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Проверенный лог
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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\c hammer\rp_jepaclaww_043.vmf
- material "animeurfim/woodfloor1" not found.
- Material not found!: ANIMEURFIM/WOODFLOOR1
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "avt/train" not found.
- Material not found!: AVT/TRAIN
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material "wood/docks_wood01" not found.
- Material not found!: WOOD/DOCKS_WOOD01
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material "chinapacific/chn_zanoveska" not found.
- Material not found!: CHINAPACIFIC/CHN_ZANOVESKA
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Patching WVT material: maps/rp_jepaclaww_043/maps/rp_rebangclaw_v2g/nature/blendmudmud001a_3208_509_-488_wvt_patch
- Patching WVT material: maps/rp_jepaclaww_043/maps/rp_rebangclaw_v2g/nature/blendmudmud001a_3044_1624_-865_wvt_patch
- Patching WVT material: maps/rp_jepaclaww_043/maps/rp_rebangclaw_v2g/nature/blendmudmud001a_4877_2208_121_wvt_patch
- Patching WVT material: maps/rp_jepaclaww_043/maps/rp_rebangclaw_v2g/nature/blendmudmud001a_4865_-611_180_wvt_patch
- Patching WVT material: maps/rp_jepaclaww_043/maps/rp_rebangclaw_v2g/nature/blendmudmud001a_4449_-787_-28_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\c hammer\rp_jepaclaww_043.lin
- Areaportal leak ! File: C:\c hammer\rp_jepaclaww_043.lin
- Brush 3242239: areaportal brush doesn't touch two areas
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- Brush 3344059: areaportal brush doesn't touch two areas
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- Brush 3344067: areaportal brush doesn't touch two areas
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- Brush 3344099: areaportal brush doesn't touch two areas
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- Brush 3344095: areaportal brush doesn't touch two areas
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- Brush 3344075: areaportal brush doesn't touch two areas
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- Brush 3344091: areaportal brush doesn't touch two areas
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- Brush 3344071: areaportal brush doesn't touch two areas
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- Brush 3344063: areaportal brush doesn't touch two areas
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- Brush 3344125: areaportal brush doesn't touch two areas
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- Brush 3344103: areaportal brush doesn't touch two areas
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- Brush 3344087: areaportal brush doesn't touch two areas
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- Brush 3344079: areaportal brush doesn't touch two areas
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- Brush 3344083: areaportal brush doesn't touch two areas
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- Brush 3344021: areaportal brush doesn't touch two areas
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- Brush 3344029: areaportal brush doesn't touch two areas
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- Brush 3344025: areaportal brush doesn't touch two areas
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- Brush 3344013: areaportal brush doesn't touch two areas
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- Brush 3344017: areaportal brush doesn't touch two areas
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- Brush 3345865: areaportal brush doesn't touch two areas
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- Brush 3344009: areaportal brush doesn't touch two areas
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- Brush 3343997: areaportal brush doesn't touch two areas
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- Brush 3344005: areaportal brush doesn't touch two areas
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- Brush 3344001: areaportal brush doesn't touch two areas
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- Brush 3344048: areaportal brush doesn't touch two areas
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- Brush 3343993: areaportal brush doesn't touch two areas
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- Brush 3343971: areaportal brush doesn't touch two areas
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- Brush 3343950: areaportal brush doesn't touch two areas
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- Brush 3343967: areaportal brush doesn't touch two areas
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- Brush 3343967: areaportal brush doesn't touch two areas
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- Brush 3343967: areaportal brush doesn't touch two areas
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- Brush 3343967: areaportal brush doesn't touch two areas
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- Brush 3343967: areaportal brush doesn't touch two areas
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- Brush 3343957: areaportal brush doesn't touch two areas
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- Brush 3343957: areaportal brush doesn't touch two areas
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- Brush 3343957: areaportal brush doesn't touch two areas
