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Проверенный лог

  1. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  2. Loading C:\Users\User\Desktop\RPProject3.vmf
  3. fixing up env_cubemap materials on brush sides...
  4. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5. Building Faces...done (0)
  6. Chop Details...done (0)
  7. Find Visible Detail Sides...done (0)
  8. Merging details...done (0)
  9. FixTjuncs...
  10. PruneNodes...
  11. WriteBSP...
  12. done (0)
  13. writing C:\Users\User\Desktop\RPProject3.prt...
  14. Building visibility clusters...
  15. done (0)
  16. Creating default LDR cubemaps for env_cubemap using skybox materials:
  17. skybox/sky_day01_01*.vmt
  18. ! Run buildcubemaps in the engine to get the correct cube maps.
  19. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  20. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  21. Finding displacement neighbors...
  22. Finding lightmap sample positions...
  23. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  24. Building Physics collision data...
  25. done (0) (149909 bytes)
  26. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  27. Compacting texture/material tables...
  28. Reduced 601 texinfos to 300
  29. Reduced 49 texdatas to 44 (1174 bytes to 1016)
  30. Writing C:\Users\User\Desktop\RPProject3.bsp
  31. 0 seconds elapsed
  32. 8 threads
  33. reading c:\users\user\desktop\RPProject3.bsp
  34. reading c:\users\user\desktop\RPProject3.prt
  35. 476 portalclusters
  36. 1337 numportals
  37. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 183 visible clusters (0.22%)
  38. Total clusters visible: 83451
  39. Average clusters visible: 175
  40. Building PAS...
  41. Average clusters audible: 466
  42. visdatasize:57851 compressed from 60928
  43. writing c:\users\user\desktop\RPProject3.bsp
  44. 4 seconds elapsed
  45. [Reading texlights from 'lights.rad']
  46. [45 texlights parsed from 'lights.rad']
  47. Loading c:\users\user\desktop\RPProject3.bsp
  48. PREP OK
  49. 1488 faces
  50. 618540 square feet [89069760.00 square inches]
  51. 0 Displacements
  52. 0 Square Feet [0.00 Square Inches]
  53. 1488 patches before subdivision
  54. 18730 patches after subdivision
  55. 21 direct lights
  56. 0...1...2.
  57. WARNING: Too many light styles on a face at (830.000000, 3756.000000, 81.000000)
  58. WARNING: Too many light styles on a face at (776.000000, 3741.000000, 81.000000)
  59. .
  60. WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
  61. WARNING: Too many light styles on a face at (833.000000, 4072.000000, 103.999992)
  62. WARNING: Too many light styles on a face at (824.707031, 3751.292725, 119.999985)
  63. .3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1796597, max 366
  64. transfer lists: 13.7 megs
  65. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3501, 3218, 3127)
  66. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(457, 339, 284)
  67. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(62, 41, 31)
  68. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11, 7, 5)
  69. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 1)
  70. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
  71. Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
  72. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  73. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  74. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  75. Ready to Finish
  76. Object names Objects/Maxobjs Memory / Maxmem Fullness
  77. ------------ --------------- --------------- --------
  78. models 56/4096 2688/196608 ( 1.4%)
  79. brushes 369/16384 4428/196608 ( 2.3%)
  80. brushsides 2626/163840 21008/1310720 ( 1.6%)
  81. planes 1402/65536 28040/1310720 ( 2.1%)
  82. vertexes 2828/65536 33936/786432 ( 4.3%)
  83. nodes 1385/65536 44320/2097152 ( 2.1%)
  84. texinfos 300/16384 21600/1179648 ( 1.8%)
  85. texdata 44/8192 1408/262144 ( 0.5%)
  86. dispinfos 0/0 0/0 ( 0.0%)
  87. disp_verts 0/0 0/0 ( 0.0%)
  88. disp_tris 0/0 0/0 ( 0.0%)
  89. disp_lmsamples 0/0 0/0 ( 0.0%)
  90. faces 1488/65536 83328/3670016 ( 2.3%)
  91. hdr faces 0/65536 0/3670016 ( 0.0%)
  92. origfaces 908/65536 50848/3670016 ( 1.4%)
  93. leaves 1442/65536 46144/2097152 ( 2.2%)
  94. leaffaces 1615/65536 3230/131072 ( 2.5%)
  95. leafbrushes 1066/65536 2132/131072 ( 1.6%)
  96. areas 2/1024 16/8192 ( 0.2%)
  97. surfedges 10560/512000 42240/2048000 ( 2.1%)
  98. edges 6168/256000 24672/1024000 ( 2.4%)
  99. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  100. HDR worldlights 0/8192 0/720896 ( 0.0%)
  101. leafwaterdata 0/32768 0/393216 ( 0.0%)
  102. waterstrips 92/32768 920/327680 ( 0.3%)
  103. waterverts 0/65536 0/786432 ( 0.0%)
  104. waterindices 1677/65536 3354/131072 ( 2.6%)
  105. cubemapsamples 0/1024 0/16384 ( 0.0%)
  106. overlays 0/8192 0/2883584 ( 0.0%)
  107. LDR lightdata [variable] 2884028/0 ( 0.0%)
  108. HDR lightdata [variable] 0/0 ( 0.0%)
  109. visdata [variable] 57851/16777216 ( 0.3%)
  110. entdata [variable] 45547/393216 (11.6%)
  111. LDR ambient table 1442/65536 5768/262144 ( 2.2%)
  112. HDR ambient table 1442/65536 5768/262144 ( 2.2%)
  113. LDR leaf ambient 3195/65536 89460/1835008 ( 4.9%)
  114. HDR leaf ambient 1442/65536 40376/1835008 ( 2.2%)
  115. occluders 0/0 0/0 ( 0.0%)
  116. occluder polygons 0/0 0/0 ( 0.0%)
  117. occluder vert ind 0/0 0/0 ( 0.0%)
  118. detail props [variable] 1/12 ( 8.3%)
  119. static props [variable] 1/2594 ( 0.0%)
  120. pakfile [variable] 50294/0 ( 0.0%)
  121. physics [variable] 149909/4194304 ( 3.6%)
  122. physics terrain [variable] 2/1048576 ( 0.0%)
  123. Level flags = 0
  124. Total triangle count: 3910
  125. Writing c:\users\user\desktop\RPProject3.bsp
  126. 3 seconds elapsed
  127. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  128. Loading C:\Users\User\Desktop\RPProject3.vmf
  129. fixing up env_cubemap materials on brush sides...
  130. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  131. Building Faces...done (0)
  132. Chop Details...done (0)
  133. Find Visible Detail Sides...done (0)
  134. Merging details...done (0)
  135. FixTjuncs...
  136. PruneNodes...
  137. WriteBSP...
  138. done (0)
  139. writing C:\Users\User\Desktop\RPProject3.prt...
  140. Building visibility clusters...
  141. done (0)
  142. Creating default LDR cubemaps for env_cubemap using skybox materials:
  143. skybox/sky_day01_01*.vmt
  144. ! Run buildcubemaps in the engine to get the correct cube maps.
  145. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  146. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  147. Finding displacement neighbors...
  148. Finding lightmap sample positions...
  149. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  150. Building Physics collision data...
  151. done (0) (156605 bytes)
  152. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  153. Compacting texture/material tables...
  154. Reduced 607 texinfos to 306
  155. Reduced 51 texdatas to 46 (1222 bytes to 1064)
  156. Writing C:\Users\User\Desktop\RPProject3.bsp
  157. 0 seconds elapsed
  158. 8 threads
  159. reading c:\users\user\desktop\RPProject3.bsp
  160. reading c:\users\user\desktop\RPProject3.prt
  161. 521 portalclusters
  162. 1477 numportals
  163. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 279 visible clusters (0.29%)
  164. Total clusters visible: 97702
  165. Average clusters visible: 187
  166. Building PAS...
  167. Average clusters audible: 511
  168. visdatasize:69611 compressed from 75024
  169. writing c:\users\user\desktop\RPProject3.bsp
  170. 5 seconds elapsed
  171. [Reading texlights from 'lights.rad']
  172. [45 texlights parsed from 'lights.rad']
  173. Loading c:\users\user\desktop\RPProject3.bsp
  174. PREP OK
  175. 1546 faces
  176. 620862 square feet [89404240.00 square inches]
  177. 0 Displacements
  178. 0 Square Feet [0.00 Square Inches]
  179. 1546 patches before subdivision
  180. 19198 patches after subdivision
  181. 21 direct lights
  182. 0...1...2.
