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  1. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3. Map revision 33
  4. fixing up env_cubemap materials on brush sides...
  5. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  6. Building Faces...done (0)
  7. Chop Details...done (0)
  8. Find Visible Detail Sides...done (0)
  9. Merging details...done (0)
  10. FixTjuncs...
  11. PruneNodes...
  12. WriteBSP...
  13. done (0)
  14. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  15. done (0)
  16. Finding displacement neighbors...
  17. Finding lightmap sample positions...
  18. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  19. Building Physics collision data...
  20. done (0) (6776 bytes)
  21. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  22. Compacting texture/material tables...
  23. Reduced 38 texinfos to 30
  24. Reduced 8 texdatas to 8 (175 bytes to 175)
  25. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  26. 1 second elapsed
  27. 4 threads
  28. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  29. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  30. 58 portalclusters
  31. 168 numportals
  32. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
  33. Total clusters visible: 2574
  34. Average clusters visible: 44
  35. Building PAS...
  36. Average clusters audible: 58
  37. visdatasize:1404 compressed from 928
  38. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  39. 0 seconds elapsed
  40. [Reading texlights from 'lights.rad']
  41. [17 texlights parsed from 'lights.rad']
  42. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  43. 161 faces
  44. 76730 square feet [11049234.00 square inches]
  45. 0 Displacements
  46. 0 Square Feet [0.00 Square Inches]
  47. 161 patches before subdivision
  48. 3129 patches after subdivision
  49. 2 direct lights
  50. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 97957, max 192
  51. transfer lists: 0.7 megs
  52. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7051, 6227, 5057)
  53. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(196, 156, 106)
  54. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14, 10, 5)
  55. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 0, 0)
  56. Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
  57. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  58. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  59. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  60. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  61. Ready to Finish
  62. Object names Objects/Maxobjs Memory / Maxmem Fullness
  63. ------------ --------------- --------------- --------
  64. models 1/1024 48/49152 ( 0.1%)
  65. brushes 16/8192 192/98304 ( 0.2%)
  66. brushsides 96/65536 768/524288 ( 0.1%)
  67. planes 122/65536 2440/1310720 ( 0.2%)
  68. vertexes 241/65536 2892/786432 ( 0.4%)
  69. nodes 121/65536 3872/2097152 ( 0.2%)
  70. texinfos 30/12288 2160/884736 ( 0.2%)
  71. texdata 8/2048 256/65536 ( 0.4%)
  72. dispinfos 0/0 0/0 ( 0.0%)
  73. disp_verts 0/0 0/0 ( 0.0%)
  74. disp_tris 0/0 0/0 ( 0.0%)
  75. disp_multiblend 0/0 0/0 ( 0.0%)
  76. disp_lmsamples 0/0 0/0 ( 0.0%)
  77. faces 161/65536 9016/3670016 ( 0.2%)
  78. hdr faces 161/65536 9016/3670016 ( 0.2%)
  79. origfaces 49/65536 2744/3670016 ( 0.1%)
  80. facebrushes 0/0 0/0 ( 0.0%)
  81. facebrushlists 161/0 644/0 ( 0.0%)
  82. leaves 123/65536 3936/2097152 ( 0.2%)
  83. leaffaces 188/65536 376/131072 ( 0.3%)
  84. leafbrushes 73/65536 146/131072 ( 0.1%)
  85. areas 2/1024 16/8192 ( 0.2%)
  86. surfedges 936/512000 3744/2048000 ( 0.2%)
  87. edges 515/256000 2060/1024000 ( 0.2%)
  88. LDR worldlights 0/8192 0/819200 ( 0.0%)
  89. HDR worldlights 2/8192 200/819200 ( 0.0%)
  90. leafwaterdata 0/32768 0/393216 ( 0.0%)
  91. waterstrips 7/32768 70/327680 ( 0.0%)
  92. waterverts 0/65536 0/786432 ( 0.0%)
  93. waterindices 105/65536 210/131072 ( 0.2%)
  94. cubemapsamples 0/1024 0/16384 ( 0.0%)
  95. overlays 0/1024 0/360448 ( 0.0%)
  96. LDR lightdata [variable] 0/0 ( 0.0%)
  97. HDR lightdata [variable] 319904/0 ( 0.0%)
  98. visdata [variable] 1404/16777216 ( 0.0%)
  99. entdata [variable] 737/393216 ( 0.2%)
  100. LDR ambient table 123/65536 492/262144 ( 0.2%)
  101. HDR ambient table 123/65536 492/262144 ( 0.2%)
  102. LDR leaf ambient 123/65536 3444/1835008 ( 0.2%)
  103. HDR leaf ambient 569/65536 15932/1835008 ( 0.9%)
  104. occluders 0/0 0/0 ( 0.0%)
  105. occluder polygons 0/0 0/0 ( 0.0%)
  106. occluder vert ind 0/0 0/0 ( 0.0%)
  107. detail props [variable] 1/12 ( 8.3%)
  108. static props [variable] 1/790 ( 0.1%)
  109. pakfile [variable] 382642/0 ( 0.0%)
  110. physics [variable] 6776/4194304 ( 0.2%)
  111. physics terrain [variable] 2/1048576 ( 0.0%)
  112. Level flags = 1e
  113. Total triangle count: 418
  114. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  115. 7 seconds elapsed
  116. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  117. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  118. Map revision 36
  119. fixing up env_cubemap materials on brush sides...
  120. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  121. Building Faces...done (0)
  122. Chop Details...done (0)
  123. Find Visible Detail Sides...done (0)
  124. Merging details...done (0)
  125. FixTjuncs...
  126. PruneNodes...
  127. WriteBSP...
  128. done (0)
  129. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  130. done (0)
  131. Finding displacement neighbors...
  132. Finding lightmap sample positions...
  133. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  134. Building Physics collision data...
  135. done (0) (6416 bytes)
  136. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  137. Compacting texture/material tables...
  138. Reduced 46 texinfos to 36
  139. Reduced 9 texdatas to 9 (202 bytes to 202)
  140. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  141. 2 seconds elapsed
  142. 4 threads
  143. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  144. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  145. 51 portalclusters
  146. 142 numportals
  147. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
  148. Total clusters visible: 1966
  149. Average clusters visible: 38
  150. Building PAS...
  151. Average clusters audible: 51
  152. visdatasize:1126 compressed from 816
  153. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  154. 0 seconds elapsed
  155. [Reading texlights from 'lights.rad']
  156. [17 texlights parsed from 'lights.rad']
  157. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  158. 140 faces
  159. 76534 square feet [11020939.00 square inches]
  160. 0 Displacements
  161. 0 Square Feet [0.00 Square Inches]
  162. 140 patches before subdivision
  163. 2632 patches after subdivision
  164. 2 direct lights
  165. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52722, max 147
  166. transfer lists: 0.4 megs
  167. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16754, 15863, 13855)
  168. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(994, 890, 671)
  169. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(131, 111, 72)
  170. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(15, 12, 6)
  171. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 1)
  172. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
  173. Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
  174. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  175. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  176. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  177. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  178. Ready to Finish
  179. Object names Objects/Maxobjs Memory / Maxmem Fullness
  180. ------------ --------------- --------------- --------
  181. models 1/1024 48/49152 ( 0.1%)
  182. brushes 15/8192 180/98304 ( 0.2%)
  183. brushsides 90/65536 720/524288 ( 0.1%)
  184. planes 116/65536 2320/1310720 ( 0.2%)
  185. vertexes 222/65536 2664/786432 ( 0.3%)
  186. nodes 122/65536 3904/2097152 ( 0.2%)
  187. texinfos 36/12288 2592/884736 ( 0.3%)
  188. texdata 9/2048 288/65536 ( 0.4%)
  189. dispinfos 0/0 0/0 ( 0.0%)
  190. disp_verts 0/0 0/0 ( 0.0%)
  191. disp_tris 0/0 0/0 ( 0.0%)
  192. disp_multiblend 0/0 0/0 ( 0.0%)
  193. disp_lmsamples 0/0 0/0 ( 0.0%)
  194. faces 140/65536 7840/3670016 ( 0.2%)
  195. hdr faces 140/65536 7840/3670016 ( 0.2%)
  196. origfaces 47/65536 2632/3670016 ( 0.1%)
  197. facebrushes 0/0 0/0 ( 0.0%)
  198. facebrushlists 140/0 560/0 ( 0.0%)
  199. leaves 124/65536 3968/2097152 ( 0.2%)
  200. leaffaces 157/65536 314/131072 ( 0.2%)
  201. leafbrushes 72/65536 144/131072 ( 0.1%)
  202. areas 2/1024 16/8192 ( 0.2%)
  203. surfedges 834/512000 3336/2048000 ( 0.2%)
  204. edges 442/256000 1768/1024000 ( 0.2%)
  205. LDR worldlights 0/8192 0/819200 ( 0.0%)
  206. HDR worldlights 2/8192 200/819200 ( 0.0%)
  207. leafwaterdata 0/32768 0/393216 ( 0.0%)
  208. waterstrips 5/32768 50/327680 ( 0.0%)
  209. waterverts 0/65536 0/786432 ( 0.0%)
  210. waterindices 72/65536 144/131072 ( 0.1%)
  211. cubemapsamples 0/1024 0/16384 ( 0.0%)
  212. overlays 0/1024 0/360448 ( 0.0%)
  213. LDR lightdata [variable] 0/0 ( 0.0%)
  214. HDR lightdata [variable] 261984/0 ( 0.0%)
  215. visdata [variable] 1126/16777216 ( 0.0%)
  216. entdata [variable] 738/393216 ( 0.2%)
  217. LDR ambient table 124/65536 496/262144 ( 0.2%)
  218. HDR ambient table 124/65536 496/262144 ( 0.2%)
  219. LDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
  220. HDR leaf ambient 549/65536 15372/1835008 ( 0.8%)
  221. occluders 0/0 0/0 ( 0.0%)
  222. occluder polygons 0/0 0/0 ( 0.0%)
  223. occluder vert ind 0/0 0/0 ( 0.0%)
  224. detail props [variable] 1/12 ( 8.3%)
  225. static props [variable] 1/1002 ( 0.1%)
  226. pakfile [variable] 387350/0 ( 0.0%)
  227. physics [variable] 6416/4194304 ( 0.2%)
  228. physics terrain [variable] 2/1048576 ( 0.0%)
  229. Level flags = 1e
  230. Total triangle count: 366
  231. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  232. 10 seconds elapsed
  233. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  234. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  235. Map revision 37
  236. fixing up env_cubemap materials on brush sides...
  237. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  238. Building Faces...done (0)
  239. Chop Details...done (0)
  240. Find Visible Detail Sides...done (0)
  241. Merging details...done (0)
  242. FixTjuncs...
  243. PruneNodes...
  244. WriteBSP...
  245. done (0)
  246. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  247. done (0)
  248. Finding displacement neighbors...
  249. Finding lightmap sample positions...
  250. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  251. Building Physics collision data...
  252. done (0) (6416 bytes)
  253. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  254. Compacting texture/material tables...
  255. Reduced 47 texinfos to 36
  256. Reduced 10 texdatas to 10 (222 bytes to 222)
  257. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  258. 1 second elapsed
  259. 4 threads
  260. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  261. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  262. 51 portalclusters
  263. 142 numportals
  264. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
  265. Total clusters visible: 1966
  266. Average clusters visible: 38
  267. Building PAS...
  268. Average clusters audible: 51
  269. visdatasize:1126 compressed from 816
  270. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  271. 0 seconds elapsed
  272. [Reading texlights from 'lights.rad']
  273. [17 texlights parsed from 'lights.rad']
  274. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  275. 140 faces
  276. 76534 square feet [11020939.00 square inches]
  277. 0 Displacements
  278. 0 Square Feet [0.00 Square Inches]
  279. 140 patches before subdivision
  280. 2632 patches after subdivision
  281. 2 direct lights
  282. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52546, max 147
  283. transfer lists: 0.4 megs
  284. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16884, 15950, 13896)
  285. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1599, 1271, 831)
  286. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(380, 259, 126)
  287. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(54, 32, 12)
  288. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(11, 6, 2)
  289. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 0)
  290. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  291. Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
  292. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  293. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  294. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  295. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  296. Ready to Finish
  297. Object names Objects/Maxobjs Memory / Maxmem Fullness
  298. ------------ --------------- --------------- --------
  299. models 1/1024 48/49152 ( 0.1%)
  300. brushes 15/8192 180/98304 ( 0.2%)
  301. brushsides 90/65536 720/524288 ( 0.1%)
  302. planes 114/65536 2280/1310720 ( 0.2%)
  303. vertexes 222/65536 2664/786432 ( 0.3%)
  304. nodes 122/65536 3904/2097152 ( 0.2%)
  305. texinfos 36/12288 2592/884736 ( 0.3%)
  306. texdata 10/2048 320/65536 ( 0.5%)
  307. dispinfos 0/0 0/0 ( 0.0%)
  308. disp_verts 0/0 0/0 ( 0.0%)
  309. disp_tris 0/0 0/0 ( 0.0%)
  310. disp_multiblend 0/0 0/0 ( 0.0%)
  311. disp_lmsamples 0/0 0/0 ( 0.0%)
  312. faces 140/65536 7840/3670016 ( 0.2%)
  313. hdr faces 140/65536 7840/3670016 ( 0.2%)
  314. origfaces 47/65536 2632/3670016 ( 0.1%)
  315. facebrushes 0/0 0/0 ( 0.0%)
  316. facebrushlists 140/0 560/0 ( 0.0%)
  317. leaves 124/65536 3968/2097152 ( 0.2%)
  318. leaffaces 157/65536 314/131072 ( 0.2%)
  319. leafbrushes 75/65536 150/131072 ( 0.1%)
  320. areas 2/1024 16/8192 ( 0.2%)
  321. surfedges 834/512000 3336/2048000 ( 0.2%)
  322. edges 442/256000 1768/1024000 ( 0.2%)
  323. LDR worldlights 0/8192 0/819200 ( 0.0%)
  324. HDR worldlights 2/8192 200/819200 ( 0.0%)
  325. leafwaterdata 0/32768 0/393216 ( 0.0%)
  326. waterstrips 5/32768 50/327680 ( 0.0%)
  327. waterverts 0/65536 0/786432 ( 0.0%)
  328. waterindices 72/65536 144/131072 ( 0.1%)
  329. cubemapsamples 0/1024 0/16384 ( 0.0%)
  330. overlays 0/1024 0/360448 ( 0.0%)
  331. LDR lightdata [variable] 0/0 ( 0.0%)
  332. HDR lightdata [variable] 261984/0 ( 0.0%)
  333. visdata [variable] 1126/16777216 ( 0.0%)
  334. entdata [variable] 738/393216 ( 0.2%)
  335. LDR ambient table 124/65536 496/262144 ( 0.2%)
  336. HDR ambient table 124/65536 496/262144 ( 0.2%)
  337. LDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
  338. HDR leaf ambient 548/65536 15344/1835008 ( 0.8%)
  339. occluders 0/0 0/0 ( 0.0%)
  340. occluder polygons 0/0 0/0 ( 0.0%)
  341. occluder vert ind 0/0 0/0 ( 0.0%)
  342. detail props [variable] 1/12 ( 8.3%)
  343. static props [variable] 1/1004 ( 0.1%)
  344. pakfile [variable] 387350/0 ( 0.0%)
  345. physics [variable] 6416/4194304 ( 0.2%)
  346. physics terrain [variable] 2/1048576 ( 0.0%)
  347. Level flags = 1e
  348. Total triangle count: 366
  349. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  350. 9 seconds elapsed
  351. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  352. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  353. Map revision 38
  354. fixing up env_cubemap materials on brush sides...
  355. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  356. Building Faces...done (0)
  357. Chop Details...done (0)
  358. Find Visible Detail Sides...done (0)
  359. Merging details...done (0)
  360. FixTjuncs...
  361. PruneNodes...
  362. WriteBSP...
  363. done (0)
  364. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  365. done (0)
  366. Finding displacement neighbors...
  367. Finding lightmap sample positions...
  368. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  369. Building Physics collision data...
  370. done (0) (6416 bytes)
  371. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  372. Compacting texture/material tables...
  373. Reduced 48 texinfos to 36
  374. Reduced 9 texdatas to 8 (199 bytes to 179)
  375. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  376. 3 seconds elapsed
  377. 4 threads
  378. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  379. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  380. 51 portalclusters
  381. 142 numportals
  382. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 15 visible clusters (0.00%)
  383. Total clusters visible: 1964
  384. Average clusters visible: 38
  385. Building PAS...
  386. Average clusters audible: 51
  387. visdatasize:1126 compressed from 816
  388. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  389. 0 seconds elapsed
  390. [Reading texlights from 'lights.rad']
  391. [17 texlights parsed from 'lights.rad']
  392. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  393. 140 faces
  394. 76534 square feet [11020939.00 square inches]
  395. 0 Displacements
  396. 0 Square Feet [0.00 Square Inches]
  397. 140 patches before subdivision
  398. 2632 patches after subdivision
  399. 2 direct lights
  400. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52546, max 147
  401. transfer lists: 0.4 megs
  402. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(21293, 20121, 17509)
  403. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1767, 1413, 904)
  404. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(404, 279, 135)
  405. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(55, 33, 13)
  406. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(11, 6, 2)
  407. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 0)
  408. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  409. Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
  410. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  411. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  412. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  413. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  414. Ready to Finish
  415. Object names Objects/Maxobjs Memory / Maxmem Fullness
  416. ------------ --------------- --------------- --------
  417. models 1/1024 48/49152 ( 0.1%)
  418. brushes 15/8192 180/98304 ( 0.2%)
  419. brushsides 90/65536 720/524288 ( 0.1%)
  420. planes 114/65536 2280/1310720 ( 0.2%)
  421. vertexes 222/65536 2664/786432 ( 0.3%)
  422. nodes 122/65536 3904/2097152 ( 0.2%)
  423. texinfos 36/12288 2592/884736 ( 0.3%)
  424. texdata 8/2048 256/65536 ( 0.4%)
  425. dispinfos 0/0 0/0 ( 0.0%)
  426. disp_verts 0/0 0/0 ( 0.0%)
  427. disp_tris 0/0 0/0 ( 0.0%)
  428. disp_multiblend 0/0 0/0 ( 0.0%)
  429. disp_lmsamples 0/0 0/0 ( 0.0%)
  430. faces 140/65536 7840/3670016 ( 0.2%)
  431. hdr faces 140/65536 7840/3670016 ( 0.2%)
  432. origfaces 47/65536 2632/3670016 ( 0.1%)
  433. facebrushes 0/0 0/0 ( 0.0%)
  434. facebrushlists 140/0 560/0 ( 0.0%)
  435. leaves 124/65536 3968/2097152 ( 0.2%)
  436. leaffaces 157/65536 314/131072 ( 0.2%)
  437. leafbrushes 75/65536 150/131072 ( 0.1%)
  438. areas 2/1024 16/8192 ( 0.2%)
  439. surfedges 834/512000 3336/2048000 ( 0.2%)
  440. edges 442/256000 1768/1024000 ( 0.2%)
  441. LDR worldlights 0/8192 0/819200 ( 0.0%)
  442. HDR worldlights 2/8192 200/819200 ( 0.0%)
  443. leafwaterdata 0/32768 0/393216 ( 0.0%)
  444. waterstrips 5/32768 50/327680 ( 0.0%)
  445. waterverts 0/65536 0/786432 ( 0.0%)
  446. waterindices 72/65536 144/131072 ( 0.1%)
  447. cubemapsamples 0/1024 0/16384 ( 0.0%)
  448. overlays 0/1024 0/360448 ( 0.0%)
  449. LDR lightdata [variable] 0/0 ( 0.0%)
  450. HDR lightdata [variable] 250368/0 ( 0.0%)
  451. visdata [variable] 1126/16777216 ( 0.0%)
  452. entdata [variable] 761/393216 ( 0.2%)
  453. LDR ambient table 124/65536 496/262144 ( 0.2%)
  454. HDR ambient table 124/65536 496/262144 ( 0.2%)
  455. LDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
  456. HDR leaf ambient 532/65536 14896/1835008 ( 0.8%)
  457. occluders 0/0 0/0 ( 0.0%)
  458. occluder polygons 0/0 0/0 ( 0.0%)
  459. occluder vert ind 0/0 0/0 ( 0.0%)
  460. detail props [variable] 1/12 ( 8.3%)
  461. static props [variable] 1/1004 ( 0.1%)
  462. pakfile [variable] 387350/0 ( 0.0%)
  463. physics [variable] 6416/4194304 ( 0.2%)
  464. physics terrain [variable] 2/1048576 ( 0.0%)
  465. Level flags = 1e
  466. Total triangle count: 366
  467. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  468. 12 seconds elapsed
  469. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  470. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  471. Map revision 40
  472. fixing up env_cubemap materials on brush sides...
  473. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  474. Building Faces...done (0)
  475. Chop Details...done (0)
  476. Find Visible Detail Sides...done (0)
  477. Merging details...done (0)
  478. FixTjuncs...
  479. PruneNodes...
  480. WriteBSP...
  481. done (0)
  482. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  483. done (0)
  484. Finding displacement neighbors...
  485. Finding lightmap sample positions...
  486. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  487. Building Physics collision data...
  488. done (0) (6416 bytes)
  489. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  490. Compacting texture/material tables...
