Вернуться к главной странице проверки
Проверенный лог
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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\User\Desktop\RPProject3.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (149909 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 601 texinfos to 300
- Reduced 49 texdatas to 44 (1174 bytes to 1016)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
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- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- 476 portalclusters
- 1337 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 183 visible clusters (0.22%)
- Total clusters visible: 83451
- Average clusters visible: 175
- Building PAS...
- Average clusters audible: 466
- visdatasize:57851 compressed from 60928
- writing c:\users\user\desktop\RPProject3.bsp
- 4 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading c:\users\user\desktop\RPProject3.bsp
- PREP OK
- 1488 faces
- 618540 square feet [89069760.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1488 patches before subdivision
- 18730 patches after subdivision
- 21 direct lights
- 0...1...2.
- WARNING: Too many light styles on a face at (830.000000, 3756.000000, 81.000000)
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- WARNING: Too many light styles on a face at (776.000000, 3741.000000, 81.000000)
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.
- WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
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- WARNING: Too many light styles on a face at (833.000000, 4072.000000, 103.999992)
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- WARNING: Too many light styles on a face at (824.707031, 3751.292725, 119.999985)
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.3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1796597, max 366
- transfer lists: 13.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3501, 3218, 3127)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(457, 339, 284)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(62, 41, 31)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11, 7, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 56/4096 2688/196608 ( 1.4%)
- brushes 369/16384 4428/196608 ( 2.3%)
- brushsides 2626/163840 21008/1310720 ( 1.6%)
- planes 1402/65536 28040/1310720 ( 2.1%)
- vertexes 2828/65536 33936/786432 ( 4.3%)
- nodes 1385/65536 44320/2097152 ( 2.1%)
- texinfos 300/16384 21600/1179648 ( 1.8%)
- texdata 44/8192 1408/262144 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1488/65536 83328/3670016 ( 2.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 908/65536 50848/3670016 ( 1.4%)
- leaves 1442/65536 46144/2097152 ( 2.2%)
- leaffaces 1615/65536 3230/131072 ( 2.5%)
- leafbrushes 1066/65536 2132/131072 ( 1.6%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 10560/512000 42240/2048000 ( 2.1%)
- edges 6168/256000 24672/1024000 ( 2.4%)
- LDR worldlights 21/8192 1848/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 92/32768 920/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1677/65536 3354/131072 ( 2.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 2884028/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 57851/16777216 ( 0.3%)
- entdata [variable] 45547/393216 (11.6%)
- LDR ambient table 1442/65536 5768/262144 ( 2.2%)
- HDR ambient table 1442/65536 5768/262144 ( 2.2%)
- LDR leaf ambient 3195/65536 89460/1835008 ( 4.9%)
- HDR leaf ambient 1442/65536 40376/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2594 ( 0.0%)
- pakfile [variable] 50294/0 ( 0.0%)
- physics [variable] 149909/4194304 ( 3.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
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- Level flags = 0
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- Total triangle count: 3910
- Writing c:\users\user\desktop\RPProject3.bsp
- 3 seconds elapsed
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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\User\Desktop\RPProject3.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
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Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (156605 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 607 texinfos to 306
- Reduced 51 texdatas to 46 (1222 bytes to 1064)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
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- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- 521 portalclusters
- 1477 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 279 visible clusters (0.29%)
- Total clusters visible: 97702
- Average clusters visible: 187
- Building PAS...
- Average clusters audible: 511
- visdatasize:69611 compressed from 75024
- writing c:\users\user\desktop\RPProject3.bsp
- 5 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\user\desktop\RPProject3.bsp
- PREP OK
- 1546 faces
- 620862 square feet [89404240.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1546 patches before subdivision
- 19198 patches after subdivision
- 21 direct lights
- 0...1...2.
