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  Вернуться к главной странице проверки

Проверенный лог

  1. Using shader api: shaderapiempty.dll
  2. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  4. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  5. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  6. fixing up env_cubemap materials on brush sides...
  7. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  8. Building Faces...done (0)
  9. FixTjuncs...
  10. PruneNodes...
  11. WriteBSP...
  12. done (0)
  13. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  14. done (0)
  15. Creating default LDR cubemaps for env_cubemap using skybox materials:
  16. skybox/sky_day01_01*.vmt
  17. ! Run buildcubemaps in the engine to get the correct cube maps.
  18. Creating default HDR cubemaps for env_cubemap using skybox materials:
  19. skybox/sky_day01_01*.vmt
  20. ! Run buildcubemaps in the engine to get the correct cube maps.
  21. Finding displacement neighbors...
  22. Finding lightmap sample positions...
  23. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  24. Building Physics collision data...
  25. done (0) (8321 bytes)
  26. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  27. Compacting texture/material tables...
  28. Reduced 60 texinfos to 20
  29. Reduced 6 texdatas to 5 (144 bytes to 119)
  30. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  31. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  32. Wrote ZIP buffer, estimated size 106344, actual size 105996
  33. 0 seconds elapsed
  34. 4 threads
  35. reading c:\users\pc\desktop\zm_india\awp.bsp
  36. reading c:\users\pc\desktop\zm_india\awp.prt
  37. 52 portalclusters
  38. 99 numportals
  39. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  40. Total clusters visible: 2400
  41. Average clusters visible: 46
  42. Building PAS...
  43. Average clusters audible: 52
  44. visdatasize:1157 compressed from 832
  45. writing c:\users\pc\desktop\zm_india\awp.bsp
  46. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  47. 0 seconds elapsed
  48. [Reading texlights from 'lights.rad']
  49. [2 texlights parsed from 'lights.rad']
  50. Loading c:\users\pc\desktop\zm_india\awp.bsp
  51. 285 faces
  52. 232455 square feet [33473576.00 square inches]
  53. 0 Displacements
  54. 0 Square Feet [0.00 Square Inches]
  55. 285 patches before subdivision
  56. 12827 patches after subdivision
  57. 2 direct lights
  58. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 985253, max 370
  59. transfer lists: 7.5 megs
  60. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(417841, 287901, 121698)
  61. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85510, 43695, 10544)
  62. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15657, 6006, 835)
  63. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3270, 935, 74)
  64. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(663, 142, 6)
  65. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(141, 23, 1)
  66. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(30, 4, 0)
  67. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
  68. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  69. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  70. Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  71. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  72. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  73. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  74. Ready to Finish
  75. Object names Objects/Maxobjs Memory / Maxmem Fullness
  76. ------------ --------------- --------------- --------
  77. models 3/1024 144/49152 ( 0.3%)
  78. brushes 22/8192 264/98304 ( 0.3%)
  79. brushsides 132/65536 1056/524288 ( 0.2%)
  80. planes 108/65536 2160/1310720 ( 0.2%)
  81. vertexes 395/65536 4740/786432 ( 0.6%)
  82. nodes 177/65536 5664/2097152 ( 0.3%)
  83. texinfos 20/12288 1440/884736 ( 0.2%)
  84. texdata 5/2048 160/65536 ( 0.2%)
  85. dispinfos 0/0 0/0 ( 0.0%)
  86. disp_verts 0/0 0/0 ( 0.0%)
  87. disp_tris 0/0 0/0 ( 0.0%)
  88. disp_lmsamples 0/0 0/0 ( 0.0%)
  89. faces 285/65536 15960/3670016 ( 0.4%)
  90. hdr faces 0/65536 0/3670016 ( 0.0%)
  91. origfaces 42/65536 2352/3670016 ( 0.1%)
  92. leaves 181/65536 5792/2097152 ( 0.3%)
  93. leaffaces 321/65536 642/131072 ( 0.5%)
  94. leafbrushes 120/65536 240/131072 ( 0.2%)
  95. areas 2/256 16/2048 ( 0.8%)
  96. surfedges 1420/512000 5680/2048000 ( 0.3%)
  97. edges 758/256000 3032/1024000 ( 0.3%)
  98. LDR worldlights 2/8192 176/720896 ( 0.0%)
  99. HDR worldlights 0/8192 0/720896 ( 0.0%)
  100. leafwaterdata 0/32768 0/393216 ( 0.0%)
  101. waterstrips 13/32768 130/327680 ( 0.0%)
  102. waterverts 0/65536 0/786432 ( 0.0%)
  103. waterindices 156/65536 312/131072 ( 0.2%)
  104. cubemapsamples 0/1024 0/16384 ( 0.0%)
  105. overlays 0/512 0/180224 ( 0.0%)
  106. LDR lightdata [variable] 1360456/0 ( 0.0%)
  107. HDR lightdata [variable] 0/0 ( 0.0%)
  108. visdata [variable] 1157/16777216 ( 0.0%)
  109. entdata [variable] 4350/393216 ( 1.1%)
  110. LDR ambient table 181/65536 724/262144 ( 0.3%)
  111. HDR ambient table 181/65536 724/262144 ( 0.3%)
  112. LDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
  113. HDR leaf ambient 181/65536 5068/1835008 ( 0.3%)
  114. occluders 0/0 0/0 ( 0.0%)
  115. occluder polygons 0/0 0/0 ( 0.0%)
  116. occluder vert ind 0/0 0/0 ( 0.0%)
  117. detail props [variable] 1/12 ( 8.3%)
  118. static props [variable] 1/12 ( 8.3%)
  119. pakfile [variable] 105996/0 ( 0.0%)
  120. physics [variable] 8321/4194304 ( 0.2%)
  121. physics terrain [variable] 2/1048576 ( 0.0%)
  122. Level flags = 0
  123. Total triangle count: 682
  124. Writing c:\users\pc\desktop\zm_india\awp.bsp
  125. 1 second elapsed
  126. [Reading texlights from 'lights.rad']
  127. [2 texlights parsed from 'lights.rad']
  128. Loading c:\users\pc\desktop\zm_india\awp.bsp
  129. 285 faces
  130. 232455 square feet [33473576.00 square inches]
  131. 0 Displacements
  132. 0 Square Feet [0.00 Square Inches]
  133. 285 patches before subdivision
  134. 12827 patches after subdivision
  135. 2 direct lights
  136. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 985253, max 370
  137. transfer lists: 7.5 megs
  138. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(417841, 287901, 121698)
  139. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85510, 43695, 10544)
  140. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15657, 6006, 835)
  141. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3270, 935, 74)
  142. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(663, 142, 6)
  143. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(141, 23, 1)
  144. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(30, 4, 0)
  145. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
  146. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  147. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  148. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  149. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  150. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  151. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  152. Ready to Finish
  153. Object names Objects/Maxobjs Memory / Maxmem Fullness
  154. ------------ --------------- --------------- --------
  155. models 3/1024 144/49152 ( 0.3%)
  156. brushes 22/8192 264/98304 ( 0.3%)
  157. brushsides 132/65536 1056/524288 ( 0.2%)
  158. planes 108/65536 2160/1310720 ( 0.2%)
  159. vertexes 395/65536 4740/786432 ( 0.6%)
  160. nodes 177/65536 5664/2097152 ( 0.3%)
  161. texinfos 20/12288 1440/884736 ( 0.2%)
  162. texdata 5/2048 160/65536 ( 0.2%)
  163. dispinfos 0/0 0/0 ( 0.0%)
  164. disp_verts 0/0 0/0 ( 0.0%)
  165. disp_tris 0/0 0/0 ( 0.0%)
  166. disp_lmsamples 0/0 0/0 ( 0.0%)
  167. faces 285/65536 15960/3670016 ( 0.4%)
  168. hdr faces 285/65536 15960/3670016 ( 0.4%)
  169. origfaces 42/65536 2352/3670016 ( 0.1%)
  170. leaves 181/65536 5792/2097152 ( 0.3%)
  171. leaffaces 321/65536 642/131072 ( 0.5%)
  172. leafbrushes 120/65536 240/131072 ( 0.2%)
  173. areas 2/256 16/2048 ( 0.8%)
  174. surfedges 1420/512000 5680/2048000 ( 0.3%)
  175. edges 758/256000 3032/1024000 ( 0.3%)
  176. LDR worldlights 2/8192 176/720896 ( 0.0%)
  177. HDR worldlights 2/8192 176/720896 ( 0.0%)
  178. leafwaterdata 0/32768 0/393216 ( 0.0%)
  179. waterstrips 13/32768 130/327680 ( 0.0%)
  180. waterverts 0/65536 0/786432 ( 0.0%)
  181. waterindices 156/65536 312/131072 ( 0.2%)
  182. cubemapsamples 0/1024 0/16384 ( 0.0%)
  183. overlays 0/512 0/180224 ( 0.0%)
  184. LDR lightdata [variable] 1360456/0 ( 0.0%)
  185. HDR lightdata [variable] 1360456/0 ( 0.0%)
  186. visdata [variable] 1157/16777216 ( 0.0%)
  187. entdata [variable] 4350/393216 ( 1.1%)
  188. LDR ambient table 181/65536 724/262144 ( 0.3%)
  189. HDR ambient table 181/65536 724/262144 ( 0.3%)
  190. LDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
  191. HDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
  192. occluders 0/0 0/0 ( 0.0%)
  193. occluder polygons 0/0 0/0 ( 0.0%)
  194. occluder vert ind 0/0 0/0 ( 0.0%)
  195. detail props [variable] 1/12 ( 8.3%)
  196. static props [variable] 1/12 ( 8.3%)
  197. pakfile [variable] 105996/0 ( 0.0%)
  198. physics [variable] 8321/4194304 ( 0.2%)
  199. physics terrain [variable] 2/1048576 ( 0.0%)
  200. Level flags = 0
  201. Total triangle count: 682
  202. Writing c:\users\pc\desktop\zm_india\awp.bsp
  203. 1 second elapsed
  204. Using shader api: shaderapiempty.dll
  205. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  206. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  207. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  208. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  209. fixing up env_cubemap materials on brush sides...
  210. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  211. Building Faces...done (0)
  212. FixTjuncs...
  213. PruneNodes...
  214. WriteBSP...
  215. done (0)
  216. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  217. done (0)
  218. Creating default LDR cubemaps for env_cubemap using skybox materials:
  219. skybox/sky_day01_01*.vmt
  220. ! Run buildcubemaps in the engine to get the correct cube maps.
  221. Creating default HDR cubemaps for env_cubemap using skybox materials:
  222. skybox/sky_day01_01*.vmt
  223. ! Run buildcubemaps in the engine to get the correct cube maps.
  224. Finding displacement neighbors...
  225. Finding lightmap sample positions...
  226. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  227. Building Physics collision data...
  228. done (0) (8385 bytes)
  229. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  230. Compacting texture/material tables...
  231. Reduced 60 texinfos to 20
  232. Reduced 6 texdatas to 5 (144 bytes to 119)
  233. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  234. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  235. Wrote ZIP buffer, estimated size 106344, actual size 105996
  236. 0 seconds elapsed
  237. 4 threads
  238. reading c:\users\pc\desktop\zm_india\awp.bsp
  239. reading c:\users\pc\desktop\zm_india\awp.prt
  240. 50 portalclusters
  241. 102 numportals
  242. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  243. Total clusters visible: 2240
  244. Average clusters visible: 44
  245. Building PAS...
  246. Average clusters audible: 50
  247. visdatasize:1113 compressed from 800
  248. writing c:\users\pc\desktop\zm_india\awp.bsp
  249. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  250. 0 seconds elapsed
  251. [Reading texlights from 'lights.rad']
  252. [2 texlights parsed from 'lights.rad']
  253. Loading c:\users\pc\desktop\zm_india\awp.bsp
  254. 277 faces
  255. 228014 square feet [32834034.00 square inches]
  256. 0 Displacements
  257. 0 Square Feet [0.00 Square Inches]
  258. 277 patches before subdivision
  259. 12163 patches after subdivision
  260. 2 direct lights
  261. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 751002, max 362
  262. transfer lists: 5.7 megs
  263. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(350391, 241610, 102301)
  264. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70517, 36011, 8687)
  265. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13659, 5238, 728)
  266. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2873, 820, 65)
  267. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(602, 129, 6)
  268. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(130, 21, 1)
  269. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 3, 0)
  270. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
  271. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  272. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  273. Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
  274. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  275. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  276. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  277. Ready to Finish
  278. Object names Objects/Maxobjs Memory / Maxmem Fullness
  279. ------------ --------------- --------------- --------
  280. models 3/1024 144/49152 ( 0.3%)
  281. brushes 22/8192 264/98304 ( 0.3%)
  282. brushsides 132/65536 1056/524288 ( 0.2%)
  283. planes 110/65536 2200/1310720 ( 0.2%)
  284. vertexes 391/65536 4692/786432 ( 0.6%)
  285. nodes 182/65536 5824/2097152 ( 0.3%)
  286. texinfos 20/12288 1440/884736 ( 0.2%)
  287. texdata 5/2048 160/65536 ( 0.2%)
  288. dispinfos 0/0 0/0 ( 0.0%)
  289. disp_verts 0/0 0/0 ( 0.0%)
  290. disp_tris 0/0 0/0 ( 0.0%)
  291. disp_lmsamples 0/0 0/0 ( 0.0%)
  292. faces 277/65536 15512/3670016 ( 0.4%)
  293. hdr faces 0/65536 0/3670016 ( 0.0%)
  294. origfaces 42/65536 2352/3670016 ( 0.1%)
  295. leaves 186/65536 5952/2097152 ( 0.3%)
  296. leaffaces 306/65536 612/131072 ( 0.5%)
  297. leafbrushes 127/65536 254/131072 ( 0.2%)
  298. areas 2/256 16/2048 ( 0.8%)
  299. surfedges 1380/512000 5520/2048000 ( 0.3%)
  300. edges 738/256000 2952/1024000 ( 0.3%)
  301. LDR worldlights 2/8192 176/720896 ( 0.0%)
  302. HDR worldlights 0/8192 0/720896 ( 0.0%)
  303. leafwaterdata 0/32768 0/393216 ( 0.0%)
  304. waterstrips 11/32768 110/327680 ( 0.0%)
  305. waterverts 0/65536 0/786432 ( 0.0%)
  306. waterindices 132/65536 264/131072 ( 0.2%)
  307. cubemapsamples 0/1024 0/16384 ( 0.0%)
  308. overlays 0/512 0/180224 ( 0.0%)
  309. LDR lightdata [variable] 1303960/0 ( 0.0%)
  310. HDR lightdata [variable] 0/0 ( 0.0%)
  311. visdata [variable] 1113/16777216 ( 0.0%)
  312. entdata [variable] 4351/393216 ( 1.1%)
  313. LDR ambient table 186/65536 744/262144 ( 0.3%)
  314. HDR ambient table 186/65536 744/262144 ( 0.3%)
  315. LDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
  316. HDR leaf ambient 186/65536 5208/1835008 ( 0.3%)
  317. occluders 0/0 0/0 ( 0.0%)
  318. occluder polygons 0/0 0/0 ( 0.0%)
  319. occluder vert ind 0/0 0/0 ( 0.0%)
  320. detail props [variable] 1/12 ( 8.3%)
  321. static props [variable] 1/12 ( 8.3%)
  322. pakfile [variable] 105996/0 ( 0.0%)
  323. physics [variable] 8385/4194304 ( 0.2%)
  324. physics terrain [variable] 2/1048576 ( 0.0%)
  325. Level flags = 0
  326. Total triangle count: 658
  327. Writing c:\users\pc\desktop\zm_india\awp.bsp
  328. 1 second elapsed
  329. [Reading texlights from 'lights.rad']
  330. [2 texlights parsed from 'lights.rad']
  331. Loading c:\users\pc\desktop\zm_india\awp.bsp
  332. 277 faces
  333. 228014 square feet [32834034.00 square inches]
  334. 0 Displacements
  335. 0 Square Feet [0.00 Square Inches]
  336. 277 patches before subdivision
  337. 12163 patches after subdivision
  338. 2 direct lights
  339. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 751002, max 362
  340. transfer lists: 5.7 megs
  341. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(350391, 241610, 102301)
  342. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70517, 36011, 8687)
  343. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13659, 5238, 728)
  344. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2873, 820, 65)
  345. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(602, 129, 6)
  346. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(130, 21, 1)
  347. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 3, 0)
  348. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
  349. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  350. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  351. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  352. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  353. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  354. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  355. Ready to Finish
  356. Object names Objects/Maxobjs Memory / Maxmem Fullness
  357. ------------ --------------- --------------- --------
  358. models 3/1024 144/49152 ( 0.3%)
  359. brushes 22/8192 264/98304 ( 0.3%)
  360. brushsides 132/65536 1056/524288 ( 0.2%)
  361. planes 110/65536 2200/1310720 ( 0.2%)
  362. vertexes 391/65536 4692/786432 ( 0.6%)
  363. nodes 182/65536 5824/2097152 ( 0.3%)
  364. texinfos 20/12288 1440/884736 ( 0.2%)
  365. texdata 5/2048 160/65536 ( 0.2%)
  366. dispinfos 0/0 0/0 ( 0.0%)
  367. disp_verts 0/0 0/0 ( 0.0%)
  368. disp_tris 0/0 0/0 ( 0.0%)
  369. disp_lmsamples 0/0 0/0 ( 0.0%)
  370. faces 277/65536 15512/3670016 ( 0.4%)
  371. hdr faces 277/65536 15512/3670016 ( 0.4%)
  372. origfaces 42/65536 2352/3670016 ( 0.1%)
  373. leaves 186/65536 5952/2097152 ( 0.3%)
  374. leaffaces 306/65536 612/131072 ( 0.5%)
  375. leafbrushes 127/65536 254/131072 ( 0.2%)
  376. areas 2/256 16/2048 ( 0.8%)
  377. surfedges 1380/512000 5520/2048000 ( 0.3%)
  378. edges 738/256000 2952/1024000 ( 0.3%)
  379. LDR worldlights 2/8192 176/720896 ( 0.0%)
  380. HDR worldlights 2/8192 176/720896 ( 0.0%)
  381. leafwaterdata 0/32768 0/393216 ( 0.0%)
  382. waterstrips 11/32768 110/327680 ( 0.0%)
  383. waterverts 0/65536 0/786432 ( 0.0%)
  384. waterindices 132/65536 264/131072 ( 0.2%)
  385. cubemapsamples 0/1024 0/16384 ( 0.0%)
  386. overlays 0/512 0/180224 ( 0.0%)
  387. LDR lightdata [variable] 1303960/0 ( 0.0%)
  388. HDR lightdata [variable] 1303960/0 ( 0.0%)
  389. visdata [variable] 1113/16777216 ( 0.0%)
  390. entdata [variable] 4351/393216 ( 1.1%)
  391. LDR ambient table 186/65536 744/262144 ( 0.3%)
  392. HDR ambient table 186/65536 744/262144 ( 0.3%)
  393. LDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
  394. HDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
  395. occluders 0/0 0/0 ( 0.0%)
  396. occluder polygons 0/0 0/0 ( 0.0%)
  397. occluder vert ind 0/0 0/0 ( 0.0%)
  398. detail props [variable] 1/12 ( 8.3%)
  399. static props [variable] 1/12 ( 8.3%)
  400. pakfile [variable] 105996/0 ( 0.0%)
  401. physics [variable] 8385/4194304 ( 0.2%)
  402. physics terrain [variable] 2/1048576 ( 0.0%)
  403. Level flags = 0
  404. Total triangle count: 658
  405. Writing c:\users\pc\desktop\zm_india\awp.bsp
  406. 1 second elapsed
  407. Using shader api: shaderapiempty.dll
  408. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  409. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  410. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  411. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  412. fixing up env_cubemap materials on brush sides...
