Вернуться к главной странице проверки
Проверенный лог
-
- 8 threads
- reading c:\users\user\desktop\hogwarts\village.bsp
- reading c:\users\user\desktop\hogwarts\village.prt
- 3504 portalclusters
- 11322 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 471743 visible clusters (4.31%)
- Total clusters visible: 10954077
- Average clusters visible: 3126
- Building PAS...
- Average clusters audible: 3503
- visdatasize:3062044 compressed from 3083520
- writing c:\users\user\desktop\hogwarts\village.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\user\desktop\hogwarts\village.bsp
- PREP OK
- Warning! Invalid model version "models/belgium/prop_foy_woodfence_01_1.mdl"
- Warning! Invalid model version "models/belgium/prop_foy_woodfence_01a_2.mdl"
- Warning! Invalid model version "models/foliage/reeds_02.mdl"
- Warning! Invalid model version "models/props_foliage/swamp_grass01.mdl"
- 13376 faces
- 3077831 square feet [443207776.00 square inches]
- 554 Displacements
- 1481821 Square Feet [213382224.00 Square Inches]
- 13376 patches before subdivision
- 201058 patches after subdivision
- 218 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22961842, max 1270
- transfer lists: 175.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(253563, 96332, 29260)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(23828, 6547, 1400)
- Build Patch/Sample Hash Table(s).....Done<0.0846 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 55/4096 2640/196608 ( 1.3%)
- brushes 3352/16384 40224/196608 (20.5%)
- brushsides 23741/163840 189928/1310720 (14.5%)
- planes 6528/65536 130560/1310720 (10.0%)
- vertexes 24341/65536 292092/786432 (37.1%)
- nodes 9455/65536 302560/2097152 (14.4%)
- texinfos 996/12288 71712/884736 ( 8.1%)
- texdata 262/2048 8384/65536 (12.8%)
- dispinfos 554/0 97504/0 ( 0.0%)
- disp_verts 44874/0 897480/0 ( 0.0%)
- disp_tris 70912/0 141824/0 ( 0.0%)
- disp_lmsamples 3828752/0 3828752/0 ( 0.0%)
- faces 13376/65536 749056/3670016 (20.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9156/65536 512736/3670016 (14.0%)
- leaves 9511/65536 304352/2097152 (14.5%)
- leaffaces 15010/65536 30020/131072 (22.9%)
- leafbrushes 6418/65536 12836/131072 ( 9.8%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 98699/512000 394796/2048000 (19.3%)
- edges 65325/256000 261300/1024000 (25.5%)
- LDR worldlights 218/8192 19184/720896 ( 2.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 975/32768 9750/327680 ( 3.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 20553/65536 41106/131072 (31.4%)
- cubemapsamples 88/1024 1408/16384 ( 8.6%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 23993364/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 3062044/16777216 (18.3%)
- entdata [variable] 1425912/393216 (362.6%) VERY FULL!
- LDR ambient table 9511/65536 38044/262144 (14.5%)
- HDR ambient table 9511/65536 38044/262144 (14.5%)
- LDR leaf ambient 46220/65536 1294160/1835008 (70.5%)
- HDR leaf ambient 9511/65536 266308/1835008 (14.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/31608 ( 0.0%)
- pakfile [variable] 9513381/0 ( 0.0%)
- physics [variable] 1247918/4194304 (29.8%)
- physics terrain [variable] 92392/1048576 ( 8.8%)
-
- Level flags = 0
-
- Total triangle count: 35506
- Writing c:\users\user\desktop\hogwarts\village.bsp
- 1 minute, 56 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\user\desktop\hogwarts\village.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 314 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\user\desktop\hogwarts\village.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1247918 bytes)
- Error! To use model "models/jesusmodels/toussaint_paintings2.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/jesusmodels/toussaint_paintings2.mdl"!
- Error! To use model "models/jesusmodels/toussaint_globe.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/jesusmodels/toussaint_globe.mdl"!
- WARNING! model "models/belgium/prop_foy_woodfence_01_1.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/belgium/prop_foy_woodfence_01a_2.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/foliage/reeds_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/swamp_grass01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1066 texinfos to 996
- Reduced 267 texdatas to 262 (13546 bytes to 13377)
- Writing c:\users\user\desktop\hogwarts\village.bsp
- 9 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\user\Desktop\Hogwarts\village.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 314 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\user\Desktop\Hogwarts\village.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1247918 bytes)
- Error! To use model "models/jesusmodels/toussaint_paintings2.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/jesusmodels/toussaint_paintings2.mdl"!
- Error! To use model "models/jesusmodels/toussaint_globe.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/jesusmodels/toussaint_globe.mdl"!
- WARNING! model "models/belgium/prop_foy_woodfence_01_1.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/belgium/prop_foy_woodfence_01a_2.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/foliage/reeds_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/swamp_grass01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1066 texinfos to 996
- Reduced 267 texdatas to 262 (13566 bytes to 13387)
- Writing C:\Users\user\Desktop\Hogwarts\village.bsp
- 9 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\hogwarts\village.bsp
- reading c:\users\user\desktop\hogwarts\village.prt
- 3504 portalclusters
- 11322 numportals
- 0...1...2...3...4...5...6...7...8...9...100
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\user\desktop\hogwarts\village.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 314 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\users\user\desktop\hogwarts\village.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1247918 bytes)
- Error! To use model "models/jesusmodels/toussaint_paintings2.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/jesusmodels/toussaint_paintings2.mdl"!