- WARNING: Too many light styles on a face at (831.796631, 3772.525635, 81.000000)
-
- WARNING: Too many light styles on a face at (808.000000, 3906.000000, 81.000000)
-
- WARNING: Too many light styles on a face at (806.553345, 3741.994385, 81.000000)
-
- WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
-
- WARNING: Too many light styles on a face at (824.860229, 3755.758057, 81.000000)
-
- WARNING: Too many light styles on a face at (846.282654, 3771.412109, 81.000000)
-
- WARNING: Too many light styles on a face at (831.819580, 3770.594971, 81.000000)
-
- WARNING: Too many light styles on a face at (840.426941, 3773.110107, 81.000000)
-
..
- WARNING: Too many light styles on a face at (820.837219, 3750.609619, 120.001076)
-
- WARNING: Too many light styles on a face at (827.971436, 3758.651611, 88.000648)
-
- WARNING: Too many light styles on a face at (825.401917, 3755.180176, 119.999771)
-
- WARNING: Too many light styles on a face at (814.597107, 3746.558350, 88.000008)
-
- WARNING: Too many light styles on a face at (832.687378, 3772.779541, 119.999969)
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3
- WARNING: Too many light styles on a face at (831.433289, 3766.471191, 120.000183)
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...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1882268, max 366
- transfer lists: 14.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4072, 3844, 3748)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(528, 413, 356)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(74, 50, 40)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13, 8, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 56/4096 2688/196608 ( 1.4%)
- brushes 382/16384 4584/196608 ( 2.3%)
- brushsides 2780/163840 22240/1310720 ( 1.7%)
- planes 1530/65536 30600/1310720 ( 2.3%)
- vertexes 2919/65536 35028/786432 ( 4.5%)
- nodes 1447/65536 46304/2097152 ( 2.2%)
- texinfos 306/16384 22032/1179648 ( 1.9%)
- texdata 46/8192 1472/262144 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1546/65536 86576/3670016 ( 2.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 949/65536 53144/3670016 ( 1.4%)
- leaves 1504/65536 48128/2097152 ( 2.3%)
- leaffaces 1678/65536 3356/131072 ( 2.6%)
- leafbrushes 1082/65536 2164/131072 ( 1.7%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 10990/512000 43960/2048000 ( 2.1%)
- edges 6436/256000 25744/1024000 ( 2.5%)
- LDR worldlights 21/8192 1848/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 95/32768 950/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1743/65536 3486/131072 ( 2.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 2934792/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 69611/16777216 ( 0.4%)
- entdata [variable] 46761/393216 (11.9%)
- LDR ambient table 1504/65536 6016/262144 ( 2.3%)
- HDR ambient table 1504/65536 6016/262144 ( 2.3%)
- LDR leaf ambient 3449/65536 96572/1835008 ( 5.3%)
- HDR leaf ambient 1504/65536 42112/1835008 ( 2.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2594 ( 0.0%)
- pakfile [variable] 50294/0 ( 0.0%)
- physics [variable] 156605/4194304 ( 3.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4054
- Writing c:\users\user\desktop\RPProject3.bsp
- 4 seconds elapsed
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-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (1320.00 1478.00 1450.59) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0 2048.0 76.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1104.0 2048.0 76.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1584.0 2048.0 136.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 28.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1584.0 2048.0 236.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1104.0 2048.0 528.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1616.0 2048.0 520.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 32.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (164402 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 622 texinfos to 308
- Reduced 52 texdatas to 47 (1242 bytes to 1084)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- LoadPortals: couldn't read c:\users\user\desktop\RPProject3.prt
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\User\Desktop\RPProject3.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (162698 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 611 texinfos to 307
- Reduced 52 texdatas to 47 (1242 bytes to 1084)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- 702 portalclusters
- 1811 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9..
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 14 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\User\Desktop\RPProject3.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (162698 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 611 texinfos to 309
- Reduced 52 texdatas to 47 (1242 bytes to 1084)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- 678 portalclusters
- 1733 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9..
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 128 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\User\Desktop\RPProject3.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (162698 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 611 texinfos to 309
- Reduced 52 texdatas to 47 (1242 bytes to 1084)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- 580 portalclusters
- 1437 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9..
