Вернуться к главной странице проверки
Проверенный лог
-
- Starting a 'Publish - Both' compile.
- Starting compilation of rp_rebootcity_v1
- Valve Software - vbsp.exe (Mar 21 2024)
- notjunc = true
- 4 threads
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading F:\Maps\PC\rp_rebootcity_v1.vmf
- Can't find surfaceprop sheetrock for material WALLPAPER/GREEN04, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop sheetrock for material WALLPAPER/YELLOW04, using default
- Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
- Can't find surfaceprop sheetrock for material WALLPAPER/YELLOW03_A, using default
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
- Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
- Patching WVT material: maps/rp_rebootcity_v1/nature/blenddirtgrass001a_wvt_patch
- Patching WVT material: maps/rp_rebootcity_v1/de_piranesi/pi_ground_blend_wvt_patch
- Patching WVT material: maps/rp_rebootcity_v1/blend/blend_conf_cliffgrass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1240 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
-
done (12)
- writing F:\Maps\PC\rp_rebootcity_v1.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (5) (2216945 bytes)
- WARNING! model "models/props_rpd/weapons_locker_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_urban/lights_streetlight01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_c17/light_domelight02_on.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_canal/rock_riverbed02b.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_street/trafficlight01_noskins.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_train_station/coffe_shop_table01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_park/seesaw_base.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_park/park_swing.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_lab/freightelevatorbutton.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_c17/metalladder001.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/de_nuke/hr_nuke/nuke_office_desk/nuke_control_room_desk_384.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_interiors/copymachine01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/themask/sbmp/doorstuff/buttons_n_locks/ctl_biometric_lock.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/de_nuke/hr_nuke/nuke_computer/nuke_supercomputer_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/agency/electrical/mouse.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/de_nuke/hr_nuke/nuke_chair/nuke_chair.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/agency/desks/officedesk01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_rpd/kitchen_table_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/bush_002_hedge_small.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_industrial/tirestack.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_industrial/vehicle_lift01_frame01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_industrial/vehicle_lift01_controlbox.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_rpd/chair_common01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Static prop models/props/rpd/panel_radiator.mdl outside the map (5086.88, 4707.00, 277.30)
-
WARNING! model "models/props_rpd/kitchen_sink01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_park/playground.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/county/world/wooden_fence01_256.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_zoo/trash_can.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/themask/sbmp/furniture/outdoor/gnb_bench_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_rpd/chief_desk_lamp01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_rpd/detective_desk01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_train_station/food_display_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_office/cafeteria_desk_002.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_rpd/kitchen_top_fan01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/urban_tree_giant01_medium.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_train/train_ceilinglight_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_urban/ceiling_light001.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_train_station/schedule_board_01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_suburbs/ceiling_light01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_lakeland/construction_barrier02a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_downtown/light02_32.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_central/metro_control panel_001.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_electric/control_panel_003.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_electric/control_panel_004.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/county/sawmill/logpile03.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/county/sawmill/logpile01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/themask/sbmp/doorstuff/buttons_n_locks/intercom_panel.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_equipment/construction_lift.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/de_nuke/hr_nuke/metal_crate_001/metal_crate_002_64_low.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/de_nuke/hr_nuke/metal_crate_001/metal_crate_001_96_low.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/de_nuke/hr_nuke/nuke_bombsite_target/nuke_bombsite_target_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/de_nuke/hr_nuke/nuke_bombsite_target/nuke_bombsite_target_03.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/de_nuke/hr_nuke/nuke_reactor_vessel_head/nuke_reactor_vessel_head.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/de_nuke/hr_nuke/nuke_computer/nuke_supercomputer_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_biotec/table_modern_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_train_station/clothes_locker_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_electric/control_panel_007.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_electric/control_panel_007_screens.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/oskar/foliage/bush03_medium.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_wasteland/exterior_fence001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/garbage256_composite002a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/garbage256_composite001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/trashcluster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_vehicles/car003b.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_vehicles/car004b.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_vehicles/car005b.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_downtown/downtown_fence01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_downtown/downtown_fence01b.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
- Material BLEND/BLEND_CONF_CLIFFGRASS uses unknown detail object type fo_swampgrass01!
