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Проверенный лог
-
-
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Games\gmod\kashyyyk\mykashyykmap13.vmf"
-
- Valve Software - vbsp.exe (Mar 21 2024)
- 12 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Games\gmod\kashyyyk\mykashyykmap13.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/mykashyykmap13/elan/swrc/lowerkashyyyk_textures/2wayblend_mal_mowa_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (-6306.00 4814.00 -267.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 11689.0 9669.0)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 11689.0 983.5)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 12201.0 1119.5)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13312.0 11776.0 1119.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 12288.0 1119.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 10752.0 9669.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 10752.0 983.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13312.0 10752.0 1119.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 688 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (810027 bytes)
- Static prop models/elan/swrc/lowerkashyyyk_gm/light_stik.mdl outside the map (-3942.00, 5116.76, 101.64)
- Static prop models/elan/swrc/lowerkashyyyk_gm/light_stik.mdl outside the map (-3824.00, 4426.76, 101.64)
- Static prop models/elan/swrc/lowerkashyyyk_pr/small_palm.mdl outside the map (-2561.06, 4528.01, -1.22)
- Static prop models/elan/swrc/lowerkashyyyk_pr/talltreecrosspoly1.mdl outside the map (1311.33, -134.82, -5582.00)
- Static prop models/elan/swrc/lowerkashyyyk_pr/talltreecrosspoly1.mdl outside the map (1367.33, -589.72, -5582.00)
- Static prop models/elan/swrc/lowerkashyyyk_pr/tree_module_a_skybox.mdl outside the map (1599.33, -713.78, -5582.00)
- Static prop models/elan/swrc/lowerkashyyyk_pr/talltreecrosspoly1.mdl outside the map (1599.33, -713.78, -5582.00)
- Static prop models/elan/swrc/lowerkashyyyk_pr/bannana_tree.mdl outside the map (-3001.00, 4359.46, 5.00)
- Static prop models/elan/swrc/lowerkashyyyk_pr/expensive_branch.mdl outside the map (-3037.00, 4288.00, 1342.00)
- Static prop models/elan/swrc/lowerkashyyyk_pr/expensive_branch.mdl outside the map (-3498.00, 4512.00, 895.00)
-
WARNING! model "models/starwars/syphadias/props/sw_tor/bioware_ea/props/republic/rep_tent_opensided.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! To use model "models/starwars/syphadias/props/sw_tor/bioware_ea/props/republic/rep_tent_opensided.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/starwars/syphadias/props/sw_tor/bioware_ea/props/republic/rep_tent_opensided.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 6980 texinfos to 3258
- Reduced 103 texdatas to 95 (3897 bytes to 3573)
- Writing C:\Games\gmod\kashyyyk\mykashyykmap13.bsp
- 3 seconds elapsed
-
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Games\gmod\kashyyyk\mykashyykmap13"
-
- Valve Software - vvis.exe (Mar 21 2024)
- fastvis = true
-
12 threads
- reading c:\games\gmod\kashyyyk\mykashyykmap13.bsp
- reading c:\games\gmod\kashyyyk\mykashyykmap13.prt
- LoadPortals: couldn't read c:\games\gmod\kashyyyk\mykashyykmap13.prt
-
-
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Games\gmod\kashyyyk\mykashyykmap13"
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- Valve Software - vrad.exe SSE (Mar 21 2024)
-
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\games\gmod\kashyyyk\mykashyykmap13.bsp
- PREP OK
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (4.70 seconds)
- 8640 faces
- 1 degenerate faces
-
11244450 square feet [1619200768.00 square inches]
- 216 Displacements
- 3542417 Square Feet [510108160.00 Square Inches]
- 495 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (27)
- Build Patch/Sample Hash Table(s).....Done<0.0826 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 146 of 146 (100% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 134/4096 6432/196608 ( 3.3%)
- brushes 2062/16384 24744/196608 (12.6%)
- brushsides 22907/163840 183256/1310720 (14.0%)
- planes 23728/65536 474560/1310720 (36.2%)
- vertexes 19704/65536 236448/786432 (30.1%)
- nodes 8139/65536 260448/2097152 (12.4%)
- texinfos 3258/16384 234576/1179648 (19.9%)
- texdata 95/8192 3040/262144 ( 1.2%)
- dispinfos 216/0 38016/0 ( 0.0%)
- disp_verts 9656/0 193120/0 ( 0.0%)
- disp_tris 14208/0 28416/0 ( 0.0%)
- disp_lmsamples 4850200/0 4850200/0 ( 0.0%)
- faces 8640/65536 483840/3670016 (13.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5821/65536 325976/3670016 ( 8.9%)
- leaves 8274/65536 264768/2097152 (12.6%)
- leaffaces 10601/65536 21202/131072 (16.2%)
- leafbrushes 5609/65536 11218/131072 ( 8.6%)
- areas 4/1024 32/8192 ( 0.4%)
- surfedges 64887/512000 259548/2048000 (12.7%)
- edges 40303/256000 161212/1024000 (15.7%)
- LDR worldlights 495/8192 43560/720896 ( 6.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 861/32768 8610/327680 ( 2.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 18876/65536 37752/131072 (28.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 24685552/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 320113/393216 (81.4%) VERY FULL!
