Вернуться к главной странице проверки
Проверенный лог
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- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 33
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6776 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 38 texinfos to 30
- Reduced 8 texdatas to 8 (175 bytes to 175)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
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- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 58 portalclusters
- 168 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
- Total clusters visible: 2574
- Average clusters visible: 44
- Building PAS...
- Average clusters audible: 58
- visdatasize:1404 compressed from 928
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
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- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 161 faces
- 76730 square feet [11049234.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 161 patches before subdivision
- 3129 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 97957, max 192
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7051, 6227, 5057)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(196, 156, 106)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14, 10, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 16/8192 192/98304 ( 0.2%)
- brushsides 96/65536 768/524288 ( 0.1%)
- planes 122/65536 2440/1310720 ( 0.2%)
- vertexes 241/65536 2892/786432 ( 0.4%)
- nodes 121/65536 3872/2097152 ( 0.2%)
- texinfos 30/12288 2160/884736 ( 0.2%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 161/65536 9016/3670016 ( 0.2%)
- hdr faces 161/65536 9016/3670016 ( 0.2%)
- origfaces 49/65536 2744/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 161/0 644/0 ( 0.0%)
- leaves 123/65536 3936/2097152 ( 0.2%)
- leaffaces 188/65536 376/131072 ( 0.3%)
- leafbrushes 73/65536 146/131072 ( 0.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 936/512000 3744/2048000 ( 0.2%)
- edges 515/256000 2060/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 7/32768 70/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 105/65536 210/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 319904/0 ( 0.0%)
- visdata [variable] 1404/16777216 ( 0.0%)
- entdata [variable] 737/393216 ( 0.2%)
- LDR ambient table 123/65536 492/262144 ( 0.2%)
- HDR ambient table 123/65536 492/262144 ( 0.2%)
- LDR leaf ambient 123/65536 3444/1835008 ( 0.2%)
- HDR leaf ambient 569/65536 15932/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/790 ( 0.1%)
- pakfile [variable] 382642/0 ( 0.0%)
- physics [variable] 6776/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
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- Level flags = 1e
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- Total triangle count: 418
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 7 seconds elapsed
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- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 36
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6416 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 46 texinfos to 36
- Reduced 9 texdatas to 9 (202 bytes to 202)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 2 seconds elapsed
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- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 51 portalclusters
- 142 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
- Total clusters visible: 1966
- Average clusters visible: 38
- Building PAS...
- Average clusters audible: 51
- visdatasize:1126 compressed from 816
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
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- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 140 faces
- 76534 square feet [11020939.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 140 patches before subdivision
- 2632 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52722, max 147
- transfer lists: 0.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16754, 15863, 13855)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(994, 890, 671)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(131, 111, 72)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(15, 12, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
- planes 116/65536 2320/1310720 ( 0.2%)
- vertexes 222/65536 2664/786432 ( 0.3%)
- nodes 122/65536 3904/2097152 ( 0.2%)
- texinfos 36/12288 2592/884736 ( 0.3%)
- texdata 9/2048 288/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 140/65536 7840/3670016 ( 0.2%)
- hdr faces 140/65536 7840/3670016 ( 0.2%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 140/0 560/0 ( 0.0%)
- leaves 124/65536 3968/2097152 ( 0.2%)
- leaffaces 157/65536 314/131072 ( 0.2%)
- leafbrushes 72/65536 144/131072 ( 0.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 834/512000 3336/2048000 ( 0.2%)
- edges 442/256000 1768/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 5/32768 50/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 72/65536 144/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 261984/0 ( 0.0%)
- visdata [variable] 1126/16777216 ( 0.0%)
- entdata [variable] 738/393216 ( 0.2%)
- LDR ambient table 124/65536 496/262144 ( 0.2%)
- HDR ambient table 124/65536 496/262144 ( 0.2%)
- LDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
- HDR leaf ambient 549/65536 15372/1835008 ( 0.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1002 ( 0.1%)
- pakfile [variable] 387350/0 ( 0.0%)
- physics [variable] 6416/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
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- Level flags = 1e
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- Total triangle count: 366
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 10 seconds elapsed
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- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 37
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6416 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 47 texinfos to 36
- Reduced 10 texdatas to 10 (222 bytes to 222)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
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- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 51 portalclusters
- 142 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
- Total clusters visible: 1966
- Average clusters visible: 38
- Building PAS...
- Average clusters audible: 51
- visdatasize:1126 compressed from 816
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 140 faces
- 76534 square feet [11020939.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 140 patches before subdivision
- 2632 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52546, max 147
- transfer lists: 0.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16884, 15950, 13896)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1599, 1271, 831)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(380, 259, 126)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(54, 32, 12)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(11, 6, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
- planes 114/65536 2280/1310720 ( 0.2%)
- vertexes 222/65536 2664/786432 ( 0.3%)
- nodes 122/65536 3904/2097152 ( 0.2%)
- texinfos 36/12288 2592/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 140/65536 7840/3670016 ( 0.2%)
- hdr faces 140/65536 7840/3670016 ( 0.2%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 140/0 560/0 ( 0.0%)
- leaves 124/65536 3968/2097152 ( 0.2%)
- leaffaces 157/65536 314/131072 ( 0.2%)
- leafbrushes 75/65536 150/131072 ( 0.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 834/512000 3336/2048000 ( 0.2%)
- edges 442/256000 1768/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 5/32768 50/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 72/65536 144/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 261984/0 ( 0.0%)
- visdata [variable] 1126/16777216 ( 0.0%)
- entdata [variable] 738/393216 ( 0.2%)
- LDR ambient table 124/65536 496/262144 ( 0.2%)
- HDR ambient table 124/65536 496/262144 ( 0.2%)
- LDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
- HDR leaf ambient 548/65536 15344/1835008 ( 0.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1004 ( 0.1%)
- pakfile [variable] 387350/0 ( 0.0%)
- physics [variable] 6416/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 1e
-
- Total triangle count: 366
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 9 seconds elapsed
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- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 38
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6416 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 48 texinfos to 36
- Reduced 9 texdatas to 8 (199 bytes to 179)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 3 seconds elapsed
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- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 51 portalclusters
- 142 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 15 visible clusters (0.00%)
- Total clusters visible: 1964
- Average clusters visible: 38
- Building PAS...
- Average clusters audible: 51
- visdatasize:1126 compressed from 816
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 140 faces
- 76534 square feet [11020939.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 140 patches before subdivision
- 2632 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52546, max 147
- transfer lists: 0.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(21293, 20121, 17509)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1767, 1413, 904)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(404, 279, 135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(55, 33, 13)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(11, 6, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
- planes 114/65536 2280/1310720 ( 0.2%)
- vertexes 222/65536 2664/786432 ( 0.3%)
- nodes 122/65536 3904/2097152 ( 0.2%)
- texinfos 36/12288 2592/884736 ( 0.3%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 140/65536 7840/3670016 ( 0.2%)
- hdr faces 140/65536 7840/3670016 ( 0.2%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 140/0 560/0 ( 0.0%)
- leaves 124/65536 3968/2097152 ( 0.2%)
- leaffaces 157/65536 314/131072 ( 0.2%)
- leafbrushes 75/65536 150/131072 ( 0.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 834/512000 3336/2048000 ( 0.2%)
- edges 442/256000 1768/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 5/32768 50/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 72/65536 144/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 250368/0 ( 0.0%)
- visdata [variable] 1126/16777216 ( 0.0%)
- entdata [variable] 761/393216 ( 0.2%)
- LDR ambient table 124/65536 496/262144 ( 0.2%)
- HDR ambient table 124/65536 496/262144 ( 0.2%)
- LDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
- HDR leaf ambient 532/65536 14896/1835008 ( 0.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1004 ( 0.1%)
- pakfile [variable] 387350/0 ( 0.0%)
- physics [variable] 6416/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 1e
-
- Total triangle count: 366
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 12 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 40
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6416 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 48 texinfos to 36
- Reduced 9 texdatas to 8 (199 bytes to 179)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 51 portalclusters
- 142 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
- Total clusters visible: 1966
- Average clusters visible: 38
- Building PAS...
- Average clusters audible: 51
- visdatasize:1126 compressed from 816
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 140 faces
- 76534 square feet [11020939.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 140 patches before subdivision
- 2632 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49283, max 144
- transfer lists: 0.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(725, 648, 498)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(110, 83, 44)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15, 10, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
- planes 114/65536 2280/1310720 ( 0.2%)
- vertexes 222/65536 2664/786432 ( 0.3%)
- nodes 122/65536 3904/2097152 ( 0.2%)
- texinfos 36/12288 2592/884736 ( 0.3%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 140/65536 7840/3670016 ( 0.2%)
- hdr faces 140/65536 7840/3670016 ( 0.2%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 140/0 560/0 ( 0.0%)
- leaves 124/65536 3968/2097152 ( 0.2%)
- leaffaces 157/65536 314/131072 ( 0.2%)
- leafbrushes 75/65536 150/131072 ( 0.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 834/512000 3336/2048000 ( 0.2%)
- edges 442/256000 1768/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 5/32768 50/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 72/65536 144/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 250368/0 ( 0.0%)
- visdata [variable] 1126/16777216 ( 0.0%)
- entdata [variable] 767/393216 ( 0.2%)
- LDR ambient table 124/65536 496/262144 ( 0.2%)
- HDR ambient table 124/65536 496/262144 ( 0.2%)
- LDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
- HDR leaf ambient 462/65536 12936/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1210 ( 0.1%)
- pakfile [variable] 481658/0 ( 0.0%)
- physics [variable] 6416/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 1e
-
- Total triangle count: 366
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 16 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 40
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6416 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 48 texinfos to 36
- Reduced 9 texdatas to 8 (199 bytes to 179)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 51 portalclusters
- 142 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
- Total clusters visible: 1966
- Average clusters visible: 38
- Building PAS...