  491. Reduced 48 texinfos to 36
  492. Reduced 9 texdatas to 8 (199 bytes to 179)
  493. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  494. 1 second elapsed
  495. 4 threads
  496. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  497. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  498. 51 portalclusters
  499. 142 numportals
  500. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
  501. Total clusters visible: 1966
  502. Average clusters visible: 38
  503. Building PAS...
  504. Average clusters audible: 51
  505. visdatasize:1126 compressed from 816
  506. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  507. 0 seconds elapsed
  508. [Reading texlights from 'lights.rad']
  509. [17 texlights parsed from 'lights.rad']
  510. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  511. 140 faces
  512. 76534 square feet [11020939.00 square inches]
  513. 0 Displacements
  514. 0 Square Feet [0.00 Square Inches]
  515. 140 patches before subdivision
  516. 2632 patches after subdivision
  517. 2 direct lights
  518. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49283, max 144
  519. transfer lists: 0.4 megs
  520. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(725, 648, 498)
  521. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(110, 83, 44)
  522. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15, 10, 4)
  523. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 1, 0)
  524. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  525. Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
  526. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  527. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  528. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  529. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  530. Ready to Finish
  531. Object names Objects/Maxobjs Memory / Maxmem Fullness
  532. ------------ --------------- --------------- --------
  533. models 1/1024 48/49152 ( 0.1%)
  534. brushes 15/8192 180/98304 ( 0.2%)
  535. brushsides 90/65536 720/524288 ( 0.1%)
  536. planes 114/65536 2280/1310720 ( 0.2%)
  537. vertexes 222/65536 2664/786432 ( 0.3%)
  538. nodes 122/65536 3904/2097152 ( 0.2%)
  539. texinfos 36/12288 2592/884736 ( 0.3%)
  540. texdata 8/2048 256/65536 ( 0.4%)
  541. dispinfos 0/0 0/0 ( 0.0%)
  542. disp_verts 0/0 0/0 ( 0.0%)
  543. disp_tris 0/0 0/0 ( 0.0%)
  544. disp_multiblend 0/0 0/0 ( 0.0%)
  545. disp_lmsamples 0/0 0/0 ( 0.0%)
  546. faces 140/65536 7840/3670016 ( 0.2%)
  547. hdr faces 140/65536 7840/3670016 ( 0.2%)
  548. origfaces 47/65536 2632/3670016 ( 0.1%)
  549. facebrushes 0/0 0/0 ( 0.0%)
  550. facebrushlists 140/0 560/0 ( 0.0%)
  551. leaves 124/65536 3968/2097152 ( 0.2%)
  552. leaffaces 157/65536 314/131072 ( 0.2%)
  553. leafbrushes 75/65536 150/131072 ( 0.1%)
  554. areas 2/1024 16/8192 ( 0.2%)
  555. surfedges 834/512000 3336/2048000 ( 0.2%)
  556. edges 442/256000 1768/1024000 ( 0.2%)
  557. LDR worldlights 0/8192 0/819200 ( 0.0%)
  558. HDR worldlights 2/8192 200/819200 ( 0.0%)
  559. leafwaterdata 0/32768 0/393216 ( 0.0%)
  560. waterstrips 5/32768 50/327680 ( 0.0%)
  561. waterverts 0/65536 0/786432 ( 0.0%)
  562. waterindices 72/65536 144/131072 ( 0.1%)
  563. cubemapsamples 0/1024 0/16384 ( 0.0%)
  564. overlays 0/1024 0/360448 ( 0.0%)
  565. LDR lightdata [variable] 0/0 ( 0.0%)
  566. HDR lightdata [variable] 250368/0 ( 0.0%)
  567. visdata [variable] 1126/16777216 ( 0.0%)
  568. entdata [variable] 767/393216 ( 0.2%)
  569. LDR ambient table 124/65536 496/262144 ( 0.2%)
  570. HDR ambient table 124/65536 496/262144 ( 0.2%)
  571. LDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
  572. HDR leaf ambient 462/65536 12936/1835008 ( 0.7%)
  573. occluders 0/0 0/0 ( 0.0%)
  574. occluder polygons 0/0 0/0 ( 0.0%)
  575. occluder vert ind 0/0 0/0 ( 0.0%)
  576. detail props [variable] 1/12 ( 8.3%)
  577. static props [variable] 1/1210 ( 0.1%)
  578. pakfile [variable] 481658/0 ( 0.0%)
  579. physics [variable] 6416/4194304 ( 0.2%)
  580. physics terrain [variable] 2/1048576 ( 0.0%)
  581. Level flags = 1e
  582. Total triangle count: 366
  583. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  584. 16 seconds elapsed
  585. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  586. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  587. Map revision 40
  588. fixing up env_cubemap materials on brush sides...
  589. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  590. Building Faces...done (0)
  591. Chop Details...done (0)
  592. Find Visible Detail Sides...done (0)
  593. Merging details...done (0)
  594. FixTjuncs...
  595. PruneNodes...
  596. WriteBSP...
  597. done (0)
  598. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  599. done (0)
  600. Finding displacement neighbors...
  601. Finding lightmap sample positions...
  602. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  603. Building Physics collision data...
  604. done (0) (6416 bytes)
  605. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  606. Compacting texture/material tables...
  607. Reduced 48 texinfos to 36
  608. Reduced 9 texdatas to 8 (199 bytes to 179)
  609. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  610. 1 second elapsed
  611. 4 threads
  612. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  613. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  614. 51 portalclusters
  615. 142 numportals
  616. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
  617. Total clusters visible: 1966
  618. Average clusters visible: 38
  619. Building PAS...
  620. Average clusters audible: 51
  621. visdatasize:1126 compressed from 816
  622. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  623. 0 seconds elapsed
  624. [Reading texlights from 'lights.rad']
  625. [17 texlights parsed from 'lights.rad']
  626. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  627. 140 faces
  628. 76534 square feet [11020939.00 square inches]
  629. 0 Displacements
  630. 0 Square Feet [0.00 Square Inches]
  631. 140 patches before subdivision
  632. 2632 patches after subdivision
  633. 2 direct lights
  634. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49283, max 144
  635. transfer lists: 0.4 megs
  636. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(725, 648, 498)
  637. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(110, 83, 44)
  638. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15, 10, 4)
  639. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 1, 0)
  640. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  641. Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  642. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  643. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  644. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  645. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  646. Ready to Finish
  647. Object names Objects/Maxobjs Memory / Maxmem Fullness
  648. ------------ --------------- --------------- --------
  649. models 1/1024 48/49152 ( 0.1%)
  650. brushes 15/8192 180/98304 ( 0.2%)
  651. brushsides 90/65536 720/524288 ( 0.1%)
  652. planes 114/65536 2280/1310720 ( 0.2%)
  653. vertexes 222/65536 2664/786432 ( 0.3%)
  654. nodes 122/65536 3904/2097152 ( 0.2%)
  655. texinfos 36/12288 2592/884736 ( 0.3%)
  656. texdata 8/2048 256/65536 ( 0.4%)
  657. dispinfos 0/0 0/0 ( 0.0%)
  658. disp_verts 0/0 0/0 ( 0.0%)
  659. disp_tris 0/0 0/0 ( 0.0%)
  660. disp_multiblend 0/0 0/0 ( 0.0%)
  661. disp_lmsamples 0/0 0/0 ( 0.0%)
  662. faces 140/65536 7840/3670016 ( 0.2%)
  663. hdr faces 140/65536 7840/3670016 ( 0.2%)
  664. origfaces 47/65536 2632/3670016 ( 0.1%)
  665. facebrushes 0/0 0/0 ( 0.0%)
  666. facebrushlists 140/0 560/0 ( 0.0%)
  667. leaves 124/65536 3968/2097152 ( 0.2%)
  668. leaffaces 157/65536 314/131072 ( 0.2%)
  669. leafbrushes 75/65536 150/131072 ( 0.1%)
  670. areas 2/1024 16/8192 ( 0.2%)
  671. surfedges 834/512000 3336/2048000 ( 0.2%)
  672. edges 442/256000 1768/1024000 ( 0.2%)
  673. LDR worldlights 0/8192 0/819200 ( 0.0%)
  674. HDR worldlights 2/8192 200/819200 ( 0.0%)
  675. leafwaterdata 0/32768 0/393216 ( 0.0%)
  676. waterstrips 5/32768 50/327680 ( 0.0%)
  677. waterverts 0/65536 0/786432 ( 0.0%)
  678. waterindices 72/65536 144/131072 ( 0.1%)
  679. cubemapsamples 0/1024 0/16384 ( 0.0%)
  680. overlays 0/1024 0/360448 ( 0.0%)
  681. LDR lightdata [variable] 0/0 ( 0.0%)
  682. HDR lightdata [variable] 250368/0 ( 0.0%)
  683. visdata [variable] 1126/16777216 ( 0.0%)
  684. entdata [variable] 767/393216 ( 0.2%)
  685. LDR ambient table 124/65536 496/262144 ( 0.2%)
  686. HDR ambient table 124/65536 496/262144 ( 0.2%)
  687. LDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
  688. HDR leaf ambient 462/65536 12936/1835008 ( 0.7%)
  689. occluders 0/0 0/0 ( 0.0%)
  690. occluder polygons 0/0 0/0 ( 0.0%)
  691. occluder vert ind 0/0 0/0 ( 0.0%)
  692. detail props [variable] 1/12 ( 8.3%)
  693. static props [variable] 1/1210 ( 0.1%)
  694. pakfile [variable] 481658/0 ( 0.0%)
  695. physics [variable] 6416/4194304 ( 0.2%)
  696. physics terrain [variable] 2/1048576 ( 0.0%)
  697. Level flags = 1e
  698. Total triangle count: 366
  699. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  700. 10 seconds elapsed
  701. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  702. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  703. Map revision 41
  704. fixing up env_cubemap materials on brush sides...
  705. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  706. Building Faces...done (0)
  707. Chop Details...done (0)
  708. Find Visible Detail Sides...done (0)
  709. Merging details...done (0)
  710. FixTjuncs...
  711. PruneNodes...
  712. WriteBSP...
  713. done (0)
  714. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  715. done (0)
  716. Finding displacement neighbors...
  717. Finding lightmap sample positions...
  718. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  719. Building Physics collision data...
  720. done (0) (8512 bytes)
  721. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  722. Compacting texture/material tables...
  723. Reduced 51 texinfos to 36
  724. Reduced 9 texdatas to 8 (199 bytes to 179)
  725. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  726. 1 second elapsed
  727. 4 threads
  728. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  729. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  730. 62 portalclusters
  731. 170 numportals
  732. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
  733. Total clusters visible: 3032
  734. Average clusters visible: 48
  735. Building PAS...
  736. Average clusters audible: 60
  737. visdatasize:1486 compressed from 992
  738. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  739. 0 seconds elapsed
  740. [Reading texlights from 'lights.rad']
  741. [17 texlights parsed from 'lights.rad']
  742. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  743. 182 faces
  744. 242642 square feet [34940560.00 square inches]
  745. 0 Displacements
  746. 0 Square Feet [0.00 Square Inches]
  747. 182 patches before subdivision
  748. 2734 patches after subdivision
  749. 2 direct lights
  750. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52433, max 142
  751. transfer lists: 0.4 megs
  752. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(756, 676, 514)
  753. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(114, 86, 46)
  754. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15, 10, 4)
  755. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 1, 0)
  756. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  757. Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  758. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  759. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  760. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  761. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  762. Ready to Finish
  763. Object names Objects/Maxobjs Memory / Maxmem Fullness
  764. ------------ --------------- --------------- --------
  765. models 1/1024 48/49152 ( 0.1%)
  766. brushes 21/8192 252/98304 ( 0.3%)
  767. brushsides 126/65536 1008/524288 ( 0.2%)
  768. planes 144/65536 2880/1310720 ( 0.2%)
  769. vertexes 282/65536 3384/786432 ( 0.4%)
  770. nodes 190/65536 6080/2097152 ( 0.3%)
  771. texinfos 36/12288 2592/884736 ( 0.3%)
  772. texdata 8/2048 256/65536 ( 0.4%)
  773. dispinfos 0/0 0/0 ( 0.0%)
  774. disp_verts 0/0 0/0 ( 0.0%)
  775. disp_tris 0/0 0/0 ( 0.0%)
  776. disp_multiblend 0/0 0/0 ( 0.0%)
  777. disp_lmsamples 0/0 0/0 ( 0.0%)
  778. faces 182/65536 10192/3670016 ( 0.3%)
  779. hdr faces 182/65536 10192/3670016 ( 0.3%)
  780. origfaces 53/65536 2968/3670016 ( 0.1%)
  781. facebrushes 0/0 0/0 ( 0.0%)
  782. facebrushlists 182/0 728/0 ( 0.0%)
  783. leaves 192/65536 6144/2097152 ( 0.3%)
  784. leaffaces 187/65536 374/131072 ( 0.3%)
  785. leafbrushes 123/65536 246/131072 ( 0.2%)
  786. areas 3/1024 24/8192 ( 0.3%)
  787. surfedges 1026/512000 4104/2048000 ( 0.2%)
  788. edges 550/256000 2200/1024000 ( 0.2%)
  789. LDR worldlights 0/8192 0/819200 ( 0.0%)
  790. HDR worldlights 2/8192 200/819200 ( 0.0%)
  791. leafwaterdata 0/32768 0/393216 ( 0.0%)
  792. waterstrips 5/32768 50/327680 ( 0.0%)
  793. waterverts 0/65536 0/786432 ( 0.0%)
  794. waterindices 69/65536 138/131072 ( 0.1%)
  795. cubemapsamples 0/1024 0/16384 ( 0.0%)
  796. overlays 0/1024 0/360448 ( 0.0%)
  797. LDR lightdata [variable] 0/0 ( 0.0%)
  798. HDR lightdata [variable] 251112/0 ( 0.0%)
  799. visdata [variable] 1486/16777216 ( 0.0%)
  800. entdata [variable] 1020/393216 ( 0.3%)
  801. LDR ambient table 192/65536 768/262144 ( 0.3%)
  802. HDR ambient table 192/65536 768/262144 ( 0.3%)
  803. LDR leaf ambient 192/65536 5376/1835008 ( 0.3%)
  804. HDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
  805. occluders 0/0 0/0 ( 0.0%)
  806. occluder polygons 0/0 0/0 ( 0.0%)
  807. occluder vert ind 0/0 0/0 ( 0.0%)
  808. detail props [variable] 1/12 ( 8.3%)
  809. static props [variable] 1/1626 ( 0.1%)
  810. pakfile [variable] 492610/0 ( 0.0%)
  811. physics [variable] 8512/4194304 ( 0.2%)
  812. physics terrain [variable] 2/1048576 ( 0.0%)
  813. Level flags = 1e
  814. Total triangle count: 450
  815. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  816. 10 seconds elapsed
  817. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  818. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  819. Map revision 42
  820. fixing up env_cubemap materials on brush sides...
  821. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  822. Entity prop_static (3001.07 455.26 37.00) leaked!
  823. Processing areas...done (0)
  824. Building Faces...done (0)
  825. Chop Details...done (0)
  826. Find Visible Detail Sides...done (0)
  827. Merging details...done (0)
  828. FixTjuncs...
  829. PruneNodes...
  830. WriteBSP...
  831. done (0)
  832. Finding displacement neighbors...
  833. Finding lightmap sample positions...
  834. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  835. Building Physics collision data...
  836. done (0) (6416 bytes)
  837. Static prop models/props/de_dust/skybox_dust_hotel01.mdl outside the map (3101.42, 451.49, 37.00)
  838. Static prop models/props/de_dust/skybox_dust_hotel03.mdl outside the map (3001.07, 455.26, 37.00)
  839. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  840. Compacting texture/material tables...
  841. Reduced 48 texinfos to 39
  842. Reduced 9 texdatas to 8 (199 bytes to 179)
  843. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  844. 1 second elapsed
  845. 4 threads
  846. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  847. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  848. LoadPortals: couldn't read f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  849. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  850. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  851. Map revision 42
  852. fixing up env_cubemap materials on brush sides...
  853. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  854. Entity prop_static (3001.07 455.26 37.00) leaked!
  855. Processing areas...done (0)
  856. Building Faces...done (0)
  857. Chop Details...done (0)
  858. Find Visible Detail Sides...done (0)
  859. Merging details...done (0)
  860. FixTjuncs...
  861. PruneNodes...
  862. WriteBSP...
  863. done (0)
  864. Finding displacement neighbors...
  865. Finding lightmap sample positions...
  866. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  867. Building Physics collision data...
  868. done (0) (6416 bytes)
  869. Static prop models/props/de_dust/skybox_dust_hotel01.mdl outside the map (3101.42, 451.49, 37.00)
  870. Static prop models/props/de_dust/skybox_dust_hotel03.mdl outside the map (3001.07, 455.26, 37.00)
  871. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  872. Compacting texture/material tables...
  873. Reduced 48 texinfos to 39
  874. Reduced 9 texdatas to 8 (199 bytes to 179)
  875. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  876. 2 seconds elapsed
  877. 4 threads
  878. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  879. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  880. LoadPortals: couldn't read f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  881. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  882. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  883. Map revision 43
  884. fixing up env_cubemap materials on brush sides...
  885. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  886. Building Faces...done (1)
  887. Chop Details...done (0)
  888. Find Visible Detail Sides...done (0)
  889. Merging details...done (0)
  890. FixTjuncs...
  891. PruneNodes...
  892. WriteBSP...
  893. done (0)
  894. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  895. done (0)
  896. Finding displacement neighbors...
  897. Finding lightmap sample positions...
  898. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  899. Building Physics collision data...
  900. done (0) (8512 bytes)
  901. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  902. Compacting texture/material tables...
  903. Reduced 51 texinfos to 36
  904. Reduced 9 texdatas to 8 (199 bytes to 179)
  905. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  906. 3 seconds elapsed
  907. 4 threads
  908. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  909. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  910. 62 portalclusters
  911. 170 numportals
  912. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
  913. Total clusters visible: 3032
  914. Average clusters visible: 48
  915. Building PAS...
  916. Average clusters audible: 60
  917. visdatasize:1486 compressed from 992
  918. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  919. 0 seconds elapsed
  920. [Reading texlights from 'lights.rad']
  921. [17 texlights parsed from 'lights.rad']
  922. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  923. 176 faces
  924. 224139 square feet [32276054.00 square inches]
  925. 0 Displacements
  926. 0 Square Feet [0.00 Square Inches]
  927. 176 patches before subdivision
  928. 2728 patches after subdivision
  929. 2 direct lights
  930. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52433, max 142
  931. transfer lists: 0.4 megs
  932. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(750, 669, 510)
  933. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(113, 86, 45)
  934. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15, 10, 4)
  935. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 1, 0)
  936. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  937. Build Patch/Sample Hash Table(s).....Done<0.2294 sec>
  938. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  939. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  940. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  941. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  942. Ready to Finish
  943. Object names Objects/Maxobjs Memory / Maxmem Fullness
  944. ------------ --------------- --------------- --------
  945. models 1/1024 48/49152 ( 0.1%)
  946. brushes 21/8192 252/98304 ( 0.3%)
  947. brushsides 126/65536 1008/524288 ( 0.2%)
  948. planes 144/65536 2880/1310720 ( 0.2%)
  949. vertexes 276/65536 3312/786432 ( 0.4%)
  950. nodes 183/65536 5856/2097152 ( 0.3%)
  951. texinfos 36/12288 2592/884736 ( 0.3%)
  952. texdata 8/2048 256/65536 ( 0.4%)
  953. dispinfos 0/0 0/0 ( 0.0%)
  954. disp_verts 0/0 0/0 ( 0.0%)
  955. disp_tris 0/0 0/0 ( 0.0%)
  956. disp_multiblend 0/0 0/0 ( 0.0%)
  957. disp_lmsamples 0/0 0/0 ( 0.0%)
  958. faces 176/65536 9856/3670016 ( 0.3%)
  959. hdr faces 176/65536 9856/3670016 ( 0.3%)
  960. origfaces 53/65536 2968/3670016 ( 0.1%)
  961. facebrushes 0/0 0/0 ( 0.0%)
  962. facebrushlists 176/0 704/0 ( 0.0%)
  963. leaves 185/65536 5920/2097152 ( 0.3%)
  964. leaffaces 181/65536 362/131072 ( 0.3%)
  965. leafbrushes 117/65536 234/131072 ( 0.2%)
  966. areas 3/1024 24/8192 ( 0.3%)
  967. surfedges 1002/512000 4008/2048000 ( 0.2%)
  968. edges 538/256000 2152/1024000 ( 0.2%)
  969. LDR worldlights 0/8192 0/819200 ( 0.0%)
  970. HDR worldlights 2/8192 200/819200 ( 0.0%)
  971. leafwaterdata 0/32768 0/393216 ( 0.0%)
  972. waterstrips 5/32768 50/327680 ( 0.0%)
  973. waterverts 0/65536 0/786432 ( 0.0%)
  974. waterindices 69/65536 138/131072 ( 0.1%)
  975. cubemapsamples 0/1024 0/16384 ( 0.0%)
  976. overlays 0/1024 0/360448 ( 0.0%)
  977. LDR lightdata [variable] 0/0 ( 0.0%)
  978. HDR lightdata [variable] 251112/0 ( 0.0%)
  979. visdata [variable] 1486/16777216 ( 0.0%)
  980. entdata [variable] 1020/393216 ( 0.3%)
  981. LDR ambient table 185/65536 740/262144 ( 0.3%)
  982. HDR ambient table 185/65536 740/262144 ( 0.3%)
  983. LDR leaf ambient 185/65536 5180/1835008 ( 0.3%)
  984. HDR leaf ambient 459/65536 12852/1835008 ( 0.7%)
  985. occluders 0/0 0/0 ( 0.0%)
  986. occluder polygons 0/0 0/0 ( 0.0%)
  987. occluder vert ind 0/0 0/0 ( 0.0%)
  988. detail props [variable] 1/12 ( 8.3%)
  989. static props [variable] 1/1626 ( 0.1%)
  990. pakfile [variable] 492610/0 ( 0.0%)
  991. physics [variable] 8512/4194304 ( 0.2%)
  992. physics terrain [variable] 2/1048576 ( 0.0%)
  993. Level flags = 1e
  994. Total triangle count: 438
  995. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  996. 24 seconds elapsed
  997. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  998. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  999. Map revision 44
  1000. fixing up env_cubemap materials on brush sides...
  1001. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1002. Building Faces...done (0)
  1003. Chop Details...done (0)
  1004. Find Visible Detail Sides...done (0)
  1005. Merging details...done (0)
  1006. FixTjuncs...
  1007. PruneNodes...
  1008. WriteBSP...
  1009. done (0)
  1010. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  1011. done (0)
  1012. Finding displacement neighbors...
  1013. Finding lightmap sample positions...
  1014. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1015. Building Physics collision data...
  1016. done (0) (8512 bytes)
  1017. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1018. Compacting texture/material tables...
