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Проверенный лог
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- Running command: cd "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house"
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- Valve Software - vbsp.exe (May 7 2020)
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.log', but we don't own that location. Allowing...
- Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
- Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
- Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
- materialPath: E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.vmf
- Map revision 10
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.prt...Building visibility clusters...
- AutoVisClustering (threshold=-1) matched 0 leafs.
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (43880 bytes)
- Error! To use model "models/props/hr_massive/rural_door_1/rural_door_1.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props/hr_massive/rural_door_1/rural_door_1.mdl"!
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Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 121 texinfos to 60
- Reduced 13 texdatas to 13 (293 bytes to 293)
- Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp', but we don't own that location. Allowing...
- 0 seconds elapsed
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- Running command: cd "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house"
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- Valve Software - vvis.exe (May 7 2020)
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.log', but we don't own that location. Allowing...
- 4 threads
- reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp
- reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.prt
- 175 portalclusters
- 457 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 33 visible clusters (0.00%)
- Total clusters visible: 18184
- Average clusters visible: 103
- Building PAS...
- Average clusters audible: 175
- visdatasize:9122 compressed from 8400
- writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp', but we don't own that location. Allowing...
- 0 seconds elapsed
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- Running command: cd "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -both -final -textureshadows -StaticPropLighting -StaticPropPolys -game "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house"
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- Valve Software - vrad.exe SSE (May 7 2020)
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- Valve Radiosity Simulator
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.log', but we don't own that location. Allowing...
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
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- Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp
- Setting up ray-trace acceleration structure... Done (0.10 seconds)
- 513 faces
- 81218 square feet [11695419.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 513 patches before subdivision
- 3357 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 149986, max 210
- transfer lists: 1.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (3)
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- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 122/8192 1464/98304 ( 1.5%)
- brushsides 796/81920 6368/655360 ( 1.0%)
- planes 468/65536 9360/1310720 ( 0.7%)
- vertexes 878/65536 10536/786432 ( 1.3%)
- nodes 419/65536 13408/2097152 ( 0.6%)
- texinfos 60/12288 4320/884736 ( 0.5%)
- texdata 13/4096 416/131072 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 513/65536 28728/3670016 ( 0.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 289/65536 16184/3670016 ( 0.4%)
- facebrushes 142/0 284/0 ( 0.0%)
- facebrushlists 513/0 2052/0 ( 0.0%)
- leaves 431/65536 13792/2097152 ( 0.7%)
- leaffaces 604/65536 1208/131072 ( 0.9%)
- leafbrushes 268/65536 536/131072 ( 0.4%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 3582/512000 14328/2048000 ( 0.7%)
- edges 2191/256000 8764/1024000 ( 0.9%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 28/32768 280/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 453/65536 906/131072 ( 0.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 263844/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 9122/16777216 ( 0.1%)
- entdata [variable] 8834/393216 ( 2.2%)
- LDR ambient table 431/65536 1724/262144 ( 0.7%)
- HDR ambient table 431/65536 1724/262144 ( 0.7%)
- LDR leaf ambient 245/65536 6860/1835008 ( 0.4%)
- HDR leaf ambient 431/65536 12068/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1284 ( 0.1%)
- pakfile [variable] 116738/0 ( 0.0%)
- physics [variable] 43880/4194304 ( 1.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
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- Level flags = 7d
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- Total triangle count: 1400
- Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp', but we don't own that location. Allowing...
- 4 seconds elapsed
- Valve Software - vrad.exe SSE (May 7 2020)
-
- Valve Radiosity Simulator
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.log', but we don't own that location. Allowing...
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
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- Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp
- Setting up ray-trace acceleration structure... Done (0.10 seconds)
- 513 faces
- 81218 square feet [11695419.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 513 patches before subdivision
- 3357 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 149986, max 210
- transfer lists: 1.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (2)
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- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 122/8192 1464/98304 ( 1.5%)
- brushsides 796/81920 6368/655360 ( 1.0%)
- planes 468/65536 9360/1310720 ( 0.7%)
- vertexes 878/65536 10536/786432 ( 1.3%)
- nodes 419/65536 13408/2097152 ( 0.6%)
- texinfos 60/12288 4320/884736 ( 0.5%)
- texdata 13/4096 416/131072 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 513/65536 28728/3670016 ( 0.8%)
- hdr faces 513/65536 28728/3670016 ( 0.8%)
- origfaces 289/65536 16184/3670016 ( 0.4%)
- facebrushes 142/0 284/0 ( 0.0%)
- facebrushlists 513/0 2052/0 ( 0.0%)
- leaves 431/65536 13792/2097152 ( 0.7%)
- leaffaces 604/65536 1208/131072 ( 0.9%)
- leafbrushes 268/65536 536/131072 ( 0.4%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 3582/512000 14328/2048000 ( 0.7%)
- edges 2191/256000 8764/1024000 ( 0.9%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 28/32768 280/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 453/65536 906/131072 ( 0.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 263844/0 ( 0.0%)
- HDR lightdata [variable] 263844/0 ( 0.0%)
- visdata [variable] 9122/16777216 ( 0.1%)
- entdata [variable] 8834/393216 ( 2.2%)
- LDR ambient table 431/65536 1724/262144 ( 0.7%)
- HDR ambient table 431/65536 1724/262144 ( 0.7%)
- LDR leaf ambient 245/65536 6860/1835008 ( 0.4%)
- HDR leaf ambient 245/65536 6860/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1284 ( 0.1%)
- pakfile [variable] 159110/0 ( 0.0%)
- physics [variable] 43880/4194304 ( 1.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
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- Level flags = 7f
-
- Total triangle count: 1400
- Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp', but we don't own that location. Allowing...
- 2 seconds elapsed
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- Running command: copy "e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp" "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\maps\seek_house.bsp"
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- Running command: cd "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house"
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- Valve Software - vbsp.exe (May 7 2020)
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.log', but we don't own that location. Allowing...
- Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
- Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
- Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
- materialPath: E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.vmf
- Map revision 10
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.prt...Building visibility clusters...
- AutoVisClustering (threshold=-1) matched 0 leafs.
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (43880 bytes)
- Error! To use model "models/props/hr_massive/rural_door_1/rural_door_1.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props/hr_massive/rural_door_1/rural_door_1.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 121 texinfos to 60
- Reduced 13 texdatas to 13 (293 bytes to 293)
- Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_house.bsp', but we don't own that location. Allowing...
- 0 seconds elapsed
- Finished. Press a key to close.
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Обнаруженные ошибки
Error loading studio model [Имя модели]!
На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
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