- Average clusters audible: 51
- visdatasize:1126 compressed from 816
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 140 faces
- 76534 square feet [11020939.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 140 patches before subdivision
- 2632 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49283, max 144
- transfer lists: 0.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(725, 648, 498)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(110, 83, 44)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15, 10, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
- planes 114/65536 2280/1310720 ( 0.2%)
- vertexes 222/65536 2664/786432 ( 0.3%)
- nodes 122/65536 3904/2097152 ( 0.2%)
- texinfos 36/12288 2592/884736 ( 0.3%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 140/65536 7840/3670016 ( 0.2%)
- hdr faces 140/65536 7840/3670016 ( 0.2%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 140/0 560/0 ( 0.0%)
- leaves 124/65536 3968/2097152 ( 0.2%)
- leaffaces 157/65536 314/131072 ( 0.2%)
- leafbrushes 75/65536 150/131072 ( 0.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 834/512000 3336/2048000 ( 0.2%)
- edges 442/256000 1768/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 5/32768 50/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 72/65536 144/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 250368/0 ( 0.0%)
- visdata [variable] 1126/16777216 ( 0.0%)
- entdata [variable] 767/393216 ( 0.2%)
- LDR ambient table 124/65536 496/262144 ( 0.2%)
- HDR ambient table 124/65536 496/262144 ( 0.2%)
- LDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
- HDR leaf ambient 462/65536 12936/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1210 ( 0.1%)
- pakfile [variable] 481658/0 ( 0.0%)
- physics [variable] 6416/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 1e
-
- Total triangle count: 366
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 10 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 41
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8512 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 51 texinfos to 36
- Reduced 9 texdatas to 8 (199 bytes to 179)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 62 portalclusters
- 170 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
- Total clusters visible: 3032
- Average clusters visible: 48
- Building PAS...
- Average clusters audible: 60
- visdatasize:1486 compressed from 992
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 182 faces
- 242642 square feet [34940560.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 182 patches before subdivision
- 2734 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52433, max 142
- transfer lists: 0.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(756, 676, 514)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(114, 86, 46)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15, 10, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 144/65536 2880/1310720 ( 0.2%)
- vertexes 282/65536 3384/786432 ( 0.4%)
- nodes 190/65536 6080/2097152 ( 0.3%)
- texinfos 36/12288 2592/884736 ( 0.3%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 182/65536 10192/3670016 ( 0.3%)
- hdr faces 182/65536 10192/3670016 ( 0.3%)
- origfaces 53/65536 2968/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 182/0 728/0 ( 0.0%)
- leaves 192/65536 6144/2097152 ( 0.3%)
- leaffaces 187/65536 374/131072 ( 0.3%)
- leafbrushes 123/65536 246/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 1026/512000 4104/2048000 ( 0.2%)
- edges 550/256000 2200/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 5/32768 50/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 69/65536 138/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 251112/0 ( 0.0%)
- visdata [variable] 1486/16777216 ( 0.0%)
- entdata [variable] 1020/393216 ( 0.3%)
- LDR ambient table 192/65536 768/262144 ( 0.3%)
- HDR ambient table 192/65536 768/262144 ( 0.3%)
- LDR leaf ambient 192/65536 5376/1835008 ( 0.3%)
- HDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1626 ( 0.1%)
- pakfile [variable] 492610/0 ( 0.0%)
- physics [variable] 8512/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 1e
-
- Total triangle count: 450
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 10 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 42
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (3001.07 455.26 37.00) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6416 bytes)
- Static prop models/props/de_dust/skybox_dust_hotel01.mdl outside the map (3101.42, 451.49, 37.00)
- Static prop models/props/de_dust/skybox_dust_hotel03.mdl outside the map (3001.07, 455.26, 37.00)
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 48 texinfos to 39
- Reduced 9 texdatas to 8 (199 bytes to 179)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- LoadPortals: couldn't read f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 42
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (3001.07 455.26 37.00) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6416 bytes)
- Static prop models/props/de_dust/skybox_dust_hotel01.mdl outside the map (3101.42, 451.49, 37.00)
- Static prop models/props/de_dust/skybox_dust_hotel03.mdl outside the map (3001.07, 455.26, 37.00)
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 48 texinfos to 39
- Reduced 9 texdatas to 8 (199 bytes to 179)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 2 seconds elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- LoadPortals: couldn't read f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 43
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8512 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 51 texinfos to 36
- Reduced 9 texdatas to 8 (199 bytes to 179)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 3 seconds elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 62 portalclusters
- 170 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
- Total clusters visible: 3032
- Average clusters visible: 48
- Building PAS...
- Average clusters audible: 60
- visdatasize:1486 compressed from 992
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 176 faces
- 224139 square feet [32276054.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 176 patches before subdivision
- 2728 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52433, max 142
- transfer lists: 0.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(750, 669, 510)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(113, 86, 45)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15, 10, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.2294 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 144/65536 2880/1310720 ( 0.2%)
- vertexes 276/65536 3312/786432 ( 0.4%)
- nodes 183/65536 5856/2097152 ( 0.3%)
- texinfos 36/12288 2592/884736 ( 0.3%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 176/65536 9856/3670016 ( 0.3%)
- hdr faces 176/65536 9856/3670016 ( 0.3%)
- origfaces 53/65536 2968/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 176/0 704/0 ( 0.0%)
- leaves 185/65536 5920/2097152 ( 0.3%)
- leaffaces 181/65536 362/131072 ( 0.3%)
- leafbrushes 117/65536 234/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 1002/512000 4008/2048000 ( 0.2%)
- edges 538/256000 2152/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 5/32768 50/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 69/65536 138/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 251112/0 ( 0.0%)
- visdata [variable] 1486/16777216 ( 0.0%)
- entdata [variable] 1020/393216 ( 0.3%)
- LDR ambient table 185/65536 740/262144 ( 0.3%)
- HDR ambient table 185/65536 740/262144 ( 0.3%)
- LDR leaf ambient 185/65536 5180/1835008 ( 0.3%)
- HDR leaf ambient 459/65536 12852/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1626 ( 0.1%)
- pakfile [variable] 492610/0 ( 0.0%)
- physics [variable] 8512/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 1e
-
- Total triangle count: 438
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 24 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 44
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8512 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 51 texinfos to 36
- Reduced 9 texdatas to 8 (199 bytes to 179)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 62 portalclusters
- 170 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
- Total clusters visible: 3032
- Average clusters visible: 48
- Building PAS...
- Average clusters audible: 60
- visdatasize:1486 compressed from 992
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 176 faces
- 224139 square feet [32276054.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 176 patches before subdivision
- 2728 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52433, max 142
- transfer lists: 0.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(728, 649, 493)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(110, 83, 44)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14, 10, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 144/65536 2880/1310720 ( 0.2%)
- vertexes 276/65536 3312/786432 ( 0.4%)
- nodes 183/65536 5856/2097152 ( 0.3%)
- texinfos 36/12288 2592/884736 ( 0.3%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 176/65536 9856/3670016 ( 0.3%)
- hdr faces 176/65536 9856/3670016 ( 0.3%)
- origfaces 53/65536 2968/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 176/0 704/0 ( 0.0%)
- leaves 185/65536 5920/2097152 ( 0.3%)
- leaffaces 181/65536 362/131072 ( 0.3%)
- leafbrushes 117/65536 234/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 1002/512000 4008/2048000 ( 0.2%)
- edges 538/256000 2152/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 5/32768 50/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 69/65536 138/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 251112/0 ( 0.0%)
- visdata [variable] 1486/16777216 ( 0.0%)
- entdata [variable] 1020/393216 ( 0.3%)
- LDR ambient table 185/65536 740/262144 ( 0.3%)
- HDR ambient table 185/65536 740/262144 ( 0.3%)
- LDR leaf ambient 185/65536 5180/1835008 ( 0.3%)
- HDR leaf ambient 469/65536 13132/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1626 ( 0.1%)
- pakfile [variable] 492610/0 ( 0.0%)
- physics [variable] 8512/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 1e
-
- Total triangle count: 438
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 13 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 44
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8512 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 51 texinfos to 36
- Reduced 9 texdatas to 8 (199 bytes to 179)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 62 portalclusters
- 170 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
- Total clusters visible: 3032
- Average clusters visible: 48
- Building PAS...
- Average clusters audible: 60
- visdatasize:1486 compressed from 992
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 176 faces
- 224139 square feet [32276054.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 176 patches before subdivision
- 2728 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52433, max 142
- transfer lists: 0.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(728, 649, 493)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(110, 83, 44)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14, 10, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 144/65536 2880/1310720 ( 0.2%)
- vertexes 276/65536 3312/786432 ( 0.4%)
- nodes 183/65536 5856/2097152 ( 0.3%)
- texinfos 36/12288 2592/884736 ( 0.3%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 176/65536 9856/3670016 ( 0.3%)
- hdr faces 176/65536 9856/3670016 ( 0.3%)
- origfaces 53/65536 2968/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 176/0 704/0 ( 0.0%)
- leaves 185/65536 5920/2097152 ( 0.3%)
- leaffaces 181/65536 362/131072 ( 0.3%)
- leafbrushes 117/65536 234/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 1002/512000 4008/2048000 ( 0.2%)
- edges 538/256000 2152/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 5/32768 50/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 69/65536 138/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 251112/0 ( 0.0%)
- visdata [variable] 1486/16777216 ( 0.0%)
- entdata [variable] 1020/393216 ( 0.3%)
- LDR ambient table 185/65536 740/262144 ( 0.3%)
- HDR ambient table 185/65536 740/262144 ( 0.3%)
- LDR leaf ambient 185/65536 5180/1835008 ( 0.3%)
- HDR leaf ambient 469/65536 13132/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1626 ( 0.1%)
- pakfile [variable] 492610/0 ( 0.0%)
- physics [variable] 8512/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 1e
-
- Total triangle count: 438
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 10 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 47
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8512 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 57 texinfos to 39
- Reduced 9 texdatas to 9 (199 bytes to 199)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 62 portalclusters
- 178 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
- Total clusters visible: 3094
- Average clusters visible: 49
- Building PAS...
- Average clusters audible: 60
- visdatasize:1482 compressed from 992
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 178 faces
- 226143 square feet [32564652.00 square inches]
- 1 Displacements
- 84 Square Feet [12164.26 Square Inches]
- 178 patches before subdivision
- 3380 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 91525, max 159
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1230, 1089, 825)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(189, 144, 79)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28, 19, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(5, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 144/65536 2880/1310720 ( 0.2%)
- vertexes 277/65536 3324/786432 ( 0.4%)
- nodes 179/65536 5728/2097152 ( 0.3%)
- texinfos 39/12288 2808/884736 ( 0.3%)
- texdata 9/2048 288/65536 ( 0.4%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 289/0 5780/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 396/0 396/0 ( 0.0%)
- faces 178/65536 9968/3670016 ( 0.3%)
- hdr faces 178/65536 9968/3670016 ( 0.3%)
- origfaces 55/65536 3080/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 178/0 712/0 ( 0.0%)
- leaves 181/65536 5792/2097152 ( 0.3%)
- leaffaces 180/65536 360/131072 ( 0.3%)
- leafbrushes 112/65536 224/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 1024/512000 4096/2048000 ( 0.2%)
- edges 552/256000 2208/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 5/32768 50/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63/65536 126/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 256980/0 ( 0.0%)
- visdata [variable] 1482/16777216 ( 0.0%)
- entdata [variable] 1020/393216 ( 0.3%)
- LDR ambient table 181/65536 724/262144 ( 0.3%)
- HDR ambient table 181/65536 724/262144 ( 0.3%)
- LDR leaf ambient 181/65536 5068/1835008 ( 0.3%)
- HDR leaf ambient 482/65536 13496/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1834 ( 0.1%)
- pakfile [variable] 499878/0 ( 0.0%)
- physics [variable] 8512/4194304 ( 0.2%)
- physics terrain [variable] 242/1048576 ( 0.0%)
-
- Level flags = 1e
-
- Total triangle count: 448
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 15 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 48
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8491 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 57 texinfos to 37
- Reduced 9 texdatas to 9 (196 bytes to 196)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 60 portalclusters
- 165 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 2808
- Average clusters visible: 46
- Building PAS...
- Average clusters audible: 58
- visdatasize:1434 compressed from 960
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 173 faces
- 227689 square feet [32787288.00 square inches]
- 1 Displacements
- 84 Square Feet [12164.26 Square Inches]
- 173 patches before subdivision
- 3231 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 82836, max 143
- transfer lists: 0.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1179, 1037, 840)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(196, 150, 95)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31, 21, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 138/65536 2760/1310720 ( 0.2%)
- vertexes 264/65536 3168/786432 ( 0.4%)
- nodes 172/65536 5504/2097152 ( 0.3%)
- texinfos 37/12288 2664/884736 ( 0.3%)
- texdata 9/2048 288/65536 ( 0.4%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 289/0 5780/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 396/0 396/0 ( 0.0%)
- faces 173/65536 9688/3670016 ( 0.3%)
- hdr faces 173/65536 9688/3670016 ( 0.3%)
- origfaces 53/65536 2968/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 173/0 692/0 ( 0.0%)
- leaves 174/65536 5568/2097152 ( 0.3%)
- leaffaces 181/65536 362/131072 ( 0.3%)
- leafbrushes 103/65536 206/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 980/512000 3920/2048000 ( 0.2%)
- edges 530/256000 2120/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 4/32768 40/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 57/65536 114/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 262896/0 ( 0.0%)
- visdata [variable] 1434/16777216 ( 0.0%)
- entdata [variable] 1020/393216 ( 0.3%)
- LDR ambient table 174/65536 696/262144 ( 0.3%)
- HDR ambient table 174/65536 696/262144 ( 0.3%)
- LDR leaf ambient 174/65536 4872/1835008 ( 0.3%)
- HDR leaf ambient 509/65536 14252/1835008 ( 0.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1832 ( 0.1%)
- pakfile [variable] 499878/0 ( 0.0%)
- physics [variable] 8491/4194304 ( 0.2%)
- physics terrain [variable] 242/1048576 ( 0.0%)
-
- Level flags = 1e
-
- Total triangle count: 422
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 11 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 50
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (10779 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 87 texinfos to 59
- Reduced 9 texdatas to 9 (196 bytes to 196)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 81 portalclusters
- 236 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 15 visible clusters (0.00%)
- Total clusters visible: 5686
- Average clusters visible: 70
- Building PAS...
- Average clusters audible: 79
- visdatasize:2434 compressed from 2592
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 234 faces
- 225041 square feet [32405966.00 square inches]
- 7 Displacements
- 1180 Square Feet [170052.25 Square Inches]
- 234 patches before subdivision
- 3858 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 124460, max 172
- transfer lists: 0.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1542, 1351, 1087)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(318, 240, 148)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(72, 48, 23)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(20, 11, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 27/8192 324/98304 ( 0.3%)
- brushsides 162/65536 1296/524288 ( 0.2%)
- planes 182/65536 3640/1310720 ( 0.3%)
- vertexes 368/65536 4416/786432 ( 0.6%)
- nodes 209/65536 6688/2097152 ( 0.3%)
- texinfos 59/12288 4248/884736 ( 0.5%)
- texdata 9/2048 288/65536 ( 0.4%)
- dispinfos 7/0 1232/0 ( 0.0%)
- disp_verts 439/0 8780/0 ( 0.0%)
- disp_tris 704/0 1408/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 3844/0 3844/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 234/65536 13104/3670016 ( 0.4%)
- origfaces 83/65536 4648/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 234/0 936/0 ( 0.0%)
- leaves 211/65536 6752/2097152 ( 0.3%)
- leaffaces 267/65536 534/131072 ( 0.4%)
- leafbrushes 124/65536 248/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 1414/512000 5656/2048000 ( 0.3%)
- edges 765/256000 3060/1024000 ( 0.3%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 13/32768 130/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 183/65536 366/131072 ( 0.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 338956/0 ( 0.0%)
- visdata [variable] 2434/16777216 ( 0.0%)
- entdata [variable] 1021/393216 ( 0.3%)
- LDR ambient table 211/65536 844/262144 ( 0.3%)
- HDR ambient table 211/65536 844/262144 ( 0.3%)
- LDR leaf ambient 211/65536 5908/1835008 ( 0.3%)
- HDR leaf ambient 604/65536 16912/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2058 ( 0.0%)
- pakfile [variable] 503052/0 ( 0.0%)
- physics [variable] 10779/4194304 ( 0.3%)
- physics terrain [variable] 644/1048576 ( 0.1%)
-
- Level flags = 1e
-
- Total triangle count: 614
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 11 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 52
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (10779 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 89 texinfos to 66
- Reduced 9 texdatas to 9 (196 bytes to 196)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 80 portalclusters
- 234 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 12 visible clusters (0.00%)
- Total clusters visible: 5046
- Average clusters visible: 63
- Building PAS...
- Average clusters audible: 78
- visdatasize:2241 compressed from 2560
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 241 faces
- 307970 square feet [44347788.00 square inches]
- 7 Displacements
- 1180 Square Feet [170052.25 Square Inches]
- 241 patches before subdivision
- 4447 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 101060, max 145
- transfer lists: 0.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5309, 5015, 4368)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1133, 1010, 755)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(338, 287, 187)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(90, 72, 41)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26, 20, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 5, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 27/8192 324/98304 ( 0.3%)
- brushsides 162/65536 1296/524288 ( 0.2%)
- planes 176/65536 3520/1310720 ( 0.3%)
- vertexes 362/65536 4344/786432 ( 0.6%)
- nodes 205/65536 6560/2097152 ( 0.3%)
- texinfos 66/12288 4752/884736 ( 0.5%)
- texdata 9/2048 288/65536 ( 0.4%)
- dispinfos 7/0 1232/0 ( 0.0%)
- disp_verts 439/0 8780/0 ( 0.0%)
- disp_tris 704/0 1408/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 3844/0 3844/0 ( 0.0%)
- faces 241/65536 13496/3670016 ( 0.4%)
- hdr faces 241/65536 13496/3670016 ( 0.4%)
- origfaces 90/65536 5040/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 241/0 964/0 ( 0.0%)
- leaves 207/65536 6624/2097152 ( 0.3%)
- leaffaces 263/65536 526/131072 ( 0.4%)
- leafbrushes 118/65536 236/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 1450/512000 5800/2048000 ( 0.3%)
- edges 775/256000 3100/1024000 ( 0.3%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 15/32768 150/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 222/65536 444/131072 ( 0.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 361776/0 ( 0.0%)
- visdata [variable] 2241/16777216 ( 0.0%)
- entdata [variable] 1187/393216 ( 0.3%)
- LDR ambient table 207/65536 828/262144 ( 0.3%)
- HDR ambient table 207/65536 828/262144 ( 0.3%)
- LDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
- HDR leaf ambient 545/65536 15260/1835008 ( 0.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2536 ( 0.0%)
- pakfile [variable] 571454/0 ( 0.0%)
- physics [variable] 10779/4194304 ( 0.3%)
- physics terrain [variable] 644/1048576 ( 0.1%)
-
- Level flags = 1e
-
- Total triangle count: 608
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 12 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 53
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (10779 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 89 texinfos to 66
- Reduced 9 texdatas to 9 (196 bytes to 196)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 80 portalclusters
- 234 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
- Total clusters visible: 5051
- Average clusters visible: 63
- Building PAS...