  413. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  414. Building Faces...done (0)
  415. FixTjuncs...
  416. PruneNodes...
  417. WriteBSP...
  418. done (0)
  419. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  420. done (0)
  421. Creating default LDR cubemaps for env_cubemap using skybox materials:
  422. skybox/sky_day01_01*.vmt
  423. ! Run buildcubemaps in the engine to get the correct cube maps.
  424. Creating default HDR cubemaps for env_cubemap using skybox materials:
  425. skybox/sky_day01_01*.vmt
  426. ! Run buildcubemaps in the engine to get the correct cube maps.
  427. Finding displacement neighbors...
  428. Finding lightmap sample positions...
  429. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  430. Building Physics collision data...
  431. done (0) (8465 bytes)
  432. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  433. Compacting texture/material tables...
  434. Reduced 60 texinfos to 20
  435. Reduced 6 texdatas to 5 (144 bytes to 119)
  436. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  437. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  438. Wrote ZIP buffer, estimated size 106344, actual size 105996
  439. 0 seconds elapsed
  440. 4 threads
  441. reading c:\users\pc\desktop\zm_india\awp.bsp
  442. reading c:\users\pc\desktop\zm_india\awp.prt
  443. 46 portalclusters
  444. 87 numportals
  445. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  446. Total clusters visible: 1846
  447. Average clusters visible: 40
  448. Building PAS...
  449. Average clusters audible: 46
  450. visdatasize:935 compressed from 736
  451. writing c:\users\pc\desktop\zm_india\awp.bsp
  452. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  453. 0 seconds elapsed
  454. [Reading texlights from 'lights.rad']
  455. [2 texlights parsed from 'lights.rad']
  456. Loading c:\users\pc\desktop\zm_india\awp.bsp
  457. 229 faces
  458. 183769 square feet [26462774.00 square inches]
  459. 0 Displacements
  460. 0 Square Feet [0.00 Square Inches]
  461. 229 patches before subdivision
  462. 9959 patches after subdivision
  463. 2 direct lights
  464. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 709662, max 321
  465. transfer lists: 5.4 megs
  466. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(347502, 239561, 101414)
  467. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70820, 36159, 8722)
  468. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13786, 5283, 734)
  469. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2922, 834, 66)
  470. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(616, 131, 6)
  471. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(134, 21, 1)
  472. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 3, 0)
  473. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
  474. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  475. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  476. Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
  477. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  478. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  479. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  480. Ready to Finish
  481. Object names Objects/Maxobjs Memory / Maxmem Fullness
  482. ------------ --------------- --------------- --------
  483. models 3/1024 144/49152 ( 0.3%)
  484. brushes 22/8192 264/98304 ( 0.3%)
  485. brushsides 132/65536 1056/524288 ( 0.2%)
  486. planes 110/65536 2200/1310720 ( 0.2%)
  487. vertexes 330/65536 3960/786432 ( 0.5%)
  488. nodes 156/65536 4992/2097152 ( 0.2%)
  489. texinfos 20/12288 1440/884736 ( 0.2%)
  490. texdata 5/2048 160/65536 ( 0.2%)
  491. dispinfos 0/0 0/0 ( 0.0%)
  492. disp_verts 0/0 0/0 ( 0.0%)
  493. disp_tris 0/0 0/0 ( 0.0%)
  494. disp_lmsamples 0/0 0/0 ( 0.0%)
  495. faces 229/65536 12824/3670016 ( 0.3%)
  496. hdr faces 0/65536 0/3670016 ( 0.0%)
  497. origfaces 42/65536 2352/3670016 ( 0.1%)
  498. leaves 160/65536 5120/2097152 ( 0.2%)
  499. leaffaces 268/65536 536/131072 ( 0.4%)
  500. leafbrushes 98/65536 196/131072 ( 0.1%)
  501. areas 2/256 16/2048 ( 0.8%)
  502. surfedges 1176/512000 4704/2048000 ( 0.2%)
  503. edges 636/256000 2544/1024000 ( 0.2%)
  504. LDR worldlights 2/8192 176/720896 ( 0.0%)
  505. HDR worldlights 0/8192 0/720896 ( 0.0%)
  506. leafwaterdata 0/32768 0/393216 ( 0.0%)
  507. waterstrips 9/32768 90/327680 ( 0.0%)
  508. waterverts 0/65536 0/786432 ( 0.0%)
  509. waterindices 108/65536 216/131072 ( 0.2%)
  510. cubemapsamples 0/1024 0/16384 ( 0.0%)
  511. overlays 0/512 0/180224 ( 0.0%)
  512. LDR lightdata [variable] 1074696/0 ( 0.0%)
  513. HDR lightdata [variable] 0/0 ( 0.0%)
  514. visdata [variable] 935/16777216 ( 0.0%)
  515. entdata [variable] 4350/393216 ( 1.1%)
  516. LDR ambient table 160/65536 640/262144 ( 0.2%)
  517. HDR ambient table 160/65536 640/262144 ( 0.2%)
  518. LDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
  519. HDR leaf ambient 160/65536 4480/1835008 ( 0.2%)
  520. occluders 0/0 0/0 ( 0.0%)
  521. occluder polygons 0/0 0/0 ( 0.0%)
  522. occluder vert ind 0/0 0/0 ( 0.0%)
  523. detail props [variable] 1/12 ( 8.3%)
  524. static props [variable] 1/12 ( 8.3%)
  525. pakfile [variable] 105996/0 ( 0.0%)
  526. physics [variable] 8465/4194304 ( 0.2%)
  527. physics terrain [variable] 2/1048576 ( 0.0%)
  528. Level flags = 0
  529. Total triangle count: 550
  530. Writing c:\users\pc\desktop\zm_india\awp.bsp
  531. 1 second elapsed
  532. [Reading texlights from 'lights.rad']
  533. [2 texlights parsed from 'lights.rad']
  534. Loading c:\users\pc\desktop\zm_india\awp.bsp
  535. 229 faces
  536. 183769 square feet [26462774.00 square inches]
  537. 0 Displacements
  538. 0 Square Feet [0.00 Square Inches]
  539. 229 patches before subdivision
  540. 9959 patches after subdivision
  541. 2 direct lights
  542. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 709662, max 321
  543. transfer lists: 5.4 megs
  544. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(347502, 239561, 101414)
  545. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70820, 36159, 8722)
  546. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13786, 5283, 734)
  547. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2922, 834, 66)
  548. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(616, 131, 6)
  549. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(134, 21, 1)
  550. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 3, 0)
  551. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
  552. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  553. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  554. Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
  555. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  556. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  557. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  558. Ready to Finish
  559. Object names Objects/Maxobjs Memory / Maxmem Fullness
  560. ------------ --------------- --------------- --------
  561. models 3/1024 144/49152 ( 0.3%)
  562. brushes 22/8192 264/98304 ( 0.3%)
  563. brushsides 132/65536 1056/524288 ( 0.2%)
  564. planes 110/65536 2200/1310720 ( 0.2%)
  565. vertexes 330/65536 3960/786432 ( 0.5%)
  566. nodes 156/65536 4992/2097152 ( 0.2%)
  567. texinfos 20/12288 1440/884736 ( 0.2%)
  568. texdata 5/2048 160/65536 ( 0.2%)
  569. dispinfos 0/0 0/0 ( 0.0%)
  570. disp_verts 0/0 0/0 ( 0.0%)
  571. disp_tris 0/0 0/0 ( 0.0%)
  572. disp_lmsamples 0/0 0/0 ( 0.0%)
  573. faces 229/65536 12824/3670016 ( 0.3%)
  574. hdr faces 229/65536 12824/3670016 ( 0.3%)
  575. origfaces 42/65536 2352/3670016 ( 0.1%)
  576. leaves 160/65536 5120/2097152 ( 0.2%)
  577. leaffaces 268/65536 536/131072 ( 0.4%)
  578. leafbrushes 98/65536 196/131072 ( 0.1%)
  579. areas 2/256 16/2048 ( 0.8%)
  580. surfedges 1176/512000 4704/2048000 ( 0.2%)
  581. edges 636/256000 2544/1024000 ( 0.2%)
  582. LDR worldlights 2/8192 176/720896 ( 0.0%)
  583. HDR worldlights 2/8192 176/720896 ( 0.0%)
  584. leafwaterdata 0/32768 0/393216 ( 0.0%)
  585. waterstrips 9/32768 90/327680 ( 0.0%)
  586. waterverts 0/65536 0/786432 ( 0.0%)
  587. waterindices 108/65536 216/131072 ( 0.2%)
  588. cubemapsamples 0/1024 0/16384 ( 0.0%)
  589. overlays 0/512 0/180224 ( 0.0%)
  590. LDR lightdata [variable] 1074696/0 ( 0.0%)
  591. HDR lightdata [variable] 1074696/0 ( 0.0%)
  592. visdata [variable] 935/16777216 ( 0.0%)
  593. entdata [variable] 4350/393216 ( 1.1%)
  594. LDR ambient table 160/65536 640/262144 ( 0.2%)
  595. HDR ambient table 160/65536 640/262144 ( 0.2%)
  596. LDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
  597. HDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
  598. occluders 0/0 0/0 ( 0.0%)
  599. occluder polygons 0/0 0/0 ( 0.0%)
  600. occluder vert ind 0/0 0/0 ( 0.0%)
  601. detail props [variable] 1/12 ( 8.3%)
  602. static props [variable] 1/12 ( 8.3%)
  603. pakfile [variable] 105996/0 ( 0.0%)
  604. physics [variable] 8465/4194304 ( 0.2%)
  605. physics terrain [variable] 2/1048576 ( 0.0%)
  606. Level flags = 0
  607. Total triangle count: 550
  608. Writing c:\users\pc\desktop\zm_india\awp.bsp
  609. 1 second elapsed
  610. Using shader api: shaderapiempty.dll
  611. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  612. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  613. material "agency/concrete/concretewall01" not found.
  614. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  615. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  616. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  617. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  618. fixing up env_cubemap materials on brush sides...
  619. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  620. Building Faces...done (0)
  621. FixTjuncs...
  622. PruneNodes...
  623. WriteBSP...
  624. done (0)
  625. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  626. done (0)
  627. Creating default LDR cubemaps for env_cubemap using skybox materials:
  628. skybox/sky_day01_01*.vmt
  629. ! Run buildcubemaps in the engine to get the correct cube maps.
  630. Creating default HDR cubemaps for env_cubemap using skybox materials:
  631. skybox/sky_day01_01*.vmt
  632. ! Run buildcubemaps in the engine to get the correct cube maps.
  633. Finding displacement neighbors...
  634. Finding lightmap sample positions...
  635. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  636. Building Physics collision data...
  637. done (0) (37737 bytes)
  638. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  639. Compacting texture/material tables...
