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Проверенный лог

  1. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2. Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.vmf
  3. Map revision 50
  4. fixing up env_cubemap materials on brush sides...
  5. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  6. Building Faces...done (0)
  7. Chop Details...done (0)
  8. Find Visible Detail Sides...
  9. Merged 10 detail faces...done (0)
  10. Merging details...done (0)
  11. FixTjuncs...
  12. PruneNodes...
  13. WriteBSP...
  14. done (0)
  15. writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.prt...Building visibility clusters...
  16. AutoVisClustering (threshold=-1) matched 0 leafs.
  17. done (0)
  18. Finding displacement neighbors...
  19. Finding lightmap sample positions...
  20. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  21. Building Physics collision data...
  22. done (3) (90607 bytes)
  23. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  24. Compacting texture/material tables...
  25. Reduced 524 texinfos to 308
  26. Reduced 10 texdatas to 10 (256 bytes to 256)
  27. Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.bsp
  28. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  29. 4 seconds elapsed
  30. 4 threads
  31. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
  32. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
  33. 618 portalclusters
  34. 2015 numportals
  35. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1102 visible clusters (0.00%)
  36. Total clusters visible: 193984
  37. Average clusters visible: 313
  38. Building PAS...
  39. Average clusters audible: 375
  40. visdatasize:69404 compressed from 98880
  41. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
  42. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  43. 5 minutes, 17 seconds elapsed
  44. [Reading texlights from 'lights.rad']
  45. [17 texlights parsed from 'lights.rad']
  46. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
  47. 3865 faces
  48. 4642221 square feet [668479872.00 square inches]
  49. 0 Displacements
  50. 0 Square Feet [0.00 Square Inches]
  51. 3865 patches before subdivision
  52. 223393 patches after subdivision
  53. 15 direct lights
  54. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 87706801, max 1630
  55. transfer lists: 669.1 megs
  56. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(424708, 224480, 228221)
  57. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(224658, 34646, 39187)
  58. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(126520, 6119, 8782)
  59. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(73157, 1179, 2559)
  60. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(42865, 238, 955)
  61. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(25409, 50, 436)
  62. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15362, 11, 225)
  63. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9445, 2, 124)
  64. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6031, 0, 70)
  65. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3958, 0, 41)
  66. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2763, 0, 24)
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  68. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1553, 0, 8)
  69. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1236, 0, 5)
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  71. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(904, 0, 2)
  72. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(819, 0, 1)
  73. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(730, 0, 1)
  74. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(682, 0, 0)
  75. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(621, 0, 0)
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  81. 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(430, 0, 0)
  82. 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(414, 0, 0)
  83. 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(387, 0, 0)
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  88. 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(308, 0, 0)
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  91. 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(266, 0, 0)
  92. 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(258, 0, 0)
  93. 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(245, 0, 0)
  94. 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(237, 0, 0)
  95. 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(225, 0, 0)
  96. 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(219, 0, 0)
  97. 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(208, 0, 0)
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  100. 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(187, 0, 0)
  101. 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(178, 0, 0)
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  104. 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(161, 0, 0)
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  109. 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(134, 0, 0)
  110. 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(130, 0, 0)
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  112. 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(122, 0, 0)
  113. 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(117, 0, 0)
  114. 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(114, 0, 0)
  115. 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(109, 0, 0)
  116. 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(106, 0, 0)
  117. 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(102, 0, 0)
