Вернуться к главной странице проверки
Проверенный лог
-
-
- ** Executing...
- ** Command: "F:\steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "F:\steam\steamapps\common\GarrysMod\garrysmod" "F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha_test.vmf"
-
- FileSystem_LoadSearchPaths
- Valve Software - vbsp.exe (May 30 2022)
- 4 threads
- materialPath: F:\steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Error in .VMT file: error parsing vector element "$envmapmask" in "gmod_tower/viparea/marble_dark01"
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2Brush 2610227: WARNING, microbrush
- Brush 2610995: WARNING, microbrush
-
...3...4...5...6...7.
-
- DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
-
-
- ..8...9...10 (2)
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-32.6 2028.0 362.4)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2038.0 361.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2038.0 420.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-30.5 2048.0 361.9)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
- ProcessBlock_Thread: 0...1...2Brush 2610227: WARNING, microbrush
- Brush 2610995: WARNING, microbrush
-
...3...4...5...6...7...8...9...10 (2)
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-32.6 2028.0 362.4)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-30.5 2048.0 361.9)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2038.0 420.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2038.0 361.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2832 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha_test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2442373 bytes)
- Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_shelf001a.mdl"!
- WARNING! model "models/props_rpd/helipad01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_urban/outhouse001.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/barrel_fire.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/trashcluster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error loading studio model STATIC ""!
- Error! To use model "models/nt/props_tech/mini_radar.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/nt/props_tech/mini_radar.mdl"!
- WARNING! model "models/props_downtown/sign_donotenter.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_rpd/weapons_locker_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_office/file_cabinet_03.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! prop_static using model "models/nt/props_tech/girlbot_leftarm.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/nt/props_tech/girlbot_leftarm.mdl"!
- Error! prop_static using model "models/nt/props_tech/girlbot_head.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/nt/props_tech/girlbot_head.mdl"!
- Error! prop_static using model "models/props_c17/chair_office01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/chair_office01a.mdl"!
- Error! prop_static using model "models/nt/props_warehouse/barrel_b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/nt/props_warehouse/barrel_b.mdl"!
- Placing detail props : 0...1...2.Material NATURE/CONSTRUCT_GRASS uses unknown detail object type construct_grass!
-
..3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9732 texinfos to 6001
- Reduced 784 texdatas to 635 (38777 bytes to 32349)
- Writing F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha_test.bsp
- 20 seconds elapsed
-
- ** Executing...
- ** Command: "F:\steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "F:\steam\steamapps\common\GarrysMod\garrysmod" -fast "F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha_test"
-
- Valve Software - vvis.exe (May 30 2022)
- FileSystem_LoadSearchPaths
- fastvis = true
-
4 threads
- reading f:\steam\steamapps\common\garrysmod\garrysmod\addons\test\gm_hightechcity\maps\alpha_test.bsp
- reading f:\steam\steamapps\common\garrysmod\garrysmod\addons\test\gm_hightechcity\maps\alpha_test.prt
- 9626 portalclusters
- 32714 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (48)
- Optimized: 6215476 visible clusters (10.48%)
- Total clusters visible: 59305802
- Average clusters visible: 6161
- Building PAS...
- Vismap expansion overflow
-
- ** Executing...
- ** Command: "F:\steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "F:\steam\steamapps\common\GarrysMod\garrysmod" -noextra "F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha_test"
-
- Valve Software - vrad.exe SSE (May 30 2022)
-
- Valve Radiosity Simulator
- FileSystem_LoadSearchPaths
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\garrysmod\garrysmod\addons\test\gm_hightechcity\maps\alpha_test.bsp
- PREP OK
- Warning! Invalid model version "models/props_rpd/helipad01.mdl"
- Warning! Invalid model version "models/props_urban/outhouse001.mdl"
- Warning! Invalid model version "models/props_junk/barrel_fire.mdl"
- Warning! Invalid model version "models/props_junk/trashcluster01a.mdl"
- Warning! Invalid model version "models/props_downtown/sign_donotenter.mdl"
- Warning! Invalid model version "models/props_rpd/weapons_locker_02.mdl"
- Warning! Invalid model version "models/props_office/file_cabinet_03.mdl"
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (3.28 seconds)
- 34721 faces
- 30 degenerate faces
-
5481235 square feet [789297920.00 square inches]
- 91 Displacements
- 42733 Square Feet [6153667.00 Square Inches]
- sun extent from map=0.000000
- light has _fifty_percent_distance of 293.000000 but _zero_percent_distance of 227.000000
- 846 direct lights
- BuildFacelights: 0...1...2...3...4...
