Вернуться к главной странице проверки
Проверенный лог
-
-
- materialPath: G:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.vmf
- Material not found!: BRICK/BRICKWALL019A
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_POL_MRAMOR_IOV
- Material not found!: MAPS/- TEXTURED/METAL/METALDOOR046A_-2342_1096_117
- Material not found!: CONCRETE/PRODWLLE
- Material not found!: MAPS/- TEXTURED/STONE/STONEWALL017C_-3859_3684_118
-
Patching WVT material: maps/rp_rst_prigorody_bakhmuta/blend/blend_conf_dirtgrass_wvt_patch
- Patching WVT material: maps/rp_rst_prigorody_bakhmuta/neonoid/blend_snow_dirty_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2208 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_04*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_04 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1219736 bytes)
- WARNING! model "models/props/de_cbble/pine_a/pine_low_b.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/trashdumpster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 8557 texinfos to 5529
- Reduced 107 texdatas to 97 (3314 bytes to 2940)
- Writing e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.bsp
- 9 seconds elapsed
-
-
-
- 12 threads
- reading e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.bsp
- reading e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.prt
- 5667 portalclusters
- 17178 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 676258 visible clusters (5.67%)
- Total clusters visible: 11920512
- Average clusters visible: 2103
- Building PAS...
- Average clusters audible: 5108
- visdatasize:5645427 compressed from 8069808
- writing e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.bsp
- PREP OK
- Warning! Invalid model version "models/props/de_cbble/pine_a/pine_low_b.mdl"
- Warning! Invalid model version "models/props_junk/trashdumpster01a.mdl"
- 23759 faces
- 9 degenerate faces
-
20019056 square feet [2882744064.00 square inches]
- 666 Displacements
- 4444454 Square Feet [640001472.00 Square Inches]
- 23750 patches before subdivision
- 465642 patches after subdivision
- 160 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 53761925, max 3677
- transfer lists: 410.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(952067, 783568, 523313)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(146150, 132318, 92419)
- Build Patch/Sample Hash Table(s).....Done<0.2734 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/4096 240/196608 ( 0.1%)
- brushes 3171/16384 38052/196608 (19.4%)
- brushsides 26419/163840 211352/1310720 (16.1%)
- planes 22834/65536 456680/1310720 (34.8%)
- vertexes 38320/65536 459840/786432 (58.5%)
- nodes 10871/65536 347872/2097152 (16.6%)
- texinfos 5529/16384 398088/1179648 (33.7%)
- texdata 97/8192 3104/262144 ( 1.2%)
- dispinfos 666/0 117216/0 ( 0.0%)
- disp_verts 53946/0 1078920/0 ( 0.0%)
- disp_tris 85248/0 170496/0 ( 0.0%)
- disp_lmsamples 10546524/0 10546524/0 ( 0.0%)
- faces 23759/65536 1330504/3670016 (36.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12289/65536 688184/3670016 (18.8%)
- leaves 10877/65536 348064/2097152 (16.6%)
- leaffaces 26604/65536 53208/131072 (40.6%)
- leafbrushes 8613/65536 17226/131072 (13.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 165938/512000 663752/2048000 (32.4%)
- edges 98961/256000 395844/1024000 (38.7%)
- LDR worldlights 160/8192 14080/720896 ( 2.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 3410/32768 34100/327680 (10.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 59379/65536 118758/131072 (90.6%) VERY FULL!
