Вернуться к главной странице проверки
Проверенный лог
-
-
- ** Executing...
- ** Command: "F:\steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "F:\steam\steamapps\common\GarrysMod\garrysmod" "F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.vmf"
-
- FileSystem_LoadSearchPaths
- Valve Software - vbsp.exe (May 30 2022)
- 4 threads
- materialPath: F:\steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Error in .VMT file: error parsing vector element "$envmapmask" in "gmod_tower/viparea/marble_dark01"
- material "de_nuke/nukfloora" not found.
- Material not found!: DE_NUKE/NUKFLOORA
-
fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2Brush 2623066: WARNING, microbrush
- Brush 2790804: WARNING, microbrush
-
...3...4...5...6...7
-
- DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
-
-
- ...8...9...10 (2)
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-32.6 2028.0 362.4)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2038.0 361.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2038.0 420.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-30.5 2048.0 361.9)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
- ProcessBlock_Thread: 0...1...2Brush 2623066: WARNING, microbrush
- Brush 2790804: WARNING, microbrush
-
...3...4...5...6...7...8...9...10 (1)
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-32.6 2028.0 362.4)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-30.5 2048.0 361.9)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2038.0 420.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2038.0 361.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2603174:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (1)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 3014 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2598633 bytes)
- Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_shelf001a.mdl"!
- WARNING! model "models/props_rpd/helipad01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_urban/outhouse001.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/barrel_fire.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/trashcluster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error loading studio model STATIC ""!
- Error! To use model "models/nt/props_tech/mini_radar.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/nt/props_tech/mini_radar.mdl"!
- WARNING! model "models/props_downtown/sign_donotenter.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_rpd/weapons_locker_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_office/file_cabinet_03.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! prop_static using model "models/nt/props_tech/girlbot_leftarm.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/nt/props_tech/girlbot_leftarm.mdl"!
- Error! prop_static using model "models/nt/props_tech/girlbot_head.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/nt/props_tech/girlbot_head.mdl"!
- Error! prop_static using model "models/props_c17/chair_office01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/chair_office01a.mdl"!
- Error! prop_static using model "models/nt/props_warehouse/barrel_b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/nt/props_warehouse/barrel_b.mdl"!
- Placing detail props : 0...1...2.Material NATURE/CONSTRUCT_GRASS uses unknown detail object type construct_grass!
-
..3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10358 texinfos to 6354
- Reduced 825 texdatas to 671 (39340 bytes to 32881)
- Writing F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.bsp
- 20 seconds elapsed
-
- ** Executing...
- ** Command: "F:\steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "F:\steam\steamapps\common\GarrysMod\garrysmod" -fast "F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14"
-
- Valve Software - vvis.exe (May 30 2022)
- FileSystem_LoadSearchPaths
- fastvis = true
-
4 threads
- reading f:\steam\steamapps\common\garrysmod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.bsp
- reading f:\steam\steamapps\common\garrysmod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.prt
- 10131 portalclusters
- 35092 numportals
- The map overflows the max portal count (35092 of max 32768)!
-
-
- ** Executing...
- ** Command: "F:\steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "F:\steam\steamapps\common\GarrysMod\garrysmod" -noextra "F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14"
-
- Valve Software - vrad.exe SSE (May 30 2022)
-
- Valve Radiosity Simulator
- FileSystem_LoadSearchPaths
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading f:\steam\steamapps\common\garrysmod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.bsp
- PREP OK
- Warning! Invalid model version "models/props_rpd/helipad01.mdl"
- Warning! Invalid model version "models/props_urban/outhouse001.mdl"
- Warning! Invalid model version "models/props_junk/barrel_fire.mdl"
- Warning! Invalid model version "models/props_junk/trashcluster01a.mdl"
- Warning! Invalid model version "models/props_downtown/sign_donotenter.mdl"
- Warning! Invalid model version "models/props_rpd/weapons_locker_02.mdl"
- Warning! Invalid model version "models/props_office/file_cabinet_03.mdl"
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (3.39 seconds)
- 36849 faces
- 29 degenerate faces
-
5682933 square feet [818342400.00 square inches]
- 94 Displacements
- 43397 Square Feet [6249267.50 Square Inches]
- sun extent from map=0.000000
- 857 direct lights
- BuildFacelights: 0...1...2...3...4...