  640. Reduced 293 texinfos to 143
  641. Reduced 14 texdatas to 13 (329 bytes to 304)
  642. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  643. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  644. Wrote ZIP buffer, estimated size 106344, actual size 105996
  645. 0 seconds elapsed
  646. CMaterialDict::Shutdown m_MissingList count: 1
  647. 4 threads
  648. reading c:\users\pc\desktop\zm_india\awp.bsp
  649. reading c:\users\pc\desktop\zm_india\awp.prt
  650. 149 portalclusters
  651. 404 numportals
  652. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.10%)
  653. Total clusters visible: 18402
  654. Average clusters visible: 123
  655. Building PAS...
  656. Average clusters audible: 149
  657. visdatasize:6883 compressed from 7152
  658. writing c:\users\pc\desktop\zm_india\awp.bsp
  659. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  660. 0 seconds elapsed
  661. [Reading texlights from 'lights.rad']
  662. [2 texlights parsed from 'lights.rad']
  663. Loading c:\users\pc\desktop\zm_india\awp.bsp
  664. 625 faces
  665. 188251 square feet [27108278.00 square inches]
  666. 0 Displacements
  667. 0 Square Feet [0.00 Square Inches]
  668. 625 patches before subdivision
  669. 11379 patches after subdivision
  670. 3 direct lights
  671. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1259283, max 447
  672. transfer lists: 9.6 megs
  673. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(383008, 265618, 113715)
  674. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81757, 42951, 10983)
  675. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17035, 6986, 1136)
  676. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3993, 1315, 150)
  677. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(965, 268, 25)
  678. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  679. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  680. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  681. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  682. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  683. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  684. Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
  685. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  686. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  687. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  688. Ready to Finish
  689. Object names Objects/Maxobjs Memory / Maxmem Fullness
  690. ------------ --------------- --------------- --------
  691. models 17/1024 816/49152 ( 1.7%)
  692. brushes 96/8192 1152/98304 ( 1.2%)
  693. brushsides 585/65536 4680/524288 ( 0.9%)
  694. planes 434/65536 8680/1310720 ( 0.7%)
  695. vertexes 941/65536 11292/786432 ( 1.4%)
  696. nodes 416/65536 13312/2097152 ( 0.6%)
  697. texinfos 143/12288 10296/884736 ( 1.2%)
  698. texdata 13/2048 416/65536 ( 0.6%)
  699. dispinfos 0/0 0/0 ( 0.0%)
  700. disp_verts 0/0 0/0 ( 0.0%)
  701. disp_tris 0/0 0/0 ( 0.0%)
  702. disp_lmsamples 0/0 0/0 ( 0.0%)
  703. faces 625/65536 35000/3670016 ( 1.0%)
  704. hdr faces 0/65536 0/3670016 ( 0.0%)
  705. origfaces 316/65536 17696/3670016 ( 0.5%)
  706. leaves 434/65536 13888/2097152 ( 0.7%)
  707. leaffaces 717/65536 1434/131072 ( 1.1%)
  708. leafbrushes 207/65536 414/131072 ( 0.3%)
  709. areas 2/256 16/2048 ( 0.8%)
  710. surfedges 4206/512000 16824/2048000 ( 0.8%)
  711. edges 2394/256000 9576/1024000 ( 0.9%)
  712. LDR worldlights 3/8192 264/720896 ( 0.0%)
  713. HDR worldlights 0/8192 0/720896 ( 0.0%)
  714. leafwaterdata 0/32768 0/393216 ( 0.0%)
  715. waterstrips 46/32768 460/327680 ( 0.1%)
  716. waterverts 0/65536 0/786432 ( 0.0%)
  717. waterindices 726/65536 1452/131072 ( 1.1%)
  718. cubemapsamples 0/1024 0/16384 ( 0.0%)
  719. overlays 0/512 0/180224 ( 0.0%)
  720. LDR lightdata [variable] 1232884/0 ( 0.0%)
  721. HDR lightdata [variable] 0/0 ( 0.0%)
  722. visdata [variable] 6883/16777216 ( 0.0%)
  723. entdata [variable] 13400/393216 ( 3.4%)
  724. LDR ambient table 434/65536 1736/262144 ( 0.7%)
  725. HDR ambient table 434/65536 1736/262144 ( 0.7%)
  726. LDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
  727. HDR leaf ambient 434/65536 12152/1835008 ( 0.7%)
  728. occluders 0/0 0/0 ( 0.0%)
  729. occluder polygons 0/0 0/0 ( 0.0%)
  730. occluder vert ind 0/0 0/0 ( 0.0%)
  731. detail props [variable] 1/12 ( 8.3%)
  732. static props [variable] 1/12 ( 8.3%)
  733. pakfile [variable] 105996/0 ( 0.0%)
  734. physics [variable] 37737/4194304 ( 0.9%)
  735. physics terrain [variable] 2/1048576 ( 0.0%)
  736. Level flags = 0
  737. Total triangle count: 1692
  738. Writing c:\users\pc\desktop\zm_india\awp.bsp
  739. 2 seconds elapsed
  740. [Reading texlights from 'lights.rad']
  741. [2 texlights parsed from 'lights.rad']
  742. Loading c:\users\pc\desktop\zm_india\awp.bsp
  743. 625 faces
  744. 188251 square feet [27108278.00 square inches]
  745. 0 Displacements
  746. 0 Square Feet [0.00 Square Inches]
  747. 625 patches before subdivision
  748. 11379 patches after subdivision
  749. 3 direct lights
  750. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1259283, max 447
  751. transfer lists: 9.6 megs
  752. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(383008, 265618, 113715)
  753. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81757, 42951, 10983)
  754. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17035, 6986, 1136)
  755. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3993, 1315, 150)
  756. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(965, 268, 25)
  757. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  758. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  759. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  760. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  761. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  762. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  763. Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
  764. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  765. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  766. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  767. Ready to Finish
  768. Object names Objects/Maxobjs Memory / Maxmem Fullness
  769. ------------ --------------- --------------- --------
  770. models 17/1024 816/49152 ( 1.7%)
  771. brushes 96/8192 1152/98304 ( 1.2%)
  772. brushsides 585/65536 4680/524288 ( 0.9%)
  773. planes 434/65536 8680/1310720 ( 0.7%)
  774. vertexes 941/65536 11292/786432 ( 1.4%)
  775. nodes 416/65536 13312/2097152 ( 0.6%)
  776. texinfos 143/12288 10296/884736 ( 1.2%)
  777. texdata 13/2048 416/65536 ( 0.6%)
  778. dispinfos 0/0 0/0 ( 0.0%)
  779. disp_verts 0/0 0/0 ( 0.0%)
  780. disp_tris 0/0 0/0 ( 0.0%)
  781. disp_lmsamples 0/0 0/0 ( 0.0%)
  782. faces 625/65536 35000/3670016 ( 1.0%)
  783. hdr faces 625/65536 35000/3670016 ( 1.0%)
  784. origfaces 316/65536 17696/3670016 ( 0.5%)
  785. leaves 434/65536 13888/2097152 ( 0.7%)
  786. leaffaces 717/65536 1434/131072 ( 1.1%)
  787. leafbrushes 207/65536 414/131072 ( 0.3%)
  788. areas 2/256 16/2048 ( 0.8%)
  789. surfedges 4206/512000 16824/2048000 ( 0.8%)
  790. edges 2394/256000 9576/1024000 ( 0.9%)
  791. LDR worldlights 3/8192 264/720896 ( 0.0%)
  792. HDR worldlights 3/8192 264/720896 ( 0.0%)
  793. leafwaterdata 0/32768 0/393216 ( 0.0%)
  794. waterstrips 46/32768 460/327680 ( 0.1%)
  795. waterverts 0/65536 0/786432 ( 0.0%)
  796. waterindices 726/65536 1452/131072 ( 1.1%)
  797. cubemapsamples 0/1024 0/16384 ( 0.0%)
  798. overlays 0/512 0/180224 ( 0.0%)
  799. LDR lightdata [variable] 1232884/0 ( 0.0%)
  800. HDR lightdata [variable] 1232884/0 ( 0.0%)
  801. visdata [variable] 6883/16777216 ( 0.0%)
  802. entdata [variable] 13400/393216 ( 3.4%)
  803. LDR ambient table 434/65536 1736/262144 ( 0.7%)
  804. HDR ambient table 434/65536 1736/262144 ( 0.7%)
  805. LDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
  806. HDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
  807. occluders 0/0 0/0 ( 0.0%)
  808. occluder polygons 0/0 0/0 ( 0.0%)
  809. occluder vert ind 0/0 0/0 ( 0.0%)
  810. detail props [variable] 1/12 ( 8.3%)
  811. static props [variable] 1/12 ( 8.3%)
  812. pakfile [variable] 105996/0 ( 0.0%)
  813. physics [variable] 37737/4194304 ( 0.9%)
  814. physics terrain [variable] 2/1048576 ( 0.0%)
  815. Level flags = 0
  816. Total triangle count: 1692
  817. Writing c:\users\pc\desktop\zm_india\awp.bsp
  818. 2 seconds elapsed
  819. Using shader api: shaderapiempty.dll
  820. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  821. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  822. material "agency/concrete/concretewall01" not found.
  823. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  824. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  825. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  826. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  827. fixing up env_cubemap materials on brush sides...
  828. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  829. Building Faces...done (0)
  830. FixTjuncs...
  831. PruneNodes...
  832. WriteBSP...
  833. done (0)
  834. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  835. done (0)
  836. Creating default LDR cubemaps for env_cubemap using skybox materials:
  837. skybox/sky_day01_01*.vmt
  838. ! Run buildcubemaps in the engine to get the correct cube maps.
  839. Creating default HDR cubemaps for env_cubemap using skybox materials:
  840. skybox/sky_day01_01*.vmt
  841. ! Run buildcubemaps in the engine to get the correct cube maps.
  842. Finding displacement neighbors...
  843. Finding lightmap sample positions...
  844. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  845. Building Physics collision data...
  846. done (0) (72004 bytes)
  847. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  848. Compacting texture/material tables...
  849. Reduced 577 texinfos to 280
  850. Reduced 26 texdatas to 23 (582 bytes to 496)
  851. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  852. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  853. Wrote ZIP buffer, estimated size 212627, actual size 211877
  854. 0 seconds elapsed
  855. CMaterialDict::Shutdown m_MissingList count: 1
  856. 4 threads
  857. reading c:\users\pc\desktop\zm_india\awp.bsp
  858. reading c:\users\pc\desktop\zm_india\awp.prt
  859. 270 portalclusters
  860. 809 numportals
  861. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 128 visible clusters (0.26%)
  862. Total clusters visible: 49318
  863. Average clusters visible: 182
  864. Building PAS...
  865. Average clusters audible: 268
  866. visdatasize:20332 compressed from 21600
  867. writing c:\users\pc\desktop\zm_india\awp.bsp
  868. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  869. 2 seconds elapsed
  870. [Reading texlights from 'lights.rad']
  871. [2 texlights parsed from 'lights.rad']
  872. Loading c:\users\pc\desktop\zm_india\awp.bsp
  873. 1129 faces
  874. 194953 square feet [28073232.00 square inches]
  875. 0 Displacements
  876. 0 Square Feet [0.00 Square Inches]
  877. 1129 patches before subdivision
  878. 13287 patches after subdivision
  879. 3 direct lights
  880. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1537844, max 460
  881. transfer lists: 11.7 megs
  882. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(408016, 283075, 121569)
  883. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83826, 44209, 11472)
  884. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17379, 7160, 1184)
  885. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4041, 1336, 155)
  886. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(974, 271, 25)
  887. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(253, 63, 5)
  888. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(70, 16, 1)
  889. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  890. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  891. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  892. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  893. Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
  894. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  895. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  896. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  897. Ready to Finish
  898. Object names Objects/Maxobjs Memory / Maxmem Fullness
  899. ------------ --------------- --------------- --------
  900. models 35/1024 1680/49152 ( 3.4%)
  901. brushes 172/8192 2064/98304 ( 2.1%)
  902. brushsides 1102/65536 8816/524288 ( 1.7%)
  903. planes 1362/65536 27240/1310720 ( 2.1%)
  904. vertexes 1686/65536 20232/786432 ( 2.6%)
  905. nodes 841/65536 26912/2097152 ( 1.3%)
  906. texinfos 280/12288 20160/884736 ( 2.3%)
  907. texdata 23/2048 736/65536 ( 1.1%)
  908. dispinfos 0/0 0/0 ( 0.0%)
  909. disp_verts 0/0 0/0 ( 0.0%)
  910. disp_tris 0/0 0/0 ( 0.0%)
  911. disp_lmsamples 0/0 0/0 ( 0.0%)
  912. faces 1129/65536 63224/3670016 ( 1.7%)
  913. hdr faces 0/65536 0/3670016 ( 0.0%)
  914. origfaces 684/65536 38304/3670016 ( 1.0%)
  915. leaves 877/65536 28064/2097152 ( 1.3%)
  916. leaffaces 1285/65536 2570/131072 ( 2.0%)
  917. leafbrushes 331/65536 662/131072 ( 0.5%)
  918. areas 2/256 16/2048 ( 0.8%)
  919. surfedges 7954/512000 31816/2048000 ( 1.6%)
  920. edges 4384/256000 17536/1024000 ( 1.7%)
  921. LDR worldlights 3/8192 264/720896 ( 0.0%)
  922. HDR worldlights 0/8192 0/720896 ( 0.0%)
  923. leafwaterdata 0/32768 0/393216 ( 0.0%)
  924. waterstrips 73/32768 730/327680 ( 0.2%)
  925. waterverts 0/65536 0/786432 ( 0.0%)
  926. waterindices 1161/65536 2322/131072 ( 1.8%)
  927. cubemapsamples 0/1024 0/16384 ( 0.0%)
  928. overlays 0/512 0/180224 ( 0.0%)
  929. LDR lightdata [variable] 1342316/0 ( 0.0%)
  930. HDR lightdata [variable] 0/0 ( 0.0%)
  931. visdata [variable] 20332/16777216 ( 0.1%)
  932. entdata [variable] 24699/393216 ( 6.3%)
  933. LDR ambient table 877/65536 3508/262144 ( 1.3%)
  934. HDR ambient table 877/65536 3508/262144 ( 1.3%)
  935. LDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
  936. HDR leaf ambient 877/65536 24556/1835008 ( 1.3%)
  937. occluders 0/0 0/0 ( 0.0%)
  938. occluder polygons 0/0 0/0 ( 0.0%)
  939. occluder vert ind 0/0 0/0 ( 0.0%)
  940. detail props [variable] 1/12 ( 8.3%)
  941. static props [variable] 1/1074 ( 0.1%)
  942. pakfile [variable] 211877/0 ( 0.0%)
  943. physics [variable] 72004/4194304 ( 1.7%)
  944. physics terrain [variable] 2/1048576 ( 0.0%)
  945. Level flags = 0
  946. Total triangle count: 2960
  947. Writing c:\users\pc\desktop\zm_india\awp.bsp
  948. 3 seconds elapsed
  949. [Reading texlights from 'lights.rad']
  950. [2 texlights parsed from 'lights.rad']
  951. Loading c:\users\pc\desktop\zm_india\awp.bsp
  952. 1129 faces
  953. 194953 square feet [28073232.00 square inches]
  954. 0 Displacements
  955. 0 Square Feet [0.00 Square Inches]
  956. 1129 patches before subdivision
  957. 13287 patches after subdivision
  958. 3 direct lights
  959. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1537844, max 460
  960. transfer lists: 11.7 megs
  961. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(408016, 283075, 121569)
  962. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83826, 44209, 11472)
  963. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17379, 7160, 1184)
  964. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4041, 1336, 155)
  965. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(974, 271, 25)
  966. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(253, 63, 5)
  967. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(70, 16, 1)
  968. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  969. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  970. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  971. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  972. Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
  973. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  974. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  975. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  976. Ready to Finish
  977. Object names Objects/Maxobjs Memory / Maxmem Fullness
  978. ------------ --------------- --------------- --------
  979. models 35/1024 1680/49152 ( 3.4%)
  980. brushes 172/8192 2064/98304 ( 2.1%)
  981. brushsides 1102/65536 8816/524288 ( 1.7%)
  982. planes 1362/65536 27240/1310720 ( 2.1%)
  983. vertexes 1686/65536 20232/786432 ( 2.6%)
  984. nodes 841/65536 26912/2097152 ( 1.3%)
  985. texinfos 280/12288 20160/884736 ( 2.3%)
  986. texdata 23/2048 736/65536 ( 1.1%)
  987. dispinfos 0/0 0/0 ( 0.0%)
  988. disp_verts 0/0 0/0 ( 0.0%)
  989. disp_tris 0/0 0/0 ( 0.0%)
  990. disp_lmsamples 0/0 0/0 ( 0.0%)
  991. faces 1129/65536 63224/3670016 ( 1.7%)
  992. hdr faces 1129/65536 63224/3670016 ( 1.7%)
  993. origfaces 684/65536 38304/3670016 ( 1.0%)
  994. leaves 877/65536 28064/2097152 ( 1.3%)
  995. leaffaces 1285/65536 2570/131072 ( 2.0%)
  996. leafbrushes 331/65536 662/131072 ( 0.5%)
  997. areas 2/256 16/2048 ( 0.8%)
  998. surfedges 7954/512000 31816/2048000 ( 1.6%)
  999. edges 4384/256000 17536/1024000 ( 1.7%)
  1000. LDR worldlights 3/8192 264/720896 ( 0.0%)
  1001. HDR worldlights 3/8192 264/720896 ( 0.0%)
  1002. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1003. waterstrips 73/32768 730/327680 ( 0.2%)
  1004. waterverts 0/65536 0/786432 ( 0.0%)
  1005. waterindices 1161/65536 2322/131072 ( 1.8%)
  1006. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1007. overlays 0/512 0/180224 ( 0.0%)
  1008. LDR lightdata [variable] 1342316/0 ( 0.0%)
  1009. HDR lightdata [variable] 1342316/0 ( 0.0%)
  1010. visdata [variable] 20332/16777216 ( 0.1%)
  1011. entdata [variable] 24699/393216 ( 6.3%)
  1012. LDR ambient table 877/65536 3508/262144 ( 1.3%)
  1013. HDR ambient table 877/65536 3508/262144 ( 1.3%)
  1014. LDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
  1015. HDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
  1016. occluders 0/0 0/0 ( 0.0%)
  1017. occluder polygons 0/0 0/0 ( 0.0%)
  1018. occluder vert ind 0/0 0/0 ( 0.0%)
  1019. detail props [variable] 1/12 ( 8.3%)
  1020. static props [variable] 1/1074 ( 0.1%)
  1021. pakfile [variable] 211877/0 ( 0.0%)
  1022. physics [variable] 72004/4194304 ( 1.7%)
  1023. physics terrain [variable] 2/1048576 ( 0.0%)
  1024. Level flags = 0
  1025. Total triangle count: 2960
  1026. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1027. 3 seconds elapsed
  1028. Using shader api: shaderapiempty.dll
  1029. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1030. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  1031. material "agency/concrete/concretewall01" not found.
