Вернуться к главной странице проверки
Проверенный лог
-
-
- ** Executing...
- ** Command: "F:\steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "F:\steam\steamapps\common\GarrysMod\garrysmod" "F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.vmf"
-
- FileSystem_LoadSearchPaths
- Valve Software - vbsp.exe (May 30 2022)
- 4 threads
- materialPath: F:\steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Error in .VMT file: error parsing vector element "$envmapmask" in "gmod_tower/viparea/marble_dark01"
- material "de_nuke/nukfloora" not found.
- Material not found!: DE_NUKE/NUKFLOORA
-
fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2Brush 2623066: WARNING, microbrush
- Brush 2790804: WARNING, microbrush
-
...3...4...5...6...7
-
- DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
-
-
- ...8...9...10 (1)
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-32.6 2028.0 362.4)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2038.0 361.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2038.0 420.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-30.5 2048.0 361.9)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
- ProcessBlock_Thread: 0...1...2Brush 2623066: WARNING, microbrush
- Brush 2790804: WARNING, microbrush
-
...3...4...5...6...7...8...9...10 (1)
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-32.6 2028.0 362.4)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-30.5 2048.0 361.9)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2038.0 420.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2038.0 361.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 3014 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2598633 bytes)
- Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_shelf001a.mdl"!
- WARNING! model "models/props_rpd/helipad01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_urban/outhouse001.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/barrel_fire.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/trashcluster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error loading studio model STATIC ""!
- Error! To use model "models/nt/props_tech/mini_radar.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/nt/props_tech/mini_radar.mdl"!
- WARNING! model "models/props_downtown/sign_donotenter.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_rpd/weapons_locker_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_office/file_cabinet_03.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! prop_static using model "models/nt/props_tech/girlbot_leftarm.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/nt/props_tech/girlbot_leftarm.mdl"!
- Error! prop_static using model "models/nt/props_tech/girlbot_head.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/nt/props_tech/girlbot_head.mdl"!
- Error! prop_static using model "models/props_c17/chair_office01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/chair_office01a.mdl"!
- Error! prop_static using model "models/nt/props_warehouse/barrel_b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/nt/props_warehouse/barrel_b.mdl"!
- Placing detail props : 0...1...2.Material NATURE/CONSTRUCT_GRASS uses unknown detail object type construct_grass!
-
..3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10355 texinfos to 6353
- Reduced 825 texdatas to 671 (39340 bytes to 32881)
- Writing F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.bsp
- 17 seconds elapsed
-
- ** Executing...
- ** Command: "F:\steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "F:\steam\steamapps\common\GarrysMod\garrysmod" -fast "F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14"
-
- Valve Software - vvis.exe (May 30 2022)
- FileSystem_LoadSearchPaths
- fastvis = true
-
4 threads
- reading f:\steam\steamapps\common\garrysmod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.bsp
- reading f:\steam\steamapps\common\garrysmod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.prt
- 9971 portalclusters
- 34432 numportals
- The map overflows the max portal count (34432 of max 32768)!
-
-
- ** Executing...
- ** Command: "F:\steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "F:\steam\steamapps\common\GarrysMod\garrysmod" -noextra "F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14"
-
- Valve Software - vrad.exe SSE (May 30 2022)
-
- Valve Radiosity Simulator
- FileSystem_LoadSearchPaths
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\garrysmod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.bsp
- PREP OK
- Warning! Invalid model version "models/props_rpd/helipad01.mdl"
- Warning! Invalid model version "models/props_urban/outhouse001.mdl"
- Warning! Invalid model version "models/props_junk/barrel_fire.mdl"
- Warning! Invalid model version "models/props_junk/trashcluster01a.mdl"
- Warning! Invalid model version "models/props_downtown/sign_donotenter.mdl"
- Warning! Invalid model version "models/props_rpd/weapons_locker_02.mdl"
- Warning! Invalid model version "models/props_office/file_cabinet_03.mdl"
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (2.79 seconds)
- 36900 faces
- 28 degenerate faces
-
5682930 square feet [818342016.00 square inches]
- 94 Displacements
- 43397 Square Feet [6249267.50 Square Inches]
- sun extent from map=0.000000
- 851 direct lights
- BuildFacelights: 0...1...2...3...4...
