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Проверенный лог

  1. Starting a 'Publish - Both' compile.
  2. Starting compilation of rp_rebootcity_v1
  3. Valve Software - vbsp.exe (Mar 21 2024)
  4. notjunc = true
  5. 4 threads
  6. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  7. Loading F:\Maps\PC\rp_rebootcity_v1.vmf
  8. Can't find surfaceprop sheetrock for material WALLPAPER/GREEN04, using default
  9. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10. Can't find surfaceprop sheetrock for material WALLPAPER/YELLOW04, using default
  11. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
  12. Can't find surfaceprop sheetrock for material WALLPAPER/YELLOW03_A, using default
  13. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
  14. Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
  15. Patching WVT material: maps/rp_rebootcity_v1/nature/blenddirtgrass001a_wvt_patch
  16. Patching WVT material: maps/rp_rebootcity_v1/de_piranesi/pi_ground_blend_wvt_patch
  17. Patching WVT material: maps/rp_rebootcity_v1/blend/blend_conf_cliffgrass_wvt_patch
  18. fixing up env_cubemap materials on brush sides...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  21. Processing areas...done (0)
  22. Building Faces...done (0)
  23. Chop Details...done (0)
  24. Find Visible Detail Sides...
  25. Merged 1240 detail faces...done (0)
  26. Merging details...done (1)
  27. FixTjuncs...
  28. PruneNodes...
  29. WriteBSP...
  30. NODRAW on terrain surface!
  31. done (12)
  32. writing F:\Maps\PC\rp_rebootcity_v1.prt...Building visibility clusters...
  33. done (1)
  34. Creating default LDR cubemaps for env_cubemap using skybox materials:
  35. skybox/militia_hdr*.vmt
  36. ! Run buildcubemaps in the engine to get the correct cube maps.
  37. Creating default HDR cubemaps for env_cubemap using skybox materials:
  38. skybox/militia_hdr*.vmt
  39. ! Run buildcubemaps in the engine to get the correct cube maps.
  40. Finding displacement neighbors...
  41. Finding lightmap sample positions...
  42. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  43. Building Physics collision data...
  44. done (5) (2216945 bytes)
  45. WARNING! model "models/props_rpd/weapons_locker_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
  46. WARNING! model "models/props_urban/lights_streetlight01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  47. WARNING! model "models/props_c17/light_domelight02_on.mdl" has mismatching model version (49, expected 48)! Expect problems.
  48. WARNING! model "models/props_canal/rock_riverbed02b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  49. WARNING! model "models/props_street/trafficlight01_noskins.mdl" has mismatching model version (49, expected 48)! Expect problems.
  50. WARNING! model "models/props_train_station/coffe_shop_table01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  51. WARNING! model "models/props_park/seesaw_base.mdl" has mismatching model version (49, expected 48)! Expect problems.
  52. WARNING! model "models/props_park/park_swing.mdl" has mismatching model version (49, expected 48)! Expect problems.
  53. WARNING! model "models/props_lab/freightelevatorbutton.mdl" has mismatching model version (49, expected 48)! Expect problems.
  54. WARNING! model "models/props_c17/metalladder001.mdl" has mismatching model version (49, expected 48)! Expect problems.
  55. WARNING! model "models/props/de_nuke/hr_nuke/nuke_office_desk/nuke_control_room_desk_384.mdl" has mismatching model version (49, expected 48)! Expect problems.
  56. WARNING! model "models/props_interiors/copymachine01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  57. WARNING! model "models/themask/sbmp/doorstuff/buttons_n_locks/ctl_biometric_lock.mdl" has mismatching model version (49, expected 48)! Expect problems.
  58. WARNING! model "models/props/de_nuke/hr_nuke/nuke_computer/nuke_supercomputer_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
  59. WARNING! model "models/agency/electrical/mouse.mdl" has mismatching model version (49, expected 48)! Expect problems.
  60. WARNING! model "models/props/de_nuke/hr_nuke/nuke_chair/nuke_chair.mdl" has mismatching model version (49, expected 48)! Expect problems.
  61. WARNING! model "models/agency/desks/officedesk01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  62. WARNING! model "models/props_rpd/kitchen_table_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  63. WARNING! model "models/props_foliage/bush_002_hedge_small.mdl" has mismatching model version (49, expected 48)! Expect problems.