  1032. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  1033. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1034. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1035. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  1036. fixing up env_cubemap materials on brush sides...
  1037. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1038. Building Faces...done (0)
  1039. FixTjuncs...
  1040. PruneNodes...
  1041. WriteBSP...
  1042. done (0)
  1043. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  1044. done (0)
  1045. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1046. skybox/sky_day01_01*.vmt
  1047. ! Run buildcubemaps in the engine to get the correct cube maps.
  1048. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1049. skybox/sky_day01_01*.vmt
  1050. ! Run buildcubemaps in the engine to get the correct cube maps.
  1051. Finding displacement neighbors...
  1052. Finding lightmap sample positions...
  1053. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1054. Building Physics collision data...
  1055. done (0) (72756 bytes)
  1056. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1057. Compacting texture/material tables...
  1058. Reduced 582 texinfos to 285
  1059. Reduced 26 texdatas to 23 (582 bytes to 496)
  1060. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  1061. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1062. Wrote ZIP buffer, estimated size 212627, actual size 211877
  1063. 0 seconds elapsed
  1064. CMaterialDict::Shutdown m_MissingList count: 1
  1065. 4 threads
  1066. reading c:\users\pc\desktop\zm_india\awp.bsp
  1067. reading c:\users\pc\desktop\zm_india\awp.prt
  1068. 279 portalclusters
  1069. 844 numportals
  1070. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 135 visible clusters (0.26%)
  1071. Total clusters visible: 52828
  1072. Average clusters visible: 189
  1073. Building PAS...
  1074. Average clusters audible: 277
  1075. visdatasize:21563 compressed from 22320
  1076. writing c:\users\pc\desktop\zm_india\awp.bsp
  1077. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1078. 2 seconds elapsed
  1079. [Reading texlights from 'lights.rad']
  1080. [2 texlights parsed from 'lights.rad']
  1081. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1082. 1146 faces
  1083. 195165 square feet [28103888.00 square inches]
  1084. 0 Displacements
  1085. 0 Square Feet [0.00 Square Inches]
  1086. 1146 patches before subdivision
  1087. 13606 patches after subdivision
  1088. 3 direct lights
  1089. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1563634, max 458
  1090. transfer lists: 11.9 megs
  1091. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413496, 286825, 123152)
  1092. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84529, 44578, 11567)
  1093. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17439, 7186, 1189)
  1094. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4040, 1336, 155)
  1095. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(971, 271, 25)
  1096. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1097. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1098. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1099. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1100. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1101. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1102. Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
  1103. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1104. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1105. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1106. Ready to Finish
  1107. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1108. ------------ --------------- --------------- --------
  1109. models 35/1024 1680/49152 ( 3.4%)
  1110. brushes 174/8192 2088/98304 ( 2.1%)
  1111. brushsides 1114/65536 8912/524288 ( 1.7%)
  1112. planes 1372/65536 27440/1310720 ( 2.1%)
  1113. vertexes 1707/65536 20484/786432 ( 2.6%)
  1114. nodes 850/65536 27200/2097152 ( 1.3%)
  1115. texinfos 285/12288 20520/884736 ( 2.3%)
  1116. texdata 23/2048 736/65536 ( 1.1%)
  1117. dispinfos 0/0 0/0 ( 0.0%)
  1118. disp_verts 0/0 0/0 ( 0.0%)
  1119. disp_tris 0/0 0/0 ( 0.0%)
  1120. disp_lmsamples 0/0 0/0 ( 0.0%)
  1121. faces 1146/65536 64176/3670016 ( 1.7%)
  1122. hdr faces 0/65536 0/3670016 ( 0.0%)
  1123. origfaces 693/65536 38808/3670016 ( 1.1%)
  1124. leaves 886/65536 28352/2097152 ( 1.4%)
  1125. leaffaces 1308/65536 2616/131072 ( 2.0%)
  1126. leafbrushes 333/65536 666/131072 ( 0.5%)
  1127. areas 2/256 16/2048 ( 0.8%)
  1128. surfedges 8074/512000 32296/2048000 ( 1.6%)
  1129. edges 4454/256000 17816/1024000 ( 1.7%)
  1130. LDR worldlights 3/8192 264/720896 ( 0.0%)
  1131. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1132. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1133. waterstrips 74/32768 740/327680 ( 0.2%)
  1134. waterverts 0/65536 0/786432 ( 0.0%)
  1135. waterindices 1173/65536 2346/131072 ( 1.8%)
  1136. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1137. overlays 0/512 0/180224 ( 0.0%)
  1138. LDR lightdata [variable] 1348872/0 ( 0.0%)
  1139. HDR lightdata [variable] 0/0 ( 0.0%)
  1140. visdata [variable] 21563/16777216 ( 0.1%)
  1141. entdata [variable] 26186/393216 ( 6.7%)
  1142. LDR ambient table 886/65536 3544/262144 ( 1.4%)
  1143. HDR ambient table 886/65536 3544/262144 ( 1.4%)
  1144. LDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
  1145. HDR leaf ambient 886/65536 24808/1835008 ( 1.4%)
  1146. occluders 0/0 0/0 ( 0.0%)
  1147. occluder polygons 0/0 0/0 ( 0.0%)
  1148. occluder vert ind 0/0 0/0 ( 0.0%)
  1149. detail props [variable] 1/12 ( 8.3%)
  1150. static props [variable] 1/2546 ( 0.0%)
  1151. pakfile [variable] 211877/0 ( 0.0%)
  1152. physics [variable] 72756/4194304 ( 1.7%)
  1153. physics terrain [variable] 2/1048576 ( 0.0%)
  1154. Level flags = 0
  1155. Total triangle count: 3010
  1156. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1157. 3 seconds elapsed
  1158. [Reading texlights from 'lights.rad']
  1159. [2 texlights parsed from 'lights.rad']
  1160. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1161. 1146 faces
  1162. 195165 square feet [28103888.00 square inches]
  1163. 0 Displacements
  1164. 0 Square Feet [0.00 Square Inches]
  1165. 1146 patches before subdivision
  1166. 13606 patches after subdivision
  1167. 3 direct lights
  1168. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1563634, max 458
  1169. transfer lists: 11.9 megs
  1170. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413496, 286825, 123152)
  1171. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84529, 44578, 11567)
  1172. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17439, 7186, 1189)
  1173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4040, 1336, 155)
  1174. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(971, 271, 25)
  1175. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1176. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1181. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  1182. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1183. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1184. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1185. Ready to Finish
  1186. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1187. ------------ --------------- --------------- --------
  1188. models 35/1024 1680/49152 ( 3.4%)
  1189. brushes 174/8192 2088/98304 ( 2.1%)
  1190. brushsides 1114/65536 8912/524288 ( 1.7%)
  1191. planes 1372/65536 27440/1310720 ( 2.1%)
  1192. vertexes 1707/65536 20484/786432 ( 2.6%)
  1193. nodes 850/65536 27200/2097152 ( 1.3%)
  1194. texinfos 285/12288 20520/884736 ( 2.3%)
  1195. texdata 23/2048 736/65536 ( 1.1%)
  1196. dispinfos 0/0 0/0 ( 0.0%)
  1197. disp_verts 0/0 0/0 ( 0.0%)
  1198. disp_tris 0/0 0/0 ( 0.0%)
  1199. disp_lmsamples 0/0 0/0 ( 0.0%)
  1200. faces 1146/65536 64176/3670016 ( 1.7%)
  1201. hdr faces 1146/65536 64176/3670016 ( 1.7%)
  1202. origfaces 693/65536 38808/3670016 ( 1.1%)
  1203. leaves 886/65536 28352/2097152 ( 1.4%)
  1204. leaffaces 1308/65536 2616/131072 ( 2.0%)
  1205. leafbrushes 333/65536 666/131072 ( 0.5%)
  1206. areas 2/256 16/2048 ( 0.8%)
  1207. surfedges 8074/512000 32296/2048000 ( 1.6%)
  1208. edges 4454/256000 17816/1024000 ( 1.7%)
  1209. LDR worldlights 3/8192 264/720896 ( 0.0%)
  1210. HDR worldlights 3/8192 264/720896 ( 0.0%)
  1211. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1212. waterstrips 74/32768 740/327680 ( 0.2%)
  1213. waterverts 0/65536 0/786432 ( 0.0%)
  1214. waterindices 1173/65536 2346/131072 ( 1.8%)
  1215. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1216. overlays 0/512 0/180224 ( 0.0%)
  1217. LDR lightdata [variable] 1348872/0 ( 0.0%)
  1218. HDR lightdata [variable] 1348872/0 ( 0.0%)
  1219. visdata [variable] 21563/16777216 ( 0.1%)
  1220. entdata [variable] 26186/393216 ( 6.7%)
  1221. LDR ambient table 886/65536 3544/262144 ( 1.4%)
  1222. HDR ambient table 886/65536 3544/262144 ( 1.4%)
  1223. LDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
  1224. HDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
  1225. occluders 0/0 0/0 ( 0.0%)
  1226. occluder polygons 0/0 0/0 ( 0.0%)
  1227. occluder vert ind 0/0 0/0 ( 0.0%)
  1228. detail props [variable] 1/12 ( 8.3%)
  1229. static props [variable] 1/2546 ( 0.0%)
  1230. pakfile [variable] 211877/0 ( 0.0%)
  1231. physics [variable] 72756/4194304 ( 1.7%)
  1232. physics terrain [variable] 2/1048576 ( 0.0%)
  1233. Level flags = 0
  1234. Total triangle count: 3010
  1235. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1236. 3 seconds elapsed
  1237. Using shader api: shaderapiempty.dll
  1238. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1239. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  1240. material "agency/concrete/concretewall01" not found.
  1241. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  1242. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1243. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1244. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  1245. fixing up env_cubemap materials on brush sides...
  1246. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1247. Building Faces...done (0)
  1248. FixTjuncs...
  1249. PruneNodes...
  1250. WriteBSP...
  1251. done (0)
  1252. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  1253. done (0)
  1254. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1255. skybox/sky_day01_01*.vmt
  1256. ! Run buildcubemaps in the engine to get the correct cube maps.
  1257. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1258. skybox/sky_day01_01*.vmt
  1259. ! Run buildcubemaps in the engine to get the correct cube maps.
  1260. Finding displacement neighbors...
  1261. Finding lightmap sample positions...
  1262. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1263. Building Physics collision data...
  1264. done (0) (86246 bytes)
  1265. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1266. Compacting texture/material tables...
  1267. Reduced 642 texinfos to 328
  1268. Reduced 28 texdatas to 25 (619 bytes to 533)
  1269. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  1270. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1271. Wrote ZIP buffer, estimated size 212627, actual size 211877
  1272. 0 seconds elapsed
  1273. CMaterialDict::Shutdown m_MissingList count: 1
  1274. 4 threads
  1275. reading c:\users\pc\desktop\zm_india\awp.bsp
  1276. reading c:\users\pc\desktop\zm_india\awp.prt
  1277. 341 portalclusters
  1278. 1020 numportals
  1279. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  1280. Total clusters visible: 74264
