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После компиляции карты на ней не отображаются те текстуры что в самом редакторе.

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После компиляции карты на ней не отображаются те текстуры что в самом редакторе.

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Mr_Sl3nd3R_M4N
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После компиляции карты на ней не отображаются те текстуры что в самом редакторе.
 

Mr_Sl3nd3R_M4N » 5 лет назад

После компиляции карты на ней не отображаются те текстуры что в самом редакторе. После нанесения текстур на объекты я периодически проверял в игре garry's mod (лицензия) и все было отлично. Но после нанесения на такие объекты как крыша дома, дровяник, забор возле дровяника, водяник и тротуар они покрыты текстурой при которой строились изначально. А та новая нанесенная на них текстура в игре после компиляции не отображается! Их словно заменяют. :C Вот ссылка на видео которое идет 2 минуты...
https://www.youtube.com/watch?v=wQU6MvRWaW4
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hl2 2016-02-06 23-34-22-327.jpg
Дата: 5 лет назад
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Дата: 5 лет назад
 
Kastet562
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Re: После компиляции карты на ней не отображаются те текстуры что в самом редакторе.
 

Kastet562 » 5 лет назад

Скинь лог компиляции
 
Mr_Sl3nd3R_M4N
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Re: После компиляции карты на ней не отображаются те текстуры что в самом редакторе.
 

Mr_Sl3nd3R_M4N » 5 лет назад

Kastet562 писал(а):
Скинь лог компиляции


** Executing...
** Command: "C:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\mrslenderman\desktop\gm_my_house_v1\gm_my_house_v1"

Valve Software - vbsp.exe (Dec 9 2014)
4 threads
materialPath: C:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\mrslenderman\desktop\gm_my_house_v1\gm_my_house_v1.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 149, brush 3)


** Executing...
** Command: "C:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\mrslenderman\desktop\gm_my_house_v1\gm_my_house_v1"

Valve Software - vvis.exe (Dec 9 2014)
4 threads
reading c:\users\mrslenderman\desktop\gm_my_house_v1\gm_my_house_v1.bsp
reading c:\users\mrslenderman\desktop\gm_my_house_v1\gm_my_house_v1.prt
LoadPortals: couldn't read c:\users\mrslenderman\desktop\gm_my_house_v1\gm_my_house_v1.prt


** Executing...
** Command: "C:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\mrslenderman\desktop\gm_my_house_v1\gm_my_house_v1"

Valve Software - vrad.exe SSE (Dec 9 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\mrslenderman\desktop\gm_my_house_v1\gm_my_house_v1.bsp
Setting up ray-trace acceleration structure... Done (0.62 seconds)
3252 faces
2 degenerate faces
846638 square feet [121915904.00 square inches]
48 Displacements
262749 Square Feet [37835952.00 Square Inches]
3250 patches before subdivision
43250 patches after subdivision
19 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face at (2212.000000, -2616.000000, 149.000000)

WARNING: Too many light styles on a face at (1768.000000, -2616.000000, 149.000000)

WARNING: Too many light styles on a face at (1736.000000, -2792.000000, 149.000000)

WARNING: Too many light styles on a face at (1601.000000, -2776.000000, 184.000000)
.
WARNING: Too many light styles on a face at (1798.000000, -2952.000000, 273.000000)

WARNING: Too many light styles on a face at (1656.000000, -3095.998779, 273.000000)

WARNING: Too many light styles on a face at (1740.000000, -2600.000000, 153.000000)

WARNING: Too many light styles on a face at (2068.000000, -2536.000000, 153.000000)

WARNING: Too many light styles on a face at (1964.000000, -2536.000000, 193.000000)

WARNING: Too many light styles on a face at (2081.000000, -2600.000000, 150.000000)

WARNING: Too many light styles on a face at (2588.000000, -2209.000000, 164.000000)

WARNING: Too many light styles on a face at (2022.000000, -2529.000000, 257.999969)
.
WARNING: Too many light styles on a face at (1605.000000, -3160.000000, 220.000000)