  64. WARNING! model "models/props_industrial/tirestack.mdl" has mismatching model version (49, expected 48)! Expect problems.
  65. WARNING! model "models/props_industrial/vehicle_lift01_frame01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  66. WARNING! model "models/props_industrial/vehicle_lift01_controlbox.mdl" has mismatching model version (49, expected 48)! Expect problems.
  67. WARNING! model "models/props_rpd/chair_common01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  68. Static prop models/props/rpd/panel_radiator.mdl outside the map (5086.88, 4707.00, 277.30)
  69. WARNING! model "models/props_rpd/kitchen_sink01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  70. WARNING! model "models/props_park/playground.mdl" has mismatching model version (49, expected 48)! Expect problems.
  71. WARNING! model "models/county/world/wooden_fence01_256.mdl" has mismatching model version (49, expected 48)! Expect problems.
  72. WARNING! model "models/props_zoo/trash_can.mdl" has mismatching model version (49, expected 48)! Expect problems.
  73. WARNING! model "models/themask/sbmp/furniture/outdoor/gnb_bench_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  74. WARNING! model "models/props_rpd/chief_desk_lamp01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  75. WARNING! model "models/props_rpd/detective_desk01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  76. WARNING! model "models/props_train_station/food_display_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  77. WARNING! model "models/props_office/cafeteria_desk_002.mdl" has mismatching model version (49, expected 48)! Expect problems.
  78. WARNING! model "models/props_rpd/kitchen_top_fan01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  79. WARNING! model "models/props_foliage/urban_tree_giant01_medium.mdl" has mismatching model version (49, expected 48)! Expect problems.
  80. WARNING! model "models/props_train/train_ceilinglight_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  81. WARNING! model "models/props_urban/ceiling_light001.mdl" has mismatching model version (49, expected 48)! Expect problems.
  82. WARNING! model "models/props_train_station/schedule_board_01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  83. WARNING! model "models/props_suburbs/ceiling_light01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  84. WARNING! model "models/props_lakeland/construction_barrier02a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  85. WARNING! model "models/props_downtown/light02_32.mdl" has mismatching model version (49, expected 48)! Expect problems.
  86. WARNING! model "models/props_central/metro_control panel_001.mdl" has mismatching model version (49, expected 48)! Expect problems.
  87. WARNING! model "models/props_electric/control_panel_003.mdl" has mismatching model version (49, expected 48)! Expect problems.
  88. WARNING! model "models/props_electric/control_panel_004.mdl" has mismatching model version (49, expected 48)! Expect problems.
  89. WARNING! model "models/county/sawmill/logpile03.mdl" has mismatching model version (49, expected 48)! Expect problems.
  90. WARNING! model "models/county/sawmill/logpile01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  91. WARNING! model "models/themask/sbmp/doorstuff/buttons_n_locks/intercom_panel.mdl" has mismatching model version (49, expected 48)! Expect problems.
  92. WARNING! model "models/props_equipment/construction_lift.mdl" has mismatching model version (49, expected 48)! Expect problems.
  93. WARNING! model "models/props/de_nuke/hr_nuke/metal_crate_001/metal_crate_002_64_low.mdl" has mismatching model version (49, expected 48)! Expect problems.
  94. WARNING! model "models/props/de_nuke/hr_nuke/metal_crate_001/metal_crate_001_96_low.mdl" has mismatching model version (49, expected 48)! Expect problems.
  95. WARNING! model "models/props/de_nuke/hr_nuke/nuke_bombsite_target/nuke_bombsite_target_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  96. WARNING! model "models/props/de_nuke/hr_nuke/nuke_bombsite_target/nuke_bombsite_target_03.mdl" has mismatching model version (49, expected 48)! Expect problems.
  97. WARNING! model "models/props/de_nuke/hr_nuke/nuke_reactor_vessel_head/nuke_reactor_vessel_head.mdl" has mismatching model version (49, expected 48)! Expect problems.
  98. WARNING! model "models/props/de_nuke/hr_nuke/nuke_computer/nuke_supercomputer_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  99. WARNING! model "models/props_biotec/table_modern_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  100. WARNING! model "models/props_train_station/clothes_locker_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  101. WARNING! model "models/props_electric/control_panel_007.mdl" has mismatching model version (49, expected 48)! Expect problems.