- WARNING: Too many light styles on a face at (3412.000000, -2352.000000, -1555.460449)
-
- WARNING: Too many light styles on a face at (3170.500000, -2352.000000, -1555.460449)
-
- WARNING: Too many light styles on a face at (3544.030273, -2785.861328, -2197.000000)
-
- WARNING: Too many light styles on a face at (3160.030273, -2977.862793, -2197.000000)
-
- WARNING: Too many light styles on a face at (3718.776123, -2754.029541, -2197.000000)
-
- WARNING: Too many light styles on a face at (3160.030273, -2769.861328, -2197.000000)
-
- WARNING: Too many light styles on a face at (3281.030029, -3068.931396, -2198.500000)
-
- WARNING: Too many light styles on a face at (2842.664063, -3056.000000, -1469.500000)
-
- WARNING: Too many light styles on a face at (3070.000000, -2352.000000, -1555.460327)
-
- WARNING: Too many light styles on a face at (2841.208008, -2343.500000, -1485.606567)
-
- WARNING: Too many light styles on a face at (2841.208008, -3056.000000, -1485.606567)
-
- WARNING: Too many light styles on a face at (2819.512451, -3056.000000, -1688.106689)
-
- WARNING: Too many light styles on a face at (2826.093750, -3056.000000, -1705.125000)
-
- WARNING: Too many light styles on a face at (2739.790039, -3069.875000, -1217.650024)
-
5
- WARNING: Too many light styles on a face at (2588.209961, -2498.810059, -1153.650024)
-
- WARNING: Too many light styles on a face at (2915.000000, -3064.000000, -1829.500000)
-
- WARNING: Too many light styles on a face at (2899.968750, -3056.000000, -1803.625000)
-
.
- WARNING: Too many light styles on a face at (3672.030518, -3076.931396, -2197.000000)
-
- WARNING: Too many light styles on a face at (3281.030029, -3729.861328, -2198.500000)
-
- WARNING: Too many light styles on a face at (3281.030029, -3233.864502, -2198.500000)
-
- WARNING: Too many light styles on a face at (3160.030273, -3076.931396, -2197.000000)
-
- WARNING: Too many light styles on a face at (3160.030273, -3572.934814, -2197.000000)
-
- WARNING: Too many light styles on a face at (2616.000000, -3838.000000, -1066.500000)
-
- WARNING: Too many light styles on a face at (2616.000000, -3838.000000, -1057.000000)
-
- WARNING: Too many light styles on a face at (2680.000000, -3838.000000, -1109.675049)
-
- WARNING: Too many light styles on a face at (2842.664063, -3823.499268, -1469.481079)
-
- WARNING: Too many light styles on a face at (2841.210205, -3823.500244, -1485.587646)
-
- WARNING: Too many light styles on a face at (2819.512451, -3823.500000, -1688.106689)
-
- WARNING: Too many light styles on a face at (2826.093750, -3823.500000, -1705.125000)
-
- WARNING: Too many light styles on a face at (2739.790039, -3519.919922, -1153.650024)
-
.
- WARNING: Too many light styles on a face at (2753.000000, -4088.000000, -1114.500000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4088.000000, -1057.000000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4088.000000, -1066.500000)
-
- WARNING: Too many light styles on a face at (2842.664063, -4080.002686, -1469.498779)
-
- WARNING: Too many light styles on a face at (2841.208252, -4079.999512, -1485.605347)
-
- WARNING: Too many light styles on a face at (2819.512451, -4080.000000, -1688.106689)
-
- WARNING: Too many light styles on a face at (2826.093750, -4080.000000, -1705.125000)
-
- WARNING: Too many light styles on a face at (2735.986572, -3846.000000, -1168.199951)
-
- WARNING: Too many light styles on a face at (2696.000000, -3839.500000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2700.000000, -3912.000000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2748.000000, -3851.500000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2745.000000, -3887.506348, -1168.199951)
-
- WARNING: Too many light styles on a face at (2915.000000, -3592.003418, -1829.500000)
-
- WARNING: Too many light styles on a face at (2915.000000, -3096.006348, -1829.500000)
-
- WARNING: Too many light styles on a face at (2915.000000, -4088.000000, -1829.500000)
-
- WARNING: Too many light styles on a face at (2899.968750, -4080.000000, -1803.625000)
-
- WARNING: Too many light styles on a face at (2915.000000, -3220.500000, -1960.000000)
-
- WARNING: Too many light styles on a face at (2541.000000, -3531.244629, -2141.415771)
-
- WARNING: Too many light styles on a face at (2915.000000, -3825.000000, -1960.000000)
-
- WARNING: Too many light styles on a face at (2915.000000, -3329.003174, -1960.000000)
-
- WARNING: Too many light styles on a face at (2590.000000, -3823.496582, -2193.492676)
-
- WARNING: Too many light styles on a face at (2588.000000, -3479.996826, -2188.419922)
-
- WARNING: Too many light styles on a face at (2545.079346, -3479.996582, -2188.419922)
-
- WARNING: Too many light styles on a face at (2481.494385, -3476.250000, -2188.419922)
-
- WARNING: Too many light styles on a face at (2537.079346, -3542.341797, -2188.419922)
-
- WARNING: Too many light styles on a face at (2371.993652, -3825.000000, -2188.419922)
-
- WARNING: Too many light styles on a face at (2434.159424, -3540.993408, -2188.419922)
-
- WARNING: Too many light styles on a face at (2429.159912, -3540.993408, -2188.419922)
-
.
