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Проверенный лог
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-
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\loeskee\Desktop\Metro2033\realmetro2033.vmf"
-
- Valve Software - vbsp.exe (Mar 10 2020)
- 2 threads
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\loeskee\Desktop\Metro2033\realmetro2033.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "maps/rp_lr_refuge_v1_d6/hostel/metal/wall10_4928_-2421_160" not found.
- Material not found!: MAPS/RP_LR_REFUGE_V1_D6/HOSTEL/METAL/WALL10_4928_-2421_160
-
material "maps/rp_lr_refuge_v1_d6/hostel/metal/wall10_-736_1343_-3816" not found.
- Material not found!: MAPS/RP_LR_REFUGE_V1_D6/HOSTEL/METAL/WALL10_-736_1343_-3816
-
material "maps/rp_lr_refuge_v1_d6/hostel/metal/wall10_1463_433_265" not found.
- Material not found!: MAPS/RP_LR_REFUGE_V1_D6/HOSTEL/METAL/WALL10_1463_433_265
-
material "maps/rp_lr_refuge_v1_d6/hostel/metal/wall01_4928_-2421_160" not found.
- Material not found!: MAPS/RP_LR_REFUGE_V1_D6/HOSTEL/METAL/WALL01_4928_-2421_160
-
material "hostel/metal/train01" not found.
- Material not found!: HOSTEL/METAL/TRAIN01
-
material "maps/rp_lr_refuge_v1_d6/city_8/pripyatmetal1_4928_-2421_160" not found.
- Material not found!: MAPS/RP_LR_REFUGE_V1_D6/CITY_8/PRIPYATMETAL1_4928_-2421_160
-
material "metro/tile_rizhskaya_01" not found.
- Material not found!: METRO/TILE_RIZHSKAYA_01
-
material "maps/rp_lr_refuge_v1_d6/hostel/metal/wall02_4928_-2421_160" not found.
- Material not found!: MAPS/RP_LR_REFUGE_V1_D6/HOSTEL/METAL/WALL02_4928_-2421_160
-
material "maps/rp_lr_refuge_v1_d6/hostel/metal/wall02_-736_1343_-3816" not found.
- Material not found!: MAPS/RP_LR_REFUGE_V1_D6/HOSTEL/METAL/WALL02_-736_1343_-3816
-
material "maps/rp_lr_refuge_v1_d6/hostel/metal/wall07_4928_-2421_160" not found.
- Material not found!: MAPS/RP_LR_REFUGE_V1_D6/HOSTEL/METAL/WALL07_4928_-2421_160
-
material "maps/rp_lr_refuge_v1_d6/hostel/metal/wall11_4928_-2421_160" not found.
- Material not found!: MAPS/RP_LR_REFUGE_V1_D6/HOSTEL/METAL/WALL11_4928_-2421_160
-
material "hostel/wallpaper/wall01" not found.
- Material not found!: HOSTEL/WALLPAPER/WALL01
-
material "maps/rp_lr_refuge_v1_d6/hostel/concrete/wall17_-736_1343_-3816" not found.
- Material not found!: MAPS/RP_LR_REFUGE_V1_D6/HOSTEL/CONCRETE/WALL17_-736_1343_-3816
-
material "maps/rp_lr_refuge_v1_d6/hostel/concrete/wall17_4928_-2421_160" not found.
- Material not found!: MAPS/RP_LR_REFUGE_V1_D6/HOSTEL/CONCRETE/WALL17_4928_-2421_160
-
Patching WVT material: maps/realmetro2033/nature/blenddirtgrass001a_wvt_patch
- Patching WVT material: maps/realmetro2033/nature/blendtoxictoxic002a_wvt_patch
- Patching WVT material: maps/realmetro2033/nature/blendmudmud001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4)
- **** leaked ****
- Entity prop_static (-5762.72 -357.00 59.34) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-787.8 1312.9 -677.7)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 186827:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-749.5 1329.1 -677.7)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 186827:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-738.5 1336.7 -677.7)
-
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 186827:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-743.4 1331.6 -677.7)
-
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 186827:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-707.8 1373.7 -677.7)
-
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 186827:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-710.2 1366.5 -677.7)
-
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 186827:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-702.7 1466.6 -677.7)
-
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 186827:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-699.3 1459.7 -677.7)
-
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 186827:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1278 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
-
done (4)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (2) (8056733 bytes)
- Static prop models/props_pipes/pipeset32d_512_001a.mdl outside the map (754.45, -7266.00, 586.00)
- Static prop models/props_pipes/pipeset32d_512_001a.mdl outside the map (755.00, -7329.00, 586.00)
-
Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/oildrum001.mdl"!
- Error! prop_static using model "models/props_c17/oildrum001_explosive.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/oildrum001_explosive.mdl"!
- Error! prop_static using model "models/props_junk/wood_pallet001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/wood_pallet001a.mdl"!
- Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/lockers001a.mdl"!