WARNING: Too many light styles on a face at (1605.000000, -3160.000000, 164.000000)

WARNING: Too many light styles on a face at (1605.000000, -2632.000000, 164.000000)

WARNING: Too many light styles on a face at (2065.000000, -2600.000000, 156.000000)

WARNING: Too many light styles on a face at (2036.000000, -2536.000000, 177.000000)
.1.
WARNING: Too many light styles on a face at (3007.999756, -2621.999756, 117.000000)

WARNING: Too many light styles on a face at (2524.000000, -2205.000000, 184.000000)
..
WARNING: Too many light styles on a face at (1602.000000, -3176.000000, 225.000000)

WARNING: Too many light styles on a face at (2052.000000, -2536.000000, 161.000000)
2
WARNING: Too many light styles on a face at (2266.000000, -2433.000000, 264.000000)

WARNING: Too many light styles on a face at (2434.000000, -2433.000000, 264.000000)

WARNING: Too many light styles on a face at (2424.000000, -2433.000000, 264.000000)

WARNING: Too many light styles on a face at (2088.000000, -2433.000000, 200.000000)

WARNING: Too many light styles on a face at (1954.000000, -2946.000000, 213.000000)
.
WARNING: Too many light styles on a face at (2049.000000, -2600.000000, 168.000000)

WARNING: Too many light styles on a face at (1962.000000, -2533.000000, 264.000000)

WARNING: Too many light styles on a face at (2033.000000, -2600.000000, 184.000000)
..
WARNING: Too many light styles on a face at (1602.000000, -3176.000000, 169.000000)

WARNING: Too many light styles on a face at (2556.000000, -2206.000000, 169.000000)

WARNING: Too many light styles on a face at (1602.000000, -2744.000000, 169.000000)

WARNING: Too many light styles on a face at (1745.000000, -2632.000000, 148.000000)

WARNING: Too many light styles on a face at (1608.000000, -2616.000000, 151.000000)
3...
WARNING: Too many light styles on a face at (1954.000000, -3069.000000, 278.000000)

WARNING: Too many light styles on a face at (1954.000000, -3037.000000, 278.000000)
4.
WARNING: Too many light styles on a face at (3255.199951, -2592.000000, 120.999992)
.
WARNING: Too many light styles on a face at (2806.412598, -2621.999756, 128.857025)

WARNING: Too many light styles on a face at (2604.589355, -2564.416992, 148.946060)
.5..
WARNING: Too many light styles on a face at (4030.999756, -3335.999756, 269.999969)

WARNING: Too many light styles on a face at (4030.999756, -3707.999756, 269.999969)
.
WARNING: Too many light styles on a face at (4063.000000, -3302.000000, 209.999985)

WARNING: Too many light styles on a face at (4063.000000, -3673.999756, 209.999985)

WARNING: Too many light styles on a face at (1598.000000, -3086.000000, 241.000000)

WARNING: Too many light styles on a face at (1601.000000, -3208.000000, 232.000000)

WARNING: Too many light styles on a face at (4045.999756, -3420.399902, 267.000000)

WARNING: Too many light styles on a face at (2584.000000, -2440.000000, 149.000000)

WARNING: Too many light styles on a face at (2088.000000, -2440.000000, 149.000000)
6
WARNING: Too many light styles on a face at (3262.000000, -2619.000000, 117.000000)

WARNING: Too many light styles on a face at (3262.000000, -2559.000000, 117.000000)

WARNING: Too many light styles on a face at (3320.000000, -2536.000000, 117.000000)

WARNING: Too many light styles on a face at (3372.000000, -2456.000000, 117.000000)
.
WARNING: Too many light styles on a face at (3352.000000, -2488.000000, 117.000000)

WARNING: Too many light styles on a face at (3262.000000, -2643.000000, 201.750000)

WARNING: Too many light styles on a face at (3262.000000, -2643.000000, 169.750000)

WARNING: Too many light styles on a face at (3288.000000, -2643.000000, 219.500000)
.
WARNING: Too many light styles on a face at (2056.000000, -2529.000000, 200.000000)