  102. WARNING! model "models/props_electric/control_panel_007_screens.mdl" has mismatching model version (49, expected 48)! Expect problems.
  103. WARNING! model "models/oskar/foliage/bush03_medium.mdl" has mismatching model version (49, expected 48)! Expect problems.
  104. WARNING! model "models/props_wasteland/exterior_fence001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  105. WARNING! model "models/props_junk/garbage256_composite002a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  106. WARNING! model "models/props_junk/garbage256_composite001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  107. WARNING! model "models/props_junk/trashcluster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  108. WARNING! model "models/props_vehicles/car003b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  109. WARNING! model "models/props_vehicles/car004b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  110. WARNING! model "models/props_vehicles/car005b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  111. WARNING! model "models/props_downtown/downtown_fence01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  112. WARNING! model "models/props_downtown/downtown_fence01b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  113. Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  114. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  115. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  116. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  117. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  118. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  119. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  120. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  121. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  122. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  123. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  124. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  125. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  126. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  127. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  128. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  129. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  130. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  131. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  132. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  133. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  134. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  135. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  136. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  137. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  138. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  139. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  140. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  141. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  142. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  143. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  144. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  145. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  146. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  147. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  148. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  149. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  150. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  151. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  152. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  153. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  154. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  155. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  156. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  157. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  158. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  159. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  160. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  161. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  162. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  163. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  164. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  165. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  166. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  167. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  168. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  169. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  170. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  171. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  172. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  173. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  174. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  175. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  176. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  177. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  178. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  179. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  180. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  181. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  182. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  183. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  184. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  185. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  186. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  187. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  188. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  189. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  190. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  191. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  192. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  193. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  194. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  195. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  196. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  197. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  198. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  199. Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
  200. .10
  201. Water found with no water_lod_control entity, creating a default one.
  202. Compacting texture/material tables...
  203. Reduced 7790 texinfos to 3466
  204. Reduced 505 texdatas to 362 (22464 bytes to 17770)
  205. Writing F:\Maps\PC\rp_rebootcity_v1.bsp
  206. 1 minute, 14 seconds elapsed
  207. -1.295400 -13.208000 0.000000
  208. -0.076219 -13.208000 0.000000
  209. 4.851400 -13.817600 0.000000
  210. 4.851400 -13.208000 0.000000
  211. make_triangles:calc_triangle_representation: Cannot convert
  212. -22.860000 -5.892800 0.000000
  213. -4.572000 -1.422400 0.000000
  214. -4.572000 -2.235200 0.000000
  215. -4.572000 -1.828800 0.000000
  216. make_triangles:calc_triangle_representation: Cannot convert
  217. -22.860000 -5.892800 0.000000
  218. -4.572000 -1.422400 0.000000
  219. -4.572000 -2.235200 0.000000
  220. -4.572000 -1.828800 0.000000
  221. make_triangles:calc_triangle_representation: Cannot convert
  222. -0.914400 1.320800 0.000000
  223. 1.016000 1.422400 0.000000
  224. 1.016000 1.320800 0.000000
  225. -1.016000 1.320800 0.000000
  226. make_triangles:calc_triangle_representation: Cannot convert
  227. Valve Software - vvis.exe (Mar 21 2024)
  228. fastvis = true
  229. 4 threads
  230. reading f:\maps\pc\rp_rebootcity_v1.bsp
  231. reading f:\maps\pc\rp_rebootcity_v1.prt
  232. 8473 portalclusters
  233. 22949 numportals
  234. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (85)
