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Проверенный лог
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- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_rats1985.vmf"
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- Valve Software - vbsp.exe (Jul 12 2021)
- 4 threads
- materialPath: D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_rats1985.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1618 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
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done (1)
- writing D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_rats1985.prt...Building visibility clusters...
- done (0)
- error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
- error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
- error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
- error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
- error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
- error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
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Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (764527 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 4014 texinfos to 1903
- Reduced 233 texdatas to 202 (10459 bytes to 9074)
- Writing D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_rats1985.bsp
- 5 seconds elapsed
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- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_rats1985"
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- Valve Software - vvis.exe (Jun 2 2021)
- 4 threads
- reading d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\mu_rats1985.bsp
- reading d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\mu_rats1985.prt
- 544 portalclusters
- 1779 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (153)
- Optimized: 579 visible clusters (0.39%)
- Total clusters visible: 148782
- Average clusters visible: 273
- Building PAS...
- Average clusters audible: 522
- visdatasize:71411 compressed from 78336
- writing d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\mu_rats1985.bsp
- 2 minutes, 33 seconds elapsed
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- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_rats1985"
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- Valve Software - vrad.exe SSE (Jun 2 2021)
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- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\mu_rats1985.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (4.07 seconds)
- 9002 faces
- 5 degenerate faces
-
1972798 square feet [284082976.00 square inches]
- 18 Displacements
- 23196 Square Feet [3340315.00 Square Inches]
- 8997 patches before subdivision
- 135509 patches after subdivision
- 21 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (142)
- transfers 30421995, max 1863
- transfer lists: 232.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(619383, 613212, 590928)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(193502, 188504, 178825)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(63757, 62941, 59938)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(22175, 22218, 21138)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(7867, 8045, 7672)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2854, 2980, 2849)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1053, 1125, 1080)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(394, 431, 417)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(150, 168, 164)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(58, 66, 65)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(23, 27, 27)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(9, 11, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(4, 4, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(1, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.1635 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (42)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 38/4096 1824/196608 ( 0.9%)
- brushes 1940/16384 23280/196608 (11.8%)
- brushsides 22967/163840 183736/1310720 (14.0%)
- planes 28050/65536 561000/1310720 (42.8%)
- vertexes 15803/65536 189636/786432 (24.1%)
- nodes 1529/65536 48928/2097152 ( 2.3%)
- texinfos 1903/12288 137016/884736 (15.5%)
- texdata 202/2048 6464/65536 ( 9.9%)
- dispinfos 18/0 3168/0 ( 0.0%)
- disp_verts 562/0 11240/0 ( 0.0%)
- disp_tris 768/0 1536/0 ( 0.0%)
- disp_lmsamples 59932/0 59932/0 ( 0.0%)
- faces 9002/65536 504112/3670016 (13.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6282/65536 351792/3670016 ( 9.6%)
- leaves 1568/65536 50176/2097152 ( 2.4%)
- leaffaces 12178/65536 24356/131072 (18.6%)
- leafbrushes 4249/65536 8498/131072 ( 6.5%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 69785/512000 279140/2048000 (13.6%)
- edges 41761/256000 167044/1024000 (16.3%)
- LDR worldlights 21/8192 1848/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1065/32768 10650/327680 ( 3.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 19497/65536 38994/131072 (29.8%)
- cubemapsamples 117/1024 1872/16384 (11.4%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 6908780/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 71411/16777216 ( 0.4%)
- entdata [variable] 52339/393216 (13.3%)
- LDR ambient table 1568/65536 6272/262144 ( 2.4%)
- HDR ambient table 1568/65536 6272/262144 ( 2.4%)
- LDR leaf ambient 4387/65536 122836/1835008 ( 6.7%)
- HDR leaf ambient 1568/65536 43904/1835008 ( 2.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1514 ( 0.1%)
- pakfile [variable] 12518228/0 ( 0.0%)
- physics [variable] 764527/4194304 (18.2%)
- physics terrain [variable] 2440/1048576 ( 0.2%)
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- Level flags = 0
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- Total triangle count: 26574
- Writing d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\mu_rats1985.bsp
- 3 minutes, 59 seconds elapsed
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- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_rats1985.bsp" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_rats1985.bsp"
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Обнаруженные ошибки
NODRAW on terrain surface!
Одна из сторон дисплейсмента покрыта текстурой NODRAW. Перекрасьте его, иначе текстура на дисплейсменте будет отображаться некорректно
Error: material [Имя текстуры] doesn't have a bottommaterial
Одна из текстур не имеет параметра bottommaterial, это приведёт к её некорректному отображению на карте. Покрасьте объект другой текстурой или отредактируйте vmt-файл, если знаете, как
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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