- WARNING: Too many light styles on a face at (3170.500000, -2352.000000, -1555.460449)
-
- WARNING: Too many light styles on a face at (3412.000000, -2352.000000, -1555.460449)
-
- WARNING: Too many light styles on a face at (3544.030273, -2785.861328, -2197.000000)
-
- WARNING: Too many light styles on a face at (3160.030273, -2977.862793, -2197.000000)
-
- WARNING: Too many light styles on a face at (3718.776123, -2754.029541, -2197.000000)
-
- WARNING: Too many light styles on a face at (3160.030273, -2769.861328, -2197.000000)
-
- WARNING: Too many light styles on a face at (3281.030029, -3068.931396, -2198.500000)
-
- WARNING: Too many light styles on a face at (2842.664063, -3056.000000, -1469.500000)
-
- WARNING: Too many light styles on a face at (3070.000000, -2352.000000, -1555.460327)
-
- WARNING: Too many light styles on a face at (2841.208008, -2343.500000, -1485.606567)
-
- WARNING: Too many light styles on a face at (2841.208008, -3056.000000, -1485.606567)
-
- WARNING: Too many light styles on a face at (2819.512451, -3056.000000, -1688.106689)
-
- WARNING: Too many light styles on a face at (2915.000000, -3064.000000, -1829.500000)
-
- WARNING: Too many light styles on a face at (2826.093750, -3056.000000, -1705.125000)
-
- WARNING: Too many light styles on a face at (2739.790039, -3069.875000, -1153.650024)
-
- WARNING: Too many light styles on a face at (2588.209961, -2498.810059, -1153.650024)
-
5.
- WARNING: Too many light styles on a face at (3672.030518, -3076.931396, -2197.000000)
-
- WARNING: Too many light styles on a face at (3281.030029, -3729.861328, -2198.500000)
-
- WARNING: Too many light styles on a face at (3281.030029, -3233.864502, -2198.500000)
-
- WARNING: Too many light styles on a face at (3160.030273, -3076.931396, -2197.000000)
-
- WARNING: Too many light styles on a face at (3160.030273, -3572.934814, -2197.000000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4088.000000, -1114.500000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4088.000000, -1057.000000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4088.000000, -1066.500000)
-
- WARNING: Too many light styles on a face at (2842.664063, -4080.000000, -1469.500000)
-
- WARNING: Too many light styles on a face at (2841.208008, -4080.000000, -1485.606567)
-
- WARNING: Too many light styles on a face at (2819.512451, -4080.000000, -1688.106689)
-
- WARNING: Too many light styles on a face at (2915.000000, -3592.003418, -1829.500000)
-
- WARNING: Too many light styles on a face at (2915.000000, -3096.006348, -1829.500000)
-
- WARNING: Too many light styles on a face at (2915.000000, -4088.000000, -1829.500000)
-
- WARNING: Too many light styles on a face at (2826.093750, -4080.000000, -1705.125000)
-
- WARNING: Too many light styles on a face at (2616.000000, -3838.000000, -1066.500000)
-
- WARNING: Too many light styles on a face at (2616.000000, -3838.000000, -1057.000000)
-
- WARNING: Too many light styles on a face at (2680.000000, -3838.000000, -1109.675049)
-
- WARNING: Too many light styles on a face at (2739.790039, -3418.875000, -1153.650024)
-
- WARNING: Too many light styles on a face at (2739.790039, -3519.920166, -1153.650024)
-
.