- Error! prop_static using model "models/props_debris/concrete_spawnplug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_debris/concrete_spawnplug001a.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_heater001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/prison_heater001a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/furniture_chair03a.mdl"!
- Error! prop_static using model "models/props_c17/furnituretable002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furnituretable002a.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_bedframe001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/prison_bedframe001a.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_shelf001a.mdl"!
- Error! prop_static using model "models/props_junk/ibeam01a_cluster01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/ibeam01a_cluster01.mdl"!
- Error loading studio model STATIC ""!
- Error! prop_static using model "models/props_wasteland/cafeteria_bench001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/cafeteria_bench001a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_desk001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_desk001b.mdl"!
- Error! prop_static using model "models/props_junk/wood_pallet001a_chunka.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/wood_pallet001a_chunka.mdl"!
- Static prop models/mosi/fallout4/props/fortifications/woodencrate03.mdl outside the map (3185.40, -12252.00, -609.14)
-
Error! prop_static using model "models/props_interiors/radiator01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/radiator01a.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_sinkchunk001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/prison_sinkchunk001b.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_sinkchunk001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/prison_sinkchunk001d.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_sinkchunk001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/prison_sinkchunk001c.mdl"!
- Error! prop_static using model "models/props_c17/canister_propane01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/canister_propane01a.mdl"!
- Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/wood_crate001a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_filecabinet002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet002a.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_toilet01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/prison_toilet01.mdl"!
- Error! To use model "models/props_lab/tpswitch.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/props_lab/tpswitch.mdl"!
- Static prop models/props_c17/substation_transformer01b.mdl outside the map (-12612.00, 11733.20, 675.75)
- Static prop models/props_lab/powerbox01a.mdl outside the map (-11890.00, 12513.00, -101.25)
- Static prop models/props_c17/substation_transformer01a.mdl outside the map (-13058.00, 11912.00, -71.25)
- Static prop models/props_c17/substation_transformer01a.mdl outside the map (-12806.00, 11912.00, -66.92)
- Static prop models/props_c17/substation_stripebox01a.mdl outside the map (-13073.00, 12111.00, -55.25)
- Static prop models/props_c17/substation_stripebox01a.mdl outside the map (-12807.00, 12111.00, -48.46)
- Static prop models/props_pipes/pipeset32d_corner128d_001a.mdl outside the map (-10990.00, 12527.00, 60.75)
- Static prop models/props_pipes/pipeset32d_corner128r_001a.mdl outside the map (-10942.00, 12783.00, 153.75)
- Static prop models/props_c17/substation_transformer01c.mdl outside the map (-10938.00, 12331.00, -134.25)
- Static prop models/mosi/fallout4/props/fortifications/woodencrate01.mdl outside the map (-11864.00, 12935.50, -126.75)
- Static prop models/mosi/fallout4/props/fortifications/woodencrate01.mdl outside the map (-11896.60, 12935.80, -126.75)
- Static prop models/mosi/fallout4/props/fortifications/woodencrate01.mdl outside the map (-11878.00, 12935.00, -98.34)
- Static prop models/mosi/fallout4/props/fortifications/woodencrate03.mdl outside the map (-11873.00, 12883.00, -126.75)
- Static prop models/mosi/fallout4/props/fortifications/woodencrate03.mdl outside the map (-11827.20, 13369.00, -126.75)
- Static prop models/mosi/fallout4/props/fortifications/woodencrate03.mdl outside the map (-11860.00, 13368.00, -126.75)
- Static prop models/mosi/fallout4/props/fortifications/woodencrate03.mdl outside the map (-11843.00, 13382.00, -110.26)
- Static prop models/mosi/fallout4/props/fortifications/woodencrate03.mdl outside the map (-11843.00, 13349.00, -110.26)
- Static prop models/mosi/fallout4/props/fortifications/woodencrate03.mdl outside the map (-11418.40, 12905.20, -142.75)
- Static prop models/mosi/fallout4/props/fortifications/woodencrate01.mdl outside the map (-11423.40, 12957.20, -114.34)
- Static prop models/mosi/fallout4/props/fortifications/woodencrate01.mdl outside the map (-11442.00, 12958.00, -142.75)
- Static prop models/mosi/fallout4/props/fortifications/woodencrate01.mdl outside the map (-11409.40, 12957.70, -142.75)
- Static prop models/props_wasteland/interior_fence003b.mdl outside the map (-10889.00, 11985.00, -84.25)
- Static prop models/props_wasteland/interior_fence003b.mdl outside the map (-11014.00, 11985.00, -84.25)
- Static prop models/props_wasteland/interior_fence002f.mdl outside the map (-11051.00, 12016.00, -88.25)
