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Проверенный лог
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading c:\users\miron\onedrive\рабочий стол\mymaps\zm_ice_islands_v1_1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 654 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\miron\onedrive\рабочий стол\mymaps\zm_ice_islands_v1_1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (232481 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 574 texinfos to 327
- Reduced 26 texdatas to 22 (622 bytes to 509)
- Writing c:\users\miron\onedrive\рабочий стол\mymaps\zm_ice_islands_v1_1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\miron\onedrive\рабочий стол\mymaps\zm_ice_islands_v1_1.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212286, actual size 211670
- 0 seconds elapsed
-
-
-
- 6 threads
- reading c:\users\miron\onedrive\рабочий стол\mymaps\zm_ice_islands_v1_1.bsp
- reading c:\users\miron\onedrive\рабочий стол\mymaps\zm_ice_islands_v1_1.prt
- 152 portalclusters
- 419 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 20370
- Average clusters visible: 134
- Building PAS...
- Average clusters audible: 152
- visdatasize:7014 compressed from 7296
- writing c:\users\miron\onedrive\рабочий стол\mymaps\zm_ice_islands_v1_1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\miron\onedrive\рабочий стол\mymaps\zm_ice_islands_v1_1.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\miron\onedrive\рабочий стол\mymaps\zm_ice_islands_v1_1.bsp
- 2387 faces
- 1109360 square feet [159747872.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2387 patches before subdivision
- 44805 patches after subdivision
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3540260, max 666
- transfer lists: 27.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0086 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 18/1024 864/49152 ( 1.8%)
- brushes 658/8192 7896/98304 ( 8.0%)
- brushsides 4800/65536 38400/524288 ( 7.3%)
- planes 1290/65536 25800/1310720 ( 2.0%)
- vertexes 3396/65536 40752/786432 ( 5.2%)
- nodes 553/65536 17696/2097152 ( 0.8%)
- texinfos 327/12288 23544/884736 ( 2.7%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2387/65536 133672/3670016 ( 3.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1742/65536 97552/3670016 ( 2.7%)
- leaves 572/65536 18304/2097152 ( 0.9%)
- leaffaces 2922/65536 5844/131072 ( 4.5%)
- leafbrushes 1103/65536 2206/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 18527/512000 74108/2048000 ( 3.6%)
- edges 11811/256000 47244/1024000 ( 4.6%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 208/32768 2080/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4401/65536 8802/131072 ( 6.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1271204/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 7014/16777216 ( 0.0%)
- entdata [variable] 7249/393216 ( 1.8%)
- LDR ambient table 572/65536 2288/262144 ( 0.9%)
- HDR ambient table 572/65536 2288/262144 ( 0.9%)
- LDR leaf ambient 339/65536 9492/1835008 ( 0.5%)
- HDR leaf ambient 572/65536 16016/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7864 ( 0.0%)
- pakfile [variable] 211670/0 ( 0.0%)
- physics [variable] 232481/4194304 ( 5.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6729
- Writing c:\users\miron\onedrive\рабочий стол\mymaps\zm_ice_islands_v1_1.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading c:\users\miron\downloads\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 654 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\miron\downloads\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (232481 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 574 texinfos to 327
- Reduced 26 texdatas to 22 (622 bytes to 509)
- Writing c:\users\miron\downloads\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\miron\downloads\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212286, actual size 211670
- 0 seconds elapsed
-
-
-
- 6 threads
- reading c:\users\miron\downloads\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- reading c:\users\miron\downloads\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.prt
- 152 portalclusters
- 419 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 20370
- Average clusters visible: 134
- Building PAS...
- Average clusters audible: 152
- visdatasize:7014 compressed from 7296
- writing c:\users\miron\downloads\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\miron\downloads\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\miron\downloads\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- 2387 faces
- 1109360 square feet [159747872.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2387 patches before subdivision
- 44805 patches after subdivision
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3540260, max 666
- transfer lists: 27.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 18/1024 864/49152 ( 1.8%)
- brushes 658/8192 7896/98304 ( 8.0%)
- brushsides 4800/65536 38400/524288 ( 7.3%)
- planes 1290/65536 25800/1310720 ( 2.0%)
- vertexes 3396/65536 40752/786432 ( 5.2%)
- nodes 553/65536 17696/2097152 ( 0.8%)
- texinfos 327/12288 23544/884736 ( 2.7%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2387/65536 133672/3670016 ( 3.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1742/65536 97552/3670016 ( 2.7%)
- leaves 572/65536 18304/2097152 ( 0.9%)
- leaffaces 2922/65536 5844/131072 ( 4.5%)
- leafbrushes 1103/65536 2206/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 18527/512000 74108/2048000 ( 3.6%)
- edges 11811/256000 47244/1024000 ( 4.6%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 208/32768 2080/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4401/65536 8802/131072 ( 6.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1271204/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 7014/16777216 ( 0.0%)
- entdata [variable] 7249/393216 ( 1.8%)
- LDR ambient table 572/65536 2288/262144 ( 0.9%)
- HDR ambient table 572/65536 2288/262144 ( 0.9%)
- LDR leaf ambient 339/65536 9492/1835008 ( 0.5%)
- HDR leaf ambient 572/65536 16016/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7864 ( 0.0%)
- pakfile [variable] 211670/0 ( 0.0%)
- physics [variable] 232481/4194304 ( 5.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6729
- Writing c:\users\miron\downloads\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading e:\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 654 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (232481 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 574 texinfos to 327
- Reduced 26 texdatas to 22 (622 bytes to 509)
- Writing e:\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212286, actual size 211670
- 35 seconds elapsed
-
-
-
- 6 threads
- reading e:\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- reading e:\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.prt
- 152 portalclusters
- 419 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 20370
- Average clusters visible: 134
- Building PAS...