- Average clusters audible: 78
- visdatasize:2241 compressed from 2560
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 241 faces
- 307970 square feet [44347788.00 square inches]
- 7 Displacements
- 1180 Square Feet [170052.25 Square Inches]
- 241 patches before subdivision
- 4447 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 101060, max 145
- transfer lists: 0.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16719, 15815, 13804)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2252, 2010, 1504)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(530, 449, 292)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(120, 96, 54)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 24, 12)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 6, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 27/8192 324/98304 ( 0.3%)
- brushsides 162/65536 1296/524288 ( 0.2%)
- planes 176/65536 3520/1310720 ( 0.3%)
- vertexes 362/65536 4344/786432 ( 0.6%)
- nodes 205/65536 6560/2097152 ( 0.3%)
- texinfos 66/12288 4752/884736 ( 0.5%)
- texdata 9/2048 288/65536 ( 0.4%)
- dispinfos 7/0 1232/0 ( 0.0%)
- disp_verts 439/0 8780/0 ( 0.0%)
- disp_tris 704/0 1408/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 3844/0 3844/0 ( 0.0%)
- faces 241/65536 13496/3670016 ( 0.4%)
- hdr faces 241/65536 13496/3670016 ( 0.4%)
- origfaces 90/65536 5040/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 241/0 964/0 ( 0.0%)
- leaves 207/65536 6624/2097152 ( 0.3%)
- leaffaces 263/65536 526/131072 ( 0.4%)
- leafbrushes 118/65536 236/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 1450/512000 5800/2048000 ( 0.3%)
- edges 775/256000 3100/1024000 ( 0.3%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 15/32768 150/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 222/65536 444/131072 ( 0.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 361776/0 ( 0.0%)
- visdata [variable] 2241/16777216 ( 0.0%)
- entdata [variable] 1187/393216 ( 0.3%)
- LDR ambient table 207/65536 828/262144 ( 0.3%)
- HDR ambient table 207/65536 828/262144 ( 0.3%)
- LDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
- HDR leaf ambient 677/65536 18956/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2536 ( 0.0%)
- pakfile [variable] 571454/0 ( 0.0%)
- physics [variable] 10779/4194304 ( 0.3%)
- physics terrain [variable] 644/1048576 ( 0.1%)
-
- Level flags = 1e
-
- Total triangle count: 608
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 13 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 54
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (10779 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 89 texinfos to 66
- Reduced 9 texdatas to 9 (196 bytes to 196)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 80 portalclusters
- 234 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
- Total clusters visible: 5044
- Average clusters visible: 63
- Building PAS...
- Average clusters audible: 78
- visdatasize:2241 compressed from 2560
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 241 faces
- 307970 square feet [44347788.00 square inches]
- 7 Displacements
- 1180 Square Feet [170052.25 Square Inches]
- 241 patches before subdivision
- 4447 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 101060, max 145
- transfer lists: 0.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(15483, 14645, 12781)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2399, 2126, 1595)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(607, 510, 332)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(149, 120, 68)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(41, 31, 15)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 8, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 27/8192 324/98304 ( 0.3%)
- brushsides 162/65536 1296/524288 ( 0.2%)
- planes 176/65536 3520/1310720 ( 0.3%)
- vertexes 362/65536 4344/786432 ( 0.6%)
- nodes 205/65536 6560/2097152 ( 0.3%)
- texinfos 66/12288 4752/884736 ( 0.5%)
- texdata 9/2048 288/65536 ( 0.4%)
- dispinfos 7/0 1232/0 ( 0.0%)
- disp_verts 439/0 8780/0 ( 0.0%)
- disp_tris 704/0 1408/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 3844/0 3844/0 ( 0.0%)
- faces 241/65536 13496/3670016 ( 0.4%)
- hdr faces 241/65536 13496/3670016 ( 0.4%)
- origfaces 90/65536 5040/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 241/0 964/0 ( 0.0%)
- leaves 207/65536 6624/2097152 ( 0.3%)
- leaffaces 263/65536 526/131072 ( 0.4%)
- leafbrushes 118/65536 236/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 1450/512000 5800/2048000 ( 0.3%)
- edges 775/256000 3100/1024000 ( 0.3%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 15/32768 150/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 222/65536 444/131072 ( 0.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 361776/0 ( 0.0%)
- visdata [variable] 2241/16777216 ( 0.0%)
- entdata [variable] 1179/393216 ( 0.3%)
- LDR ambient table 207/65536 828/262144 ( 0.3%)
- HDR ambient table 207/65536 828/262144 ( 0.3%)
- LDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
- HDR leaf ambient 752/65536 21056/1835008 ( 1.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2536 ( 0.0%)
- pakfile [variable] 571454/0 ( 0.0%)
- physics [variable] 10779/4194304 ( 0.3%)
- physics terrain [variable] 644/1048576 ( 0.1%)
-
- Level flags = 1e
-
- Total triangle count: 608
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 23 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 55
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (10779 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 89 texinfos to 66
- Reduced 9 texdatas to 9 (196 bytes to 196)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 3 seconds elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 80 portalclusters
- 234 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
- Total clusters visible: 5044
- Average clusters visible: 63
- Building PAS...
- Average clusters audible: 78
- visdatasize:2241 compressed from 2560
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 241 faces
- 307970 square feet [44347788.00 square inches]
- 7 Displacements
- 1180 Square Feet [170052.25 Square Inches]
- 241 patches before subdivision
- 4447 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 101060, max 145
- transfer lists: 0.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(30413, 26912, 21593)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7174, 6011, 4198)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1168, 910, 547)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(263, 194, 101)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(59, 42, 19)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(15, 10, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 27/8192 324/98304 ( 0.3%)
- brushsides 162/65536 1296/524288 ( 0.2%)
- planes 176/65536 3520/1310720 ( 0.3%)
- vertexes 362/65536 4344/786432 ( 0.6%)
- nodes 205/65536 6560/2097152 ( 0.3%)
- texinfos 66/12288 4752/884736 ( 0.5%)
- texdata 9/2048 288/65536 ( 0.4%)
- dispinfos 7/0 1232/0 ( 0.0%)
- disp_verts 439/0 8780/0 ( 0.0%)
- disp_tris 704/0 1408/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 3844/0 3844/0 ( 0.0%)
- faces 241/65536 13496/3670016 ( 0.4%)
- hdr faces 241/65536 13496/3670016 ( 0.4%)
- origfaces 90/65536 5040/3670016 ( 0.1%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 241/0 964/0 ( 0.0%)
- leaves 207/65536 6624/2097152 ( 0.3%)
- leaffaces 263/65536 526/131072 ( 0.4%)
- leafbrushes 118/65536 236/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 1450/512000 5800/2048000 ( 0.3%)
- edges 775/256000 3100/1024000 ( 0.3%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 15/32768 150/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 222/65536 444/131072 ( 0.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 361776/0 ( 0.0%)
- visdata [variable] 2241/16777216 ( 0.0%)
- entdata [variable] 1181/393216 ( 0.3%)
- LDR ambient table 207/65536 828/262144 ( 0.3%)
- HDR ambient table 207/65536 828/262144 ( 0.3%)
- LDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
- HDR leaf ambient 717/65536 20076/1835008 ( 1.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2536 ( 0.0%)
- pakfile [variable] 571454/0 ( 0.0%)
- physics [variable] 10779/4194304 ( 0.3%)
- physics terrain [variable] 644/1048576 ( 0.1%)
-
- Level flags = 1e
-
- Total triangle count: 608
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 28 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 57
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13363 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 92 texinfos to 69
- Reduced 10 texdatas to 10 (219 bytes to 219)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 2 seconds elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 95 portalclusters
- 283 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 18 visible clusters (0.00%)
- Total clusters visible: 6863
- Average clusters visible: 72
- Building PAS...