  1281. Average clusters visible: 217
  1282. Building PAS...
  1283. Average clusters audible: 338
  1284. visdatasize:31193 compressed from 32736
  1285. writing c:\users\pc\desktop\zm_india\awp.bsp
  1286. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1287. 5 seconds elapsed
  1288. [Reading texlights from 'lights.rad']
  1289. [2 texlights parsed from 'lights.rad']
  1290. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1291. 1341 faces
  1292. 196514 square feet [28298140.00 square inches]
  1293. 0 Displacements
  1294. 0 Square Feet [0.00 Square Inches]
  1295. 1341 patches before subdivision
  1296. 13731 patches after subdivision
  1297. 4 direct lights
  1298. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1732227, max 512
  1299. transfer lists: 13.2 megs
  1300. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(419609, 291261, 125332)
  1301. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85172, 45007, 11743)
  1302. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17557, 7255, 1209)
  1303. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4050, 1344, 157)
  1304. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(972, 272, 25)
  1305. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1306. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1307. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1308. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1309. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1310. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1311. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  1312. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1313. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1314. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1315. Ready to Finish
  1316. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1317. ------------ --------------- --------------- --------
  1318. models 36/1024 1728/49152 ( 3.5%)
  1319. brushes 215/8192 2580/98304 ( 2.6%)
  1320. brushsides 1360/65536 10880/524288 ( 2.1%)
  1321. planes 1418/65536 28360/1310720 ( 2.2%)
  1322. vertexes 1933/65536 23196/786432 ( 2.9%)
  1323. nodes 964/65536 30848/2097152 ( 1.5%)
  1324. texinfos 328/12288 23616/884736 ( 2.7%)
  1325. texdata 25/2048 800/65536 ( 1.2%)
  1326. dispinfos 0/0 0/0 ( 0.0%)
  1327. disp_verts 0/0 0/0 ( 0.0%)
  1328. disp_tris 0/0 0/0 ( 0.0%)
  1329. disp_lmsamples 0/0 0/0 ( 0.0%)
  1330. faces 1341/65536 75096/3670016 ( 2.0%)
  1331. hdr faces 0/65536 0/3670016 ( 0.0%)
  1332. origfaces 815/65536 45640/3670016 ( 1.2%)
  1333. leaves 1001/65536 32032/2097152 ( 1.5%)
  1334. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1335. leafbrushes 408/65536 816/131072 ( 0.6%)
  1336. areas 2/256 16/2048 ( 0.8%)
  1337. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1338. edges 5258/256000 21032/1024000 ( 2.1%)
  1339. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1340. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1341. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1342. waterstrips 84/32768 840/327680 ( 0.3%)
  1343. waterverts 0/65536 0/786432 ( 0.0%)
  1344. waterindices 1353/65536 2706/131072 ( 2.1%)
  1345. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1346. overlays 0/512 0/180224 ( 0.0%)
  1347. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1348. HDR lightdata [variable] 0/0 ( 0.0%)
  1349. visdata [variable] 31193/16777216 ( 0.2%)
  1350. entdata [variable] 26746/393216 ( 6.8%)
  1351. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1352. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1353. LDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
  1354. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  1355. occluders 0/0 0/0 ( 0.0%)
  1356. occluder polygons 0/0 0/0 ( 0.0%)
  1357. occluder vert ind 0/0 0/0 ( 0.0%)
  1358. detail props [variable] 1/12 ( 8.3%)
  1359. static props [variable] 1/2552 ( 0.0%)
  1360. pakfile [variable] 211877/0 ( 0.0%)
  1361. physics [variable] 86246/4194304 ( 2.1%)
  1362. physics terrain [variable] 2/1048576 ( 0.0%)
  1363. Level flags = 0
  1364. Total triangle count: 3502
  1365. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1366. 3 seconds elapsed
  1367. [Reading texlights from 'lights.rad']
  1368. [2 texlights parsed from 'lights.rad']
  1369. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1370. 1341 faces
  1371. 196514 square feet [28298140.00 square inches]
  1372. 0 Displacements
  1373. 0 Square Feet [0.00 Square Inches]
  1374. 1341 patches before subdivision
  1375. 13731 patches after subdivision
  1376. 4 direct lights
  1377. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1732227, max 512
  1378. transfer lists: 13.2 megs
  1379. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(419609, 291261, 125332)
  1380. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85172, 45007, 11743)
  1381. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17557, 7255, 1209)
  1382. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4050, 1344, 157)
  1383. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(972, 272, 25)
  1384. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1385. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1386. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1387. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1388. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1389. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1390. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  1391. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1392. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1393. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1394. Ready to Finish
  1395. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1396. ------------ --------------- --------------- --------
  1397. models 36/1024 1728/49152 ( 3.5%)
  1398. brushes 215/8192 2580/98304 ( 2.6%)
  1399. brushsides 1360/65536 10880/524288 ( 2.1%)
  1400. planes 1418/65536 28360/1310720 ( 2.2%)
  1401. vertexes 1933/65536 23196/786432 ( 2.9%)
  1402. nodes 964/65536 30848/2097152 ( 1.5%)
  1403. texinfos 328/12288 23616/884736 ( 2.7%)
  1404. texdata 25/2048 800/65536 ( 1.2%)
  1405. dispinfos 0/0 0/0 ( 0.0%)
  1406. disp_verts 0/0 0/0 ( 0.0%)
  1407. disp_tris 0/0 0/0 ( 0.0%)
  1408. disp_lmsamples 0/0 0/0 ( 0.0%)
  1409. faces 1341/65536 75096/3670016 ( 2.0%)
  1410. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  1411. origfaces 815/65536 45640/3670016 ( 1.2%)
  1412. leaves 1001/65536 32032/2097152 ( 1.5%)
  1413. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1414. leafbrushes 408/65536 816/131072 ( 0.6%)
  1415. areas 2/256 16/2048 ( 0.8%)
  1416. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1417. edges 5258/256000 21032/1024000 ( 2.1%)
  1418. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1419. HDR worldlights 4/8192 352/720896 ( 0.0%)
  1420. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1421. waterstrips 84/32768 840/327680 ( 0.3%)
  1422. waterverts 0/65536 0/786432 ( 0.0%)
  1423. waterindices 1353/65536 2706/131072 ( 2.1%)
  1424. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1425. overlays 0/512 0/180224 ( 0.0%)
  1426. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1427. HDR lightdata [variable] 1412248/0 ( 0.0%)
  1428. visdata [variable] 31193/16777216 ( 0.2%)
  1429. entdata [variable] 26746/393216 ( 6.8%)
  1430. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1431. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1432. LDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
  1433. HDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
  1434. occluders 0/0 0/0 ( 0.0%)
  1435. occluder polygons 0/0 0/0 ( 0.0%)
  1436. occluder vert ind 0/0 0/0 ( 0.0%)
  1437. detail props [variable] 1/12 ( 8.3%)
  1438. static props [variable] 1/2552 ( 0.0%)
  1439. pakfile [variable] 211877/0 ( 0.0%)
  1440. physics [variable] 86246/4194304 ( 2.1%)
  1441. physics terrain [variable] 2/1048576 ( 0.0%)
  1442. Level flags = 0
  1443. Total triangle count: 3502
  1444. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1445. 3 seconds elapsed
  1446. Using shader api: shaderapiempty.dll
  1447. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1448. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  1449. material "agency/concrete/concretewall01" not found.
  1450. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  1451. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1452. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1453. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  1454. fixing up env_cubemap materials on brush sides...
  1455. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1456. Building Faces...done (0)
  1457. FixTjuncs...
  1458. PruneNodes...
  1459. WriteBSP...
  1460. done (0)
  1461. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  1462. done (0)
  1463. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1464. skybox/sky_day01_01*.vmt
  1465. ! Run buildcubemaps in the engine to get the correct cube maps.
  1466. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1467. skybox/sky_day01_01*.vmt
  1468. ! Run buildcubemaps in the engine to get the correct cube maps.
  1469. Finding displacement neighbors...
  1470. Finding lightmap sample positions...
  1471. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1472. Building Physics collision data...
  1473. done (0) (86246 bytes)
  1474. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1475. Compacting texture/material tables...
  1476. Reduced 642 texinfos to 328
  1477. Reduced 28 texdatas to 25 (619 bytes to 533)
  1478. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  1479. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1480. Wrote ZIP buffer, estimated size 212627, actual size 211877
  1481. 0 seconds elapsed
  1482. CMaterialDict::Shutdown m_MissingList count: 1
  1483. 4 threads
  1484. reading c:\users\pc\desktop\zm_india\awp.bsp
  1485. reading c:\users\pc\desktop\zm_india\awp.prt
  1486. 341 portalclusters
  1487. 1020 numportals
  1488. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  1489. Total clusters visible: 74264
  1490. Average clusters visible: 217
  1491. Building PAS...
  1492. Average clusters audible: 338
  1493. visdatasize:31193 compressed from 32736
  1494. writing c:\users\pc\desktop\zm_india\awp.bsp
  1495. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1496. 5 seconds elapsed
  1497. [Reading texlights from 'lights.rad']
  1498. [2 texlights parsed from 'lights.rad']
  1499. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1500. 1341 faces
  1501. 196514 square feet [28298140.00 square inches]
  1502. 0 Displacements
  1503. 0 Square Feet [0.00 Square Inches]
  1504. 1341 patches before subdivision
  1505. 13731 patches after subdivision
  1506. 4 direct lights
  1507. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1732227, max 512
  1508. transfer lists: 13.2 megs
  1509. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(419609, 291261, 125332)
  1510. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85172, 45007, 11743)
  1511. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17557, 7255, 1209)
  1512. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4050, 1344, 157)
  1513. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(972, 272, 25)
  1514. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1515. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1516. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1517. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1518. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1519. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1520. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  1521. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1522. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1523. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1524. Ready to Finish
  1525. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1526. ------------ --------------- --------------- --------
  1527. models 36/1024 1728/49152 ( 3.5%)
  1528. brushes 215/8192 2580/98304 ( 2.6%)
  1529. brushsides 1360/65536 10880/524288 ( 2.1%)
  1530. planes 1418/65536 28360/1310720 ( 2.2%)
  1531. vertexes 1933/65536 23196/786432 ( 2.9%)
  1532. nodes 964/65536 30848/2097152 ( 1.5%)
  1533. texinfos 328/12288 23616/884736 ( 2.7%)
  1534. texdata 25/2048 800/65536 ( 1.2%)
  1535. dispinfos 0/0 0/0 ( 0.0%)
  1536. disp_verts 0/0 0/0 ( 0.0%)
  1537. disp_tris 0/0 0/0 ( 0.0%)
  1538. disp_lmsamples 0/0 0/0 ( 0.0%)
  1539. faces 1341/65536 75096/3670016 ( 2.0%)
  1540. hdr faces 0/65536 0/3670016 ( 0.0%)
  1541. origfaces 815/65536 45640/3670016 ( 1.2%)
  1542. leaves 1001/65536 32032/2097152 ( 1.5%)
  1543. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1544. leafbrushes 408/65536 816/131072 ( 0.6%)
  1545. areas 2/256 16/2048 ( 0.8%)
  1546. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1547. edges 5258/256000 21032/1024000 ( 2.1%)
  1548. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1549. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1550. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1551. waterstrips 84/32768 840/327680 ( 0.3%)
  1552. waterverts 0/65536 0/786432 ( 0.0%)
  1553. waterindices 1353/65536 2706/131072 ( 2.1%)
  1554. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1555. overlays 0/512 0/180224 ( 0.0%)
  1556. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1557. HDR lightdata [variable] 0/0 ( 0.0%)
  1558. visdata [variable] 31193/16777216 ( 0.2%)
  1559. entdata [variable] 26746/393216 ( 6.8%)
  1560. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1561. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1562. LDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
  1563. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  1564. occluders 0/0 0/0 ( 0.0%)
  1565. occluder polygons 0/0 0/0 ( 0.0%)
  1566. occluder vert ind 0/0 0/0 ( 0.0%)
  1567. detail props [variable] 1/12 ( 8.3%)
  1568. static props [variable] 1/2552 ( 0.0%)
  1569. pakfile [variable] 211877/0 ( 0.0%)
  1570. physics [variable] 86246/4194304 ( 2.1%)
  1571. physics terrain [variable] 2/1048576 ( 0.0%)
  1572. Level flags = 0
  1573. Total triangle count: 3502
  1574. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1575. 3 seconds elapsed
  1576. [Reading texlights from 'lights.rad']
  1577. [2 texlights parsed from 'lights.rad']
  1578. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1579. 1341 faces
  1580. 196514 square feet [28298140.00 square inches]
  1581. 0 Displacements
  1582. 0 Square Feet [0.00 Square Inches]
  1583. 1341 patches before subdivision
  1584. 13731 patches after subdivision
  1585. 4 direct lights
  1586. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1732227, max 512
  1587. transfer lists: 13.2 megs
  1588. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(419609, 291260, 125332)
  1589. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85172, 45007, 11743)
  1590. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17557, 7255, 1209)
  1591. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4050, 1344, 157)
  1592. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(972, 272, 25)
  1593. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1594. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1595. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1596. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1597. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1598. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1599. Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
  1600. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1601. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1602. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1603. Ready to Finish
  1604. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1605. ------------ --------------- --------------- --------
  1606. models 36/1024 1728/49152 ( 3.5%)
  1607. brushes 215/8192 2580/98304 ( 2.6%)
  1608. brushsides 1360/65536 10880/524288 ( 2.1%)
  1609. planes 1418/65536 28360/1310720 ( 2.2%)
  1610. vertexes 1933/65536 23196/786432 ( 2.9%)
  1611. nodes 964/65536 30848/2097152 ( 1.5%)
  1612. texinfos 328/12288 23616/884736 ( 2.7%)
  1613. texdata 25/2048 800/65536 ( 1.2%)
  1614. dispinfos 0/0 0/0 ( 0.0%)
  1615. disp_verts 0/0 0/0 ( 0.0%)
  1616. disp_tris 0/0 0/0 ( 0.0%)
  1617. disp_lmsamples 0/0 0/0 ( 0.0%)
  1618. faces 1341/65536 75096/3670016 ( 2.0%)
  1619. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  1620. origfaces 815/65536 45640/3670016 ( 1.2%)
  1621. leaves 1001/65536 32032/2097152 ( 1.5%)
  1622. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1623. leafbrushes 408/65536 816/131072 ( 0.6%)
  1624. areas 2/256 16/2048 ( 0.8%)
  1625. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1626. edges 5258/256000 21032/1024000 ( 2.1%)
  1627. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1628. HDR worldlights 4/8192 352/720896 ( 0.0%)
  1629. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1630. waterstrips 84/32768 840/327680 ( 0.3%)
  1631. waterverts 0/65536 0/786432 ( 0.0%)
  1632. waterindices 1353/65536 2706/131072 ( 2.1%)
  1633. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1634. overlays 0/512 0/180224 ( 0.0%)
  1635. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1636. HDR lightdata [variable] 1412248/0 ( 0.0%)
  1637. visdata [variable] 31193/16777216 ( 0.2%)
  1638. entdata [variable] 26746/393216 ( 6.8%)
  1639. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1640. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1641. LDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
  1642. HDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
  1643. occluders 0/0 0/0 ( 0.0%)
  1644. occluder polygons 0/0 0/0 ( 0.0%)
  1645. occluder vert ind 0/0 0/0 ( 0.0%)
  1646. detail props [variable] 1/12 ( 8.3%)
  1647. static props [variable] 1/2552 ( 0.0%)
  1648. pakfile [variable] 211877/0 ( 0.0%)
  1649. physics [variable] 86246/4194304 ( 2.1%)
  1650. physics terrain [variable] 2/1048576 ( 0.0%)
  1651. Level flags = 0
  1652. Total triangle count: 3502
  1653. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1654. 3 seconds elapsed
  1655. Using shader api: shaderapiempty.dll
  1656. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1657. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  1658. material "agency/concrete/concretewall01" not found.
  1659. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  1660. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1661. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1662. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  1663. fixing up env_cubemap materials on brush sides...
  1664. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1665. Building Faces...done (0)
  1666. FixTjuncs...
  1667. PruneNodes...
  1668. WriteBSP...
  1669. done (0)
  1670. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  1671. done (0)
  1672. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1673. skybox/sky_day01_01*.vmt
  1674. ! Run buildcubemaps in the engine to get the correct cube maps.
  1675. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1676. skybox/sky_day01_01*.vmt
  1677. ! Run buildcubemaps in the engine to get the correct cube maps.
  1678. Finding displacement neighbors...
  1679. Finding lightmap sample positions...
  1680. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1681. Building Physics collision data...
  1682. done (0) (86246 bytes)
  1683. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1684. Compacting texture/material tables...
