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Проверенный лог
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- tents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
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- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 83142: areaportal brush doesn't touch two areas
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- Brush 83120: areaportal brush doesn't touch two areas
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- Brush 83113: areaportal brush doesn't touch two areas
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- Brush 83113: areaportal brush doesn't touch two areas
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- Brush 83113: areaportal brush doesn't touch two areas
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- Brush 83113: areaportal brush doesn't touch two areas
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- Brush 83153: areaportal brush doesn't touch two areas
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- Brush 83097: areaportal brush doesn't touch two areas
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- Brush 83097: areaportal brush doesn't touch two areas
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- Brush 83097: areaportal brush doesn't touch two areas
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- Brush 83097: areaportal brush doesn't touch two areas
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- Brush 83131: areaportal brush doesn't touch two areas
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- Brush 83131: areaportal brush doesn't touch two areas
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- Brush 83106: areaportal brush doesn't touch two areas
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- Brush 83089: areaportal brush doesn't touch two areas
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- Brush 83081: areaportal brush doesn't touch two areas
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- Brush 83153: areaportal brush doesn't touch two areas
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- Brush 83097: areaportal brush doesn't touch two areas
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- Brush 83160: areaportal brush doesn't touch two areas
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- Brush 83081: areaportal brush doesn't touch two areas
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done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (405617 bytes)
- Static prop models/props/foliage/busch02.mdl outside the map (-875.20, -1822.00, -31.00)
- Static prop models/props/foliage/busch01.mdl outside the map (306.39, 570.00, -33.00)
- Static prop models/props/foliage/busch01.mdl outside the map (304.44, 523.00, -37.00)
- Static prop models/props/foliage/busch01.mdl outside the map (324.77, 584.00, -41.00)
- Static prop models/props/foliage/busch01.mdl outside the map (337.02, 531.00, -36.00)
- Static prop models/props/foliage/busch01.mdl outside the map (76.05, 9.00, -15.00)
- Static prop models/props/foliage/busch01.mdl outside the map (136.00, 5.00, -24.00)
- Static prop models/props/foliage/busch01.mdl outside the map (100.61, 12.00, -15.00)
- Static prop models/props/lamps/kerosene_lantern_on.mdl outside the map (-989.22, -1848.99, -21.68)
- Static prop models/props/cs_militia/militiarock03.mdl outside the map (-420.00, -1320.00, -40.00)
- Static prop models/props/cs_militia/crate_extralargemill.mdl outside the map (-628.00, -1888.00, -36.00)
- Static prop models/props/cs_militia/crate_extralargemill.mdl outside the map (1078.00, 410.00, -36.00)
- Static prop models/props/foliage/tree_cedar_2.mdl outside the map (2188.66, -2507.02, -31.71)
- Static prop models/props/foliage/tree_cedar_2.mdl outside the map (1670.37, -2242.58, 13.56)
- Static prop models/props/foliage/tree_cedar_2.mdl outside the map (689.52, -2483.04, -24.06)
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Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1187 texinfos to 766
- Reduced 32 texdatas to 31 (743 bytes to 681)
- Writing C:\Users\AtLaS\Desktop\pvp_4houses_winter_d_d_d.bsp
- 6 seconds elapsed
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-
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- 2 threads
- reading c:\users\atlas\desktop\pvp_4houses_winter_d_d_d.bsp
- reading c:\users\atlas\desktop\pvp_4houses_winter_d_d_d.prt
- LoadPortals: couldn't read c:\users\atlas\desktop\pvp_4houses_winter_d_d_d.prt
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-
-
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
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- Loading c:\users\atlas\desktop\pvp_4houses_winter_d_d_d.bsp
- No vis information, direct lighting only.
- 3297 faces
- 828220 square feet [119263728.00 square inches]
- 5 Displacements
- 167744 Square Feet [24155236.00 Square Inches]
- 48 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0384 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 63/1024 3024/49152 ( 6.2%)
- brushes 789/8192 9468/98304 ( 9.6%)
- brushsides 5495/65536 43960/524288 ( 8.4%)
- planes 3382/65536 67640/1310720 ( 5.2%)
- vertexes 5089/65536 61068/786432 ( 7.8%)
- nodes 2544/65536 81408/2097152 ( 3.9%)
- texinfos 766/12288 55152/884736 ( 6.2%)
- texdata 31/2048 992/65536 ( 1.5%)
- dispinfos 5/0 880/0 ( 0.0%)
- disp_verts 613/0 12260/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 124614/0 124614/0 ( 0.0%)
- faces 3297/65536 184632/3670016 ( 5.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2302/65536 128912/3670016 ( 3.5%)
- leaves 2608/65536 83456/2097152 ( 4.0%)
- leaffaces 4498/65536 8996/131072 ( 6.9%)
- leafbrushes 1473/65536 2946/131072 ( 2.2%)
- areas 5/256 40/2048 ( 2.0%)
-
Обнаруженные ошибки
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
Static prop [Имя энтити] outside the map ([Координаты])
Критическая ошибка (карта не скомпилируется). Одна из моделей выходит за пределы допустимого размера карты (т.е. за пределы сетки Хаммера). Возможно, она слишком большая (в таком случае удалите её или переделайте) или неправильно расположена
Brush [Номер]: areaportal brush doesn't touch two areas
Интересная ошибка, появляется при неправильной расстановке ареапорталов. Незначительная ошибка, ареапортал с этой ошибкой будет работать неправильно.
Но если таких неправильных ареапорталов больше 2, то карта вылетит с ошибкой. Чтобы не возникало такой ошибки, необходимо знать правила расстановки ареапорталов. Все ареапорталы должны быть параллелепипедами и всеми сторонами, кроме двух лицевых, касаться (именно касаться!) других брашей всей своей площадью. Т.е. ареапорталы нельзя размещать в круглых трубах и других отверстиях, вырезанных не параллелепипедом
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