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Проверенный лог
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- ** Executing...
- ** Command: "E:\STEAM\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "E:\STEAM\steamapps\common\GarrysMod\garrysmod" "E:\podzemka\aaaaa3.vmf"
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- Valve Software - vbsp.exe (Jun 15 2020)
- 4 threads
- materialPath: E:\STEAM\steamapps\common\GarrysMod\garrysmod\materials
- Loading E:\podzemka\aaaaa3.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing E:\podzemka\aaaaa3.prt...Building visibility clusters...
- done (0)
- No such variable "$basetexture" for material "skybox/paintedrt"
- Can't load skybox file skybox/painted to build the default cubemap!
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No such variable "$basetexture" for material "skybox/paintedrt"
- Can't load skybox file skybox/painted to build the default cubemap!
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Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6506 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 20 texinfos to 9
- Reduced 7 texdatas to 7 (148 bytes to 148)
- Writing E:\podzemka\aaaaa3.bsp
- 0 seconds elapsed
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- ** Executing...
- ** Command: "E:\STEAM\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "E:\STEAM\steamapps\common\GarrysMod\garrysmod" -fast "E:\podzemka\aaaaa3"
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- Valve Software - vvis.exe (Jun 15 2020)
- fastvis = true
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4 threads
- reading e:\podzemka\aaaaa3.bsp
- reading e:\podzemka\aaaaa3.prt
- 45 portalclusters
- 105 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 55 visible clusters (3.60%)
- Total clusters visible: 1526
- Average clusters visible: 33
- Building PAS...
- Average clusters audible: 45
- visdatasize:904 compressed from 720
- writing e:\podzemka\aaaaa3.bsp
- 0 seconds elapsed
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- ** Executing...
- ** Command: "E:\STEAM\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "E:\STEAM\steamapps\common\GarrysMod\garrysmod" -noextra "E:\podzemka\aaaaa3"
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- Valve Software - vrad.exe SSE (Jun 15 2020)
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- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading e:\podzemka\aaaaa3.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 179 faces
- 197060 square feet [28376728.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 179 patches before subdivision
- 8333 patches after subdivision
- sun extent from map=0.104528
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 579841, max 301
- transfer lists: 4.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(115, 148, 151)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(225, 142, 89)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(5, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/4096 48/196608 ( 0.0%)
- brushes 20/16384 240/196608 ( 0.1%)
- brushsides 120/65536 960/524288 ( 0.2%)
- planes 94/65536 1880/1310720 ( 0.1%)
- vertexes 250/65536 3000/786432 ( 0.4%)
- nodes 130/65536 4160/2097152 ( 0.2%)
- texinfos 9/12288 648/884736 ( 0.1%)
- texdata 7/2048 224/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 179/65536 10024/3670016 ( 0.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 132/65536 4224/2097152 ( 0.2%)
- leaffaces 197/65536 394/131072 ( 0.3%)
- leafbrushes 109/65536 218/131072 ( 0.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 956/512000 3824/2048000 ( 0.2%)
- edges 542/256000 2168/1024000 ( 0.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 7/32768 70/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 90/65536 180/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 422020/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 904/16777216 ( 0.0%)
- entdata [variable] 2933/393216 ( 0.7%)
- LDR ambient table 132/65536 528/262144 ( 0.2%)
- HDR ambient table 132/65536 528/262144 ( 0.2%)
- LDR leaf ambient 530/65536 14840/1835008 ( 0.8%)
- HDR leaf ambient 132/65536 3696/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 6506/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
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- Level flags = 0
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- Total triangle count: 434
- Writing e:\podzemka\aaaaa3.bsp
- 1 second elapsed
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- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\podzemka\aaaaa3.bsp" "E:\STEAM\steamapps\common\GarrysMod\garrysmod\maps\aaaaa3.bsp"
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- ** Executing...
- ** Command: "E:\STEAM\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "E:\STEAM\steamapps\common\GarrysMod\garrysmod" +map "aaaaa3" -steam
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Обнаруженные ошибки
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
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