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (1320.00 1478.00 1450.59) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 128 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (162634 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 611 texinfos to 310
- Reduced 52 texdatas to 47 (1242 bytes to 1084)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- LoadPortals: couldn't read c:\users\user\desktop\RPProject3.prt
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (1320.00 1478.00 1450.59) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 128 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (162634 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 611 texinfos to 310
- Reduced 52 texdatas to 47 (1242 bytes to 1084)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- LoadPortals: couldn't read c:\users\user\desktop\RPProject3.prt
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (1320.00 1478.00 1450.59) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 128 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (162634 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 611 texinfos to 310
- Reduced 52 texdatas to 47 (1242 bytes to 1084)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- LoadPortals: couldn't read c:\users\user\desktop\RPProject3.prt
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 128 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\User\Desktop\RPProject3.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (162634 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 611 texinfos to 309
- Reduced 52 texdatas to 47 (1242 bytes to 1084)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- 419 portalclusters
- 1126 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 185 visible clusters (0.26%)
- Total clusters visible: 71542
- Average clusters visible: 170
- Building PAS...
- Average clusters audible: 409
- visdatasize:46005 compressed from 46928
- writing c:\users\user\desktop\RPProject3.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\user\desktop\RPProject3.bsp
- PREP OK
- 1577 faces
- 600010 square feet [86401456.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1577 patches before subdivision
- 20507 patches after subdivision
- 21 direct lights
- 0
- WARNING: Too many light styles on a face at (832.687805, 3772.783691, 120.000107)
-
.
- WARNING: Too many light styles on a face at (831.434631, 3766.474365, 120.000175)
-
..1...2...3
- WARNING: Too many light styles on a face at (760.000000, 3741.000000, 81.000000)
-
- WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
-
- WARNING: Too many light styles on a face at (820.326660, 3751.218018, 81.000000)
-
- WARNING: Too many light styles on a face at (830.205017, 3763.786133, 81.000000)
-
- WARNING: Too many light styles on a face at (830.675415, 3766.706299, 81.000000)
-
- WARNING: Too many light styles on a face at (828.817444, 3758.146973, 81.000000)
-
.
- WARNING: Too many light styles on a face at (830.140747, 3754.991699, 81.000000)
-
- WARNING: Too many light styles on a face at (831.802917, 3772.000000, 81.000000)
-
.
- WARNING: Too many light styles on a face at (811.000000, 3896.000000, 89.000000)
-
- WARNING: Too many light styles on a face at (825.400574, 3755.177734, 84.000404)
-
- WARNING: Too many light styles on a face at (827.968506, 3758.646729, 84.000000)
-
.
- WARNING: Too many light styles on a face at (831.434082, 3766.476562, 84.000000)
-
- WARNING: Too many light styles on a face at (820.830688, 3750.609375, 83.999138)
-
4
- WARNING: Too many light styles on a face at (814.594849, 3746.558105, 84.000404)
-
...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2171346, max 434
- transfer lists: 16.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2288, 2150, 2004)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(319, 271, 223)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(37, 31, 23)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 6, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 56/4096 2688/196608 ( 1.4%)
- brushes 398/16384 4776/196608 ( 2.4%)
- brushsides 2902/163840 23216/1310720 ( 1.8%)
- planes 1574/65536 31480/1310720 ( 2.4%)
- vertexes 2954/65536 35448/786432 ( 4.5%)
- nodes 1283/65536 41056/2097152 ( 2.0%)
- texinfos 309/16384 22248/1179648 ( 1.9%)
- texdata 47/8192 1504/262144 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1577/65536 88312/3670016 ( 2.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 984/65536 55104/3670016 ( 1.5%)
- leaves 1340/65536 42880/2097152 ( 2.0%)
- leaffaces 1731/65536 3462/131072 ( 2.6%)
- leafbrushes 819/65536 1638/131072 ( 1.2%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 11220/512000 44880/2048000 ( 2.2%)
- edges 6760/256000 27040/1024000 ( 2.6%)
- LDR worldlights 21/8192 1848/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 114/32768 1140/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2076/65536 4152/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 2867948/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 46005/16777216 ( 0.3%)
- entdata [variable] 46914/393216 (11.9%)
- LDR ambient table 1340/65536 5360/262144 ( 2.0%)
- HDR ambient table 1340/65536 5360/262144 ( 2.0%)
- LDR leaf ambient 3135/65536 87780/1835008 ( 4.8%)
- HDR leaf ambient 1340/65536 37520/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2606 ( 0.0%)
- pakfile [variable] 50294/0 ( 0.0%)
- physics [variable] 162634/4194304 ( 3.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4087
- Writing c:\users\user\desktop\RPProject3.bsp
- 3 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 148 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\User\Desktop\RPProject3.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (163874 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 611 texinfos to 309
- Reduced 52 texdatas to 47 (1242 bytes to 1084)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- 413 portalclusters
- 1137 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 421 visible clusters (0.56%)
- Total clusters visible: 75302
- Average clusters visible: 182
- Building PAS...
- Average clusters audible: 404
- visdatasize:45002 compressed from 46256
- writing c:\users\user\desktop\RPProject3.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\user\desktop\RPProject3.bsp
- PREP OK
- 1579 faces
- 600142 square feet [86420480.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1579 patches before subdivision
- 20359 patches after subdivision
- 24 direct lights
- 0.
- WARNING: Too many light styles on a face at (832.688965, 3772.784424, 120.000114)
-
.
- WARNING: Too many light styles on a face at (831.434448, 3766.472168, 120.000702)
-
.1...2...3.
- WARNING: Too many light styles on a face at (760.000000, 3741.000000, 81.000000)
-
- WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
-
- WARNING: Too many light styles on a face at (830.675415, 3766.706299, 81.000000)
-
- WARNING: Too many light styles on a face at (831.802917, 3772.000000, 81.000000)
-
- WARNING: Too many light styles on a face at (828.817444, 3758.146973, 81.000000)
-
- WARNING: Too many light styles on a face at (830.205017, 3763.786133, 81.000000)
-
- WARNING: Too many light styles on a face at (830.140747, 3754.991699, 81.000000)
-
- WARNING: Too many light styles on a face at (820.326660, 3751.218018, 81.000000)
-
..
- WARNING: Too many light styles on a face at (811.000000, 3896.000000, 89.000000)
-
- WARNING: Too many light styles on a face at (825.400574, 3755.177734, 84.000404)
-
- WARNING: Too many light styles on a face at (827.968506, 3758.646729, 84.000000)
-
- WARNING: Too many light styles on a face at (814.594849, 3746.558105, 84.000404)
-
- WARNING: Too many light styles on a face at (831.434082, 3766.476562, 84.000000)
-
- WARNING: Too many light styles on a face at (820.830688, 3750.609375, 83.999138)
-
4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2127381, max 431
- transfer lists: 16.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2267, 2129, 1983)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(319, 271, 223)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(38, 31, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 6, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 56/4096 2688/196608 ( 1.4%)
- brushes 401/16384 4812/196608 ( 2.4%)
- brushsides 2924/163840 23392/1310720 ( 1.8%)
- planes 1584/65536 31680/1310720 ( 2.4%)
- vertexes 2991/65536 35892/786432 ( 4.6%)
- nodes 1273/65536 40736/2097152 ( 1.9%)
- texinfos 309/16384 22248/1179648 ( 1.9%)
- texdata 47/8192 1504/262144 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1579/65536 88424/3670016 ( 2.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 992/65536 55552/3670016 ( 1.5%)
- leaves 1330/65536 42560/2097152 ( 2.0%)
- leaffaces 1764/65536 3528/131072 ( 2.7%)
- leafbrushes 834/65536 1668/131072 ( 1.3%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 11353/512000 45412/2048000 ( 2.2%)
- edges 6899/256000 27596/1024000 ( 2.7%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 133/32768 1330/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2388/65536 4776/131072 ( 3.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 2918960/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45002/16777216 ( 0.3%)
- entdata [variable] 47997/393216 (12.2%)
- LDR ambient table 1330/65536 5320/262144 ( 2.0%)
- HDR ambient table 1330/65536 5320/262144 ( 2.0%)
- LDR leaf ambient 3080/65536 86240/1835008 ( 4.7%)
- HDR leaf ambient 1330/65536 37240/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2846 ( 0.0%)
- pakfile [variable] 50294/0 ( 0.0%)
- physics [variable] 163874/4194304 ( 3.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4178
- Writing c:\users\user\desktop\RPProject3.bsp
- 3 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 158 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\User\Desktop\RPProject3.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (163858 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 611 texinfos to 309
- Reduced 52 texdatas to 47 (1242 bytes to 1084)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- 409 portalclusters
- 1142 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 402 visible clusters (0.52%)
- Total clusters visible: 77041
- Average clusters visible: 188
- Building PAS...
- Average clusters audible: 400
- visdatasize:44437 compressed from 45808
- writing c:\users\user\desktop\RPProject3.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\user\desktop\RPProject3.bsp
- PREP OK
- 1573 faces
- 600379 square feet [86454656.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1573 patches before subdivision
- 20383 patches after subdivision
- 24 direct lights
- 0.
- WARNING: Too many light styles on a face at (832.688721, 3772.781982, 119.999481)
-
- WARNING: Too many light styles on a face at (831.431396, 3766.462402, 120.000572)
-
.
- WARNING: Too many light styles on a face at (831.431274, 3766.467285, 84.001381)
-
- WARNING: Too many light styles on a face at (825.388855, 3755.163574, 84.005272)
-
- WARNING: Too many light styles on a face at (820.820007, 3750.600586, 83.991722)
-
.
- WARNING: Too many light styles on a face at (827.968750, 3758.647217, 84.003784)
-
- WARNING: Too many light styles on a face at (814.589478, 3746.555176, 84.004814)
-
1...2...3.
- WARNING: Too many light styles on a face at (808.000000, 3746.000000, 81.000000)
-
.
- WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
-
.4
- WARNING: Too many light styles on a face at (811.000000, 3896.000000, 89.000000)
-
...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2136318, max 420
- transfer lists: 16.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2274, 2135, 1988)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(318, 271, 223)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(38, 31, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 6, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 56/4096 2688/196608 ( 1.4%)
- brushes 401/16384 4812/196608 ( 2.4%)
- brushsides 2925/163840 23400/1310720 ( 1.8%)
- planes 1588/65536 31760/1310720 ( 2.4%)
- vertexes 2978/65536 35736/786432 ( 4.5%)
- nodes 1260/65536 40320/2097152 ( 1.9%)
- texinfos 309/16384 22248/1179648 ( 1.9%)
- texdata 47/8192 1504/262144 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1573/65536 88088/3670016 ( 2.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 998/65536 55888/3670016 ( 1.5%)
- leaves 1317/65536 42144/2097152 ( 2.0%)
- leaffaces 1774/65536 3548/131072 ( 2.7%)
- leafbrushes 832/65536 1664/131072 ( 1.3%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 11350/512000 45400/2048000 ( 2.2%)
- edges 6948/256000 27792/1024000 ( 2.7%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 148/32768 1480/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2655/65536 5310/131072 ( 4.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 2914432/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44437/16777216 ( 0.3%)
- entdata [variable] 47997/393216 (12.2%)
- LDR ambient table 1317/65536 5268/262144 ( 2.0%)
- HDR ambient table 1317/65536 5268/262144 ( 2.0%)
- LDR leaf ambient 3096/65536 86688/1835008 ( 4.7%)
- HDR leaf ambient 1317/65536 36876/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2846 ( 0.0%)
- pakfile [variable] 50294/0 ( 0.0%)
- physics [variable] 163858/4194304 ( 3.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4163
- Writing c:\users\user\desktop\RPProject3.bsp
- 3 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 158 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\User\Desktop\RPProject3.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (163858 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 611 texinfos to 309
- Reduced 52 texdatas to 47 (1242 bytes to 1084)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- 409 portalclusters
- 1142 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 402 visible clusters (0.52%)
- Total clusters visible: 77041
- Average clusters visible: 188
- Building PAS...
- Average clusters audible: 400
- visdatasize:44437 compressed from 45808
- writing c:\users\user\desktop\RPProject3.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\user\desktop\RPProject3.bsp
- PREP OK
- 1573 faces
- 600379 square feet [86454656.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1573 patches before subdivision
- 20383 patches after subdivision
- 24 direct lights
- 0.
- WARNING: Too many light styles on a face at (832.688721, 3772.781982, 119.999481)
-
.
- WARNING: Too many light styles on a face at (831.431396, 3766.462402, 120.000572)
-
- WARNING: Too many light styles on a face at (827.968750, 3758.647217, 84.003784)
-
- WARNING: Too many light styles on a face at (820.820007, 3750.600586, 83.991722)
-
- WARNING: Too many light styles on a face at (825.388855, 3755.163574, 84.005272)
-
- WARNING: Too many light styles on a face at (831.431274, 3766.467285, 84.001381)
-
- WARNING: Too many light styles on a face at (814.589478, 3746.555176, 84.004814)
-
.1...2...3.
- WARNING: Too many light styles on a face at (808.000000, 3746.000000, 81.000000)
-
.
- WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
-
.4
- WARNING: Too many light styles on a face at (811.000000, 3896.000000, 89.000000)
-
...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2136318, max 420
- transfer lists: 16.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2274, 2135, 1988)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(318, 271, 223)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(38, 31, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 6, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 56/4096 2688/196608 ( 1.4%)
- brushes 401/16384 4812/196608 ( 2.4%)
- brushsides 2925/163840 23400/1310720 ( 1.8%)
- planes 1588/65536 31760/1310720 ( 2.4%)
- vertexes 2978/65536 35736/786432 ( 4.5%)
- nodes 1260/65536 40320/2097152 ( 1.9%)
- texinfos 309/16384 22248/1179648 ( 1.9%)
- texdata 47/8192 1504/262144 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1573/65536 88088/3670016 ( 2.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 998/65536 55888/3670016 ( 1.5%)
- leaves 1317/65536 42144/2097152 ( 2.0%)
- leaffaces 1774/65536 3548/131072 ( 2.7%)
- leafbrushes 832/65536 1664/131072 ( 1.3%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 11350/512000 45400/2048000 ( 2.2%)
- edges 6948/256000 27792/1024000 ( 2.7%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 148/32768 1480/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2655/65536 5310/131072 ( 4.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 2914432/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44437/16777216 ( 0.3%)
- entdata [variable] 47997/393216 (12.2%)
- LDR ambient table 1317/65536 5268/262144 ( 2.0%)
- HDR ambient table 1317/65536 5268/262144 ( 2.0%)
- LDR leaf ambient 3096/65536 86688/1835008 ( 4.7%)
- HDR leaf ambient 1317/65536 36876/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2846 ( 0.0%)
- pakfile [variable] 50294/0 ( 0.0%)
- physics [variable] 163858/4194304 ( 3.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4163
- Writing c:\users\user\desktop\RPProject3.bsp
- 3 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\User\Desktop\RPProject3.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 158 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\User\Desktop\RPProject3.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (163858 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 611 texinfos to 309
- Reduced 52 texdatas to 47 (1242 bytes to 1084)
- Writing C:\Users\User\Desktop\RPProject3.bsp
- 0 seconds elapsed
-
-
-
- 8 threads
- reading c:\users\user\desktop\RPProject3.bsp
- reading c:\users\user\desktop\RPProject3.prt
- 409 portalclusters
- 1142 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 402 visible clusters (0.52%)
- Total clusters visible: 77041
- Average clusters visible: 188
- Building PAS...
