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Проверенный лог
-
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Fal1e\Downloads\rp_vangardian_v3_testtt.vmf"
-
- mount.cfg adding path: 'E:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'E:\scp_arc_area_74_content_p_1'
- mount.cfg adding path: 'E:\scp_arc_area_74_content_p_2'
- mount.cfg adding path: 'E:\scprp_remake_materials'
- mount.cfg adding path: 'E:\scprp_content_map'
- mount.cfg adding path: 'E:\contentpizdec'
- mount.cfg adding path: 'E:\other_content'
- mount.cfg adding path: 'E:\blackmesa_content_scprp_map'
- mount.cfg adding path: 'E:\gm_forest_arctic_d'
- mount.cfg adding path: 'E:\rp_site_11_vnrp_d'
- mount.cfg adding path: 'E:\site54vnrp'
- mount.cfg adding path: 'E:\testcontent'
- mount.cfg adding path: 'E:\ebatsasex'
- mount.cfg adding path: 'E:\newcontent'
- mount.cfg adding path: 'E:\outdate_content'
- mount.cfg adding path: 'E:\rp_rashkinsk_redux_d'
- mount.cfg adding path: 'E:\rp_pop_area14_d18_d_d'
- Valve Software - vbsp.exe (Apr 10 2024)
- 12 threads
- materialPath: E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Fal1e\Downloads\rp_vangardian_v3_testtt.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Fal1e\Downloads\rp_vangardian_v3_testtt.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (822479 bytes)
- WARNING! model "models/props/hr_massive/survival_lighting/survival_spotlight.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/hr_massive/survival_lighting/survival_spotlight_brackets.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_vehicles/radio_generator.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 215 texinfos to 68
- Reduced 31 texdatas to 29 (786 bytes to 687)
- Writing C:\Users\Fal1e\Downloads\rp_vangardian_v3_testtt.bsp
- 2 seconds elapsed
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\Fal1e\Downloads\rp_vangardian_v3_testtt"
-
- Valve Software - vvis.exe (Apr 10 2024)
- mount.cfg adding path: 'E:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'E:\scp_arc_area_74_content_p_1'
- mount.cfg adding path: 'E:\scp_arc_area_74_content_p_2'
- mount.cfg adding path: 'E:\scprp_remake_materials'
- mount.cfg adding path: 'E:\scprp_content_map'
- mount.cfg adding path: 'E:\contentpizdec'
- mount.cfg adding path: 'E:\other_content'
- mount.cfg adding path: 'E:\blackmesa_content_scprp_map'
- mount.cfg adding path: 'E:\gm_forest_arctic_d'
- mount.cfg adding path: 'E:\rp_site_11_vnrp_d'
- mount.cfg adding path: 'E:\site54vnrp'
- mount.cfg adding path: 'E:\testcontent'
- mount.cfg adding path: 'E:\ebatsasex'
- mount.cfg adding path: 'E:\newcontent'
- mount.cfg adding path: 'E:\outdate_content'
- mount.cfg adding path: 'E:\rp_rashkinsk_redux_d'
- mount.cfg adding path: 'E:\rp_pop_area14_d18_d_d'
- fastvis = true
-
12 threads
- reading c:\users\fal1e\downloads\rp_vangardian_v3_testtt.bsp
- reading c:\users\fal1e\downloads\rp_vangardian_v3_testtt.prt
- 444 portalclusters
- 1053 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 1213 visible clusters (0.65%)
- Total clusters visible: 185561
- Average clusters visible: 417
- Building PAS...
