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Прозрачные части карты, помогите решить

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Прозрачные части карты, помогите решить

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maxabr
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Прозрачные части карты, помогите решить
 

maxabr » 4 года назад

При заходе на карту некоторые части карты прозрачные (как с areaportal Прозрачные части карты, помогите решить ) но это skip и hint, карта не декомпилированая, лог: ** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Downloads\send\send\rp_city17_district47.vmf"

Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Users\User\Downloads\send\send\rp_city17_district47.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/rp_city17_district47/nature/blenddebris002a_wvt_patch
Patching WVT material: maps/rp_city17_district47/nature/blendstonedirt001a_wvt_patch
Patching WVT material: maps/rp_city17_district47/nature/red_grass_wvt_patch
Patching WVT material: maps/rp_city17_district47/concrete/blendconcdirt004a_wvt_patch
Patching WVT material: maps/rp_city17_district47/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_city17_district47/nature/blendgravelgravel02b_wvt_patch
Patching WVT material: maps/rp_city17_district47/nature/red_grass_thin_wvt_patch
Patching WVT material: maps/rp_city17_district47/concrete/blendconcreterock001a_wvt_patch
Patching WVT material: maps/rp_city17_district47/nature/short_red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1876 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing C:\Users\User\Downloads\send\send\rp_city17_district47.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Too many unique texture mappings, max = 2048


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Downloads\send\send\rp_city17_district47"

Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\users\user\downloads\send\send\rp_city17_district47.bsp
reading c:\users\user\downloads\send\send\rp_city17_district47.prt
4780 portalclusters
12391 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (33)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (10205)
Optimized: 18703 visible clusters (1.40%)
Total clusters visible: 1340573
Average clusters visible: 280
Building PAS...
Average clusters audible: 1658
visdatasize:2400421 compressed from 5736000
writing c:\users\user\downloads\send\send\rp_city17_district47.bsp
2 hours, 50 minutes, 43 seconds elapsed

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Downloads\send\send\rp_city17_district47"

Valve Software - vrad.exe SSE (May 15 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\user\downloads\send\send\rp_city17_district47.bsp
Setting up ray-trace acceleration structure... Done (12.13 seconds)
28462 faces
15 degenerate faces
3649750 square feet [525564032.00 square inches]
21 Displacements
24079 Square Feet [3467519.75 Square Inches]
28447 patches before subdivision
267957 patches after subdivision
sun extent from map=0.087156
911 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (317)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (193)
transfers 23259289, max 997
transfer lists: 177.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(227360, 293297, 254170)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(53986, 58964, 43851)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(13975, 12983, 8218)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(4219, 3349, 1772)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #5 added RGB(1335, 928, 406)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(451, 281, 101)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(158, 91, 27)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(57, 31, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(21, 11, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(8, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(3, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<2.7895 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (57)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
83 of 265 (31% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (168)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 477/1024 22896/49152 (46.6%)
brushes 8178/8192 98136/98304 (99.8%) VERY FULL!
brushsides 54927/65536 439416/524288 (83.8%) VERY FULL!
planes 16280/65536 325600/1310720 (24.8%)
vertexes 47990/65536 575880/786432 (73.2%)
nodes 14069/65536 450208/2097152 (21.5%)
texinfos 8793/12288 633096/884736 (71.6%)
texdata 1571/2048 50272/65536 (76.7%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 1365/0 27300/0 ( 0.0%)
disp_tris 2112/0 4224/0 ( 0.0%)
disp_lmsamples 50648/0 50648/0 ( 0.0%)
faces 28462/65536 1593872/3670016 (43.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 20411/65536 1143016/3670016 (31.1%)
leaves 14547/65536 465504/2097152 (22.2%)
leaffaces 35387/65536 70774/131072 (54.0%)
leafbrushes 15774/65536 31548/131072 (24.1%)
areas 17/256 136/2048 ( 6.6%)
surfedges 222917/512000 891668/2048000 (43.5%)
edges 144248/256000 576992/1024000 (56.3%)
LDR worldlights 911/8192 80168/720896 (11.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 3140/32768 31400/327680 ( 9.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 63291/65536 126582/131072 (96.6%) VERY FULL!
cubemapsamples 39/1024 624/16384 ( 3.8%)
overlays 64/512 22528/180224 (12.5%)
LDR lightdata [variable] 12642208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2400421/16777216 (14.3%)
entdata [variable] 1178742/393216 (299.8%) VERY FULL!
LDR ambient table 14547/65536 58188/262144 (22.2%)
HDR ambient table 14547/65536 58188/262144 (22.2%)
LDR leaf ambient 48052/65536 1345456/1835008 (73.3%)
HDR leaf ambient 14547/65536 407316/1835008 (22.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/6200 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/151680 ( 0.0%)
pakfile [variable] 4738774/0 ( 0.0%)
physics [variable] 2954570/4194304 (70.4%)
physics terrain [variable] 5245/1048576 ( 0.5%)

Level flags = 0

Total triangle count: 84242
Writing c:\users\user\downloads\send\send\rp_city17_district47.bsp
13 minutes, 10 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\User\Downloads\send\send\rp_city17_district47.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\maps\rp_city17_district47.bsp"


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2" +map "rp_city17_district47" -steam



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