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Проверенный лог
-
- Змей, [08.05.2025 19:47]
- Starting a 'Normal' compile.
- Starting compilation of yugenbc_v007
- 12 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\MappingTools\VMF\YUGEN\yugenbc_v007.vmf
- Patching WVT material: maps/yugenbc_v007/westcom/arknad/grass_01_blend_rock/grass_01_blend_rock_wvt_patch
- Patching WVT material: maps/yugenbc_v007/snake/yugen/volcano_blend_wvt_patch
- Patching WVT material: maps/yugenbc_v007/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 266 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\MappingTools\VMF\YUGEN\yugenbc_v007.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/mr_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/mr_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (225219 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1473 texinfos to 320
- Reduced 33 texdatas to 23 (1241 bytes to 696)
- Writing C:\MappingTools\VMF\YUGEN\yugenbc_v007.bsp
- 2 seconds elapsed
- Valve Software - vbsp.exe (May 7 2025) - Garry's Mod Edition
- Valve Software - vvis.exe (May 7 2025) - Garry's Mod Edition
- fastvis = true
-
12 threads
- reading c:\mappingtools\vmf\yugen\yugenbc_v007.bsp
- reading c:\mappingtools\vmf\yugen\yugenbc_v007.prt
- 1105 portalclusters
- 2190 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 72 visible clusters (0.01%)
- Total clusters visible: 527015
- Average clusters visible: 476
- Building PAS...
- Average clusters audible: 477
- visdatasize:170864 compressed from 318240
- writing c:\mappingtools\vmf\yugen\yugenbc_v007.bsp
- 0 seconds elapsed
- Valve Software - vrad.exe SSE (May 7 2025) - Garry's Mod Edition
- Valve Radiosity Simulator
- Compiling Standard Dynamic Range (SDR) lighting
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Змей, [08.05.2025 19:47]
- Loading c:\mappingtools\vmf\yugen\yugenbc_v007.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/snake/models/snake/abyssal_lcz_toilet_7.mdl" (48 expected)
- Setting up ray-trace acceleration structure... Done (6.53 seconds)
- 8547 faces
- 18328236 square feet [2639266048.00 square inches]
- 640 Displacements
- 5840577 Square Feet [841043072.00 Square Inches]
- 8547 patches before subdivision
- 743723 patches after subdivision
- light has _fifty_percent_distance of 2595.000000 but _zero_percent_distance of 1756.000000 @ (12161.000000 11049.000000 12189.000000)
- 322 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (15)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
- transfers 27067179, max 777
- transfer lists: 206.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(452637, 218803, 584409)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(456, 9758, 41662)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(10, 648, 4887)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1, 45, 648)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(0, 4, 127)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(0, 0, 30)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(0, 0, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.4456 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 48/4096 2304/196608 ( 1.2%)
- brushes 572/65535 6864/786420 ( 0.9%)
- brushsides 4311/655350 34488/5242800 ( 0.7%)
- planes 2434/65536 48680/1310720 ( 3.7%)
- vertexes 11905/65536 142860/786432 (18.2%)
- nodes 3834/65536 122688/2097152 ( 5.9%)
- texinfos 320/16384 23040/1179648 ( 2.0%)
- texdata 23/8192 736/262144 ( 0.3%)
- dispinfos 640/0 112640/0 ( 0.0%)
- disp_verts 37672/0 753440/0 ( 0.0%)
- disp_tris 57632/0 115264/0 ( 0.0%)
- disp_lmsamples 9153176/0 9153176/0 ( 0.0%)
- faces 8547/65536 478632/3670016 (13.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1758/65536 98448/3670016 ( 2.7%)
- leaves 3883/65536 124256/2097152 ( 5.9%)
- leaffaces 8625/65536 17250/131072 (13.2%)
- leafbrushes 4169/65536 8338/131072 ( 6.4%)
- areas 7/1024 56/8192 ( 0.7%)
- surfedges 43412/512000 173648/2048000 ( 8.5%)
- edges 24126/256000 96504/1024000 ( 9.4%)
- LDR worldlights 322/8192 28336/720896 ( 3.9%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 338/32768 3380/327680 ( 1.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5535/65536 11070/131072 ( 8.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 67068852/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
-
- Змей, [08.05.2025 19:47]
- visdata [variable] 170864/16777216 ( 1.0%)
- entdata [variable] 460147/393216 (117.0%) VERY FULL!
- LDR ambient table 3883/65536 15532/262144 ( 5.9%)
- HDR ambient table 3883/65536 15532/262144 ( 5.9%)
- LDR leaf ambient 18336/65536 513408/1835008 (28.0%)
- HDR leaf ambient 3883/65536 108724/1835008 ( 5.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/25432 ( 0.0%)
- pakfile [variable] 143712/0 ( 0.0%)
- physics [variable] 225219/4194304 ( 5.4%)
- physics terrain [variable] 150962/1048576 (14.4%)
-
- Level flags = 0
-
- Total triangle count: 19314
- Writing c:\mappingtools\vmf\yugen\yugenbc_v007.bsp
- 44 seconds elapsed
- C:\MappingTools\VMF\YUGEN\yugenbc_v007.bsp -> C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\yugenbc_v007.bsp
- ‘Є®ЇЁа®ў ® д ©«®ў: 1.
- 'Normal' compile finished in 00:00:47
- 2 errors/warnings logged:
- 2 errors/warnings logged for yugenbc_v007:
- ● 1x: Info: fastvis = true
-
● 1x: Info: Found a displacement edge abutting multiple other edges.
-
Обнаруженные ошибки
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
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