- Average clusters audible: 93
- visdatasize:3028 compressed from 3040
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 305 faces
- 314092 square feet [45229376.00 square inches]
- 7 Displacements
- 1180 Square Feet [170052.25 Square Inches]
- 305 patches before subdivision
- 5365 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 128217, max 149
- transfer lists: 1.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(52190, 35469, 24908)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12020, 7619, 4726)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2487, 1193, 619)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(632, 264, 116)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(173, 59, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(50, 14, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(5, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 34/8192 408/98304 ( 0.4%)
- brushsides 204/65536 1632/524288 ( 0.3%)
- planes 200/65536 4000/1310720 ( 0.3%)
- vertexes 436/65536 5232/786432 ( 0.7%)
- nodes 234/65536 7488/2097152 ( 0.4%)
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- disp_tris 704/0 1408/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 3844/0 3844/0 ( 0.0%)
- faces 305/65536 17080/3670016 ( 0.5%)
- hdr faces 305/65536 17080/3670016 ( 0.5%)
- origfaces 130/65536 7280/3670016 ( 0.2%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 305/0 1220/0 ( 0.0%)
- leaves 236/65536 7552/2097152 ( 0.4%)
- leaffaces 334/65536 668/131072 ( 0.5%)
- leafbrushes 132/65536 264/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 1888/512000 7552/2048000 ( 0.4%)
- edges 998/256000 3992/1024000 ( 0.4%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 16/32768 160/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 222/65536 444/131072 ( 0.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 401404/0 ( 0.0%)
- visdata [variable] 3028/16777216 ( 0.0%)
- entdata [variable] 1182/393216 ( 0.3%)
- LDR ambient table 236/65536 944/262144 ( 0.4%)
- HDR ambient table 236/65536 944/262144 ( 0.4%)
- LDR leaf ambient 236/65536 6608/1835008 ( 0.4%)
- HDR leaf ambient 972/65536 27216/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2536 ( 0.0%)
- pakfile [variable] 571454/0 ( 0.0%)
- physics [variable] 13363/4194304 ( 0.3%)
- physics terrain [variable] 644/1048576 ( 0.1%)
-
- Level flags = 1e
-
- Total triangle count: 758
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 14 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 60
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (20971 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 114 texinfos to 92
- Reduced 10 texdatas to 10 (219 bytes to 219)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 0 seconds elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 193 portalclusters
- 650 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 59 visible clusters (0.00%)
- Total clusters visible: 29606
- Average clusters visible: 153
- Building PAS...
- Average clusters audible: 191
- visdatasize:11242 compressed from 12352
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 545 faces
- 510554 square feet [73519816.00 square inches]
- 7 Displacements
- 1180 Square Feet [170052.25 Square Inches]
- 545 patches before subdivision
- 8901 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 281365, max 198
- transfer lists: 2.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(91704, 50519, 30301)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15392, 8546, 4988)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2887, 1278, 640)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(731, 282, 119)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(195, 62, 23)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(59, 15, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(18, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 55/8192 660/98304 ( 0.7%)
- brushsides 330/65536 2640/524288 ( 0.5%)
- planes 258/65536 5160/1310720 ( 0.4%)
- vertexes 676/65536 8112/786432 ( 1.0%)
- nodes 400/65536 12800/2097152 ( 0.6%)
- texinfos 92/12288 6624/884736 ( 0.7%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 7/0 1232/0 ( 0.0%)
- disp_verts 439/0 8780/0 ( 0.0%)
- disp_tris 704/0 1408/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 3844/0 3844/0 ( 0.0%)
- faces 545/65536 30520/3670016 ( 0.8%)
- hdr faces 545/65536 30520/3670016 ( 0.8%)
- origfaces 255/65536 14280/3670016 ( 0.4%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 545/0 2180/0 ( 0.0%)
- leaves 402/65536 12864/2097152 ( 0.6%)
- leaffaces 581/65536 1162/131072 ( 0.9%)
- leafbrushes 199/65536 398/131072 ( 0.3%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 3386/512000 13544/2048000 ( 0.7%)
- edges 1752/256000 7008/1024000 ( 0.7%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 19/32768 190/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 267/65536 534/131072 ( 0.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 539312/0 ( 0.0%)
- visdata [variable] 11242/16777216 ( 0.1%)
- entdata [variable] 1185/393216 ( 0.3%)
- LDR ambient table 402/65536 1608/262144 ( 0.6%)
- HDR ambient table 402/65536 1608/262144 ( 0.6%)
- LDR leaf ambient 402/65536 11256/1835008 ( 0.6%)
- HDR leaf ambient 2355/65536 65940/1835008 ( 3.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2616 ( 0.0%)
- pakfile [variable] 574628/0 ( 0.0%)
- physics [variable] 20971/4194304 ( 0.5%)
- physics terrain [variable] 644/1048576 ( 0.1%)
-
- Level flags = 1e
-
- Total triangle count: 1276
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 16 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 61
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (27123 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 141 texinfos to 118
- Reduced 10 texdatas to 10 (219 bytes to 219)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 251 portalclusters
- 863 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 75 visible clusters (0.00%)
- Total clusters visible: 50452
- Average clusters visible: 201
- Building PAS...
- Average clusters audible: 249
- visdatasize:18111 compressed from 16064
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 9 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 723 faces
- 621958 square feet [89561984.00 square inches]
- 7 Displacements
- 1180 Square Feet [170052.25 Square Inches]
- 723 patches before subdivision
- 12977 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505343, max 275
- transfer lists: 3.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(105921, 55943, 32256)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(17153, 9249, 5296)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3094, 1330, 659)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(768, 291, 122)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(202, 63, 23)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(61, 16, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(18, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0498 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 72/8192 864/98304 ( 0.9%)
- brushsides 432/65536 3456/524288 ( 0.7%)
- planes 302/65536 6040/1310720 ( 0.5%)
- vertexes 897/65536 10764/786432 ( 1.4%)
- nodes 508/65536 16256/2097152 ( 0.8%)
- texinfos 118/12288 8496/884736 ( 1.0%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 7/0 1232/0 ( 0.0%)
- disp_verts 439/0 8780/0 ( 0.0%)
- disp_tris 704/0 1408/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 3844/0 3844/0 ( 0.0%)
- faces 723/65536 40488/3670016 ( 1.1%)
- hdr faces 723/65536 40488/3670016 ( 1.1%)
- origfaces 351/65536 19656/3670016 ( 0.5%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 723/0 2892/0 ( 0.0%)
- leaves 510/65536 16320/2097152 ( 0.8%)
- leaffaces 770/65536 1540/131072 ( 1.2%)
- leafbrushes 248/65536 496/131072 ( 0.4%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 4568/512000 18272/2048000 ( 0.9%)
- edges 2351/256000 9404/1024000 ( 0.9%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 47/32768 470/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 612/65536 1224/131072 ( 0.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 730708/0 ( 0.0%)
- visdata [variable] 18111/16777216 ( 0.1%)
- entdata [variable] 1186/393216 ( 0.3%)
- LDR ambient table 510/65536 2040/262144 ( 0.8%)
- HDR ambient table 510/65536 2040/262144 ( 0.8%)
- LDR leaf ambient 510/65536 14280/1835008 ( 0.8%)
- HDR leaf ambient 2982/65536 83496/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2614 ( 0.0%)
- pakfile [variable] 574628/0 ( 0.0%)
- physics [variable] 27123/4194304 ( 0.6%)
- physics terrain [variable] 644/1048576 ( 0.1%)
-
- Level flags = 1e
-
- Total triangle count: 1718
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 18 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 64
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (29267 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 158 texinfos to 132
- Reduced 14 texdatas to 14 (305 bytes to 305)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 279 portalclusters
- 933 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 113 visible clusters (0.00%)
- Total clusters visible: 62002
- Average clusters visible: 222
- Building PAS...
- Average clusters audible: 277
- visdatasize:21795 compressed from 22320
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 9 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 813 faces
- 640871 square feet [92285520.00 square inches]
- 7 Displacements
- 1180 Square Feet [170052.25 Square Inches]
- 813 patches before subdivision
- 15503 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 644086, max 313
- transfer lists: 4.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56672, 51372, 41681)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(11161, 9367, 6489)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1783, 1394, 829)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(398, 293, 151)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(88, 62, 28)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 14, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
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-
- Level flags = 1e
-
- Total triangle count: 1986
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 18 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 67
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (35331 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 201 texinfos to 162
- Reduced 14 texdatas to 14 (307 bytes to 307)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 347 portalclusters
- 980 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 202 visible clusters (0.00%)
- Total clusters visible: 53969
- Average clusters visible: 155
- Building PAS...
- Average clusters audible: 342
- visdatasize:33338 compressed from 33312
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1265 faces
- 842316 square feet [121293536.00 square inches]
- 7 Displacements
- 1180 Square Feet [170052.25 Square Inches]
- 1265 patches before subdivision
- 39591 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1482803, max 413
- transfer lists: 11.3 megs
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- Build Patch/Sample Hash Table(s).....Done<0.0789 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
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- brushsides 567/65536 4536/524288 ( 0.9%)
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-
- Level flags = 1e
-
- Total triangle count: 3320
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 25 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 69
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (36115 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 212 texinfos to 170
- Reduced 15 texdatas to 15 (327 bytes to 327)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 351 portalclusters
- 991 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
- Total clusters visible: 54687
- Average clusters visible: 155
- Building PAS...
