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Проверенный лог
-
-
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Hammer editor\Devmap.vmf"
-
- FIND [D:\TORRENT\Gmod13Content\Contents\cstrike\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\cstrike\cstrike_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\cstrike]
- FIND [D:\TORRENT\Gmod13Content\Contents\csgo\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\csgo\pak01_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\csgo]
- FIND [D:\TORRENT\Gmod13Content\Contents\dods\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\dods\dod_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\dods]
- FIND [D:\TORRENT\Gmod13Content\Contents\ep2\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\ep2\ep2_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\ep2]
- FIND [D:\TORRENT\Gmod13Content\Contents\episodic\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\episodic\ep1_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\episodic]
- FIND [D:\TORRENT\Gmod13Content\Contents\portal\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\portal\portal_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\portal]
- Valve Software - vbsp.exe (Mar 14 2016)
- 8 threads
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Hammer editor\Devmap.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/devmap/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Hammer editor\Devmap.prt...Building visibility clusters...
- done (0)
- Can't load skybox file skybox/painted to build the default cubemap!
- Can't load skybox file skybox/painted to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (216383 bytes)
- Error loading studio model "models/props_interiors/bed.mdl"!
- Error loading studio model "models/props_interiors/bookcasehutch01.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1193 texinfos to 496
- Reduced 85 texdatas to 72 (2632 bytes to 2285)
- Writing C:\Hammer editor\Devmap.bsp
- 4 seconds elapsed
-
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Hammer editor\Devmap"
-
- Valve Software - vvis.exe (Dec 9 2014)
- FIND [D:\TORRENT\Gmod13Content\Contents\cstrike\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\cstrike\cstrike_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\cstrike]
- FIND [D:\TORRENT\Gmod13Content\Contents\csgo\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\csgo\pak01_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\csgo]
- FIND [D:\TORRENT\Gmod13Content\Contents\dods\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\dods\dod_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\dods]
- FIND [D:\TORRENT\Gmod13Content\Contents\ep2\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\ep2\ep2_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\ep2]
- FIND [D:\TORRENT\Gmod13Content\Contents\episodic\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\episodic\ep1_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\episodic]
- FIND [D:\TORRENT\Gmod13Content\Contents\portal\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\portal\portal_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\portal]
- fastvis = true
-
8 threads
- reading c:\hammer editor\Devmap.bsp
- reading c:\hammer editor\Devmap.prt
- 2123 portalclusters
- 5054 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 64586 visible clusters (1.57%)
- Total clusters visible: 4113025
- Average clusters visible: 1937
- Building PAS...
- Average clusters audible: 2060
- visdatasize:1117936 compressed from 1154912
- writing c:\hammer editor\Devmap.bsp
- 0 seconds elapsed
-
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Hammer editor\Devmap"
-
- FIND [D:\TORRENT\Gmod13Content\Contents\cstrike\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\cstrike\cstrike_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\cstrike]
- FIND [D:\TORRENT\Gmod13Content\Contents\csgo\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\csgo\pak01_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\csgo]
- FIND [D:\TORRENT\Gmod13Content\Contents\dods\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\dods\dod_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\dods]
- FIND [D:\TORRENT\Gmod13Content\Contents\ep2\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\ep2\ep2_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\ep2]
- FIND [D:\TORRENT\Gmod13Content\Contents\episodic\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\episodic\ep1_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\episodic]
- FIND [D:\TORRENT\Gmod13Content\Contents\portal\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\portal\portal_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\portal]
- Valve Software - vrad.exe SSE (Dec 9 2014)
-
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\hammer editor\Devmap.bsp
- Setting up ray-trace acceleration structure... Done (0.50 seconds)
- 16673 faces
- 3 degenerate faces
-
33053828 square feet [4759751168.00 square inches]
- 1 Displacements
- 274 Square Feet [39573.43 Square Inches]
- 16670 patches before subdivision