- Average clusters audible: 152
- visdatasize:7014 compressed from 7296
- writing e:\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp', but we don't own that location. Allowing.
- 19 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading e:\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- 2387 faces
- 1109360 square feet [159747872.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2387 patches before subdivision
- 44805 patches after subdivision
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3540260, max 666
- transfer lists: 27.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 18/1024 864/49152 ( 1.8%)
- brushes 658/8192 7896/98304 ( 8.0%)
- brushsides 4800/65536 38400/524288 ( 7.3%)
- planes 1290/65536 25800/1310720 ( 2.0%)
- vertexes 3396/65536 40752/786432 ( 5.2%)
- nodes 553/65536 17696/2097152 ( 0.8%)
- texinfos 327/12288 23544/884736 ( 2.7%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2387/65536 133672/3670016 ( 3.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1742/65536 97552/3670016 ( 2.7%)
- leaves 572/65536 18304/2097152 ( 0.9%)
- leaffaces 2922/65536 5844/131072 ( 4.5%)
- leafbrushes 1103/65536 2206/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 18527/512000 74108/2048000 ( 3.6%)
- edges 11811/256000 47244/1024000 ( 4.6%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 208/32768 2080/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4401/65536 8802/131072 ( 6.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1271204/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 7014/16777216 ( 0.0%)
- entdata [variable] 7249/393216 ( 1.8%)
- LDR ambient table 572/65536 2288/262144 ( 0.9%)
- HDR ambient table 572/65536 2288/262144 ( 0.9%)
- LDR leaf ambient 339/65536 9492/1835008 ( 0.5%)
- HDR leaf ambient 572/65536 16016/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7864 ( 0.0%)
- pakfile [variable] 211670/0 ( 0.0%)
- physics [variable] 232481/4194304 ( 5.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6729
- Writing e:\mymaps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- 32 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 654 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.prt...Building visibility clusters...
- done (7)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (232481 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 574 texinfos to 327
- Reduced 26 texdatas to 22 (622 bytes to 509)
- Writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212286, actual size 211670
- 19 seconds elapsed
-
-
-
- 6 threads
- reading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- reading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.prt
- 152 portalclusters
- 419 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 20370
- Average clusters visible: 134
- Building PAS...
- Average clusters audible: 152
- visdatasize:7014 compressed from 7296
- writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp', but we don't own that location. Allowing.
- 29 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- 2387 faces
- 1109360 square feet [159747872.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2387 patches before subdivision
- 44805 patches after subdivision
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3540260, max 666
- transfer lists: 27.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 18/1024 864/49152 ( 1.8%)
- brushes 658/8192 7896/98304 ( 8.0%)
- brushsides 4800/65536 38400/524288 ( 7.3%)
- planes 1290/65536 25800/1310720 ( 2.0%)
- vertexes 3396/65536 40752/786432 ( 5.2%)
- nodes 553/65536 17696/2097152 ( 0.8%)
- texinfos 327/12288 23544/884736 ( 2.7%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2387/65536 133672/3670016 ( 3.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1742/65536 97552/3670016 ( 2.7%)
- leaves 572/65536 18304/2097152 ( 0.9%)
- leaffaces 2922/65536 5844/131072 ( 4.5%)
- leafbrushes 1103/65536 2206/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 18527/512000 74108/2048000 ( 3.6%)
- edges 11811/256000 47244/1024000 ( 4.6%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 208/32768 2080/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4401/65536 8802/131072 ( 6.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1271204/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 7014/16777216 ( 0.0%)
- entdata [variable] 7249/393216 ( 1.8%)
- LDR ambient table 572/65536 2288/262144 ( 0.9%)
- HDR ambient table 572/65536 2288/262144 ( 0.9%)
- LDR leaf ambient 339/65536 9492/1835008 ( 0.5%)
- HDR leaf ambient 572/65536 16016/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7864 ( 0.0%)
- pakfile [variable] 211670/0 ( 0.0%)
- physics [variable] 232481/4194304 ( 5.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6729
- Writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- 28 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 662 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.prt...Building visibility clusters...