  118. 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(99, 0, 0)
  119. 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(95, 0, 0)
  120. 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(93, 0, 0)
  121. 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(89, 0, 0)
  122. 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(87, 0, 0)
  123. 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(84, 0, 0)
  124. 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(82, 0, 0)
  125. 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(79, 0, 0)
  126. 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(77, 0, 0)
  127. 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(74, 0, 0)
  128. 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(72, 0, 0)
  129. 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(69, 0, 0)
  130. 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(68, 0, 0)
  131. 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(65, 0, 0)
  132. 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(63, 0, 0)
  133. 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(61, 0, 0)
  134. 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(60, 0, 0)
  135. 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(57, 0, 0)
  136. 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(56, 0, 0)
  137. 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(54, 0, 0)
  138. 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(53, 0, 0)
  139. 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(51, 0, 0)
  140. 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(50, 0, 0)
  141. 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(48, 0, 0)
  142. 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(47, 0, 0)
  143. 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(45, 0, 0)
  144. 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(44, 0, 0)
  145. 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(42, 0, 0)
  146. 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(41, 0, 0)
  147. 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(40, 0, 0)
  148. 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(39, 0, 0)
  149. 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(37, 0, 0)
  150. 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(37, 0, 0)
  151. 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(35, 0, 0)
  152. 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(34, 0, 0)
  153. 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(33, 0, 0)
  154. 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(32, 0, 0)
  155. 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(31, 0, 0)
  156. Build Patch/Sample Hash Table(s).....Done<0.2307 sec>
  157. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  158. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  159. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  160. Ready to Finish
  161. Object names Objects/Maxobjs Memory / Maxmem Fullness
  162. ------------ --------------- --------------- --------
  163. models 22/1024 1056/49152 ( 2.1%)
  164. brushes 206/8192 2472/98304 ( 2.5%)
  165. brushsides 1241/81920 9928/655360 ( 1.5%)
  166. planes 1476/65536 29520/1310720 ( 2.3%)
  167. vertexes 4721/65536 56652/786432 ( 7.2%)
  168. nodes 1401/65536 44832/2097152 ( 2.1%)
  169. texinfos 308/12288 22176/884736 ( 2.5%)
  170. texdata 10/4096 320/131072 ( 0.2%)
  171. dispinfos 0/0 0/0 ( 0.0%)
  172. disp_verts 0/0 0/0 ( 0.0%)
  173. disp_tris 0/0 0/0 ( 0.0%)
  174. disp_multiblend 0/0 0/0 ( 0.0%)
  175. disp_lmsamples 0/0 0/0 ( 0.0%)
  176. faces 3865/65536 216440/3670016 ( 5.9%)
  177. hdr faces 0/65536 0/3670016 ( 0.0%)
  178. origfaces 573/65536 32088/3670016 ( 0.9%)
  179. facebrushes 4/0 8/0 ( 0.0%)
  180. facebrushlists 3865/0 15460/0 ( 0.0%)
  181. leaves 1424/65536 45568/2097152 ( 2.2%)
  182. leaffaces 4898/65536 9796/131072 ( 7.5%)
  183. leafbrushes 1433/65536 2866/131072 ( 2.2%)
  184. areas 5/1024 40/8192 ( 0.5%)
  185. surfedges 18672/512000 74688/2048000 ( 3.6%)
  186. edges 9559/256000 38236/1024000 ( 3.7%)
  187. LDR worldlights 15/8192 1500/819200 ( 0.2%)
  188. HDR worldlights 0/8192 0/819200 ( 0.0%)
  189. leafwaterdata 0/32768 0/393216 ( 0.0%)
  190. waterstrips 97/32768 970/327680 ( 0.3%)
  191. waterverts 0/65536 0/786432 ( 0.0%)
  192. waterindices 1389/65536 2778/131072 ( 2.1%)
  193. cubemapsamples 0/1024 0/16384 ( 0.0%)
  194. overlays 0/1024 0/360448 ( 0.0%)
  195. LDR lightdata [variable] 20002448/0 ( 0.0%)
  196. HDR lightdata [variable] 0/0 ( 0.0%)
  197. visdata [variable] 69404/16777216 ( 0.4%)
  198. entdata [variable] 11022/393216 ( 2.8%)
  199. LDR ambient table 1424/65536 5696/262144 ( 2.2%)
  200. HDR ambient table 1424/65536 5696/262144 ( 2.2%)
  201. LDR leaf ambient 7633/65536 213724/1835008 (11.6%)
  202. HDR leaf ambient 1424/65536 39872/1835008 ( 2.2%)
  203. occluders 0/0 0/0 ( 0.0%)
  204. occluder polygons 0/0 0/0 ( 0.0%)
  205. occluder vert ind 0/0 0/0 ( 0.0%)
  206. detail props [variable] 1/12 ( 8.3%)
  207. static props [variable] 1/12 ( 8.3%)
  208. pakfile [variable] 74446/0 ( 0.0%)
  209. physics [variable] 90607/4194304 ( 2.2%)
  210. physics terrain [variable] 2/1048576 ( 0.0%)
  211. Level flags = 7c
  212. Total triangle count: 8648
  213. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
  214. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  215. 2 minutes, 53 seconds elapsed
  216. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  217. Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.vmf
  218. Map revision 54
  219. fixing up env_cubemap materials on brush sides...