  1019. Reduced 51 texinfos to 36
  1020. Reduced 9 texdatas to 8 (199 bytes to 179)
  1021. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1022. 1 second elapsed
  1023. 4 threads
  1024. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1025. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  1026. 62 portalclusters
  1027. 170 numportals
  1028. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
  1029. Total clusters visible: 3032
  1030. Average clusters visible: 48
  1031. Building PAS...
  1032. Average clusters audible: 60
  1033. visdatasize:1486 compressed from 992
  1034. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1035. 0 seconds elapsed
  1036. [Reading texlights from 'lights.rad']
  1037. [17 texlights parsed from 'lights.rad']
  1038. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1039. 176 faces
  1040. 224139 square feet [32276054.00 square inches]
  1041. 0 Displacements
  1042. 0 Square Feet [0.00 Square Inches]
  1043. 176 patches before subdivision
  1044. 2728 patches after subdivision
  1045. 2 direct lights
  1046. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52433, max 142
  1047. transfer lists: 0.4 megs
  1048. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(728, 649, 493)
  1049. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(110, 83, 44)
  1050. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14, 10, 4)
  1051. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 1, 0)
  1052. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  1053. Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
  1054. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1055. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1056. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1057. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  1058. Ready to Finish
  1059. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1060. ------------ --------------- --------------- --------
  1061. models 1/1024 48/49152 ( 0.1%)
  1062. brushes 21/8192 252/98304 ( 0.3%)
  1063. brushsides 126/65536 1008/524288 ( 0.2%)
  1064. planes 144/65536 2880/1310720 ( 0.2%)
  1065. vertexes 276/65536 3312/786432 ( 0.4%)
  1066. nodes 183/65536 5856/2097152 ( 0.3%)
  1067. texinfos 36/12288 2592/884736 ( 0.3%)
  1068. texdata 8/2048 256/65536 ( 0.4%)
  1069. dispinfos 0/0 0/0 ( 0.0%)
  1070. disp_verts 0/0 0/0 ( 0.0%)
  1071. disp_tris 0/0 0/0 ( 0.0%)
  1072. disp_multiblend 0/0 0/0 ( 0.0%)
  1073. disp_lmsamples 0/0 0/0 ( 0.0%)
  1074. faces 176/65536 9856/3670016 ( 0.3%)
  1075. hdr faces 176/65536 9856/3670016 ( 0.3%)
  1076. origfaces 53/65536 2968/3670016 ( 0.1%)
  1077. facebrushes 0/0 0/0 ( 0.0%)
  1078. facebrushlists 176/0 704/0 ( 0.0%)
  1079. leaves 185/65536 5920/2097152 ( 0.3%)
  1080. leaffaces 181/65536 362/131072 ( 0.3%)
  1081. leafbrushes 117/65536 234/131072 ( 0.2%)
  1082. areas 3/1024 24/8192 ( 0.3%)
  1083. surfedges 1002/512000 4008/2048000 ( 0.2%)
  1084. edges 538/256000 2152/1024000 ( 0.2%)
  1085. LDR worldlights 0/8192 0/819200 ( 0.0%)
  1086. HDR worldlights 2/8192 200/819200 ( 0.0%)
  1087. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1088. waterstrips 5/32768 50/327680 ( 0.0%)
  1089. waterverts 0/65536 0/786432 ( 0.0%)
  1090. waterindices 69/65536 138/131072 ( 0.1%)
  1091. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1092. overlays 0/1024 0/360448 ( 0.0%)
  1093. LDR lightdata [variable] 0/0 ( 0.0%)
  1094. HDR lightdata [variable] 251112/0 ( 0.0%)
  1095. visdata [variable] 1486/16777216 ( 0.0%)
  1096. entdata [variable] 1020/393216 ( 0.3%)
  1097. LDR ambient table 185/65536 740/262144 ( 0.3%)
  1098. HDR ambient table 185/65536 740/262144 ( 0.3%)
  1099. LDR leaf ambient 185/65536 5180/1835008 ( 0.3%)
  1100. HDR leaf ambient 469/65536 13132/1835008 ( 0.7%)
  1101. occluders 0/0 0/0 ( 0.0%)
  1102. occluder polygons 0/0 0/0 ( 0.0%)
  1103. occluder vert ind 0/0 0/0 ( 0.0%)
  1104. detail props [variable] 1/12 ( 8.3%)
  1105. static props [variable] 1/1626 ( 0.1%)
  1106. pakfile [variable] 492610/0 ( 0.0%)
  1107. physics [variable] 8512/4194304 ( 0.2%)
  1108. physics terrain [variable] 2/1048576 ( 0.0%)
  1109. Level flags = 1e
  1110. Total triangle count: 438
  1111. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1112. 13 seconds elapsed
  1113. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  1114. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  1115. Map revision 44
  1116. fixing up env_cubemap materials on brush sides...
  1117. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1118. Building Faces...done (0)
  1119. Chop Details...done (0)
  1120. Find Visible Detail Sides...done (0)
  1121. Merging details...done (0)
  1122. FixTjuncs...
  1123. PruneNodes...
  1124. WriteBSP...
  1125. done (0)
  1126. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  1127. done (0)
  1128. Finding displacement neighbors...
  1129. Finding lightmap sample positions...
  1130. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1131. Building Physics collision data...
  1132. done (0) (8512 bytes)
  1133. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1134. Compacting texture/material tables...
  1135. Reduced 51 texinfos to 36
  1136. Reduced 9 texdatas to 8 (199 bytes to 179)
  1137. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1138. 1 second elapsed
  1139. 4 threads
  1140. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1141. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  1142. 62 portalclusters
  1143. 170 numportals
  1144. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
  1145. Total clusters visible: 3032
  1146. Average clusters visible: 48
  1147. Building PAS...
  1148. Average clusters audible: 60
  1149. visdatasize:1486 compressed from 992
  1150. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1151. 0 seconds elapsed
  1152. [Reading texlights from 'lights.rad']
  1153. [17 texlights parsed from 'lights.rad']
  1154. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1155. 176 faces
  1156. 224139 square feet [32276054.00 square inches]
  1157. 0 Displacements
  1158. 0 Square Feet [0.00 Square Inches]
  1159. 176 patches before subdivision
  1160. 2728 patches after subdivision
  1161. 2 direct lights
  1162. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52433, max 142
  1163. transfer lists: 0.4 megs
  1164. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(728, 649, 493)
  1165. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(110, 83, 44)
  1166. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14, 10, 4)
  1167. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 1, 0)
  1168. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  1169. Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
  1170. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1171. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1172. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1173. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  1174. Ready to Finish
  1175. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1176. ------------ --------------- --------------- --------
  1177. models 1/1024 48/49152 ( 0.1%)
  1178. brushes 21/8192 252/98304 ( 0.3%)
  1179. brushsides 126/65536 1008/524288 ( 0.2%)
  1180. planes 144/65536 2880/1310720 ( 0.2%)
  1181. vertexes 276/65536 3312/786432 ( 0.4%)
  1182. nodes 183/65536 5856/2097152 ( 0.3%)
  1183. texinfos 36/12288 2592/884736 ( 0.3%)
  1184. texdata 8/2048 256/65536 ( 0.4%)
  1185. dispinfos 0/0 0/0 ( 0.0%)
  1186. disp_verts 0/0 0/0 ( 0.0%)
  1187. disp_tris 0/0 0/0 ( 0.0%)
  1188. disp_multiblend 0/0 0/0 ( 0.0%)
  1189. disp_lmsamples 0/0 0/0 ( 0.0%)
  1190. faces 176/65536 9856/3670016 ( 0.3%)
  1191. hdr faces 176/65536 9856/3670016 ( 0.3%)
  1192. origfaces 53/65536 2968/3670016 ( 0.1%)
  1193. facebrushes 0/0 0/0 ( 0.0%)
  1194. facebrushlists 176/0 704/0 ( 0.0%)
  1195. leaves 185/65536 5920/2097152 ( 0.3%)
  1196. leaffaces 181/65536 362/131072 ( 0.3%)
  1197. leafbrushes 117/65536 234/131072 ( 0.2%)
  1198. areas 3/1024 24/8192 ( 0.3%)
  1199. surfedges 1002/512000 4008/2048000 ( 0.2%)
  1200. edges 538/256000 2152/1024000 ( 0.2%)
  1201. LDR worldlights 0/8192 0/819200 ( 0.0%)
  1202. HDR worldlights 2/8192 200/819200 ( 0.0%)
  1203. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1204. waterstrips 5/32768 50/327680 ( 0.0%)
  1205. waterverts 0/65536 0/786432 ( 0.0%)
  1206. waterindices 69/65536 138/131072 ( 0.1%)
  1207. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1208. overlays 0/1024 0/360448 ( 0.0%)
  1209. LDR lightdata [variable] 0/0 ( 0.0%)
  1210. HDR lightdata [variable] 251112/0 ( 0.0%)
  1211. visdata [variable] 1486/16777216 ( 0.0%)
  1212. entdata [variable] 1020/393216 ( 0.3%)
  1213. LDR ambient table 185/65536 740/262144 ( 0.3%)
  1214. HDR ambient table 185/65536 740/262144 ( 0.3%)
  1215. LDR leaf ambient 185/65536 5180/1835008 ( 0.3%)
  1216. HDR leaf ambient 469/65536 13132/1835008 ( 0.7%)
  1217. occluders 0/0 0/0 ( 0.0%)
  1218. occluder polygons 0/0 0/0 ( 0.0%)
  1219. occluder vert ind 0/0 0/0 ( 0.0%)
  1220. detail props [variable] 1/12 ( 8.3%)
  1221. static props [variable] 1/1626 ( 0.1%)
  1222. pakfile [variable] 492610/0 ( 0.0%)
  1223. physics [variable] 8512/4194304 ( 0.2%)
  1224. physics terrain [variable] 2/1048576 ( 0.0%)
  1225. Level flags = 1e
  1226. Total triangle count: 438
  1227. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1228. 10 seconds elapsed
  1229. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  1230. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  1231. Map revision 47
  1232. fixing up env_cubemap materials on brush sides...
  1233. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1234. Building Faces...done (0)
  1235. Chop Details...done (0)
  1236. Find Visible Detail Sides...done (0)
  1237. Merging details...done (0)
  1238. FixTjuncs...
  1239. PruneNodes...
  1240. WriteBSP...
  1241. done (0)
  1242. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  1243. done (0)
  1244. Finding displacement neighbors...
  1245. Finding lightmap sample positions...
  1246. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1247. Building Physics collision data...
  1248. done (0) (8512 bytes)
  1249. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1250. Compacting texture/material tables...
  1251. Reduced 57 texinfos to 39
  1252. Reduced 9 texdatas to 9 (199 bytes to 199)
  1253. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1254. 1 second elapsed
  1255. 4 threads
  1256. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1257. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  1258. 62 portalclusters
  1259. 178 numportals
  1260. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
  1261. Total clusters visible: 3094
  1262. Average clusters visible: 49
  1263. Building PAS...
  1264. Average clusters audible: 60
  1265. visdatasize:1482 compressed from 992
  1266. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1267. 0 seconds elapsed
  1268. [Reading texlights from 'lights.rad']
  1269. [17 texlights parsed from 'lights.rad']
  1270. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1271. 178 faces
  1272. 226143 square feet [32564652.00 square inches]
  1273. 1 Displacements
  1274. 84 Square Feet [12164.26 Square Inches]
  1275. 178 patches before subdivision
  1276. 3380 patches after subdivision
  1277. 2 direct lights
  1278. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 91525, max 159
  1279. transfer lists: 0.7 megs
  1280. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1230, 1089, 825)
  1281. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(189, 144, 79)
  1282. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28, 19, 8)
  1283. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(5, 3, 1)
  1284. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 0, 0)
  1285. Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
  1286. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1287. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1288. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1289. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  1290. Ready to Finish
  1291. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1292. ------------ --------------- --------------- --------
  1293. models 1/1024 48/49152 ( 0.1%)
  1294. brushes 21/8192 252/98304 ( 0.3%)
  1295. brushsides 126/65536 1008/524288 ( 0.2%)
  1296. planes 144/65536 2880/1310720 ( 0.2%)
  1297. vertexes 277/65536 3324/786432 ( 0.4%)
  1298. nodes 179/65536 5728/2097152 ( 0.3%)
  1299. texinfos 39/12288 2808/884736 ( 0.3%)
  1300. texdata 9/2048 288/65536 ( 0.4%)
  1301. dispinfos 1/0 176/0 ( 0.0%)
  1302. disp_verts 289/0 5780/0 ( 0.0%)
  1303. disp_tris 512/0 1024/0 ( 0.0%)
  1304. disp_multiblend 0/0 0/0 ( 0.0%)
  1305. disp_lmsamples 396/0 396/0 ( 0.0%)
  1306. faces 178/65536 9968/3670016 ( 0.3%)
  1307. hdr faces 178/65536 9968/3670016 ( 0.3%)
  1308. origfaces 55/65536 3080/3670016 ( 0.1%)
  1309. facebrushes 0/0 0/0 ( 0.0%)
  1310. facebrushlists 178/0 712/0 ( 0.0%)
  1311. leaves 181/65536 5792/2097152 ( 0.3%)
  1312. leaffaces 180/65536 360/131072 ( 0.3%)
  1313. leafbrushes 112/65536 224/131072 ( 0.2%)
  1314. areas 3/1024 24/8192 ( 0.3%)
  1315. surfedges 1024/512000 4096/2048000 ( 0.2%)
  1316. edges 552/256000 2208/1024000 ( 0.2%)
  1317. LDR worldlights 0/8192 0/819200 ( 0.0%)
  1318. HDR worldlights 2/8192 200/819200 ( 0.0%)
  1319. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1320. waterstrips 5/32768 50/327680 ( 0.0%)
  1321. waterverts 0/65536 0/786432 ( 0.0%)
  1322. waterindices 63/65536 126/131072 ( 0.1%)
  1323. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1324. overlays 0/1024 0/360448 ( 0.0%)
  1325. LDR lightdata [variable] 0/0 ( 0.0%)
  1326. HDR lightdata [variable] 256980/0 ( 0.0%)
  1327. visdata [variable] 1482/16777216 ( 0.0%)
  1328. entdata [variable] 1020/393216 ( 0.3%)
  1329. LDR ambient table 181/65536 724/262144 ( 0.3%)
  1330. HDR ambient table 181/65536 724/262144 ( 0.3%)
  1331. LDR leaf ambient 181/65536 5068/1835008 ( 0.3%)
  1332. HDR leaf ambient 482/65536 13496/1835008 ( 0.7%)
  1333. occluders 0/0 0/0 ( 0.0%)
  1334. occluder polygons 0/0 0/0 ( 0.0%)
  1335. occluder vert ind 0/0 0/0 ( 0.0%)
  1336. detail props [variable] 1/12 ( 8.3%)
  1337. static props [variable] 1/1834 ( 0.1%)
  1338. pakfile [variable] 499878/0 ( 0.0%)
  1339. physics [variable] 8512/4194304 ( 0.2%)
  1340. physics terrain [variable] 242/1048576 ( 0.0%)
  1341. Level flags = 1e
  1342. Total triangle count: 448
  1343. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1344. 15 seconds elapsed
  1345. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  1346. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  1347. Map revision 48
  1348. fixing up env_cubemap materials on brush sides...
  1349. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1350. Building Faces...done (0)
  1351. Chop Details...done (0)
  1352. Find Visible Detail Sides...done (0)
  1353. Merging details...done (0)
  1354. FixTjuncs...
  1355. PruneNodes...
  1356. WriteBSP...
  1357. done (0)
  1358. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  1359. done (0)
  1360. Finding displacement neighbors...
  1361. Finding lightmap sample positions...
  1362. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1363. Building Physics collision data...
  1364. done (0) (8491 bytes)
  1365. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1366. Compacting texture/material tables...
  1367. Reduced 57 texinfos to 37
  1368. Reduced 9 texdatas to 9 (196 bytes to 196)
  1369. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1370. 1 second elapsed
  1371. 4 threads
  1372. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1373. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  1374. 60 portalclusters
  1375. 165 numportals
  1376. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1377. Total clusters visible: 2808
  1378. Average clusters visible: 46
  1379. Building PAS...
  1380. Average clusters audible: 58
  1381. visdatasize:1434 compressed from 960
  1382. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1383. 0 seconds elapsed
  1384. [Reading texlights from 'lights.rad']
  1385. [17 texlights parsed from 'lights.rad']
  1386. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1387. 173 faces
  1388. 227689 square feet [32787288.00 square inches]
  1389. 1 Displacements
  1390. 84 Square Feet [12164.26 Square Inches]
  1391. 173 patches before subdivision
  1392. 3231 patches after subdivision
  1393. 2 direct lights
  1394. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 82836, max 143
  1395. transfer lists: 0.6 megs
  1396. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1179, 1037, 840)
  1397. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(196, 150, 95)
  1398. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31, 21, 11)
  1399. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6, 3, 1)
  1400. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
  1401. Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
  1402. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1403. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1404. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1405. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  1406. Ready to Finish
  1407. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1408. ------------ --------------- --------------- --------
  1409. models 1/1024 48/49152 ( 0.1%)
  1410. brushes 21/8192 252/98304 ( 0.3%)
  1411. brushsides 126/65536 1008/524288 ( 0.2%)
  1412. planes 138/65536 2760/1310720 ( 0.2%)
  1413. vertexes 264/65536 3168/786432 ( 0.4%)
  1414. nodes 172/65536 5504/2097152 ( 0.3%)
  1415. texinfos 37/12288 2664/884736 ( 0.3%)
  1416. texdata 9/2048 288/65536 ( 0.4%)
  1417. dispinfos 1/0 176/0 ( 0.0%)
  1418. disp_verts 289/0 5780/0 ( 0.0%)
  1419. disp_tris 512/0 1024/0 ( 0.0%)
  1420. disp_multiblend 0/0 0/0 ( 0.0%)
  1421. disp_lmsamples 396/0 396/0 ( 0.0%)
  1422. faces 173/65536 9688/3670016 ( 0.3%)
  1423. hdr faces 173/65536 9688/3670016 ( 0.3%)
  1424. origfaces 53/65536 2968/3670016 ( 0.1%)
  1425. facebrushes 0/0 0/0 ( 0.0%)
  1426. facebrushlists 173/0 692/0 ( 0.0%)
  1427. leaves 174/65536 5568/2097152 ( 0.3%)
  1428. leaffaces 181/65536 362/131072 ( 0.3%)
  1429. leafbrushes 103/65536 206/131072 ( 0.2%)
  1430. areas 3/1024 24/8192 ( 0.3%)
  1431. surfedges 980/512000 3920/2048000 ( 0.2%)
  1432. edges 530/256000 2120/1024000 ( 0.2%)
  1433. LDR worldlights 0/8192 0/819200 ( 0.0%)
  1434. HDR worldlights 2/8192 200/819200 ( 0.0%)
  1435. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1436. waterstrips 4/32768 40/327680 ( 0.0%)
  1437. waterverts 0/65536 0/786432 ( 0.0%)
  1438. waterindices 57/65536 114/131072 ( 0.1%)
  1439. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1440. overlays 0/1024 0/360448 ( 0.0%)
  1441. LDR lightdata [variable] 0/0 ( 0.0%)
  1442. HDR lightdata [variable] 262896/0 ( 0.0%)
  1443. visdata [variable] 1434/16777216 ( 0.0%)
  1444. entdata [variable] 1020/393216 ( 0.3%)
  1445. LDR ambient table 174/65536 696/262144 ( 0.3%)
  1446. HDR ambient table 174/65536 696/262144 ( 0.3%)
  1447. LDR leaf ambient 174/65536 4872/1835008 ( 0.3%)
  1448. HDR leaf ambient 509/65536 14252/1835008 ( 0.8%)
  1449. occluders 0/0 0/0 ( 0.0%)
  1450. occluder polygons 0/0 0/0 ( 0.0%)
  1451. occluder vert ind 0/0 0/0 ( 0.0%)
  1452. detail props [variable] 1/12 ( 8.3%)
  1453. static props [variable] 1/1832 ( 0.1%)
  1454. pakfile [variable] 499878/0 ( 0.0%)
  1455. physics [variable] 8491/4194304 ( 0.2%)
  1456. physics terrain [variable] 242/1048576 ( 0.0%)
  1457. Level flags = 1e
  1458. Total triangle count: 422
  1459. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1460. 11 seconds elapsed
  1461. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  1462. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  1463. Map revision 50
  1464. fixing up env_cubemap materials on brush sides...
  1465. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1466. Building Faces...done (0)
  1467. Chop Details...done (0)
  1468. Find Visible Detail Sides...done (0)
  1469. Merging details...done (1)
  1470. FixTjuncs...
  1471. PruneNodes...
  1472. WriteBSP...
  1473. done (0)
  1474. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  1475. done (0)
  1476. Finding displacement neighbors...
  1477. Finding lightmap sample positions...
  1478. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1479. Building Physics collision data...
  1480. done (0) (10779 bytes)
  1481. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1482. Compacting texture/material tables...
  1483. Reduced 87 texinfos to 59
  1484. Reduced 9 texdatas to 9 (196 bytes to 196)
  1485. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1486. 1 second elapsed
  1487. 4 threads
  1488. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1489. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  1490. 81 portalclusters
  1491. 236 numportals
  1492. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 15 visible clusters (0.00%)
  1493. Total clusters visible: 5686
  1494. Average clusters visible: 70
  1495. Building PAS...
  1496. Average clusters audible: 79
  1497. visdatasize:2434 compressed from 2592
  1498. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1499. 0 seconds elapsed
  1500. [Reading texlights from 'lights.rad']
  1501. [17 texlights parsed from 'lights.rad']
  1502. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1503. 234 faces
  1504. 225041 square feet [32405966.00 square inches]
  1505. 7 Displacements
  1506. 1180 Square Feet [170052.25 Square Inches]
  1507. 234 patches before subdivision
  1508. 3858 patches after subdivision
  1509. 2 direct lights
  1510. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 124460, max 172
  1511. transfer lists: 0.9 megs
  1512. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1542, 1351, 1087)
  1513. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(318, 240, 148)
  1514. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(72, 48, 23)
  1515. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(20, 11, 4)
  1516. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 3, 1)
  1517. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 0)
  1518. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  1519. Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
  1520. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1521. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1522. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1523. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  1524. Ready to Finish
  1525. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1526. ------------ --------------- --------------- --------
  1527. models 1/1024 48/49152 ( 0.1%)
  1528. brushes 27/8192 324/98304 ( 0.3%)
  1529. brushsides 162/65536 1296/524288 ( 0.2%)
  1530. planes 182/65536 3640/1310720 ( 0.3%)
  1531. vertexes 368/65536 4416/786432 ( 0.6%)
  1532. nodes 209/65536 6688/2097152 ( 0.3%)
  1533. texinfos 59/12288 4248/884736 ( 0.5%)
  1534. texdata 9/2048 288/65536 ( 0.4%)
  1535. dispinfos 7/0 1232/0 ( 0.0%)
  1536. disp_verts 439/0 8780/0 ( 0.0%)
  1537. disp_tris 704/0 1408/0 ( 0.0%)
  1538. disp_multiblend 0/0 0/0 ( 0.0%)
  1539. disp_lmsamples 3844/0 3844/0 ( 0.0%)
  1540. faces 234/65536 13104/3670016 ( 0.4%)
  1541. hdr faces 234/65536 13104/3670016 ( 0.4%)
  1542. origfaces 83/65536 4648/3670016 ( 0.1%)
  1543. facebrushes 0/0 0/0 ( 0.0%)
  1544. facebrushlists 234/0 936/0 ( 0.0%)
  1545. leaves 211/65536 6752/2097152 ( 0.3%)
  1546. leaffaces 267/65536 534/131072 ( 0.4%)
  1547. leafbrushes 124/65536 248/131072 ( 0.2%)
  1548. areas 3/1024 24/8192 ( 0.3%)
  1549. surfedges 1414/512000 5656/2048000 ( 0.3%)
  1550. edges 765/256000 3060/1024000 ( 0.3%)
  1551. LDR worldlights 0/8192 0/819200 ( 0.0%)
  1552. HDR worldlights 2/8192 200/819200 ( 0.0%)
  1553. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1554. waterstrips 13/32768 130/327680 ( 0.0%)
  1555. waterverts 0/65536 0/786432 ( 0.0%)
  1556. waterindices 183/65536 366/131072 ( 0.3%)
  1557. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1558. overlays 0/1024 0/360448 ( 0.0%)
  1559. LDR lightdata [variable] 0/0 ( 0.0%)
  1560. HDR lightdata [variable] 338956/0 ( 0.0%)
  1561. visdata [variable] 2434/16777216 ( 0.0%)
  1562. entdata [variable] 1021/393216 ( 0.3%)
  1563. LDR ambient table 211/65536 844/262144 ( 0.3%)
  1564. HDR ambient table 211/65536 844/262144 ( 0.3%)
  1565. LDR leaf ambient 211/65536 5908/1835008 ( 0.3%)
  1566. HDR leaf ambient 604/65536 16912/1835008 ( 0.9%)
  1567. occluders 0/0 0/0 ( 0.0%)
  1568. occluder polygons 0/0 0/0 ( 0.0%)
  1569. occluder vert ind 0/0 0/0 ( 0.0%)
  1570. detail props [variable] 1/12 ( 8.3%)
  1571. static props [variable] 1/2058 ( 0.0%)
  1572. pakfile [variable] 503052/0 ( 0.0%)
  1573. physics [variable] 10779/4194304 ( 0.3%)
  1574. physics terrain [variable] 644/1048576 ( 0.1%)
  1575. Level flags = 1e
  1576. Total triangle count: 614
  1577. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1578. 11 seconds elapsed
  1579. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  1580. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  1581. Map revision 52
  1582. fixing up env_cubemap materials on brush sides...
