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Проверенный лог
-
- ** Executing...
- ** Command: "G:\SteamLibrary3\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "G:\SteamLibrary3\steamapps\common\GarrysMod\garrysmod" "C:\Users\User\Desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.vmf"
-
- Valve Software - vbsp.exe (Jun 30 2019)
- 4 threads
- materialPath: G:\SteamLibrary3\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.vmf
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt
-
(*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt
-
(*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop sheetrock for material PLASTER/C15_CUSTOMPLASTERRED, using default
- Patching WVT material: maps/rp_city8_edit_v3b/concrete/blendroad_broken01_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/nature/blendconcretedirt001a_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/nature/blendrubbledirt001a_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/nature/blenddirtgravel01_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/nature/blendgrassdirt01_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/concrete/blendconcreterock001a_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/nature/blendgrassdirt01_noprop_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/nature/blenddebris002a_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/nature/blenddirtdirt001a_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/concrete/blendconcretedebris001a_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/nature/blendrockdirt_tunnel03a_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/nature/blendrockslime02a_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/nature/canal_reeds_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/concrete/blendbunk_conc01_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/nature/rocks_red_grass_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/nature/blendmuddirt001e_wvt_patch
- Patching WVT material: maps/rp_city8_edit_v3b/concrete/blenddebris001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
-
(*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
-
(*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
-
(*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
-
(*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...Wrote C:\Users\User\Desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.lin
- Areaportal leak ! File: C:\Users\User\Desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.lin
- Brush 29003: areaportal brush doesn't touch two areas
-
- Brush 29003: areaportal brush doesn't touch two areas
-
- Brush 28618: areaportal brush doesn't touch two areas
-
done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 710 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Users\User\Desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (2981629 bytes)
- WARNING! model "models/props_foliage/urban_tree_giant01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_interiors/lightsconce02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_downtown/balcony_edge_trim01_128.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_downtown/door_pillar01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/urban_trees_dryleaves01_dense.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/urban_trees_dryleaves01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! To use model "models/props_silo/missile_doors.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/props_silo/missile_doors.mdl"!
- WARNING! model "models/props_unique/generator01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 24080 texinfos to 11469
- Reduced 1998 texdatas to 1752 (108499 bytes to 99023)
- Writing C:\Users\User\Desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.bsp
- 52 seconds elapsed
- 1.625600 0.406400 0.000000
- -0.000000 -0.609600 0.000000
- -0.000000 -0.812800 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
1.625600 0.406400 0.000000
- -0.000000 -0.609600 0.000000
- -0.000000 -0.812800 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
- ** Executing...
- ** Command: "G:\SteamLibrary3\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "G:\SteamLibrary3\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\User\Desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b"
-
- Valve Software - vvis.exe (Jun 30 2019)
- fastvis = true
-
4 threads
- reading c:\users\user\desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.bsp
- reading c:\users\user\desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.prt
- 4524 portalclusters
- 11548 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Optimized: 225875 visible clusters (12.83%)
- Total clusters visible: 1760703
- Average clusters visible: 389
- Building PAS...
- Average clusters audible: 1043
- visdatasize:1278401 compressed from 5139264
- writing c:\users\user\desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.bsp
- 6 seconds elapsed
-
- ** Executing...
- ** Command: "G:\SteamLibrary3\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "G:\SteamLibrary3\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\User\Desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b"
-
- Valve Software - vrad.exe SSE (Jun 30 2019)
-
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\user\desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.bsp
- PREP OK
- Error! Invalid model version "models/props_foliage/urban_tree_giant01.mdl"
- Error! Invalid model version "models/props_interiors/lightsconce02.mdl"
- Error! Invalid model version "models/props_downtown/balcony_edge_trim01_128.mdl"
- Error! Invalid model version "models/props_downtown/door_pillar01.mdl"
- Error! Invalid model version "models/props_foliage/urban_trees_dryleaves01_dense.mdl"
- Error! Invalid model version "models/props_foliage/urban_trees_dryleaves01.mdl"
- Error! Invalid model version "models/props_unique/generator01.mdl"
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (14.33 seconds)
- 33057 faces
- 2 degenerate faces
-
6613280 square feet [952312384.00 square inches]
- 424 Displacements
- 859827 Square Feet [123815168.00 Square Inches]
- 33055 patches before subdivision
- 531669 patches after subdivision
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.000000
- 1438 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (65)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (79)
- transfers 36615896, max 614
- transfer lists: 279.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(501680, 588604, 957197)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(88276, 115208, 201405)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(24345, 34122, 63945)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(8181, 11887, 23293)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(3016, 4430, 8913)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1161, 1701, 3479)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(457, 663, 1369)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(182, 261, 541)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(73, 103, 215)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(29, 41, 85)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(12, 16, 34)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(5, 7, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(2, 3, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(1, 1, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.5839 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (33)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (53)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 472/1024 22656/49152 (46.1%)
- brushes 7892/16384 94704/196608 (48.2%)
- brushsides 52597/65536 420776/524288 (80.3%) VERY FULL!