  183. WARNING: Too many light styles on a face at (831.796631, 3772.525635, 81.000000)
  184. WARNING: Too many light styles on a face at (808.000000, 3906.000000, 81.000000)
  185. WARNING: Too many light styles on a face at (806.553345, 3741.994385, 81.000000)
  186. WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
  187. WARNING: Too many light styles on a face at (824.860229, 3755.758057, 81.000000)
  188. WARNING: Too many light styles on a face at (846.282654, 3771.412109, 81.000000)
  189. WARNING: Too many light styles on a face at (831.819580, 3770.594971, 81.000000)
  190. WARNING: Too many light styles on a face at (840.426941, 3773.110107, 81.000000)
  191. ..
  192. WARNING: Too many light styles on a face at (820.837219, 3750.609619, 120.001076)
  193. WARNING: Too many light styles on a face at (827.971436, 3758.651611, 88.000648)
  194. WARNING: Too many light styles on a face at (825.401917, 3755.180176, 119.999771)
  195. WARNING: Too many light styles on a face at (814.597107, 3746.558350, 88.000008)
  196. WARNING: Too many light styles on a face at (832.687378, 3772.779541, 119.999969)
  197. 3
  198. WARNING: Too many light styles on a face at (831.433289, 3766.471191, 120.000183)
  199. ...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1882268, max 366
  200. transfer lists: 14.4 megs
  201. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4072, 3844, 3748)
  202. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(528, 413, 356)
  203. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(74, 50, 40)
  204. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13, 8, 6)
  205. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 1)
  206. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
  207. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  208. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  209. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  210. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  211. Ready to Finish
  212. Object names Objects/Maxobjs Memory / Maxmem Fullness
  213. ------------ --------------- --------------- --------
  214. models 56/4096 2688/196608 ( 1.4%)
  215. brushes 382/16384 4584/196608 ( 2.3%)
  216. brushsides 2780/163840 22240/1310720 ( 1.7%)
  217. planes 1530/65536 30600/1310720 ( 2.3%)
  218. vertexes 2919/65536 35028/786432 ( 4.5%)
  219. nodes 1447/65536 46304/2097152 ( 2.2%)
  220. texinfos 306/16384 22032/1179648 ( 1.9%)
  221. texdata 46/8192 1472/262144 ( 0.6%)
  222. dispinfos 0/0 0/0 ( 0.0%)
  223. disp_verts 0/0 0/0 ( 0.0%)
  224. disp_tris 0/0 0/0 ( 0.0%)
  225. disp_lmsamples 0/0 0/0 ( 0.0%)
  226. faces 1546/65536 86576/3670016 ( 2.4%)
  227. hdr faces 0/65536 0/3670016 ( 0.0%)
  228. origfaces 949/65536 53144/3670016 ( 1.4%)
  229. leaves 1504/65536 48128/2097152 ( 2.3%)
  230. leaffaces 1678/65536 3356/131072 ( 2.6%)
  231. leafbrushes 1082/65536 2164/131072 ( 1.7%)
  232. areas 2/1024 16/8192 ( 0.2%)
  233. surfedges 10990/512000 43960/2048000 ( 2.1%)
  234. edges 6436/256000 25744/1024000 ( 2.5%)
  235. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  236. HDR worldlights 0/8192 0/720896 ( 0.0%)
  237. leafwaterdata 0/32768 0/393216 ( 0.0%)
  238. waterstrips 95/32768 950/327680 ( 0.3%)
  239. waterverts 0/65536 0/786432 ( 0.0%)
  240. waterindices 1743/65536 3486/131072 ( 2.7%)
  241. cubemapsamples 0/1024 0/16384 ( 0.0%)
  242. overlays 0/8192 0/2883584 ( 0.0%)
  243. LDR lightdata [variable] 2934792/0 ( 0.0%)
  244. HDR lightdata [variable] 0/0 ( 0.0%)
  245. visdata [variable] 69611/16777216 ( 0.4%)
  246. entdata [variable] 46761/393216 (11.9%)
  247. LDR ambient table 1504/65536 6016/262144 ( 2.3%)
  248. HDR ambient table 1504/65536 6016/262144 ( 2.3%)
  249. LDR leaf ambient 3449/65536 96572/1835008 ( 5.3%)
  250. HDR leaf ambient 1504/65536 42112/1835008 ( 2.3%)
  251. occluders 0/0 0/0 ( 0.0%)
  252. occluder polygons 0/0 0/0 ( 0.0%)
  253. occluder vert ind 0/0 0/0 ( 0.0%)
  254. detail props [variable] 1/12 ( 8.3%)
  255. static props [variable] 1/2594 ( 0.0%)
  256. pakfile [variable] 50294/0 ( 0.0%)
  257. physics [variable] 156605/4194304 ( 3.7%)
  258. physics terrain [variable] 2/1048576 ( 0.0%)
  259. Level flags = 0
  260. Total triangle count: 4054
  261. Writing c:\users\user\desktop\RPProject3.bsp
  262. 4 seconds elapsed
  263. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  264. Loading C:\Users\User\Desktop\RPProject3.vmf
  265. fixing up env_cubemap materials on brush sides...
  266. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  267. Entity light_environment (1320.00 1478.00 1450.59) leaked!
  268. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0 2048.0 76.0)
  269. Leaf 0 contents: CONTENTS_SOLID
  270. Leaf 1 contents:
  271. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  272. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  273. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  274. Candidate brush IDs:
  275. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1104.0 2048.0 76.0)
  276. Leaf 0 contents: CONTENTS_SOLID
  277. Leaf 1 contents:
  278. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  279. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  280. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  281. Candidate brush IDs:
  282. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1584.0 2048.0 136.0)
  283. Leaf 0 contents: CONTENTS_SOLID
  284. Leaf 1 contents:
  285. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  286. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  287. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  288. Candidate brush IDs:
  289. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 28.0)
  290. Leaf 0 contents: CONTENTS_SOLID
  291. Leaf 1 contents:
  292. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  293. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  294. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  295. Candidate brush IDs:
  296. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1584.0 2048.0 236.0)
  297. Leaf 0 contents: CONTENTS_SOLID
  298. Leaf 1 contents:
  299. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  300. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  301. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  302. Candidate brush IDs:
  303. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1104.0 2048.0 528.0)
  304. Leaf 0 contents: CONTENTS_SOLID
  305. Leaf 1 contents:
  306. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  307. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  308. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  309. Candidate brush IDs:
  310. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1616.0 2048.0 520.0)
  311. Leaf 0 contents: CONTENTS_SOLID
  312. Leaf 1 contents:
  313. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  314. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  315. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  316. Candidate brush IDs:
  317. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 32.0)
  318. Leaf 0 contents: CONTENTS_SOLID
  319. Leaf 1 contents:
  320. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  321. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  322. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  323. Candidate brush IDs:
  324. *** Suppressing further FindPortalSide errors.... ***
  325. Processing areas...done (0)
  326. Building Faces...done (0)
  327. Chop Details...done (0)
  328. Find Visible Detail Sides...done (0)
  329. Merging details...done (0)
  330. FixTjuncs...
  331. PruneNodes...
  332. WriteBSP...
  333. done (0)
  334. Creating default LDR cubemaps for env_cubemap using skybox materials:
  335. skybox/sky_day01_01*.vmt
  336. ! Run buildcubemaps in the engine to get the correct cube maps.
  337. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  338. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  339. Finding displacement neighbors...
  340. Finding lightmap sample positions...
  341. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  342. Building Physics collision data...
  343. done (0) (164402 bytes)
  344. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  345. Compacting texture/material tables...
  346. Reduced 622 texinfos to 308
  347. Reduced 52 texdatas to 47 (1242 bytes to 1084)
  348. Writing C:\Users\User\Desktop\RPProject3.bsp
  349. 0 seconds elapsed
  350. 8 threads
  351. reading c:\users\user\desktop\RPProject3.bsp
  352. reading c:\users\user\desktop\RPProject3.prt
  353. LoadPortals: couldn't read c:\users\user\desktop\RPProject3.prt
  354. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  355. Loading C:\Users\User\Desktop\RPProject3.vmf
  356. fixing up env_cubemap materials on brush sides...
  357. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  358. Building Faces...done (0)
  359. Chop Details...done (0)
  360. Find Visible Detail Sides...done (0)
  361. Merging details...done (0)
  362. FixTjuncs...
  363. PruneNodes...
  364. WriteBSP...
  365. done (0)
  366. writing C:\Users\User\Desktop\RPProject3.prt...
  367. Building visibility clusters...
  368. done (0)
  369. Creating default LDR cubemaps for env_cubemap using skybox materials:
  370. skybox/sky_day01_01*.vmt
  371. ! Run buildcubemaps in the engine to get the correct cube maps.
  372. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  373. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  374. Finding displacement neighbors...
  375. Finding lightmap sample positions...
  376. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  377. Building Physics collision data...
  378. done (0) (162698 bytes)
  379. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  380. Compacting texture/material tables...
  381. Reduced 611 texinfos to 307
  382. Reduced 52 texdatas to 47 (1242 bytes to 1084)
  383. Writing C:\Users\User\Desktop\RPProject3.bsp
  384. 0 seconds elapsed
  385. 8 threads
  386. reading c:\users\user\desktop\RPProject3.bsp
  387. reading c:\users\user\desktop\RPProject3.prt
  388. 702 portalclusters
  389. 1811 numportals
  390. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9..
  391. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  392. Loading C:\Users\User\Desktop\RPProject3.vmf
  393. fixing up env_cubemap materials on brush sides...
  394. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  395. Building Faces...done (0)
  396. Chop Details...done (0)
  397. Find Visible Detail Sides...
  398. Merged 14 detail faces...done (0)
  399. Merging details...done (0)
  400. FixTjuncs...
  401. PruneNodes...
  402. WriteBSP...
  403. done (0)
  404. writing C:\Users\User\Desktop\RPProject3.prt...
  405. Building visibility clusters...
  406. done (0)
  407. Creating default LDR cubemaps for env_cubemap using skybox materials:
  408. skybox/sky_day01_01*.vmt
  409. ! Run buildcubemaps in the engine to get the correct cube maps.
  410. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  411. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  412. Finding displacement neighbors...
  413. Finding lightmap sample positions...
  414. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  415. Building Physics collision data...
  416. done (0) (162698 bytes)
  417. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  418. Compacting texture/material tables...
  419. Reduced 611 texinfos to 309
  420. Reduced 52 texdatas to 47 (1242 bytes to 1084)
  421. Writing C:\Users\User\Desktop\RPProject3.bsp
  422. 0 seconds elapsed
  423. 8 threads
  424. reading c:\users\user\desktop\RPProject3.bsp
  425. reading c:\users\user\desktop\RPProject3.prt
  426. 678 portalclusters
  427. 1733 numportals
  428. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9..
  429. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  430. Loading C:\Users\User\Desktop\RPProject3.vmf
  431. fixing up env_cubemap materials on brush sides...
  432. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  433. Building Faces...done (0)
  434. Chop Details...done (0)
  435. Find Visible Detail Sides...
  436. Merged 128 detail faces...done (0)
  437. Merging details...done (0)
  438. FixTjuncs...
  439. PruneNodes...
  440. WriteBSP...
  441. done (0)
  442. writing C:\Users\User\Desktop\RPProject3.prt...
  443. Building visibility clusters...
  444. done (0)
  445. Creating default LDR cubemaps for env_cubemap using skybox materials:
  446. skybox/sky_day01_01*.vmt
  447. ! Run buildcubemaps in the engine to get the correct cube maps.
  448. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  449. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  450. Finding displacement neighbors...
  451. Finding lightmap sample positions...
  452. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  453. Building Physics collision data...
  454. done (0) (162698 bytes)
  455. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  456. Compacting texture/material tables...
  457. Reduced 611 texinfos to 309
  458. Reduced 52 texdatas to 47 (1242 bytes to 1084)
  459. Writing C:\Users\User\Desktop\RPProject3.bsp
  460. 0 seconds elapsed
  461. 8 threads
  462. reading c:\users\user\desktop\RPProject3.bsp
  463. reading c:\users\user\desktop\RPProject3.prt
  464. 580 portalclusters
  465. 1437 numportals
  466. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9..
  467. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  468. Loading C:\Users\User\Desktop\RPProject3.vmf
  469. fixing up env_cubemap materials on brush sides...
  470. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  471. Entity light_environment (1320.00 1478.00 1450.59) leaked!
  472. Processing areas...done (0)
  473. Building Faces...done (0)
  474. Chop Details...done (0)
  475. Find Visible Detail Sides...
  476. Merged 128 detail faces...done (0)
  477. Merging details...done (0)
  478. FixTjuncs...
  479. PruneNodes...
  480. WriteBSP...
  481. done (0)
  482. Creating default LDR cubemaps for env_cubemap using skybox materials:
  483. skybox/sky_day01_01*.vmt
  484. ! Run buildcubemaps in the engine to get the correct cube maps.
  485. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  486. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  487. Finding displacement neighbors...
  488. Finding lightmap sample positions...
  489. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  490. Building Physics collision data...
  491. done (0) (162634 bytes)
  492. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  493. Compacting texture/material tables...
  494. Reduced 611 texinfos to 310
  495. Reduced 52 texdatas to 47 (1242 bytes to 1084)
  496. Writing C:\Users\User\Desktop\RPProject3.bsp
  497. 0 seconds elapsed
  498. 8 threads
  499. reading c:\users\user\desktop\RPProject3.bsp
  500. reading c:\users\user\desktop\RPProject3.prt
  501. LoadPortals: couldn't read c:\users\user\desktop\RPProject3.prt
  502. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  503. Loading C:\Users\User\Desktop\RPProject3.vmf
  504. fixing up env_cubemap materials on brush sides...
  505. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  506. Entity light_environment (1320.00 1478.00 1450.59) leaked!
  507. Processing areas...done (0)
  508. Building Faces...done (0)
  509. Chop Details...done (0)
  510. Find Visible Detail Sides...
  511. Merged 128 detail faces...done (0)
  512. Merging details...done (0)
  513. FixTjuncs...
  514. PruneNodes...
  515. WriteBSP...
  516. done (0)
  517. Creating default LDR cubemaps for env_cubemap using skybox materials:
  518. skybox/sky_day01_01*.vmt
  519. ! Run buildcubemaps in the engine to get the correct cube maps.
  520. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  521. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  522. Finding displacement neighbors...
  523. Finding lightmap sample positions...
  524. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  525. Building Physics collision data...
  526. done (0) (162634 bytes)
  527. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  528. Compacting texture/material tables...
  529. Reduced 611 texinfos to 310
  530. Reduced 52 texdatas to 47 (1242 bytes to 1084)
  531. Writing C:\Users\User\Desktop\RPProject3.bsp
  532. 0 seconds elapsed
  533. 8 threads
  534. reading c:\users\user\desktop\RPProject3.bsp
  535. reading c:\users\user\desktop\RPProject3.prt
  536. LoadPortals: couldn't read c:\users\user\desktop\RPProject3.prt
  537. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  538. Loading C:\Users\User\Desktop\RPProject3.vmf
  539. fixing up env_cubemap materials on brush sides...
  540. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  541. Entity light_environment (1320.00 1478.00 1450.59) leaked!
  542. Processing areas...done (0)
  543. Building Faces...done (0)
  544. Chop Details...done (0)
  545. Find Visible Detail Sides...
  546. Merged 128 detail faces...done (0)
  547. Merging details...done (0)
  548. FixTjuncs...
  549. PruneNodes...
  550. WriteBSP...
  551. done (0)
  552. Creating default LDR cubemaps for env_cubemap using skybox materials:
  553. skybox/sky_day01_01*.vmt
  554. ! Run buildcubemaps in the engine to get the correct cube maps.
  555. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  556. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  557. Finding displacement neighbors...
  558. Finding lightmap sample positions...
  559. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  560. Building Physics collision data...
  561. done (0) (162634 bytes)
  562. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  563. Compacting texture/material tables...
  564. Reduced 611 texinfos to 310
  565. Reduced 52 texdatas to 47 (1242 bytes to 1084)
  566. Writing C:\Users\User\Desktop\RPProject3.bsp
  567. 0 seconds elapsed
  568. 8 threads
  569. reading c:\users\user\desktop\RPProject3.bsp
  570. reading c:\users\user\desktop\RPProject3.prt
  571. LoadPortals: couldn't read c:\users\user\desktop\RPProject3.prt
  572. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  573. Loading C:\Users\User\Desktop\RPProject3.vmf
  574. fixing up env_cubemap materials on brush sides...
  575. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  576. Building Faces...done (0)
  577. Chop Details...done (0)
  578. Find Visible Detail Sides...
  579. Merged 128 detail faces...done (0)
  580. Merging details...done (0)
  581. FixTjuncs...
  582. PruneNodes...
  583. WriteBSP...
  584. done (0)
  585. writing C:\Users\User\Desktop\RPProject3.prt...
  586. Building visibility clusters...
  587. done (0)
  588. Creating default LDR cubemaps for env_cubemap using skybox materials:
  589. skybox/sky_day01_01*.vmt
  590. ! Run buildcubemaps in the engine to get the correct cube maps.
  591. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  592. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  593. Finding displacement neighbors...
  594. Finding lightmap sample positions...
  595. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  596. Building Physics collision data...
  597. done (0) (162634 bytes)
  598. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  599. Compacting texture/material tables...
  600. Reduced 611 texinfos to 309
  601. Reduced 52 texdatas to 47 (1242 bytes to 1084)
  602. Writing C:\Users\User\Desktop\RPProject3.bsp
  603. 0 seconds elapsed
  604. 8 threads
  605. reading c:\users\user\desktop\RPProject3.bsp
  606. reading c:\users\user\desktop\RPProject3.prt
  607. 419 portalclusters
  608. 1126 numportals
  609. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 185 visible clusters (0.26%)
  610. Total clusters visible: 71542
  611. Average clusters visible: 170
  612. Building PAS...
  613. Average clusters audible: 409
  614. visdatasize:46005 compressed from 46928
  615. writing c:\users\user\desktop\RPProject3.bsp
  616. 2 seconds elapsed
  617. [Reading texlights from 'lights.rad']
  618. [45 texlights parsed from 'lights.rad']
  619. Loading c:\users\user\desktop\RPProject3.bsp
  620. PREP OK
  621. 1577 faces
  622. 600010 square feet [86401456.00 square inches]
  623. 0 Displacements
  624. 0 Square Feet [0.00 Square Inches]
  625. 1577 patches before subdivision
  626. 20507 patches after subdivision
  627. 21 direct lights
  628. 0
  629. WARNING: Too many light styles on a face at (832.687805, 3772.783691, 120.000107)
  630. .
  631. WARNING: Too many light styles on a face at (831.434631, 3766.474365, 120.000175)
  632. ..1...2...3
  633. WARNING: Too many light styles on a face at (760.000000, 3741.000000, 81.000000)
  634. WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
  635. WARNING: Too many light styles on a face at (820.326660, 3751.218018, 81.000000)
  636. WARNING: Too many light styles on a face at (830.205017, 3763.786133, 81.000000)
  637. WARNING: Too many light styles on a face at (830.675415, 3766.706299, 81.000000)
  638. WARNING: Too many light styles on a face at (828.817444, 3758.146973, 81.000000)
  639. .
  640. WARNING: Too many light styles on a face at (830.140747, 3754.991699, 81.000000)
  641. WARNING: Too many light styles on a face at (831.802917, 3772.000000, 81.000000)
  642. .
  643. WARNING: Too many light styles on a face at (811.000000, 3896.000000, 89.000000)
  644. WARNING: Too many light styles on a face at (825.400574, 3755.177734, 84.000404)
  645. WARNING: Too many light styles on a face at (827.968506, 3758.646729, 84.000000)
  646. .
  647. WARNING: Too many light styles on a face at (831.434082, 3766.476562, 84.000000)
  648. WARNING: Too many light styles on a face at (820.830688, 3750.609375, 83.999138)
  649. 4
  650. WARNING: Too many light styles on a face at (814.594849, 3746.558105, 84.000404)
  651. ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2171346, max 434
  652. transfer lists: 16.6 megs
  653. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2288, 2150, 2004)
  654. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(319, 271, 223)
  655. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(37, 31, 23)
  656. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 6, 4)
  657. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
  658. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
  659. Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
  660. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  661. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  662. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  663. Ready to Finish
  664. Object names Objects/Maxobjs Memory / Maxmem Fullness
  665. ------------ --------------- --------------- --------
  666. models 56/4096 2688/196608 ( 1.4%)
  667. brushes 398/16384 4776/196608 ( 2.4%)
  668. brushsides 2902/163840 23216/1310720 ( 1.8%)
  669. planes 1574/65536 31480/1310720 ( 2.4%)
  670. vertexes 2954/65536 35448/786432 ( 4.5%)
  671. nodes 1283/65536 41056/2097152 ( 2.0%)
  672. texinfos 309/16384 22248/1179648 ( 1.9%)
  673. texdata 47/8192 1504/262144 ( 0.6%)
  674. dispinfos 0/0 0/0 ( 0.0%)
  675. disp_verts 0/0 0/0 ( 0.0%)
  676. disp_tris 0/0 0/0 ( 0.0%)
  677. disp_lmsamples 0/0 0/0 ( 0.0%)
  678. faces 1577/65536 88312/3670016 ( 2.4%)
  679. hdr faces 0/65536 0/3670016 ( 0.0%)
  680. origfaces 984/65536 55104/3670016 ( 1.5%)
  681. leaves 1340/65536 42880/2097152 ( 2.0%)
  682. leaffaces 1731/65536 3462/131072 ( 2.6%)
  683. leafbrushes 819/65536 1638/131072 ( 1.2%)
  684. areas 2/1024 16/8192 ( 0.2%)
  685. surfedges 11220/512000 44880/2048000 ( 2.2%)
  686. edges 6760/256000 27040/1024000 ( 2.6%)
  687. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  688. HDR worldlights 0/8192 0/720896 ( 0.0%)
  689. leafwaterdata 0/32768 0/393216 ( 0.0%)
  690. waterstrips 114/32768 1140/327680 ( 0.3%)
  691. waterverts 0/65536 0/786432 ( 0.0%)
  692. waterindices 2076/65536 4152/131072 ( 3.2%)
  693. cubemapsamples 0/1024 0/16384 ( 0.0%)
  694. overlays 0/8192 0/2883584 ( 0.0%)
  695. LDR lightdata [variable] 2867948/0 ( 0.0%)
  696. HDR lightdata [variable] 0/0 ( 0.0%)
  697. visdata [variable] 46005/16777216 ( 0.3%)
  698. entdata [variable] 46914/393216 (11.9%)
  699. LDR ambient table 1340/65536 5360/262144 ( 2.0%)
  700. HDR ambient table 1340/65536 5360/262144 ( 2.0%)
  701. LDR leaf ambient 3135/65536 87780/1835008 ( 4.8%)
  702. HDR leaf ambient 1340/65536 37520/1835008 ( 2.0%)
  703. occluders 0/0 0/0 ( 0.0%)
  704. occluder polygons 0/0 0/0 ( 0.0%)
  705. occluder vert ind 0/0 0/0 ( 0.0%)
  706. detail props [variable] 1/12 ( 8.3%)
  707. static props [variable] 1/2606 ( 0.0%)
  708. pakfile [variable] 50294/0 ( 0.0%)
  709. physics [variable] 162634/4194304 ( 3.9%)
  710. physics terrain [variable] 2/1048576 ( 0.0%)
  711. Level flags = 0
  712. Total triangle count: 4087
  713. Writing c:\users\user\desktop\RPProject3.bsp
  714. 3 seconds elapsed
  715. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  716. Loading C:\Users\User\Desktop\RPProject3.vmf
  717. fixing up env_cubemap materials on brush sides...
  718. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  719. Building Faces...done (0)
  720. Chop Details...done (0)
  721. Find Visible Detail Sides...
  722. Merged 148 detail faces...done (0)
  723. Merging details...done (0)
  724. FixTjuncs...
  725. PruneNodes...
  726. WriteBSP...
  727. done (0)
  728. writing C:\Users\User\Desktop\RPProject3.prt...
  729. Building visibility clusters...
  730. done (0)
  731. Creating default LDR cubemaps for env_cubemap using skybox materials:
  732. skybox/sky_day01_01*.vmt
  733. ! Run buildcubemaps in the engine to get the correct cube maps.
  734. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  735. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  736. Finding displacement neighbors...
  737. Finding lightmap sample positions...
  738. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  739. Building Physics collision data...
  740. done (0) (163874 bytes)
  741. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  742. Compacting texture/material tables...
  743. Reduced 611 texinfos to 309
  744. Reduced 52 texdatas to 47 (1242 bytes to 1084)
  745. Writing C:\Users\User\Desktop\RPProject3.bsp
  746. 0 seconds elapsed
  747. 8 threads
  748. reading c:\users\user\desktop\RPProject3.bsp
  749. reading c:\users\user\desktop\RPProject3.prt
  750. 413 portalclusters
  751. 1137 numportals
  752. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 421 visible clusters (0.56%)
  753. Total clusters visible: 75302
  754. Average clusters visible: 182
  755. Building PAS...
  756. Average clusters audible: 404
  757. visdatasize:45002 compressed from 46256
  758. writing c:\users\user\desktop\RPProject3.bsp
  759. 2 seconds elapsed
  760. [Reading texlights from 'lights.rad']
  761. [45 texlights parsed from 'lights.rad']
  762. Loading c:\users\user\desktop\RPProject3.bsp
  763. PREP OK
  764. 1579 faces
  765. 600142 square feet [86420480.00 square inches]
  766. 0 Displacements
  767. 0 Square Feet [0.00 Square Inches]
  768. 1579 patches before subdivision
  769. 20359 patches after subdivision
  770. 24 direct lights
  771. 0.
  772. WARNING: Too many light styles on a face at (832.688965, 3772.784424, 120.000114)
  773. .
  774. WARNING: Too many light styles on a face at (831.434448, 3766.472168, 120.000702)
  775. .1...2...3.
  776. WARNING: Too many light styles on a face at (760.000000, 3741.000000, 81.000000)
  777. WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
  778. WARNING: Too many light styles on a face at (830.675415, 3766.706299, 81.000000)
  779. WARNING: Too many light styles on a face at (831.802917, 3772.000000, 81.000000)
  780. WARNING: Too many light styles on a face at (828.817444, 3758.146973, 81.000000)
  781. WARNING: Too many light styles on a face at (830.205017, 3763.786133, 81.000000)
  782. WARNING: Too many light styles on a face at (830.140747, 3754.991699, 81.000000)
  783. WARNING: Too many light styles on a face at (820.326660, 3751.218018, 81.000000)
  784. ..
  785. WARNING: Too many light styles on a face at (811.000000, 3896.000000, 89.000000)
  786. WARNING: Too many light styles on a face at (825.400574, 3755.177734, 84.000404)
  787. WARNING: Too many light styles on a face at (827.968506, 3758.646729, 84.000000)
  788. WARNING: Too many light styles on a face at (814.594849, 3746.558105, 84.000404)
  789. WARNING: Too many light styles on a face at (831.434082, 3766.476562, 84.000000)
  790. WARNING: Too many light styles on a face at (820.830688, 3750.609375, 83.999138)
  791. 4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2127381, max 431
  792. transfer lists: 16.2 megs
  793. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2267, 2129, 1983)
  794. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(319, 271, 223)
  795. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(38, 31, 24)
  796. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 6, 4)
  797. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
  798. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
  799. Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
  800. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  801. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  802. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  803. Ready to Finish
  804. Object names Objects/Maxobjs Memory / Maxmem Fullness
  805. ------------ --------------- --------------- --------
  806. models 56/4096 2688/196608 ( 1.4%)
  807. brushes 401/16384 4812/196608 ( 2.4%)
  808. brushsides 2924/163840 23392/1310720 ( 1.8%)
  809. planes 1584/65536 31680/1310720 ( 2.4%)
  810. vertexes 2991/65536 35892/786432 ( 4.6%)
  811. nodes 1273/65536 40736/2097152 ( 1.9%)
  812. texinfos 309/16384 22248/1179648 ( 1.9%)
  813. texdata 47/8192 1504/262144 ( 0.6%)
  814. dispinfos 0/0 0/0 ( 0.0%)
  815. disp_verts 0/0 0/0 ( 0.0%)
  816. disp_tris 0/0 0/0 ( 0.0%)
  817. disp_lmsamples 0/0 0/0 ( 0.0%)
  818. faces 1579/65536 88424/3670016 ( 2.4%)
  819. hdr faces 0/65536 0/3670016 ( 0.0%)
  820. origfaces 992/65536 55552/3670016 ( 1.5%)
  821. leaves 1330/65536 42560/2097152 ( 2.0%)
  822. leaffaces 1764/65536 3528/131072 ( 2.7%)
  823. leafbrushes 834/65536 1668/131072 ( 1.3%)
  824. areas 2/1024 16/8192 ( 0.2%)
  825. surfedges 11353/512000 45412/2048000 ( 2.2%)
  826. edges 6899/256000 27596/1024000 ( 2.7%)
  827. LDR worldlights 24/8192 2112/720896 ( 0.3%)
  828. HDR worldlights 0/8192 0/720896 ( 0.0%)
  829. leafwaterdata 0/32768 0/393216 ( 0.0%)
  830. waterstrips 133/32768 1330/327680 ( 0.4%)
  831. waterverts 0/65536 0/786432 ( 0.0%)
  832. waterindices 2388/65536 4776/131072 ( 3.6%)
  833. cubemapsamples 0/1024 0/16384 ( 0.0%)
  834. overlays 0/8192 0/2883584 ( 0.0%)
  835. LDR lightdata [variable] 2918960/0 ( 0.0%)
  836. HDR lightdata [variable] 0/0 ( 0.0%)
  837. visdata [variable] 45002/16777216 ( 0.3%)
  838. entdata [variable] 47997/393216 (12.2%)
  839. LDR ambient table 1330/65536 5320/262144 ( 2.0%)
  840. HDR ambient table 1330/65536 5320/262144 ( 2.0%)
  841. LDR leaf ambient 3080/65536 86240/1835008 ( 4.7%)
  842. HDR leaf ambient 1330/65536 37240/1835008 ( 2.0%)
  843. occluders 0/0 0/0 ( 0.0%)
  844. occluder polygons 0/0 0/0 ( 0.0%)
  845. occluder vert ind 0/0 0/0 ( 0.0%)
  846. detail props [variable] 1/12 ( 8.3%)
  847. static props [variable] 1/2846 ( 0.0%)
  848. pakfile [variable] 50294/0 ( 0.0%)
  849. physics [variable] 163874/4194304 ( 3.9%)
  850. physics terrain [variable] 2/1048576 ( 0.0%)
  851. Level flags = 0
  852. Total triangle count: 4178
  853. Writing c:\users\user\desktop\RPProject3.bsp
  854. 3 seconds elapsed
  855. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  856. Loading C:\Users\User\Desktop\RPProject3.vmf
  857. fixing up env_cubemap materials on brush sides...
  858. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  859. Building Faces...done (0)
  860. Chop Details...done (0)
  861. Find Visible Detail Sides...
  862. Merged 158 detail faces...done (0)
  863. Merging details...done (0)
  864. FixTjuncs...
  865. PruneNodes...
  866. WriteBSP...
  867. done (0)
  868. writing C:\Users\User\Desktop\RPProject3.prt...
  869. Building visibility clusters...
  870. done (0)
  871. Creating default LDR cubemaps for env_cubemap using skybox materials:
  872. skybox/sky_day01_01*.vmt
  873. ! Run buildcubemaps in the engine to get the correct cube maps.
  874. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  875. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  876. Finding displacement neighbors...
  877. Finding lightmap sample positions...
  878. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  879. Building Physics collision data...
  880. done (0) (163858 bytes)
  881. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  882. Compacting texture/material tables...
  883. Reduced 611 texinfos to 309
  884. Reduced 52 texdatas to 47 (1242 bytes to 1084)
  885. Writing C:\Users\User\Desktop\RPProject3.bsp
  886. 0 seconds elapsed
  887. 8 threads
  888. reading c:\users\user\desktop\RPProject3.bsp
  889. reading c:\users\user\desktop\RPProject3.prt
  890. 409 portalclusters
  891. 1142 numportals
  892. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 402 visible clusters (0.52%)
  893. Total clusters visible: 77041
  894. Average clusters visible: 188
  895. Building PAS...
  896. Average clusters audible: 400
  897. visdatasize:44437 compressed from 45808
  898. writing c:\users\user\desktop\RPProject3.bsp
  899. 2 seconds elapsed
  900. [Reading texlights from 'lights.rad']
  901. [45 texlights parsed from 'lights.rad']
  902. Loading c:\users\user\desktop\RPProject3.bsp
  903. PREP OK
  904. 1573 faces
  905. 600379 square feet [86454656.00 square inches]
  906. 0 Displacements
  907. 0 Square Feet [0.00 Square Inches]
  908. 1573 patches before subdivision
  909. 20383 patches after subdivision
  910. 24 direct lights
  911. 0.
  912. WARNING: Too many light styles on a face at (832.688721, 3772.781982, 119.999481)
  913. WARNING: Too many light styles on a face at (831.431396, 3766.462402, 120.000572)
  914. .
  915. WARNING: Too many light styles on a face at (831.431274, 3766.467285, 84.001381)
  916. WARNING: Too many light styles on a face at (825.388855, 3755.163574, 84.005272)
  917. WARNING: Too many light styles on a face at (820.820007, 3750.600586, 83.991722)
  918. .
  919. WARNING: Too many light styles on a face at (827.968750, 3758.647217, 84.003784)
  920. WARNING: Too many light styles on a face at (814.589478, 3746.555176, 84.004814)
  921. 1...2...3.
  922. WARNING: Too many light styles on a face at (808.000000, 3746.000000, 81.000000)
  923. .
  924. WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
  925. .4
  926. WARNING: Too many light styles on a face at (811.000000, 3896.000000, 89.000000)
  927. ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2136318, max 420
  928. transfer lists: 16.3 megs
  929. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2274, 2135, 1988)
  930. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(318, 271, 223)
  931. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(38, 31, 24)
  932. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 6, 4)
  933. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
  934. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
  935. Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
  936. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  937. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  938. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  939. Ready to Finish
  940. Object names Objects/Maxobjs Memory / Maxmem Fullness
  941. ------------ --------------- --------------- --------
  942. models 56/4096 2688/196608 ( 1.4%)
  943. brushes 401/16384 4812/196608 ( 2.4%)
  944. brushsides 2925/163840 23400/1310720 ( 1.8%)
  945. planes 1588/65536 31760/1310720 ( 2.4%)
  946. vertexes 2978/65536 35736/786432 ( 4.5%)
  947. nodes 1260/65536 40320/2097152 ( 1.9%)
  948. texinfos 309/16384 22248/1179648 ( 1.9%)
  949. texdata 47/8192 1504/262144 ( 0.6%)
  950. dispinfos 0/0 0/0 ( 0.0%)
  951. disp_verts 0/0 0/0 ( 0.0%)
  952. disp_tris 0/0 0/0 ( 0.0%)
  953. disp_lmsamples 0/0 0/0 ( 0.0%)
  954. faces 1573/65536 88088/3670016 ( 2.4%)
  955. hdr faces 0/65536 0/3670016 ( 0.0%)
  956. origfaces 998/65536 55888/3670016 ( 1.5%)
  957. leaves 1317/65536 42144/2097152 ( 2.0%)
  958. leaffaces 1774/65536 3548/131072 ( 2.7%)
  959. leafbrushes 832/65536 1664/131072 ( 1.3%)
  960. areas 2/1024 16/8192 ( 0.2%)
  961. surfedges 11350/512000 45400/2048000 ( 2.2%)
  962. edges 6948/256000 27792/1024000 ( 2.7%)
  963. LDR worldlights 24/8192 2112/720896 ( 0.3%)
  964. HDR worldlights 0/8192 0/720896 ( 0.0%)
  965. leafwaterdata 0/32768 0/393216 ( 0.0%)
  966. waterstrips 148/32768 1480/327680 ( 0.5%)
  967. waterverts 0/65536 0/786432 ( 0.0%)
  968. waterindices 2655/65536 5310/131072 ( 4.1%)
  969. cubemapsamples 0/1024 0/16384 ( 0.0%)
  970. overlays 0/8192 0/2883584 ( 0.0%)
  971. LDR lightdata [variable] 2914432/0 ( 0.0%)
  972. HDR lightdata [variable] 0/0 ( 0.0%)
  973. visdata [variable] 44437/16777216 ( 0.3%)
  974. entdata [variable] 47997/393216 (12.2%)
  975. LDR ambient table 1317/65536 5268/262144 ( 2.0%)
  976. HDR ambient table 1317/65536 5268/262144 ( 2.0%)
  977. LDR leaf ambient 3096/65536 86688/1835008 ( 4.7%)
  978. HDR leaf ambient 1317/65536 36876/1835008 ( 2.0%)
  979. occluders 0/0 0/0 ( 0.0%)
  980. occluder polygons 0/0 0/0 ( 0.0%)
  981. occluder vert ind 0/0 0/0 ( 0.0%)
  982. detail props [variable] 1/12 ( 8.3%)
  983. static props [variable] 1/2846 ( 0.0%)
  984. pakfile [variable] 50294/0 ( 0.0%)
  985. physics [variable] 163858/4194304 ( 3.9%)
  986. physics terrain [variable] 2/1048576 ( 0.0%)
  987. Level flags = 0
  988. Total triangle count: 4163
  989. Writing c:\users\user\desktop\RPProject3.bsp
  990. 3 seconds elapsed
  991. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  992. Loading C:\Users\User\Desktop\RPProject3.vmf
  993. fixing up env_cubemap materials on brush sides...
  994. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  995. Building Faces...done (0)
  996. Chop Details...done (0)
  997. Find Visible Detail Sides...
  998. Merged 158 detail faces...done (0)
  999. Merging details...done (0)
  1000. FixTjuncs...
  1001. PruneNodes...
  1002. WriteBSP...
  1003. done (0)
  1004. writing C:\Users\User\Desktop\RPProject3.prt...
  1005. Building visibility clusters...
  1006. done (0)
  1007. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1008. skybox/sky_day01_01*.vmt
  1009. ! Run buildcubemaps in the engine to get the correct cube maps.
  1010. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  1011. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  1012. Finding displacement neighbors...
  1013. Finding lightmap sample positions...
  1014. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1015. Building Physics collision data...
  1016. done (0) (163858 bytes)
  1017. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1018. Compacting texture/material tables...
  1019. Reduced 611 texinfos to 309
  1020. Reduced 52 texdatas to 47 (1242 bytes to 1084)
  1021. Writing C:\Users\User\Desktop\RPProject3.bsp
  1022. 0 seconds elapsed
  1023. 8 threads
  1024. reading c:\users\user\desktop\RPProject3.bsp
  1025. reading c:\users\user\desktop\RPProject3.prt
  1026. 409 portalclusters
  1027. 1142 numportals
  1028. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 402 visible clusters (0.52%)
  1029. Total clusters visible: 77041
  1030. Average clusters visible: 188
  1031. Building PAS...
  1032. Average clusters audible: 400
  1033. visdatasize:44437 compressed from 45808
  1034. writing c:\users\user\desktop\RPProject3.bsp
  1035. 2 seconds elapsed
  1036. [Reading texlights from 'lights.rad']
  1037. [45 texlights parsed from 'lights.rad']
  1038. Loading c:\users\user\desktop\RPProject3.bsp
  1039. PREP OK
  1040. 1573 faces
  1041. 600379 square feet [86454656.00 square inches]
  1042. 0 Displacements
  1043. 0 Square Feet [0.00 Square Inches]
  1044. 1573 patches before subdivision
  1045. 20383 patches after subdivision
  1046. 24 direct lights
  1047. 0.
  1048. WARNING: Too many light styles on a face at (832.688721, 3772.781982, 119.999481)
  1049. .
  1050. WARNING: Too many light styles on a face at (831.431396, 3766.462402, 120.000572)
  1051. WARNING: Too many light styles on a face at (827.968750, 3758.647217, 84.003784)
  1052. WARNING: Too many light styles on a face at (820.820007, 3750.600586, 83.991722)
  1053. WARNING: Too many light styles on a face at (825.388855, 3755.163574, 84.005272)
  1054. WARNING: Too many light styles on a face at (831.431274, 3766.467285, 84.001381)
  1055. WARNING: Too many light styles on a face at (814.589478, 3746.555176, 84.004814)
  1056. .1...2...3.
  1057. WARNING: Too many light styles on a face at (808.000000, 3746.000000, 81.000000)
  1058. .
  1059. WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
  1060. .4
  1061. WARNING: Too many light styles on a face at (811.000000, 3896.000000, 89.000000)
  1062. ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2136318, max 420
  1063. transfer lists: 16.3 megs
  1064. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2274, 2135, 1988)
  1065. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(318, 271, 223)
  1066. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(38, 31, 24)
  1067. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 6, 4)
  1068. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
  1069. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
  1070. Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
  1071. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1072. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1073. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1074. Ready to Finish
  1075. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1076. ------------ --------------- --------------- --------
  1077. models 56/4096 2688/196608 ( 1.4%)
  1078. brushes 401/16384 4812/196608 ( 2.4%)
  1079. brushsides 2925/163840 23400/1310720 ( 1.8%)
  1080. planes 1588/65536 31760/1310720 ( 2.4%)
  1081. vertexes 2978/65536 35736/786432 ( 4.5%)
  1082. nodes 1260/65536 40320/2097152 ( 1.9%)
  1083. texinfos 309/16384 22248/1179648 ( 1.9%)
  1084. texdata 47/8192 1504/262144 ( 0.6%)
  1085. dispinfos 0/0 0/0 ( 0.0%)
  1086. disp_verts 0/0 0/0 ( 0.0%)
  1087. disp_tris 0/0 0/0 ( 0.0%)
  1088. disp_lmsamples 0/0 0/0 ( 0.0%)
  1089. faces 1573/65536 88088/3670016 ( 2.4%)
  1090. hdr faces 0/65536 0/3670016 ( 0.0%)
  1091. origfaces 998/65536 55888/3670016 ( 1.5%)
  1092. leaves 1317/65536 42144/2097152 ( 2.0%)
  1093. leaffaces 1774/65536 3548/131072 ( 2.7%)
  1094. leafbrushes 832/65536 1664/131072 ( 1.3%)
  1095. areas 2/1024 16/8192 ( 0.2%)
  1096. surfedges 11350/512000 45400/2048000 ( 2.2%)
  1097. edges 6948/256000 27792/1024000 ( 2.7%)
  1098. LDR worldlights 24/8192 2112/720896 ( 0.3%)
  1099. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1100. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1101. waterstrips 148/32768 1480/327680 ( 0.5%)
  1102. waterverts 0/65536 0/786432 ( 0.0%)
  1103. waterindices 2655/65536 5310/131072 ( 4.1%)
  1104. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1105. overlays 0/8192 0/2883584 ( 0.0%)
  1106. LDR lightdata [variable] 2914432/0 ( 0.0%)
  1107. HDR lightdata [variable] 0/0 ( 0.0%)
  1108. visdata [variable] 44437/16777216 ( 0.3%)
  1109. entdata [variable] 47997/393216 (12.2%)
  1110. LDR ambient table 1317/65536 5268/262144 ( 2.0%)
  1111. HDR ambient table 1317/65536 5268/262144 ( 2.0%)
  1112. LDR leaf ambient 3096/65536 86688/1835008 ( 4.7%)
  1113. HDR leaf ambient 1317/65536 36876/1835008 ( 2.0%)
  1114. occluders 0/0 0/0 ( 0.0%)
  1115. occluder polygons 0/0 0/0 ( 0.0%)
  1116. occluder vert ind 0/0 0/0 ( 0.0%)
  1117. detail props [variable] 1/12 ( 8.3%)
  1118. static props [variable] 1/2846 ( 0.0%)
  1119. pakfile [variable] 50294/0 ( 0.0%)
  1120. physics [variable] 163858/4194304 ( 3.9%)
  1121. physics terrain [variable] 2/1048576 ( 0.0%)
  1122. Level flags = 0
  1123. Total triangle count: 4163
  1124. Writing c:\users\user\desktop\RPProject3.bsp
  1125. 3 seconds elapsed
  1126. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  1127. Loading C:\Users\User\Desktop\RPProject3.vmf
  1128. fixing up env_cubemap materials on brush sides...
  1129. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1130. Building Faces...done (0)
  1131. Chop Details...done (0)
  1132. Find Visible Detail Sides...
  1133. Merged 158 detail faces...done (0)
  1134. Merging details...done (0)
  1135. FixTjuncs...
  1136. PruneNodes...
  1137. WriteBSP...
  1138. done (0)
  1139. writing C:\Users\User\Desktop\RPProject3.prt...
  1140. Building visibility clusters...
  1141. done (0)
  1142. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1143. skybox/sky_day01_01*.vmt
  1144. ! Run buildcubemaps in the engine to get the correct cube maps.
  1145. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  1146. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  1147. Finding displacement neighbors...
  1148. Finding lightmap sample positions...
  1149. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1150. Building Physics collision data...
  1151. done (0) (163858 bytes)
  1152. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1153. Compacting texture/material tables...
  1154. Reduced 611 texinfos to 309
  1155. Reduced 52 texdatas to 47 (1242 bytes to 1084)
  1156. Writing C:\Users\User\Desktop\RPProject3.bsp
  1157. 0 seconds elapsed
  1158. 8 threads
  1159. reading c:\users\user\desktop\RPProject3.bsp
  1160. reading c:\users\user\desktop\RPProject3.prt
  1161. 409 portalclusters
  1162. 1142 numportals
  1163. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 402 visible clusters (0.52%)
  1164. Total clusters visible: 77041
  1165. Average clusters visible: 188
  1166. Building PAS...
  1167. Average clusters audible: 400
  1168. visdatasize:44437 compressed from 45808
  1169. writing c:\users\user\desktop\RPProject3.bsp
  1170. 2 seconds elapsed
  1171. [Reading texlights from 'lights.rad']
  1172. [45 texlights parsed from 'lights.rad']
  1173. Loading c:\users\user\desktop\RPProject3.bsp
  1174. PREP OK
  1175. 1573 faces
  1176. 600379 square feet [86454656.00 square inches]
  1177. 0 Displacements
  1178. 0 Square Feet [0.00 Square Inches]
  1179. 1573 patches before subdivision
  1180. 20383 patches after subdivision
  1181. 20 direct lights
  1182. 0.
  1183. WARNING: Too many light styles on a face at (832.688721, 3772.781982, 119.999481)
  1184. WARNING: Too many light styles on a face at (831.431396, 3766.462402, 120.000572)
  1185. .
  1186. WARNING: Too many light styles on a face at (831.431274, 3766.467285, 84.001381)
  1187. WARNING: Too many light styles on a face at (825.388855, 3755.163574, 84.005272)
  1188. WARNING: Too many light styles on a face at (827.968750, 3758.647217, 84.003784)
  1189. WARNING: Too many light styles on a face at (814.589478, 3746.555176, 84.004814)
  1190. WARNING: Too many light styles on a face at (820.820007, 3750.600586, 83.991722)
  1191. .1...2...3.
  1192. WARNING: Too many light styles on a face at (808.000000, 3746.000000, 81.000000)
  1193. .
  1194. WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
  1195. .4
  1196. WARNING: Too many light styles on a face at (811.000000, 3896.000000, 89.000000)
  1197. ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2136423, max 420
  1198. transfer lists: 16.3 megs
  1199. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2274, 2135, 1988)
  1200. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(318, 271, 223)
  1201. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(38, 31, 24)
  1202. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 6, 4)
  1203. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
  1204. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
  1205. Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
  1206. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1207. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1208. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1209. Ready to Finish
  1210. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1211. ------------ --------------- --------------- --------
  1212. models 56/4096 2688/196608 ( 1.4%)
  1213. brushes 401/16384 4812/196608 ( 2.4%)
  1214. brushsides 2925/163840 23400/1310720 ( 1.8%)
  1215. planes 1588/65536 31760/1310720 ( 2.4%)
  1216. vertexes 2978/65536 35736/786432 ( 4.5%)
  1217. nodes 1260/65536 40320/2097152 ( 1.9%)
  1218. texinfos 309/16384 22248/1179648 ( 1.9%)
  1219. texdata 47/8192 1504/262144 ( 0.6%)
  1220. dispinfos 0/0 0/0 ( 0.0%)
  1221. disp_verts 0/0 0/0 ( 0.0%)
  1222. disp_tris 0/0 0/0 ( 0.0%)
  1223. disp_lmsamples 0/0 0/0 ( 0.0%)
  1224. faces 1573/65536 88088/3670016 ( 2.4%)
  1225. hdr faces 0/65536 0/3670016 ( 0.0%)
  1226. origfaces 998/65536 55888/3670016 ( 1.5%)
  1227. leaves 1317/65536 42144/2097152 ( 2.0%)
  1228. leaffaces 1774/65536 3548/131072 ( 2.7%)
  1229. leafbrushes 832/65536 1664/131072 ( 1.3%)
  1230. areas 2/1024 16/8192 ( 0.2%)
  1231. surfedges 11350/512000 45400/2048000 ( 2.2%)
  1232. edges 6948/256000 27792/1024000 ( 2.7%)
  1233. LDR worldlights 20/8192 1760/720896 ( 0.2%)
  1234. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1235. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1236. waterstrips 148/32768 1480/327680 ( 0.5%)
  1237. waterverts 0/65536 0/786432 ( 0.0%)
  1238. waterindices 2655/65536 5310/131072 ( 4.1%)
  1239. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1240. overlays 0/8192 0/2883584 ( 0.0%)
  1241. LDR lightdata [variable] 2905052/0 ( 0.0%)
  1242. HDR lightdata [variable] 0/0 ( 0.0%)
  1243. visdata [variable] 44437/16777216 ( 0.3%)
  1244. entdata [variable] 46487/393216 (11.8%)
  1245. LDR ambient table 1317/65536 5268/262144 ( 2.0%)
  1246. HDR ambient table 1317/65536 5268/262144 ( 2.0%)
  1247. LDR leaf ambient 3096/65536 86688/1835008 ( 4.7%)
  1248. HDR leaf ambient 1317/65536 36876/1835008 ( 2.0%)
  1249. occluders 0/0 0/0 ( 0.0%)
  1250. occluder polygons 0/0 0/0 ( 0.0%)
  1251. occluder vert ind 0/0 0/0 ( 0.0%)
  1252. detail props [variable] 1/12 ( 8.3%)
  1253. static props [variable] 1/2550 ( 0.0%)
  1254. pakfile [variable] 50294/0 ( 0.0%)
  1255. physics [variable] 163858/4194304 ( 3.9%)
  1256. physics terrain [variable] 2/1048576 ( 0.0%)
  1257. Level flags = 0
  1258. Total triangle count: 4163
  1259. Writing c:\users\user\desktop\RPProject3.bsp
  1260. 3 seconds elapsed

Обнаруженные ошибки

WARNING: Too many light styles on a face at [Координаты]

На одну из сторон объекта наложено больше 6 световых стиля. Например, 2 лампочки с разным цветом создают 2 световых стиля. Точно также будут работать лампочки с разным именем. Удалите лишнюю лампочку, которая освещает сторону по заданным координатам, или измените её имя или цвет, чтобы она не создавала дополнительный световой стиль. Сторона, на которой слишком много световых стилей, будет неправильно отображать свет на себе
LoadPortals: couldn't read [Имя файла].prt

Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])

Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Entity [Имя энтити] ([Координаты]) leaked!

На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
Can't load skybox file [Имя файла] to build the default cubemap!

Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
leaked

Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно

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Здравствуйте, Гость


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11 месяцев назад
Профиль пользователя Legioner76
привет
11 месяцев назад
Профиль пользователя Deimost
Привет
11 месяцев назад
Профиль пользователя IFlapper
Всем привет
Год назад
Профиль пользователя pup0kplay007
Ребят подскажите консольнbIе командbI, которbIе уменьшают тряску при стрельбе, по типу cl_pitchpeed (уменьшает разброс)
2 года назад
Профиль пользователя Aezakmi
Народ. подскажите как струю воды вверх сделать, для фонтана надо
2 года назад
Профиль пользователя CobuLight
Даже экспериментировать необязательно, можно расчитать исходный вид, и от него указать градус
2 года назад
Профиль пользователя lolmanlol
Samdog, поэкперементируй с Texture scale и Texture shift в покраске текстур
2 года назад
Профиль пользователя Samdog
Что делать если майнкрафт текстуры в 2 раза больше и некоторые блоки перевернуты
?
2 года назад
Профиль пользователя lolmanlol
задам прямо сюда, можно ли определить скорость игрока в определённой области (тригере)? если да, то как?
2 года назад
Профиль пользователя lolmanlol
где здесь можно задать вопрос по маппингу?
2 года назад
Профиль пользователя lolmanlol
да, инфы дофига, что не может не радовать)
2 года назад
Профиль пользователя Aezakmi
Фига тут инфы куча :mrgreen:
2 года назад
Профиль пользователя Sergey_Wanderer
я живой :ugeek:
2 года назад
Профиль пользователя CobuLight
Пусть остается таким какой он есть, не трогаешь, не ломается
2 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
2 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
3 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
3 года назад
Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
3 года назад
Профиль пользователя IFlapper
Map - entity report
3 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
3 года назад
Профиль пользователя Аристотель
:ugeek:
4 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
4 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
4 года назад
Профиль пользователя jiggly
:!:
4 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
4 года назад
Профиль пользователя CobuLight
На этот случай в хаммере есть поисковик по брашам, ты можешь узнать где находится этот браш и удалить его
4 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
4 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
4 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
4 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
4 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
4 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
4 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
4 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
4 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
4 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
4 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
4 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
4 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
4 года назад
Профиль пользователя CobuLight
Гляну как буду свободен
4 года назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
4 года назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
4 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
4 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
4 года назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
4 года назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
4 года назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
Обновить  
 
 
 
 
 
 
Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!