  1583. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1584. Building Faces...done (0)
  1585. Chop Details...done (0)
  1586. Find Visible Detail Sides...done (0)
  1587. Merging details...done (0)
  1588. FixTjuncs...
  1589. PruneNodes...
  1590. WriteBSP...
  1591. done (0)
  1592. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  1593. done (0)
  1594. Finding displacement neighbors...
  1595. Finding lightmap sample positions...
  1596. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1597. Building Physics collision data...
  1598. done (0) (10779 bytes)
  1599. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  1600. with prop_static, it must be compiled with $staticprop!
  1601. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  1602. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1603. Compacting texture/material tables...
  1604. Reduced 89 texinfos to 66
  1605. Reduced 9 texdatas to 9 (196 bytes to 196)
  1606. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1607. 1 second elapsed
  1608. 4 threads
  1609. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1610. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  1611. 80 portalclusters
  1612. 234 numportals
  1613. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 12 visible clusters (0.00%)
  1614. Total clusters visible: 5046
  1615. Average clusters visible: 63
  1616. Building PAS...
  1617. Average clusters audible: 78
  1618. visdatasize:2241 compressed from 2560
  1619. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1620. 0 seconds elapsed
  1621. [Reading texlights from 'lights.rad']
  1622. [17 texlights parsed from 'lights.rad']
  1623. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1624. 241 faces
  1625. 307970 square feet [44347788.00 square inches]
  1626. 7 Displacements
  1627. 1180 Square Feet [170052.25 Square Inches]
  1628. 241 patches before subdivision
  1629. 4447 patches after subdivision
  1630. 3 direct lights
  1631. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 101060, max 145
  1632. transfer lists: 0.8 megs
  1633. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5309, 5015, 4368)
  1634. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1133, 1010, 755)
  1635. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(338, 287, 187)
  1636. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(90, 72, 41)
  1637. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26, 20, 10)
  1638. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 5, 2)
  1639. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 1)
  1640. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  1641. Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
  1642. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1643. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1644. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1645. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  1646. Ready to Finish
  1647. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1648. ------------ --------------- --------------- --------
  1649. models 1/1024 48/49152 ( 0.1%)
  1650. brushes 27/8192 324/98304 ( 0.3%)
  1651. brushsides 162/65536 1296/524288 ( 0.2%)
  1652. planes 176/65536 3520/1310720 ( 0.3%)
  1653. vertexes 362/65536 4344/786432 ( 0.6%)
  1654. nodes 205/65536 6560/2097152 ( 0.3%)
  1655. texinfos 66/12288 4752/884736 ( 0.5%)
  1656. texdata 9/2048 288/65536 ( 0.4%)
  1657. dispinfos 7/0 1232/0 ( 0.0%)
  1658. disp_verts 439/0 8780/0 ( 0.0%)
  1659. disp_tris 704/0 1408/0 ( 0.0%)
  1660. disp_multiblend 0/0 0/0 ( 0.0%)
  1661. disp_lmsamples 3844/0 3844/0 ( 0.0%)
  1662. faces 241/65536 13496/3670016 ( 0.4%)
  1663. hdr faces 241/65536 13496/3670016 ( 0.4%)
  1664. origfaces 90/65536 5040/3670016 ( 0.1%)
  1665. facebrushes 0/0 0/0 ( 0.0%)
  1666. facebrushlists 241/0 964/0 ( 0.0%)
  1667. leaves 207/65536 6624/2097152 ( 0.3%)
  1668. leaffaces 263/65536 526/131072 ( 0.4%)
  1669. leafbrushes 118/65536 236/131072 ( 0.2%)
  1670. areas 3/1024 24/8192 ( 0.3%)
  1671. surfedges 1450/512000 5800/2048000 ( 0.3%)
  1672. edges 775/256000 3100/1024000 ( 0.3%)
  1673. LDR worldlights 0/8192 0/819200 ( 0.0%)
  1674. HDR worldlights 3/8192 300/819200 ( 0.0%)
  1675. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1676. waterstrips 15/32768 150/327680 ( 0.0%)
  1677. waterverts 0/65536 0/786432 ( 0.0%)
  1678. waterindices 222/65536 444/131072 ( 0.3%)
  1679. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1680. overlays 0/1024 0/360448 ( 0.0%)
  1681. LDR lightdata [variable] 0/0 ( 0.0%)
  1682. HDR lightdata [variable] 361776/0 ( 0.0%)
  1683. visdata [variable] 2241/16777216 ( 0.0%)
  1684. entdata [variable] 1187/393216 ( 0.3%)
  1685. LDR ambient table 207/65536 828/262144 ( 0.3%)
  1686. HDR ambient table 207/65536 828/262144 ( 0.3%)
  1687. LDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
  1688. HDR leaf ambient 545/65536 15260/1835008 ( 0.8%)
  1689. occluders 0/0 0/0 ( 0.0%)
  1690. occluder polygons 0/0 0/0 ( 0.0%)
  1691. occluder vert ind 0/0 0/0 ( 0.0%)
  1692. detail props [variable] 1/12 ( 8.3%)
  1693. static props [variable] 1/2536 ( 0.0%)
  1694. pakfile [variable] 571454/0 ( 0.0%)
  1695. physics [variable] 10779/4194304 ( 0.3%)
  1696. physics terrain [variable] 644/1048576 ( 0.1%)
  1697. Level flags = 1e
  1698. Total triangle count: 608
  1699. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1700. 12 seconds elapsed
  1701. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  1702. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  1703. Map revision 53
  1704. fixing up env_cubemap materials on brush sides...
  1705. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1706. Building Faces...done (0)
  1707. Chop Details...done (0)
  1708. Find Visible Detail Sides...done (0)
  1709. Merging details...done (0)
  1710. FixTjuncs...
  1711. PruneNodes...
  1712. WriteBSP...
  1713. done (0)
  1714. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  1715. done (0)
  1716. Finding displacement neighbors...
  1717. Finding lightmap sample positions...
  1718. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1719. Building Physics collision data...
  1720. done (0) (10779 bytes)
  1721. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  1722. with prop_static, it must be compiled with $staticprop!
  1723. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  1724. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1725. Compacting texture/material tables...
  1726. Reduced 89 texinfos to 66
  1727. Reduced 9 texdatas to 9 (196 bytes to 196)
  1728. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1729. 1 second elapsed
  1730. 4 threads
  1731. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1732. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  1733. 80 portalclusters
  1734. 234 numportals
  1735. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
  1736. Total clusters visible: 5051
  1737. Average clusters visible: 63
  1738. Building PAS...
  1739. Average clusters audible: 78
  1740. visdatasize:2241 compressed from 2560
  1741. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1742. 0 seconds elapsed
  1743. [Reading texlights from 'lights.rad']
  1744. [17 texlights parsed from 'lights.rad']
  1745. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1746. 241 faces
  1747. 307970 square feet [44347788.00 square inches]
  1748. 7 Displacements
  1749. 1180 Square Feet [170052.25 Square Inches]
  1750. 241 patches before subdivision
  1751. 4447 patches after subdivision
  1752. 3 direct lights
  1753. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 101060, max 145
  1754. transfer lists: 0.8 megs
  1755. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16719, 15815, 13804)
  1756. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2252, 2010, 1504)
  1757. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(530, 449, 292)
  1758. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(120, 96, 54)
  1759. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 24, 12)
  1760. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 6, 3)
  1761. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 1)
  1762. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  1763. Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
  1764. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1765. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1766. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1767. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  1768. Ready to Finish
  1769. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1770. ------------ --------------- --------------- --------
  1771. models 1/1024 48/49152 ( 0.1%)
  1772. brushes 27/8192 324/98304 ( 0.3%)
  1773. brushsides 162/65536 1296/524288 ( 0.2%)
  1774. planes 176/65536 3520/1310720 ( 0.3%)
  1775. vertexes 362/65536 4344/786432 ( 0.6%)
  1776. nodes 205/65536 6560/2097152 ( 0.3%)
  1777. texinfos 66/12288 4752/884736 ( 0.5%)
  1778. texdata 9/2048 288/65536 ( 0.4%)
  1779. dispinfos 7/0 1232/0 ( 0.0%)
  1780. disp_verts 439/0 8780/0 ( 0.0%)
  1781. disp_tris 704/0 1408/0 ( 0.0%)
  1782. disp_multiblend 0/0 0/0 ( 0.0%)
  1783. disp_lmsamples 3844/0 3844/0 ( 0.0%)
  1784. faces 241/65536 13496/3670016 ( 0.4%)
  1785. hdr faces 241/65536 13496/3670016 ( 0.4%)
  1786. origfaces 90/65536 5040/3670016 ( 0.1%)
  1787. facebrushes 0/0 0/0 ( 0.0%)
  1788. facebrushlists 241/0 964/0 ( 0.0%)
  1789. leaves 207/65536 6624/2097152 ( 0.3%)
  1790. leaffaces 263/65536 526/131072 ( 0.4%)
  1791. leafbrushes 118/65536 236/131072 ( 0.2%)
  1792. areas 3/1024 24/8192 ( 0.3%)
  1793. surfedges 1450/512000 5800/2048000 ( 0.3%)
  1794. edges 775/256000 3100/1024000 ( 0.3%)
  1795. LDR worldlights 0/8192 0/819200 ( 0.0%)
  1796. HDR worldlights 3/8192 300/819200 ( 0.0%)
  1797. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1798. waterstrips 15/32768 150/327680 ( 0.0%)
  1799. waterverts 0/65536 0/786432 ( 0.0%)
  1800. waterindices 222/65536 444/131072 ( 0.3%)
  1801. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1802. overlays 0/1024 0/360448 ( 0.0%)
  1803. LDR lightdata [variable] 0/0 ( 0.0%)
  1804. HDR lightdata [variable] 361776/0 ( 0.0%)
  1805. visdata [variable] 2241/16777216 ( 0.0%)
  1806. entdata [variable] 1187/393216 ( 0.3%)
  1807. LDR ambient table 207/65536 828/262144 ( 0.3%)
  1808. HDR ambient table 207/65536 828/262144 ( 0.3%)
  1809. LDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
  1810. HDR leaf ambient 677/65536 18956/1835008 ( 1.0%)
  1811. occluders 0/0 0/0 ( 0.0%)
  1812. occluder polygons 0/0 0/0 ( 0.0%)
  1813. occluder vert ind 0/0 0/0 ( 0.0%)
  1814. detail props [variable] 1/12 ( 8.3%)
  1815. static props [variable] 1/2536 ( 0.0%)
  1816. pakfile [variable] 571454/0 ( 0.0%)
  1817. physics [variable] 10779/4194304 ( 0.3%)
  1818. physics terrain [variable] 644/1048576 ( 0.1%)
  1819. Level flags = 1e
  1820. Total triangle count: 608
  1821. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1822. 13 seconds elapsed
  1823. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  1824. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  1825. Map revision 54
  1826. fixing up env_cubemap materials on brush sides...
  1827. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1828. Building Faces...done (0)
  1829. Chop Details...done (0)
  1830. Find Visible Detail Sides...done (0)
  1831. Merging details...done (0)
  1832. FixTjuncs...
  1833. PruneNodes...
  1834. WriteBSP...
  1835. done (0)
  1836. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  1837. done (0)
  1838. Finding displacement neighbors...
  1839. Finding lightmap sample positions...
  1840. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1841. Building Physics collision data...
  1842. done (0) (10779 bytes)
  1843. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  1844. with prop_static, it must be compiled with $staticprop!
  1845. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  1846. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1847. Compacting texture/material tables...
  1848. Reduced 89 texinfos to 66
  1849. Reduced 9 texdatas to 9 (196 bytes to 196)
  1850. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1851. 1 second elapsed
  1852. 4 threads
  1853. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1854. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  1855. 80 portalclusters
  1856. 234 numportals
  1857. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
  1858. Total clusters visible: 5044
  1859. Average clusters visible: 63
  1860. Building PAS...
  1861. Average clusters audible: 78
  1862. visdatasize:2241 compressed from 2560
  1863. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1864. 0 seconds elapsed
  1865. [Reading texlights from 'lights.rad']
  1866. [17 texlights parsed from 'lights.rad']
  1867. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1868. 241 faces
  1869. 307970 square feet [44347788.00 square inches]
  1870. 7 Displacements
  1871. 1180 Square Feet [170052.25 Square Inches]
  1872. 241 patches before subdivision
  1873. 4447 patches after subdivision
  1874. 3 direct lights
  1875. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 101060, max 145
  1876. transfer lists: 0.8 megs
  1877. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(15483, 14645, 12781)
  1878. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2399, 2126, 1595)
  1879. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(607, 510, 332)
  1880. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(149, 120, 68)
  1881. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(41, 31, 15)
  1882. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 8, 3)
  1883. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
  1884. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
  1885. Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
  1886. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1887. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1888. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1889. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  1890. Ready to Finish
  1891. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1892. ------------ --------------- --------------- --------
  1893. models 1/1024 48/49152 ( 0.1%)
  1894. brushes 27/8192 324/98304 ( 0.3%)
  1895. brushsides 162/65536 1296/524288 ( 0.2%)
  1896. planes 176/65536 3520/1310720 ( 0.3%)
  1897. vertexes 362/65536 4344/786432 ( 0.6%)
  1898. nodes 205/65536 6560/2097152 ( 0.3%)
  1899. texinfos 66/12288 4752/884736 ( 0.5%)
  1900. texdata 9/2048 288/65536 ( 0.4%)
  1901. dispinfos 7/0 1232/0 ( 0.0%)
  1902. disp_verts 439/0 8780/0 ( 0.0%)
  1903. disp_tris 704/0 1408/0 ( 0.0%)
  1904. disp_multiblend 0/0 0/0 ( 0.0%)
  1905. disp_lmsamples 3844/0 3844/0 ( 0.0%)
  1906. faces 241/65536 13496/3670016 ( 0.4%)
  1907. hdr faces 241/65536 13496/3670016 ( 0.4%)
  1908. origfaces 90/65536 5040/3670016 ( 0.1%)
  1909. facebrushes 0/0 0/0 ( 0.0%)
  1910. facebrushlists 241/0 964/0 ( 0.0%)
  1911. leaves 207/65536 6624/2097152 ( 0.3%)
  1912. leaffaces 263/65536 526/131072 ( 0.4%)
  1913. leafbrushes 118/65536 236/131072 ( 0.2%)
  1914. areas 3/1024 24/8192 ( 0.3%)
  1915. surfedges 1450/512000 5800/2048000 ( 0.3%)
  1916. edges 775/256000 3100/1024000 ( 0.3%)
  1917. LDR worldlights 0/8192 0/819200 ( 0.0%)
  1918. HDR worldlights 3/8192 300/819200 ( 0.0%)
  1919. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1920. waterstrips 15/32768 150/327680 ( 0.0%)
  1921. waterverts 0/65536 0/786432 ( 0.0%)
  1922. waterindices 222/65536 444/131072 ( 0.3%)
  1923. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1924. overlays 0/1024 0/360448 ( 0.0%)
  1925. LDR lightdata [variable] 0/0 ( 0.0%)
  1926. HDR lightdata [variable] 361776/0 ( 0.0%)
  1927. visdata [variable] 2241/16777216 ( 0.0%)
  1928. entdata [variable] 1179/393216 ( 0.3%)
  1929. LDR ambient table 207/65536 828/262144 ( 0.3%)
  1930. HDR ambient table 207/65536 828/262144 ( 0.3%)
  1931. LDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
  1932. HDR leaf ambient 752/65536 21056/1835008 ( 1.1%)
  1933. occluders 0/0 0/0 ( 0.0%)
  1934. occluder polygons 0/0 0/0 ( 0.0%)
  1935. occluder vert ind 0/0 0/0 ( 0.0%)
  1936. detail props [variable] 1/12 ( 8.3%)
  1937. static props [variable] 1/2536 ( 0.0%)
  1938. pakfile [variable] 571454/0 ( 0.0%)
  1939. physics [variable] 10779/4194304 ( 0.3%)
  1940. physics terrain [variable] 644/1048576 ( 0.1%)
  1941. Level flags = 1e
  1942. Total triangle count: 608
  1943. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1944. 23 seconds elapsed
  1945. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  1946. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  1947. Map revision 55
  1948. fixing up env_cubemap materials on brush sides...
  1949. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1950. Building Faces...done (0)
  1951. Chop Details...done (0)
  1952. Find Visible Detail Sides...done (0)
  1953. Merging details...done (0)
  1954. FixTjuncs...
  1955. PruneNodes...
  1956. WriteBSP...
  1957. done (0)
  1958. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  1959. done (0)
  1960. Finding displacement neighbors...
  1961. Finding lightmap sample positions...
  1962. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1963. Building Physics collision data...
  1964. done (0) (10779 bytes)
  1965. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  1966. with prop_static, it must be compiled with $staticprop!
  1967. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  1968. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1969. Compacting texture/material tables...
  1970. Reduced 89 texinfos to 66
  1971. Reduced 9 texdatas to 9 (196 bytes to 196)
  1972. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1973. 3 seconds elapsed
  1974. 4 threads
  1975. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1976. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  1977. 80 portalclusters
  1978. 234 numportals
  1979. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
  1980. Total clusters visible: 5044
  1981. Average clusters visible: 63
  1982. Building PAS...
  1983. Average clusters audible: 78
  1984. visdatasize:2241 compressed from 2560
  1985. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1986. 0 seconds elapsed
  1987. [Reading texlights from 'lights.rad']
  1988. [17 texlights parsed from 'lights.rad']
  1989. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  1990. 241 faces
  1991. 307970 square feet [44347788.00 square inches]
  1992. 7 Displacements
  1993. 1180 Square Feet [170052.25 Square Inches]
  1994. 241 patches before subdivision
  1995. 4447 patches after subdivision
  1996. 3 direct lights
  1997. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 101060, max 145
  1998. transfer lists: 0.8 megs
  1999. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(30413, 26912, 21593)
  2000. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7174, 6011, 4198)
  2001. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1168, 910, 547)
  2002. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(263, 194, 101)
  2003. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(59, 42, 19)
  2004. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(15, 10, 4)
  2005. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 2, 1)
  2006. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
  2007. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
  2008. Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
  2009. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2010. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2011. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2012. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  2013. Ready to Finish
  2014. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2015. ------------ --------------- --------------- --------
  2016. models 1/1024 48/49152 ( 0.1%)
  2017. brushes 27/8192 324/98304 ( 0.3%)
  2018. brushsides 162/65536 1296/524288 ( 0.2%)
  2019. planes 176/65536 3520/1310720 ( 0.3%)
  2020. vertexes 362/65536 4344/786432 ( 0.6%)
  2021. nodes 205/65536 6560/2097152 ( 0.3%)
  2022. texinfos 66/12288 4752/884736 ( 0.5%)
  2023. texdata 9/2048 288/65536 ( 0.4%)
  2024. dispinfos 7/0 1232/0 ( 0.0%)
  2025. disp_verts 439/0 8780/0 ( 0.0%)
  2026. disp_tris 704/0 1408/0 ( 0.0%)
  2027. disp_multiblend 0/0 0/0 ( 0.0%)
  2028. disp_lmsamples 3844/0 3844/0 ( 0.0%)
  2029. faces 241/65536 13496/3670016 ( 0.4%)
  2030. hdr faces 241/65536 13496/3670016 ( 0.4%)
  2031. origfaces 90/65536 5040/3670016 ( 0.1%)
  2032. facebrushes 0/0 0/0 ( 0.0%)
  2033. facebrushlists 241/0 964/0 ( 0.0%)
  2034. leaves 207/65536 6624/2097152 ( 0.3%)
  2035. leaffaces 263/65536 526/131072 ( 0.4%)
  2036. leafbrushes 118/65536 236/131072 ( 0.2%)
  2037. areas 3/1024 24/8192 ( 0.3%)
  2038. surfedges 1450/512000 5800/2048000 ( 0.3%)
  2039. edges 775/256000 3100/1024000 ( 0.3%)
  2040. LDR worldlights 0/8192 0/819200 ( 0.0%)
  2041. HDR worldlights 3/8192 300/819200 ( 0.0%)
  2042. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2043. waterstrips 15/32768 150/327680 ( 0.0%)
  2044. waterverts 0/65536 0/786432 ( 0.0%)
  2045. waterindices 222/65536 444/131072 ( 0.3%)
  2046. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2047. overlays 0/1024 0/360448 ( 0.0%)
  2048. LDR lightdata [variable] 0/0 ( 0.0%)
  2049. HDR lightdata [variable] 361776/0 ( 0.0%)
  2050. visdata [variable] 2241/16777216 ( 0.0%)
  2051. entdata [variable] 1181/393216 ( 0.3%)
  2052. LDR ambient table 207/65536 828/262144 ( 0.3%)
  2053. HDR ambient table 207/65536 828/262144 ( 0.3%)
  2054. LDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
  2055. HDR leaf ambient 717/65536 20076/1835008 ( 1.1%)
  2056. occluders 0/0 0/0 ( 0.0%)
  2057. occluder polygons 0/0 0/0 ( 0.0%)
  2058. occluder vert ind 0/0 0/0 ( 0.0%)
  2059. detail props [variable] 1/12 ( 8.3%)
  2060. static props [variable] 1/2536 ( 0.0%)
  2061. pakfile [variable] 571454/0 ( 0.0%)
  2062. physics [variable] 10779/4194304 ( 0.3%)
  2063. physics terrain [variable] 644/1048576 ( 0.1%)
  2064. Level flags = 1e
  2065. Total triangle count: 608
  2066. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2067. 28 seconds elapsed
  2068. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2069. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  2070. Map revision 57
  2071. fixing up env_cubemap materials on brush sides...