- Average clusters audible: 346
- visdatasize:33754 compressed from 33696
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1283 faces
- 842800 square feet [121363312.00 square inches]
- 13 Displacements
- 1836 Square Feet [264510.88 Square Inches]
- 1283 patches before subdivision
- 39801 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1492068, max 418
- transfer lists: 11.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(234018, 218607, 180529)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(87576, 78612, 57338)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7977, 6603, 3725)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(951, 729, 320)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(132, 94, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(52, 35, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(20, 13, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(8, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0284 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 96/8192 1152/98304 ( 1.2%)
- brushsides 579/65536 4632/524288 ( 0.9%)
- planes 378/65536 7560/1310720 ( 0.6%)
- vertexes 1658/65536 19896/786432 ( 2.5%)
- nodes 711/65536 22752/2097152 ( 1.1%)
- texinfos 170/12288 12240/884736 ( 1.4%)
- texdata 15/2048 480/65536 ( 0.7%)
- dispinfos 13/0 2288/0 ( 0.0%)
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- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 6544/0 6544/0 ( 0.0%)
- faces 1283/65536 71848/3670016 ( 2.0%)
- hdr faces 1283/65536 71848/3670016 ( 2.0%)
- origfaces 392/65536 21952/3670016 ( 0.6%)
- facebrushes 0/0 0/0 ( 0.0%)
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- leaves 713/65536 22816/2097152 ( 1.1%)
- leaffaces 1400/65536 2800/131072 ( 2.1%)
- leafbrushes 353/65536 706/131072 ( 0.5%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 7502/512000 30008/2048000 ( 1.5%)
- edges 4008/256000 16032/1024000 ( 1.6%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 86/32768 860/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1176/65536 2352/131072 ( 1.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/1024 704/360448 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2642408/0 ( 0.0%)
- visdata [variable] 33754/16777216 ( 0.2%)
- entdata [variable] 4052/393216 ( 1.0%)
- LDR ambient table 713/65536 2852/262144 ( 1.1%)
- HDR ambient table 713/65536 2852/262144 ( 1.1%)
- LDR leaf ambient 713/65536 19964/1835008 ( 1.1%)
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- occluders 0/0 0/0 ( 0.0%)
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- detail props [variable] 1/12 ( 8.3%)
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- physics [variable] 36115/4194304 ( 0.9%)
- physics terrain [variable] 3706/1048576 ( 0.4%)
-
- Level flags = 1e
-
- Total triangle count: 3370
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 25 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 72
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (36131 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 213 texinfos to 171
- Reduced 15 texdatas to 15 (327 bytes to 327)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 2 seconds elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 358 portalclusters
- 980 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 218 visible clusters (0.00%)
- Total clusters visible: 57722
- Average clusters visible: 161
- Building PAS...
- Average clusters audible: 353
- visdatasize:34835 compressed from 34368
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1303 faces
- 662532 square feet [95404712.00 square inches]
- 13 Displacements
- 1836 Square Feet [264510.88 Square Inches]
- 1303 patches before subdivision
- 36823 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1326484, max 413
- transfer lists: 10.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(224924, 210375, 174672)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(79463, 71329, 52168)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6286, 5198, 2936)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1992, 1584, 791)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(652, 499, 219)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(225, 165, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(78, 55, 19)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(28, 19, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 7, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0190 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 96/8192 1152/98304 ( 1.2%)
- brushsides 579/65536 4632/524288 ( 0.9%)
- planes 378/65536 7560/1310720 ( 0.6%)
- vertexes 1685/65536 20220/786432 ( 2.6%)
- nodes 724/65536 23168/2097152 ( 1.1%)
- texinfos 171/12288 12312/884736 ( 1.4%)
- texdata 15/2048 480/65536 ( 0.7%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 2173/0 43460/0 ( 0.0%)
- disp_tris 3776/0 7552/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 6544/0 6544/0 ( 0.0%)
- faces 1303/65536 72968/3670016 ( 2.0%)
- hdr faces 1303/65536 72968/3670016 ( 2.0%)
- origfaces 390/65536 21840/3670016 ( 0.6%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 1303/0 5212/0 ( 0.0%)
- leaves 726/65536 23232/2097152 ( 1.1%)
- leaffaces 1432/65536 2864/131072 ( 2.2%)
- leafbrushes 363/65536 726/131072 ( 0.6%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 7588/512000 30352/2048000 ( 1.5%)
- edges 4053/256000 16212/1024000 ( 1.6%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 90/32768 900/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1233/65536 2466/131072 ( 1.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/1024 704/360448 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2575072/0 ( 0.0%)
- visdata [variable] 34835/16777216 ( 0.2%)
- entdata [variable] 4052/393216 ( 1.0%)
- LDR ambient table 726/65536 2904/262144 ( 1.1%)
- HDR ambient table 726/65536 2904/262144 ( 1.1%)
- LDR leaf ambient 726/65536 20328/1835008 ( 1.1%)
- HDR leaf ambient 3985/65536 111580/1835008 ( 6.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4352 ( 0.0%)
- pakfile [variable] 648044/0 ( 0.0%)
- physics [variable] 36131/4194304 ( 0.9%)
- physics terrain [variable] 3706/1048576 ( 0.4%)
-
- Level flags = 1e
-
- Total triangle count: 3424
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 28 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 73
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (37963 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 218 texinfos to 176
- Reduced 16 texdatas to 16 (346 bytes to 346)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 488 portalclusters
- 1375 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 194 visible clusters (0.00%)
- Total clusters visible: 61420
- Average clusters visible: 125
- Building PAS...
- Average clusters audible: 271
- visdatasize:63346 compressed from 62464
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1546 faces
- 1187633 square feet [171019264.00 square inches]
- 13 Displacements
- 1836 Square Feet [264510.88 Square Inches]
- 1546 patches before subdivision
- 37638 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1645609, max 429
- transfer lists: 12.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6430, 6084, 5311)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3298, 1782, 845)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(756, 442, 227)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(565, 149, 53)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(149, 40, 13)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(130, 14, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(38, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(35, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(11, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 102/8192 1224/98304 ( 1.2%)
- brushsides 615/65536 4920/524288 ( 0.9%)
- planes 400/65536 8000/1310720 ( 0.6%)
- vertexes 2004/65536 24048/786432 ( 3.1%)
- nodes 932/65536 29824/2097152 ( 1.4%)
- texinfos 176/12288 12672/884736 ( 1.4%)
- texdata 16/2048 512/65536 ( 0.8%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 2173/0 43460/0 ( 0.0%)
- disp_tris 3776/0 7552/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 6544/0 6544/0 ( 0.0%)
- faces 1546/65536 86576/3670016 ( 2.4%)
- hdr faces 1546/65536 86576/3670016 ( 2.4%)
- origfaces 408/65536 22848/3670016 ( 0.6%)
- facebrushes 14/0 28/0 ( 0.0%)
- facebrushlists 1546/0 6184/0 ( 0.0%)
- leaves 934/65536 29888/2097152 ( 1.4%)
- leaffaces 1711/65536 3422/131072 ( 2.6%)
- leafbrushes 473/65536 946/131072 ( 0.7%)
- areas 4/1024 32/8192 ( 0.4%)
- surfedges 8764/512000 35056/2048000 ( 1.7%)
- edges 4657/256000 18628/1024000 ( 1.8%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 87/32768 870/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1302/65536 2604/131072 ( 2.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/1024 704/360448 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2603972/0 ( 0.0%)
- visdata [variable] 63346/16777216 ( 0.4%)
- entdata [variable] 4052/393216 ( 1.0%)
- LDR ambient table 934/65536 3736/262144 ( 1.4%)
- HDR ambient table 934/65536 3736/262144 ( 1.4%)
- LDR leaf ambient 934/65536 26152/1835008 ( 1.4%)
- HDR leaf ambient 5130/65536 143640/1835008 ( 7.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4362 ( 0.0%)
- pakfile [variable] 648044/0 ( 0.0%)
- physics [variable] 37963/4194304 ( 0.9%)
- physics terrain [variable] 3706/1048576 ( 0.4%)
-
- Level flags = 1e
-
- Total triangle count: 4042
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 28 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 74
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (36131 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 218 texinfos to 172
- Reduced 16 texdatas to 16 (346 bytes to 346)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 360 portalclusters
- 1000 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 220 visible clusters (0.00%)
- Total clusters visible: 58318
- Average clusters visible: 161
- Building PAS...
- Average clusters audible: 356
- visdatasize:34833 compressed from 34560
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1312 faces
- 668499 square feet [96263920.00 square inches]
- 13 Displacements
- 1836 Square Feet [264510.88 Square Inches]
- 1312 patches before subdivision
- 36814 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1327369, max 411
- transfer lists: 10.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(224670, 210135, 174479)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(79467, 71334, 52173)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(20568, 17712, 11385)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6290, 5201, 2938)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1993, 1585, 791)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(653, 499, 220)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(225, 165, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(78, 55, 19)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(29, 19, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 7, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 102/8192 1224/98304 ( 1.2%)
- brushsides 615/65536 4920/524288 ( 0.9%)
- planes 408/65536 8160/1310720 ( 0.6%)
- vertexes 1693/65536 20316/786432 ( 2.6%)
- nodes 734/65536 23488/2097152 ( 1.1%)
- texinfos 172/12288 12384/884736 ( 1.4%)
- texdata 16/2048 512/65536 ( 0.8%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 2173/0 43460/0 ( 0.0%)
- disp_tris 3776/0 7552/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 6544/0 6544/0 ( 0.0%)
- faces 1312/65536 73472/3670016 ( 2.0%)
- hdr faces 1312/65536 73472/3670016 ( 2.0%)
- origfaces 390/65536 21840/3670016 ( 0.6%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 1312/0 5248/0 ( 0.0%)
- leaves 736/65536 23552/2097152 ( 1.1%)
- leaffaces 1416/65536 2832/131072 ( 2.2%)
- leafbrushes 379/65536 758/131072 ( 0.6%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 7622/512000 30488/2048000 ( 1.5%)
- edges 4070/256000 16280/1024000 ( 1.6%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 90/32768 900/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1245/65536 2490/131072 ( 1.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/1024 704/360448 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2572620/0 ( 0.0%)
- visdata [variable] 34833/16777216 ( 0.2%)
- entdata [variable] 4052/393216 ( 1.0%)
- LDR ambient table 736/65536 2944/262144 ( 1.1%)
- HDR ambient table 736/65536 2944/262144 ( 1.1%)
- LDR leaf ambient 736/65536 20608/1835008 ( 1.1%)
- HDR leaf ambient 4021/65536 112588/1835008 ( 6.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4352 ( 0.0%)
- pakfile [variable] 648044/0 ( 0.0%)
- physics [variable] 36131/4194304 ( 0.9%)
- physics terrain [variable] 3706/1048576 ( 0.4%)
-
- Level flags = 1e
-
- Total triangle count: 3440
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 22 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 76
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (38356 bytes)
- Error! To use model "models/player/holiday/facemasks/facemask_hoxton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/holiday/facemasks/facemask_hoxton.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 226 texinfos to 174
- Reduced 16 texdatas to 16 (346 bytes to 346)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 360 portalclusters
- 1000 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 78
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (39108 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 232 texinfos to 180
- Reduced 16 texdatas to 16 (346 bytes to 346)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 367 portalclusters
- 1036 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 259 visible clusters (0.00%)
- Total clusters visible: 60682
- Average clusters visible: 165
- Building PAS...