  235. Optimized: 450072 visible clusters (6.37%)
  236. Total clusters visible: 7066713
  237. Average clusters visible: 834
  238. Building PAS...
  239. Average clusters audible: 2774
  240. visdatasize:5056190 compressed from 18030544
  241. writing f:\maps\pc\rp_rebootcity_v1.bsp
  242. 1 minute, 33 seconds elapsed
  243. Valve Software - vrad.exe SSE (Mar 21 2024)
  244. Valve Radiosity Simulator
  245. 4 threads
  246. [Reading texlights from 'lights.rad']
  247. [45 texlights parsed from 'lights.rad']
  248. Loading f:\maps\pc\rp_rebootcity_v1.bsp
  249. PREP OK
  250. Warning! Invalid model version "models/props_rpd/weapons_locker_02.mdl"
  251. Warning! Invalid model version "models/props_urban/lights_streetlight01.mdl"
  252. Warning! Invalid model version "models/props_c17/light_domelight02_on.mdl"
  253. Warning! Invalid model version "models/props_canal/rock_riverbed02b.mdl"
  254. Warning! Invalid model version "models/props_street/trafficlight01_noskins.mdl"
  255. Warning! Invalid model version "models/props_train_station/coffe_shop_table01.mdl"
  256. Warning! Invalid model version "models/props_park/seesaw_base.mdl"
  257. Warning! Invalid model version "models/props_park/park_swing.mdl"
  258. Warning! Invalid model version "models/props_lab/freightelevatorbutton.mdl"
  259. Warning! Invalid model version "models/props_c17/metalladder001.mdl"
  260. Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_office_desk/nuke_control_room_desk_384.mdl"
  261. Warning! Invalid model version "models/props_interiors/copymachine01.mdl"
  262. Warning! Invalid model version "models/themask/sbmp/doorstuff/buttons_n_locks/ctl_biometric_lock.mdl"
  263. Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_computer/nuke_supercomputer_02.mdl"
  264. Warning! Invalid model version "models/agency/electrical/mouse.mdl"
  265. Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_chair/nuke_chair.mdl"
  266. Warning! Invalid model version "models/agency/desks/officedesk01.mdl"
  267. Warning! Invalid model version "models/props_rpd/kitchen_table_01.mdl"
  268. Warning! Invalid model version "models/props_foliage/bush_002_hedge_small.mdl"
  269. Warning! Invalid model version "models/props_industrial/tirestack.mdl"
  270. Warning! Invalid model version "models/props_industrial/vehicle_lift01_frame01.mdl"
  271. Warning! Invalid model version "models/props_industrial/vehicle_lift01_controlbox.mdl"
  272. Warning! Invalid model version "models/props_rpd/chair_common01.mdl"
  273. Warning! Invalid model version "models/props_rpd/kitchen_sink01.mdl"
  274. Warning! Invalid model version "models/props_park/playground.mdl"
  275. Warning! Invalid model version "models/county/world/wooden_fence01_256.mdl"
  276. Warning! Invalid model version "models/props_zoo/trash_can.mdl"
  277. Warning! Invalid model version "models/themask/sbmp/furniture/outdoor/gnb_bench_01.mdl"
  278. Warning! Invalid model version "models/props_rpd/chief_desk_lamp01.mdl"
  279. Warning! Invalid model version "models/props_rpd/detective_desk01.mdl"
  280. Warning! Invalid model version "models/props_train_station/food_display_01.mdl"
  281. Warning! Invalid model version "models/props_office/cafeteria_desk_002.mdl"
  282. Warning! Invalid model version "models/props_rpd/kitchen_top_fan01.mdl"
  283. Warning! Invalid model version "models/props_foliage/urban_tree_giant01_medium.mdl"
  284. Warning! Invalid model version "models/props_train/train_ceilinglight_01.mdl"
  285. Warning! Invalid model version "models/props_urban/ceiling_light001.mdl"
  286. Warning! Invalid model version "models/props_train_station/schedule_board_01a.mdl"
  287. Warning! Invalid model version "models/props_suburbs/ceiling_light01.mdl"
  288. Warning! Invalid model version "models/props_lakeland/construction_barrier02a.mdl"
  289. Warning! Invalid model version "models/props_downtown/light02_32.mdl"
  290. Warning! Invalid model version "models/props_central/metro_control panel_001.mdl"
  291. Warning! Invalid model version "models/props_electric/control_panel_003.mdl"
  292. Warning! Invalid model version "models/props_electric/control_panel_004.mdl"
  293. Warning! Invalid model version "models/county/sawmill/logpile03.mdl"
  294. Warning! Invalid model version "models/county/sawmill/logpile01.mdl"
  295. Warning! Invalid model version "models/themask/sbmp/doorstuff/buttons_n_locks/intercom_panel.mdl"
  296. Warning! Invalid model version "models/props_equipment/construction_lift.mdl"