  2072. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2073. Building Faces...done (0)
  2074. Chop Details...done (0)
  2075. Find Visible Detail Sides...done (0)
  2076. Merging details...done (0)
  2077. FixTjuncs...
  2078. PruneNodes...
  2079. WriteBSP...
  2080. done (0)
  2081. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  2082. done (0)
  2083. Finding displacement neighbors...
  2084. Finding lightmap sample positions...
  2085. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2086. Building Physics collision data...
  2087. done (0) (13363 bytes)
  2088. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  2089. with prop_static, it must be compiled with $staticprop!
  2090. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  2091. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2092. Compacting texture/material tables...
  2093. Reduced 92 texinfos to 69
  2094. Reduced 10 texdatas to 10 (219 bytes to 219)
  2095. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2096. 2 seconds elapsed
  2097. 4 threads
  2098. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2099. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  2100. 95 portalclusters
  2101. 283 numportals
  2102. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 18 visible clusters (0.00%)
  2103. Total clusters visible: 6863
  2104. Average clusters visible: 72
  2105. Building PAS...
  2106. Average clusters audible: 93
  2107. visdatasize:3028 compressed from 3040
  2108. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2109. 0 seconds elapsed
  2110. [Reading texlights from 'lights.rad']
  2111. [17 texlights parsed from 'lights.rad']
  2112. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2113. 305 faces
  2114. 314092 square feet [45229376.00 square inches]
  2115. 7 Displacements
  2116. 1180 Square Feet [170052.25 Square Inches]
  2117. 305 patches before subdivision
  2118. 5365 patches after subdivision
  2119. 3 direct lights
  2120. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 128217, max 149
  2121. transfer lists: 1.0 megs
  2122. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(52190, 35469, 24908)
  2123. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12020, 7619, 4726)
  2124. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2487, 1193, 619)
  2125. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(632, 264, 116)
  2126. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(173, 59, 22)
  2127. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(50, 14, 5)
  2128. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 4, 1)
  2129. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(5, 1, 0)
  2130. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 0, 0)
  2131. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  2132. Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
  2133. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2134. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2135. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2136. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  2137. Ready to Finish
  2138. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2139. ------------ --------------- --------------- --------
  2140. models 1/1024 48/49152 ( 0.1%)
  2141. brushes 34/8192 408/98304 ( 0.4%)
  2142. brushsides 204/65536 1632/524288 ( 0.3%)
  2143. planes 200/65536 4000/1310720 ( 0.3%)
  2144. vertexes 436/65536 5232/786432 ( 0.7%)
  2145. nodes 234/65536 7488/2097152 ( 0.4%)
  2146. texinfos 69/12288 4968/884736 ( 0.6%)
  2147. texdata 10/2048 320/65536 ( 0.5%)
  2148. dispinfos 7/0 1232/0 ( 0.0%)
  2149. disp_verts 439/0 8780/0 ( 0.0%)
  2150. disp_tris 704/0 1408/0 ( 0.0%)
  2151. disp_multiblend 0/0 0/0 ( 0.0%)
  2152. disp_lmsamples 3844/0 3844/0 ( 0.0%)
  2153. faces 305/65536 17080/3670016 ( 0.5%)
  2154. hdr faces 305/65536 17080/3670016 ( 0.5%)
  2155. origfaces 130/65536 7280/3670016 ( 0.2%)
  2156. facebrushes 0/0 0/0 ( 0.0%)
  2157. facebrushlists 305/0 1220/0 ( 0.0%)
  2158. leaves 236/65536 7552/2097152 ( 0.4%)
  2159. leaffaces 334/65536 668/131072 ( 0.5%)
  2160. leafbrushes 132/65536 264/131072 ( 0.2%)
  2161. areas 3/1024 24/8192 ( 0.3%)
  2162. surfedges 1888/512000 7552/2048000 ( 0.4%)
  2163. edges 998/256000 3992/1024000 ( 0.4%)
  2164. LDR worldlights 0/8192 0/819200 ( 0.0%)
  2165. HDR worldlights 3/8192 300/819200 ( 0.0%)
  2166. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2167. waterstrips 16/32768 160/327680 ( 0.0%)
  2168. waterverts 0/65536 0/786432 ( 0.0%)
  2169. waterindices 222/65536 444/131072 ( 0.3%)
  2170. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2171. overlays 0/1024 0/360448 ( 0.0%)
  2172. LDR lightdata [variable] 0/0 ( 0.0%)
  2173. HDR lightdata [variable] 401404/0 ( 0.0%)
  2174. visdata [variable] 3028/16777216 ( 0.0%)
  2175. entdata [variable] 1182/393216 ( 0.3%)
  2176. LDR ambient table 236/65536 944/262144 ( 0.4%)
  2177. HDR ambient table 236/65536 944/262144 ( 0.4%)
  2178. LDR leaf ambient 236/65536 6608/1835008 ( 0.4%)
  2179. HDR leaf ambient 972/65536 27216/1835008 ( 1.5%)
  2180. occluders 0/0 0/0 ( 0.0%)
  2181. occluder polygons 0/0 0/0 ( 0.0%)
  2182. occluder vert ind 0/0 0/0 ( 0.0%)
  2183. detail props [variable] 1/12 ( 8.3%)
  2184. static props [variable] 1/2536 ( 0.0%)
  2185. pakfile [variable] 571454/0 ( 0.0%)
  2186. physics [variable] 13363/4194304 ( 0.3%)
  2187. physics terrain [variable] 644/1048576 ( 0.1%)
  2188. Level flags = 1e
  2189. Total triangle count: 758
  2190. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2191. 14 seconds elapsed
  2192. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2193. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  2194. Map revision 60
  2195. fixing up env_cubemap materials on brush sides...
  2196. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2197. Building Faces...done (0)
  2198. Chop Details...done (0)
  2199. Find Visible Detail Sides...done (0)
  2200. Merging details...done (0)
  2201. FixTjuncs...
  2202. PruneNodes...
  2203. WriteBSP...
  2204. done (0)
  2205. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  2206. done (0)
  2207. Finding displacement neighbors...
  2208. Finding lightmap sample positions...
  2209. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2210. Building Physics collision data...
  2211. done (0) (20971 bytes)
  2212. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  2213. with prop_static, it must be compiled with $staticprop!
  2214. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  2215. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2216. Compacting texture/material tables...
  2217. Reduced 114 texinfos to 92
  2218. Reduced 10 texdatas to 10 (219 bytes to 219)
  2219. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2220. 0 seconds elapsed
  2221. 4 threads
  2222. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2223. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  2224. 193 portalclusters
  2225. 650 numportals
  2226. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 59 visible clusters (0.00%)
  2227. Total clusters visible: 29606
  2228. Average clusters visible: 153
  2229. Building PAS...
  2230. Average clusters audible: 191
  2231. visdatasize:11242 compressed from 12352
  2232. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2233. 4 seconds elapsed
  2234. [Reading texlights from 'lights.rad']
  2235. [17 texlights parsed from 'lights.rad']
  2236. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2237. 545 faces
  2238. 510554 square feet [73519816.00 square inches]
  2239. 7 Displacements
  2240. 1180 Square Feet [170052.25 Square Inches]
  2241. 545 patches before subdivision
  2242. 8901 patches after subdivision
  2243. 3 direct lights
  2244. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 281365, max 198
  2245. transfer lists: 2.1 megs
  2246. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(91704, 50519, 30301)
  2247. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15392, 8546, 4988)
  2248. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2887, 1278, 640)
  2249. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(731, 282, 119)
  2250. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(195, 62, 23)
  2251. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(59, 15, 5)
  2252. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(18, 4, 1)
  2253. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
  2254. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 0, 0)
  2255. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  2256. Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
  2257. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2258. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2259. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2260. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  2261. Ready to Finish
  2262. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2263. ------------ --------------- --------------- --------
  2264. models 1/1024 48/49152 ( 0.1%)
  2265. brushes 55/8192 660/98304 ( 0.7%)
  2266. brushsides 330/65536 2640/524288 ( 0.5%)
  2267. planes 258/65536 5160/1310720 ( 0.4%)
  2268. vertexes 676/65536 8112/786432 ( 1.0%)
  2269. nodes 400/65536 12800/2097152 ( 0.6%)
  2270. texinfos 92/12288 6624/884736 ( 0.7%)
  2271. texdata 10/2048 320/65536 ( 0.5%)
  2272. dispinfos 7/0 1232/0 ( 0.0%)
  2273. disp_verts 439/0 8780/0 ( 0.0%)
  2274. disp_tris 704/0 1408/0 ( 0.0%)
  2275. disp_multiblend 0/0 0/0 ( 0.0%)
  2276. disp_lmsamples 3844/0 3844/0 ( 0.0%)
  2277. faces 545/65536 30520/3670016 ( 0.8%)
  2278. hdr faces 545/65536 30520/3670016 ( 0.8%)
  2279. origfaces 255/65536 14280/3670016 ( 0.4%)
  2280. facebrushes 0/0 0/0 ( 0.0%)
  2281. facebrushlists 545/0 2180/0 ( 0.0%)
  2282. leaves 402/65536 12864/2097152 ( 0.6%)
  2283. leaffaces 581/65536 1162/131072 ( 0.9%)
  2284. leafbrushes 199/65536 398/131072 ( 0.3%)
  2285. areas 3/1024 24/8192 ( 0.3%)
  2286. surfedges 3386/512000 13544/2048000 ( 0.7%)
  2287. edges 1752/256000 7008/1024000 ( 0.7%)
  2288. LDR worldlights 0/8192 0/819200 ( 0.0%)
  2289. HDR worldlights 3/8192 300/819200 ( 0.0%)
  2290. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2291. waterstrips 19/32768 190/327680 ( 0.1%)
  2292. waterverts 0/65536 0/786432 ( 0.0%)
  2293. waterindices 267/65536 534/131072 ( 0.4%)
  2294. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2295. overlays 0/1024 0/360448 ( 0.0%)
  2296. LDR lightdata [variable] 0/0 ( 0.0%)
  2297. HDR lightdata [variable] 539312/0 ( 0.0%)
  2298. visdata [variable] 11242/16777216 ( 0.1%)
  2299. entdata [variable] 1185/393216 ( 0.3%)
  2300. LDR ambient table 402/65536 1608/262144 ( 0.6%)
  2301. HDR ambient table 402/65536 1608/262144 ( 0.6%)
  2302. LDR leaf ambient 402/65536 11256/1835008 ( 0.6%)
  2303. HDR leaf ambient 2355/65536 65940/1835008 ( 3.6%)
  2304. occluders 0/0 0/0 ( 0.0%)
  2305. occluder polygons 0/0 0/0 ( 0.0%)
  2306. occluder vert ind 0/0 0/0 ( 0.0%)
  2307. detail props [variable] 1/12 ( 8.3%)
  2308. static props [variable] 1/2616 ( 0.0%)
  2309. pakfile [variable] 574628/0 ( 0.0%)
  2310. physics [variable] 20971/4194304 ( 0.5%)
  2311. physics terrain [variable] 644/1048576 ( 0.1%)
  2312. Level flags = 1e
  2313. Total triangle count: 1276
  2314. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2315. 16 seconds elapsed
  2316. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2317. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  2318. Map revision 61
  2319. fixing up env_cubemap materials on brush sides...
  2320. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2321. Building Faces...done (0)
  2322. Chop Details...done (0)
  2323. Find Visible Detail Sides...done (0)
  2324. Merging details...done (0)
  2325. FixTjuncs...
  2326. PruneNodes...
  2327. WriteBSP...
  2328. done (0)
  2329. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  2330. done (0)
  2331. Finding displacement neighbors...
  2332. Finding lightmap sample positions...
  2333. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2334. Building Physics collision data...
  2335. done (0) (27123 bytes)
  2336. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  2337. with prop_static, it must be compiled with $staticprop!
  2338. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  2339. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2340. Compacting texture/material tables...
  2341. Reduced 141 texinfos to 118
  2342. Reduced 10 texdatas to 10 (219 bytes to 219)
  2343. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2344. 1 second elapsed
  2345. 4 threads
  2346. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2347. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  2348. 251 portalclusters
  2349. 863 numportals
  2350. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 75 visible clusters (0.00%)
  2351. Total clusters visible: 50452
  2352. Average clusters visible: 201
  2353. Building PAS...
  2354. Average clusters audible: 249
  2355. visdatasize:18111 compressed from 16064
  2356. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2357. 9 seconds elapsed
  2358. [Reading texlights from 'lights.rad']
  2359. [17 texlights parsed from 'lights.rad']
  2360. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2361. 723 faces
  2362. 621958 square feet [89561984.00 square inches]
  2363. 7 Displacements
  2364. 1180 Square Feet [170052.25 Square Inches]
  2365. 723 patches before subdivision
  2366. 12977 patches after subdivision
  2367. 3 direct lights
  2368. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505343, max 275
  2369. transfer lists: 3.9 megs
  2370. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(105921, 55943, 32256)
  2371. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(17153, 9249, 5296)
  2372. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3094, 1330, 659)
  2373. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(768, 291, 122)
  2374. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(202, 63, 23)
  2375. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(61, 16, 5)
  2376. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(18, 4, 1)
  2377. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
  2378. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 0, 0)
  2379. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  2380. Build Patch/Sample Hash Table(s).....Done<0.0498 sec>
  2381. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2382. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2383. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2384. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  2385. Ready to Finish
  2386. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2387. ------------ --------------- --------------- --------
  2388. models 1/1024 48/49152 ( 0.1%)
  2389. brushes 72/8192 864/98304 ( 0.9%)
  2390. brushsides 432/65536 3456/524288 ( 0.7%)
  2391. planes 302/65536 6040/1310720 ( 0.5%)
  2392. vertexes 897/65536 10764/786432 ( 1.4%)
  2393. nodes 508/65536 16256/2097152 ( 0.8%)
  2394. texinfos 118/12288 8496/884736 ( 1.0%)
  2395. texdata 10/2048 320/65536 ( 0.5%)
  2396. dispinfos 7/0 1232/0 ( 0.0%)
  2397. disp_verts 439/0 8780/0 ( 0.0%)
  2398. disp_tris 704/0 1408/0 ( 0.0%)
  2399. disp_multiblend 0/0 0/0 ( 0.0%)
  2400. disp_lmsamples 3844/0 3844/0 ( 0.0%)
  2401. faces 723/65536 40488/3670016 ( 1.1%)
  2402. hdr faces 723/65536 40488/3670016 ( 1.1%)
  2403. origfaces 351/65536 19656/3670016 ( 0.5%)
  2404. facebrushes 0/0 0/0 ( 0.0%)
  2405. facebrushlists 723/0 2892/0 ( 0.0%)
  2406. leaves 510/65536 16320/2097152 ( 0.8%)
  2407. leaffaces 770/65536 1540/131072 ( 1.2%)
  2408. leafbrushes 248/65536 496/131072 ( 0.4%)
  2409. areas 3/1024 24/8192 ( 0.3%)
  2410. surfedges 4568/512000 18272/2048000 ( 0.9%)
  2411. edges 2351/256000 9404/1024000 ( 0.9%)
  2412. LDR worldlights 0/8192 0/819200 ( 0.0%)
  2413. HDR worldlights 3/8192 300/819200 ( 0.0%)
  2414. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2415. waterstrips 47/32768 470/327680 ( 0.1%)
  2416. waterverts 0/65536 0/786432 ( 0.0%)
  2417. waterindices 612/65536 1224/131072 ( 0.9%)
  2418. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2419. overlays 0/1024 0/360448 ( 0.0%)
  2420. LDR lightdata [variable] 0/0 ( 0.0%)
  2421. HDR lightdata [variable] 730708/0 ( 0.0%)
  2422. visdata [variable] 18111/16777216 ( 0.1%)
  2423. entdata [variable] 1186/393216 ( 0.3%)
  2424. LDR ambient table 510/65536 2040/262144 ( 0.8%)
  2425. HDR ambient table 510/65536 2040/262144 ( 0.8%)
  2426. LDR leaf ambient 510/65536 14280/1835008 ( 0.8%)
  2427. HDR leaf ambient 2982/65536 83496/1835008 ( 4.6%)
  2428. occluders 0/0 0/0 ( 0.0%)
  2429. occluder polygons 0/0 0/0 ( 0.0%)
  2430. occluder vert ind 0/0 0/0 ( 0.0%)
  2431. detail props [variable] 1/12 ( 8.3%)
  2432. static props [variable] 1/2614 ( 0.0%)
  2433. pakfile [variable] 574628/0 ( 0.0%)
  2434. physics [variable] 27123/4194304 ( 0.6%)
  2435. physics terrain [variable] 644/1048576 ( 0.1%)
  2436. Level flags = 1e
  2437. Total triangle count: 1718
  2438. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2439. 18 seconds elapsed
  2440. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2441. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  2442. Map revision 64
  2443. fixing up env_cubemap materials on brush sides...
  2444. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2445. Building Faces...done (0)
  2446. Chop Details...done (0)
  2447. Find Visible Detail Sides...done (0)
  2448. Merging details...done (0)
  2449. FixTjuncs...
  2450. PruneNodes...
  2451. WriteBSP...
  2452. done (0)
  2453. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  2454. done (0)
  2455. Finding displacement neighbors...
  2456. Finding lightmap sample positions...
  2457. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2458. Building Physics collision data...
  2459. done (0) (29267 bytes)
  2460. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  2461. with prop_static, it must be compiled with $staticprop!
  2462. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  2463. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2464. Compacting texture/material tables...
  2465. Reduced 158 texinfos to 132
  2466. Reduced 14 texdatas to 14 (305 bytes to 305)
  2467. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2468. 1 second elapsed
  2469. 4 threads
  2470. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2471. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  2472. 279 portalclusters
  2473. 933 numportals
  2474. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 113 visible clusters (0.00%)
  2475. Total clusters visible: 62002
  2476. Average clusters visible: 222
  2477. Building PAS...
  2478. Average clusters audible: 277
  2479. visdatasize:21795 compressed from 22320
  2480. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2481. 9 seconds elapsed
  2482. [Reading texlights from 'lights.rad']
  2483. [17 texlights parsed from 'lights.rad']
  2484. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2485. 813 faces
  2486. 640871 square feet [92285520.00 square inches]
  2487. 7 Displacements
  2488. 1180 Square Feet [170052.25 Square Inches]
  2489. 813 patches before subdivision
  2490. 15503 patches after subdivision
  2491. 3 direct lights
  2492. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 644086, max 313
  2493. transfer lists: 4.9 megs
  2494. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56672, 51372, 41681)
  2495. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(11161, 9367, 6489)
  2496. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1783, 1394, 829)
  2497. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(398, 293, 151)
  2498. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(88, 62, 28)
  2499. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 14, 6)
  2500. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 4, 1)
  2501. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
  2502. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
  2503. Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
  2504. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2505. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2506. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2507. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  2508. Ready to Finish
  2509. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2510. ------------ --------------- --------------- --------
  2511. models 1/1024 48/49152 ( 0.1%)
  2512. brushes 78/8192 936/98304 ( 1.0%)
  2513. brushsides 471/65536 3768/524288 ( 0.7%)
  2514. planes 334/65536 6680/1310720 ( 0.5%)
  2515. vertexes 1020/65536 12240/786432 ( 1.6%)
  2516. nodes 552/65536 17664/2097152 ( 0.8%)
  2517. texinfos 132/12288 9504/884736 ( 1.1%)
  2518. texdata 14/2048 448/65536 ( 0.7%)
  2519. dispinfos 7/0 1232/0 ( 0.0%)
  2520. disp_verts 439/0 8780/0 ( 0.0%)
  2521. disp_tris 704/0 1408/0 ( 0.0%)
  2522. disp_multiblend 0/0 0/0 ( 0.0%)
  2523. disp_lmsamples 3844/0 3844/0 ( 0.0%)
  2524. faces 813/65536 45528/3670016 ( 1.2%)
  2525. hdr faces 813/65536 45528/3670016 ( 1.2%)
  2526. origfaces 365/65536 20440/3670016 ( 0.6%)
  2527. facebrushes 0/0 0/0 ( 0.0%)
  2528. facebrushlists 813/0 3252/0 ( 0.0%)
  2529. leaves 554/65536 17728/2097152 ( 0.8%)
  2530. leaffaces 875/65536 1750/131072 ( 1.3%)
  2531. leafbrushes 264/65536 528/131072 ( 0.4%)
  2532. areas 3/1024 24/8192 ( 0.3%)
  2533. surfedges 5070/512000 20280/2048000 ( 1.0%)
  2534. edges 2641/256000 10564/1024000 ( 1.0%)
  2535. LDR worldlights 0/8192 0/819200 ( 0.0%)
  2536. HDR worldlights 3/8192 300/819200 ( 0.0%)
  2537. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2538. waterstrips 53/32768 530/327680 ( 0.2%)
  2539. waterverts 0/65536 0/786432 ( 0.0%)
  2540. waterindices 708/65536 1416/131072 ( 1.1%)
  2541. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2542. overlays 2/1024 704/360448 ( 0.2%)
  2543. LDR lightdata [variable] 0/0 ( 0.0%)
  2544. HDR lightdata [variable] 1530852/0 ( 0.0%)
  2545. visdata [variable] 21795/16777216 ( 0.1%)
  2546. entdata [variable] 1186/393216 ( 0.3%)
  2547. LDR ambient table 554/65536 2216/262144 ( 0.8%)
  2548. HDR ambient table 554/65536 2216/262144 ( 0.8%)
  2549. LDR leaf ambient 554/65536 15512/1835008 ( 0.8%)
  2550. HDR leaf ambient 3277/65536 91756/1835008 ( 5.0%)
  2551. occluders 0/0 0/0 ( 0.0%)
  2552. occluder polygons 0/0 0/0 ( 0.0%)
  2553. occluder vert ind 0/0 0/0 ( 0.0%)
  2554. detail props [variable] 1/12 ( 8.3%)
  2555. static props [variable] 1/3712 ( 0.0%)
  2556. pakfile [variable] 600634/0 ( 0.0%)
  2557. physics [variable] 29267/4194304 ( 0.7%)
  2558. physics terrain [variable] 644/1048576 ( 0.1%)
  2559. Level flags = 1e
  2560. Total triangle count: 1986
  2561. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2562. 18 seconds elapsed
  2563. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2564. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  2565. Map revision 67
  2566. fixing up env_cubemap materials on brush sides...
  2567. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2568. Building Faces...done (0)
  2569. Chop Details...done (0)
  2570. Find Visible Detail Sides...done (0)
  2571. Merging details...done (0)
  2572. FixTjuncs...
  2573. PruneNodes...
  2574. WriteBSP...
  2575. done (0)
  2576. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  2577. done (0)
  2578. Finding displacement neighbors...
  2579. Finding lightmap sample positions...
  2580. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2581. Building Physics collision data...
