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Проверенный лог
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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_metro_refuge_red.vmf"
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- Valve Software - vbsp.exe (Nov 20 2019)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_metro_refuge_red.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "maps/metro_map_rp3/hostel/metal/16_11_583_1051" not found.
- Material not found!: MAPS/METRO_MAP_RP3/HOSTEL/METAL/16_11_583_1051
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material "maps/metro_map_rp3/hostel/metal/16_-6985_621_1613" not found.
- Material not found!: MAPS/METRO_MAP_RP3/HOSTEL/METAL/16_-6985_621_1613
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Patching WVT material: maps/rp_metro_refuge_red/nature/blendtoxictoxic004a_wvt_patch
- Patching WVT material: maps/rp_metro_refuge_red/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_metro_refuge_red/nature/blendtoxictoxic002a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1240 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_metro_refuge_red.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_06_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_06_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (4116887 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6957 texinfos to 4870
- Reduced 854 texdatas to 815 (39131 bytes to 37302)
- Writing D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_metro_refuge_red.bsp
- 20 seconds elapsed
- -0.203200 0.406400 0.000000
- -0.203200 0.609600 0.000000
- -0.203200 -0.355600 0.000000
- -1.625600 -0.355600 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
1.049162 -3.207047 0.000000
- -1.049033 -3.207047 0.000000
- -1.049033 3.206336 0.000000
- 1.015345 -3.207047 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
0.403459 -0.813940 0.000000
- 0.351219 0.813041 0.000000
- -0.403459 0.813041 0.000000
- 0.403459 0.813041 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
3.657600 -0.406400 0.000000
- -3.657600 0.863600 0.000000
- 3.251200 0.863600 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
-3.657600 0.863600 0.000000
- 3.251200 0.863600 0.000000
- 3.657600 -0.406400 0.000000
- 3.657600 0.863600 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
-1.207886 -0.418547 0.000000
- -1.207886 0.584058 0.000000
- -1.207886 -0.561776 0.000000
- 0.007400 0.422421 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
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-0.821866 -0.293740 0.000000
- -0.851795 -0.293740 0.000000
- -0.384182 -0.293740 0.000000
- -0.384182 -0.387334 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
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-0.821866 -0.293740 0.000000
- -0.851795 -0.293740 0.000000
- -0.384182 -0.293740 0.000000
- -0.384182 -0.387334 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
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-1.215274 -0.656385 0.000000
- -1.183005 0.587132 0.000000
- -1.183005 0.790854 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_metro_refuge_red"
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- Valve Software - vvis.exe (Nov 20 2019)
- 4 threads
- reading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_metro_refuge_red.bsp
- reading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_metro_refuge_red.prt
- 3670 portalclusters
- 7931 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (540)
- Optimized: 1778 visible clusters (0.48%)
- Total clusters visible: 367026
- Average clusters visible: 100
- Building PAS...
- Average clusters audible: 263
- visdatasize:447679 compressed from 3405760
- writing d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_metro_refuge_red.bsp
- 9 minutes, 1 second elapsed
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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_metro_refuge_red"
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- Valve Software - vrad.exe SSE (Nov 20 2019)
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- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_metro_refuge_red.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (45.23 seconds)
- 23439 faces
- 2 degenerate faces
-
2842973 square feet [409388224.00 square inches]
- 142 Displacements
- 132358 Square Feet [19059600.00 Square Inches]
- 23437 patches before subdivision
- zero area child patch
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271361 patches after subdivision
- light has _fifty_percent_distance of 3928.000000 but _zero_percent_distance of 150.000000
- 676 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (42)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (24)
- transfers 22136390, max 776
- transfer lists: 168.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(56470, 35350, 18060)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(8304, 4936, 2131)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1495, 816, 304)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(299, 147, 48)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(64, 28, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(14, 6, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1056 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (20)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (54)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 114/1024 5472/49152 (11.1%)
- brushes 6403/16384 76836/196608 (39.1%)
- brushsides 46555/65536 372440/524288 (71.0%)
- planes 23354/65536 467080/1310720 (35.6%)
- vertexes 42087/65536 505044/786432 (64.2%)
- nodes 11346/65536 363072/2097152 (17.3%)
- texinfos 4870/12288 350640/884736 (39.6%)
- texdata 815/2048 26080/65536 (39.8%)
- dispinfos 142/0 24992/0 ( 0.0%)
- disp_verts 10014/0 200280/0 ( 0.0%)
- disp_tris 15872/0 31744/0 ( 0.0%)
- disp_lmsamples 237066/0 237066/0 ( 0.0%)
- faces 23439/65536 1312584/3670016 (35.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12620/65536 706720/3670016 (19.3%)
- leaves 11461/65536 366752/2097152 (17.5%)
- leaffaces 28822/65536 57644/131072 (44.0%)
- leafbrushes 15239/65536 30478/131072 (23.3%)
- areas 84/1024 672/8192 ( 8.2%)
- surfedges 165378/512000 661512/2048000 (32.3%)
- edges 105254/256000 421016/1024000 (41.1%)
- LDR worldlights 676/8192 59488/720896 ( 8.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 8/32768 96/393216 ( 0.0%)
- waterstrips 2587/32768 25870/327680 ( 7.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 45051/65536 90102/131072 (68.7%)
- cubemapsamples 182/1024 2912/16384 (17.8%)
- overlays 97/512 34144/180224 (18.9%)
- LDR lightdata [variable] 30900244/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 447679/16777216 ( 2.7%)
- entdata [variable] 515471/393216 (131.1%) VERY FULL!
- LDR ambient table 11461/65536 45844/262144 (17.5%)
- HDR ambient table 11461/65536 45844/262144 (17.5%)
- LDR leaf ambient 23691/65536 663348/1835008 (36.1%)
- HDR leaf ambient 11461/65536 320908/1835008 (17.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/373780 ( 0.0%)
- pakfile [variable] 15895377/0 ( 0.0%)
- physics [variable] 4116887/4194304 (98.2%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 67625
- Writing d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_metro_refuge_red.bsp
- 3 minutes, 21 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_metro_refuge_red.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_metro_refuge_red.bsp"
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Обнаруженные ошибки
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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