- Average clusters audible: 400
- visdatasize:44437 compressed from 45808
- writing c:\users\user\desktop\RPProject3.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\user\desktop\RPProject3.bsp
- PREP OK
- 1573 faces
- 600379 square feet [86454656.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1573 patches before subdivision
- 20383 patches after subdivision
- 20 direct lights
- 0.
- WARNING: Too many light styles on a face at (832.688721, 3772.781982, 119.999481)
-
- WARNING: Too many light styles on a face at (831.431396, 3766.462402, 120.000572)
-
.
- WARNING: Too many light styles on a face at (831.431274, 3766.467285, 84.001381)
-
- WARNING: Too many light styles on a face at (825.388855, 3755.163574, 84.005272)
-
- WARNING: Too many light styles on a face at (827.968750, 3758.647217, 84.003784)
-
- WARNING: Too many light styles on a face at (814.589478, 3746.555176, 84.004814)
-
- WARNING: Too many light styles on a face at (820.820007, 3750.600586, 83.991722)
-
.1...2...3.
- WARNING: Too many light styles on a face at (808.000000, 3746.000000, 81.000000)
-
.
- WARNING: Too many light styles on a face at (840.000000, 3858.000000, 81.000000)
-
.4
- WARNING: Too many light styles on a face at (811.000000, 3896.000000, 89.000000)
-
...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2136423, max 420
- transfer lists: 16.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2274, 2135, 1988)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(318, 271, 223)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(38, 31, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 6, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 56/4096 2688/196608 ( 1.4%)
- brushes 401/16384 4812/196608 ( 2.4%)
- brushsides 2925/163840 23400/1310720 ( 1.8%)
- planes 1588/65536 31760/1310720 ( 2.4%)
- vertexes 2978/65536 35736/786432 ( 4.5%)
- nodes 1260/65536 40320/2097152 ( 1.9%)
- texinfos 309/16384 22248/1179648 ( 1.9%)
- texdata 47/8192 1504/262144 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1573/65536 88088/3670016 ( 2.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 998/65536 55888/3670016 ( 1.5%)
- leaves 1317/65536 42144/2097152 ( 2.0%)
- leaffaces 1774/65536 3548/131072 ( 2.7%)
- leafbrushes 832/65536 1664/131072 ( 1.3%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 11350/512000 45400/2048000 ( 2.2%)
- edges 6948/256000 27792/1024000 ( 2.7%)
- LDR worldlights 20/8192 1760/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 148/32768 1480/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2655/65536 5310/131072 ( 4.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 2905052/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44437/16777216 ( 0.3%)
- entdata [variable] 46487/393216 (11.8%)
- LDR ambient table 1317/65536 5268/262144 ( 2.0%)
- HDR ambient table 1317/65536 5268/262144 ( 2.0%)
- LDR leaf ambient 3096/65536 86688/1835008 ( 4.7%)
- HDR leaf ambient 1317/65536 36876/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2550 ( 0.0%)
- pakfile [variable] 50294/0 ( 0.0%)
- physics [variable] 163858/4194304 ( 3.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4163
- Writing c:\users\user\desktop\RPProject3.bsp
- 3 seconds elapsed
-
-
Обнаруженные ошибки
WARNING: Too many light styles on a face at [Координаты]
На одну из сторон объекта наложено больше 6 световых стиля. Например, 2 лампочки с разным цветом создают 2 световых стиля. Точно также будут работать лампочки с разным именем. Удалите лишнюю лампочку, которая освещает сторону по заданным координатам, или измените её имя или цвет, чтобы она не создавала дополнительный световой стиль. Сторона, на которой слишком много световых стилей, будет неправильно отображать свет на себе
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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