- Average clusters audible: 363
- visdatasize:36244 compressed from 35232
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1354 faces
- 700659 square feet [100894912.00 square inches]
- 13 Displacements
- 1820 Square Feet [262199.59 Square Inches]
- 1354 patches before subdivision
- 37144 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1351254, max 417
- transfer lists: 10.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(229228, 214445, 178136)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81472, 73109, 53455)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(21147, 18207, 11699)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6465, 5343, 3017)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2044, 1625, 810)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(668, 510, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(229, 168, 65)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(80, 56, 19)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(29, 20, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(11, 7, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 114/8192 1368/98304 ( 1.4%)
- brushsides 687/65536 5496/524288 ( 1.0%)
- planes 470/65536 9400/1310720 ( 0.7%)
- vertexes 1748/65536 20976/786432 ( 2.7%)
- nodes 768/65536 24576/2097152 ( 1.2%)
- texinfos 180/12288 12960/884736 ( 1.5%)
- texdata 16/2048 512/65536 ( 0.8%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 1909/0 38180/0 ( 0.0%)
- disp_tris 3296/0 6592/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 6472/0 6472/0 ( 0.0%)
- faces 1354/65536 75824/3670016 ( 2.1%)
- hdr faces 1354/65536 75824/3670016 ( 2.1%)
- origfaces 425/65536 23800/3670016 ( 0.6%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 1354/0 5416/0 ( 0.0%)
- leaves 774/65536 24768/2097152 ( 1.2%)
- leaffaces 1454/65536 2908/131072 ( 2.2%)
- leafbrushes 386/65536 772/131072 ( 0.6%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 7944/512000 31776/2048000 ( 1.6%)
- edges 4233/256000 16932/1024000 ( 1.7%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 93/32768 930/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1302/65536 2604/131072 ( 2.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/1024 704/360448 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2587828/0 ( 0.0%)
- visdata [variable] 36244/16777216 ( 0.2%)
- entdata [variable] 4368/393216 ( 1.1%)
- LDR ambient table 774/65536 3096/262144 ( 1.2%)
- HDR ambient table 774/65536 3096/262144 ( 1.2%)
- LDR leaf ambient 774/65536 21672/1835008 ( 1.2%)
- HDR leaf ambient 4246/65536 118888/1835008 ( 6.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4352 ( 0.0%)
- pakfile [variable] 648044/0 ( 0.0%)
- physics [variable] 39108/4194304 ( 0.9%)
- physics terrain [variable] 3379/1048576 ( 0.3%)
-
- Level flags = 1e
-
- Total triangle count: 3538
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 22 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 79
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (39108 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 232 texinfos to 181
- Reduced 17 texdatas to 17 (362 bytes to 362)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 367 portalclusters
- 1041 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 262 visible clusters (0.00%)
- Total clusters visible: 60805
- Average clusters visible: 165
- Building PAS...
- Average clusters audible: 363
- visdatasize:36247 compressed from 35232
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1351 faces
- 700659 square feet [100894928.00 square inches]
- 13 Displacements
- 1820 Square Feet [262199.59 Square Inches]
- 1351 patches before subdivision
- 37307 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1364788, max 420
- transfer lists: 10.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(232307, 217351, 180565)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(82013, 73598, 53816)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(21321, 18357, 11796)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6510, 5381, 3038)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2058, 1636, 816)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(671, 513, 225)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(230, 169, 66)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(80, 57, 19)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(29, 20, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(11, 7, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 106/8192 1272/98304 ( 1.3%)
- brushsides 639/65536 5112/524288 ( 1.0%)
- planes 454/65536 9080/1310720 ( 0.7%)
- vertexes 1744/65536 20928/786432 ( 2.7%)
- nodes 770/65536 24640/2097152 ( 1.2%)
- texinfos 181/12288 13032/884736 ( 1.5%)
- texdata 17/2048 544/65536 ( 0.8%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 1909/0 38180/0 ( 0.0%)
- disp_tris 3296/0 6592/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 6472/0 6472/0 ( 0.0%)
- faces 1351/65536 75656/3670016 ( 2.1%)
- hdr faces 1351/65536 75656/3670016 ( 2.1%)
- origfaces 425/65536 23800/3670016 ( 0.6%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 1351/0 5404/0 ( 0.0%)
- leaves 776/65536 24832/2097152 ( 1.2%)
- leaffaces 1458/65536 2916/131072 ( 2.2%)
- leafbrushes 556/65536 1112/131072 ( 0.8%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 7930/512000 31720/2048000 ( 1.5%)
- edges 4226/256000 16904/1024000 ( 1.7%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 89/32768 890/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1251/65536 2502/131072 ( 1.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/1024 704/360448 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2587992/0 ( 0.0%)
- visdata [variable] 36247/16777216 ( 0.2%)
- entdata [variable] 4368/393216 ( 1.1%)
- LDR ambient table 776/65536 3104/262144 ( 1.2%)
- HDR ambient table 776/65536 3104/262144 ( 1.2%)
- LDR leaf ambient 776/65536 21728/1835008 ( 1.2%)
- HDR leaf ambient 4239/65536 118692/1835008 ( 6.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4354 ( 0.0%)
- pakfile [variable] 648044/0 ( 0.0%)
- physics [variable] 39108/4194304 ( 0.9%)
- physics terrain [variable] 3379/1048576 ( 0.3%)
-
- Level flags = 1e
-
- Total triangle count: 3530
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 22 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 79
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (39108 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 232 texinfos to 181
- Reduced 17 texdatas to 17 (362 bytes to 362)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 367 portalclusters
- 1041 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 262 visible clusters (0.00%)
- Total clusters visible: 60805
- Average clusters visible: 165
- Building PAS...
- Average clusters audible: 363
- visdatasize:36247 compressed from 35232
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1351 faces
- 700659 square feet [100894928.00 square inches]
- 13 Displacements
- 1820 Square Feet [262199.59 Square Inches]
- 1351 patches before subdivision
- 37307 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1364788, max 420
- transfer lists: 10.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(232318, 217361, 180573)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(82017, 73602, 53819)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(21322, 18358, 11797)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6511, 5381, 3039)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2058, 1636, 816)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(671, 513, 226)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(230, 169, 66)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(80, 57, 19)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(29, 20, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(11, 7, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 106/8192 1272/98304 ( 1.3%)
- brushsides 639/65536 5112/524288 ( 1.0%)
- planes 454/65536 9080/1310720 ( 0.7%)
- vertexes 1744/65536 20928/786432 ( 2.7%)
- nodes 770/65536 24640/2097152 ( 1.2%)
- texinfos 181/12288 13032/884736 ( 1.5%)
- texdata 17/2048 544/65536 ( 0.8%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 1909/0 38180/0 ( 0.0%)
- disp_tris 3296/0 6592/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 6472/0 6472/0 ( 0.0%)
- faces 1351/65536 75656/3670016 ( 2.1%)
- hdr faces 1351/65536 75656/3670016 ( 2.1%)
- origfaces 425/65536 23800/3670016 ( 0.6%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 1351/0 5404/0 ( 0.0%)
- leaves 776/65536 24832/2097152 ( 1.2%)
- leaffaces 1458/65536 2916/131072 ( 2.2%)
- leafbrushes 556/65536 1112/131072 ( 0.8%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 7930/512000 31720/2048000 ( 1.5%)
- edges 4226/256000 16904/1024000 ( 1.7%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 89/32768 890/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1251/65536 2502/131072 ( 1.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/1024 704/360448 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2587992/0 ( 0.0%)
- visdata [variable] 36247/16777216 ( 0.2%)
- entdata [variable] 4368/393216 ( 1.1%)
- LDR ambient table 776/65536 3104/262144 ( 1.2%)
- HDR ambient table 776/65536 3104/262144 ( 1.2%)
- LDR leaf ambient 776/65536 21728/1835008 ( 1.2%)
- HDR leaf ambient 4239/65536 118692/1835008 ( 6.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4354 ( 0.0%)
- pakfile [variable] 648044/0 ( 0.0%)
- physics [variable] 39108/4194304 ( 0.9%)
- physics terrain [variable] 3379/1048576 ( 0.3%)
-
- Level flags = 1e
-
- Total triangle count: 3530
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 22 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 80
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (40092 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 231 texinfos to 188
- Reduced 16 texdatas to 16 (346 bytes to 346)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 349 portalclusters
- 983 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
- Total clusters visible: 53377
- Average clusters visible: 152
- Building PAS...