  2582. done (0) (35331 bytes)
  2583. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  2584. with prop_static, it must be compiled with $staticprop!
  2585. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  2586. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2587. Compacting texture/material tables...
  2588. Reduced 201 texinfos to 162
  2589. Reduced 14 texdatas to 14 (307 bytes to 307)
  2590. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2591. 1 second elapsed
  2592. 4 threads
  2593. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2594. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  2595. 347 portalclusters
  2596. 980 numportals
  2597. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 202 visible clusters (0.00%)
  2598. Total clusters visible: 53969
  2599. Average clusters visible: 155
  2600. Building PAS...
  2601. Average clusters audible: 342
  2602. visdatasize:33338 compressed from 33312
  2603. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2604. 3 seconds elapsed
  2605. [Reading texlights from 'lights.rad']
  2606. [17 texlights parsed from 'lights.rad']
  2607. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2608. 1265 faces
  2609. 842316 square feet [121293536.00 square inches]
  2610. 7 Displacements
  2611. 1180 Square Feet [170052.25 Square Inches]
  2612. 1265 patches before subdivision
  2613. 39591 patches after subdivision
  2614. 3 direct lights
  2615. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1482803, max 413
  2616. transfer lists: 11.3 megs
  2617. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(233674, 218263, 180162)
  2618. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(86715, 77826, 56722)
  2619. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(24107, 20765, 13293)
  2620. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7878, 6520, 3674)
  2621. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2651, 2110, 1050)
  2622. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(940, 719, 316)
  2623. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(345, 254, 99)
  2624. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(131, 93, 32)
  2625. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(51, 35, 11)
  2626. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(20, 13, 4)
  2627. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(8, 5, 1)
  2628. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 2, 0)
  2629. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 0)
  2630. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  2631. Build Patch/Sample Hash Table(s).....Done<0.0789 sec>
  2632. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2633. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2634. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2635. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  2636. Ready to Finish
  2637. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2638. ------------ --------------- --------------- --------
  2639. models 1/1024 48/49152 ( 0.1%)
  2640. brushes 94/8192 1128/98304 ( 1.1%)
  2641. brushsides 567/65536 4536/524288 ( 0.9%)
  2642. planes 366/65536 7320/1310720 ( 0.6%)
  2643. vertexes 1635/65536 19620/786432 ( 2.5%)
  2644. nodes 705/65536 22560/2097152 ( 1.1%)
  2645. texinfos 162/12288 11664/884736 ( 1.3%)
  2646. texdata 14/2048 448/65536 ( 0.7%)
  2647. dispinfos 7/0 1232/0 ( 0.0%)
  2648. disp_verts 439/0 8780/0 ( 0.0%)
  2649. disp_tris 704/0 1408/0 ( 0.0%)
  2650. disp_multiblend 0/0 0/0 ( 0.0%)
  2651. disp_lmsamples 3844/0 3844/0 ( 0.0%)
  2652. faces 1265/65536 70840/3670016 ( 1.9%)
  2653. hdr faces 1265/65536 70840/3670016 ( 1.9%)
  2654. origfaces 376/65536 21056/3670016 ( 0.6%)
  2655. facebrushes 0/0 0/0 ( 0.0%)
  2656. facebrushlists 1265/0 5060/0 ( 0.0%)
  2657. leaves 707/65536 22624/2097152 ( 1.1%)
  2658. leaffaces 1379/65536 2758/131072 ( 2.1%)
  2659. leafbrushes 351/65536 702/131072 ( 0.5%)
  2660. areas 3/1024 24/8192 ( 0.3%)
  2661. surfedges 7352/512000 29408/2048000 ( 1.4%)
  2662. edges 3929/256000 15716/1024000 ( 1.5%)
  2663. LDR worldlights 0/8192 0/819200 ( 0.0%)
  2664. HDR worldlights 3/8192 300/819200 ( 0.0%)
  2665. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2666. waterstrips 89/32768 890/327680 ( 0.3%)
  2667. waterverts 0/65536 0/786432 ( 0.0%)
  2668. waterindices 1215/65536 2430/131072 ( 1.9%)
  2669. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2670. overlays 2/1024 704/360448 ( 0.2%)
  2671. LDR lightdata [variable] 0/0 ( 0.0%)
  2672. HDR lightdata [variable] 2616332/0 ( 0.0%)
  2673. visdata [variable] 33338/16777216 ( 0.2%)
  2674. entdata [variable] 1186/393216 ( 0.3%)
  2675. LDR ambient table 707/65536 2828/262144 ( 1.1%)
  2676. HDR ambient table 707/65536 2828/262144 ( 1.1%)
  2677. LDR leaf ambient 707/65536 19796/1835008 ( 1.1%)
  2678. HDR leaf ambient 3921/65536 109788/1835008 ( 6.0%)
  2679. occluders 0/0 0/0 ( 0.0%)
  2680. occluder polygons 0/0 0/0 ( 0.0%)
  2681. occluder vert ind 0/0 0/0 ( 0.0%)
  2682. detail props [variable] 1/12 ( 8.3%)
  2683. static props [variable] 1/3714 ( 0.0%)
  2684. pakfile [variable] 600634/0 ( 0.0%)
  2685. physics [variable] 35331/4194304 ( 0.8%)
  2686. physics terrain [variable] 644/1048576 ( 0.1%)
  2687. Level flags = 1e
  2688. Total triangle count: 3320
  2689. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2690. 25 seconds elapsed
  2691. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2692. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  2693. Map revision 69
  2694. fixing up env_cubemap materials on brush sides...
  2695. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2696. Building Faces...done (0)
  2697. Chop Details...done (0)
  2698. Find Visible Detail Sides...done (0)
  2699. Merging details...done (1)
  2700. FixTjuncs...
  2701. PruneNodes...
  2702. WriteBSP...
  2703. done (0)
  2704. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  2705. done (0)
  2706. Finding displacement neighbors...
  2707. Finding lightmap sample positions...
  2708. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2709. Building Physics collision data...
  2710. done (0) (36115 bytes)
  2711. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  2712. with prop_static, it must be compiled with $staticprop!
  2713. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  2714. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2715. Compacting texture/material tables...
  2716. Reduced 212 texinfos to 170
  2717. Reduced 15 texdatas to 15 (327 bytes to 327)
  2718. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2719. 1 second elapsed
  2720. 4 threads
  2721. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2722. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  2723. 351 portalclusters
  2724. 991 numportals
  2725. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
  2726. Total clusters visible: 54687
  2727. Average clusters visible: 155
  2728. Building PAS...
  2729. Average clusters audible: 346
  2730. visdatasize:33754 compressed from 33696
  2731. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2732. 3 seconds elapsed
  2733. [Reading texlights from 'lights.rad']
  2734. [17 texlights parsed from 'lights.rad']
  2735. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2736. 1283 faces
  2737. 842800 square feet [121363312.00 square inches]
  2738. 13 Displacements
  2739. 1836 Square Feet [264510.88 Square Inches]
  2740. 1283 patches before subdivision
  2741. 39801 patches after subdivision
  2742. 3 direct lights
  2743. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1492068, max 418
  2744. transfer lists: 11.4 megs
  2745. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(234018, 218607, 180529)
  2746. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(87576, 78612, 57338)
  2747. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(24359, 20986, 13448)
  2748. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7977, 6603, 3725)
  2749. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2686, 2138, 1065)
  2750. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(951, 729, 320)
  2751. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(349, 257, 100)
  2752. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(132, 94, 32)
  2753. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(52, 35, 11)
  2754. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(20, 13, 4)
  2755. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(8, 5, 1)
  2756. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 2, 0)
  2757. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 0)
  2758. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  2759. Build Patch/Sample Hash Table(s).....Done<0.0284 sec>
  2760. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2761. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2762. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2763. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  2764. Ready to Finish
  2765. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2766. ------------ --------------- --------------- --------
  2767. models 1/1024 48/49152 ( 0.1%)
  2768. brushes 96/8192 1152/98304 ( 1.2%)
  2769. brushsides 579/65536 4632/524288 ( 0.9%)
  2770. planes 378/65536 7560/1310720 ( 0.6%)
  2771. vertexes 1658/65536 19896/786432 ( 2.5%)
  2772. nodes 711/65536 22752/2097152 ( 1.1%)
  2773. texinfos 170/12288 12240/884736 ( 1.4%)
  2774. texdata 15/2048 480/65536 ( 0.7%)
  2775. dispinfos 13/0 2288/0 ( 0.0%)
  2776. disp_verts 2173/0 43460/0 ( 0.0%)
  2777. disp_tris 3776/0 7552/0 ( 0.0%)
  2778. disp_multiblend 0/0 0/0 ( 0.0%)
  2779. disp_lmsamples 6544/0 6544/0 ( 0.0%)
  2780. faces 1283/65536 71848/3670016 ( 2.0%)
  2781. hdr faces 1283/65536 71848/3670016 ( 2.0%)
  2782. origfaces 392/65536 21952/3670016 ( 0.6%)
  2783. facebrushes 0/0 0/0 ( 0.0%)
  2784. facebrushlists 1283/0 5132/0 ( 0.0%)
  2785. leaves 713/65536 22816/2097152 ( 1.1%)
  2786. leaffaces 1400/65536 2800/131072 ( 2.1%)
  2787. leafbrushes 353/65536 706/131072 ( 0.5%)
  2788. areas 3/1024 24/8192 ( 0.3%)
  2789. surfedges 7502/512000 30008/2048000 ( 1.5%)
  2790. edges 4008/256000 16032/1024000 ( 1.6%)
  2791. LDR worldlights 0/8192 0/819200 ( 0.0%)
  2792. HDR worldlights 3/8192 300/819200 ( 0.0%)
  2793. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2794. waterstrips 86/32768 860/327680 ( 0.3%)
  2795. waterverts 0/65536 0/786432 ( 0.0%)
  2796. waterindices 1176/65536 2352/131072 ( 1.8%)
  2797. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2798. overlays 2/1024 704/360448 ( 0.2%)
  2799. LDR lightdata [variable] 0/0 ( 0.0%)
  2800. HDR lightdata [variable] 2642408/0 ( 0.0%)
  2801. visdata [variable] 33754/16777216 ( 0.2%)
  2802. entdata [variable] 4052/393216 ( 1.0%)
  2803. LDR ambient table 713/65536 2852/262144 ( 1.1%)
  2804. HDR ambient table 713/65536 2852/262144 ( 1.1%)
  2805. LDR leaf ambient 713/65536 19964/1835008 ( 1.1%)
  2806. HDR leaf ambient 3968/65536 111104/1835008 ( 6.1%)
  2807. occluders 0/0 0/0 ( 0.0%)
  2808. occluder polygons 0/0 0/0 ( 0.0%)
  2809. occluder vert ind 0/0 0/0 ( 0.0%)
  2810. detail props [variable] 1/12 ( 8.3%)
  2811. static props [variable] 1/4342 ( 0.0%)
  2812. pakfile [variable] 648044/0 ( 0.0%)
  2813. physics [variable] 36115/4194304 ( 0.9%)
  2814. physics terrain [variable] 3706/1048576 ( 0.4%)
  2815. Level flags = 1e
  2816. Total triangle count: 3370
  2817. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2818. 25 seconds elapsed
  2819. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2820. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  2821. Map revision 72
  2822. fixing up env_cubemap materials on brush sides...
  2823. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2824. Building Faces...done (0)
  2825. Chop Details...done (0)
  2826. Find Visible Detail Sides...done (0)
  2827. Merging details...done (0)
  2828. FixTjuncs...
  2829. PruneNodes...
  2830. WriteBSP...
  2831. done (0)
  2832. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  2833. done (0)
  2834. Finding displacement neighbors...
  2835. Finding lightmap sample positions...
  2836. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2837. Building Physics collision data...
  2838. done (0) (36131 bytes)
  2839. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  2840. with prop_static, it must be compiled with $staticprop!
  2841. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  2842. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2843. Compacting texture/material tables...
  2844. Reduced 213 texinfos to 171
  2845. Reduced 15 texdatas to 15 (327 bytes to 327)
  2846. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2847. 2 seconds elapsed
  2848. 4 threads
  2849. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2850. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  2851. 358 portalclusters
  2852. 980 numportals
  2853. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 218 visible clusters (0.00%)
  2854. Total clusters visible: 57722
  2855. Average clusters visible: 161
  2856. Building PAS...
  2857. Average clusters audible: 353
  2858. visdatasize:34835 compressed from 34368
  2859. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2860. 3 seconds elapsed
  2861. [Reading texlights from 'lights.rad']
  2862. [17 texlights parsed from 'lights.rad']
  2863. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2864. 1303 faces
  2865. 662532 square feet [95404712.00 square inches]
  2866. 13 Displacements
  2867. 1836 Square Feet [264510.88 Square Inches]
  2868. 1303 patches before subdivision
  2869. 36823 patches after subdivision
  2870. 3 direct lights
  2871. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1326484, max 413
  2872. transfer lists: 10.1 megs
  2873. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(224924, 210375, 174672)
  2874. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(79463, 71329, 52168)
  2875. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(20561, 17706, 11380)
  2876. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6286, 5198, 2936)
  2877. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1992, 1584, 791)
  2878. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(652, 499, 219)
  2879. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(225, 165, 64)
  2880. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(78, 55, 19)
  2881. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(28, 19, 6)
  2882. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 7, 2)
  2883. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
  2884. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
  2885. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  2886. Build Patch/Sample Hash Table(s).....Done<0.0190 sec>
  2887. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2888. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2889. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2890. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  2891. Ready to Finish
  2892. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2893. ------------ --------------- --------------- --------
  2894. models 1/1024 48/49152 ( 0.1%)
  2895. brushes 96/8192 1152/98304 ( 1.2%)
  2896. brushsides 579/65536 4632/524288 ( 0.9%)
  2897. planes 378/65536 7560/1310720 ( 0.6%)
  2898. vertexes 1685/65536 20220/786432 ( 2.6%)
  2899. nodes 724/65536 23168/2097152 ( 1.1%)
  2900. texinfos 171/12288 12312/884736 ( 1.4%)
  2901. texdata 15/2048 480/65536 ( 0.7%)
  2902. dispinfos 13/0 2288/0 ( 0.0%)
  2903. disp_verts 2173/0 43460/0 ( 0.0%)
  2904. disp_tris 3776/0 7552/0 ( 0.0%)
  2905. disp_multiblend 0/0 0/0 ( 0.0%)
  2906. disp_lmsamples 6544/0 6544/0 ( 0.0%)
  2907. faces 1303/65536 72968/3670016 ( 2.0%)
  2908. hdr faces 1303/65536 72968/3670016 ( 2.0%)
  2909. origfaces 390/65536 21840/3670016 ( 0.6%)
  2910. facebrushes 0/0 0/0 ( 0.0%)
  2911. facebrushlists 1303/0 5212/0 ( 0.0%)
  2912. leaves 726/65536 23232/2097152 ( 1.1%)
  2913. leaffaces 1432/65536 2864/131072 ( 2.2%)
  2914. leafbrushes 363/65536 726/131072 ( 0.6%)
  2915. areas 3/1024 24/8192 ( 0.3%)
  2916. surfedges 7588/512000 30352/2048000 ( 1.5%)
  2917. edges 4053/256000 16212/1024000 ( 1.6%)
  2918. LDR worldlights 0/8192 0/819200 ( 0.0%)
  2919. HDR worldlights 3/8192 300/819200 ( 0.0%)
  2920. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2921. waterstrips 90/32768 900/327680 ( 0.3%)
  2922. waterverts 0/65536 0/786432 ( 0.0%)
  2923. waterindices 1233/65536 2466/131072 ( 1.9%)
  2924. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2925. overlays 2/1024 704/360448 ( 0.2%)
  2926. LDR lightdata [variable] 0/0 ( 0.0%)
  2927. HDR lightdata [variable] 2575072/0 ( 0.0%)
  2928. visdata [variable] 34835/16777216 ( 0.2%)
  2929. entdata [variable] 4052/393216 ( 1.0%)
  2930. LDR ambient table 726/65536 2904/262144 ( 1.1%)
  2931. HDR ambient table 726/65536 2904/262144 ( 1.1%)
  2932. LDR leaf ambient 726/65536 20328/1835008 ( 1.1%)
  2933. HDR leaf ambient 3985/65536 111580/1835008 ( 6.1%)
  2934. occluders 0/0 0/0 ( 0.0%)
  2935. occluder polygons 0/0 0/0 ( 0.0%)
  2936. occluder vert ind 0/0 0/0 ( 0.0%)
  2937. detail props [variable] 1/12 ( 8.3%)
  2938. static props [variable] 1/4352 ( 0.0%)
  2939. pakfile [variable] 648044/0 ( 0.0%)
  2940. physics [variable] 36131/4194304 ( 0.9%)
  2941. physics terrain [variable] 3706/1048576 ( 0.4%)
  2942. Level flags = 1e
  2943. Total triangle count: 3424
  2944. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2945. 28 seconds elapsed
  2946. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2947. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  2948. Map revision 73
  2949. fixing up env_cubemap materials on brush sides...
  2950. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2951. Building Faces...done (0)
  2952. Chop Details...done (0)
  2953. Find Visible Detail Sides...done (0)
  2954. Merging details...done (0)
  2955. FixTjuncs...
  2956. PruneNodes...
  2957. WriteBSP...
  2958. done (0)
  2959. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  2960. done (0)
  2961. Finding displacement neighbors...
  2962. Finding lightmap sample positions...
  2963. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2964. Building Physics collision data...
  2965. done (0) (37963 bytes)
  2966. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  2967. with prop_static, it must be compiled with $staticprop!
  2968. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  2969. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2970. Compacting texture/material tables...
  2971. Reduced 218 texinfos to 176
  2972. Reduced 16 texdatas to 16 (346 bytes to 346)
  2973. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2974. 1 second elapsed
  2975. 4 threads
  2976. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2977. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  2978. 488 portalclusters
  2979. 1375 numportals
  2980. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 194 visible clusters (0.00%)
  2981. Total clusters visible: 61420
  2982. Average clusters visible: 125
  2983. Building PAS...
  2984. Average clusters audible: 271
  2985. visdatasize:63346 compressed from 62464
  2986. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2987. 3 seconds elapsed
  2988. [Reading texlights from 'lights.rad']
  2989. [17 texlights parsed from 'lights.rad']
  2990. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  2991. 1546 faces
  2992. 1187633 square feet [171019264.00 square inches]
  2993. 13 Displacements
  2994. 1836 Square Feet [264510.88 Square Inches]
  2995. 1546 patches before subdivision
  2996. 37638 patches after subdivision
  2997. 3 direct lights
  2998. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1645609, max 429
  2999. transfer lists: 12.6 megs
  3000. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6430, 6084, 5311)
  3001. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3298, 1782, 845)
  3002. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(756, 442, 227)
  3003. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(565, 149, 53)
  3004. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(149, 40, 13)
  3005. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(130, 14, 3)
  3006. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(38, 4, 1)
  3007. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(35, 1, 0)
  3008. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(11, 0, 0)
  3009. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 0, 0)
  3010. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 0, 0)
  3011. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 0, 0)
  3012. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  3013. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  3014. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
  3015. Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
  3016. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3017. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3018. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3019. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  3020. Ready to Finish
  3021. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3022. ------------ --------------- --------------- --------
  3023. models 1/1024 48/49152 ( 0.1%)
  3024. brushes 102/8192 1224/98304 ( 1.2%)
  3025. brushsides 615/65536 4920/524288 ( 0.9%)
  3026. planes 400/65536 8000/1310720 ( 0.6%)
  3027. vertexes 2004/65536 24048/786432 ( 3.1%)
  3028. nodes 932/65536 29824/2097152 ( 1.4%)
  3029. texinfos 176/12288 12672/884736 ( 1.4%)
  3030. texdata 16/2048 512/65536 ( 0.8%)
  3031. dispinfos 13/0 2288/0 ( 0.0%)
  3032. disp_verts 2173/0 43460/0 ( 0.0%)
  3033. disp_tris 3776/0 7552/0 ( 0.0%)
  3034. disp_multiblend 0/0 0/0 ( 0.0%)
  3035. disp_lmsamples 6544/0 6544/0 ( 0.0%)
  3036. faces 1546/65536 86576/3670016 ( 2.4%)
  3037. hdr faces 1546/65536 86576/3670016 ( 2.4%)
  3038. origfaces 408/65536 22848/3670016 ( 0.6%)
  3039. facebrushes 14/0 28/0 ( 0.0%)
  3040. facebrushlists 1546/0 6184/0 ( 0.0%)
  3041. leaves 934/65536 29888/2097152 ( 1.4%)
  3042. leaffaces 1711/65536 3422/131072 ( 2.6%)
  3043. leafbrushes 473/65536 946/131072 ( 0.7%)
  3044. areas 4/1024 32/8192 ( 0.4%)
  3045. surfedges 8764/512000 35056/2048000 ( 1.7%)
  3046. edges 4657/256000 18628/1024000 ( 1.8%)
  3047. LDR worldlights 0/8192 0/819200 ( 0.0%)
  3048. HDR worldlights 3/8192 300/819200 ( 0.0%)
  3049. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3050. waterstrips 87/32768 870/327680 ( 0.3%)
  3051. waterverts 0/65536 0/786432 ( 0.0%)
  3052. waterindices 1302/65536 2604/131072 ( 2.0%)
  3053. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3054. overlays 2/1024 704/360448 ( 0.2%)
  3055. LDR lightdata [variable] 0/0 ( 0.0%)
  3056. HDR lightdata [variable] 2603972/0 ( 0.0%)
  3057. visdata [variable] 63346/16777216 ( 0.4%)
  3058. entdata [variable] 4052/393216 ( 1.0%)
  3059. LDR ambient table 934/65536 3736/262144 ( 1.4%)
  3060. HDR ambient table 934/65536 3736/262144 ( 1.4%)
  3061. LDR leaf ambient 934/65536 26152/1835008 ( 1.4%)
  3062. HDR leaf ambient 5130/65536 143640/1835008 ( 7.8%)
  3063. occluders 0/0 0/0 ( 0.0%)
  3064. occluder polygons 0/0 0/0 ( 0.0%)
  3065. occluder vert ind 0/0 0/0 ( 0.0%)
  3066. detail props [variable] 1/12 ( 8.3%)
  3067. static props [variable] 1/4362 ( 0.0%)
  3068. pakfile [variable] 648044/0 ( 0.0%)
  3069. physics [variable] 37963/4194304 ( 0.9%)
  3070. physics terrain [variable] 3706/1048576 ( 0.4%)
  3071. Level flags = 1e
  3072. Total triangle count: 4042
  3073. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3074. 28 seconds elapsed
  3075. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3076. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3077. Map revision 74
  3078. fixing up env_cubemap materials on brush sides...