- WARNING: Too many light styles on a face at (2541.000000, -3531.244629, -2141.415771)
-
- WARNING: Too many light styles on a face at (2590.000000, -3823.496582, -2193.492676)
-
- WARNING: Too many light styles on a face at (2588.000000, -3479.996826, -2188.419922)
-
- WARNING: Too many light styles on a face at (2545.079346, -3479.996582, -2188.419922)
-
- WARNING: Too many light styles on a face at (2481.494385, -3476.250000, -2188.419922)
-
- WARNING: Too many light styles on a face at (2537.079346, -3542.341797, -2188.419922)
-
- WARNING: Too many light styles on a face at (2371.993652, -3825.000000, -2188.419922)
-
- WARNING: Too many light styles on a face at (2429.159912, -3540.993408, -2188.419922)
-
- WARNING: Too many light styles on a face at (2434.159424, -3540.993408, -2188.419922)
-
- WARNING: Too many light styles on a face at (2549.996826, -3834.920654, -2188.419922)
-
- WARNING: Too many light styles on a face at (2587.496826, -3834.920654, -2188.419922)
-
- WARNING: Too many light styles on a face at (2403.993652, -3834.920654, -2188.419922)
-
- WARNING: Too many light styles on a face at (2590.000000, -3834.920654, -2193.492676)
-
- WARNING: Too many light styles on a face at (2590.000000, -3834.920654, -2331.000000)
-
- WARNING: Too many light styles on a face at (2735.986572, -3846.000000, -1168.199951)
-
- WARNING: Too many light styles on a face at (2696.000000, -3839.500000, -1126.000000)
-
.
- WARNING: Too many light styles on a face at (2700.000000, -3912.000000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2748.000000, -3851.500000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2745.000000, -3887.506348, -1168.199951)
-
- WARNING: Too many light styles on a face at (2371.993652, -3983.840332, -2188.419922)
-
- WARNING: Too many light styles on a face at (2549.996826, -3983.840332, -2188.419922)
-
- WARNING: Too many light styles on a face at (2549.996826, -3978.840820, -2188.419922)
-
- WARNING: Too many light styles on a face at (2587.496826, -3978.840820, -2188.419922)
-
- WARNING: Too many light styles on a face at (2403.993652, -3854.841309, -2188.419922)
-
- WARNING: Too many light styles on a face at (2590.000000, -3978.840820, -2193.492676)
-
- WARNING: Too many light styles on a face at (2590.000000, -3978.840820, -2331.000000)
-
- WARNING: Too many light styles on a face at (2590.000000, -3983.840332, -2193.492676)
-
- WARNING: Too many light styles on a face at (2753.000000, -4951.500000, -1066.500000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4455.503906, -1066.500000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4951.500000, -1057.000000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4455.503906, -1057.000000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4951.500000, -1114.500000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4455.503906, -1114.500000)
-
- WARNING: Too many light styles on a face at (2842.664063, -4943.500000, -1469.500000)
-
- WARNING: Too many light styles on a face at (2841.208008, -4943.500000, -1485.606567)
-
- WARNING: Too many light styles on a face at (2819.512451, -4943.500000, -1688.106689)
-
- WARNING: Too many light styles on a face at (2915.000000, -4951.500000, -1829.500000)
-
- WARNING: Too many light styles on a face at (2915.000000, -4455.503906, -1829.500000)
-
- WARNING: Too many light styles on a face at (2826.093750, -4943.500000, -1705.125000)
-
- WARNING: Too many light styles on a face at (2680.000000, -4104.000000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2748.000000, -4104.000000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2696.000000, -4440.000000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2745.000000, -4415.506348, -1168.199951)
-
- WARNING: Too many light styles on a face at (2719.972900, -4374.000000, -1168.199951)
-
6
- WARNING: Too many light styles on a face at (2664.000000, -4543.500000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2745.000000, -4943.506348, -1168.199951)
-
- WARNING: Too many light styles on a face at (2748.000000, -4799.500000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2700.000000, -4799.500000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2719.972900, -4902.000000, -1168.199951)
-
- WARNING: Too many light styles on a face at (2811.863037, -5015.500000, -1697.000000)
-
- WARNING: Too many light styles on a face at (2842.664063, -5007.490234, -1469.485352)
-
- WARNING: Too many light styles on a face at (2841.209717, -5007.501953, -1485.591919)
-
- WARNING: Too many light styles on a face at (2819.512451, -5007.500000, -1688.106689)
-
.
