Вернуться к главной странице проверки
Проверенный лог
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- ** Executing...
- ** Command: "F:\commaps\Ultimate SSDK NEW\SourceSDK\bin\ep1\bin\vbsp.exe"
- ** Parameters: -game "F:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike" "F:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemitobhod\partners\de_hive\de_hive_csgo_cssold"
-
- Valve Software - vbsp.exe (Dec 11 2006)
- 16 threads
- materialPath: F:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\materials
- Loading F:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemitobhod\partners\de_hive\de_hive_csgo_cssold.vmf
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 884 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing F:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemitobhod\partners\de_hive\de_hive_csgo_cssold.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_csgo_cloudy01*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
-
- No such variable "$hdrbasetexture" for material "skybox/sky_csgo_cloudy01rt"
-
Can't load skybox file skybox/sky_csgo_cloudy01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (1012481 bytes)
- Error loading studio model "models/props/coop_autumn/autumn_small_speakers/autumn_small_speakers.mdl"!
- Error loading studio model "models/props_rooftop/acvent03.mdl"!
- Error loading studio model "models/props/de_venice/venice_power_box/venice_power_box.mdl"!
- Error loading studio model "models/props/hr_massive/survival_plywood/survival_plywood_02.mdl"!
- Error loading studio model "models/props/coop_autumn/autumn_light_fixture/autumn_emergency_light.mdl"!
- Error loading studio model "models/props/coop_kashbah/sick_bed/instrument_table.mdl"!
- Error loading studio model "models/props/de_train/hr_t/air_vent_a/air_vent_a.mdl"!
- Error loading studio model "models/props/coop_cementplant/coop_whiteboard/coop_whiteboard.mdl"!
- Error! prop_static using model "models/props/cs_office/file_box.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props/cs_office/file_box.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2841 texinfos to 1905
- Reduced 82 texdatas to 79 (2714 bytes to 2627)
- Writing F:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemitobhod\partners\de_hive\de_hive_csgo_cssold.bsp
- 17 seconds elapsed
- -0.355600 1.806270 0.000000
- -0.000000 1.806270 0.000000
- -0.320731 1.244180 0.000000
- -0.034870 1.806270 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
- ** Executing...
- ** Command: "F:\commaps\Ultimate SSDK NEW\SourceSDK\bin\ep1\bin\vvis.exe"
- ** Parameters: -game "F:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike" -fast "F:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemitobhod\partners\de_hive\de_hive_csgo_cssold"
-
- Valve Software - vvis.exe (Nov 8 2007)
- fastvis = true
-
16 threads
- reading f:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\1lemitobhod\partners\de_hive\de_hive_csgo_cssold.bsp
- reading f:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\1lemitobhod\partners\de_hive\de_hive_csgo_cssold.prt
- 1102 portalclusters
- 2340 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 49850 visible clusters (0.00%)
- Total clusters visible: 577864
- Average clusters visible: 524
- Building PAS...
- Average clusters audible: 1071
- visdatasize:286505 compressed from 317376
- writing f:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\1lemitobhod\partners\de_hive\de_hive_csgo_cssold.bsp
- 0 seconds elapsed
-
- ** Executing...