  3079. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3080. Building Faces...done (0)
  3081. Chop Details...done (0)
  3082. Find Visible Detail Sides...done (0)
  3083. Merging details...done (0)
  3084. FixTjuncs...
  3085. PruneNodes...
  3086. WriteBSP...
  3087. done (0)
  3088. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3089. done (0)
  3090. Finding displacement neighbors...
  3091. Finding lightmap sample positions...
  3092. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3093. Building Physics collision data...
  3094. done (0) (36131 bytes)
  3095. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  3096. with prop_static, it must be compiled with $staticprop!
  3097. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  3098. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3099. Compacting texture/material tables...
  3100. Reduced 218 texinfos to 172
  3101. Reduced 16 texdatas to 16 (346 bytes to 346)
  3102. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3103. 1 second elapsed
  3104. 4 threads
  3105. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3106. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  3107. 360 portalclusters
  3108. 1000 numportals
  3109. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 220 visible clusters (0.00%)
  3110. Total clusters visible: 58318
  3111. Average clusters visible: 161
  3112. Building PAS...
  3113. Average clusters audible: 356
  3114. visdatasize:34833 compressed from 34560
  3115. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3116. 2 seconds elapsed
  3117. [Reading texlights from 'lights.rad']
  3118. [17 texlights parsed from 'lights.rad']
  3119. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3120. 1312 faces
  3121. 668499 square feet [96263920.00 square inches]
  3122. 13 Displacements
  3123. 1836 Square Feet [264510.88 Square Inches]
  3124. 1312 patches before subdivision
  3125. 36814 patches after subdivision
  3126. 3 direct lights
  3127. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1327369, max 411
  3128. transfer lists: 10.1 megs
  3129. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(224670, 210135, 174479)
  3130. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(79467, 71334, 52173)
  3131. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(20568, 17712, 11385)
  3132. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6290, 5201, 2938)
  3133. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1993, 1585, 791)
  3134. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(653, 499, 220)
  3135. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(225, 165, 64)
  3136. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(78, 55, 19)
  3137. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(29, 19, 6)
  3138. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 7, 2)
  3139. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
  3140. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
  3141. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  3142. Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
  3143. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3144. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3145. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3146. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  3147. Ready to Finish
  3148. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3149. ------------ --------------- --------------- --------
  3150. models 1/1024 48/49152 ( 0.1%)
  3151. brushes 102/8192 1224/98304 ( 1.2%)
  3152. brushsides 615/65536 4920/524288 ( 0.9%)
  3153. planes 408/65536 8160/1310720 ( 0.6%)
  3154. vertexes 1693/65536 20316/786432 ( 2.6%)
  3155. nodes 734/65536 23488/2097152 ( 1.1%)
  3156. texinfos 172/12288 12384/884736 ( 1.4%)
  3157. texdata 16/2048 512/65536 ( 0.8%)
  3158. dispinfos 13/0 2288/0 ( 0.0%)
  3159. disp_verts 2173/0 43460/0 ( 0.0%)
  3160. disp_tris 3776/0 7552/0 ( 0.0%)
  3161. disp_multiblend 0/0 0/0 ( 0.0%)
  3162. disp_lmsamples 6544/0 6544/0 ( 0.0%)
  3163. faces 1312/65536 73472/3670016 ( 2.0%)
  3164. hdr faces 1312/65536 73472/3670016 ( 2.0%)
  3165. origfaces 390/65536 21840/3670016 ( 0.6%)
  3166. facebrushes 0/0 0/0 ( 0.0%)
  3167. facebrushlists 1312/0 5248/0 ( 0.0%)
  3168. leaves 736/65536 23552/2097152 ( 1.1%)
  3169. leaffaces 1416/65536 2832/131072 ( 2.2%)
  3170. leafbrushes 379/65536 758/131072 ( 0.6%)
  3171. areas 3/1024 24/8192 ( 0.3%)
  3172. surfedges 7622/512000 30488/2048000 ( 1.5%)
  3173. edges 4070/256000 16280/1024000 ( 1.6%)
  3174. LDR worldlights 0/8192 0/819200 ( 0.0%)
  3175. HDR worldlights 3/8192 300/819200 ( 0.0%)
  3176. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3177. waterstrips 90/32768 900/327680 ( 0.3%)
  3178. waterverts 0/65536 0/786432 ( 0.0%)
  3179. waterindices 1245/65536 2490/131072 ( 1.9%)
  3180. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3181. overlays 2/1024 704/360448 ( 0.2%)
  3182. LDR lightdata [variable] 0/0 ( 0.0%)
  3183. HDR lightdata [variable] 2572620/0 ( 0.0%)
  3184. visdata [variable] 34833/16777216 ( 0.2%)
  3185. entdata [variable] 4052/393216 ( 1.0%)
  3186. LDR ambient table 736/65536 2944/262144 ( 1.1%)
  3187. HDR ambient table 736/65536 2944/262144 ( 1.1%)
  3188. LDR leaf ambient 736/65536 20608/1835008 ( 1.1%)
  3189. HDR leaf ambient 4021/65536 112588/1835008 ( 6.1%)
  3190. occluders 0/0 0/0 ( 0.0%)
  3191. occluder polygons 0/0 0/0 ( 0.0%)
  3192. occluder vert ind 0/0 0/0 ( 0.0%)
  3193. detail props [variable] 1/12 ( 8.3%)
  3194. static props [variable] 1/4352 ( 0.0%)
  3195. pakfile [variable] 648044/0 ( 0.0%)
  3196. physics [variable] 36131/4194304 ( 0.9%)
  3197. physics terrain [variable] 3706/1048576 ( 0.4%)
  3198. Level flags = 1e
  3199. Total triangle count: 3440
  3200. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3201. 22 seconds elapsed
  3202. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3203. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3204. Map revision 76
  3205. fixing up env_cubemap materials on brush sides...
  3206. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3207. Building Faces...done (0)
  3208. Chop Details...done (0)
  3209. Find Visible Detail Sides...done (0)
  3210. Merging details...done (0)
  3211. FixTjuncs...
  3212. PruneNodes...
  3213. WriteBSP...
  3214. done (0)
  3215. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3216. done (0)
  3217. Finding displacement neighbors...
  3218. Finding lightmap sample positions...
  3219. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3220. Building Physics collision data...
  3221. done (0) (38356 bytes)
  3222. Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
  3223. with prop_static, it must be compiled with $staticprop!
  3224. Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
  3225. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3226. Compacting texture/material tables...
  3227. Reduced 226 texinfos to 174
  3228. Reduced 16 texdatas to 16 (346 bytes to 346)
  3229. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3230. 1 second elapsed
  3231. 4 threads
  3232. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3233. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  3234. 360 portalclusters
  3235. 1000 numportals
  3236. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...
  3237. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3238. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3239. Map revision 78
  3240. fixing up env_cubemap materials on brush sides...
  3241. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3242. Building Faces...done (0)
  3243. Chop Details...done (0)
  3244. Find Visible Detail Sides...done (0)
  3245. Merging details...done (0)
  3246. FixTjuncs...
  3247. PruneNodes...
  3248. WriteBSP...
  3249. done (0)
  3250. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3251. done (0)
  3252. Finding displacement neighbors...
  3253. Finding lightmap sample positions...
  3254. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3255. Building Physics collision data...
  3256. done (0) (39108 bytes)
  3257. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3258. Compacting texture/material tables...
  3259. Reduced 232 texinfos to 180
  3260. Reduced 16 texdatas to 16 (346 bytes to 346)
  3261. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3262. 1 second elapsed
  3263. 4 threads
  3264. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3265. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  3266. 367 portalclusters
  3267. 1036 numportals
  3268. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 259 visible clusters (0.00%)
  3269. Total clusters visible: 60682
  3270. Average clusters visible: 165
  3271. Building PAS...
  3272. Average clusters audible: 363
  3273. visdatasize:36244 compressed from 35232
  3274. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3275. 3 seconds elapsed
  3276. [Reading texlights from 'lights.rad']
  3277. [17 texlights parsed from 'lights.rad']
  3278. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3279. 1354 faces
  3280. 700659 square feet [100894912.00 square inches]
  3281. 13 Displacements
  3282. 1820 Square Feet [262199.59 Square Inches]
  3283. 1354 patches before subdivision
  3284. 37144 patches after subdivision
  3285. 3 direct lights
  3286. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1351254, max 417
  3287. transfer lists: 10.3 megs
  3288. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(229228, 214445, 178136)
  3289. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81472, 73109, 53455)
  3290. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(21147, 18207, 11699)
  3291. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6465, 5343, 3017)
  3292. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2044, 1625, 810)
  3293. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(668, 510, 224)
  3294. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(229, 168, 65)
  3295. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(80, 56, 19)
  3296. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(29, 20, 6)
  3297. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(11, 7, 2)
  3298. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
  3299. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
  3300. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  3301. Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
  3302. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3303. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3304. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3305. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  3306. Ready to Finish
  3307. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3308. ------------ --------------- --------------- --------
  3309. models 5/1024 240/49152 ( 0.5%)
  3310. brushes 114/8192 1368/98304 ( 1.4%)
  3311. brushsides 687/65536 5496/524288 ( 1.0%)
  3312. planes 470/65536 9400/1310720 ( 0.7%)
  3313. vertexes 1748/65536 20976/786432 ( 2.7%)
  3314. nodes 768/65536 24576/2097152 ( 1.2%)
  3315. texinfos 180/12288 12960/884736 ( 1.5%)
  3316. texdata 16/2048 512/65536 ( 0.8%)
  3317. dispinfos 13/0 2288/0 ( 0.0%)
  3318. disp_verts 1909/0 38180/0 ( 0.0%)
  3319. disp_tris 3296/0 6592/0 ( 0.0%)
  3320. disp_multiblend 0/0 0/0 ( 0.0%)
  3321. disp_lmsamples 6472/0 6472/0 ( 0.0%)
  3322. faces 1354/65536 75824/3670016 ( 2.1%)
  3323. hdr faces 1354/65536 75824/3670016 ( 2.1%)
  3324. origfaces 425/65536 23800/3670016 ( 0.6%)
  3325. facebrushes 0/0 0/0 ( 0.0%)
  3326. facebrushlists 1354/0 5416/0 ( 0.0%)
  3327. leaves 774/65536 24768/2097152 ( 1.2%)
  3328. leaffaces 1454/65536 2908/131072 ( 2.2%)
  3329. leafbrushes 386/65536 772/131072 ( 0.6%)
  3330. areas 3/1024 24/8192 ( 0.3%)
  3331. surfedges 7944/512000 31776/2048000 ( 1.6%)
  3332. edges 4233/256000 16932/1024000 ( 1.7%)
  3333. LDR worldlights 0/8192 0/819200 ( 0.0%)
  3334. HDR worldlights 3/8192 300/819200 ( 0.0%)
  3335. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3336. waterstrips 93/32768 930/327680 ( 0.3%)
  3337. waterverts 0/65536 0/786432 ( 0.0%)
  3338. waterindices 1302/65536 2604/131072 ( 2.0%)
  3339. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3340. overlays 2/1024 704/360448 ( 0.2%)
  3341. LDR lightdata [variable] 0/0 ( 0.0%)
  3342. HDR lightdata [variable] 2587828/0 ( 0.0%)
  3343. visdata [variable] 36244/16777216 ( 0.2%)
  3344. entdata [variable] 4368/393216 ( 1.1%)
  3345. LDR ambient table 774/65536 3096/262144 ( 1.2%)
  3346. HDR ambient table 774/65536 3096/262144 ( 1.2%)
  3347. LDR leaf ambient 774/65536 21672/1835008 ( 1.2%)
  3348. HDR leaf ambient 4246/65536 118888/1835008 ( 6.5%)
  3349. occluders 0/0 0/0 ( 0.0%)
  3350. occluder polygons 0/0 0/0 ( 0.0%)
  3351. occluder vert ind 0/0 0/0 ( 0.0%)
  3352. detail props [variable] 1/12 ( 8.3%)
  3353. static props [variable] 1/4352 ( 0.0%)
  3354. pakfile [variable] 648044/0 ( 0.0%)
  3355. physics [variable] 39108/4194304 ( 0.9%)
  3356. physics terrain [variable] 3379/1048576 ( 0.3%)
  3357. Level flags = 1e
  3358. Total triangle count: 3538
  3359. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3360. 22 seconds elapsed
  3361. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3362. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3363. Map revision 79
  3364. fixing up env_cubemap materials on brush sides...
  3365. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3366. Building Faces...done (0)
  3367. Chop Details...done (0)
  3368. Find Visible Detail Sides...done (0)
  3369. Merging details...done (0)
  3370. FixTjuncs...
  3371. PruneNodes...
  3372. WriteBSP...
  3373. done (0)
  3374. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3375. done (0)
  3376. Finding displacement neighbors...
  3377. Finding lightmap sample positions...
  3378. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3379. Building Physics collision data...
  3380. done (1) (39108 bytes)
  3381. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3382. Compacting texture/material tables...
  3383. Reduced 232 texinfos to 181
  3384. Reduced 17 texdatas to 17 (362 bytes to 362)
  3385. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3386. 1 second elapsed
  3387. 4 threads
  3388. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3389. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  3390. 367 portalclusters
  3391. 1041 numportals
  3392. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 262 visible clusters (0.00%)
  3393. Total clusters visible: 60805
  3394. Average clusters visible: 165
  3395. Building PAS...
  3396. Average clusters audible: 363
  3397. visdatasize:36247 compressed from 35232
  3398. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3399. 3 seconds elapsed
  3400. [Reading texlights from 'lights.rad']
  3401. [17 texlights parsed from 'lights.rad']
  3402. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3403. 1351 faces
  3404. 700659 square feet [100894928.00 square inches]
  3405. 13 Displacements
  3406. 1820 Square Feet [262199.59 Square Inches]
  3407. 1351 patches before subdivision
  3408. 37307 patches after subdivision
  3409. 3 direct lights
  3410. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1364788, max 420
  3411. transfer lists: 10.4 megs
  3412. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(232307, 217351, 180565)
  3413. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(82013, 73598, 53816)
  3414. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(21321, 18357, 11796)
  3415. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6510, 5381, 3038)
  3416. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2058, 1636, 816)
  3417. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(671, 513, 225)
  3418. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(230, 169, 66)
  3419. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(80, 57, 19)
  3420. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(29, 20, 6)
  3421. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(11, 7, 2)
  3422. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
  3423. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
  3424. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  3425. Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
  3426. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3427. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3428. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3429. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  3430. Ready to Finish
  3431. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3432. ------------ --------------- --------------- --------
  3433. models 5/1024 240/49152 ( 0.5%)
  3434. brushes 106/8192 1272/98304 ( 1.3%)
  3435. brushsides 639/65536 5112/524288 ( 1.0%)
  3436. planes 454/65536 9080/1310720 ( 0.7%)
  3437. vertexes 1744/65536 20928/786432 ( 2.7%)
  3438. nodes 770/65536 24640/2097152 ( 1.2%)
  3439. texinfos 181/12288 13032/884736 ( 1.5%)
  3440. texdata 17/2048 544/65536 ( 0.8%)
  3441. dispinfos 13/0 2288/0 ( 0.0%)
  3442. disp_verts 1909/0 38180/0 ( 0.0%)
  3443. disp_tris 3296/0 6592/0 ( 0.0%)
  3444. disp_multiblend 0/0 0/0 ( 0.0%)
  3445. disp_lmsamples 6472/0 6472/0 ( 0.0%)
  3446. faces 1351/65536 75656/3670016 ( 2.1%)
  3447. hdr faces 1351/65536 75656/3670016 ( 2.1%)
  3448. origfaces 425/65536 23800/3670016 ( 0.6%)
  3449. facebrushes 0/0 0/0 ( 0.0%)
  3450. facebrushlists 1351/0 5404/0 ( 0.0%)
  3451. leaves 776/65536 24832/2097152 ( 1.2%)
  3452. leaffaces 1458/65536 2916/131072 ( 2.2%)
  3453. leafbrushes 556/65536 1112/131072 ( 0.8%)
  3454. areas 3/1024 24/8192 ( 0.3%)
  3455. surfedges 7930/512000 31720/2048000 ( 1.5%)
  3456. edges 4226/256000 16904/1024000 ( 1.7%)
  3457. LDR worldlights 0/8192 0/819200 ( 0.0%)
  3458. HDR worldlights 3/8192 300/819200 ( 0.0%)
  3459. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3460. waterstrips 89/32768 890/327680 ( 0.3%)
  3461. waterverts 0/65536 0/786432 ( 0.0%)
  3462. waterindices 1251/65536 2502/131072 ( 1.9%)
  3463. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3464. overlays 2/1024 704/360448 ( 0.2%)
  3465. LDR lightdata [variable] 0/0 ( 0.0%)
  3466. HDR lightdata [variable] 2587992/0 ( 0.0%)
  3467. visdata [variable] 36247/16777216 ( 0.2%)
  3468. entdata [variable] 4368/393216 ( 1.1%)
  3469. LDR ambient table 776/65536 3104/262144 ( 1.2%)
  3470. HDR ambient table 776/65536 3104/262144 ( 1.2%)
  3471. LDR leaf ambient 776/65536 21728/1835008 ( 1.2%)
  3472. HDR leaf ambient 4239/65536 118692/1835008 ( 6.5%)
  3473. occluders 0/0 0/0 ( 0.0%)
  3474. occluder polygons 0/0 0/0 ( 0.0%)
  3475. occluder vert ind 0/0 0/0 ( 0.0%)
  3476. detail props [variable] 1/12 ( 8.3%)
  3477. static props [variable] 1/4354 ( 0.0%)
  3478. pakfile [variable] 648044/0 ( 0.0%)
  3479. physics [variable] 39108/4194304 ( 0.9%)
  3480. physics terrain [variable] 3379/1048576 ( 0.3%)
  3481. Level flags = 1e
  3482. Total triangle count: 3530
  3483. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3484. 22 seconds elapsed
  3485. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3486. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3487. Map revision 79
  3488. fixing up env_cubemap materials on brush sides...
  3489. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3490. Building Faces...done (0)
  3491. Chop Details...done (0)
  3492. Find Visible Detail Sides...done (0)
  3493. Merging details...done (0)
  3494. FixTjuncs...
  3495. PruneNodes...
  3496. WriteBSP...
  3497. done (0)
  3498. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3499. done (0)
  3500. Finding displacement neighbors...
  3501. Finding lightmap sample positions...
  3502. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3503. Building Physics collision data...
  3504. done (0) (39108 bytes)
  3505. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3506. Compacting texture/material tables...
  3507. Reduced 232 texinfos to 181
  3508. Reduced 17 texdatas to 17 (362 bytes to 362)
  3509. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3510. 1 second elapsed
  3511. 4 threads
  3512. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3513. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  3514. 367 portalclusters
  3515. 1041 numportals
  3516. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 262 visible clusters (0.00%)
  3517. Total clusters visible: 60805
  3518. Average clusters visible: 165
  3519. Building PAS...
  3520. Average clusters audible: 363
  3521. visdatasize:36247 compressed from 35232
  3522. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3523. 3 seconds elapsed
  3524. [Reading texlights from 'lights.rad']
  3525. [17 texlights parsed from 'lights.rad']
  3526. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3527. 1351 faces
  3528. 700659 square feet [100894928.00 square inches]
  3529. 13 Displacements
  3530. 1820 Square Feet [262199.59 Square Inches]
  3531. 1351 patches before subdivision
  3532. 37307 patches after subdivision
  3533. 3 direct lights
  3534. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1364788, max 420
  3535. transfer lists: 10.4 megs
  3536. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(232318, 217361, 180573)
  3537. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(82017, 73602, 53819)
  3538. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(21322, 18358, 11797)
  3539. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6511, 5381, 3039)
  3540. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2058, 1636, 816)
  3541. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(671, 513, 226)
  3542. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(230, 169, 66)
  3543. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(80, 57, 19)
  3544. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(29, 20, 6)
  3545. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(11, 7, 2)
  3546. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
  3547. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
  3548. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  3549. Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
  3550. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3551. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3552. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3553. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  3554. Ready to Finish
  3555. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3556. ------------ --------------- --------------- --------
  3557. models 5/1024 240/49152 ( 0.5%)
  3558. brushes 106/8192 1272/98304 ( 1.3%)
  3559. brushsides 639/65536 5112/524288 ( 1.0%)
  3560. planes 454/65536 9080/1310720 ( 0.7%)
  3561. vertexes 1744/65536 20928/786432 ( 2.7%)
  3562. nodes 770/65536 24640/2097152 ( 1.2%)
  3563. texinfos 181/12288 13032/884736 ( 1.5%)
  3564. texdata 17/2048 544/65536 ( 0.8%)
  3565. dispinfos 13/0 2288/0 ( 0.0%)
  3566. disp_verts 1909/0 38180/0 ( 0.0%)
  3567. disp_tris 3296/0 6592/0 ( 0.0%)
  3568. disp_multiblend 0/0 0/0 ( 0.0%)
  3569. disp_lmsamples 6472/0 6472/0 ( 0.0%)
  3570. faces 1351/65536 75656/3670016 ( 2.1%)
  3571. hdr faces 1351/65536 75656/3670016 ( 2.1%)
  3572. origfaces 425/65536 23800/3670016 ( 0.6%)
  3573. facebrushes 0/0 0/0 ( 0.0%)
  3574. facebrushlists 1351/0 5404/0 ( 0.0%)
  3575. leaves 776/65536 24832/2097152 ( 1.2%)
  3576. leaffaces 1458/65536 2916/131072 ( 2.2%)
  3577. leafbrushes 556/65536 1112/131072 ( 0.8%)
  3578. areas 3/1024 24/8192 ( 0.3%)
  3579. surfedges 7930/512000 31720/2048000 ( 1.5%)
  3580. edges 4226/256000 16904/1024000 ( 1.7%)
  3581. LDR worldlights 0/8192 0/819200 ( 0.0%)
  3582. HDR worldlights 3/8192 300/819200 ( 0.0%)
  3583. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3584. waterstrips 89/32768 890/327680 ( 0.3%)
  3585. waterverts 0/65536 0/786432 ( 0.0%)
  3586. waterindices 1251/65536 2502/131072 ( 1.9%)
  3587. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3588. overlays 2/1024 704/360448 ( 0.2%)
  3589. LDR lightdata [variable] 0/0 ( 0.0%)
  3590. HDR lightdata [variable] 2587992/0 ( 0.0%)
  3591. visdata [variable] 36247/16777216 ( 0.2%)
  3592. entdata [variable] 4368/393216 ( 1.1%)
  3593. LDR ambient table 776/65536 3104/262144 ( 1.2%)
  3594. HDR ambient table 776/65536 3104/262144 ( 1.2%)
  3595. LDR leaf ambient 776/65536 21728/1835008 ( 1.2%)
  3596. HDR leaf ambient 4239/65536 118692/1835008 ( 6.5%)
  3597. occluders 0/0 0/0 ( 0.0%)
  3598. occluder polygons 0/0 0/0 ( 0.0%)
  3599. occluder vert ind 0/0 0/0 ( 0.0%)
  3600. detail props [variable] 1/12 ( 8.3%)
  3601. static props [variable] 1/4354 ( 0.0%)
  3602. pakfile [variable] 648044/0 ( 0.0%)
  3603. physics [variable] 39108/4194304 ( 0.9%)
  3604. physics terrain [variable] 3379/1048576 ( 0.3%)
  3605. Level flags = 1e
  3606. Total triangle count: 3530
  3607. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3608. 22 seconds elapsed
  3609. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3610. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3611. Map revision 80
  3612. fixing up env_cubemap materials on brush sides...