- Error! To use model "models/jesusmodels/toussaint_globe.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/jesusmodels/toussaint_globe.mdl"!
- WARNING! model "models/belgium/prop_foy_woodfence_01_1.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/belgium/prop_foy_woodfence_01a_2.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/foliage/reeds_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/swamp_grass01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1066 texinfos to 996
- Reduced 267 texdatas to 262 (13566 bytes to 13387)
- Writing c:\users\user\desktop\hogwarts\village.bsp
- 12 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\hogwarts\village.bsp
- reading c:\users\user\desktop\hogwarts\village.prt
- 3504 portalclusters
- 11322 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 471743 visible clusters (4.31%)
- Total clusters visible: 10954077
- Average clusters visible: 3126
- Building PAS...
- Average clusters audible: 3503
- visdatasize:3062044 compressed from 3083520
- writing c:\users\user\desktop\hogwarts\village.bsp
- 7 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\user\desktop\hogwarts\village.bsp
- PREP OK
- Warning! Invalid model version "models/belgium/prop_foy_woodfence_01_1.mdl"
- Warning! Invalid model version "models/belgium/prop_foy_woodfence_01a_2.mdl"
- Warning! Invalid model version "models/foliage/reeds_02.mdl"
- Warning! Invalid model version "models/props_foliage/swamp_grass01.mdl"
- 13376 faces
- 3077831 square feet [443207776.00 square inches]
- 554 Displacements
- 1481821 Square Feet [213382224.00 Square Inches]
- 13376 patches before subdivision
- 201058 patches after subdivision
- 245 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22961842, max 1270
- transfer lists: 175.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(257549, 98815, 30532)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24052, 6674, 1457)
- Build Patch/Sample Hash Table(s).....Done<0.1127 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 55/4096 2640/196608 ( 1.3%)
- brushes 3352/16384 40224/196608 (20.5%)
- brushsides 23741/163840 189928/1310720 (14.5%)
- planes 6528/65536 130560/1310720 (10.0%)
- vertexes 24341/65536 292092/786432 (37.1%)
- nodes 9455/65536 302560/2097152 (14.4%)
- texinfos 996/12288 71712/884736 ( 8.1%)
- texdata 262/2048 8384/65536 (12.8%)
- dispinfos 554/0 97504/0 ( 0.0%)
- disp_verts 44874/0 897480/0 ( 0.0%)
- disp_tris 70912/0 141824/0 ( 0.0%)
- disp_lmsamples 3828752/0 3828752/0 ( 0.0%)
- faces 13376/65536 749056/3670016 (20.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9156/65536 512736/3670016 (14.0%)
- leaves 9511/65536 304352/2097152 (14.5%)
- leaffaces 15010/65536 30020/131072 (22.9%)
- leafbrushes 6418/65536 12836/131072 ( 9.8%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 98699/512000 394796/2048000 (19.3%)
- edges 65325/256000 261300/1024000 (25.5%)
- LDR worldlights 245/8192 21560/720896 ( 3.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 975/32768 9750/327680 ( 3.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 20553/65536 41106/131072 (31.4%)
- cubemapsamples 88/1024 1408/16384 ( 8.6%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 23993364/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 3062044/16777216 (18.3%)
- entdata [variable] 1444201/393216 (367.3%) VERY FULL!
- LDR ambient table 9511/65536 38044/262144 (14.5%)
- HDR ambient table 9511/65536 38044/262144 (14.5%)
- LDR leaf ambient 46267/65536 1295476/1835008 (70.6%)
- HDR leaf ambient 9511/65536 266308/1835008 (14.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/31676 ( 0.0%)
- pakfile [variable] 9513426/0 ( 0.0%)
- physics [variable] 1247918/4194304 (29.8%)
- physics terrain [variable] 92392/1048576 ( 8.8%)
-
- Level flags = 0
-
- Total triangle count: 35506
- Writing c:\users\user\desktop\hogwarts\village.bsp
- 2 minutes, 17 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\user\desktop\hogwarts\village.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (1)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 314 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\user\desktop\hogwarts\village.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1247918 bytes)
- Error! To use model "models/jesusmodels/toussaint_paintings2.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/jesusmodels/toussaint_paintings2.mdl"!
- Error! To use model "models/jesusmodels/toussaint_globe.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/jesusmodels/toussaint_globe.mdl"!
- WARNING! model "models/belgium/prop_foy_woodfence_01_1.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/belgium/prop_foy_woodfence_01a_2.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/foliage/reeds_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/swamp_grass01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1066 texinfos to 996
- Reduced 267 texdatas to 262 (13566 bytes to 13387)
- Writing c:\users\user\desktop\hogwarts\village.bsp
- 10 seconds elapsed
-
-
Обнаруженные ошибки
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
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