  1685. Reduced 642 texinfos to 328
  1686. Reduced 28 texdatas to 25 (619 bytes to 533)
  1687. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  1688. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1689. Wrote ZIP buffer, estimated size 212627, actual size 211877
  1690. 0 seconds elapsed
  1691. CMaterialDict::Shutdown m_MissingList count: 1
  1692. 4 threads
  1693. reading c:\users\pc\desktop\zm_india\awp.bsp
  1694. reading c:\users\pc\desktop\zm_india\awp.prt
  1695. 341 portalclusters
  1696. 1020 numportals
  1697. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  1698. Total clusters visible: 74264
  1699. Average clusters visible: 217
  1700. Building PAS...
  1701. Average clusters audible: 338
  1702. visdatasize:31193 compressed from 32736
  1703. writing c:\users\pc\desktop\zm_india\awp.bsp
  1704. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1705. 5 seconds elapsed
  1706. [Reading texlights from 'lights.rad']
  1707. [2 texlights parsed from 'lights.rad']
  1708. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1709. 1341 faces
  1710. 196514 square feet [28298140.00 square inches]
  1711. 0 Displacements
  1712. 0 Square Feet [0.00 Square Inches]
  1713. 1341 patches before subdivision
  1714. 13731 patches after subdivision
  1715. 4 direct lights
  1716. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1713843, max 501
  1717. transfer lists: 13.1 megs
  1718. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(416985, 289425, 124533)
  1719. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84580, 44688, 11654)
  1720. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17433, 7203, 1200)
  1721. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4023, 1335, 156)
  1722. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(966, 271, 25)
  1723. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(251, 63, 5)
  1724. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1725. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1726. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1727. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1728. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1729. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  1730. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1731. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1732. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1733. Ready to Finish
  1734. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1735. ------------ --------------- --------------- --------
  1736. models 36/1024 1728/49152 ( 3.5%)
  1737. brushes 215/8192 2580/98304 ( 2.6%)
  1738. brushsides 1360/65536 10880/524288 ( 2.1%)
  1739. planes 1418/65536 28360/1310720 ( 2.2%)
  1740. vertexes 1933/65536 23196/786432 ( 2.9%)
  1741. nodes 964/65536 30848/2097152 ( 1.5%)
  1742. texinfos 328/12288 23616/884736 ( 2.7%)
  1743. texdata 25/2048 800/65536 ( 1.2%)
  1744. dispinfos 0/0 0/0 ( 0.0%)
  1745. disp_verts 0/0 0/0 ( 0.0%)
  1746. disp_tris 0/0 0/0 ( 0.0%)
  1747. disp_lmsamples 0/0 0/0 ( 0.0%)
  1748. faces 1341/65536 75096/3670016 ( 2.0%)
  1749. hdr faces 0/65536 0/3670016 ( 0.0%)
  1750. origfaces 815/65536 45640/3670016 ( 1.2%)
  1751. leaves 1001/65536 32032/2097152 ( 1.5%)
  1752. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1753. leafbrushes 408/65536 816/131072 ( 0.6%)
  1754. areas 2/256 16/2048 ( 0.8%)
  1755. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1756. edges 5258/256000 21032/1024000 ( 2.1%)
  1757. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1758. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1759. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1760. waterstrips 84/32768 840/327680 ( 0.3%)
  1761. waterverts 0/65536 0/786432 ( 0.0%)
  1762. waterindices 1353/65536 2706/131072 ( 2.1%)
  1763. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1764. overlays 0/512 0/180224 ( 0.0%)
  1765. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1766. HDR lightdata [variable] 0/0 ( 0.0%)
  1767. visdata [variable] 31193/16777216 ( 0.2%)
  1768. entdata [variable] 29760/393216 ( 7.6%)
  1769. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1770. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1771. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  1772. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  1773. occluders 0/0 0/0 ( 0.0%)
  1774. occluder polygons 0/0 0/0 ( 0.0%)
  1775. occluder vert ind 0/0 0/0 ( 0.0%)
  1776. detail props [variable] 1/12 ( 8.3%)
  1777. static props [variable] 1/2634 ( 0.0%)
  1778. pakfile [variable] 211877/0 ( 0.0%)
  1779. physics [variable] 86246/4194304 ( 2.1%)
  1780. physics terrain [variable] 2/1048576 ( 0.0%)
  1781. Level flags = 0
  1782. Total triangle count: 3502
  1783. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1784. 3 seconds elapsed
  1785. [Reading texlights from 'lights.rad']
  1786. [2 texlights parsed from 'lights.rad']
  1787. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1788. 1341 faces
  1789. 196514 square feet [28298140.00 square inches]
  1790. 0 Displacements
  1791. 0 Square Feet [0.00 Square Inches]
  1792. 1341 patches before subdivision
  1793. 13731 patches after subdivision
  1794. 4 direct lights
  1795. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1713843, max 501
  1796. transfer lists: 13.1 megs
  1797. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(416985, 289425, 124533)
  1798. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84580, 44688, 11654)
  1799. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17433, 7203, 1200)
  1800. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4023, 1335, 156)
  1801. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(966, 271, 25)
  1802. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(251, 63, 5)
  1803. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1804. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1805. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1806. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1807. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1808. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  1809. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1810. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1811. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1812. Ready to Finish
  1813. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1814. ------------ --------------- --------------- --------
  1815. models 36/1024 1728/49152 ( 3.5%)
  1816. brushes 215/8192 2580/98304 ( 2.6%)
  1817. brushsides 1360/65536 10880/524288 ( 2.1%)
  1818. planes 1418/65536 28360/1310720 ( 2.2%)
  1819. vertexes 1933/65536 23196/786432 ( 2.9%)
  1820. nodes 964/65536 30848/2097152 ( 1.5%)
  1821. texinfos 328/12288 23616/884736 ( 2.7%)
  1822. texdata 25/2048 800/65536 ( 1.2%)
  1823. dispinfos 0/0 0/0 ( 0.0%)
  1824. disp_verts 0/0 0/0 ( 0.0%)
  1825. disp_tris 0/0 0/0 ( 0.0%)
  1826. disp_lmsamples 0/0 0/0 ( 0.0%)
  1827. faces 1341/65536 75096/3670016 ( 2.0%)
  1828. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  1829. origfaces 815/65536 45640/3670016 ( 1.2%)
  1830. leaves 1001/65536 32032/2097152 ( 1.5%)
  1831. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1832. leafbrushes 408/65536 816/131072 ( 0.6%)
  1833. areas 2/256 16/2048 ( 0.8%)
  1834. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1835. edges 5258/256000 21032/1024000 ( 2.1%)
  1836. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1837. HDR worldlights 4/8192 352/720896 ( 0.0%)
  1838. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1839. waterstrips 84/32768 840/327680 ( 0.3%)
  1840. waterverts 0/65536 0/786432 ( 0.0%)
  1841. waterindices 1353/65536 2706/131072 ( 2.1%)
  1842. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1843. overlays 0/512 0/180224 ( 0.0%)
  1844. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1845. HDR lightdata [variable] 1412248/0 ( 0.0%)
  1846. visdata [variable] 31193/16777216 ( 0.2%)
  1847. entdata [variable] 29760/393216 ( 7.6%)
  1848. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1849. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1850. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  1851. HDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  1852. occluders 0/0 0/0 ( 0.0%)
  1853. occluder polygons 0/0 0/0 ( 0.0%)
  1854. occluder vert ind 0/0 0/0 ( 0.0%)
  1855. detail props [variable] 1/12 ( 8.3%)
  1856. static props [variable] 1/2634 ( 0.0%)
  1857. pakfile [variable] 211877/0 ( 0.0%)
  1858. physics [variable] 86246/4194304 ( 2.1%)
  1859. physics terrain [variable] 2/1048576 ( 0.0%)
  1860. Level flags = 0
  1861. Total triangle count: 3502
  1862. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1863. 3 seconds elapsed
  1864. Using shader api: shaderapiempty.dll
  1865. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1866. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  1867. material "agency/concrete/concretewall01" not found.
  1868. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  1869. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1870. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1871. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  1872. fixing up env_cubemap materials on brush sides...
  1873. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1874. Building Faces...done (0)
  1875. FixTjuncs...
  1876. PruneNodes...
  1877. WriteBSP...
  1878. done (0)
  1879. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  1880. done (0)
  1881. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1882. skybox/sky_day01_01*.vmt
  1883. ! Run buildcubemaps in the engine to get the correct cube maps.
  1884. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1885. skybox/sky_day01_01*.vmt
  1886. ! Run buildcubemaps in the engine to get the correct cube maps.
  1887. Finding displacement neighbors...
  1888. Finding lightmap sample positions...
  1889. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1890. Building Physics collision data...
  1891. done (0) (86246 bytes)
  1892. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1893. Compacting texture/material tables...
  1894. Reduced 642 texinfos to 328
  1895. Reduced 28 texdatas to 25 (619 bytes to 533)
  1896. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  1897. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1898. Wrote ZIP buffer, estimated size 212627, actual size 211877
  1899. 0 seconds elapsed
  1900. CMaterialDict::Shutdown m_MissingList count: 1
  1901. 4 threads
  1902. reading c:\users\pc\desktop\zm_india\awp.bsp
  1903. reading c:\users\pc\desktop\zm_india\awp.prt
  1904. 341 portalclusters
  1905. 1020 numportals
  1906. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  1907. Total clusters visible: 74264
  1908. Average clusters visible: 217
  1909. Building PAS...
  1910. Average clusters audible: 338
  1911. visdatasize:31193 compressed from 32736
  1912. writing c:\users\pc\desktop\zm_india\awp.bsp
  1913. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1914. 5 seconds elapsed
  1915. [Reading texlights from 'lights.rad']
  1916. [2 texlights parsed from 'lights.rad']
  1917. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1918. 1341 faces
  1919. 196514 square feet [28298140.00 square inches]
  1920. 0 Displacements
  1921. 0 Square Feet [0.00 Square Inches]
  1922. 1341 patches before subdivision
  1923. 13731 patches after subdivision
  1924. 4 direct lights
  1925. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1653232, max 499
  1926. transfer lists: 12.6 megs
  1927. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414348, 287587, 123744)
  1928. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83931, 44348, 11566)
  1929. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17303, 7151, 1192)
  1930. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3992, 1326, 155)
  1931. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(959, 269, 25)
  1932. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
  1933. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  1934. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1935. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1936. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1937. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1938. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  1939. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1940. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1941. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1942. Ready to Finish
  1943. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1944. ------------ --------------- --------------- --------
  1945. models 36/1024 1728/49152 ( 3.5%)
  1946. brushes 215/8192 2580/98304 ( 2.6%)
  1947. brushsides 1360/65536 10880/524288 ( 2.1%)
  1948. planes 1418/65536 28360/1310720 ( 2.2%)
  1949. vertexes 1933/65536 23196/786432 ( 2.9%)
  1950. nodes 964/65536 30848/2097152 ( 1.5%)
  1951. texinfos 328/12288 23616/884736 ( 2.7%)
  1952. texdata 25/2048 800/65536 ( 1.2%)
  1953. dispinfos 0/0 0/0 ( 0.0%)
  1954. disp_verts 0/0 0/0 ( 0.0%)
  1955. disp_tris 0/0 0/0 ( 0.0%)
  1956. disp_lmsamples 0/0 0/0 ( 0.0%)
  1957. faces 1341/65536 75096/3670016 ( 2.0%)
  1958. hdr faces 0/65536 0/3670016 ( 0.0%)
  1959. origfaces 815/65536 45640/3670016 ( 1.2%)
  1960. leaves 1001/65536 32032/2097152 ( 1.5%)
  1961. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1962. leafbrushes 408/65536 816/131072 ( 0.6%)
  1963. areas 2/256 16/2048 ( 0.8%)
  1964. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1965. edges 5258/256000 21032/1024000 ( 2.1%)
  1966. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1967. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1968. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1969. waterstrips 84/32768 840/327680 ( 0.3%)
  1970. waterverts 0/65536 0/786432 ( 0.0%)
  1971. waterindices 1353/65536 2706/131072 ( 2.1%)
  1972. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1973. overlays 0/512 0/180224 ( 0.0%)
  1974. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1975. HDR lightdata [variable] 0/0 ( 0.0%)
  1976. visdata [variable] 31193/16777216 ( 0.2%)
  1977. entdata [variable] 29540/393216 ( 7.5%)
  1978. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1979. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1980. LDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
  1981. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  1982. occluders 0/0 0/0 ( 0.0%)
  1983. occluder polygons 0/0 0/0 ( 0.0%)
  1984. occluder vert ind 0/0 0/0 ( 0.0%)
  1985. detail props [variable] 1/12 ( 8.3%)
  1986. static props [variable] 1/2852 ( 0.0%)
  1987. pakfile [variable] 211877/0 ( 0.0%)
  1988. physics [variable] 86246/4194304 ( 2.1%)
  1989. physics terrain [variable] 2/1048576 ( 0.0%)
  1990. Level flags = 0
  1991. Total triangle count: 3502
  1992. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1993. 3 seconds elapsed
  1994. [Reading texlights from 'lights.rad']
  1995. [2 texlights parsed from 'lights.rad']
  1996. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1997. 1341 faces
  1998. 196514 square feet [28298140.00 square inches]
  1999. 0 Displacements
  2000. 0 Square Feet [0.00 Square Inches]
  2001. 1341 patches before subdivision
  2002. 13731 patches after subdivision
  2003. 4 direct lights
  2004. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1653232, max 499
  2005. transfer lists: 12.6 megs
  2006. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414348, 287587, 123744)
  2007. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83931, 44348, 11566)
  2008. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17303, 7151, 1192)
  2009. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3992, 1326, 155)
  2010. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(959, 269, 25)
  2011. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
  2012. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2013. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2014. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2015. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2016. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2017. Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  2018. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2019. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2020. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2021. Ready to Finish
  2022. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2023. ------------ --------------- --------------- --------
  2024. models 36/1024 1728/49152 ( 3.5%)
  2025. brushes 215/8192 2580/98304 ( 2.6%)
  2026. brushsides 1360/65536 10880/524288 ( 2.1%)
  2027. planes 1418/65536 28360/1310720 ( 2.2%)
  2028. vertexes 1933/65536 23196/786432 ( 2.9%)
  2029. nodes 964/65536 30848/2097152 ( 1.5%)
  2030. texinfos 328/12288 23616/884736 ( 2.7%)
  2031. texdata 25/2048 800/65536 ( 1.2%)
  2032. dispinfos 0/0 0/0 ( 0.0%)
  2033. disp_verts 0/0 0/0 ( 0.0%)
  2034. disp_tris 0/0 0/0 ( 0.0%)
  2035. disp_lmsamples 0/0 0/0 ( 0.0%)
  2036. faces 1341/65536 75096/3670016 ( 2.0%)
  2037. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  2038. origfaces 815/65536 45640/3670016 ( 1.2%)
  2039. leaves 1001/65536 32032/2097152 ( 1.5%)
  2040. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2041. leafbrushes 408/65536 816/131072 ( 0.6%)
  2042. areas 2/256 16/2048 ( 0.8%)
  2043. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2044. edges 5258/256000 21032/1024000 ( 2.1%)
  2045. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2046. HDR worldlights 4/8192 352/720896 ( 0.0%)
  2047. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2048. waterstrips 84/32768 840/327680 ( 0.3%)
  2049. waterverts 0/65536 0/786432 ( 0.0%)
  2050. waterindices 1353/65536 2706/131072 ( 2.1%)
  2051. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2052. overlays 0/512 0/180224 ( 0.0%)
  2053. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2054. HDR lightdata [variable] 1412248/0 ( 0.0%)
  2055. visdata [variable] 31193/16777216 ( 0.2%)
  2056. entdata [variable] 29540/393216 ( 7.5%)
  2057. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2058. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2059. LDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
  2060. HDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
  2061. occluders 0/0 0/0 ( 0.0%)
  2062. occluder polygons 0/0 0/0 ( 0.0%)
  2063. occluder vert ind 0/0 0/0 ( 0.0%)
  2064. detail props [variable] 1/12 ( 8.3%)
  2065. static props [variable] 1/2852 ( 0.0%)
  2066. pakfile [variable] 211877/0 ( 0.0%)
  2067. physics [variable] 86246/4194304 ( 2.1%)
  2068. physics terrain [variable] 2/1048576 ( 0.0%)
  2069. Level flags = 0
  2070. Total triangle count: 3502
  2071. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2072. 3 seconds elapsed
  2073. Using shader api: shaderapiempty.dll
  2074. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2075. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  2076. material "agency/concrete/concretewall01" not found.
  2077. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  2078. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2079. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2080. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  2081. fixing up env_cubemap materials on brush sides...
  2082. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2083. Building Faces...done (0)
  2084. FixTjuncs...
  2085. PruneNodes...
  2086. WriteBSP...
  2087. done (0)
  2088. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  2089. done (0)
  2090. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2091. skybox/sky_day01_01*.vmt
  2092. ! Run buildcubemaps in the engine to get the correct cube maps.
  2093. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2094. skybox/sky_day01_01*.vmt
  2095. ! Run buildcubemaps in the engine to get the correct cube maps.
  2096. Finding displacement neighbors...
  2097. Finding lightmap sample positions...
  2098. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2099. Building Physics collision data...