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- Brush 3343957: areaportal brush doesn't touch two areas
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- Brush 3343957: areaportal brush doesn't touch two areas
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- Brush 3343943: areaportal brush doesn't touch two areas
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- Brush 3343943: areaportal brush doesn't touch two areas
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- Brush 3343943: areaportal brush doesn't touch two areas
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- Brush 3343943: areaportal brush doesn't touch two areas
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- Brush 3343943: areaportal brush doesn't touch two areas
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- Brush 3343936: areaportal brush doesn't touch two areas
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- Brush 3343936: areaportal brush doesn't touch two areas
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- Brush 3343936: areaportal brush doesn't touch two areas
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- Brush 3343936: areaportal brush doesn't touch two areas
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- Brush 3343936: areaportal brush doesn't touch two areas
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- Brush 3242300: areaportal brush doesn't touch two areas
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- Brush 3343883: areaportal brush doesn't touch two areas
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- Brush 3343915: areaportal brush doesn't touch two areas
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- Brush 3343887: areaportal brush doesn't touch two areas
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- Brush 3343897: areaportal brush doesn't touch two areas
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- Brush 3343908: areaportal brush doesn't touch two areas
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- Brush 3343838: areaportal brush doesn't touch two areas
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- Brush 3343852: areaportal brush doesn't touch two areas
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- Brush 3343929: areaportal brush doesn't touch two areas
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- Brush 3343848: areaportal brush doesn't touch two areas
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- Brush 3343817: areaportal brush doesn't touch two areas
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- Brush 3343901: areaportal brush doesn't touch two areas
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- Brush 3343876: areaportal brush doesn't touch two areas
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- Brush 3343859: areaportal brush doesn't touch two areas
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- Brush 3343925: areaportal brush doesn't touch two areas
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- Brush 3343869: areaportal brush doesn't touch two areas
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- Brush 3343831: areaportal brush doesn't touch two areas
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- Brush 3343824: areaportal brush doesn't touch two areas
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- Brush 3343824: areaportal brush doesn't touch two areas
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done (1)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2122 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\c hammer\rp_jepaclaww_043.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day_clear_07*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day_clear_07*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
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Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "chinapacific/graffiti_robby" not found.
- material "chinapacific/septic" not found.
- material "mark2580/gtav/mp_apa_low/decals/graffiti_02" not found.
- material "rush/ment_decal" not found.
- material "rush/troll_decal" not found.
- material "rush/troll_new" not found.
- material "rush/rgraf3" not found.
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Building Physics collision data...
- done (1) (2237710 bytes)
- Error! prop_static using model "models/props_vehicles/apc001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_vehicles/apc001.mdl"!
- Error loading studio model STATIC "models/props/jepa/zaborshiki.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8..Material MAPS/RP_REBANGCLAW_V2G/NATURE/BLENDPRODASPHALTGRASS_WVT_PATCH uses unknown detail object type prodgrasses!
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.9...10
- Compacting texture/material tables...
- Reduced 8422 texinfos to 4742
- Reduced 659 texdatas to 571 (27159 bytes to 24071)
- Writing C:\c hammer\rp_jepaclaww_043.bsp
- 10 seconds elapsed
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- 8 threads
- reading c:\c hammer\rp_jepaclaww_043.bsp
- reading c:\c hammer\rp_jepaclaww_043.prt
- 6274 portalclusters
- 18110 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 561877 visible clusters (9.56%)
- Total clusters visible: 5875289
- Average clusters visible: 936
- Building PAS...