- WARNING: Too many light styles on a face at (3170.500000, -2352.000000, -1555.460449)
-
- WARNING: Too many light styles on a face at (3412.000000, -2352.000000, -1555.460449)
-
- WARNING: Too many light styles on a face at (3544.030273, -2785.861328, -2197.000000)
-
- WARNING: Too many light styles on a face at (3160.030273, -2977.862793, -2197.000000)
-
- WARNING: Too many light styles on a face at (3718.776123, -2754.029541, -2197.000000)
-
- WARNING: Too many light styles on a face at (3160.030273, -2769.861328, -2197.000000)
-
- WARNING: Too many light styles on a face at (3281.030029, -3068.931396, -2198.500000)
-
- WARNING: Too many light styles on a face at (2842.664063, -3056.000000, -1469.500000)
-
- WARNING: Too many light styles on a face at (3070.000000, -2352.000000, -1555.460327)
-
- WARNING: Too many light styles on a face at (2841.208008, -2343.500000, -1485.606567)
-
- WARNING: Too many light styles on a face at (2841.208008, -3056.000000, -1485.606567)
-
- WARNING: Too many light styles on a face at (2819.512451, -3056.000000, -1688.106689)
-
- WARNING: Too many light styles on a face at (2826.093750, -3056.000000, -1705.125000)
-
- WARNING: Too many light styles on a face at (2739.790039, -3069.875000, -1153.650024)
-
5
- WARNING: Too many light styles on a face at (2588.209961, -2498.810059, -1153.650024)
-
- WARNING: Too many light styles on a face at (2915.000000, -3064.000000, -1829.500000)
-
- WARNING: Too many light styles on a face at (2899.968750, -3056.000000, -1803.625000)
-
.
- WARNING: Too many light styles on a face at (3672.030518, -3076.931396, -2197.000000)
-
- WARNING: Too many light styles on a face at (3281.030029, -3729.861328, -2198.500000)
-
- WARNING: Too many light styles on a face at (3281.030029, -3233.864502, -2198.500000)
-
- WARNING: Too many light styles on a face at (3160.030273, -3076.931396, -2197.000000)
-
- WARNING: Too many light styles on a face at (3160.030273, -3572.934814, -2197.000000)
-
- WARNING: Too many light styles on a face at (2616.000000, -3838.000000, -1066.500000)
-
- WARNING: Too many light styles on a face at (2616.000000, -3838.000000, -1057.000000)
-
- WARNING: Too many light styles on a face at (2680.000000, -3838.000000, -1109.675049)
-
- WARNING: Too many light styles on a face at (2842.664063, -3823.499268, -1469.481079)
-
- WARNING: Too many light styles on a face at (2841.210205, -3823.500244, -1485.587646)
-
- WARNING: Too many light styles on a face at (2819.512451, -3823.500000, -1688.106689)
-
- WARNING: Too many light styles on a face at (2826.093750, -3823.500000, -1705.125000)
-
- WARNING: Too many light styles on a face at (2739.790039, -3417.875000, -1153.650024)
-
- WARNING: Too many light styles on a face at (2739.790039, -3519.920166, -1153.650024)
-
.
- WARNING: Too many light styles on a face at (2753.000000, -4088.000000, -1114.500000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4088.000000, -1057.000000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4088.000000, -1066.500000)
-
- WARNING: Too many light styles on a face at (2842.664063, -4080.002686, -1469.498779)
-
- WARNING: Too many light styles on a face at (2841.208252, -4079.999512, -1485.605347)
-
- WARNING: Too many light styles on a face at (2819.512451, -4080.000000, -1688.106689)
-
- WARNING: Too many light styles on a face at (2826.093750, -4080.000000, -1705.125000)
-
- WARNING: Too many light styles on a face at (2735.986572, -3846.000000, -1168.199951)
-
- WARNING: Too many light styles on a face at (2696.000000, -3839.500000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2700.000000, -3912.000000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2748.000000, -3851.500000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2745.000000, -3887.506348, -1168.199951)
-
- WARNING: Too many light styles on a face at (2915.000000, -3592.003418, -1829.500000)
-
- WARNING: Too many light styles on a face at (2915.000000, -3096.006348, -1829.500000)
-
- WARNING: Too many light styles on a face at (2915.000000, -4088.000000, -1829.500000)
-
- WARNING: Too many light styles on a face at (2899.968750, -4080.000000, -1803.625000)
-
- WARNING: Too many light styles on a face at (2915.000000, -3220.500000, -1960.000000)
-
- WARNING: Too many light styles on a face at (2541.000000, -3531.244629, -2141.415771)
-
- WARNING: Too many light styles on a face at (2915.000000, -3825.000000, -1960.000000)
-
- WARNING: Too many light styles on a face at (2915.000000, -3329.003174, -1960.000000)
-
- WARNING: Too many light styles on a face at (2590.000000, -3823.496582, -2193.492676)
-
- WARNING: Too many light styles on a face at (2588.000000, -3479.996826, -2188.419922)
-
- WARNING: Too many light styles on a face at (2545.079346, -3479.996582, -2188.419922)
-
- WARNING: Too many light styles on a face at (2481.494385, -3476.250000, -2188.419922)
-
.