WARNING: Too many light styles on a face at (2081.000000, -2520.000000, 184.000000)
.
WARNING: Too many light styles on a face at (1992.000000, -2529.000000, 184.000000)

WARNING: Too many light styles on a face at (2028.000000, -2529.000000, 248.000000)

WARNING: Too many light styles on a face at (1736.000000, -2529.000000, 280.000000)
7
WARNING: Too many light styles on a face at (1963.500000, -2952.000000, 209.000000)

WARNING: Too many light styles on a face at (2024.000000, -2952.000000, 177.000000)

WARNING: Too many light styles on a face at (1608.000000, -2936.000000, 273.000000)
...
WARNING: Too many light styles on a face at (2846.999756, -3676.004883, 234.749969)

WARNING: Too many light styles on a face at (2851.999756, -3557.999756, 265.000000)
8
WARNING: Too many light styles on a face at (2815.000000, -3425.999756, 262.000000)

WARNING: Too many light styles on a face at (2818.000000, -3557.999756, 265.000000)
..
WARNING: Too many light styles on a face at (1966.000000, -3080.000000, 177.000000)

WARNING: Too many light styles on a face at (1963.500000, -3080.000000, 209.000000)

WARNING: Too many light styles on a face at (1672.000000, -3080.000000, 273.000000)
.
WARNING: Too many light styles on a face at (4082.638428, -3305.855225, 65.608307)

WARNING: Too many light styles on a face at (3247.001953, -2976.209717, 105.973419)

WARNING: Too many light styles on a face at (2586.826172, -2651.459717, 144.504028)

WARNING: Too many light styles on a face at (4182.062988, -3222.844727, 75.154236)

WARNING: Too many light styles on a face at (149.511124, -3923.309814, 277.131439)

WARNING: Too many light styles on a face at (1045.603516, -3524.529785, 228.339081)

WARNING: Too many light styles on a face at (1600.000000, -3265.852783, 146.000000)

WARNING: Too many light styles on a face at (831.967407, -3416.719238, 215.248291)

WARNING: Too many light styles on a face at (149.521942, -3082.690430, 271.786438)

WARNING: Too many light styles on a face at (1301.647705, -2920.986816, 182.724991)

WARNING: Too many light styles on a face at (576.088501, -2403.525391, 221.779678)
9
WARNING: Too many light styles on a face at (1728.000000, -2651.452637, 146.000000)
...10 (7)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 2987286, max 686
transfer lists: 22.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(42540, 34840, 20727)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(4320, 2545, 1175)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(652, 256, 102)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(122, 29, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(35, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(10, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0299 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/1024 1440/49152 ( 2.9%)
brushes 809/8192 9708/98304 ( 9.9%)
brushsides 5200/65536 41600/524288 ( 7.9%)
planes 2100/65536 42000/1310720 ( 3.2%)
vertexes 5496/65536 65952/786432 ( 8.4%)
nodes 1036/65536 33152/2097152 ( 1.6%)
texinfos 516/12288 37152/884736 ( 4.2%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 48/0 8448/0 ( 0.0%)
disp_verts 3888/0 77760/0 ( 0.0%)
disp_tris 6144/0 12288/0 ( 0.0%)
disp_lmsamples 1269216/0 1269216/0 ( 0.0%)
faces 3252/65536 182112/3670016 ( 5.0%)
hdr faces 3252/65536 182112/3670016 ( 5.0%)
origfaces 2586/65536 144816/3670016 ( 3.9%)
leaves 1067/65536 34144/2097152 ( 1.6%)
leaffaces 4249/65536 8498/131072 ( 6.5%)
leafbrushes 1512/65536 3024/131072 ( 2.3%)
areas 14/256 112/2048 ( 5.5%)
surfedges 27729/512000 110916/2048000 ( 5.4%)
edges 18388/256000 73552/1024000 ( 7.2%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 19/8192 1672/720896 ( 0.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 448/32768 4480/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10200/65536 20400/131072 (15.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5042836/0 ( 0.0%)
HDR lightdata [variable] 5042836/0 ( 0.0%)
visdata [variable] 37943/16777216 ( 0.2%)
entdata [variable] 43852/393216 (11.2%)
LDR ambient table 1067/65536 4268/262144 ( 1.6%)
HDR ambient table 1067/65536 4268/262144 ( 1.6%)
LDR leaf ambient 3907/65536 109396/1835008 ( 6.0%)
HDR leaf ambient 3904/65536 109312/1835008 ( 6.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5612 ( 0.0%)
pakfile [variable] 211672/0 ( 0.0%)
physics [variable] 289003/4194304 ( 6.9%)
physics terrain [variable] 9840/1048576 ( 0.9%)

