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Проверенный лог
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-
- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2"
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- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- Valve Software - vbsp.exe (Jan 9 2023)
- 12 threads
- materialPath: G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\materials
- Loading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5.Brush 62073: WARNING, microbrush
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..6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5.Brush 62073: WARNING, microbrush
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..6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2026 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (2004796 bytes)
- Error! prop_static using model "models/props_c17/streetsign005c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/streetsign005c.mdl"!
- Error! prop_static using model "models/props_c17/signpole001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/signpole001.mdl"!
- Error! prop_static using model "models/props_junk/wood_spool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_junk/wood_spool01.mdl"!
- Error! To use model "models/maxofs2d/button_06.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/maxofs2d/button_06.mdl"!
- Error! prop_static using model "models/props_vehicles/carparts_tire01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_vehicles/carparts_tire01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7965 texinfos to 5629
- Reduced 94 texdatas to 90 (2089 bytes to 1929)
- Writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- 2 seconds elapsed
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- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2"
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- Valve Software - vvis.exe (Jan 9 2023)
- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- 12 threads
- reading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- reading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.prt
- 205 portalclusters
- 698 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Optimized: 53 visible clusters (0.15%)
- Total clusters visible: 35868
- Average clusters visible: 174
- Building PAS...
- Average clusters audible: 203
- visdatasize:12238 compressed from 13120
- writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- 5 seconds elapsed
-
- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2"
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- Valve Software - vrad.exe SSE (Jan 9 2023)
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- Valve Radiosity Simulator
- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (1.39 seconds)
- 11848 faces
- 15 degenerate faces
-
4184610 square feet [602583936.00 square inches]
- 98 Displacements
- 143127 Square Feet [20610390.00 Square Inches]
- 11833 patches before subdivision
- 130357 patches after subdivision
- light has _fifty_percent_distance of 288.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 376.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 240.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 354.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 362.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.000000
- 7 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
- transfers 19260133, max 1209
- transfer lists: 146.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(229692, 245580, 236135)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(27059, 31616, 32275)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(4433, 5442, 5767)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(660, 844, 932)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(121, 156, 177)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(21, 27, 31)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(4, 5, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0347 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 44/4096 2112/196608 ( 1.1%)
- brushes 1882/16384 22584/196608 (11.5%)
- brushsides 25038/163840 200304/1310720 (15.3%)
- planes 33024/65536 660480/1310720 (50.4%)
- vertexes 18600/65536 223200/786432 (28.4%)
- nodes 1141/65536 36512/2097152 ( 1.7%)
- texinfos 5629/12288 405288/884736 (45.8%)
- texdata 90/2048 2880/65536 ( 4.4%)
- dispinfos 98/0 17248/0 ( 0.0%)
- disp_verts 7082/0 141640/0 ( 0.0%)
- disp_tris 11104/0 22208/0 ( 0.0%)
- disp_lmsamples 450666/0 450666/0 ( 0.0%)
- faces 11848/65536 663488/3670016 (18.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8862/65536 496272/3670016 (13.5%)
- leaves 1186/65536 37952/2097152 ( 1.8%)
- leaffaces 14895/65536 29790/131072 (22.7%)
- leafbrushes 3368/65536 6736/131072 ( 5.1%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 96474/512000 385896/2048000 (18.8%)
- edges 56925/256000 227700/1024000 (22.2%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1474/32768 14740/327680 ( 4.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 31653/65536 63306/131072 (48.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 33/1024 11616/360448 ( 3.2%)
- LDR lightdata [variable] 5735484/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 12238/16777216 ( 0.1%)
- entdata [variable] 127646/393216 (32.5%)
- LDR ambient table 1186/65536 4744/262144 ( 1.8%)
- HDR ambient table 1186/65536 4744/262144 ( 1.8%)
- LDR leaf ambient 4867/65536 136276/1835008 ( 7.4%)
- HDR leaf ambient 1186/65536 33208/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7640 ( 0.0%)
- pakfile [variable] 212251/0 ( 0.0%)
- physics [variable] 2004796/4194304 (47.8%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 36931
- Writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- 19 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp" "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\strider_test 2.bsp"
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Обнаруженные ошибки
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Brush [Номер]: WARNING, microbrush
Один из ваших брашей имеет слишком маленькую ширину, длину или высоту (меньше 1 юнита). Ошибкой это не является, но использование таких малых размеров должно иметь обоснование, такие браши выглядят неаккуратно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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