- 724378 patches after subdivision
- sun extent from map=0.104528
- 38 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (144)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (319)
- transfers 125421158, max 11127
- transfer lists: 956.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(62533, 68470, 74412)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(9565, 5324, 4498)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(3172, 668, 398)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(1421, 111, 50)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #5 added RGB(712, 20, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(372, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(199, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(107, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(58, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #10 added RGB(31, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(17, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(9, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(5, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.7633 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (39)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (111)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 29/1024 1392/49152 ( 2.8%)
- brushes 610/8192 7320/98304 ( 7.4%)
- brushsides 4463/65536 35704/524288 ( 6.8%)
- planes 2288/65536 45760/1310720 ( 3.5%)
- vertexes 19016/65536 228192/786432 (29.0%)
- nodes 6182/65536 197824/2097152 ( 9.4%)
- texinfos 496/12288 35712/884736 ( 4.0%)
- texdata 72/2048 2304/65536 ( 3.5%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 25/0 500/0 ( 0.0%)
- disp_tris 32/0 64/0 ( 0.0%)
- disp_lmsamples 784/0 784/0 ( 0.0%)
- faces 16673/65536 933688/3670016 (25.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1429/65536 80024/3670016 ( 2.2%)
- leaves 6212/65536 198784/2097152 ( 9.5%)
- leaffaces 17263/65536 34526/131072 (26.3%)
- leafbrushes 6064/65536 12128/131072 ( 9.3%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 76368/512000 305472/2048000 (14.9%)
- edges 40081/256000 160324/1024000 (15.7%)
- LDR worldlights 38/8192 3344/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 592/32768 5920/327680 ( 1.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8775/65536 17550/131072 (13.4%)
- cubemapsamples 4/1024 64/16384 ( 0.4%)
- overlays 6/512 2112/180224 ( 1.2%)
- LDR lightdata [variable] 49990436/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1117936/16777216 ( 6.7%)
- entdata [variable] 68273/393216 (17.4%)
- LDR ambient table 6212/65536 24848/262144 ( 9.5%)
- HDR ambient table 6212/65536 24848/262144 ( 9.5%)
- LDR leaf ambient 24368/65536 682304/1835008 (37.2%)
- HDR leaf ambient 6212/65536 173936/1835008 ( 9.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6272 ( 0.0%)
- pakfile [variable] 8060/0 ( 0.0%)
- physics [variable] 216383/4194304 ( 5.2%)
- physics terrain [variable] 195/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 37304
- Writing c:\hammer editor\Devmap.bsp
- 10 minutes, 34 seconds elapsed
- FIND [D:\TORRENT\Gmod13Content\Contents\cstrike\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\cstrike\cstrike_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\cstrike]
- FIND [D:\TORRENT\Gmod13Content\Contents\csgo\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\csgo\pak01_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\csgo]
- FIND [D:\TORRENT\Gmod13Content\Contents\dods\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\dods\dod_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\dods]
- FIND [D:\TORRENT\Gmod13Content\Contents\ep2\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\ep2\ep2_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\ep2]
- FIND [D:\TORRENT\Gmod13Content\Contents\episodic\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\episodic\ep1_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\episodic]
- FIND [D:\TORRENT\Gmod13Content\Contents\portal\*.vpk]
- ADDING [D:\TORRENT\Gmod13Content\Contents\portal\portal_pak_000.vpk]
- Adding Path: [D:\TORRENT\Gmod13Content\Contents\portal]
- Valve Software - vrad.exe SSE (Dec 9 2014)
-
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\hammer editor\Devmap.bsp
- Setting up ray-trace acceleration structure... Done (0.50 seconds)
- 16673 faces
- 3 degenerate faces
-
33053828 square feet [4759751168.00 square inches]
- 1 Displacements
- 274 Square Feet [39573.43 Square Inches]
- 16670 patches before subdivision
- 724378 patches after subdivision
- sun extent from map=0.104528
- 38 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (144)
- BuildVisLeafs: 0
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Hammer editor\Devmap.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\Devmap.bsp"
-
-
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" +map "Devmap" -steam
-
-
-
Обнаруженные ошибки
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
Error loading studio model [Имя модели]!
На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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