Вернуться к главной странице проверки
Проверенный лог
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- materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\zmirli_maps\rms_voyager_v20_beta.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/wood/woodwall_blu.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/wood/woodwall_blu.vmt
- LightmappedGeneric,
- Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/WOOD/WOODWALL_BLU.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/WOOD/WOODWALL_BLU.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/WOOD/WOODWALL_BLU.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/WOOD/WOODWALL_BLU.vmt
- LightmappedGeneric,
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\zmirli_maps\rms_voyager_v20_beta.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (520057 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1542 texinfos to 670
- Reduced 67 texdatas to 65 (1486 bytes to 1371)
- Writing D:\zmirli_maps\rms_voyager_v20_beta.bsp
- 2 seconds elapsed
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- 4 threads
- reading d:\zmirli_maps\rms_voyager_v20_beta.bsp
- reading d:\zmirli_maps\rms_voyager_v20_beta.prt
- 145 portalclusters
- 346 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 20721
- Average clusters visible: 142
- Building PAS...
- Average clusters audible: 143
- visdatasize:6646 compressed from 6960
- writing d:\zmirli_maps\rms_voyager_v20_beta.bsp
- 0 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading d:\zmirli_maps\rms_voyager_v20_beta.bsp
- 7998 faces
- 4 degenerate faces
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4213323 square feet [606718592.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 7994 patches before subdivision
- zero area child patch
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77110 patches after subdivision
- 152 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3319498, max 576
- transfer lists: 25.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(301, 302, 303)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(123, 124, 124)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0549 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 32/1024 1536/49152 ( 3.1%)
- brushes 1129/8192 13548/98304 (13.8%)
- brushsides 10071/65536 80568/524288 (15.4%)
- planes 12132/65536 242640/1310720 (18.5%)
- vertexes 12496/65536 149952/786432 (19.1%)
- nodes 6070/65536 194240/2097152 ( 9.3%)
- texinfos 670/12288 48240/884736 ( 5.5%)
- texdata 65/2048 2080/65536 ( 3.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 7998/65536 447888/3670016 (12.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4201/65536 235256/3670016 ( 6.4%)
- leaves 6103/65536 195296/2097152 ( 9.3%)
- leaffaces 8863/65536 17726/131072 (13.5%)
- leafbrushes 3013/65536 6026/131072 ( 4.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 56279/512000 225116/2048000 (11.0%)
- edges 32756/256000 131024/1024000 (12.8%)
- LDR worldlights 152/8192 13376/720896 ( 1.9%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 5890708/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 6646/16777216 ( 0.0%)
- entdata [variable] 262996/393216 (66.9%)
- LDR ambient table 6103/65536 24412/262144 ( 9.3%)
- HDR ambient table 6103/65536 24412/262144 ( 9.3%)
- LDR leaf ambient 7019/65536 196532/1835008 (10.7%)
- HDR leaf ambient 6103/65536 170884/1835008 ( 9.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 106362/0 ( 0.0%)
- physics [variable] 520057/4194304 (12.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
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- Level flags = 0
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- Total triangle count: 22540
- Writing d:\zmirli_maps\rms_voyager_v20_beta.bsp
- 1 minute, 23 seconds elapsed
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Обнаруженные ошибки
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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