- WARNING: Too many light styles on a face at (2537.079346, -3542.341797, -2188.419922)
-
- WARNING: Too many light styles on a face at (2371.993652, -3825.000000, -2188.419922)
-
- WARNING: Too many light styles on a face at (2429.159912, -3540.993408, -2188.419922)
-
- WARNING: Too many light styles on a face at (2434.159424, -3540.993408, -2188.419922)
-
- WARNING: Too many light styles on a face at (2371.993652, -3983.840332, -2188.419922)
-
- WARNING: Too many light styles on a face at (2549.996826, -3983.840332, -2188.419922)
-
- WARNING: Too many light styles on a face at (2549.996826, -3978.840820, -2188.419922)
-
- WARNING: Too many light styles on a face at (2587.496826, -3978.840820, -2188.419922)
-
- WARNING: Too many light styles on a face at (2915.000000, -4088.000000, -1960.000000)
-
- WARNING: Too many light styles on a face at (2403.993652, -3828.420654, -2188.419922)
-
- WARNING: Too many light styles on a face at (2590.000000, -3978.840820, -2193.492676)
-
- WARNING: Too many light styles on a face at (2590.000000, -3978.840820, -2331.000000)
-
- WARNING: Too many light styles on a face at (2590.000000, -3983.840332, -2193.492676)
-
- WARNING: Too many light styles on a face at (2753.000000, -4951.500000, -1066.500000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4455.503906, -1066.500000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4951.500000, -1057.000000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4455.503906, -1057.000000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4951.500000, -1114.500000)
-
- WARNING: Too many light styles on a face at (2753.000000, -4455.503906, -1114.500000)
-
- WARNING: Too many light styles on a face at (2842.664063, -4943.500000, -1469.500000)
-
- WARNING: Too many light styles on a face at (2841.208008, -4943.500000, -1485.606567)
-
- WARNING: Too many light styles on a face at (2819.512451, -4943.500000, -1688.106689)
-
- WARNING: Too many light styles on a face at (2915.000000, -4951.500000, -1829.500000)
-
- WARNING: Too many light styles on a face at (2915.000000, -4455.503906, -1829.500000)
-
- WARNING: Too many light styles on a face at (2826.093750, -4943.500000, -1705.125000)
-
- WARNING: Too many light styles on a face at (2680.000000, -4104.000000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2748.000000, -4104.000000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2696.000000, -4440.000000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2745.000000, -4415.506348, -1168.199951)
-
- WARNING: Too many light styles on a face at (2719.972900, -4374.000000, -1168.199951)
-
- WARNING: Too many light styles on a face at (2664.000000, -4543.500000, -1126.000000)
-
6
- WARNING: Too many light styles on a face at (2745.000000, -4943.506348, -1168.199951)
-
- WARNING: Too many light styles on a face at (2748.000000, -4799.500000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2700.000000, -4799.500000, -1126.000000)
-
- WARNING: Too many light styles on a face at (2719.972900, -4902.000000, -1168.199951)
-
- WARNING: Too many light styles on a face at (2811.863037, -5015.500000, -1697.000000)
-
- WARNING: Too many light styles on a face at (2842.664063, -5007.490234, -1469.485352)
-
- WARNING: Too many light styles on a face at (2841.209717, -5007.501953, -1485.591919)
-
- WARNING: Too many light styles on a face at (2819.512451, -5007.500000, -1688.106689)
-
- WARNING: Too many light styles on a face at (3206.999756, -5295.000000, -1866.500000)
-
- WARNING: Too many light styles on a face at (3639.999512, -5295.000000, -1866.500000)
-
- WARNING: Too many light styles on a face at (3080.000000, -5258.000000, -1560.500000)
-
- WARNING: Too many light styles on a face at (3668.500000, -5258.000000, -1784.000000)
-
- WARNING: Too many light styles on a face at (2744.000000, -5258.000000, -1560.500000)
-
- WARNING: Too many light styles on a face at (3048.005371, -5258.000000, -1560.500000)
-
.