- WARNING: Too many light styles on a face at (2371.993652, -3983.840332, -2188.419922)
-
- WARNING: Too many light styles on a face at (2549.996826, -3983.840332, -2188.419922)
-
- WARNING: Too many light styles on a face at (2549.996826, -3978.840820, -2188.419922)
-
- WARNING: Too many light styles on a face at (2587.496826, -3978.840820, -2188.419922)
-
- WARNING: Too many light styles on a face at (2915.000000, -4088.000000, -1960.000000)
-
- WARNING: Too many light styles on a face at (2403.993652, -3828.420654, -2188.419922)
-
- WARNING: Too many light styles on a face at (2590.000000, -3978.840820, -2193.492676)
-
- WARNING: Too many light styles on a face at (2590.000000, -3978.840820, -2331.000000)
-
- WARNING: Too many light styles on a face at (2590.000000, -3983.840332, -2193.492676)
-
- WARNING: Too many light styles on a face at (2753.000000, -4951.500000, -1066.500000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4455.503906, -1066.500000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4951.500000, -1057.000000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4455.503906, -1057.000000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4951.500000, -1114.500000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4455.503906, -1114.500000)
-
- WARNING: Too many light styles on a face at (2842.664063, -4943.500000, -1469.500000)
-
- WARNING: Too many light styles on a face at (2841.208008, -4943.500000, -1485.606567)
-
- WARNING: Too many light styles on a face at (2819.512451, -4943.500000, -1688.106689)
-
- WARNING: Too many light styles on a face at (2915.000000, -4951.500000, -1829.500000)
-
- WARNING: Too many light styles on a face at (2915.000000, -4455.503906, -1829.500000)
-
- WARNING: Too many light styles on a face at (2826.093750, -4943.500000, -1705.125000)
-
- WARNING: Too many light styles on a face at (2680.000000, -4104.000000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2748.000000, -4104.000000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2696.000000, -4440.000000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2745.000000, -4415.506348, -1168.199951)
-
- WARNING: Too many light styles on a face at (2719.972900, -4374.000000, -1168.199951)
-
- WARNING: Too many light styles on a face at (2664.000000, -4543.500000, -1126.000000)
-
6
- WARNING: Too many light styles on a face at (2745.000000, -4943.506348, -1168.199951)
-
- WARNING: Too many light styles on a face at (2748.000000, -4799.500000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2700.000000, -4799.500000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2719.972900, -4902.000000, -1168.199951)
-
- WARNING: Too many light styles on a face at (2842.664063, -5007.490234, -1469.485352)
-
- WARNING: Too many light styles on a face at (2841.209717, -5007.501953, -1485.591919)
-
- WARNING: Too many light styles on a face at (2819.512451, -5007.500000, -1688.106689)
-
- WARNING: Too many light styles on a face at (2811.863037, -5015.500000, -1697.000000)
-
- WARNING: Too many light styles on a face at (3639.999512, -5295.000000, -1866.500000)
-
- WARNING: Too many light styles on a face at (3206.999756, -5295.000000, -1866.500000)
-
- WARNING: Too many light styles on a face at (3080.000000, -5258.000000, -1560.500000)
-
- WARNING: Too many light styles on a face at (3668.500000, -5258.000000, -1784.000000)
-
- WARNING: Too many light styles on a face at (3048.005371, -5258.000000, -1560.500000)
-
- WARNING: Too many light styles on a face at (2744.000000, -5258.000000, -1560.500000)
-
.