  297. Warning! Invalid model version "models/props/de_nuke/hr_nuke/metal_crate_001/metal_crate_002_64_low.mdl"
  298. Warning! Invalid model version "models/props/de_nuke/hr_nuke/metal_crate_001/metal_crate_001_96_low.mdl"
  299. Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_bombsite_target/nuke_bombsite_target_01.mdl"
  300. Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_bombsite_target/nuke_bombsite_target_03.mdl"
  301. Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_reactor_vessel_head/nuke_reactor_vessel_head.mdl"
  302. Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_computer/nuke_supercomputer_01.mdl"
  303. Warning! Invalid model version "models/props_biotec/table_modern_01.mdl"
  304. Warning! Invalid model version "models/props_train_station/clothes_locker_01.mdl"
  305. Warning! Invalid model version "models/props_electric/control_panel_007.mdl"
  306. Warning! Invalid model version "models/props_electric/control_panel_007_screens.mdl"
  307. Warning! Invalid model version "models/oskar/foliage/bush03_medium.mdl"
  308. Warning! Invalid model version "models/props_wasteland/exterior_fence001b.mdl"
  309. Warning! Invalid model version "models/props_junk/garbage256_composite002a.mdl"
  310. Warning! Invalid model version "models/props_junk/garbage256_composite001b.mdl"
  311. Warning! Invalid model version "models/props_junk/trashcluster01a.mdl"
  312. Warning! Invalid model version "models/props_vehicles/car003b.mdl"
  313. Warning! Invalid model version "models/props_vehicles/car004b.mdl"
  314. Warning! Invalid model version "models/props_vehicles/car005b.mdl"
  315. Warning! Invalid model version "models/props_downtown/downtown_fence01a.mdl"
  316. Warning! Invalid model version "models/props_downtown/downtown_fence01b.mdl"
  317. Patch Sample Radius Clamped!
  318. Setting up ray-trace acceleration structure... Done (269.94 seconds)
  319. 39883 faces
  320. 50 degenerate faces
  321. 22707004 square feet [3269808640.00 square inches]
  322. 591 Displacements
  323. 3715173 Square Feet [534985024.00 Square Inches]
  324. 39833 patches before subdivision
  325. 1463021 patches after subdivision
  326. sun extent from map=0.000000
  327. sun extent from map=0.000000
  328. 1462 direct lights
  329. BuildFacelights: 0 warning - face vectors parallel to face normal. bad lighting will be produced
  330. no samples 141
  331. warning - face vectors parallel to face normal. bad lighting will be produced
  332. no samples 143
  333. ...1...2...3...4...5...6...7...8...9...10 (9471)
  334. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (461)
  335. transfers 120370275, max 1986
  336. transfer lists: 918.4 megs
  337. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  338. Bounce #1 added RGB(8926799, 8876540, 6246915)
  339. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  340. Bounce #2 added RGB(1878635, 1673863, 1071124)
  341. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  342. Bounce #3 added RGB(634158, 545427, 333409)
  343. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  344. Bounce #4 added RGB(274906, 231920, 135782)
  345. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  346. Bounce #5 added RGB(139430, 114727, 64448)
  347. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  348. Bounce #6 added RGB(76590, 61090, 33069)
  349. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  350. Bounce #7 added RGB(44735, 34463, 18098)
  351. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  352. Bounce #8 added RGB(27132, 20249, 10416)
  353. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  354. Bounce #9 added RGB(16959, 12313, 6272)
  355. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  356. Bounce #10 added RGB(10844, 7708, 3929)
  357. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  358. Bounce #11 added RGB(7072, 4954, 2551)
  359. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  360. Bounce #12 added RGB(4693, 3263, 1711)
  361. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  362. Bounce #13 added RGB(3167, 2201, 1182)
  363. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  364. Bounce #14 added RGB(2173, 1520, 839)
  365. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  366. Bounce #15 added RGB(1515, 1072, 609)
  367. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  368. Bounce #16 added RGB(1074, 773, 452)
  369. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  370. Bounce #17 added RGB(773, 568, 341)