-
.10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 7790 texinfos to 3466
- Reduced 505 texdatas to 362 (22464 bytes to 17770)
- Writing F:\Maps\PC\rp_rebootcity_v1.bsp
- 1 minute, 14 seconds elapsed
- -1.295400 -13.208000 0.000000
- -0.076219 -13.208000 0.000000
- 4.851400 -13.817600 0.000000
- 4.851400 -13.208000 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
-22.860000 -5.892800 0.000000
- -4.572000 -1.422400 0.000000
- -4.572000 -2.235200 0.000000
- -4.572000 -1.828800 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
-22.860000 -5.892800 0.000000
- -4.572000 -1.422400 0.000000
- -4.572000 -2.235200 0.000000
- -4.572000 -1.828800 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
-0.914400 1.320800 0.000000
- 1.016000 1.422400 0.000000
- 1.016000 1.320800 0.000000
- -1.016000 1.320800 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
Valve Software - vvis.exe (Mar 21 2024)
- fastvis = true
-
4 threads
- reading f:\maps\pc\rp_rebootcity_v1.bsp
- reading f:\maps\pc\rp_rebootcity_v1.prt
- 8473 portalclusters
- 22949 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (85)
- Optimized: 450072 visible clusters (6.37%)
- Total clusters visible: 7066713
- Average clusters visible: 834
- Building PAS...
- Average clusters audible: 2774
- visdatasize:5056190 compressed from 18030544
- writing f:\maps\pc\rp_rebootcity_v1.bsp
- 1 minute, 33 seconds elapsed
- Valve Software - vrad.exe SSE (Mar 21 2024)
-
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading f:\maps\pc\rp_rebootcity_v1.bsp
- PREP OK
- Warning! Invalid model version "models/props_rpd/weapons_locker_02.mdl"
- Warning! Invalid model version "models/props_urban/lights_streetlight01.mdl"
- Warning! Invalid model version "models/props_c17/light_domelight02_on.mdl"
- Warning! Invalid model version "models/props_canal/rock_riverbed02b.mdl"
- Warning! Invalid model version "models/props_street/trafficlight01_noskins.mdl"
- Warning! Invalid model version "models/props_train_station/coffe_shop_table01.mdl"
- Warning! Invalid model version "models/props_park/seesaw_base.mdl"
- Warning! Invalid model version "models/props_park/park_swing.mdl"
- Warning! Invalid model version "models/props_lab/freightelevatorbutton.mdl"
- Warning! Invalid model version "models/props_c17/metalladder001.mdl"
- Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_office_desk/nuke_control_room_desk_384.mdl"
- Warning! Invalid model version "models/props_interiors/copymachine01.mdl"
- Warning! Invalid model version "models/themask/sbmp/doorstuff/buttons_n_locks/ctl_biometric_lock.mdl"
- Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_computer/nuke_supercomputer_02.mdl"
- Warning! Invalid model version "models/agency/electrical/mouse.mdl"
- Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_chair/nuke_chair.mdl"
- Warning! Invalid model version "models/agency/desks/officedesk01.mdl"
- Warning! Invalid model version "models/props_rpd/kitchen_table_01.mdl"
- Warning! Invalid model version "models/props_foliage/bush_002_hedge_small.mdl"
- Warning! Invalid model version "models/props_industrial/tirestack.mdl"
- Warning! Invalid model version "models/props_industrial/vehicle_lift01_frame01.mdl"
- Warning! Invalid model version "models/props_industrial/vehicle_lift01_controlbox.mdl"
- Warning! Invalid model version "models/props_rpd/chair_common01.mdl"
- Warning! Invalid model version "models/props_rpd/kitchen_sink01.mdl"
- Warning! Invalid model version "models/props_park/playground.mdl"
- Warning! Invalid model version "models/county/world/wooden_fence01_256.mdl"
- Warning! Invalid model version "models/props_zoo/trash_can.mdl"
- Warning! Invalid model version "models/themask/sbmp/furniture/outdoor/gnb_bench_01.mdl"
- Warning! Invalid model version "models/props_rpd/chief_desk_lamp01.mdl"
- Warning! Invalid model version "models/props_rpd/detective_desk01.mdl"
- Warning! Invalid model version "models/props_train_station/food_display_01.mdl"
- Warning! Invalid model version "models/props_office/cafeteria_desk_002.mdl"
- Warning! Invalid model version "models/props_rpd/kitchen_top_fan01.mdl"
- Warning! Invalid model version "models/props_foliage/urban_tree_giant01_medium.mdl"
- Warning! Invalid model version "models/props_train/train_ceilinglight_01.mdl"
- Warning! Invalid model version "models/props_urban/ceiling_light001.mdl"
- Warning! Invalid model version "models/props_train_station/schedule_board_01a.mdl"
- Warning! Invalid model version "models/props_suburbs/ceiling_light01.mdl"
- Warning! Invalid model version "models/props_lakeland/construction_barrier02a.mdl"
- Warning! Invalid model version "models/props_downtown/light02_32.mdl"
- Warning! Invalid model version "models/props_central/metro_control panel_001.mdl"
- Warning! Invalid model version "models/props_electric/control_panel_003.mdl"
- Warning! Invalid model version "models/props_electric/control_panel_004.mdl"
- Warning! Invalid model version "models/county/sawmill/logpile03.mdl"
- Warning! Invalid model version "models/county/sawmill/logpile01.mdl"
- Warning! Invalid model version "models/themask/sbmp/doorstuff/buttons_n_locks/intercom_panel.mdl"
- Warning! Invalid model version "models/props_equipment/construction_lift.mdl"
- Warning! Invalid model version "models/props/de_nuke/hr_nuke/metal_crate_001/metal_crate_002_64_low.mdl"
- Warning! Invalid model version "models/props/de_nuke/hr_nuke/metal_crate_001/metal_crate_001_96_low.mdl"
- Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_bombsite_target/nuke_bombsite_target_01.mdl"
- Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_bombsite_target/nuke_bombsite_target_03.mdl"
- Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_reactor_vessel_head/nuke_reactor_vessel_head.mdl"
- Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_computer/nuke_supercomputer_01.mdl"
- Warning! Invalid model version "models/props_biotec/table_modern_01.mdl"