  2100. done (0) (86278 bytes)
  2101. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2102. Compacting texture/material tables...
  2103. Reduced 642 texinfos to 328
  2104. Reduced 28 texdatas to 25 (619 bytes to 533)
  2105. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  2106. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2107. Wrote ZIP buffer, estimated size 212627, actual size 211877
  2108. 0 seconds elapsed
  2109. CMaterialDict::Shutdown m_MissingList count: 1
  2110. 4 threads
  2111. reading c:\users\pc\desktop\zm_india\awp.bsp
  2112. reading c:\users\pc\desktop\zm_india\awp.prt
  2113. 341 portalclusters
  2114. 1020 numportals
  2115. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  2116. Total clusters visible: 74264
  2117. Average clusters visible: 217
  2118. Building PAS...
  2119. Average clusters audible: 338
  2120. visdatasize:31193 compressed from 32736
  2121. writing c:\users\pc\desktop\zm_india\awp.bsp
  2122. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2123. 5 seconds elapsed
  2124. [Reading texlights from 'lights.rad']
  2125. [2 texlights parsed from 'lights.rad']
  2126. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2127. 1341 faces
  2128. 196514 square feet [28298140.00 square inches]
  2129. 0 Displacements
  2130. 0 Square Feet [0.00 Square Inches]
  2131. 1341 patches before subdivision
  2132. 13731 patches after subdivision
  2133. 4 direct lights
  2134. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1647662, max 499
  2135. transfer lists: 12.6 megs
  2136. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414444, 287653, 123772)
  2137. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83965, 44365, 11571)
  2138. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17311, 7154, 1192)
  2139. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3994, 1326, 155)
  2140. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 269, 25)
  2141. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
  2142. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2143. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2144. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2145. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2146. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2147. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2148. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2149. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2150. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2151. Ready to Finish
  2152. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2153. ------------ --------------- --------------- --------
  2154. models 36/1024 1728/49152 ( 3.5%)
  2155. brushes 215/8192 2580/98304 ( 2.6%)
  2156. brushsides 1360/65536 10880/524288 ( 2.1%)
  2157. planes 1420/65536 28400/1310720 ( 2.2%)
  2158. vertexes 1933/65536 23196/786432 ( 2.9%)
  2159. nodes 964/65536 30848/2097152 ( 1.5%)
  2160. texinfos 328/12288 23616/884736 ( 2.7%)
  2161. texdata 25/2048 800/65536 ( 1.2%)
  2162. dispinfos 0/0 0/0 ( 0.0%)
  2163. disp_verts 0/0 0/0 ( 0.0%)
  2164. disp_tris 0/0 0/0 ( 0.0%)
  2165. disp_lmsamples 0/0 0/0 ( 0.0%)
  2166. faces 1341/65536 75096/3670016 ( 2.0%)
  2167. hdr faces 0/65536 0/3670016 ( 0.0%)
  2168. origfaces 815/65536 45640/3670016 ( 1.2%)
  2169. leaves 1001/65536 32032/2097152 ( 1.5%)
  2170. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2171. leafbrushes 408/65536 816/131072 ( 0.6%)
  2172. areas 2/256 16/2048 ( 0.8%)
  2173. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2174. edges 5258/256000 21032/1024000 ( 2.1%)
  2175. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2176. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2177. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2178. waterstrips 84/32768 840/327680 ( 0.3%)
  2179. waterverts 0/65536 0/786432 ( 0.0%)
  2180. waterindices 1353/65536 2706/131072 ( 2.1%)
  2181. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2182. overlays 0/512 0/180224 ( 0.0%)
  2183. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2184. HDR lightdata [variable] 0/0 ( 0.0%)
  2185. visdata [variable] 31193/16777216 ( 0.2%)
  2186. entdata [variable] 30070/393216 ( 7.6%)
  2187. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2188. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2189. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  2190. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  2191. occluders 0/0 0/0 ( 0.0%)
  2192. occluder polygons 0/0 0/0 ( 0.0%)
  2193. occluder vert ind 0/0 0/0 ( 0.0%)
  2194. detail props [variable] 1/12 ( 8.3%)
  2195. static props [variable] 1/2852 ( 0.0%)
  2196. pakfile [variable] 211877/0 ( 0.0%)
  2197. physics [variable] 86278/4194304 ( 2.1%)
  2198. physics terrain [variable] 2/1048576 ( 0.0%)
  2199. Level flags = 0
  2200. Total triangle count: 3502
  2201. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2202. 3 seconds elapsed
  2203. [Reading texlights from 'lights.rad']
  2204. [2 texlights parsed from 'lights.rad']
  2205. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2206. 1341 faces
  2207. 196514 square feet [28298140.00 square inches]
  2208. 0 Displacements
  2209. 0 Square Feet [0.00 Square Inches]
  2210. 1341 patches before subdivision
  2211. 13731 patches after subdivision
  2212. 4 direct lights
  2213. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1647662, max 499
  2214. transfer lists: 12.6 megs
  2215. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414444, 287653, 123772)
  2216. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83965, 44365, 11571)
  2217. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17311, 7154, 1192)
  2218. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3994, 1326, 155)
  2219. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 269, 25)
  2220. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
  2221. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2222. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2223. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2224. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2225. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2226. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2227. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2228. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2229. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2230. Ready to Finish
  2231. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2232. ------------ --------------- --------------- --------
  2233. models 36/1024 1728/49152 ( 3.5%)
  2234. brushes 215/8192 2580/98304 ( 2.6%)
  2235. brushsides 1360/65536 10880/524288 ( 2.1%)
  2236. planes 1420/65536 28400/1310720 ( 2.2%)
  2237. vertexes 1933/65536 23196/786432 ( 2.9%)
  2238. nodes 964/65536 30848/2097152 ( 1.5%)
  2239. texinfos 328/12288 23616/884736 ( 2.7%)
  2240. texdata 25/2048 800/65536 ( 1.2%)
  2241. dispinfos 0/0 0/0 ( 0.0%)
  2242. disp_verts 0/0 0/0 ( 0.0%)
  2243. disp_tris 0/0 0/0 ( 0.0%)
  2244. disp_lmsamples 0/0 0/0 ( 0.0%)
  2245. faces 1341/65536 75096/3670016 ( 2.0%)
  2246. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  2247. origfaces 815/65536 45640/3670016 ( 1.2%)
  2248. leaves 1001/65536 32032/2097152 ( 1.5%)
  2249. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2250. leafbrushes 408/65536 816/131072 ( 0.6%)
  2251. areas 2/256 16/2048 ( 0.8%)
  2252. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2253. edges 5258/256000 21032/1024000 ( 2.1%)
  2254. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2255. HDR worldlights 4/8192 352/720896 ( 0.0%)
  2256. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2257. waterstrips 84/32768 840/327680 ( 0.3%)
  2258. waterverts 0/65536 0/786432 ( 0.0%)
  2259. waterindices 1353/65536 2706/131072 ( 2.1%)
  2260. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2261. overlays 0/512 0/180224 ( 0.0%)
  2262. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2263. HDR lightdata [variable] 1412248/0 ( 0.0%)
  2264. visdata [variable] 31193/16777216 ( 0.2%)
  2265. entdata [variable] 30070/393216 ( 7.6%)
  2266. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2267. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2268. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  2269. HDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  2270. occluders 0/0 0/0 ( 0.0%)
  2271. occluder polygons 0/0 0/0 ( 0.0%)
  2272. occluder vert ind 0/0 0/0 ( 0.0%)
  2273. detail props [variable] 1/12 ( 8.3%)
  2274. static props [variable] 1/2852 ( 0.0%)
  2275. pakfile [variable] 211877/0 ( 0.0%)
  2276. physics [variable] 86278/4194304 ( 2.1%)
  2277. physics terrain [variable] 2/1048576 ( 0.0%)
  2278. Level flags = 0
  2279. Total triangle count: 3502
  2280. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2281. 3 seconds elapsed
  2282. Using shader api: shaderapiempty.dll
  2283. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2284. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  2285. material "agency/concrete/concretewall01" not found.
  2286. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  2287. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2288. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2289. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  2290. fixing up env_cubemap materials on brush sides...
  2291. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2292. Building Faces...done (0)
  2293. FixTjuncs...
  2294. PruneNodes...
  2295. WriteBSP...
  2296. done (0)
  2297. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  2298. done (0)
  2299. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2300. skybox/sky_day01_01*.vmt
  2301. ! Run buildcubemaps in the engine to get the correct cube maps.
  2302. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2303. skybox/sky_day01_01*.vmt
  2304. ! Run buildcubemaps in the engine to get the correct cube maps.
  2305. Finding displacement neighbors...
  2306. Finding lightmap sample positions...
  2307. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2308. Building Physics collision data...
  2309. done (0) (86278 bytes)
  2310. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2311. Compacting texture/material tables...
  2312. Reduced 642 texinfos to 328
  2313. Reduced 28 texdatas to 25 (619 bytes to 533)
  2314. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  2315. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2316. Wrote ZIP buffer, estimated size 212627, actual size 211877
  2317. 0 seconds elapsed
  2318. CMaterialDict::Shutdown m_MissingList count: 1
  2319. 4 threads
  2320. reading c:\users\pc\desktop\zm_india\awp.bsp
  2321. reading c:\users\pc\desktop\zm_india\awp.prt
  2322. 341 portalclusters
  2323. 1020 numportals
  2324. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  2325. Total clusters visible: 74264
  2326. Average clusters visible: 217
  2327. Building PAS...
  2328. Average clusters audible: 338
  2329. visdatasize:31193 compressed from 32736
  2330. writing c:\users\pc\desktop\zm_india\awp.bsp
  2331. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2332. 5 seconds elapsed
  2333. [Reading texlights from 'lights.rad']
  2334. [2 texlights parsed from 'lights.rad']
  2335. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2336. 1341 faces
  2337. 196514 square feet [28298140.00 square inches]
  2338. 0 Displacements
  2339. 0 Square Feet [0.00 Square Inches]
  2340. 1341 patches before subdivision
  2341. 13731 patches after subdivision
  2342. 4 direct lights
  2343. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1642014, max 498
  2344. transfer lists: 12.5 megs
  2345. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414037, 287371, 123651)
  2346. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83889, 44326, 11560)
  2347. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17294, 7147, 1191)
  2348. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3990, 1325, 155)
  2349. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(959, 269, 25)
  2350. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
  2351. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2352. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2353. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2354. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2355. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2356. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2357. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2358. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2359. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2360. Ready to Finish
  2361. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2362. ------------ --------------- --------------- --------
  2363. models 36/1024 1728/49152 ( 3.5%)
  2364. brushes 215/8192 2580/98304 ( 2.6%)
  2365. brushsides 1360/65536 10880/524288 ( 2.1%)
  2366. planes 1420/65536 28400/1310720 ( 2.2%)
  2367. vertexes 1933/65536 23196/786432 ( 2.9%)
  2368. nodes 964/65536 30848/2097152 ( 1.5%)
  2369. texinfos 328/12288 23616/884736 ( 2.7%)
  2370. texdata 25/2048 800/65536 ( 1.2%)
  2371. dispinfos 0/0 0/0 ( 0.0%)
  2372. disp_verts 0/0 0/0 ( 0.0%)
  2373. disp_tris 0/0 0/0 ( 0.0%)
  2374. disp_lmsamples 0/0 0/0 ( 0.0%)
  2375. faces 1341/65536 75096/3670016 ( 2.0%)
  2376. hdr faces 0/65536 0/3670016 ( 0.0%)
  2377. origfaces 815/65536 45640/3670016 ( 1.2%)
  2378. leaves 1001/65536 32032/2097152 ( 1.5%)
  2379. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2380. leafbrushes 408/65536 816/131072 ( 0.6%)
  2381. areas 2/256 16/2048 ( 0.8%)
  2382. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2383. edges 5258/256000 21032/1024000 ( 2.1%)
  2384. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2385. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2386. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2387. waterstrips 84/32768 840/327680 ( 0.3%)
  2388. waterverts 0/65536 0/786432 ( 0.0%)
  2389. waterindices 1353/65536 2706/131072 ( 2.1%)
  2390. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2391. overlays 0/512 0/180224 ( 0.0%)
  2392. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2393. HDR lightdata [variable] 0/0 ( 0.0%)
  2394. visdata [variable] 31193/16777216 ( 0.2%)
  2395. entdata [variable] 30070/393216 ( 7.6%)
  2396. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2397. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2398. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  2399. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  2400. occluders 0/0 0/0 ( 0.0%)
  2401. occluder polygons 0/0 0/0 ( 0.0%)
  2402. occluder vert ind 0/0 0/0 ( 0.0%)
  2403. detail props [variable] 1/12 ( 8.3%)
  2404. static props [variable] 1/3070 ( 0.0%)
  2405. pakfile [variable] 211877/0 ( 0.0%)
  2406. physics [variable] 86278/4194304 ( 2.1%)
  2407. physics terrain [variable] 2/1048576 ( 0.0%)
  2408. Level flags = 0
  2409. Total triangle count: 3502
  2410. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2411. 3 seconds elapsed
  2412. [Reading texlights from 'lights.rad']
  2413. [2 texlights parsed from 'lights.rad']
  2414. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2415. 1341 faces
  2416. 196514 square feet [28298140.00 square inches]
  2417. 0 Displacements
  2418. 0 Square Feet [0.00 Square Inches]
  2419. 1341 patches before subdivision
  2420. 13731 patches after subdivision
  2421. 4 direct lights
  2422. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1642014, max 498
  2423. transfer lists: 12.5 megs
  2424. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414037, 287371, 123651)
  2425. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83889, 44326, 11560)
  2426. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17294, 7147, 1191)
  2427. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3990, 1325, 155)
  2428. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(959, 269, 25)
  2429. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
  2430. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2431. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2432. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2433. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2434. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2435. Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  2436. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2437. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2438. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2439. Ready to Finish
  2440. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2441. ------------ --------------- --------------- --------
  2442. models 36/1024 1728/49152 ( 3.5%)
  2443. brushes 215/8192 2580/98304 ( 2.6%)
  2444. brushsides 1360/65536 10880/524288 ( 2.1%)
  2445. planes 1420/65536 28400/1310720 ( 2.2%)
  2446. vertexes 1933/65536 23196/786432 ( 2.9%)
  2447. nodes 964/65536 30848/2097152 ( 1.5%)
  2448. texinfos 328/12288 23616/884736 ( 2.7%)
  2449. texdata 25/2048 800/65536 ( 1.2%)
  2450. dispinfos 0/0 0/0 ( 0.0%)
  2451. disp_verts 0/0 0/0 ( 0.0%)
  2452. disp_tris 0/0 0/0 ( 0.0%)
  2453. disp_lmsamples 0/0 0/0 ( 0.0%)
  2454. faces 1341/65536 75096/3670016 ( 2.0%)
  2455. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  2456. origfaces 815/65536 45640/3670016 ( 1.2%)
  2457. leaves 1001/65536 32032/2097152 ( 1.5%)
  2458. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2459. leafbrushes 408/65536 816/131072 ( 0.6%)
  2460. areas 2/256 16/2048 ( 0.8%)
  2461. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2462. edges 5258/256000 21032/1024000 ( 2.1%)
  2463. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2464. HDR worldlights 4/8192 352/720896 ( 0.0%)
  2465. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2466. waterstrips 84/32768 840/327680 ( 0.3%)
  2467. waterverts 0/65536 0/786432 ( 0.0%)
  2468. waterindices 1353/65536 2706/131072 ( 2.1%)
  2469. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2470. overlays 0/512 0/180224 ( 0.0%)
  2471. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2472. HDR lightdata [variable] 1412248/0 ( 0.0%)
  2473. visdata [variable] 31193/16777216 ( 0.2%)
  2474. entdata [variable] 30070/393216 ( 7.6%)
  2475. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2476. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2477. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  2478. HDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  2479. occluders 0/0 0/0 ( 0.0%)
  2480. occluder polygons 0/0 0/0 ( 0.0%)
  2481. occluder vert ind 0/0 0/0 ( 0.0%)
  2482. detail props [variable] 1/12 ( 8.3%)
  2483. static props [variable] 1/3070 ( 0.0%)
  2484. pakfile [variable] 211877/0 ( 0.0%)
  2485. physics [variable] 86278/4194304 ( 2.1%)
  2486. physics terrain [variable] 2/1048576 ( 0.0%)
  2487. Level flags = 0
  2488. Total triangle count: 3502
  2489. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2490. 3 seconds elapsed
  2491. Using shader api: shaderapiempty.dll
  2492. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2493. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  2494. material "agency/concrete/concretewall01" not found.