- Average clusters audible: 345
- visdatasize:33052 compressed from 33504
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1332 faces
- 667956 square feet [96185696.00 square inches]
- 13 Displacements
- 1820 Square Feet [262199.59 Square Inches]
- 1332 patches before subdivision
- 34514 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1324039, max 410
- transfer lists: 10.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(213654, 199407, 164688)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77875, 69805, 50881)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(19956, 17151, 10970)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6104, 5036, 2831)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1896, 1503, 745)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(621, 473, 207)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(210, 154, 59)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(73, 52, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(26, 18, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 6, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0103 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 105/8192 1260/98304 ( 1.3%)
- brushsides 633/65536 5064/524288 ( 1.0%)
- planes 436/65536 8720/1310720 ( 0.7%)
- vertexes 1720/65536 20640/786432 ( 2.6%)
- nodes 741/65536 23712/2097152 ( 1.1%)
- texinfos 188/12288 13536/884736 ( 1.5%)
- texdata 16/2048 512/65536 ( 0.8%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 1909/0 38180/0 ( 0.0%)
- disp_tris 3296/0 6592/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 6472/0 6472/0 ( 0.0%)
- faces 1332/65536 74592/3670016 ( 2.0%)
- hdr faces 1332/65536 74592/3670016 ( 2.0%)
- origfaces 437/65536 24472/3670016 ( 0.7%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 1332/0 5328/0 ( 0.0%)
- leaves 747/65536 23904/2097152 ( 1.1%)
- leaffaces 1409/65536 2818/131072 ( 2.1%)
- leafbrushes 380/65536 760/131072 ( 0.6%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 7906/512000 31624/2048000 ( 1.5%)
- edges 4222/256000 16888/1024000 ( 1.6%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 96/32768 960/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1317/65536 2634/131072 ( 2.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/1024 704/360448 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2415652/0 ( 0.0%)
- visdata [variable] 33052/16777216 ( 0.2%)
- entdata [variable] 4368/393216 ( 1.1%)
- LDR ambient table 747/65536 2988/262144 ( 1.1%)
- HDR ambient table 747/65536 2988/262144 ( 1.1%)
- LDR leaf ambient 747/65536 20916/1835008 ( 1.1%)
- HDR leaf ambient 4177/65536 116956/1835008 ( 6.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4340 ( 0.0%)
- pakfile [variable] 648044/0 ( 0.0%)
- physics [variable] 40092/4194304 ( 1.0%)
- physics terrain [variable] 3379/1048576 ( 0.3%)
-
- Level flags = 1e
-
- Total triangle count: 3496
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 24 seconds elapsed
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- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 81
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- bmodel 5 has no head node (class 'func_lad', targetname '')
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-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 81
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- bmodel 5 has no head node (class 'func_lad', targetname '')
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 82
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- bmodel 5 has no head node (class 'func_lad', targetname '')
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 83
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- bmodel 5 has no head node (class 'func_lad', targetname '')
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 84
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- bmodel 5 has no head node (class 'func_lad', targetname '')
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-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 85
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (40092 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 236 texinfos to 189
- Reduced 17 texdatas to 17 (362 bytes to 362)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
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-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 349 portalclusters
- 983 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
- Total clusters visible: 53377
- Average clusters visible: 152
- Building PAS...
- Average clusters audible: 345
- visdatasize:33052 compressed from 33504
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1332 faces
- 667956 square feet [96185696.00 square inches]
- 13 Displacements
- 1820 Square Feet [262199.59 Square Inches]
- 1332 patches before subdivision
- 34514 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1324039, max 410
- transfer lists: 10.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(213650, 199403, 164685)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77874, 69804, 50880)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(19955, 17151, 10970)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6104, 5036, 2831)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1896, 1503, 745)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(621, 473, 207)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(210, 154, 59)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(73, 52, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(26, 18, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 6, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0128 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 107/8192 1284/98304 ( 1.3%)
- brushsides 645/65536 5160/524288 ( 1.0%)
- planes 456/65536 9120/1310720 ( 0.7%)
- vertexes 1728/65536 20736/786432 ( 2.6%)
- nodes 741/65536 23712/2097152 ( 1.1%)
- texinfos 189/12288 13608/884736 ( 1.5%)
- texdata 17/2048 544/65536 ( 0.8%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 1909/0 38180/0 ( 0.0%)
- disp_tris 3296/0 6592/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 6472/0 6472/0 ( 0.0%)
- faces 1332/65536 74592/3670016 ( 2.0%)
- hdr faces 1332/65536 74592/3670016 ( 2.0%)
- origfaces 437/65536 24472/3670016 ( 0.7%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 1332/0 5328/0 ( 0.0%)
- leaves 747/65536 23904/2097152 ( 1.1%)
- leaffaces 1409/65536 2818/131072 ( 2.1%)
- leafbrushes 380/65536 760/131072 ( 0.6%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 7906/512000 31624/2048000 ( 1.5%)
- edges 4222/256000 16888/1024000 ( 1.6%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 96/32768 960/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1317/65536 2634/131072 ( 2.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/1024 704/360448 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2415652/0 ( 0.0%)
- visdata [variable] 33052/16777216 ( 0.2%)
- entdata [variable] 4588/393216 ( 1.2%)
- LDR ambient table 747/65536 2988/262144 ( 1.1%)
- HDR ambient table 747/65536 2988/262144 ( 1.1%)
- LDR leaf ambient 747/65536 20916/1835008 ( 1.1%)
- HDR leaf ambient 4177/65536 116956/1835008 ( 6.4%)
- occluders 2/0 80/0 ( 0.0%)
- occluder polygons 6/0 72/0 ( 0.0%)
- occluder vert ind 24/0 96/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4340 ( 0.0%)
- pakfile [variable] 648044/0 ( 0.0%)
- physics [variable] 40092/4194304 ( 1.0%)
- physics terrain [variable] 3379/1048576 ( 0.3%)
-
- Level flags = 1e
-
- Total triangle count: 3496
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 23 seconds elapsed
-
-
-
- materialPath: F:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.vmf
- Map revision 86
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (40092 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 231 texinfos to 188
- Reduced 16 texdatas to 16 (346 bytes to 346)
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- reading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.prt
- 349 portalclusters
- 983 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
- Total clusters visible: 53377
- Average clusters visible: 152
- Building PAS...
- Average clusters audible: 345
- visdatasize:33052 compressed from 33504
- writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 1332 faces
- 667956 square feet [96185696.00 square inches]
- 13 Displacements
- 1820 Square Feet [262199.59 Square Inches]
- 1332 patches before subdivision
- 34514 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1324241, max 410
- transfer lists: 10.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(213773, 199519, 164781)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77973, 69894, 50946)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(20004, 17194, 10998)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6123, 5052, 2840)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1903, 1509, 748)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(623, 475, 208)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(211, 154, 60)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(74, 52, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(26, 18, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 6, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0372 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 105/8192 1260/98304 ( 1.3%)
- brushsides 633/65536 5064/524288 ( 1.0%)
- planes 436/65536 8720/1310720 ( 0.7%)
- vertexes 1720/65536 20640/786432 ( 2.6%)
- nodes 741/65536 23712/2097152 ( 1.1%)
- texinfos 188/12288 13536/884736 ( 1.5%)
- texdata 16/2048 512/65536 ( 0.8%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 1909/0 38180/0 ( 0.0%)
- disp_tris 3296/0 6592/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 6472/0 6472/0 ( 0.0%)
- faces 1332/65536 74592/3670016 ( 2.0%)
- hdr faces 1332/65536 74592/3670016 ( 2.0%)
- origfaces 437/65536 24472/3670016 ( 0.7%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 1332/0 5328/0 ( 0.0%)
- leaves 747/65536 23904/2097152 ( 1.1%)
- leaffaces 1409/65536 2818/131072 ( 2.1%)
- leafbrushes 380/65536 760/131072 ( 0.6%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 7906/512000 31624/2048000 ( 1.5%)
- edges 4222/256000 16888/1024000 ( 1.6%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 96/32768 960/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1317/65536 2634/131072 ( 2.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/1024 704/360448 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2415652/0 ( 0.0%)
- visdata [variable] 33052/16777216 ( 0.2%)
- entdata [variable] 4368/393216 ( 1.1%)
- LDR ambient table 747/65536 2988/262144 ( 1.1%)
- HDR ambient table 747/65536 2988/262144 ( 1.1%)
- LDR leaf ambient 747/65536 20916/1835008 ( 1.1%)
- HDR leaf ambient 4177/65536 116956/1835008 ( 6.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4212 ( 0.0%)
- pakfile [variable] 648044/0 ( 0.0%)
- physics [variable] 40092/4194304 ( 1.0%)
- physics terrain [variable] 3379/1048576 ( 0.3%)
-
- Level flags = 1e
-
- Total triangle count: 3496
- Writing f:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ko_kart1.bsp
- 24 seconds elapsed
-
-
Обнаруженные ошибки
Static prop [Имя энтити] outside the map ([Координаты])
Критическая ошибка (карта не скомпилируется). Одна из моделей выходит за пределы допустимого размера карты (т.е. за пределы сетки Хаммера). Возможно, она слишком большая (в таком случае удалите её или переделайте) или неправильно расположена
Error loading studio model [Имя модели]!
На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
bmodel [Имя] has no head node (class [Класс энтити], targetname [Имя])
Вы неправильно привязали один энтити-объект к другому. Обычно это происходит, когда Вы проделываете различные операции с энтити-объектами в режиме "Игнорировать группы". Найдите неправильный объект и сделайте его так, как нужно или создайте его заново
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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