- Average clusters audible: 441
- visdatasize:53069 compressed from 49728
- writing c:\users\fal1e\downloads\rp_vangardian_v3_testtt.bsp
- 0 seconds elapsed
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -noextra -StaticPropLighting -StaticPropPolys -TextureShadows -ambientocclusion "C:\Users\Fal1e\Downloads\rp_vangardian_v3_testtt"
-
- Valve Software - vrad.exe SSE (Apr 10 2024)
-
- Valve Radiosity Simulator
- mount.cfg adding path: 'E:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'E:\scp_arc_area_74_content_p_1'
- mount.cfg adding path: 'E:\scp_arc_area_74_content_p_2'
- mount.cfg adding path: 'E:\scprp_remake_materials'
- mount.cfg adding path: 'E:\scprp_content_map'
- mount.cfg adding path: 'E:\contentpizdec'
- mount.cfg adding path: 'E:\other_content'
- mount.cfg adding path: 'E:\blackmesa_content_scprp_map'
- mount.cfg adding path: 'E:\gm_forest_arctic_d'
- mount.cfg adding path: 'E:\rp_site_11_vnrp_d'
- mount.cfg adding path: 'E:\site54vnrp'
- mount.cfg adding path: 'E:\testcontent'
- mount.cfg adding path: 'E:\ebatsasex'
- mount.cfg adding path: 'E:\newcontent'
- mount.cfg adding path: 'E:\outdate_content'
- mount.cfg adding path: 'E:\rp_rashkinsk_redux_d'
- mount.cfg adding path: 'E:\rp_pop_area14_d18_d_d'
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\fal1e\downloads\rp_vangardian_v3_testtt.bsp
- PREP OK
- Warning! Invalid model version "models/props/hr_massive/survival_lighting/survival_spotlight.mdl"
- Warning! Invalid model version "models/props/hr_massive/survival_lighting/survival_spotlight_brackets.mdl"
- Warning! Invalid model version "models/props_vehicles/radio_generator.mdl"
- DispColl: Patch Sample Radius Clamped! (1689.6 => 1500.0 max via -disppatchradius) @ 2429.00 2603.00 -238.00
- DispColl: Patch Sample Radius Clamped! (1689.6 => 1500.0 max via -disppatchradius) @ 13029.00 -13823.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2323.2 => 1500.0 max via -disppatchradius) @ 1600.00 2604.00 -238.00
- DispColl: Patch Sample Radius Clamped! (1689.6 => 1500.0 max via -disppatchradius) @ 13029.00 2603.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2323.2 => 1500.0 max via -disppatchradius) @ 13028.00 -13824.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 7361.00 2450.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 7361.00 -5406.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 1599.00 -5406.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 1599.00 1336.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 1599.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 1599.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 4151.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 4151.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 5385.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 5385.00 1336.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 4974.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 5385.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 4151.00 1336.00 -238.00
- Setting up ray-trace acceleration structure... Done (2.82 seconds)
- 968 faces
- 5743853 square feet [827114880.00 square inches]
- 18 Displacements
- 1595876 Square Feet [229806176.00 Square Inches]
- 968 patches before subdivision
- 13270 patches after subdivision
- sun extent from map=0.000000
- 16 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 455727, max 334
- transfer lists: 3.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(9145, 8311, 7157)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3890, 3530, 3014)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1841, 1685, 1451)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(908, 836, 725)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(454, 421, 368)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(230, 215, 189)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(117, 110, 98)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(60, 56, 51)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(31, 29, 26)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(16, 15, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(8, 8, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(4, 4, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(2, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 10/4096 480/196608 ( 0.2%)
- brushes 127/16384 1524/196608 ( 0.8%)
- brushsides 787/163840 6296/1310720 ( 0.5%)
- planes 630/65536 12600/1310720 ( 1.0%)
- vertexes 1457/65536 17484/786432 ( 2.2%)
- nodes 1245/65536 39840/2097152 ( 1.9%)
- texinfos 68/16384 4896/1179648 ( 0.4%)
- texdata 29/8192 928/262144 ( 0.4%)
- dispinfos 18/0 3168/0 ( 0.0%)
- disp_verts 3882/0 77640/0 ( 0.0%)
- disp_tris 6816/0 13632/0 ( 0.0%)
- disp_lmsamples 70772/0 70772/0 ( 0.0%)
- faces 968/65536 54208/3670016 ( 1.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 180/65536 10080/3670016 ( 0.3%)
- leaves 1256/65536 40192/2097152 ( 1.9%)
- leaffaces 1092/65536 2184/131072 ( 1.7%)
- leafbrushes 1622/65536 3244/131072 ( 2.5%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 4782/512000 19128/2048000 ( 0.9%)
- edges 2692/256000 10768/1024000 ( 1.1%)
- LDR worldlights 16/8192 1408/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 31/32768 310/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 456/65536 912/131072 ( 0.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 602908/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 53069/16777216 ( 0.3%)
- entdata [variable] 20368/393216 ( 5.2%)
- LDR ambient table 1256/65536 5024/262144 ( 1.9%)
- HDR ambient table 1256/65536 5024/262144 ( 1.9%)
- LDR leaf ambient 4002/65536 112056/1835008 ( 6.1%)
- HDR leaf ambient 1256/65536 35168/1835008 ( 1.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/11918 ( 0.0%)
- pakfile [variable] 338756/0 ( 0.0%)
- physics [variable] 822479/4194304 (19.6%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 1
-
- Total triangle count: 2134
- Writing c:\users\fal1e\downloads\rp_vangardian_v3_testtt.bsp
- 9 seconds elapsed
- Valve Software - vrad.exe SSE (Apr 10 2024)
-
- Valve Radiosity Simulator
