Вернуться к главной странице проверки
Проверенный лог
-
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.vmf
- Map revision 50
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 10 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.prt...Building visibility clusters...
- AutoVisClustering (threshold=-1) matched 0 leafs.
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (90607 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 524 texinfos to 308
- Reduced 10 texdatas to 10 (256 bytes to 256)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 4 seconds elapsed
-
-
-
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
- 618 portalclusters
- 2015 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1102 visible clusters (0.00%)
- Total clusters visible: 193984
- Average clusters visible: 313
- Building PAS...
- Average clusters audible: 375
- visdatasize:69404 compressed from 98880
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 5 minutes, 17 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
- 3865 faces
- 4642221 square feet [668479872.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3865 patches before subdivision
- 223393 patches after subdivision
- 15 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 87706801, max 1630
- transfer lists: 669.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(424708, 224480, 228221)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(224658, 34646, 39187)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(126520, 6119, 8782)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(73157, 1179, 2559)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(42865, 238, 955)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(25409, 50, 436)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15362, 11, 225)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9445, 2, 124)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6031, 0, 70)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3958, 0, 41)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2763, 0, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1994, 0, 14)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1553, 0, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1236, 0, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1057, 0, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(904, 0, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(819, 0, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(730, 0, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(682, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(621, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(589, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(542, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(518, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(480, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(461, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(430, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(414, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(387, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(373, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(350, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(338, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(318, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(308, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(291, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(282, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(266, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(258, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(245, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(237, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(225, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(219, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(208, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(202, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(192, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(187, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(178, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(173, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(166, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(161, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(154, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(150, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(143, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(140, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(134, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(130, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(125, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(122, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(117, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(114, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(109, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(106, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(102, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(99, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(95, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(93, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(89, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(87, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(84, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(82, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(79, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(77, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(74, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(72, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(69, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(68, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(65, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(63, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(61, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(60, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(57, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(56, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(54, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(53, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(51, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(50, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(48, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(47, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(45, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(44, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(42, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(41, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(40, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(39, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(37, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(37, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(35, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(34, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(33, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(32, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(31, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.2307 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 22/1024 1056/49152 ( 2.1%)
- brushes 206/8192 2472/98304 ( 2.5%)
- brushsides 1241/81920 9928/655360 ( 1.5%)
- planes 1476/65536 29520/1310720 ( 2.3%)
- vertexes 4721/65536 56652/786432 ( 7.2%)
- nodes 1401/65536 44832/2097152 ( 2.1%)
- texinfos 308/12288 22176/884736 ( 2.5%)
- texdata 10/4096 320/131072 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3865/65536 216440/3670016 ( 5.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 573/65536 32088/3670016 ( 0.9%)
- facebrushes 4/0 8/0 ( 0.0%)
- facebrushlists 3865/0 15460/0 ( 0.0%)
- leaves 1424/65536 45568/2097152 ( 2.2%)
- leaffaces 4898/65536 9796/131072 ( 7.5%)
- leafbrushes 1433/65536 2866/131072 ( 2.2%)
- areas 5/1024 40/8192 ( 0.5%)
- surfedges 18672/512000 74688/2048000 ( 3.6%)
- edges 9559/256000 38236/1024000 ( 3.7%)
- LDR worldlights 15/8192 1500/819200 ( 0.2%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 97/32768 970/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1389/65536 2778/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 20002448/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 69404/16777216 ( 0.4%)
- entdata [variable] 11022/393216 ( 2.8%)
- LDR ambient table 1424/65536 5696/262144 ( 2.2%)
- HDR ambient table 1424/65536 5696/262144 ( 2.2%)
- LDR leaf ambient 7633/65536 213724/1835008 (11.6%)
- HDR leaf ambient 1424/65536 39872/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 74446/0 ( 0.0%)
- physics [variable] 90607/4194304 ( 2.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 7c
-
- Total triangle count: 8648
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 2 minutes, 53 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.vmf
- Map revision 54
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 10 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.prt...Building visibility clusters...
- AutoVisClustering (threshold=-1) matched 0 leafs.
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (90999 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 526 texinfos to 311
- Reduced 9 texdatas to 9 (230 bytes to 230)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 3 seconds elapsed
-
-
-
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
- 625 portalclusters
- 2066 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1100 visible clusters (0.00%)
- Total clusters visible: 195817
- Average clusters visible: 313
- Building PAS...