- Warning! Invalid model version "models/props_train_station/clothes_locker_01.mdl"
- Warning! Invalid model version "models/props_electric/control_panel_007.mdl"
- Warning! Invalid model version "models/props_electric/control_panel_007_screens.mdl"
- Warning! Invalid model version "models/oskar/foliage/bush03_medium.mdl"
- Warning! Invalid model version "models/props_wasteland/exterior_fence001b.mdl"
- Warning! Invalid model version "models/props_junk/garbage256_composite002a.mdl"
- Warning! Invalid model version "models/props_junk/garbage256_composite001b.mdl"
- Warning! Invalid model version "models/props_junk/trashcluster01a.mdl"
- Warning! Invalid model version "models/props_vehicles/car003b.mdl"
- Warning! Invalid model version "models/props_vehicles/car004b.mdl"
- Warning! Invalid model version "models/props_vehicles/car005b.mdl"
- Warning! Invalid model version "models/props_downtown/downtown_fence01a.mdl"
- Warning! Invalid model version "models/props_downtown/downtown_fence01b.mdl"
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (269.94 seconds)
- 39883 faces
- 50 degenerate faces
-
22707004 square feet [3269808640.00 square inches]
- 591 Displacements
- 3715173 Square Feet [534985024.00 Square Inches]
- 39833 patches before subdivision
- 1463021 patches after subdivision
- sun extent from map=0.000000
- sun extent from map=0.000000
- 1462 direct lights
- BuildFacelights: 0 warning - face vectors parallel to face normal. bad lighting will be produced
- no samples 141
-
warning - face vectors parallel to face normal. bad lighting will be produced
- no samples 143
-
...1...2...3...4...5...6...7...8...9...10 (9471)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (461)
- transfers 120370275, max 1986
- transfer lists: 918.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(8926799, 8876540, 6246915)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(1878635, 1673863, 1071124)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #3 added RGB(634158, 545427, 333409)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(274906, 231920, 135782)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #5 added RGB(139430, 114727, 64448)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(76590, 61090, 33069)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #7 added RGB(44735, 34463, 18098)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(27132, 20249, 10416)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(16959, 12313, 6272)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(10844, 7708, 3929)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(7072, 4954, 2551)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #12 added RGB(4693, 3263, 1711)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(3167, 2201, 1182)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #14 added RGB(2173, 1520, 839)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(1515, 1072, 609)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #16 added RGB(1074, 773, 452)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #17 added RGB(773, 568, 341)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #18 added RGB(566, 424, 261)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #19 added RGB(420, 322, 203)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #20 added RGB(316, 248, 159)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #21 added RGB(241, 193, 126)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #22 added RGB(186, 152, 100)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #23 added RGB(144, 120, 80)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #24 added RGB(113, 96, 64)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #25 added RGB(90, 77, 52)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #26 added RGB(71, 62, 42)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #27 added RGB(57, 50, 34)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #28 added RGB(46, 40, 27)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #29 added RGB(37, 33, 22)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #30 added RGB(30, 27, 18)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #31 added RGB(24, 22, 15)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #32 added RGB(20, 18, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #33 added RGB(16, 14, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #34 added RGB(13, 12, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #35 added RGB(11, 10, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #36 added RGB(9, 8, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #37 added RGB(7, 6, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #38 added RGB(6, 5, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #39 added RGB(5, 4, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #40 added RGB(4, 3, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #41 added RGB(3, 3, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #42 added RGB(3, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #43 added RGB(2, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #44 added RGB(2, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #45 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #46 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #47 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<1.6836 sec>
- FinalLightFace: 0 warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- ...1...2...3...4...5...6...7...8...9...10 (42)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (92)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1484)
-
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 396/4096 19008/196608 ( 9.7%)
- brushes 6100/16384 73200/196608 (37.2%)
- brushsides 39610/163840 316880/1310720 (24.2%)
- planes 14054/65536 281080/1310720 (21.4%)
- vertexes 64278/65536 771336/786432 (98.1%) VERY FULL!