- WARNING: Too many light styles on a face at (3063.999756, -5295.000000, -1866.500000)
-
..7...8...9...10 (74)
- Build Patch/Sample Hash Table(s).....Done<0.1447 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
- FinalLightFace Done
- 308 of 635 (48% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (56)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 102/4096 4896/196608 ( 2.5%)
- brushes 7041/16384 84492/196608 (43.0%)
- brushsides 56797/163840 454376/1310720 (34.7%)
- planes 36174/65536 723480/1310720 (55.2%)
- vertexes 56958/65536 683496/786432 (86.9%) VERY FULL!
- nodes 19102/65536 611264/2097152 (29.1%)
- texinfos 6354/12288 457488/884736 (51.7%)
- texdata 671/2048 21472/65536 (32.8%)
- dispinfos 94/0 16544/0 ( 0.0%)
- disp_verts 2518/0 50360/0 ( 0.0%)
- disp_tris 3296/0 6592/0 ( 0.0%)
- disp_lmsamples 47384/0 47384/0 ( 0.0%)
- faces 36849/65536 2063544/3670016 (56.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 20562/65536 1151472/3670016 (31.4%)
- leaves 19205/65536 614560/2097152 (29.3%)
- leaffaces 46587/65536 93174/131072 (71.1%)
- leafbrushes 20649/65536 41298/131072 (31.5%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 261268/512000 1045072/2048000 (51.0%)
- edges 148998/256000 595992/1024000 (58.2%)
- LDR worldlights 857/8192 75416/720896 (10.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 3706/32768 37060/327680 (11.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 61695/65536 123390/131072 (94.1%) VERY FULL!
- cubemapsamples 28/1024 448/16384 ( 2.7%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 20200420/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 167211/393216 (42.5%)
- LDR ambient table 19205/65536 76820/262144 (29.3%)
- HDR ambient table 19205/65536 76820/262144 (29.3%)
- LDR leaf ambient 65789/65536 1842092/1835008 (100.4%) VERY FULL!
- HDR leaf ambient 19205/65536 537740/1835008 (29.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/66030 ( 0.0%)
- pakfile [variable] 2826487/0 ( 0.0%)
- physics [variable] 2598633/4194304 (62.0%)
- physics terrain [variable] 15792/1048576 ( 1.5%)
-
- Level flags = 0
-
- Total triangle count: 104181
- Writing f:\steam\steamapps\common\garrysmod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.bsp
- 2 minutes, 21 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "F:\steam\steamapps\common\GarrysMod\garrysmod\addons\test\gm_hightechcity\maps\alpha14.bsp" "F:\steam\steamapps\common\GarrysMod\garrysmod\maps\alpha14.bsp"
-
-
- ** Executing...
- ** Command: "F:\steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "F:\steam\steamapps\common\GarrysMod\garrysmod" -toconsole -dev -console +sv_lan 1 +map "alpha14" -steam
-
-
-
Обнаруженные ошибки
WARNING: Too many light styles on a face at [Координаты]
На одну из сторон объекта наложено больше 6 световых стиля. Например, 2 лампочки с разным цветом создают 2 световых стиля. Точно также будут работать лампочки с разным именем. Удалите лишнюю лампочку, которая освещает сторону по заданным координатам, или измените её имя или цвет, чтобы она не создавала дополнительный световой стиль. Сторона, на которой слишком много световых стилей, будет неправильно отображать свет на себе
The map overflows the max portal count ([Номер] of max 32768)!
Критическая ошибка (карта не скомпилируется). На карте слишком много порталов (границы между листьями) - больше 32768. Оптимизируйте карту или уменьшите
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
Material [Имя текстуры] uses unknown detail object type [Тип]!
Одна из текстур имеет несовместимые с игрой дополнительные детали (травой, кустами, цветами и т.д.), возможно, Вы взяли текстуру из другой игры, ничего в ней не переделав, из-за чего и возникла несовместимость. Подправьте текстуру или замените её на другую, иначе в игре она может отображаться некорректно
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Brush [Номер]: WARNING, microbrush
Один из ваших брашей имеет слишком маленькую ширину, длину или высоту (меньше 1 юнита). Ошибкой это не является, но использование таких малых размеров должно иметь обоснование, такие браши выглядят неаккуратно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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