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Проверенный лог
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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\graphs\mystreymapshorror"
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- Valve Software - vbsp.exe (Jun 15 2020)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\graphs\mystreymapshorror.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/mystreymapshorror/nature/blenddirtdirt001a_wvt_patch
- Patching WVT material: maps/mystreymapshorror/nature/blendrockdirt006a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity prop_static (4228.09 1293.00 -102.00) leaked!
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 5120.0 -108.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 5036.0 -108.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 4524.0 -108.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3584.0 -108.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 5120.0 -108.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 4608.0 -108.0)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1690.0 3072.0 -580.4)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1229.5 3072.0 -580.4)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 91571: areaportal brush doesn't touch two areas
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done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 232 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
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done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (3487260 bytes)
- Error! prop_static using model "models/props_c17/furnituredresser001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/furnituredresser001a.mdl"!
- Error! prop_static using model "models/props_c17/furnituredrawer001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/furnituredrawer001a.mdl"!
- Error! prop_static using model "models/props_interiors/pot01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_interiors/pot01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 3753 texinfos to 2345
- Reduced 227 texdatas to 179 (7770 bytes to 6249)
- Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\graphs\mystreymapshorror.bsp
- 4 seconds elapsed
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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\graphs\mystreymapshorror"
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- Valve Software - vvis.exe (Jun 15 2020)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\graphs\mystreymapshorror.bsp
- reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\graphs\mystreymapshorror.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\graphs\mystreymapshorror.prt
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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\graphs\mystreymapshorror"
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- Valve Software - vrad.exe SSE (Jun 15 2020)
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- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\graphs\mystreymapshorror.bsp
- PREP OK
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (2.17 seconds)
- 7530 faces
- 5 degenerate faces
-
1384574 square feet [199378784.00 square inches]
- 194 Displacements
- 400512 Square Feet [57673832.00 Square Inches]
- sun extent from map=0.000000
- light has _fifty_percent_distance of 31.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 14.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 15.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 31.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 14.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 15.000000 but _zero_percent_distance of 0.000000
- 39 direct lights
- BuildFacelights: 0...1...2...3
- WARNING: Too many light styles on a face at (3975.000000, 3447.000000, -97.000000)
-
.
- WARNING: Too many light styles on a face at (3943.000000, 3463.000000, -97.000000)
-
..4
- WARNING: Too many light styles on a face at (3911.000000, 3424.000000, -97.000000)
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...5...6...7...8...9
- WARNING: Too many light styles on a face at (2568.706543, 3016.212891, -97.000000)
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...10 (14)
- Build Patch/Sample Hash Table(s).....Done<0.0364 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/4096 2064/196608 ( 1.0%)
- brushes 1154/16384 13848/196608 ( 7.0%)
- brushsides 8994/65536 71952/524288 (13.7%)
- planes 8850/65536 177000/1310720 (13.5%)
- vertexes 12304/65536 147648/786432 (18.8%)
- nodes 4400/65536 140800/2097152 ( 6.7%)
- texinfos 2345/12288 168840/884736 (19.1%)
- texdata 179/2048 5728/65536 ( 8.7%)
- dispinfos 194/0 34144/0 ( 0.0%)
- disp_verts 16794/0 335880/0 ( 0.0%)
- disp_tris 26848/0 53696/0 ( 0.0%)
- disp_lmsamples 585816/0 585816/0 ( 0.0%)
- faces 7530/65536 421680/3670016 (11.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4523/65536 253288/3670016 ( 6.9%)
- leaves 4444/65536 142208/2097152 ( 6.8%)
- leaffaces 9636/65536 19272/131072 (14.7%)
- leafbrushes 3042/65536 6084/131072 ( 4.6%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 54526/512000 218104/2048000 (10.6%)
- edges 32111/256000 128444/1024000 (12.5%)
- LDR worldlights 39/8192 3432/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 709/32768 7090/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12429/65536 24858/131072 (19.0%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 3/512 1056/180224 ( 0.6%)
- LDR lightdata [variable] 3889788/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 119328/393216 (30.3%)
- LDR ambient table 4444/65536 17776/262144 ( 6.8%)
- HDR ambient table 4444/65536 17776/262144 ( 6.8%)
- LDR leaf ambient 12854/65536 359912/1835008 (19.6%)
- HDR leaf ambient 4444/65536 124432/1835008 ( 6.8%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 2/0 24/0 ( 0.0%)
- occluder vert ind 8/0 32/0 ( 0.0%)
- detail props [variable] 1/49688 ( 0.0%)
- dtl prp lght [variable] 1/1984 ( 0.1%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/7166 ( 0.0%)
- pakfile [variable] 767780/0 ( 0.0%)
- physics [variable] 3487260/4194304 (83.1%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 21376
- Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\graphs\mystreymapshorror.bsp
- 36 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\graphs\mystreymapshorror.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mystreymapshorror.bsp"
-
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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "mystreymapshorror"
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Обнаруженные ошибки
WARNING: Too many light styles on a face at [Координаты]
На одну из сторон объекта наложено больше 6 световых стиля. Например, 2 лампочки с разным цветом создают 2 световых стиля. Точно также будут работать лампочки с разным именем. Удалите лишнюю лампочку, которая освещает сторону по заданным координатам, или измените её имя или цвет, чтобы она не создавала дополнительный световой стиль. Сторона, на которой слишком много световых стилей, будет неправильно отображать свет на себе
NODRAW on terrain surface!
Одна из сторон дисплейсмента покрыта текстурой NODRAW. Перекрасьте его, иначе текстура на дисплейсменте будет отображаться некорректно
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Brush [Номер]: areaportal brush doesn't touch two areas
Интересная ошибка, появляется при неправильной расстановке ареапорталов. Незначительная ошибка, ареапортал с этой ошибкой будет работать неправильно.
Но если таких неправильных ареапорталов больше 2, то карта вылетит с ошибкой. Чтобы не возникало такой ошибки, необходимо знать правила расстановки ареапорталов. Все ареапорталы должны быть параллелепипедами и всеми сторонами, кроме двух лицевых, касаться (именно касаться!) других брашей всей своей площадью. Т.е. ареапорталы нельзя размещать в круглых трубах и других отверстиях, вырезанных не параллелепипедом
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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