- nodes 20191/65536 646112/2097152 (30.8%)
- texinfos 3466/16384 249552/1179648 (21.2%)
- texdata 362/8192 11584/262144 ( 4.4%)
- dispinfos 591/0 104016/0 ( 0.0%)
- disp_verts 47871/0 957420/0 ( 0.0%)
- disp_tris 75648/0 151296/0 ( 0.0%)
- disp_lmsamples 8804516/0 8804516/0 ( 0.0%)
- faces 39883/65536 2233448/3670016 (60.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 17282/65536 967792/3670016 (26.4%)
- leaves 20588/65536 658816/2097152 (31.4%)
- leaffaces 51041/65536 102082/131072 (77.9%)
- leafbrushes 17507/65536 35014/131072 (26.7%)
- areas 5/1024 40/8192 ( 0.5%)
- surfedges 229102/512000 916408/2048000 (44.7%)
- edges 158562/256000 634248/1024000 (61.9%)
- LDR worldlights 1461/8192 128568/720896 (17.8%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 45/8192 15840/2883584 ( 0.5%)
- LDR lightdata [variable] 99114056/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 5056190/16777216 (30.1%)
- entdata [variable] 1776482/393216 (451.8%) VERY FULL!
- LDR ambient table 20588/65536 82352/262144 (31.4%)
- HDR ambient table 20588/65536 82352/262144 (31.4%)
- LDR leaf ambient 99208/65536 2777824/1835008 (151.4%) VERY FULL!
- HDR leaf ambient 20588/65536 576464/1835008 (31.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12857568 ( 0.0%)
- dtl prp lght [variable] 1/72164 ( 0.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/530686 ( 0.0%)
- pakfile [variable] 39571203/0 ( 0.0%)
- physics [variable] 2216945/4194304 (52.9%)
- physics terrain [variable] 86807/1048576 ( 8.3%)
-
- Level flags = 1
-
- Total triangle count: 80052
- Writing f:\maps\pc\rp_rebootcity_v1.bsp
- F:\Maps\PC\rp_rebootcity_v1.bsp -> D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rebootcity_v1.bsp
- ‘Є®ЇЁа®ў ® д ©«®ў: 1.
-
-
Обнаруженные ошибки
no samples
Одна из сторон какого-то объекта имеет слишком сложную форму, чтобы VRAD мог просчитать её освещение. В результате освещение этой стороны будет выглядеть некорректно. Удалите или пересоздайте объект со сложной стороной
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
Static prop [Имя энтити] outside the map ([Координаты])
Критическая ошибка (карта не скомпилируется). Одна из моделей выходит за пределы допустимого размера карты (т.е. за пределы сетки Хаммера). Возможно, она слишком большая (в таком случае удалите её или переделайте) или неправильно расположена
NODRAW on terrain surface!
Одна из сторон дисплейсмента покрыта текстурой NODRAW. Перекрасьте его, иначе текстура на дисплейсменте будет отображаться некорректно
Material [Имя текстуры] uses unknown detail object type [Тип]!
Одна из текстур имеет несовместимые с игрой дополнительные детали (травой, кустами, цветами и т.д.), возможно, Вы взяли текстуру из другой игры, ничего в ней не переделав, из-за чего и возникла несовместимость. Подправьте текстуру или замените её на другую, иначе в игре она может отображаться некорректно
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Если Вам понравилась эта страница, Вы можете разместить где-нибудь ссылку на неё: