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Проверенный лог
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-
- ** Executing...
- ** Command: "D:\steam2\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\steam2\steamapps\common\GarrysMod\garrysmod" "D:\steam2\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\gm_sovenok4.vmf"
-
- Valve Software - vbsp.exe (Mar 14 2016)
- 4 threads
- materialPath: D:\steam2\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\steam2\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\gm_sovenok4.vmf
- Can't find surfaceprop Asphalt for material REALWORLDTEXTURES/NEWER/1/ASPHALT_1_08, using default
- Could not locate 'GameData' key in d:\steam2\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/gm_sovenok4/zoo/nature/blend_grass_sand_wvt_patch
- Patching WVT material: maps/gm_sovenok4/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/gm_sovenok4/realworldtextures/blends/sanddirt_wvt_patch
- Patching WVT material: maps/gm_sovenok4/nature/blendgrassdirt01_wvt_patch
- Patching WVT material: maps/gm_sovenok4/concrete/blend_concrete02_concfloor012a_wvt_patch
- Patching WVT material: maps/gm_sovenok4/nature/v_blenddirt01hedgeground_wvt_patch
- Patching WVT material: maps/gm_sovenok4/nature/blendmilground004_12_wvt_patch
- Patching WVT material: maps/gm_sovenok4/nature/blendprodasphaltgrass_wvt_patch
- Patching WVT material: maps/gm_sovenok4/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1132 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing D:\steam2\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\gm_sovenok4.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa125*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa125*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (10380674 bytes)
- Error loading studio model "models/props/de_nuke/hr_nuke/foliage/tree_small_beech_05.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7151 texinfos to 4726
- Reduced 233 texdatas to 204 (6603 bytes to 5298)
- Writing D:\steam2\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\gm_sovenok4.bsp
- 8 seconds elapsed
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- ** Executing...
- ** Command: "D:\steam2\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\steam2\steamapps\common\GarrysMod\garrysmod" -fast "D:\steam2\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\gm_sovenok4"
-
- Valve Software - vvis.exe (Dec 9 2014)
- fastvis = true
-
4 threads
- reading d:\steam2\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_sovenok4.bsp
- reading d:\steam2\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_sovenok4.prt
- 2997 portalclusters
- 8308 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 152824 visible clusters (1.77%)
- Total clusters visible: 8657972
- Average clusters visible: 2888
- Building PAS...
- Average clusters audible: 2997
- visdatasize:2270544 compressed from 2253744
- writing d:\steam2\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_sovenok4.bsp
- 4 seconds elapsed
-
- ** Executing...
- ** Command: "D:\steam2\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\steam2\steamapps\common\GarrysMod\garrysmod" "D:\steam2\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\gm_sovenok4"
-
- Valve Software - vrad.exe SSE (Dec 9 2014)
-
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading d:\steam2\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_sovenok4.bsp
- Setting up ray-trace acceleration structure... Done (6.30 seconds)
- 17252 faces
- 48 degenerate faces
-
26226338 square feet [3776592640.00 square inches]
- 838 Displacements
- 6952978 Square Feet [1001228864.00 Square Inches]
- 17204 patches before subdivision
- zero area child patch
-
128440 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (159)
- transfers 17963856, max 2779
- transfer lists: 137.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(192790, 149476, 75032)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(27549, 16114, 5391)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(8026, 3014, 671)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(3642, 866, 162)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(2000, 316, 58)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1164, 126, 24)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(704, 57, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(428, 26, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(264, 13, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(163, 7, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(101, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(63, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(39, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(24, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(15, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(10, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(6, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #21 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1068 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (26)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (69)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 9/1024 432/49152 ( 0.9%)
- brushes 2763/8192 33156/98304 (33.7%)
- brushsides 39299/65536 314392/524288 (60.0%)
- planes 55806/65536 1116120/1310720 (85.2%) VERY FULL!
- vertexes 26686/65536 320232/786432 (40.7%)
- nodes 6387/65536 204384/2097152 ( 9.7%)
- texinfos 4726/12288 340272/884736 (38.5%)
- texdata 204/2048 6528/65536 (10.0%)
- dispinfos 838/0 147488/0 ( 0.0%)
- disp_verts 52638/0 1052760/0 ( 0.0%)
- disp_tris 81248/0 162496/0 ( 0.0%)
- disp_lmsamples 1799565/0 1799565/0 ( 0.0%)
- faces 17252/65536 966112/3670016 (26.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 13337/65536 746872/3670016 (20.4%)
- leaves 6397/65536 204704/2097152 ( 9.8%)
- leaffaces 18658/65536 37316/131072 (28.5%)
- leafbrushes 6796/65536 13592/131072 (10.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 143781/512000 575124/2048000 (28.1%)
- edges 84820/256000 339280/1024000 (33.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 2065/32768 20650/327680 ( 6.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 40842/65536 81684/131072 (62.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 29/512 10208/180224 ( 5.7%)
- LDR lightdata [variable] 10656704/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2270544/16777216 (13.5%)
- entdata [variable] 253570/393216 (64.5%)
- LDR ambient table 6397/65536 25588/262144 ( 9.8%)
- HDR ambient table 6397/65536 25588/262144 ( 9.8%)
- LDR leaf ambient 37343/65536 1045604/1835008 (57.0%)
- HDR leaf ambient 6397/65536 179116/1835008 ( 9.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/3019948 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/41278 ( 0.0%)
- pakfile [variable] 172045/0 ( 0.0%)
- physics [variable] 10380674/4194304 (247.5%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 52721
- Writing d:\steam2\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_sovenok4.bsp
- 5 minutes, 15 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\steam2\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\gm_sovenok4.bsp" "D:\steam2\steamapps\common\GarrysMod\garrysmod\maps\gm_sovenok4.bsp"
-
-
- ** Executing...
- ** Command: "D:\steam2\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "D:\steam2\steamapps\common\GarrysMod\garrysmod" -steam -dev +con_enable 1 +sv_lan 1 -sv_cheats 1 +map "gm_sovenok4" -steam
-
-
Обнаруженные ошибки
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
Error loading studio model [Имя модели]!
На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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