- Static prop models/props_wasteland/interior_fence002d.mdl outside the map (-11082.00, 12172.00, -88.25)
- Static prop models/props_wasteland/interior_fence002d.mdl outside the map (-11082.00, 12424.00, -88.25)
- Static prop models/props_wasteland/interior_fence003b.mdl outside the map (-11082.00, 12613.00, -83.70)
- Static prop models/props_wasteland/interior_fence003e.mdl outside the map (-11050.00, 12675.00, -85.25)
- Static prop models/props_wasteland/interior_fence003b.mdl outside the map (-10957.00, 12675.00, -83.70)
- Static prop models/props_trainstation/trackends01.mdl outside the map (-11227.00, 12999.00, -142.25)
- Static prop models/mosi/fallout4/props/fortifications/sandbag01.mdl outside the map (-11075.00, 11817.00, -143.14)
- Static prop models/mosi/fallout4/props/fortifications/sandbag01.mdl outside the map (-11006.00, 11791.00, -142.78)
- Static prop models/props_lab/powerbox01a.mdl outside the map (-11854.10, 13938.10, -101.24)
- Static prop models/props_lab/powerbox01a.mdl outside the map (-11854.00, 13898.00, -101.24)
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 6779 texinfos to 3965
- Reduced 298 texdatas to 274 (7698 bytes to 6701)
- Writing C:\Users\loeskee\Desktop\Metro2033\realmetro2033.bsp
- 22 seconds elapsed
- 0.403459 -0.813940 0.000000
- 0.351219 0.813041 0.000000
- -0.403459 0.813041 0.000000
- 0.403459 0.813041 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
1.049162 -3.207047 0.000000
- -1.049033 -3.207047 0.000000
- -1.049033 3.206336 0.000000
- 1.015345 -3.207047 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\loeskee\Desktop\Metro2033\realmetro2033"
-
- Valve Software - vvis.exe (Mar 10 2020)
- 2 threads
- reading c:\users\loeskee\desktop\metro2033\realmetro2033.bsp
- reading c:\users\loeskee\desktop\metro2033\realmetro2033.prt
- LoadPortals: couldn't read c:\users\loeskee\desktop\metro2033\realmetro2033.prt
-
-
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\loeskee\Desktop\Metro2033\realmetro2033"
-
- Valve Software - vrad.exe SSE (Mar 10 2020)
-
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\loeskee\desktop\metro2033\realmetro2033.bsp
- PREP OK
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (15.79 seconds)
- 22987 faces
- 15 degenerate faces
-
2136851 square feet [307706528.00 square inches]
- 187 Displacements
- 150220 Square Feet [21631712.00 Square Inches]
- 37 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Build Patch/Sample Hash Table(s).....Done<0.2910 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (30)
- FinalLightFace Done
- 19 of 33 (57% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (409)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 22/1024 1056/49152 ( 2.1%)
- brushes 4575/16384 54900/196608 (27.9%)
- brushsides 40834/65536 326672/524288 (62.3%)
- planes 32662/65536 653240/1310720 (49.8%)
- vertexes 50181/65536 602172/786432 (76.6%)
- nodes 23523/65536 752736/2097152 (35.9%)
- texinfos 3965/12288 285480/884736 (32.3%)
- texdata 274/2048 8768/65536 (13.4%)
- dispinfos 187/0 32912/0 ( 0.0%)
- disp_verts 32707/0 654140/0 ( 0.0%)
- disp_tris 56864/0 113728/0 ( 0.0%)
- disp_lmsamples 207058/0 207058/0 ( 0.0%)
- faces 22987/65536 1287272/3670016 (35.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11319/65536 633864/3670016 (17.3%)
- leaves 23546/65536 753472/2097152 (35.9%)
- leaffaces 30075/65536 60150/131072 (45.9%)
- leafbrushes 15508/65536 31016/131072 (23.7%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 157123/512000 628492/2048000 (30.7%)
- edges 97470/256000 389880/1024000 (38.1%)
- LDR worldlights 37/8192 3256/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 3348/32768 33480/327680 (10.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 59979/65536 119958/131072 (91.5%) VERY FULL!
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15815144/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 41096/393216 (10.5%)
- LDR ambient table 23546/65536 94184/262144 (35.9%)
- HDR ambient table 23546/65536 94184/262144 (35.9%)
- LDR leaf ambient 16001/65536 448028/1835008 (24.4%)
- HDR leaf ambient 23546/65536 659288/1835008 (35.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/58032 ( 0.0%)
- pakfile [variable] 217453/0 ( 0.0%)
- physics [variable] 8056733/4194304 (192.1%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 65980
- Writing c:\users\loeskee\desktop\metro2033\realmetro2033.bsp
- 8 minutes, 9 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\loeskee\Desktop\Metro2033\realmetro2033.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\realmetro2033.bsp"
-
-
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" +map "realmetro2033" -steam
-
-
-
Обнаруженные ошибки
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
Static prop [Имя энтити] outside the map ([Координаты])
Критическая ошибка (карта не скомпилируется). Одна из моделей выходит за пределы допустимого размера карты (т.е. за пределы сетки Хаммера). Возможно, она слишком большая (в таком случае удалите её или переделайте) или неправильно расположена
NODRAW on terrain surface!
Одна из сторон дисплейсмента покрыта текстурой NODRAW. Перекрасьте его, иначе текстура на дисплейсменте будет отображаться некорректно
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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