- Average clusters audible: 382
- visdatasize:70525 compressed from 100000
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 6 minutes, 28 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
-
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
- 3965 faces
- 4637752 square feet [667836288.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3965 patches before subdivision
- 224189 patches after subdivision
- 15 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 91087056, max 1671
- transfer lists: 694.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(428768, 224293, 228389)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(226453, 34468, 39018)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(127658, 6067, 8668)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(73856, 1162, 2505)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(43344, 234, 952)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(25743, 48, 456)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15603, 10, 253)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9614, 2, 152)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6153, 0, 95)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(4042, 0, 60)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2824, 0, 39)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2035, 0, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1583, 0, 17)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1256, 0, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1073, 0, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(915, 0, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(829, 0, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(736, 0, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(688, 0, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(625, 0, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(593, 0, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(545, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(521, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(483, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(463, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(431, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(415, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(388, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(375, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(351, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(339, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(319, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(309, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(291, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(282, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(267, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(259, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(245, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(238, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(225, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(219, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(208, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(202, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(192, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(187, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(178, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(174, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(166, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(161, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(154, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(150, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(143, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(140, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(134, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(130, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(125, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(122, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(116, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(114, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(109, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(106, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(102, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(99, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(95, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(93, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(89, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(87, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(84, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(82, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(79, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(77, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(74, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(72, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(69, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(68, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(65, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(63, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(61, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(60, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(57, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(56, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(54, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(53, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(51, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(50, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(48, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(47, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(45, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(44, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(42, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(41, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(40, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(39, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(37, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(36, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(35, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(34, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(33, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(32, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(31, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.2390 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 22/1024 1056/49152 ( 2.1%)
- brushes 206/8192 2472/98304 ( 2.5%)
- brushsides 1241/81920 9928/655360 ( 1.5%)
- planes 1488/65536 29760/1310720 ( 2.3%)
- vertexes 4901/65536 58812/786432 ( 7.5%)
- nodes 1423/65536 45536/2097152 ( 2.2%)
- texinfos 311/12288 22392/884736 ( 2.5%)
- texdata 9/4096 288/131072 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3965/65536 222040/3670016 ( 6.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 571/65536 31976/3670016 ( 0.9%)
- facebrushes 4/0 8/0 ( 0.0%)
- facebrushlists 3965/0 15860/0 ( 0.0%)
- leaves 1446/65536 46272/2097152 ( 2.2%)
- leaffaces 4564/65536 9128/131072 ( 7.0%)
- leafbrushes 1463/65536 2926/131072 ( 2.2%)
- areas 5/1024 40/8192 ( 0.5%)
- surfedges 19188/512000 76752/2048000 ( 3.7%)
- edges 9833/256000 39332/1024000 ( 3.8%)
- LDR worldlights 15/8192 1500/819200 ( 0.2%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 105/32768 1050/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1494/65536 2988/131072 ( 2.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 19998916/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 70525/16777216 ( 0.4%)
- entdata [variable] 11170/393216 ( 2.8%)
- LDR ambient table 1446/65536 5784/262144 ( 2.2%)
- HDR ambient table 1446/65536 5784/262144 ( 2.2%)
- LDR leaf ambient 7734/65536 216552/1835008 (11.8%)
- HDR leaf ambient 1446/65536 40488/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 74446/0 ( 0.0%)
- physics [variable] 90999/4194304 ( 2.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 7c
-
- Total triangle count: 8972
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 3 minutes, 4 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.vmf
- Map revision 66
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 54 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (97109 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 817 texinfos to 558
- Reduced 25 texdatas to 25 (577 bytes to 577)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 3 seconds elapsed
-
-
-
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.vmf
- Map revision 67
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 54 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (97109 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 817 texinfos to 558
- Reduced 25 texdatas to 25 (577 bytes to 577)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 3 seconds elapsed
-
-
-
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.vmf
- Map revision 67
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 54 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (97109 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 817 texinfos to 558
- Reduced 25 texdatas to 25 (577 bytes to 577)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 3 seconds elapsed
-
-
-
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.vmf
- Map revision 67
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 54 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (97109 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 817 texinfos to 558
- Reduced 25 texdatas to 25 (577 bytes to 577)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 3 seconds elapsed
-
-
-
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.vmf
- Map revision 67
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 54 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (97109 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 817 texinfos to 558
- Reduced 25 texdatas to 25 (577 bytes to 577)
- Writing C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 3 seconds elapsed
-
-
-
- 4 threads
- reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp
- reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
- LoadPortals: couldn't read c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.vmf
- Map revision 68
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 54 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (97109 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 817 texinfos to 558
- Reduced 25 texdatas to 25 (577 bytes to 577)
- Writing C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 3 seconds elapsed
-
-
-
- 4 threads
- reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp
- reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
- LoadPortals: couldn't read c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.vmf
- Map revision 68
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 54 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (97109 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 817 texinfos to 558
- Reduced 25 texdatas to 25 (577 bytes to 577)
- Writing C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 3 seconds elapsed
-
-
-
- 4 threads
- reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp
- reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
- LoadPortals: couldn't read c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.vmf
- Map revision 68
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 54 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (97109 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 817 texinfos to 558
- Reduced 25 texdatas to 25 (577 bytes to 577)
- Writing C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp', but we don't own that location. Allowing...
- 3 seconds elapsed
-
-
-
- 4 threads
- reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp
- reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
- LoadPortals: couldn't read c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
-
-
Обнаруженные ошибки
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
Если Вам понравилась эта страница, Вы можете разместить где-нибудь ссылку на неё: