Вернуться к главной странице проверки
Проверенный лог
-
- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\lenovo\desktop\crossline_spb\gm_metro_crossline_spb.vmf
- material "maps/compilie/crossline/grass1_wvt_patch" not found.
- Material not found!: MAPS/COMPILIE/CROSSLINE/GRASS1_WVT_PATCH
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "maps/compilie/dev/dev_blendmeasure2_wvt_patch" not found.
- Material not found!: MAPS/COMPILIE/DEV/DEV_BLENDMEASURE2_WVT_PATCH
-
material "maps/compilie/crossline/grass_wvt_patch" not found.
- Material not found!: MAPS/COMPILIE/CROSSLINE/GRASS_WVT_PATCH
-
material "maps/compilie/nature/blend_asphalt_dirt_wvt_patch" not found.
- Material not found!: MAPS/COMPILIE/NATURE/BLEND_ASPHALT_DIRT_WVT_PATCH
-
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_CEILING_03, using default
- Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
- Can't find surfaceprop sheetrock for material PLASTER/WALL_WHITE01, using default
- Patching WVT material: maps/gm_metro_crossline_spb/crossline/grass1_wvt_patch
- Patching WVT material: maps/gm_metro_crossline_spb/crossline/grass_wvt_patch
- Patching WVT material: maps/gm_metro_crossline_spb/crossline/concretefloor_alpha_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (12288.000000, 3004.113281, 1224.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (12446.083984, 3072.000000, 1557.266235))
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1634 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\lenovo\desktop\crossline_spb\gm_metro_crossline_spb.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_07*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_07*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (7) (3114287 bytes)
- WARNING! model "models/props_mill/mill_railing_128.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! To use model "models/crossline/depot_element01.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/crossline/depot_element01.mdl"!
- WARNING! model "models/props_mill/mill_railing_64.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! To use model "models/crossline/stopbar_six_fix.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/crossline/stopbar_six_fix.mdl"!
- Error loading studio model STATIC "models/z-o-m-b-i-e/st/technica/st_el_shkaf_01.mdl"!
- Error loading studio model STATIC "models/z-o-m-b-i-e/st/garage/st_stanok_tokarniy_01.mdl"!
- Error loading studio model STATIC "models/maps_from_stalker/podstavka_wood001.mdl"!
- WARNING! model "models/props_mill/pipeset32d_512a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_mill/pipeset32d_corner128d_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_mill/mill_railing_36.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! To use model "models/mus/subwaystation/a_red_sign_tripod.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/mus/subwaystation/a_red_sign_tripod.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_filecabinet002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet002a.mdl"!
- Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/cs_office/plant01.mdl"!
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_chair001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_chair001a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/furniture_chair03a.mdl"!
- WARNING! model "models/props_diorama/velvet_rope_72.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! prop_static using model "models/props_wasteland/controlroom_storagecloset001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_storagecloset001a.mdl"!
- Error! To use model "models/crossline/05.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/crossline/05.mdl"!
- Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/cs_office/table_coffee.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_filecabinet001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet001a.mdl"!
- Error loading studio model STATIC "models/metrostroi_train/common/bort_numbers.mdl"!
- Error! prop_static using model "models/props_c17/furnituretable002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furnituretable002a.mdl"!
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! To use model "models/crossline/door01.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/crossline/door01.mdl"!
- Error loading studio model STATIC "models/crossline/small_depot_signal.mdl"!
- Error loading studio model STATIC "models/z-o-m-b-i-e/aim_z_agroprom/st_metal_concrete_truba_01.mdl"!
- Error loading studio model STATIC "models/z-o-m-b-i-e/st/vagon/st_vagon_02.mdl"!
- Error! To use model "models/crossline/sign_tripod.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/crossline/sign_tripod.mdl"!
- Error loading studio model STATIC "models/z-o-m-b-i-e/st/firestation/st_fire_plug_02_3.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6404 texinfos to 3149
- Reduced 162 texdatas to 154 (4386 bytes to 3989)
- Writing c:\users\lenovo\desktop\crossline_spb\gm_metro_crossline_spb.bsp
- 1 minute, 3 seconds elapsed
-
-
-
- 4 threads
- reading c:\users\lenovo\desktop\crossline_spb\gm_metro_crossline_spb.bsp
- reading c:\users\lenovo\desktop\crossline_spb\gm_metro_crossline_spb.prt
- 3559 portalclusters
- 7431 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 16554 visible clusters (1.18%)
- Total clusters visible: 1400872
- Average clusters visible: 393
- Building PAS...
- Average clusters audible: 879
- visdatasize:1936354 compressed from 3188864
- writing c:\users\lenovo\desktop\crossline_spb\gm_metro_crossline_spb.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\lenovo\desktop\crossline_spb\gm_metro_crossline_spb.bsp
- PREP OK
- Warning! Invalid model version "models/props_mill/mill_railing_128.mdl"
- Warning! Invalid model version "models/props_mill/mill_railing_64.mdl"
- Warning! Invalid model version "models/props_mill/pipeset32d_512a.mdl"
- Warning! Invalid model version "models/props_mill/pipeset32d_corner128d_001a.mdl"
- Warning! Invalid model version "models/props_mill/mill_railing_36.mdl"
- Warning! Invalid model version "models/props_diorama/velvet_rope_72.mdl"
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- 41576 faces
- 9 degenerate faces
-
36695760 square feet [5284189184.00 square inches]
- 74 Displacements
- 3296666 Square Feet [474719936.00 Square Inches]
- 41567 patches before subdivision
- Zero area child patch at around -5289.083496 -6578.740234 2400.051025
- Zero area child patch at around -6754.667480 -10506.788086 87.000000
- Zero area child patch at around -7085.333984 -10799.539063 87.000008
-
2168037 patches after subdivision
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
- 1008 direct lights
- 0...1...2...3...4...5...6...7...8...9...100
-
Обнаруженные ошибки
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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