  371. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  372. Bounce #18 added RGB(566, 424, 261)
  373. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  374. Bounce #19 added RGB(420, 322, 203)
  375. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  376. Bounce #20 added RGB(316, 248, 159)
  377. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  378. Bounce #21 added RGB(241, 193, 126)
  379. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  380. Bounce #22 added RGB(186, 152, 100)
  381. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  382. Bounce #23 added RGB(144, 120, 80)
  383. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  384. Bounce #24 added RGB(113, 96, 64)
  385. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  386. Bounce #25 added RGB(90, 77, 52)
  387. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  388. Bounce #26 added RGB(71, 62, 42)
  389. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  390. Bounce #27 added RGB(57, 50, 34)
  391. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  392. Bounce #28 added RGB(46, 40, 27)
  393. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  394. Bounce #29 added RGB(37, 33, 22)
  395. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  396. Bounce #30 added RGB(30, 27, 18)
  397. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  398. Bounce #31 added RGB(24, 22, 15)
  399. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  400. Bounce #32 added RGB(20, 18, 12)
  401. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  402. Bounce #33 added RGB(16, 14, 10)
  403. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  404. Bounce #34 added RGB(13, 12, 8)
  405. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  406. Bounce #35 added RGB(11, 10, 6)
  407. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  408. Bounce #36 added RGB(9, 8, 5)
  409. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  410. Bounce #37 added RGB(7, 6, 4)
  411. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  412. Bounce #38 added RGB(6, 5, 3)
  413. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  414. Bounce #39 added RGB(5, 4, 3)
  415. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  416. Bounce #40 added RGB(4, 3, 2)
  417. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  418. Bounce #41 added RGB(3, 3, 2)
  419. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  420. Bounce #42 added RGB(3, 2, 2)
  421. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  422. Bounce #43 added RGB(2, 2, 1)
  423. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  424. Bounce #44 added RGB(2, 2, 1)
  425. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  426. Bounce #45 added RGB(1, 1, 1)
  427. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  428. Bounce #46 added RGB(1, 1, 1)
  429. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  430. Bounce #47 added RGB(1, 1, 1)
  431. Build Patch/Sample Hash Table(s).....Done<1.6836 sec>
  432. FinalLightFace: 0 warning - face vectors parallel to face normal. bad lighting will be produced
  433. warning - face vectors parallel to face normal. bad lighting will be produced
  434. warning - face vectors parallel to face normal. bad lighting will be produced
  435. warning - face vectors parallel to face normal. bad lighting will be produced
  436. warning - face vectors parallel to face normal. bad lighting will be produced
  437. warning - face vectors parallel to face normal. bad lighting will be produced
  438. warning - face vectors parallel to face normal. bad lighting will be produced
  439. SampleRadial: Punting, Waiting for fix
  440. warning - face vectors parallel to face normal. bad lighting will be produced
  441. ...1...2...3...4...5...6...7...8...9...10 (42)
  442. FinalLightFace Done
  443. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  444. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  445. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (92)
  446. Writing leaf ambient...done
  447. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1484)
  448. Ready to Finish
  449. Object names Objects/Maxobjs Memory / Maxmem Fullness
  450. ------------ --------------- --------------- --------
  451. models 396/4096 19008/196608 ( 9.7%)
  452. brushes 6100/16384 73200/196608 (37.2%)
  453. brushsides 39610/163840 316880/1310720 (24.2%)
  454. planes 14054/65536 281080/1310720 (21.4%)
  455. vertexes 64278/65536 771336/786432 (98.1%) VERY FULL!