  220. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  221. Building Faces...done (0)
  222. Chop Details...done (0)
  223. Find Visible Detail Sides...
  224. Merged 10 detail faces...done (0)
  225. Merging details...done (0)
  226. FixTjuncs...
  227. PruneNodes...
  228. WriteBSP...
  229. done (0)
  230. writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.prt...Building visibility clusters...
  231. AutoVisClustering (threshold=-1) matched 0 leafs.
  232. done (0)
  233. Finding displacement neighbors...
  234. Finding lightmap sample positions...
  235. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  236. Building Physics collision data...
  237. done (3) (90999 bytes)
  238. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  239. Compacting texture/material tables...
  240. Reduced 526 texinfos to 311
  241. Reduced 9 texdatas to 9 (230 bytes to 230)
  242. Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.bsp
  243. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  244. 3 seconds elapsed
  245. 4 threads
  246. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
  247. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
  248. 625 portalclusters
  249. 2066 numportals
  250. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1100 visible clusters (0.00%)
  251. Total clusters visible: 195817
  252. Average clusters visible: 313
  253. Building PAS...
  254. Average clusters audible: 382
  255. visdatasize:70525 compressed from 100000
  256. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
  257. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  258. 6 minutes, 28 seconds elapsed
  259. [Reading texlights from 'lights.rad']
  260. [17 texlights parsed from 'lights.rad']
  261. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
  262. 3965 faces
  263. 4637752 square feet [667836288.00 square inches]
  264. 0 Displacements
  265. 0 Square Feet [0.00 Square Inches]
  266. 3965 patches before subdivision
  267. 224189 patches after subdivision
  268. 15 direct lights
  269. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 91087056, max 1671
  270. transfer lists: 694.9 megs
  271. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(428768, 224293, 228389)
  272. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(226453, 34468, 39018)
  273. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(127658, 6067, 8668)
  274. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(73856, 1162, 2505)
  275. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(43344, 234, 952)
  276. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(25743, 48, 456)
  277. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15603, 10, 253)
  278. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9614, 2, 152)
  279. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6153, 0, 95)
  280. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(4042, 0, 60)
  281. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2824, 0, 39)
  282. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2035, 0, 25)
  283. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1583, 0, 17)
  284. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1256, 0, 11)
  285. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1073, 0, 7)
  286. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(915, 0, 5)
  287. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(829, 0, 3)
  288. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(736, 0, 2)
  289. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(688, 0, 2)
  290. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(625, 0, 1)
  291. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(593, 0, 1)
  292. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(545, 0, 0)
  293. 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(521, 0, 0)
  294. 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(483, 0, 0)
  295. 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(463, 0, 0)
  296. 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(431, 0, 0)
  297. 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(415, 0, 0)
  298. 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(388, 0, 0)
  299. 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(375, 0, 0)
  300. 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(351, 0, 0)
  301. 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(339, 0, 0)
  302. 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(319, 0, 0)
  303. 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(309, 0, 0)
  304. 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(291, 0, 0)
  305. 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(282, 0, 0)
  306. 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(267, 0, 0)