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 54364568/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 5645427/16777216 (33.6%)
- entdata [variable] 65121/393216 (16.6%)
- LDR ambient table 10877/65536 43508/262144 (16.6%)
- HDR ambient table 10877/65536 43508/262144 (16.6%)
- LDR leaf ambient 51642/65536 1445976/1835008 (78.8%)
- HDR leaf ambient 10877/65536 304556/1835008 (16.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/56508324 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/164156 ( 0.0%)
- pakfile [variable] 19193/0 ( 0.0%)
- physics [variable] 1219736/4194304 (29.1%)
- physics terrain [variable] 158822/1048576 (15.1%)
-
- Level flags = 0
-
- Total triangle count: 69004
- Writing e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.bsp
- 9 minutes, 48 seconds elapsed
-
-
-
- materialPath: G:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.vmf
- Material not found!: BRICK/BRICKWALL019A
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_POL_MRAMOR_IOV
- Material not found!: MAPS/- TEXTURED/METAL/METALDOOR046A_-2342_1096_117
- Material not found!: CONCRETE/PRODWLLE
- Material not found!: MAPS/- TEXTURED/STONE/STONEWALL017C_-3859_3684_118
-
Patching WVT material: maps/rp_rst_prigorody_bakhmuta/blend/blend_conf_dirtgrass_wvt_patch
- Patching WVT material: maps/rp_rst_prigorody_bakhmuta/neonoid/blend_snow_dirty_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2208 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1219112 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 8566 texinfos to 5528
- Reduced 107 texdatas to 96 (3314 bytes to 2920)
- Writing e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.bsp
- 8 seconds elapsed
-
-
-
- 12 threads
- reading e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.bsp
- reading e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.prt
- 5645 portalclusters
- 17124 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 917023 visible clusters (3.25%)
- Total clusters visible: 28237869
- Average clusters visible: 5002
- Building PAS...
- Average clusters audible: 5613
- visdatasize:7832157 compressed from 8038480
- writing e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.bsp
- PREP OK
- 23625 faces
- 9 degenerate faces
-
19962900 square feet [2874657536.00 square inches]
- 666 Displacements
- 4444454 Square Feet [640001472.00 Square Inches]
- 23616 patches before subdivision
- 460396 patches after subdivision
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 120565627, max 5804
- transfer lists: 919.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.2626 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/4096 240/196608 ( 0.1%)
- brushes 3169/16384 38028/196608 (19.3%)
- brushsides 26407/163840 211256/1310720 (16.1%)
- planes 22800/65536 456000/1310720 (34.8%)
- vertexes 38228/65536 458736/786432 (58.3%)
- nodes 10830/65536 346560/2097152 (16.5%)
- texinfos 5528/16384 398016/1179648 (33.7%)
- texdata 96/8192 3072/262144 ( 1.2%)
- dispinfos 666/0 117216/0 ( 0.0%)
- disp_verts 53946/0 1078920/0 ( 0.0%)
- disp_tris 85248/0 170496/0 ( 0.0%)
- disp_lmsamples 10546524/0 10546524/0 ( 0.0%)
- faces 23625/65536 1323000/3670016 (36.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12272/65536 687232/3670016 (18.7%)
- leaves 10836/65536 346752/2097152 (16.5%)
- leaffaces 26471/65536 52942/131072 (40.4%)
- leafbrushes 8617/65536 17234/131072 (13.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 165187/512000 660748/2048000 (32.3%)
- edges 98557/256000 394228/1024000 (38.5%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 3400/32768 34000/327680 (10.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 59253/65536 118506/131072 (90.4%) VERY FULL!
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 54194520/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 7832157/16777216 (46.7%)
- entdata [variable] 2842/393216 ( 0.7%)
- LDR ambient table 10836/65536 43344/262144 (16.5%)
- HDR ambient table 10836/65536 43344/262144 (16.5%)
- LDR leaf ambient 5673/65536 158844/1835008 ( 8.7%)
- HDR leaf ambient 10836/65536 303408/1835008 (16.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/56508324 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 150797/0 ( 0.0%)
- physics [variable] 1219112/4194304 (29.1%)
- physics terrain [variable] 158822/1048576 (15.1%)
-
- Level flags = 0
-
- Total triangle count: 68589
- Writing e:\gmod maps\rp_rst_prigorody_bakhmuta\rp_rst_prigorody_bakhmuta.bsp
- 10 minutes, 35 seconds elapsed
-
-
Обнаруженные ошибки
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Если Вам понравилась эта страница, Вы можете разместить где-нибудь ссылку на неё: