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Проверенный лог
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- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8321 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 60 texinfos to 20
- Reduced 6 texdatas to 5 (144 bytes to 119)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 106344, actual size 105996
- 0 seconds elapsed
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Обнаруженные ошибки
Кажется, не обнаружено. Всё должно компилироваться и запускаться. Но если ошибки точно есть, пишите, наш инструмент постоянно улучшается!
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