  307. 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(259, 0, 0)
  308. 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(245, 0, 0)
  309. 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(238, 0, 0)
  310. 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(225, 0, 0)
  311. 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(219, 0, 0)
  312. 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(208, 0, 0)
  313. 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(202, 0, 0)
  314. 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(192, 0, 0)
  315. 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(187, 0, 0)
  316. 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(178, 0, 0)
  317. 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(174, 0, 0)
  318. 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(166, 0, 0)
  319. 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(161, 0, 0)
  320. 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(154, 0, 0)
  321. 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(150, 0, 0)
  322. 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(143, 0, 0)
  323. 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(140, 0, 0)
  324. 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(134, 0, 0)
  325. 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(130, 0, 0)
  326. 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(125, 0, 0)
  327. 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(122, 0, 0)
  328. 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(116, 0, 0)
  329. 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(114, 0, 0)
  330. 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(109, 0, 0)
  331. 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(106, 0, 0)
  332. 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(102, 0, 0)
  333. 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(99, 0, 0)
  334. 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(95, 0, 0)
  335. 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(93, 0, 0)
  336. 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(89, 0, 0)
  337. 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(87, 0, 0)
  338. 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(84, 0, 0)
  339. 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(82, 0, 0)
  340. 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(79, 0, 0)
  341. 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(77, 0, 0)
  342. 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(74, 0, 0)
  343. 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(72, 0, 0)
  344. 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(69, 0, 0)
  345. 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(68, 0, 0)
  346. 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(65, 0, 0)
  347. 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(63, 0, 0)
  348. 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(61, 0, 0)
  349. 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(60, 0, 0)
  350. 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(57, 0, 0)
  351. 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(56, 0, 0)
  352. 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(54, 0, 0)
  353. 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(53, 0, 0)
  354. 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(51, 0, 0)
  355. 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(50, 0, 0)
  356. 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(48, 0, 0)
  357. 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(47, 0, 0)
  358. 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(45, 0, 0)
  359. 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(44, 0, 0)
  360. 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(42, 0, 0)
  361. 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(41, 0, 0)
  362. 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(40, 0, 0)
  363. 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(39, 0, 0)
  364. 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(37, 0, 0)
  365. 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(36, 0, 0)
  366. 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(35, 0, 0)
  367. 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(34, 0, 0)
  368. 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(33, 0, 0)
  369. 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(32, 0, 0)
  370. 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(31, 0, 0)
  371. Build Patch/Sample Hash Table(s).....Done<0.2390 sec>
  372. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  373. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  374. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  375. Ready to Finish
  376. Object names Objects/Maxobjs Memory / Maxmem Fullness
  377. ------------ --------------- --------------- --------
  378. models 22/1024 1056/49152 ( 2.1%)
  379. brushes 206/8192 2472/98304 ( 2.5%)
  380. brushsides 1241/81920 9928/655360 ( 1.5%)
  381. planes 1488/65536 29760/1310720 ( 2.3%)
  382. vertexes 4901/65536 58812/786432 ( 7.5%)
  383. nodes 1423/65536 45536/2097152 ( 2.2%)
  384. texinfos 311/12288 22392/884736 ( 2.5%)
  385. texdata 9/4096 288/131072 ( 0.2%)
  386. dispinfos 0/0 0/0 ( 0.0%)
  387. disp_verts 0/0 0/0 ( 0.0%)
  388. disp_tris 0/0 0/0 ( 0.0%)
  389. disp_multiblend 0/0 0/0 ( 0.0%)
  390. disp_lmsamples 0/0 0/0 ( 0.0%)
  391. faces 3965/65536 222040/3670016 ( 6.1%)
  392. hdr faces 0/65536 0/3670016 ( 0.0%)
  393. origfaces 571/65536 31976/3670016 ( 0.9%)
  394. facebrushes 4/0 8/0 ( 0.0%)
  395. facebrushlists 3965/0 15860/0 ( 0.0%)
  396. leaves 1446/65536 46272/2097152 ( 2.2%)
  397. leaffaces 4564/65536 9128/131072 ( 7.0%)
  398. leafbrushes 1463/65536 2926/131072 ( 2.2%)
  399. areas 5/1024 40/8192 ( 0.5%)
  400. surfedges 19188/512000 76752/2048000 ( 3.7%)
  401. edges 9833/256000 39332/1024000 ( 3.8%)
  402. LDR worldlights 15/8192 1500/819200 ( 0.2%)
  403. HDR worldlights 0/8192 0/819200 ( 0.0%)
  404. leafwaterdata 0/32768 0/393216 ( 0.0%)
  405. waterstrips 105/32768 1050/327680 ( 0.3%)
  406. waterverts 0/65536 0/786432 ( 0.0%)
  407. waterindices 1494/65536 2988/131072 ( 2.3%)
  408. cubemapsamples 0/1024 0/16384 ( 0.0%)
  409. overlays 0/1024 0/360448 ( 0.0%)
  410. LDR lightdata [variable] 19998916/0 ( 0.0%)
  411. HDR lightdata [variable] 0/0 ( 0.0%)
  412. visdata [variable] 70525/16777216 ( 0.4%)
  413. entdata [variable] 11170/393216 ( 2.8%)
  414. LDR ambient table 1446/65536 5784/262144 ( 2.2%)
  415. HDR ambient table 1446/65536 5784/262144 ( 2.2%)
  416. LDR leaf ambient 7734/65536 216552/1835008 (11.8%)
  417. HDR leaf ambient 1446/65536 40488/1835008 ( 2.2%)
  418. occluders 0/0 0/0 ( 0.0%)
  419. occluder polygons 0/0 0/0 ( 0.0%)
  420. occluder vert ind 0/0 0/0 ( 0.0%)
  421. detail props [variable] 1/12 ( 8.3%)
  422. static props [variable] 1/12 ( 8.3%)
  423. pakfile [variable] 74446/0 ( 0.0%)
  424. physics [variable] 90999/4194304 ( 2.2%)
  425. physics terrain [variable] 2/1048576 ( 0.0%)
  426. Level flags = 7c
  427. Total triangle count: 8972
  428. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
  429. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  430. 3 minutes, 4 seconds elapsed
  431. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  432. Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.vmf
  433. Map revision 66
  434. fixing up env_cubemap materials on brush sides...
  435. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  436. Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
  437. Processing areas...done (0)
  438. Building Faces...done (0)
  439. Chop Details...done (0)
  440. Find Visible Detail Sides...
  441. Merged 54 detail faces...done (0)
  442. Merging details...done (0)
  443. FixTjuncs...
  444. PruneNodes...
  445. WriteBSP...
  446. done (0)
  447. Finding displacement neighbors...
  448. Finding lightmap sample positions...
  449. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  450. Building Physics collision data...
  451. done (3) (97109 bytes)
  452. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  453. Compacting texture/material tables...
  454. Reduced 817 texinfos to 558
  455. Reduced 25 texdatas to 25 (577 bytes to 577)
  456. Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.bsp
  457. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  458. 3 seconds elapsed
  459. 4 threads
  460. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
  461. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
  462. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
  463. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  464. Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.vmf
  465. Map revision 67
  466. fixing up env_cubemap materials on brush sides...
  467. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  468. Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
  469. Processing areas...done (0)
  470. Building Faces...done (0)
  471. Chop Details...done (0)
  472. Find Visible Detail Sides...
  473. Merged 54 detail faces...done (0)
  474. Merging details...done (0)
  475. FixTjuncs...
  476. PruneNodes...
  477. WriteBSP...
  478. done (0)
  479. Finding displacement neighbors...
  480. Finding lightmap sample positions...
  481. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  482. Building Physics collision data...
  483. done (3) (97109 bytes)
  484. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  485. Compacting texture/material tables...
  486. Reduced 817 texinfos to 558
  487. Reduced 25 texdatas to 25 (577 bytes to 577)
  488. Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.bsp
  489. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  490. 3 seconds elapsed
  491. 4 threads
  492. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
  493. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
  494. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
  495. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  496. Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.vmf
  497. Map revision 67
  498. fixing up env_cubemap materials on brush sides...
  499. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  500. Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
  501. Processing areas...done (0)
  502. Building Faces...done (0)
  503. Chop Details...done (0)
  504. Find Visible Detail Sides...
  505. Merged 54 detail faces...done (0)
  506. Merging details...done (0)
  507. FixTjuncs...
  508. PruneNodes...
  509. WriteBSP...
  510. done (0)
  511. Finding displacement neighbors...
  512. Finding lightmap sample positions...
  513. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  514. Building Physics collision data...
  515. done (3) (97109 bytes)
  516. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  517. Compacting texture/material tables...
  518. Reduced 817 texinfos to 558
  519. Reduced 25 texdatas to 25 (577 bytes to 577)
  520. Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.bsp
  521. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  522. 3 seconds elapsed
  523. 4 threads
  524. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
  525. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
  526. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
  527. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  528. Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.vmf
  529. Map revision 67
  530. fixing up env_cubemap materials on brush sides...
  531. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  532. Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
  533. Processing areas...done (0)
  534. Building Faces...done (0)
  535. Chop Details...done (0)
  536. Find Visible Detail Sides...
  537. Merged 54 detail faces...done (0)
  538. Merging details...done (0)
  539. FixTjuncs...
  540. PruneNodes...
  541. WriteBSP...
  542. done (0)
  543. Finding displacement neighbors...
  544. Finding lightmap sample positions...
  545. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  546. Building Physics collision data...
  547. done (3) (97109 bytes)
  548. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  549. Compacting texture/material tables...
  550. Reduced 817 texinfos to 558
  551. Reduced 25 texdatas to 25 (577 bytes to 577)
  552. Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\bhop_ctachsw.bsp
  553. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  554. 3 seconds elapsed
  555. 4 threads
  556. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.bsp
  557. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
  558. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\bhop_ctachsw.prt
  559. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  560. Loading C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.vmf
  561. Map revision 67
  562. fixing up env_cubemap materials on brush sides...
  563. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  564. Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
  565. Processing areas...done (0)
  566. Building Faces...done (0)
  567. Chop Details...done (0)
  568. Find Visible Detail Sides...
  569. Merged 54 detail faces...done (0)
  570. Merging details...done (0)
  571. FixTjuncs...
  572. PruneNodes...
  573. WriteBSP...
  574. done (0)
  575. Finding displacement neighbors...
  576. Finding lightmap sample positions...
  577. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  578. Building Physics collision data...
  579. done (3) (97109 bytes)
  580. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  581. Compacting texture/material tables...
  582. Reduced 817 texinfos to 558
  583. Reduced 25 texdatas to 25 (577 bytes to 577)
  584. Writing C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.bsp
  585. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  586. 3 seconds elapsed
  587. 4 threads
  588. reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp
  589. reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
  590. LoadPortals: couldn't read c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
  591. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  592. Loading C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.vmf
  593. Map revision 68
  594. fixing up env_cubemap materials on brush sides...
  595. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  596. Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
  597. Processing areas...done (0)
  598. Building Faces...done (0)
  599. Chop Details...done (0)
  600. Find Visible Detail Sides...
  601. Merged 54 detail faces...done (0)
  602. Merging details...done (0)
  603. FixTjuncs...
  604. PruneNodes...
  605. WriteBSP...
  606. done (0)
  607. Finding displacement neighbors...
  608. Finding lightmap sample positions...
  609. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  610. Building Physics collision data...
  611. done (3) (97109 bytes)
  612. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  613. Compacting texture/material tables...
  614. Reduced 817 texinfos to 558
  615. Reduced 25 texdatas to 25 (577 bytes to 577)
  616. Writing C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.bsp
  617. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  618. 3 seconds elapsed
  619. 4 threads
  620. reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp
  621. reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
  622. LoadPortals: couldn't read c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
  623. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  624. Loading C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.vmf
  625. Map revision 68
  626. fixing up env_cubemap materials on brush sides...
  627. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  628. Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
  629. Processing areas...done (0)
  630. Building Faces...done (0)
  631. Chop Details...done (0)
  632. Find Visible Detail Sides...
  633. Merged 54 detail faces...done (0)
  634. Merging details...done (0)
  635. FixTjuncs...
  636. PruneNodes...
  637. WriteBSP...
  638. done (0)
  639. Finding displacement neighbors...
  640. Finding lightmap sample positions...
  641. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  642. Building Physics collision data...
  643. done (3) (97109 bytes)
  644. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  645. Compacting texture/material tables...
  646. Reduced 817 texinfos to 558
  647. Reduced 25 texdatas to 25 (577 bytes to 577)
  648. Writing C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.bsp
  649. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  650. 3 seconds elapsed
  651. 4 threads
  652. reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp
  653. reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
  654. LoadPortals: couldn't read c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
  655. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  656. Loading C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.vmf
  657. Map revision 68
  658. fixing up env_cubemap materials on brush sides...
  659. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  660. Entity trigger_multiple (4683.00 11244.50 2098.96) leaked!
  661. Processing areas...done (0)
  662. Building Faces...done (0)
  663. Chop Details...done (0)
  664. Find Visible Detail Sides...
  665. Merged 54 detail faces...done (0)
  666. Merging details...done (0)
  667. FixTjuncs...
  668. PruneNodes...
  669. WriteBSP...
  670. done (0)
  671. Finding displacement neighbors...
  672. Finding lightmap sample positions...
  673. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  674. Building Physics collision data...
  675. done (3) (97109 bytes)
  676. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  677. Compacting texture/material tables...
  678. Reduced 817 texinfos to 558
  679. Reduced 25 texdatas to 25 (577 bytes to 577)
  680. Writing C:\Users\hae22\Desktop\map ctachsw\bhop_ctachsw.bsp
  681. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp', but we don't own that location. Allowing...
  682. 3 seconds elapsed
  683. 4 threads
  684. reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.bsp
  685. reading c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt
  686. LoadPortals: couldn't read c:\users\hae22\desktop\map ctachsw\bhop_ctachsw.prt

Обнаруженные ошибки

Entity [Имя энтити] ([Координаты]) leaked!

На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
leaked

Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно

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2 месяца назад
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Год назад
Профиль пользователя lolmanlol
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Профиль пользователя lolmanlol
где здесь можно задать вопрос по маппингу?
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Профиль пользователя lolmanlol
да, инфы дофига, что не может не радовать)
Год назад
Профиль пользователя Aezakmi
Фига тут инфы куча :mrgreen:
Год назад
Профиль пользователя Sergey_Wanderer
я живой :ugeek:
2 года назад
Профиль пользователя CobuLight
Пусть остается таким какой он есть, не трогаешь, не ломается
2 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
2 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
2 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
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Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
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Профиль пользователя IFlapper
Map - entity report
2 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
2 года назад
Профиль пользователя Аристотель
:ugeek:
3 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
3 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
3 года назад
Профиль пользователя jiggly
:!:
3 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
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Профиль пользователя CobuLight
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3 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
3 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
3 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
3 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
3 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
3 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
3 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
3 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
3 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
3 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
3 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
3 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
3 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
3 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
3 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
3 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
3 года назад
Профиль пользователя CobuLight
Гляну как буду свободен
3 года назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
3 года назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
3 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
3 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
3 года назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
3 года назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
3 года назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
Обновить  
 
 
 
 
 
 
Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!