- Average clusters audible: 3703
- visdatasize:4925079 compressed from 9938016
- writing c:\c hammer\rp_jepaclaww_043.bsp
- 6 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading c:\c hammer\rp_jepaclaww_043.bsp
- PREP OK
- 26036 faces
- 4 degenerate faces
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8358823 square feet [1203670528.00 square inches]
- 234 Displacements
- 280519 Square Feet [40394832.00 Square Inches]
- 26032 patches before subdivision
- 433000 patches after subdivision
- 869 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 45982278, max 2541
- transfer lists: 350.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1702919, 1724988, 1533341)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(339851, 318268, 240405)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(80285, 69916, 50021)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25956, 21660, 15207)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9524, 7620, 5249)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3914, 3026, 2054)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1716, 1280, 845)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(787, 568, 363)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(373, 260, 159)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(180, 121, 71)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(89, 58, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(44, 28, 14)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(22, 13, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(11, 7, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(6, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1314 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 306/4096 14688/196608 ( 7.5%)
- brushes 6189/16384 74268/196608 (37.8%)
- brushsides 44155/163840 353240/1310720 (27.0%)
- planes 25300/65536 506000/1310720 (38.6%)
- vertexes 47339/65536 568068/786432 (72.2%)
- nodes 14260/65536 456320/2097152 (21.8%)
- texinfos 4742/12288 341424/884736 (38.6%)
- texdata 571/2048 18272/65536 (27.9%)
- dispinfos 234/0 41184/0 ( 0.0%)
- disp_verts 8314/0 166280/0 ( 0.0%)
- disp_tris 11712/0 23424/0 ( 0.0%)
- disp_lmsamples 592720/0 592720/0 ( 0.0%)
- faces 26036/65536 1458016/3670016 (39.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 16081/65536 900536/3670016 (24.5%)
- leaves 14567/65536 466144/2097152 (22.2%)
- leaffaces 34279/65536 68558/131072 (52.3%)
- leafbrushes 14963/65536 29926/131072 (22.8%)
- areas 31/1024 248/8192 ( 3.0%)
- surfedges 193417/512000 773668/2048000 (37.8%)
- edges 122738/256000 490952/1024000 (47.9%)
- LDR worldlights 869/8192 76472/720896 (10.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 3591/32768 35910/327680 (11.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 65241/65536 130482/131072 (99.5%) VERY FULL!
- cubemapsamples 16/1024 256/16384 ( 1.6%)
- overlays 15/1024 5280/360448 ( 1.5%)
- LDR lightdata [variable] 17266156/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 4925079/16777216 (29.4%)
- entdata [variable] 639054/393216 (162.5%) VERY FULL!
- LDR ambient table 14567/65536 58268/262144 (22.2%)
- HDR ambient table 14567/65536 58268/262144 (22.2%)
- LDR leaf ambient 73037/65536 2045036/1835008 (111.4%) VERY FULL!
- HDR leaf ambient 14567/65536 407876/1835008 (22.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/2636 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/90910 ( 0.0%)
- pakfile [variable] 1477488/0 ( 0.0%)
- physics [variable] 2237710/4194304 (53.4%)
- physics terrain [variable] 49392/1048576 ( 4.7%)
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- Level flags = 0
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- Total triangle count: 77050
- Writing c:\c hammer\rp_jepaclaww_043.bsp
- 1 minute, 29 seconds elapsed
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Обнаруженные ошибки
Material [Имя текстуры] uses unknown detail object type [Тип]!
Одна из текстур имеет несовместимые с игрой дополнительные детали (травой, кустами, цветами и т.д.), возможно, Вы взяли текстуру из другой игры, ничего в ней не переделав, из-за чего и возникла несовместимость. Подправьте текстуру или замените её на другую, иначе в игре она может отображаться некорректно
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material glass/glasswindowbreak070b is depending on itself through materialvar crackmaterial!
Текстура glass/glasswindowbreak070b используется для продвинутых разбиваемых окон, она не должна накладываться вручную, иначе может отобразиться некорректно. Но если Вы всё равно намерены её использовать, игнорируйте эту ошибку
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Brush [Номер]: areaportal brush doesn't touch two areas
Интересная ошибка, появляется при неправильной расстановке ареапорталов. Незначительная ошибка, ареапортал с этой ошибкой будет работать неправильно.
Но если таких неправильных ареапорталов больше 2, то карта вылетит с ошибкой. Чтобы не возникало такой ошибки, необходимо знать правила расстановки ареапорталов. Все ареапорталы должны быть параллелепипедами и всеми сторонами, кроме двух лицевых, касаться (именно касаться!) других брашей всей своей площадью. Т.е. ареапорталы нельзя размещать в круглых трубах и других отверстиях, вырезанных не параллелепипедом
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