- WARNING: Too many light styles on a face at (3639.999512, -5295.000000, -1866.500000)
-
- WARNING: Too many light styles on a face at (3206.999756, -5295.000000, -1866.500000)
-
- WARNING: Too many light styles on a face at (3080.000000, -5258.000000, -1560.500000)
-
- WARNING: Too many light styles on a face at (3668.500000, -5258.000000, -1784.000000)
-
- WARNING: Too many light styles on a face at (2744.000000, -5258.000000, -1560.500000)
-
- WARNING: Too many light styles on a face at (3048.005371, -5258.000000, -1560.500000)
-
- WARNING: Too many light styles on a face at (3063.999756, -5295.000000, -1866.500000)
-
..7...8...9...10 (69)
- Build Patch/Sample Hash Table(s).....Done<0.1294 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 303 of 629 (48% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (51)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 102/4096 4896/196608 ( 2.5%)
- brushes 6601/16384 79212/196608 (40.3%)
- brushsides 54135/163840 433080/1310720 (33.0%)
- planes 35408/65536 708160/1310720 (54.0%)
- vertexes 53717/65536 644604/786432 (82.0%) VERY FULL!
- nodes 18295/65536 585440/2097152 (27.9%)
- texinfos 6001/12288 432072/884736 (48.8%)
- texdata 635/2048 20320/65536 (31.0%)
- dispinfos 91/0 16016/0 ( 0.0%)
- disp_verts 2275/0 45500/0 ( 0.0%)
- disp_tris 2912/0 5824/0 ( 0.0%)
- disp_lmsamples 40648/0 40648/0 ( 0.0%)
- faces 34721/65536 1944376/3670016 (53.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 18862/65536 1056272/3670016 (28.8%)
- leaves 18398/65536 588736/2097152 (28.1%)
- leaffaces 43761/65536 87522/131072 (66.8%)
- leafbrushes 19413/65536 38826/131072 (29.6%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 244233/512000 976932/2048000 (47.7%)
- edges 138740/256000 554960/1024000 (54.2%)
- LDR worldlights 846/8192 74448/720896 (10.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 3507/32768 35070/327680 (10.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 57624/65536 115248/131072 (87.9%) VERY FULL!
- cubemapsamples 28/1024 448/16384 ( 2.7%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 19852928/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 165810/393216 (42.2%)
- LDR ambient table 18398/65536 73592/262144 (28.1%)
- HDR ambient table 18398/65536 73592/262144 (28.1%)
- LDR leaf ambient 61664/65536 1726592/1835008 (94.1%) VERY FULL!
- HDR leaf ambient 18398/65536 515144/1835008 (28.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/64720 ( 0.0%)
- pakfile [variable] 2819644/0 ( 0.0%)
- physics [variable] 2442373/4194304 (58.2%)
- physics terrain [variable] 15521/1048576 ( 1.5%)
-
- Level flags = 0
-
- Total triangle count: 98164
- Writing f:\steam\steamapps\common\garrysmod\garrysmod\addons\test\gm_hightechcity\maps\alpha_test.bsp
- 2 minutes, 9 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha_test.bsp" "F:\steam\steamapps\common\GarrysMod\garrysmod\maps\alpha_test.bsp"
-
-
- ** Executing...
- ** Command: "F:\steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "F:\steam\steamapps\common\GarrysMod\garrysmod" -toconsole -dev -console +sv_lan 1 +map "alpha_test" -steam
-
-
-
Обнаруженные ошибки
WARNING: Too many light styles on a face at [Координаты]
На одну из сторон объекта наложено больше 6 световых стиля. Например, 2 лампочки с разным цветом создают 2 световых стиля. Точно также будут работать лампочки с разным именем. Удалите лишнюю лампочку, которая освещает сторону по заданным координатам, или измените её имя или цвет, чтобы она не создавала дополнительный световой стиль. Сторона, на которой слишком много световых стилей, будет неправильно отображать свет на себе
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
Material [Имя текстуры] uses unknown detail object type [Тип]!
Одна из текстур имеет несовместимые с игрой дополнительные детали (травой, кустами, цветами и т.д.), возможно, Вы взяли текстуру из другой игры, ничего в ней не переделав, из-за чего и возникла несовместимость. Подправьте текстуру или замените её на другую, иначе в игре она может отображаться некорректно
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Brush [Номер]: WARNING, microbrush
Один из ваших брашей имеет слишком маленькую ширину, длину или высоту (меньше 1 юнита). Ошибкой это не является, но использование таких малых размеров должно иметь обоснование, такие браши выглядят неаккуратно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Если Вам понравилась эта страница, Вы можете разместить где-нибудь ссылку на неё: