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Проверенный лог
-
-
- ** Executing...
- ** Command: "E:\Programms and Games\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "E:\Programms and Games\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\PC\Desktop\gmod\mapg1.vmf"
-
- Valve Software - vbsp.exe (Sep 13 2019)
- 4 threads
- materialPath: E:\Programms and Games\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\PC\Desktop\gmod\mapg1.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_dynamic (827.00 -2948.00 64.38) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 230.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 0.0 230.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -512.0 230.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (528.5 -2048.0 230.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (776.5 -2048.0 230.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (264.0 -2048.0 230.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1536.0 64.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1536.0 280.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Warning: overflowed 32 displacement corner-neighbor lists.Finding lightmap sample positions...
-
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (1494.56, -3136.00, 60.00)
- Degenerate Triangle
-
(-64.50, -3136.00, 64.00), (455.19, -3136.00, 60.00), (455.19, -3136.00, 60.00)
- Degenerate Triangle
-
(455.19, -3136.00, 60.00), (974.88, -3136.00, 24.00), (455.19, -3136.00, 60.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (455.19, -3136.00, 60.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (455.19, -3136.00, 52.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (455.19, -3136.00, 52.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (1494.56, -3136.00, 52.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (1494.56, -3136.00, 52.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (1494.56, -3136.00, 44.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (1494.56, -3136.00, 44.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (455.19, -3136.00, 44.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (455.19, -3136.00, 44.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (455.19, -3136.00, 36.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (455.19, -3136.00, 36.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (1494.56, -3136.00, 36.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (1494.56, -3136.00, 36.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (1494.56, -3136.00, 28.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (1494.56, -3136.00, 28.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (455.19, -3136.00, 28.00)
- Degenerate Triangle
-
(974.88, -3136.00, 24.00), (974.88, -3136.00, 24.00), (455.19, -3136.00, 28.00)
- done (1) (8707464 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 499 texinfos to 262
- Reduced 31 texdatas to 30 (789 bytes to 750)
- Writing C:\Users\PC\Desktop\gmod\mapg1.bsp
- 3 seconds elapsed
-
- ** Executing...
- ** Command: "E:\Programms and Games\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "E:\Programms and Games\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\PC\Desktop\gmod\mapg1"
-
- Valve Software - vvis.exe (Sep 13 2019)
- 4 threads
- reading c:\users\pc\desktop\gmod\mapg1.bsp
- reading c:\users\pc\desktop\gmod\mapg1.prt
- LoadPortals: couldn't read c:\users\pc\desktop\gmod\mapg1.prt
-
-
- ** Executing...
- ** Command: "E:\Programms and Games\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "E:\Programms and Games\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\PC\Desktop\gmod\mapg1"
-
- Valve Software - vrad.exe SSE (Sep 13 2019)
-
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\gmod\mapg1.bsp
- PREP OK
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (2.84 seconds)
- 677 faces
- 27005 square feet [3888772.50 square inches]
- 588 Displacements
- 4904228 Square Feet [706208832.00 Square Inches]
- 30 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.0136 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 26/16384 312/196608 ( 0.2%)
- brushsides 160/65536 1280/524288 ( 0.2%)
- planes 548/65536 10960/1310720 ( 0.8%)
- vertexes 776/65536 9312/786432 ( 1.2%)
- nodes 72/65536 2304/2097152 ( 0.1%)
- texinfos 262/12288 18864/884736 ( 2.1%)
- texdata 30/2048 960/65536 ( 1.5%)
- dispinfos 588/0 103488/0 ( 0.0%)
- disp_verts 48876/0 977520/0 ( 0.0%)
- disp_tris 77568/0 155136/0 ( 0.0%)
- disp_lmsamples 1048266/0 1048266/0 ( 0.0%)
- faces 677/65536 37912/3670016 ( 1.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 649/65536 36344/3670016 ( 1.0%)
- leaves 74/65536 2368/2097152 ( 0.1%)
- leaffaces 112/65536 224/131072 ( 0.2%)
- leafbrushes 67/65536 134/131072 ( 0.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 5347/512000 21388/2048000 ( 1.0%)
- edges 2718/256000 10872/1024000 ( 1.1%)
- LDR worldlights 30/8192 2640/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 11/32768 110/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1333448/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 335999/393216 (85.4%) VERY FULL!