Level flags = 0

Total triangle count: 10881
Writing c:\users\mrslenderman\desktop\gm_my_house_v1\gm_my_house_v1.bsp
28 seconds elapsed
Valve Software - vrad.exe SSE (Dec 9 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\mrslenderman\desktop\gm_my_house_v1\gm_my_house_v1.bsp
Setting up ray-trace acceleration structure... Done (0.62 seconds)
3252 faces
2 degenerate faces
846638 square feet [121915904.00 square inches]
48 Displacements
262749 Square Feet [37835952.00 Square Inches]
3250 patches before subdivision
43250 patches after subdivision
19 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face at (2212.000000, -2616.000000, 149.000000)

WARNING: Too many light styles on a face at (1768.000000, -2616.000000, 149.000000)

WARNING: Too many light styles on a face at (1736.000000, -2792.000000, 149.000000)
.
WARNING: Too many light styles on a face at (1601.000000, -2776.000000, 184.000000)

WARNING: Too many light styles on a face at (1798.000000, -2952.000000, 273.000000)

WARNING: Too many light styles on a face at (1656.000000, -3095.998779, 273.000000)

WARNING: Too many light styles on a face at (1740.000000, -2600.000000, 153.000000)

WARNING: Too many light styles on a face at (2068.000000, -2536.000000, 153.000000)

WARNING: Too many light styles on a face at (1964.000000, -2536.000000, 193.000000)

WARNING: Too many light styles on a face at (2081.000000, -2600.000000, 150.000000)

WARNING: Too many light styles on a face at (2588.000000, -2209.000000, 164.000000)

WARNING: Too many light styles on a face at (2022.000000, -2529.000000, 257.999969)
.
WARNING: Too many light styles on a face at (1605.000000, -3160.000000, 220.000000)

WARNING: Too many light styles on a face at (1605.000000, -3160.000000, 164.000000)

WARNING: Too many light styles on a face at (1605.000000, -2632.000000, 164.000000)

WARNING: Too many light styles on a face at (2065.000000, -2600.000000, 156.000000)

WARNING: Too many light styles on a face at (2036.000000, -2536.000000, 177.000000)
.1.
WARNING: Too many light styles on a face at (3007.999756, -2621.999756, 117.000000)

WARNING: Too many light styles on a face at (2524.000000, -2205.000000, 184.000000)
..
WARNING: Too many light styles on a face at (1602.000000, -3176.000000, 225.000000)

WARNING: Too many light styles on a face at (2052.000000, -2536.000000, 161.000000)
2
WARNING: Too many light styles on a face at (2266.000000, -2433.000000, 264.000000)

WARNING: Too many light styles on a face at (2434.000000, -2433.000000, 264.000000)

WARNING: Too many light styles on a face at (2424.000000, -2433.000000, 264.000000)

WARNING: Too many light styles on a face at (2088.000000, -2433.000000, 200.000000)

WARNING: Too many light styles on a face at (1954.000000, -2946.000000, 213.000000)
.
WARNING: Too many light styles on a face at (2049.000000, -2600.000000, 168.000000)

WARNING: Too many light styles on a face at (1962.000000, -2533.000000, 264.000000)

WARNING: Too many light styles on a face at (2033.000000, -2600.000000, 184.000000)
..
WARNING: Too many light styles on a face at (1602.000000, -3176.000000, 169.000000)

