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Проверенный лог
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- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2"
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- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- Valve Software - vbsp.exe (Jan 9 2023)
- 12 threads
- materialPath: G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\materials
- Loading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5.Brush 62073: WARNING, microbrush
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..6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5.Brush 62073: WARNING, microbrush
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..6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2028 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Bad surface extents point: 9107.718750 -4056.398438 2068.830078
- Bad surface extents point: 7448.000000 -2722.628906 1519.320313
- Bad surface extents point: 9681.167969 -109.171875 1117.765625
- Bad surface extents point: 11340.911133 -1442.936523 1667.277100
- Bad surface extents - surface is too big to have a lightmap
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material NATURE/BLENDROCKDIRT_TUNNEL03A_DX8 around point (9394.4 -2082.8 1593.3)
- (dimension: 0, 139>126)
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- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2"
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- Valve Software - vvis.exe (Jan 9 2023)
- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- 12 threads
- reading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- reading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.prt
- 205 portalclusters
- 698 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Optimized: 50 visible clusters (0.14%)
- Total clusters visible: 35865
- Average clusters visible: 174
- Building PAS...
- Average clusters audible: 203
- visdatasize:12238 compressed from 13120
- writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- 5 seconds elapsed
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- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2"
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- Valve Software - vrad.exe SSE (Jan 9 2023)
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- Valve Radiosity Simulator
- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (1.35 seconds)
- 10610 faces
- 15 degenerate faces
-
1967934 square feet [283382528.00 square inches]
- 98 Displacements
- 143127 Square Feet [20610390.00 Square Inches]
- 10595 patches before subdivision
- 132219 patches after subdivision
- light has _fifty_percent_distance of 152.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 372.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 240.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 240.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 240.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.000000
- 7 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
- transfers 13914140, max 1329
- transfer lists: 106.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(103193, 104325, 97726)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(13652, 13163, 11525)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(2517, 2332, 1943)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(495, 436, 341)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(103, 86, 64)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(22, 18, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(5, 4, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0327 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 32/4096 1536/196608 ( 0.8%)
- brushes 1844/16384 22128/196608 (11.3%)
- brushsides 24788/163840 198304/1310720 (15.1%)
- planes 32718/65536 654360/1310720 (49.9%)
- vertexes 17160/65536 205920/786432 (26.2%)
- nodes 654/65536 20928/2097152 ( 1.0%)
- texinfos 5589/12288 402408/884736 (45.5%)
- texdata 77/2048 2464/65536 ( 3.8%)
- dispinfos 98/0 17248/0 ( 0.0%)
- disp_verts 7082/0 141640/0 ( 0.0%)
- disp_tris 11104/0 22208/0 ( 0.0%)
- disp_lmsamples 2663906/0 2663906/0 ( 0.0%)
- faces 10610/65536 594160/3670016 (16.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8740/65536 489440/3670016 (13.3%)
- leaves 687/65536 21984/2097152 ( 1.0%)
- leaffaces 13539/65536 27078/131072 (20.7%)
- leafbrushes 2965/65536 5930/131072 ( 4.5%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 90876/512000 363504/2048000 (17.7%)
- edges 53876/256000 215504/1024000 (21.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1479/32768 14790/327680 ( 4.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 31890/65536 63780/131072 (48.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/1024 704/360448 ( 0.2%)
- LDR lightdata [variable] 8096148/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 12238/16777216 ( 0.1%)
- entdata [variable] 96016/393216 (24.4%)
- LDR ambient table 687/65536 2748/262144 ( 1.0%)
- HDR ambient table 687/65536 2748/262144 ( 1.0%)
- LDR leaf ambient 2946/65536 82488/1835008 ( 4.5%)
- HDR leaf ambient 687/65536 19236/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7640 ( 0.0%)
- pakfile [variable] 212251/0 ( 0.0%)
- physics [variable] 1988095/4194304 (47.4%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 34301
- Writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- 28 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp" "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\strider_test 2.bsp"
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Обнаруженные ошибки
Bad surface extents - surface is too big to have a lightmap
Критическая ошибка, карта не скомпилируется. Ошибка означает, что на карте есть объекты, освещение которых невозможно рассчитать. Чаще всего это корявые дисплейсменты или их неправильное расположение. Также возможно, на объекте слишком растянута текстура. Перейдите по указанным координатам и удалите объект, вызвавший ошибку
Brush [Номер]: WARNING, microbrush
Один из ваших брашей имеет слишком маленькую ширину, длину или высоту (меньше 1 юнита). Ошибкой это не является, но использование таких малых размеров должно иметь обоснование, такие браши выглядят неаккуратно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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