- mount.cfg adding path: 'E:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'E:\scp_arc_area_74_content_p_1'
- mount.cfg adding path: 'E:\scp_arc_area_74_content_p_2'
- mount.cfg adding path: 'E:\scprp_remake_materials'
- mount.cfg adding path: 'E:\scprp_content_map'
- mount.cfg adding path: 'E:\contentpizdec'
- mount.cfg adding path: 'E:\other_content'
- mount.cfg adding path: 'E:\blackmesa_content_scprp_map'
- mount.cfg adding path: 'E:\gm_forest_arctic_d'
- mount.cfg adding path: 'E:\rp_site_11_vnrp_d'
- mount.cfg adding path: 'E:\site54vnrp'
- mount.cfg adding path: 'E:\testcontent'
- mount.cfg adding path: 'E:\ebatsasex'
- mount.cfg adding path: 'E:\newcontent'
- mount.cfg adding path: 'E:\outdate_content'
- mount.cfg adding path: 'E:\rp_rashkinsk_redux_d'
- mount.cfg adding path: 'E:\rp_pop_area14_d18_d_d'
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\fal1e\downloads\rp_vangardian_v3_testtt.bsp
- PREP OK
- Warning! Invalid model version "models/props/hr_massive/survival_lighting/survival_spotlight.mdl"
- Warning! Invalid model version "models/props/hr_massive/survival_lighting/survival_spotlight_brackets.mdl"
- Warning! Invalid model version "models/props_vehicles/radio_generator.mdl"
- DispColl: Patch Sample Radius Clamped! (1689.6 => 1500.0 max via -disppatchradius) @ 2429.00 2603.00 -238.00
- DispColl: Patch Sample Radius Clamped! (1689.6 => 1500.0 max via -disppatchradius) @ 13029.00 -13823.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2323.2 => 1500.0 max via -disppatchradius) @ 1600.00 2604.00 -238.00
- DispColl: Patch Sample Radius Clamped! (1689.6 => 1500.0 max via -disppatchradius) @ 13029.00 2603.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2323.2 => 1500.0 max via -disppatchradius) @ 13028.00 -13824.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 7361.00 2450.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 7361.00 -5406.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 1599.00 -5406.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 1599.00 1336.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 1599.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 1599.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 4151.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 4151.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 5385.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 5385.00 1336.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 4974.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 5385.00 802.00 -238.00
- DispColl: Patch Sample Radius Clamped! (2305.6 => 1500.0 max via -disppatchradius) @ 4151.00 1336.00 -238.00
- Setting up ray-trace acceleration structure... Done (2.74 seconds)
- 968 faces
- 5743853 square feet [827114880.00 square inches]
- 18 Displacements
- 1595876 Square Feet [229806176.00 Square Inches]
- 968 patches before subdivision
- 13270 patches after subdivision
- sun extent from map=0.000000
- 16 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 455727, max 334
- transfer lists: 3.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(9088, 8255, 7099)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3880, 3521, 3004)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1840, 1684, 1449)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(907, 835, 724)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(454, 421, 368)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(230, 215, 189)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(117, 110, 98)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(60, 56, 51)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(31, 29, 26)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(16, 15, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(8, 8, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(4, 4, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(2, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0060 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 10/4096 480/196608 ( 0.2%)
- brushes 127/16384 1524/196608 ( 0.8%)
- brushsides 787/163840 6296/1310720 ( 0.5%)
- planes 630/65536 12600/1310720 ( 1.0%)
- vertexes 1457/65536 17484/786432 ( 2.2%)
- nodes 1245/65536 39840/2097152 ( 1.9%)
- texinfos 68/16384 4896/1179648 ( 0.4%)
- texdata 29/8192 928/262144 ( 0.4%)
- dispinfos 18/0 3168/0 ( 0.0%)
- disp_verts 3882/0 77640/0 ( 0.0%)
- disp_tris 6816/0 13632/0 ( 0.0%)
- disp_lmsamples 70772/0 70772/0 ( 0.0%)
- faces 968/65536 54208/3670016 ( 1.5%)
- hdr faces 968/65536 54208/3670016 ( 1.5%)
- origfaces 180/65536 10080/3670016 ( 0.3%)
- leaves 1256/65536 40192/2097152 ( 1.9%)
- leaffaces 1092/65536 2184/131072 ( 1.7%)
- leafbrushes 1622/65536 3244/131072 ( 2.5%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 4782/512000 19128/2048000 ( 0.9%)
- edges 2692/256000 10768/1024000 ( 1.1%)
- LDR worldlights 16/8192 1408/720896 ( 0.2%)
- HDR worldlights 16/8192 1408/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 31/32768 310/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 456/65536 912/131072 ( 0.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 602908/0 ( 0.0%)
- HDR lightdata [variable] 602908/0 ( 0.0%)
- visdata [variable] 53069/16777216 ( 0.3%)
- entdata [variable] 20368/393216 ( 5.2%)
- LDR ambient table 1256/65536 5024/262144 ( 1.9%)
- HDR ambient table 1256/65536 5024/262144 ( 1.9%)
- LDR leaf ambient 4002/65536 112056/1835008 ( 6.1%)
- HDR leaf ambient 4002/65536 112056/1835008 ( 6.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/11918 ( 0.0%)
- pakfile [variable] 528570/0 ( 0.0%)
- physics [variable] 822479/4194304 (19.6%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 3
-
- Total triangle count: 2134
- Writing c:\users\fal1e\downloads\rp_vangardian_v3_testtt.bsp
- 10 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Fal1e\Downloads\rp_vangardian_v3_testtt.bsp" "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_vangardian_v3_testtt.bsp"
-
-
-
Обнаруженные ошибки
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
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