  456. nodes 20191/65536 646112/2097152 (30.8%)
  457. texinfos 3466/16384 249552/1179648 (21.2%)
  458. texdata 362/8192 11584/262144 ( 4.4%)
  459. dispinfos 591/0 104016/0 ( 0.0%)
  460. disp_verts 47871/0 957420/0 ( 0.0%)
  461. disp_tris 75648/0 151296/0 ( 0.0%)
  462. disp_lmsamples 8804516/0 8804516/0 ( 0.0%)
  463. faces 39883/65536 2233448/3670016 (60.9%)
  464. hdr faces 0/65536 0/3670016 ( 0.0%)
  465. origfaces 17282/65536 967792/3670016 (26.4%)
  466. leaves 20588/65536 658816/2097152 (31.4%)
  467. leaffaces 51041/65536 102082/131072 (77.9%)
  468. leafbrushes 17507/65536 35014/131072 (26.7%)
  469. areas 5/1024 40/8192 ( 0.5%)
  470. surfedges 229102/512000 916408/2048000 (44.7%)
  471. edges 158562/256000 634248/1024000 (61.9%)
  472. LDR worldlights 1461/8192 128568/720896 (17.8%)
  473. HDR worldlights 0/8192 0/720896 ( 0.0%)
  474. leafwaterdata 2/32768 24/393216 ( 0.0%)
  475. waterstrips 0/32768 0/327680 ( 0.0%)
  476. waterverts 0/65536 0/786432 ( 0.0%)
  477. waterindices 0/65536 0/131072 ( 0.0%)
  478. cubemapsamples 2/1024 32/16384 ( 0.2%)
  479. overlays 45/8192 15840/2883584 ( 0.5%)
  480. LDR lightdata [variable] 99114056/0 ( 0.0%)
  481. HDR lightdata [variable] 0/0 ( 0.0%)
  482. visdata [variable] 5056190/16777216 (30.1%)
  483. entdata [variable] 1776482/393216 (451.8%) VERY FULL!
  484. LDR ambient table 20588/65536 82352/262144 (31.4%)
  485. HDR ambient table 20588/65536 82352/262144 (31.4%)
  486. LDR leaf ambient 99208/65536 2777824/1835008 (151.4%) VERY FULL!
  487. HDR leaf ambient 20588/65536 576464/1835008 (31.4%)
  488. occluders 0/0 0/0 ( 0.0%)
  489. occluder polygons 0/0 0/0 ( 0.0%)
  490. occluder vert ind 0/0 0/0 ( 0.0%)
  491. detail props [variable] 1/12857568 ( 0.0%)
  492. dtl prp lght [variable] 1/72164 ( 0.0%)
  493. HDR dtl prp lght [variable] 1/4 (25.0%)
  494. static props [variable] 1/530686 ( 0.0%)
  495. pakfile [variable] 39571203/0 ( 0.0%)
  496. physics [variable] 2216945/4194304 (52.9%)
  497. physics terrain [variable] 86807/1048576 ( 8.3%)
  498. Level flags = 1
  499. Total triangle count: 80052
  500. Writing f:\maps\pc\rp_rebootcity_v1.bsp
  501. F:\Maps\PC\rp_rebootcity_v1.bsp -> D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rebootcity_v1.bsp
  502. ‘Є®ЇЁа®ў ­® д ©«®ў: 1.

Обнаруженные ошибки

no samples

Одна из сторон какого-то объекта имеет слишком сложную форму, чтобы VRAD мог просчитать её освещение. В результате освещение этой стороны будет выглядеть некорректно. Удалите или пересоздайте объект со сложной стороной
fastvis = true

Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
Static prop [Имя энтити] outside the map ([Координаты])

Критическая ошибка (карта не скомпилируется). Одна из моделей выходит за пределы допустимого размера карты (т.е. за пределы сетки Хаммера). Возможно, она слишком большая (в таком случае удалите её или переделайте) или неправильно расположена
NODRAW on terrain surface!

Одна из сторон дисплейсмента покрыта текстурой NODRAW. Перекрасьте его, иначе текстура на дисплейсменте будет отображаться некорректно
Material [Имя текстуры] uses unknown detail object type [Тип]!

Одна из текстур имеет несовместимые с игрой дополнительные детали (травой, кустами, цветами и т.д.), возможно, Вы взяли текстуру из другой игры, ничего в ней не переделав, из-за чего и возникла несовместимость. Подправьте текстуру или замените её на другую, иначе в игре она может отображаться некорректно
make_triangles:calc_triangle_representation: Cannot convert

Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
degenerate face

Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет

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3 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
3 года назад
Профиль пользователя CobuLight
На этот случай в хаммере есть поисковик по брашам, ты можешь узнать где находится этот браш и удалить его
3 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
3 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
3 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
3 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
3 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
3 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
3 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
3 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
3 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
3 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
3 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
3 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
3 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
3 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
3 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
3 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
3 года назад
Профиль пользователя CobuLight
Гляну как буду свободен
3 года назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
3 года назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
3 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
3 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
3 года назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
4 года назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
4 года назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
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Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!