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Проверенный лог
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- Running command:
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- cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
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- ←[0m
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- Running command:
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- "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "f:\works\mapping\maps\aprilmapdate2024\dr_birmingham_b3_mmtf"
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- ←[0mValve Software - vbsp.exe (Feb 17 2025)
- 6 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'f:\works\mapping\maps\aprilmapdate2024\dr_birmingham_b3_mmtf.log', but we don't own that location. Allowing.
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading f:\works\mapping\maps\aprilmapdate2024\dr_birmingham_b3_mmtf.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/disco03.vmt
- LightmappedGeneric,
- KeyValues Error: LoadFromBuffer: missing { in file materials/disco03.vmt
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(*LightmappedGeneric*),
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/disco03.vmt
- LightmappedGeneric,
- KeyValues Error: LoadFromBuffer: missing { in file materials/disco03.vmt
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(*LightmappedGeneric*),
- Error! Variable "{" is multiply defined in material "disco03"!
- Patching WVT material: maps/dr_birmingham_b3_mmtf/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/DISCO03.vmt
- LightmappedGeneric,
- KeyValues Error: LoadFromBuffer: missing { in file materials/DISCO03.vmt
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(*LightmappedGeneric*),
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/DISCO03.vmt
- LightmappedGeneric,
- KeyValues Error: LoadFromBuffer: missing { in file materials/DISCO03.vmt
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(*LightmappedGeneric*),
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/DISCO03.vmt
- LightmappedGeneric,
- KeyValues Error: LoadFromBuffer: missing { in file materials/DISCO03.vmt
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(*LightmappedGeneric*),
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/DISCO03.vmt
- LightmappedGeneric,
- KeyValues Error: LoadFromBuffer: missing { in file materials/DISCO03.vmt
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(*LightmappedGeneric*),
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -7975.6 240.0)
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Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 5178:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3456.0 -8192.0 240.0)
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Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 5178:
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- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -7975.6 240.0)
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Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 5178:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3456.0 -8192.0 240.0)
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Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 5178:
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- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 646 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\works\mapping\maps\aprilmapdate2024\dr_birmingham_b3_mmtf.prt...Building visibility clusters...
- done (0)
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.6 5.5 20.3)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 7380:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-22.7 0.8 0.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 8530:
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- WARNING: node without a volume
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Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (936709 bytes)
- 0.130485 -0.022887 0.000000
- -0.348282 -0.006133 0.000000
- -0.348282 -0.006133 0.000000
- -0.361837 -0.022887 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
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0.130485 -0.022887 0.000000
- -0.348282 -0.006133 0.000000
- -0.348282 -0.006133 0.000000
- -0.361837 -0.022887 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
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Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3987 texinfos to 1915
- Reduced 219 texdatas to 197 (7632 bytes to 6881)
- Writing f:\works\mapping\maps\aprilmapdate2024\dr_birmingham_b3_mmtf.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'f:\works\mapping\maps\aprilmapdate2024\dr_birmingham_b3_mmtf.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 773514, actual size 763384
- 6 seconds elapsed
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- Running command:
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- cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
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- ←[0m
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- Running command:
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- "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vvis.exe" -fast -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "f:\works\mapping\maps\aprilmapdate2024\dr_birmingham_b3_mmtf"
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- ←[0mValve Software - vvis.exe (Feb 17 2025)
- fastvis = true
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MSG_FILEWRITE - Filesystem was asked to write to 'f:\works\mapping\maps\aprilmapdate2024\dr_birmingham_b3_mmtf.log', but we don't own that location. Allowing.
- 6 threads
- reading f:\works\mapping\maps\aprilmapdate2024\dr_birmingham_b3_mmtf.bsp
- reading f:\works\mapping\maps\aprilmapdate2024\dr_birmingham_b3_mmtf.prt
- 1313 portalclusters
- 3830 numportals
- LoadPortals: reading portal 1269
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- Command failed with return code 0x1! Scroll up and check if you have a leak or error in VBSP.
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- ** Screenshot the WHOLE window when showing this compile log
- ** Or upload the .log file generated beside your VMF
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- ←[0m
- 4 command(s) finished in 6 seconds
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Обнаруженные ошибки
KeyValues Error: LoadFromBuffer: missing [Ошибка] in file [Файл]
Ошибка не влияет на процесс компиляции. В одном из файлов (файл текстуры, модели, и т.д.) присутствует синтаксическая ошибка. Необходимо исправить ошибку в файле, иначе он не будет работать и некоторые объекты, зависящие от него (например, текстуры), не отобразятся
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
Warning: node without a volume
Как правило, эту ошибку можно игнорировать. Она означает, что где-то на карте есть область, которой невозможно присвоить значение проходимости (т.е. нельзя сказать, проходима она или нет). Такое бывает при неправильной форме браша или неверном расположении вершин (вертексов)
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
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