- LDR ambient table 8274/65536 33096/262144 (12.6%)
- HDR ambient table 8274/65536 33096/262144 (12.6%)
- LDR leaf ambient 26909/65536 753452/1835008 (41.1%)
- HDR leaf ambient 8274/65536 231672/1835008 (12.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/137606 ( 0.0%)
- pakfile [variable] 183336/0 ( 0.0%)
- physics [variable] 810027/4194304 (19.3%)
- physics terrain [variable] 34634/1048576 ( 3.3%)
-
- Level flags = 0
-
- Total triangle count: 23839
- Writing c:\games\gmod\kashyyyk\mykashyykmap13.bsp
- 59 seconds elapsed
- Valve Software - vrad.exe SSE (Mar 21 2024)
-
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\games\gmod\kashyyyk\mykashyykmap13.bsp
- PREP OK
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (4.77 seconds)
- 8640 faces
- 1 degenerate faces
-
11244450 square feet [1619200768.00 square inches]
- 216 Displacements
- 3542417 Square Feet [510108160.00 Square Inches]
- 495 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (28)
- Build Patch/Sample Hash Table(s).....Done<0.0987 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 146 of 146 (100% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 134/4096 6432/196608 ( 3.3%)
- brushes 2062/16384 24744/196608 (12.6%)
- brushsides 22907/163840 183256/1310720 (14.0%)
- planes 23728/65536 474560/1310720 (36.2%)
- vertexes 19704/65536 236448/786432 (30.1%)
- nodes 8139/65536 260448/2097152 (12.4%)
- texinfos 3258/16384 234576/1179648 (19.9%)
- texdata 95/8192 3040/262144 ( 1.2%)
- dispinfos 216/0 38016/0 ( 0.0%)
- disp_verts 9656/0 193120/0 ( 0.0%)
- disp_tris 14208/0 28416/0 ( 0.0%)
- disp_lmsamples 4850200/0 4850200/0 ( 0.0%)
- faces 8640/65536 483840/3670016 (13.2%)
- hdr faces 8640/65536 483840/3670016 (13.2%)
- origfaces 5821/65536 325976/3670016 ( 8.9%)
- leaves 8274/65536 264768/2097152 (12.6%)
- leaffaces 10601/65536 21202/131072 (16.2%)
- leafbrushes 5609/65536 11218/131072 ( 8.6%)
- areas 4/1024 32/8192 ( 0.4%)
- surfedges 64887/512000 259548/2048000 (12.7%)
- edges 40303/256000 161212/1024000 (15.7%)
- LDR worldlights 495/8192 43560/720896 ( 6.0%)
- HDR worldlights 495/8192 43560/720896 ( 6.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 861/32768 8610/327680 ( 2.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 18876/65536 37752/131072 (28.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 24685552/0 ( 0.0%)
- HDR lightdata [variable] 24685552/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 320113/393216 (81.4%) VERY FULL!
- LDR ambient table 8274/65536 33096/262144 (12.6%)
- HDR ambient table 8274/65536 33096/262144 (12.6%)
- LDR leaf ambient 26909/65536 753452/1835008 (41.1%)
- HDR leaf ambient 26676/65536 746928/1835008 (40.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/137606 ( 0.0%)
- pakfile [variable] 183336/0 ( 0.0%)
- physics [variable] 810027/4194304 (19.3%)
- physics terrain [variable] 34634/1048576 ( 3.3%)
-
- Level flags = 0
-
- Total triangle count: 23839
- Writing c:\games\gmod\kashyyyk\mykashyykmap13.bsp
- 1 minute, 0 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Games\gmod\kashyyyk\mykashyykmap13.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mykashyykmap13.bsp"
-
-
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "mykashyykmap13" -steam
-
-
-
Обнаруженные ошибки
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
Static prop [Имя энтити] outside the map ([Координаты])
Критическая ошибка (карта не скомпилируется). Одна из моделей выходит за пределы допустимого размера карты (т.е. за пределы сетки Хаммера). Возможно, она слишком большая (в таком случае удалите её или переделайте) или неправильно расположена
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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