  3613. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3614. Building Faces...done (0)
  3615. Chop Details...done (0)
  3616. Find Visible Detail Sides...done (0)
  3617. Merging details...done (0)
  3618. FixTjuncs...
  3619. PruneNodes...
  3620. WriteBSP...
  3621. done (0)
  3622. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3623. done (0)
  3624. Finding displacement neighbors...
  3625. Finding lightmap sample positions...
  3626. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3627. Building Physics collision data...
  3628. done (0) (40092 bytes)
  3629. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3630. Compacting texture/material tables...
  3631. Reduced 231 texinfos to 188
  3632. Reduced 16 texdatas to 16 (346 bytes to 346)
  3633. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3634. 1 second elapsed
  3635. 4 threads
  3636. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3637. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  3638. 349 portalclusters
  3639. 983 numportals
  3640. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
  3641. Total clusters visible: 53377
  3642. Average clusters visible: 152
  3643. Building PAS...
  3644. Average clusters audible: 345
  3645. visdatasize:33052 compressed from 33504
  3646. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3647. 2 seconds elapsed
  3648. [Reading texlights from 'lights.rad']
  3649. [17 texlights parsed from 'lights.rad']
  3650. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3651. 1332 faces
  3652. 667956 square feet [96185696.00 square inches]
  3653. 13 Displacements
  3654. 1820 Square Feet [262199.59 Square Inches]
  3655. 1332 patches before subdivision
  3656. 34514 patches after subdivision
  3657. 3 direct lights
  3658. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1324039, max 410
  3659. transfer lists: 10.1 megs
  3660. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(213654, 199407, 164688)
  3661. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77875, 69805, 50881)
  3662. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(19956, 17151, 10970)
  3663. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6104, 5036, 2831)
  3664. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1896, 1503, 745)
  3665. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(621, 473, 207)
  3666. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(210, 154, 59)
  3667. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(73, 52, 18)
  3668. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(26, 18, 5)
  3669. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 6, 2)
  3670. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
  3671. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
  3672. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  3673. Build Patch/Sample Hash Table(s).....Done<0.0103 sec>
  3674. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3675. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3676. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3677. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  3678. Ready to Finish
  3679. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3680. ------------ --------------- --------------- --------
  3681. models 5/1024 240/49152 ( 0.5%)
  3682. brushes 105/8192 1260/98304 ( 1.3%)
  3683. brushsides 633/65536 5064/524288 ( 1.0%)
  3684. planes 436/65536 8720/1310720 ( 0.7%)
  3685. vertexes 1720/65536 20640/786432 ( 2.6%)
  3686. nodes 741/65536 23712/2097152 ( 1.1%)
  3687. texinfos 188/12288 13536/884736 ( 1.5%)
  3688. texdata 16/2048 512/65536 ( 0.8%)
  3689. dispinfos 13/0 2288/0 ( 0.0%)
  3690. disp_verts 1909/0 38180/0 ( 0.0%)
  3691. disp_tris 3296/0 6592/0 ( 0.0%)
  3692. disp_multiblend 0/0 0/0 ( 0.0%)
  3693. disp_lmsamples 6472/0 6472/0 ( 0.0%)
  3694. faces 1332/65536 74592/3670016 ( 2.0%)
  3695. hdr faces 1332/65536 74592/3670016 ( 2.0%)
  3696. origfaces 437/65536 24472/3670016 ( 0.7%)
  3697. facebrushes 0/0 0/0 ( 0.0%)
  3698. facebrushlists 1332/0 5328/0 ( 0.0%)
  3699. leaves 747/65536 23904/2097152 ( 1.1%)
  3700. leaffaces 1409/65536 2818/131072 ( 2.1%)
  3701. leafbrushes 380/65536 760/131072 ( 0.6%)
  3702. areas 3/1024 24/8192 ( 0.3%)
  3703. surfedges 7906/512000 31624/2048000 ( 1.5%)
  3704. edges 4222/256000 16888/1024000 ( 1.6%)
  3705. LDR worldlights 0/8192 0/819200 ( 0.0%)
  3706. HDR worldlights 3/8192 300/819200 ( 0.0%)
  3707. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3708. waterstrips 96/32768 960/327680 ( 0.3%)
  3709. waterverts 0/65536 0/786432 ( 0.0%)
  3710. waterindices 1317/65536 2634/131072 ( 2.0%)
  3711. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3712. overlays 2/1024 704/360448 ( 0.2%)
  3713. LDR lightdata [variable] 0/0 ( 0.0%)
  3714. HDR lightdata [variable] 2415652/0 ( 0.0%)
  3715. visdata [variable] 33052/16777216 ( 0.2%)
  3716. entdata [variable] 4368/393216 ( 1.1%)
  3717. LDR ambient table 747/65536 2988/262144 ( 1.1%)
  3718. HDR ambient table 747/65536 2988/262144 ( 1.1%)
  3719. LDR leaf ambient 747/65536 20916/1835008 ( 1.1%)
  3720. HDR leaf ambient 4177/65536 116956/1835008 ( 6.4%)
  3721. occluders 0/0 0/0 ( 0.0%)
  3722. occluder polygons 0/0 0/0 ( 0.0%)
  3723. occluder vert ind 0/0 0/0 ( 0.0%)
  3724. detail props [variable] 1/12 ( 8.3%)
  3725. static props [variable] 1/4340 ( 0.0%)
  3726. pakfile [variable] 648044/0 ( 0.0%)
  3727. physics [variable] 40092/4194304 ( 1.0%)
  3728. physics terrain [variable] 3379/1048576 ( 0.3%)
  3729. Level flags = 1e
  3730. Total triangle count: 3496
  3731. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3732. 24 seconds elapsed
  3733. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3734. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3735. Map revision 81
  3736. fixing up env_cubemap materials on brush sides...
  3737. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3738. Building Faces...done (0)
  3739. Chop Details...done (0)
  3740. Find Visible Detail Sides...done (0)
  3741. Merging details...done (0)
  3742. FixTjuncs...
  3743. PruneNodes...
  3744. WriteBSP...
  3745. done (0)
  3746. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3747. done (0)
  3748. bmodel 5 has no head node (class 'func_lad', targetname '')
  3749. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3750. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3751. Map revision 81
  3752. fixing up env_cubemap materials on brush sides...
  3753. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3754. Building Faces...done (0)
  3755. Chop Details...done (0)
  3756. Find Visible Detail Sides...done (0)
  3757. Merging details...done (0)
  3758. FixTjuncs...
  3759. PruneNodes...
  3760. WriteBSP...
  3761. done (0)
  3762. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3763. done (0)
  3764. bmodel 5 has no head node (class 'func_lad', targetname '')
  3765. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3766. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3767. Map revision 82
  3768. fixing up env_cubemap materials on brush sides...
  3769. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3770. Building Faces...done (0)
  3771. Chop Details...done (0)
  3772. Find Visible Detail Sides...done (0)
  3773. Merging details...done (0)
  3774. FixTjuncs...
  3775. PruneNodes...
  3776. WriteBSP...
  3777. done (0)
  3778. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3779. done (0)
  3780. bmodel 5 has no head node (class 'func_lad', targetname '')
  3781. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3782. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3783. Map revision 83
  3784. fixing up env_cubemap materials on brush sides...
  3785. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3786. Building Faces...done (0)
  3787. Chop Details...done (0)
  3788. Find Visible Detail Sides...done (0)
  3789. Merging details...done (0)
  3790. FixTjuncs...
  3791. PruneNodes...
  3792. WriteBSP...
  3793. done (0)
  3794. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3795. done (0)
  3796. bmodel 5 has no head node (class 'func_lad', targetname '')
  3797. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3798. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3799. Map revision 84
  3800. fixing up env_cubemap materials on brush sides...
  3801. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3802. Building Faces...done (0)
  3803. Chop Details...done (0)
  3804. Find Visible Detail Sides...done (0)
  3805. Merging details...done (0)
  3806. FixTjuncs...
  3807. PruneNodes...
  3808. WriteBSP...
  3809. done (0)
  3810. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3811. done (0)
  3812. bmodel 5 has no head node (class 'func_lad', targetname '')
  3813. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3814. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3815. Map revision 85
  3816. fixing up env_cubemap materials on brush sides...
  3817. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3818. Building Faces...done (0)
  3819. Chop Details...done (0)
  3820. Find Visible Detail Sides...done (0)
  3821. Merging details...done (0)
  3822. FixTjuncs...
  3823. PruneNodes...
  3824. WriteBSP...
  3825. done (0)
  3826. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3827. done (0)
  3828. Finding displacement neighbors...
  3829. Finding lightmap sample positions...
  3830. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3831. Building Physics collision data...
  3832. done (1) (40092 bytes)
  3833. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3834. Compacting texture/material tables...
  3835. Reduced 236 texinfos to 189
  3836. Reduced 17 texdatas to 17 (362 bytes to 362)
  3837. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3838. 1 second elapsed
  3839. 4 threads
  3840. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3841. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  3842. 349 portalclusters
  3843. 983 numportals
  3844. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
  3845. Total clusters visible: 53377
  3846. Average clusters visible: 152
  3847. Building PAS...
  3848. Average clusters audible: 345
  3849. visdatasize:33052 compressed from 33504
  3850. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3851. 2 seconds elapsed
  3852. [Reading texlights from 'lights.rad']
  3853. [17 texlights parsed from 'lights.rad']
  3854. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3855. 1332 faces
  3856. 667956 square feet [96185696.00 square inches]
  3857. 13 Displacements
  3858. 1820 Square Feet [262199.59 Square Inches]
  3859. 1332 patches before subdivision
  3860. 34514 patches after subdivision
  3861. 3 direct lights
  3862. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1324039, max 410
  3863. transfer lists: 10.1 megs
  3864. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(213650, 199403, 164685)
  3865. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77874, 69804, 50880)
  3866. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(19955, 17151, 10970)
  3867. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6104, 5036, 2831)
  3868. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1896, 1503, 745)
  3869. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(621, 473, 207)
  3870. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(210, 154, 59)
  3871. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(73, 52, 18)
  3872. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(26, 18, 5)
  3873. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 6, 2)
  3874. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
  3875. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
  3876. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  3877. Build Patch/Sample Hash Table(s).....Done<0.0128 sec>
  3878. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3879. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3880. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3881. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  3882. Ready to Finish
  3883. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3884. ------------ --------------- --------------- --------
  3885. models 5/1024 240/49152 ( 0.5%)
  3886. brushes 107/8192 1284/98304 ( 1.3%)
  3887. brushsides 645/65536 5160/524288 ( 1.0%)
  3888. planes 456/65536 9120/1310720 ( 0.7%)
  3889. vertexes 1728/65536 20736/786432 ( 2.6%)
  3890. nodes 741/65536 23712/2097152 ( 1.1%)
  3891. texinfos 189/12288 13608/884736 ( 1.5%)
  3892. texdata 17/2048 544/65536 ( 0.8%)
  3893. dispinfos 13/0 2288/0 ( 0.0%)
  3894. disp_verts 1909/0 38180/0 ( 0.0%)
  3895. disp_tris 3296/0 6592/0 ( 0.0%)
  3896. disp_multiblend 0/0 0/0 ( 0.0%)
  3897. disp_lmsamples 6472/0 6472/0 ( 0.0%)
  3898. faces 1332/65536 74592/3670016 ( 2.0%)
  3899. hdr faces 1332/65536 74592/3670016 ( 2.0%)
  3900. origfaces 437/65536 24472/3670016 ( 0.7%)
  3901. facebrushes 0/0 0/0 ( 0.0%)
  3902. facebrushlists 1332/0 5328/0 ( 0.0%)
  3903. leaves 747/65536 23904/2097152 ( 1.1%)
  3904. leaffaces 1409/65536 2818/131072 ( 2.1%)
  3905. leafbrushes 380/65536 760/131072 ( 0.6%)
  3906. areas 3/1024 24/8192 ( 0.3%)
  3907. surfedges 7906/512000 31624/2048000 ( 1.5%)
  3908. edges 4222/256000 16888/1024000 ( 1.6%)
  3909. LDR worldlights 0/8192 0/819200 ( 0.0%)
  3910. HDR worldlights 3/8192 300/819200 ( 0.0%)
  3911. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3912. waterstrips 96/32768 960/327680 ( 0.3%)
  3913. waterverts 0/65536 0/786432 ( 0.0%)
  3914. waterindices 1317/65536 2634/131072 ( 2.0%)
  3915. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3916. overlays 2/1024 704/360448 ( 0.2%)
  3917. LDR lightdata [variable] 0/0 ( 0.0%)
  3918. HDR lightdata [variable] 2415652/0 ( 0.0%)
  3919. visdata [variable] 33052/16777216 ( 0.2%)
  3920. entdata [variable] 4588/393216 ( 1.2%)
  3921. LDR ambient table 747/65536 2988/262144 ( 1.1%)
  3922. HDR ambient table 747/65536 2988/262144 ( 1.1%)
  3923. LDR leaf ambient 747/65536 20916/1835008 ( 1.1%)
  3924. HDR leaf ambient 4177/65536 116956/1835008 ( 6.4%)
  3925. occluders 2/0 80/0 ( 0.0%)
  3926. occluder polygons 6/0 72/0 ( 0.0%)
  3927. occluder vert ind 24/0 96/0 ( 0.0%)
  3928. detail props [variable] 1/12 ( 8.3%)
  3929. static props [variable] 1/4340 ( 0.0%)
  3930. pakfile [variable] 648044/0 ( 0.0%)
  3931. physics [variable] 40092/4194304 ( 1.0%)
  3932. physics terrain [variable] 3379/1048576 ( 0.3%)
  3933. Level flags = 1e
  3934. Total triangle count: 3496
  3935. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3936. 23 seconds elapsed
  3937. materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3938. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
  3939. Map revision 86
  3940. fixing up env_cubemap materials on brush sides...
  3941. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3942. Building Faces...done (0)
  3943. Chop Details...done (0)
  3944. Find Visible Detail Sides...done (0)
  3945. Merging details...done (0)
  3946. FixTjuncs...
  3947. PruneNodes...
  3948. WriteBSP...
  3949. done (0)
  3950. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
  3951. done (0)
  3952. Finding displacement neighbors...
  3953. Finding lightmap sample positions...
  3954. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3955. Building Physics collision data...
  3956. done (0) (40092 bytes)
  3957. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3958. Compacting texture/material tables...
  3959. Reduced 231 texinfos to 188
  3960. Reduced 16 texdatas to 16 (346 bytes to 346)
  3961. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3962. 1 second elapsed
  3963. 4 threads
  3964. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3965. reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
  3966. 349 portalclusters
  3967. 983 numportals
  3968. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
  3969. Total clusters visible: 53377
  3970. Average clusters visible: 152
  3971. Building PAS...
  3972. Average clusters audible: 345
  3973. visdatasize:33052 compressed from 33504
  3974. writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3975. 2 seconds elapsed
  3976. [Reading texlights from 'lights.rad']
  3977. [17 texlights parsed from 'lights.rad']
  3978. Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  3979. 1332 faces
  3980. 667956 square feet [96185696.00 square inches]
  3981. 13 Displacements
  3982. 1820 Square Feet [262199.59 Square Inches]
  3983. 1332 patches before subdivision
  3984. 34514 patches after subdivision
  3985. 3 direct lights
  3986. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1324241, max 410
  3987. transfer lists: 10.1 megs
  3988. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(213773, 199519, 164781)
  3989. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77973, 69894, 50946)
  3990. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(20004, 17194, 10998)
  3991. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6123, 5052, 2840)
  3992. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1903, 1509, 748)
  3993. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(623, 475, 208)
  3994. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(211, 154, 60)
  3995. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(74, 52, 18)
  3996. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(26, 18, 5)
  3997. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 6, 2)
  3998. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
  3999. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
  4000. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  4001. Build Patch/Sample Hash Table(s).....Done<0.0372 sec>
  4002. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4003. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4004. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4005. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  4006. Ready to Finish
  4007. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4008. ------------ --------------- --------------- --------
  4009. models 5/1024 240/49152 ( 0.5%)
  4010. brushes 105/8192 1260/98304 ( 1.3%)
  4011. brushsides 633/65536 5064/524288 ( 1.0%)
  4012. planes 436/65536 8720/1310720 ( 0.7%)
  4013. vertexes 1720/65536 20640/786432 ( 2.6%)
  4014. nodes 741/65536 23712/2097152 ( 1.1%)
  4015. texinfos 188/12288 13536/884736 ( 1.5%)
  4016. texdata 16/2048 512/65536 ( 0.8%)
  4017. dispinfos 13/0 2288/0 ( 0.0%)
  4018. disp_verts 1909/0 38180/0 ( 0.0%)
  4019. disp_tris 3296/0 6592/0 ( 0.0%)
  4020. disp_multiblend 0/0 0/0 ( 0.0%)
  4021. disp_lmsamples 6472/0 6472/0 ( 0.0%)
  4022. faces 1332/65536 74592/3670016 ( 2.0%)
  4023. hdr faces 1332/65536 74592/3670016 ( 2.0%)
  4024. origfaces 437/65536 24472/3670016 ( 0.7%)
  4025. facebrushes 0/0 0/0 ( 0.0%)
  4026. facebrushlists 1332/0 5328/0 ( 0.0%)
  4027. leaves 747/65536 23904/2097152 ( 1.1%)
  4028. leaffaces 1409/65536 2818/131072 ( 2.1%)
  4029. leafbrushes 380/65536 760/131072 ( 0.6%)
  4030. areas 3/1024 24/8192 ( 0.3%)
  4031. surfedges 7906/512000 31624/2048000 ( 1.5%)
  4032. edges 4222/256000 16888/1024000 ( 1.6%)
  4033. LDR worldlights 0/8192 0/819200 ( 0.0%)
  4034. HDR worldlights 3/8192 300/819200 ( 0.0%)
  4035. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4036. waterstrips 96/32768 960/327680 ( 0.3%)
  4037. waterverts 0/65536 0/786432 ( 0.0%)
  4038. waterindices 1317/65536 2634/131072 ( 2.0%)
  4039. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4040. overlays 2/1024 704/360448 ( 0.2%)
  4041. LDR lightdata [variable] 0/0 ( 0.0%)
  4042. HDR lightdata [variable] 2415652/0 ( 0.0%)
  4043. visdata [variable] 33052/16777216 ( 0.2%)
  4044. entdata [variable] 4368/393216 ( 1.1%)
  4045. LDR ambient table 747/65536 2988/262144 ( 1.1%)
  4046. HDR ambient table 747/65536 2988/262144 ( 1.1%)
  4047. LDR leaf ambient 747/65536 20916/1835008 ( 1.1%)
  4048. HDR leaf ambient 4177/65536 116956/1835008 ( 6.4%)
  4049. occluders 0/0 0/0 ( 0.0%)
  4050. occluder polygons 0/0 0/0 ( 0.0%)
  4051. occluder vert ind 0/0 0/0 ( 0.0%)
  4052. detail props [variable] 1/12 ( 8.3%)
  4053. static props [variable] 1/4212 ( 0.0%)
  4054. pakfile [variable] 648044/0 ( 0.0%)
  4055. physics [variable] 40092/4194304 ( 1.0%)
  4056. physics terrain [variable] 3379/1048576 ( 0.3%)
  4057. Level flags = 1e
  4058. Total triangle count: 3496
  4059. Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
  4060. 24 seconds elapsed

Обнаруженные ошибки

Static prop [Имя энтити] outside the map ([Координаты])

Критическая ошибка (карта не скомпилируется). Одна из моделей выходит за пределы допустимого размера карты (т.е. за пределы сетки Хаммера). Возможно, она слишком большая (в таком случае удалите её или переделайте) или неправильно расположена
Error loading studio model [Имя модели]!

На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
Entity [Имя энтити] ([Координаты]) leaked!

На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
bmodel [Имя] has no head node (class [Класс энтити], targetname [Имя])

Вы неправильно привязали один энтити-объект к другому. Обычно это происходит, когда Вы проделываете различные операции с энтити-объектами в режиме "Игнорировать группы". Найдите неправильный объект и сделайте его так, как нужно или создайте его заново
leaked

Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно

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2 месяца назад
Профиль пользователя Legioner76
привет
2 месяца назад
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Профиль пользователя IFlapper
Всем привет
6 месяцев назад
Профиль пользователя pup0kplay007
Ребят подскажите консольнbIе командbI, которbIе уменьшают тряску при стрельбе, по типу cl_pitchpeed (уменьшает разброс)
Год назад
Профиль пользователя Aezakmi
Народ. подскажите как струю воды вверх сделать, для фонтана надо
Год назад
Профиль пользователя CobuLight
Даже экспериментировать необязательно, можно расчитать исходный вид, и от него указать градус
Год назад
Профиль пользователя lolmanlol
Samdog, поэкперементируй с Texture scale и Texture shift в покраске текстур
Год назад
Профиль пользователя Samdog
Что делать если майнкрафт текстуры в 2 раза больше и некоторые блоки перевернуты
?
Год назад
Профиль пользователя lolmanlol
задам прямо сюда, можно ли определить скорость игрока в определённой области (тригере)? если да, то как?
Год назад
Профиль пользователя lolmanlol
где здесь можно задать вопрос по маппингу?
Год назад
Профиль пользователя lolmanlol
да, инфы дофига, что не может не радовать)
Год назад
Профиль пользователя Aezakmi
Фига тут инфы куча :mrgreen:
Год назад
Профиль пользователя Sergey_Wanderer
я живой :ugeek:
Год назад
Профиль пользователя CobuLight
Пусть остается таким какой он есть, не трогаешь, не ломается
2 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
2 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
2 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
2 года назад
Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
2 года назад
Профиль пользователя IFlapper
Map - entity report
2 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
2 года назад
Профиль пользователя Аристотель
:ugeek:
3 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
3 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
3 года назад
Профиль пользователя jiggly
:!:
3 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
3 года назад
Профиль пользователя CobuLight
На этот случай в хаммере есть поисковик по брашам, ты можешь узнать где находится этот браш и удалить его
3 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
3 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
3 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
3 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
3 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
3 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
3 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
3 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
3 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
3 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
3 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
3 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
3 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
3 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
3 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
3 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
3 года назад
Профиль пользователя CobuLight
Гляну как буду свободен
3 года назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
3 года назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
3 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
3 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
3 года назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
3 года назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
3 года назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
Обновить  
 
 
 
 
 
 
Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!