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Проверенный лог
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- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2"
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- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- Valve Software - vbsp.exe (Jan 9 2023)
- 12 threads
- materialPath: G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\materials
- Loading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5.Brush 62073: WARNING, microbrush
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..6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5.Brush 62073: WARNING, microbrush
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..6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2026 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Bad surface extents point: 7681.373047 764.000000 1391.499878
- Bad surface extents point: 7339.000000 1561.310547 1376.619751
- Bad surface extents point: 10388.599609 2451.898438 1360.000000
- Bad surface extents point: 10731.000000 1654.593750 1374.879639
- Bad surface extents - surface is too big to have a lightmap
-
material GROUND/SNOW01 around point (9035.0 1608.0 1375.7)
- (dimension: 0, 132>126)
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- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2"
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- Valve Software - vvis.exe (Jan 9 2023)
- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- 12 threads
- reading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- reading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.prt
- 205 portalclusters
- 698 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Optimized: 50 visible clusters (0.14%)
- Total clusters visible: 35865
- Average clusters visible: 174
- Building PAS...
- Average clusters audible: 203
- visdatasize:12238 compressed from 13120
- writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- 5 seconds elapsed
-
- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2"
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- Valve Software - vrad.exe SSE (Jan 9 2023)
-
- Valve Radiosity Simulator
- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (1.88 seconds)
- 11200 faces
- 15 degenerate faces
-
4184605 square feet [602583168.00 square inches]
- 143 Displacements
- 311000 Square Feet [44784020.00 Square Inches]
- 11185 patches before subdivision
- 186041 patches after subdivision
- light has _fifty_percent_distance of 288.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 376.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 240.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 354.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 362.000000 but _zero_percent_distance of 0.000000
- 5 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (17)
- transfers 17116487, max 1399
- transfer lists: 130.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(38771, 37262, 33435)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(7762, 7148, 5757)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1639, 1437, 1043)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(339, 283, 185)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(72, 57, 34)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(15, 11, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(3, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0433 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 44/4096 2112/196608 ( 1.1%)
- brushes 1882/16384 22584/196608 (11.5%)
- brushsides 25038/163840 200304/1310720 (15.3%)
- planes 33412/65536 668240/1310720 (51.0%)
- vertexes 18093/65536 217116/786432 (27.6%)
- nodes 1141/65536 36512/2097152 ( 1.7%)
- texinfos 5622/12288 404784/884736 (45.8%)
- texdata 91/2048 2912/65536 ( 4.4%)
- dispinfos 143/0 25168/0 ( 0.0%)
- disp_verts 18631/0 372620/0 ( 0.0%)
- disp_tris 31456/0 62912/0 ( 0.0%)
- disp_lmsamples 2761262/0 2761262/0 ( 0.0%)
- faces 11200/65536 627200/3670016 (17.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8905/65536 498680/3670016 (13.6%)
- leaves 1186/65536 37952/2097152 ( 1.8%)
- leaffaces 14249/65536 28498/131072 (21.7%)
- leafbrushes 3367/65536 6734/131072 ( 5.1%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 94097/512000 376388/2048000 (18.4%)
- edges 55843/256000 223372/1024000 (21.8%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1496/32768 14960/327680 ( 4.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 32214/65536 64428/131072 (49.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 33/1024 11616/360448 ( 3.2%)
- LDR lightdata [variable] 8863800/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 12238/16777216 ( 0.1%)
- entdata [variable] 159792/393216 (40.6%)
- LDR ambient table 1186/65536 4744/262144 ( 1.8%)
- HDR ambient table 1186/65536 4744/262144 ( 1.8%)
- LDR leaf ambient 1361/65536 38108/1835008 ( 2.1%)
- HDR leaf ambient 1186/65536 33208/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7640 ( 0.0%)
- pakfile [variable] 212251/0 ( 0.0%)
- physics [variable] 4306428/4194304 (102.7%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 35678
- Writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- 31 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp" "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\strider_test 2.bsp"
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Обнаруженные ошибки
Bad surface extents - surface is too big to have a lightmap
Критическая ошибка, карта не скомпилируется. Ошибка означает, что на карте есть объекты, освещение которых невозможно рассчитать. Чаще всего это корявые дисплейсменты или их неправильное расположение. Также возможно, на объекте слишком растянута текстура. Перейдите по указанным координатам и удалите объект, вызвавший ошибку
Brush [Номер]: WARNING, microbrush
Один из ваших брашей имеет слишком маленькую ширину, длину или высоту (меньше 1 юнита). Ошибкой это не является, но использование таких малых размеров должно иметь обоснование, такие браши выглядят неаккуратно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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