- LDR ambient table 74/65536 296/262144 ( 0.1%)
- HDR ambient table 74/65536 296/262144 ( 0.1%)
- LDR leaf ambient 461/65536 12908/1835008 ( 0.7%)
- HDR leaf ambient 74/65536 2072/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 173674/0 ( 0.0%)
- physics [variable] 8707464/4194304 (207.6%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 1398
- Writing c:\users\pc\desktop\gmod\mapg1.bsp
- 7 seconds elapsed
- Valve Software - vrad.exe SSE (Sep 13 2019)
-
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\gmod\mapg1.bsp
- PREP OK
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (2.87 seconds)
- 677 faces
- 27005 square feet [3888772.50 square inches]
- 588 Displacements
- 4904228 Square Feet [706208832.00 Square Inches]
- 30 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.0152 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 26/16384 312/196608 ( 0.2%)
- brushsides 160/65536 1280/524288 ( 0.2%)
- planes 548/65536 10960/1310720 ( 0.8%)
- vertexes 776/65536 9312/786432 ( 1.2%)
- nodes 72/65536 2304/2097152 ( 0.1%)
- texinfos 262/12288 18864/884736 ( 2.1%)
- texdata 30/2048 960/65536 ( 1.5%)
- dispinfos 588/0 103488/0 ( 0.0%)
- disp_verts 48876/0 977520/0 ( 0.0%)
- disp_tris 77568/0 155136/0 ( 0.0%)
- disp_lmsamples 1048266/0 1048266/0 ( 0.0%)
- faces 677/65536 37912/3670016 ( 1.0%)
- hdr faces 677/65536 37912/3670016 ( 1.0%)
- origfaces 649/65536 36344/3670016 ( 1.0%)
- leaves 74/65536 2368/2097152 ( 0.1%)
- leaffaces 112/65536 224/131072 ( 0.2%)
- leafbrushes 67/65536 134/131072 ( 0.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 5347/512000 21388/2048000 ( 1.0%)
- edges 2718/256000 10872/1024000 ( 1.1%)
- LDR worldlights 30/8192 2640/720896 ( 0.4%)
- HDR worldlights 30/8192 2640/720896 ( 0.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 11/32768 110/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1333448/0 ( 0.0%)
- HDR lightdata [variable] 1333448/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 335999/393216 (85.4%) VERY FULL!
- LDR ambient table 74/65536 296/262144 ( 0.1%)
- HDR ambient table 74/65536 296/262144 ( 0.1%)
- LDR leaf ambient 461/65536 12908/1835008 ( 0.7%)
- HDR leaf ambient 461/65536 12908/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 173674/0 ( 0.0%)
- physics [variable] 8707464/4194304 (207.6%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 1398
- Writing c:\users\pc\desktop\gmod\mapg1.bsp
- 7 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\PC\Desktop\gmod\mapg1.bsp" "E:\Programms and Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\mapg1.bsp"
-
-
- ** Executing...
- ** Command: "E:\Programms and Games\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "E:\Programms and Games\Steam\steamapps\common\GarrysMod\garrysmod" +map "mapg1" -steam
-
-
-
-
Обнаруженные ошибки
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
Warning: overflowed [Координаты] displacement corner-neighbor lists
Скорее всего, на карте слишком много дисплейсментов и некоторые из них пересекаются друг с другом. В результате некоторые дисплейсменты могут некорректно отображаться, в таком случае лучше удалить или исправить пересекающиеся дисплейсменты
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
Degenerate Triangle
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. Объект с ошибкой может неправильно отобразиться, но на компиляцию никак не влияет
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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