- planes 26872/65536 537440/1310720 (41.0%)
- vertexes 59078/65536 708936/786432 (90.1%) VERY FULL!
- nodes 21662/65536 693184/2097152 (33.1%)
- texinfos 11469/12288 825768/884736 (93.3%) VERY FULL!
- texdata 1752/2048 56064/65536 (85.5%) VERY FULL!
- dispinfos 424/0 74624/0 ( 0.0%)
- disp_verts 24208/0 484160/0 ( 0.0%)
- disp_tris 36896/0 73792/0 ( 0.0%)
- disp_lmsamples 2192008/0 2192008/0 ( 0.0%)
- faces 33057/65536 1851192/3670016 (50.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 21120/65536 1182720/3670016 (32.2%)
- leaves 22135/65536 708320/2097152 (33.8%)
- leaffaces 39537/65536 79074/131072 (60.3%)
- leafbrushes 14590/65536 29180/131072 (22.3%)
- areas 51/1024 408/8192 ( 5.0%)
- surfedges 240546/512000 962184/2048000 (47.0%)
- edges 155906/256000 623624/1024000 (60.9%)
- LDR worldlights 1438/8192 126544/720896 (17.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 14/32768 168/393216 ( 0.0%)
- waterstrips 2379/32768 23790/327680 ( 7.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 42507/65536 85014/131072 (64.9%)
- cubemapsamples 109/1024 1744/16384 (10.6%)
- overlays 119/512 41888/180224 (23.2%)
- LDR lightdata [variable] 33771596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1278401/16777216 ( 7.6%)
- entdata [variable] 1331636/393216 (338.7%) VERY FULL!
- LDR ambient table 22135/65536 88540/262144 (33.8%)
- HDR ambient table 22135/65536 88540/262144 (33.8%)
- LDR leaf ambient 55283/65536 1547924/1835008 (84.4%) VERY FULL!
- HDR leaf ambient 22135/65536 619780/1835008 (33.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/591108 ( 0.0%)
- dtl prp lght [variable] 1/114 ( 0.9%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/275884 ( 0.0%)
- pakfile [variable] 10109182/0 ( 0.0%)
- physics [variable] 2981629/4194304 (71.1%)
- physics terrain [variable] 133345/1048576 (12.7%)
-
- Level flags = 0
-
- Total triangle count: 90198
- Writing c:\users\user\desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.bsp
- 4 minutes, 26 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 30 2019)
-
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\user\desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.bsp
- PREP OK
- Error! Invalid model version "models/props_foliage/urban_tree_giant01.mdl"
- Error! Invalid model version "models/props_interiors/lightsconce02.mdl"
- Error! Invalid model version "models/props_downtown/balcony_edge_trim01_128.mdl"
- Error! Invalid model version "models/props_downtown/door_pillar01.mdl"
- Error! Invalid model version "models/props_foliage/urban_trees_dryleaves01_dense.mdl"
- Error! Invalid model version "models/props_foliage/urban_trees_dryleaves01.mdl"
- Error! Invalid model version "models/props_unique/generator01.mdl"
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (14.46 seconds)
- 33057 faces
- 2 degenerate faces
-
6613280 square feet [952312384.00 square inches]
- 424 Displacements
- 859827 Square Feet [123815168.00 Square Inches]
- 33055 patches before subdivision
- 531669 patches after subdivision
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.000000
- 1438 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (65)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (81)
- transfers 36615896, max 614
- transfer lists: 279.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(366041, 374240, 565432)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(57886, 61704, 93299)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(14165, 15492, 24584)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(4342, 4818, 8121)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1508, 1669, 2960)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(558, 611, 1126)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(214, 231, 438)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(84, 89, 172)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(33, 35, 68)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(13, 14, 27)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(5, 5, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(2, 2, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(1, 1, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.6715 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (33)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (52)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 472/1024 22656/49152 (46.1%)
- brushes 7892/16384 94704/196608 (48.2%)
- brushsides 52597/65536 420776/524288 (80.3%) VERY FULL!