WARNING: Too many light styles on a face at (2556.000000, -2206.000000, 169.000000)

WARNING: Too many light styles on a face at (1602.000000, -2744.000000, 169.000000)

WARNING: Too many light styles on a face at (1745.000000, -2632.000000, 148.000000)

WARNING: Too many light styles on a face at (1608.000000, -2616.000000, 151.000000)
3...
WARNING: Too many light styles on a face at (1954.000000, -3069.000000, 278.000000)

WARNING: Too many light styles on a face at (1954.000000, -3037.000000, 278.000000)
4.
WARNING: Too many light styles on a face at (3255.199951, -2592.000000, 120.999992)
.
WARNING: Too many light styles on a face at (2806.412598, -2621.999756, 128.857025)

WARNING: Too many light styles on a face at (2604.589355, -2564.416992, 148.946060)
.5..
WARNING: Too many light styles on a face at (4030.999756, -3335.999756, 269.999969)

WARNING: Too many light styles on a face at (4030.999756, -3707.999756, 269.999969)
.
WARNING: Too many light styles on a face at (4063.000000, -3302.000000, 209.999985)

WARNING: Too many light styles on a face at (4063.000000, -3673.999756, 209.999985)

WARNING: Too many light styles on a face at (1598.000000, -3086.000000, 241.000000)

WARNING: Too many light styles on a face at (1601.000000, -3208.000000, 232.000000)

WARNING: Too many light styles on a face at (4045.999756, -3420.399902, 267.000000)

WARNING: Too many light styles on a face at (2584.000000, -2440.000000, 149.000000)

WARNING: Too many light styles on a face at (2088.000000, -2440.000000, 149.000000)
6
WARNING: Too many light styles on a face at (3262.000000, -2619.000000, 117.000000)

WARNING: Too many light styles on a face at (3262.000000, -2559.000000, 117.000000)

WARNING: Too many light styles on a face at (3320.000000, -2536.000000, 117.000000)

WARNING: Too many light styles on a face at (3372.000000, -2456.000000, 117.000000)
.
WARNING: Too many light styles on a face at (3352.000000, -2488.000000, 117.000000)

WARNING: Too many light styles on a face at (3262.000000, -2643.000000, 201.750000)

WARNING: Too many light styles on a face at (3262.000000, -2643.000000, 169.750000)

WARNING: Too many light styles on a face at (3288.000000, -2643.000000, 219.500000)
.
WARNING: Too many light styles on a face at (2056.000000, -2529.000000, 200.000000)

WARNING: Too many light styles on a face at (2081.000000, -2520.000000, 184.000000)
.
WARNING: Too many light styles on a face at (1992.000000, -2529.000000, 184.000000)

WARNING: Too many light styles on a face at (2028.000000, -2529.000000, 248.000000)

WARNING: Too many light styles on a face at (1736.000000, -2529.000000, 280.000000)
7
WARNING: Too many light styles on a face at (1963.500000, -2952.000000, 209.000000)

WARNING: Too many light styles on a face at (2024.000000, -2952.000000, 177.000000)

WARNING: Too many light styles on a face at (1608.000000, -2936.000000, 273.000000)
...
WARNING: Too many light styles on a face at (2846.999756, -3676.004883, 234.749969)

WARNING: Too many light styles on a face at (2851.999756, -3557.999756, 265.000000)
8
WARNING: Too many light styles on a face at (2815.000000, -3425.999756, 262.000000)

WARNING: Too many light styles on a face at (2818.000000, -3557.999756, 265.000000)
..
WARNING: Too many light styles on a face at (1966.000000, -3080.000000, 177.000000)

WARNING: Too many light styles on a face at (1963.500000, -3080.000000, 209.000000)

WARNING: Too many light styles on a face at (1672.000000, -3080.000000, 273.000000)
.
WARNING: Too many light styles on a face at (4082.638428, -3305.855225, 65.608307)

WARNING: Too many light styles on a face at (3247.001953, -2976.209717, 105.973419)

WARNING: Too many light styles on a face at (2586.826172, -2651.459717, 144.504028)