- done (2)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (257780 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 631 texinfos to 393
- Reduced 26 texdatas to 23 (618 bytes to 525)
- Writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212286, actual size 211670
- 39 seconds elapsed
-
-
-
- 6 threads
- reading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- reading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.prt
- 385 portalclusters
- 1193 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 748 visible clusters (0.52%)
- Total clusters visible: 142719
- Average clusters visible: 370
- Building PAS...
- Average clusters audible: 385
- visdatasize:40834 compressed from 43120
- writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp', but we don't own that location. Allowing.
- 22 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- 3059 faces
- 1394767 square feet [200846480.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3059 patches before subdivision
- 59427 patches after subdivision
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4491609, max 792
- transfer lists: 34.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 17/1024 816/49152 ( 1.7%)
- brushes 737/8192 8844/98304 ( 9.0%)
- brushsides 5513/65536 44104/524288 ( 8.4%)
- planes 1594/65536 31880/1310720 ( 2.4%)
- vertexes 4005/65536 48060/786432 ( 6.1%)
- nodes 969/65536 31008/2097152 ( 1.5%)
- texinfos 393/12288 28296/884736 ( 3.2%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3059/65536 171304/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2100/65536 117600/3670016 ( 3.2%)
- leaves 987/65536 31584/2097152 ( 1.5%)
- leaffaces 4431/65536 8862/131072 ( 6.8%)
- leafbrushes 1582/65536 3164/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 23022/512000 92088/2048000 ( 4.5%)
- edges 14437/256000 57748/1024000 ( 5.6%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 242/32768 2420/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5124/65536 10248/131072 ( 7.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1596676/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 40834/16777216 ( 0.2%)
- entdata [variable] 7009/393216 ( 1.8%)
- LDR ambient table 987/65536 3948/262144 ( 1.5%)
- HDR ambient table 987/65536 3948/262144 ( 1.5%)
- LDR leaf ambient 573/65536 16044/1835008 ( 0.9%)
- HDR leaf ambient 987/65536 27636/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8006 ( 0.0%)
- pakfile [variable] 211670/0 ( 0.0%)
- physics [variable] 257780/4194304 ( 6.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 8448
- Writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- 1 minute, 3 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 700 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.prt...Building visibility clusters...
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 700 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.prt...Building visibility clusters...
- done (10)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (267284 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 728 texinfos to 427
- Reduced 32 texdatas to 26 (914 bytes to 787)
- Writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 320280, actual size 318860
- 25 seconds elapsed
-
-
-
- 6 threads
- reading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- reading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.prt
- 363 portalclusters
- 1099 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 135 visible clusters (0.11%)
- Total clusters visible: 117902
- Average clusters visible: 324
- Building PAS...
- Average clusters audible: 363
- visdatasize:36411 compressed from 34848
- writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp', but we don't own that location. Allowing.
- 1 minute, 30 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- 3102 faces
- 1399777 square feet [201568016.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3102 patches before subdivision
- 59854 patches after subdivision
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4409338, max 753
- transfer lists: 33.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0122 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 18/1024 864/49152 ( 1.8%)
- brushes 758/8192 9096/98304 ( 9.3%)
- brushsides 5713/65536 45704/524288 ( 8.7%)
- planes 1732/65536 34640/1310720 ( 2.6%)
- vertexes 4102/65536 49224/786432 ( 6.3%)
- nodes 947/65536 30304/2097152 ( 1.4%)
- texinfos 427/12288 30744/884736 ( 3.5%)
- texdata 26/2048 832/65536 ( 1.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3102/65536 173712/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2161/65536 121016/3670016 ( 3.3%)
- leaves 966/65536 30912/2097152 ( 1.5%)
- leaffaces 4433/65536 8866/131072 ( 6.8%)
- leafbrushes 1574/65536 3148/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 23560/512000 94240/2048000 ( 4.6%)
- edges 14808/256000 59232/1024000 ( 5.8%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 254/32768 2540/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5361/65536 10722/131072 ( 8.2%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1613108/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 36411/16777216 ( 0.2%)
- entdata [variable] 17505/393216 ( 4.5%)
- LDR ambient table 966/65536 3864/262144 ( 1.5%)
- HDR ambient table 966/65536 3864/262144 ( 1.5%)
- LDR leaf ambient 558/65536 15624/1835008 ( 0.9%)
- HDR leaf ambient 966/65536 27048/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7094 ( 0.0%)
- pakfile [variable] 318860/0 ( 0.0%)
- physics [variable] 267284/4194304 ( 6.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 8640
- Writing e:\my maps\zm_ice_islands_v1_1\zm_ice_islands_v1_1.bsp
- 57 seconds elapsed
-
-
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