- planes 26872/65536 537440/1310720 (41.0%)
- vertexes 59078/65536 708936/786432 (90.1%) VERY FULL!
- nodes 21662/65536 693184/2097152 (33.1%)
- texinfos 11469/12288 825768/884736 (93.3%) VERY FULL!
- texdata 1752/2048 56064/65536 (85.5%) VERY FULL!
- dispinfos 424/0 74624/0 ( 0.0%)
- disp_verts 24208/0 484160/0 ( 0.0%)
- disp_tris 36896/0 73792/0 ( 0.0%)
- disp_lmsamples 2192008/0 2192008/0 ( 0.0%)
- faces 33057/65536 1851192/3670016 (50.4%)
- hdr faces 33057/65536 1851192/3670016 (50.4%)
- origfaces 21120/65536 1182720/3670016 (32.2%)
- leaves 22135/65536 708320/2097152 (33.8%)
- leaffaces 39537/65536 79074/131072 (60.3%)
- leafbrushes 14590/65536 29180/131072 (22.3%)
- areas 51/1024 408/8192 ( 5.0%)
- surfedges 240546/512000 962184/2048000 (47.0%)
- edges 155906/256000 623624/1024000 (60.9%)
- LDR worldlights 1438/8192 126544/720896 (17.6%)
- HDR worldlights 1438/8192 126544/720896 (17.6%)
- leafwaterdata 14/32768 168/393216 ( 0.0%)
- waterstrips 2379/32768 23790/327680 ( 7.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 42507/65536 85014/131072 (64.9%)
- cubemapsamples 109/1024 1744/16384 (10.6%)
- overlays 119/512 41888/180224 (23.2%)
- LDR lightdata [variable] 33771596/0 ( 0.0%)
- HDR lightdata [variable] 33771596/0 ( 0.0%)
- visdata [variable] 1278401/16777216 ( 7.6%)
- entdata [variable] 1331636/393216 (338.7%) VERY FULL!
- LDR ambient table 22135/65536 88540/262144 (33.8%)
- HDR ambient table 22135/65536 88540/262144 (33.8%)
- LDR leaf ambient 55283/65536 1547924/1835008 (84.4%) VERY FULL!
- HDR leaf ambient 53521/65536 1498588/1835008 (81.7%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/591108 ( 0.0%)
- dtl prp lght [variable] 1/114 ( 0.9%)
- HDR dtl prp lght [variable] 1/114 ( 0.9%)
- static props [variable] 1/275884 ( 0.0%)
- pakfile [variable] 10109182/0 ( 0.0%)
- physics [variable] 2981629/4194304 (71.1%)
- physics terrain [variable] 133345/1048576 (12.7%)
-
- Level flags = 0
-
- Total triangle count: 90198
- Writing c:\users\user\desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.bsp
- 4 minutes, 36 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\User\Desktop\разное\archive map НЕ УДАЛЯТЬ\maps\rp_city8_edit_v3b.bsp" "G:\SteamLibrary3\steamapps\common\GarrysMod\garrysmod\maps\rp_city8_edit_v3b.bsp"
-
-
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Обнаруженные ошибки
KeyValues Error: LoadFromBuffer: missing [Ошибка] in file [Файл]
Ошибка не влияет на процесс компиляции. В одном из файлов (файл текстуры, модели, и т.д.) присутствует синтаксическая ошибка. Необходимо исправить ошибку в файле, иначе он не будет работать и некоторые объекты, зависящие от него (например, текстуры), не отобразятся
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Brush [Номер]: areaportal brush doesn't touch two areas
Интересная ошибка, появляется при неправильной расстановке ареапорталов. Незначительная ошибка, ареапортал с этой ошибкой будет работать неправильно.
Но если таких неправильных ареапорталов больше 2, то карта вылетит с ошибкой. Чтобы не возникало такой ошибки, необходимо знать правила расстановки ареапорталов. Все ареапорталы должны быть параллелепипедами и всеми сторонами, кроме двух лицевых, касаться (именно касаться!) других брашей всей своей площадью. Т.е. ареапорталы нельзя размещать в круглых трубах и других отверстиях, вырезанных не параллелепипедом
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