WARNING: Too many light styles on a face at (4182.062988, -3222.844727, 75.154236)

WARNING: Too many light styles on a face at (149.511124, -3923.309814, 277.131439)

WARNING: Too many light styles on a face at (1045.603516, -3524.529785, 228.339081)

WARNING: Too many light styles on a face at (1600.000000, -3265.852783, 146.000000)

WARNING: Too many light styles on a face at (149.521942, -3082.690430, 271.786438)

WARNING: Too many light styles on a face at (831.967407, -3416.719238, 215.248291)

WARNING: Too many light styles on a face at (1301.647705, -2920.986816, 182.724991)

WARNING: Too many light styles on a face at (576.088501, -2403.525391, 221.779678)
9
WARNING: Too many light styles on a face at (1728.000000, -2651.452637, 146.000000)
...10 (7)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 2987286, max 686
transfer lists: 22.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(42540, 34840, 20727)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(4320, 2545, 1175)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(652, 256, 102)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(122, 29, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(35, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(10, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0251 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/1024 1440/49152 ( 2.9%)
brushes 809/8192 9708/98304 ( 9.9%)
brushsides 5200/65536 41600/524288 ( 7.9%)
planes 2100/65536 42000/1310720 ( 3.2%)
vertexes 5496/65536 65952/786432 ( 8.4%)
nodes 1036/65536 33152/2097152 ( 1.6%)
texinfos 516/12288 37152/884736 ( 4.2%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 48/0 8448/0 ( 0.0%)
disp_verts 3888/0 77760/0 ( 0.0%)
disp_tris 6144/0 12288/0 ( 0.0%)
disp_lmsamples 1269216/0 1269216/0 ( 0.0%)
faces 3252/65536 182112/3670016 ( 5.0%)
hdr faces 3252/65536 182112/3670016 ( 5.0%)
origfaces 2586/65536 144816/3670016 ( 3.9%)
leaves 1067/65536 34144/2097152 ( 1.6%)
leaffaces 4249/65536 8498/131072 ( 6.5%)
leafbrushes 1512/65536 3024/131072 ( 2.3%)
areas 14/256 112/2048 ( 5.5%)
surfedges 27729/512000 110916/2048000 ( 5.4%)
edges 18388/256000 73552/1024000 ( 7.2%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 19/8192 1672/720896 ( 0.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 448/32768 4480/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10200/65536 20400/131072 (15.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5042836/0 ( 0.0%)
HDR lightdata [variable] 5042836/0 ( 0.0%)
visdata [variable] 37943/16777216 ( 0.2%)
entdata [variable] 43852/393216 (11.2%)
LDR ambient table 1067/65536 4268/262144 ( 1.6%)
HDR ambient table 1067/65536 4268/262144 ( 1.6%)
LDR leaf ambient 3907/65536 109396/1835008 ( 6.0%)
HDR leaf ambient 3907/65536 109396/1835008 ( 6.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5612 ( 0.0%)
pakfile [variable] 211672/0 ( 0.0%)
physics [variable] 289003/4194304 ( 6.9%)
physics terrain [variable] 9840/1048576 ( 0.9%)

Level flags = 0

Total triangle count: 10881
Writing c:\users\mrslenderman\desktop\gm_my_house_v1\gm_my_house_v1.bsp
28 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\users\mrslenderman\desktop\gm_my_house_v1\gm_my_house_v1.bsp" "C:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_my_house_v1.bsp"


** Executing...
** Command: "C:\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Steam\steamapps\common\GarrysMod\garrysmod" +map "gm_my_house_v1"

 
Mr_Sl3nd3R_M4N
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Re: После компиляции карты на ней не отображаются те текстуры что в самом редакторе.
 

Mr_Sl3nd3R_M4N » 5 лет назад

Все, я решил проблему... Я совсем забыл посмотреть лог)
 
Kastet562
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Re: После компиляции карты на ней не отображаются те текстуры что в самом редакторе.
 

Kastet562 » 5 лет назад

Молодец)
 
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