- ** Command: "F:\commaps\Ultimate SSDK NEW\SourceSDK\bin\ep1\bin\vrad.exe"
- ** Parameters: -game "F:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike" -noextra "F:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemitobhod\partners\de_hive\de_hive_csgo_cssold"
-
- Valve Software - vrad.exe SSE (Nov 8 2007)
- ----- Radiosity Simulator ----
- 16 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - props/de_ruins/treemid01.mdl
- unknown light specifier type - props/de_ruins/treebig02.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - props/de_ruins/treebig01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - props/de_ruins/treesmall01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - props_foliage/bushes_tropical_straight01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - props_foliage/aztec_jungleplants_01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - props/de_ruins/palm01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- [7 texlights parsed from 'lights.rad']
-
- Loading f:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\1lemitobhod\partners\de_hive\de_hive_csgo_cssold.bsp
- 5786 faces
- 3 degenerate faces
-
1454419 square feet [209436368.00 square inches]
- 75 displacements
- 256381 square feet [36918956.00 square inches]
- 5783 patches before subdivision
- 88950 patches after subdivision
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 25.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 55.000000 but no zero_percent_distance
- 277 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (17)
- transfers 14782663, max 1122
- transfer lists: 112.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(245158, 221274, 197884)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(38662, 32492, 24509)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(5993, 4572, 3212)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1311, 832, 471)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(252, 129, 67)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(68, 26, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(16, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(5, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0340 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 123/1024 5904/49152 (12.0%)
- brushes 2774/8192 33288/98304 (33.9%)
- brushsides 22098/65536 176784/524288 (33.7%)
- planes 10670/65536 213400/1310720 (16.3%)
- vertexes 13777/65536 165324/786432 (21.0%)
- nodes 4075/65536 130400/2097152 ( 6.2%)
- texinfos 1905/12288 137160/884736 (15.5%)
- texdata 79/2048 2528/65536 ( 3.9%)
- dispinfos 75/0 13200/0 ( 0.0%)
- disp_verts 5795/0 115900/0 ( 0.0%)
- disp_tris 9120/0 18240/0 ( 0.0%)
- disp_lmsamples 187836/0 187836/0 ( 0.0%)
- faces 5786/65536 324016/3670016 ( 8.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3457/65536 193592/3670016 ( 5.3%)
- leaves 4199/65536 134368/2097152 ( 6.4%)
- leaffaces 6900/65536 13800/131072 (10.5%)
- leafbrushes 6405/65536 12810/131072 ( 9.8%)
- areas 11/256 88/2048 ( 4.3%)
- surfedges 41351/512000 165404/2048000 ( 8.1%)
- edges 27506/256000 110024/1024000 (10.7%)
- LDR worldlights 277/8192 24376/720896 ( 3.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- waterstrips 615/32768 6150/327680 ( 1.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12651/65536 25302/131072 (19.3%)
- cubemapsamples 27/1024 432/16384 ( 2.6%)
- overlays 45/512 15840/180224 ( 8.8%)
- LDR lightdata [variable] 7110000/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 286505/16777216 ( 1.7%)
- entdata [variable] 212915/393216 (54.1%)
- LDR leaf ambient 4199/65536 100776/1572864 ( 6.4%)
- HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/112022 ( 0.0%)
- pakfile [variable] 820318/0 ( 0.0%)
-
- Level flags = 0
-
- Win32 Specific Data:
- physics [variable] 1012481/4194304 (24.1%)
- ==== Total Win32 BSP file data space used: 11769163 bytes ====
-
- Total triangle count: 16284
- Writing f:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\1lemitobhod\partners\de_hive\de_hive_csgo_cssold.bsp
- 43 seconds elapsed
- -0.355600 1.806270 0.000000
- -0.000000 1.806270 0.000000
- -0.320731 1.244180 0.000000
- -0.034870 1.806270 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "F:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemitobhod\partners\de_hive\de_hive_csgo_cssold.bsp" "F:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\de_hive_csgo_cssold.bsp"
-
-
-
-
Обнаруженные ошибки
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
No such variable hdrbasetexture for material
HDR-вариант неба, прописанный в параметре hdrbasetexture, на самом деле не является HDR-текстурой. Переделайте текстуру или выберите другое небо, иначе в HDR-режиме небо может отображаться некорректно
Material glass/glasswindowbreak070b is depending on itself through materialvar crackmaterial!
Текстура glass/glasswindowbreak070b используется для продвинутых разбиваемых окон, она не должна накладываться вручную, иначе может отобразиться некорректно. Но если Вы всё равно намерены её использовать, игнорируйте эту ошибку
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Error loading studio model [Имя модели]!
На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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