- WARNING: Too many light styles on a face at (3063.999756, -5295.000000, -1866.500000)
-
..7...8...9...10 (76)
- Build Patch/Sample Hash Table(s).....Done<0.1803 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- 303 of 629 (48% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (61)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 103/4096 4944/196608 ( 2.5%)
- brushes 7039/16384 84468/196608 (43.0%)
- brushsides 56785/163840 454280/1310720 (34.7%)
- planes 36168/65536 723360/1310720 (55.2%)
- vertexes 57076/65536 684912/786432 (87.1%) VERY FULL!
- nodes 18942/65536 606144/2097152 (28.9%)
- texinfos 6353/12288 457416/884736 (51.7%)
- texdata 671/2048 21472/65536 (32.8%)
- dispinfos 94/0 16544/0 ( 0.0%)
- disp_verts 2518/0 50360/0 ( 0.0%)
- disp_tris 3296/0 6592/0 ( 0.0%)
- disp_lmsamples 47384/0 47384/0 ( 0.0%)
- faces 36900/65536 2066400/3670016 (56.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 20565/65536 1151640/3670016 (31.4%)
- leaves 19046/65536 609472/2097152 (29.1%)
- leaffaces 46622/65536 93244/131072 (71.1%)
- leafbrushes 18694/65536 37388/131072 (28.5%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 261605/512000 1046420/2048000 (51.1%)
- edges 149162/256000 596648/1024000 (58.3%)
- LDR worldlights 851/8192 74888/720896 (10.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 3738/32768 37380/327680 (11.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62010/65536 124020/131072 (94.6%) VERY FULL!
- cubemapsamples 28/1024 448/16384 ( 2.7%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 20201484/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 167593/393216 (42.6%)
- LDR ambient table 19046/65536 76184/262144 (29.1%)
- HDR ambient table 19046/65536 76184/262144 (29.1%)
- LDR leaf ambient 64581/65536 1808268/1835008 (98.5%) VERY FULL!
- HDR leaf ambient 19046/65536 533288/1835008 (29.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/66008 ( 0.0%)
- pakfile [variable] 2826487/0 ( 0.0%)
- physics [variable] 2598633/4194304 (62.0%)
- physics terrain [variable] 15792/1048576 ( 1.5%)
-
- Level flags = 0
-
- Total triangle count: 104405
- Writing f:\steam\steamapps\common\garrysmod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.bsp
- 2 minutes, 29 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.bsp" "F:\steam\steamapps\common\GarrysMod\garrysmod\maps\alpha14.bsp"
-
-
- ** Executing...
- ** Command: "F:\steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "F:\steam\steamapps\common\GarrysMod\garrysmod" -toconsole -dev -console +sv_lan 1 +map "alpha14" -steam
-
-
-
Обнаруженные ошибки
WARNING: Too many light styles on a face at [Координаты]
На одну из сторон объекта наложено больше 6 световых стиля. Например, 2 лампочки с разным цветом создают 2 световых стиля. Точно также будут работать лампочки с разным именем. Удалите лишнюю лампочку, которая освещает сторону по заданным координатам, или измените её имя или цвет, чтобы она не создавала дополнительный световой стиль. Сторона, на которой слишком много световых стилей, будет неправильно отображать свет на себе
The map overflows the max portal count ([Номер] of max 32768)!
Критическая ошибка (карта не скомпилируется). На карте слишком много порталов (границы между листьями) - больше 32768. Оптимизируйте карту или уменьшите
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
Material [Имя текстуры] uses unknown detail object type [Тип]!
Одна из текстур имеет несовместимые с игрой дополнительные детали (травой, кустами, цветами и т.д.), возможно, Вы взяли текстуру из другой игры, ничего в ней не переделав, из-за чего и возникла несовместимость. Подправьте текстуру или замените её на другую, иначе в игре она может отображаться некорректно
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Brush [Номер]: WARNING, microbrush
Один из ваших брашей имеет слишком маленькую ширину, длину или высоту (меньше 1 юнита). Ошибкой это не является, но использование таких малых размеров должно иметь обоснование, такие браши выглядят неаккуратно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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