  2495. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  2496. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2497. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2498. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  2499. fixing up env_cubemap materials on brush sides...
  2500. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2501. Building Faces...done (0)
  2502. FixTjuncs...
  2503. PruneNodes...
  2504. WriteBSP...
  2505. done (0)
  2506. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  2507. done (0)
  2508. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2509. skybox/sky_day01_01*.vmt
  2510. ! Run buildcubemaps in the engine to get the correct cube maps.
  2511. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2512. skybox/sky_day01_01*.vmt
  2513. ! Run buildcubemaps in the engine to get the correct cube maps.
  2514. Finding displacement neighbors...
  2515. Finding lightmap sample positions...
  2516. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2517. Building Physics collision data...
  2518. done (0) (86278 bytes)
  2519. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2520. Compacting texture/material tables...
  2521. Reduced 642 texinfos to 328
  2522. Reduced 28 texdatas to 25 (619 bytes to 533)
  2523. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  2524. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2525. Wrote ZIP buffer, estimated size 212627, actual size 211877
  2526. 0 seconds elapsed
  2527. CMaterialDict::Shutdown m_MissingList count: 1
  2528. 4 threads
  2529. reading c:\users\pc\desktop\zm_india\awp.bsp
  2530. reading c:\users\pc\desktop\zm_india\awp.prt
  2531. 341 portalclusters
  2532. 1020 numportals
  2533. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  2534. Total clusters visible: 74264
  2535. Average clusters visible: 217
  2536. Building PAS...
  2537. Average clusters audible: 338
  2538. visdatasize:31193 compressed from 32736
  2539. writing c:\users\pc\desktop\zm_india\awp.bsp
  2540. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2541. 5 seconds elapsed
  2542. [Reading texlights from 'lights.rad']
  2543. [2 texlights parsed from 'lights.rad']
  2544. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2545. 1341 faces
  2546. 196514 square feet [28298140.00 square inches]
  2547. 0 Displacements
  2548. 0 Square Feet [0.00 Square Inches]
  2549. 1341 patches before subdivision
  2550. 13731 patches after subdivision
  2551. 4 direct lights
  2552. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1634163, max 498
  2553. transfer lists: 12.5 megs
  2554. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413575, 287052, 123516)
  2555. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83756, 44257, 11543)
  2556. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17266, 7136, 1189)
  2557. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3983, 1323, 155)
  2558. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(957, 268, 25)
  2559. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(248, 62, 5)
  2560. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2561. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2562. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2563. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2564. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2565. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2566. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2567. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2568. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2569. Ready to Finish
  2570. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2571. ------------ --------------- --------------- --------
  2572. models 36/1024 1728/49152 ( 3.5%)
  2573. brushes 215/8192 2580/98304 ( 2.6%)
  2574. brushsides 1360/65536 10880/524288 ( 2.1%)
  2575. planes 1420/65536 28400/1310720 ( 2.2%)
  2576. vertexes 1933/65536 23196/786432 ( 2.9%)
  2577. nodes 964/65536 30848/2097152 ( 1.5%)
  2578. texinfos 328/12288 23616/884736 ( 2.7%)
  2579. texdata 25/2048 800/65536 ( 1.2%)
  2580. dispinfos 0/0 0/0 ( 0.0%)
  2581. disp_verts 0/0 0/0 ( 0.0%)
  2582. disp_tris 0/0 0/0 ( 0.0%)
  2583. disp_lmsamples 0/0 0/0 ( 0.0%)
  2584. faces 1341/65536 75096/3670016 ( 2.0%)
  2585. hdr faces 0/65536 0/3670016 ( 0.0%)
  2586. origfaces 815/65536 45640/3670016 ( 1.2%)
  2587. leaves 1001/65536 32032/2097152 ( 1.5%)
  2588. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2589. leafbrushes 408/65536 816/131072 ( 0.6%)
  2590. areas 2/256 16/2048 ( 0.8%)
  2591. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2592. edges 5258/256000 21032/1024000 ( 2.1%)
  2593. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2594. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2595. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2596. waterstrips 84/32768 840/327680 ( 0.3%)
  2597. waterverts 0/65536 0/786432 ( 0.0%)
  2598. waterindices 1353/65536 2706/131072 ( 2.1%)
  2599. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2600. overlays 0/512 0/180224 ( 0.0%)
  2601. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2602. HDR lightdata [variable] 0/0 ( 0.0%)
  2603. visdata [variable] 31193/16777216 ( 0.2%)
  2604. entdata [variable] 30070/393216 ( 7.6%)
  2605. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2606. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2607. LDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
  2608. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  2609. occluders 0/0 0/0 ( 0.0%)
  2610. occluder polygons 0/0 0/0 ( 0.0%)
  2611. occluder vert ind 0/0 0/0 ( 0.0%)
  2612. detail props [variable] 1/12 ( 8.3%)
  2613. static props [variable] 1/3262 ( 0.0%)
  2614. pakfile [variable] 211877/0 ( 0.0%)
  2615. physics [variable] 86278/4194304 ( 2.1%)
  2616. physics terrain [variable] 2/1048576 ( 0.0%)
  2617. Level flags = 0
  2618. Total triangle count: 3502
  2619. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2620. 3 seconds elapsed
  2621. [Reading texlights from 'lights.rad']
  2622. [2 texlights parsed from 'lights.rad']
  2623. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2624. 1341 faces
  2625. 196514 square feet [28298140.00 square inches]
  2626. 0 Displacements
  2627. 0 Square Feet [0.00 Square Inches]
  2628. 1341 patches before subdivision
  2629. 13731 patches after subdivision
  2630. 4 direct lights
  2631. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1634163, max 498
  2632. transfer lists: 12.5 megs
  2633. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413575, 287052, 123516)
  2634. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83756, 44257, 11543)
  2635. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17266, 7136, 1189)
  2636. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3983, 1323, 155)
  2637. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(957, 268, 25)
  2638. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(248, 62, 5)
  2639. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2640. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2641. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2642. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2643. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2644. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  2645. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2646. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2647. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2648. Ready to Finish
  2649. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2650. ------------ --------------- --------------- --------
  2651. models 36/1024 1728/49152 ( 3.5%)
  2652. brushes 215/8192 2580/98304 ( 2.6%)
  2653. brushsides 1360/65536 10880/524288 ( 2.1%)
  2654. planes 1420/65536 28400/1310720 ( 2.2%)
  2655. vertexes 1933/65536 23196/786432 ( 2.9%)
  2656. nodes 964/65536 30848/2097152 ( 1.5%)
  2657. texinfos 328/12288 23616/884736 ( 2.7%)
  2658. texdata 25/2048 800/65536 ( 1.2%)
  2659. dispinfos 0/0 0/0 ( 0.0%)
  2660. disp_verts 0/0 0/0 ( 0.0%)
  2661. disp_tris 0/0 0/0 ( 0.0%)
  2662. disp_lmsamples 0/0 0/0 ( 0.0%)
  2663. faces 1341/65536 75096/3670016 ( 2.0%)
  2664. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  2665. origfaces 815/65536 45640/3670016 ( 1.2%)
  2666. leaves 1001/65536 32032/2097152 ( 1.5%)
  2667. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2668. leafbrushes 408/65536 816/131072 ( 0.6%)
  2669. areas 2/256 16/2048 ( 0.8%)
  2670. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2671. edges 5258/256000 21032/1024000 ( 2.1%)
  2672. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2673. HDR worldlights 4/8192 352/720896 ( 0.0%)
  2674. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2675. waterstrips 84/32768 840/327680 ( 0.3%)
  2676. waterverts 0/65536 0/786432 ( 0.0%)
  2677. waterindices 1353/65536 2706/131072 ( 2.1%)
  2678. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2679. overlays 0/512 0/180224 ( 0.0%)
  2680. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2681. HDR lightdata [variable] 1412248/0 ( 0.0%)
  2682. visdata [variable] 31193/16777216 ( 0.2%)
  2683. entdata [variable] 30070/393216 ( 7.6%)
  2684. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2685. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2686. LDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
  2687. HDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
  2688. occluders 0/0 0/0 ( 0.0%)
  2689. occluder polygons 0/0 0/0 ( 0.0%)
  2690. occluder vert ind 0/0 0/0 ( 0.0%)
  2691. detail props [variable] 1/12 ( 8.3%)
  2692. static props [variable] 1/3262 ( 0.0%)
  2693. pakfile [variable] 211877/0 ( 0.0%)
  2694. physics [variable] 86278/4194304 ( 2.1%)
  2695. physics terrain [variable] 2/1048576 ( 0.0%)
  2696. Level flags = 0
  2697. Total triangle count: 3502
  2698. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2699. 3 seconds elapsed
  2700. Using shader api: shaderapiempty.dll
  2701. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2702. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  2703. material "agency/concrete/concretewall01" not found.
  2704. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  2705. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2706. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2707. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  2708. fixing up env_cubemap materials on brush sides...
  2709. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2710. Building Faces...done (0)
  2711. FixTjuncs...
  2712. PruneNodes...
  2713. WriteBSP...
  2714. done (0)
  2715. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  2716. done (0)
  2717. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2718. skybox/sky_day01_01*.vmt
  2719. ! Run buildcubemaps in the engine to get the correct cube maps.
  2720. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2721. skybox/sky_day01_01*.vmt
  2722. ! Run buildcubemaps in the engine to get the correct cube maps.
  2723. Finding displacement neighbors...
  2724. Finding lightmap sample positions...
  2725. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2726. Building Physics collision data...
  2727. done (0) (86278 bytes)
  2728. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2729. Compacting texture/material tables...
  2730. Reduced 642 texinfos to 328
  2731. Reduced 28 texdatas to 25 (619 bytes to 533)
  2732. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  2733. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2734. Wrote ZIP buffer, estimated size 212627, actual size 211877
  2735. 1 second elapsed
  2736. CMaterialDict::Shutdown m_MissingList count: 1
  2737. 4 threads
  2738. reading c:\users\pc\desktop\zm_india\awp.bsp
  2739. reading c:\users\pc\desktop\zm_india\awp.prt
  2740. 341 portalclusters
  2741. 1020 numportals
  2742. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  2743. Total clusters visible: 74264
  2744. Average clusters visible: 217
  2745. Building PAS...
  2746. Average clusters audible: 338
  2747. visdatasize:31193 compressed from 32736
  2748. writing c:\users\pc\desktop\zm_india\awp.bsp
  2749. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2750. 5 seconds elapsed
  2751. [Reading texlights from 'lights.rad']
  2752. [2 texlights parsed from 'lights.rad']
  2753. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2754. 1341 faces
  2755. 196514 square feet [28298140.00 square inches]
  2756. 0 Displacements
  2757. 0 Square Feet [0.00 Square Inches]
  2758. 1341 patches before subdivision
  2759. 13731 patches after subdivision
  2760. 4 direct lights
  2761. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1475520, max 492
  2762. transfer lists: 11.3 megs
  2763. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(391529, 271747, 116979)
  2764. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76954, 40753, 10680)
  2765. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15681, 6520, 1100)
  2766. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3578, 1204, 144)
  2767. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(859, 246, 24)
  2768. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(224, 58, 5)
  2769. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 15, 1)
  2770. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  2771. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2772. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2773. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2774. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2775. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2776. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2777. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2778. Ready to Finish
  2779. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2780. ------------ --------------- --------------- --------
  2781. models 36/1024 1728/49152 ( 3.5%)
  2782. brushes 215/8192 2580/98304 ( 2.6%)
  2783. brushsides 1360/65536 10880/524288 ( 2.1%)
  2784. planes 1420/65536 28400/1310720 ( 2.2%)
  2785. vertexes 1933/65536 23196/786432 ( 2.9%)
  2786. nodes 964/65536 30848/2097152 ( 1.5%)
  2787. texinfos 328/12288 23616/884736 ( 2.7%)
  2788. texdata 25/2048 800/65536 ( 1.2%)
  2789. dispinfos 0/0 0/0 ( 0.0%)
  2790. disp_verts 0/0 0/0 ( 0.0%)
  2791. disp_tris 0/0 0/0 ( 0.0%)
  2792. disp_lmsamples 0/0 0/0 ( 0.0%)
  2793. faces 1341/65536 75096/3670016 ( 2.0%)
  2794. hdr faces 0/65536 0/3670016 ( 0.0%)
  2795. origfaces 815/65536 45640/3670016 ( 1.2%)
  2796. leaves 1001/65536 32032/2097152 ( 1.5%)
  2797. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2798. leafbrushes 408/65536 816/131072 ( 0.6%)
  2799. areas 2/256 16/2048 ( 0.8%)
  2800. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2801. edges 5258/256000 21032/1024000 ( 2.1%)
  2802. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2803. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2804. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2805. waterstrips 84/32768 840/327680 ( 0.3%)
  2806. waterverts 0/65536 0/786432 ( 0.0%)
  2807. waterindices 1353/65536 2706/131072 ( 2.1%)
  2808. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2809. overlays 0/512 0/180224 ( 0.0%)
  2810. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2811. HDR lightdata [variable] 0/0 ( 0.0%)
  2812. visdata [variable] 31193/16777216 ( 0.2%)
  2813. entdata [variable] 31024/393216 ( 7.9%)
  2814. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2815. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2816. LDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
  2817. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  2818. occluders 0/0 0/0 ( 0.0%)
  2819. occluder polygons 0/0 0/0 ( 0.0%)
  2820. occluder vert ind 0/0 0/0 ( 0.0%)
  2821. detail props [variable] 1/12 ( 8.3%)
  2822. static props [variable] 1/4808 ( 0.0%)
  2823. pakfile [variable] 211877/0 ( 0.0%)
  2824. physics [variable] 86278/4194304 ( 2.1%)
  2825. physics terrain [variable] 2/1048576 ( 0.0%)
  2826. Level flags = 0
  2827. Total triangle count: 3502
  2828. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2829. 4 seconds elapsed
  2830. [Reading texlights from 'lights.rad']
  2831. [2 texlights parsed from 'lights.rad']
  2832. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2833. 1341 faces
  2834. 196514 square feet [28298140.00 square inches]
  2835. 0 Displacements
  2836. 0 Square Feet [0.00 Square Inches]
  2837. 1341 patches before subdivision
  2838. 13731 patches after subdivision
  2839. 4 direct lights
  2840. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1475520, max 492
  2841. transfer lists: 11.3 megs
  2842. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(391529, 271747, 116979)
  2843. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76954, 40753, 10680)
  2844. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15681, 6520, 1100)
  2845. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3578, 1204, 144)
  2846. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(859, 246, 24)
  2847. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(224, 58, 5)
  2848. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 15, 1)
  2849. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  2850. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2851. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2852. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2853. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2854. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2855. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2856. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2857. Ready to Finish
  2858. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2859. ------------ --------------- --------------- --------
  2860. models 36/1024 1728/49152 ( 3.5%)
  2861. brushes 215/8192 2580/98304 ( 2.6%)
  2862. brushsides 1360/65536 10880/524288 ( 2.1%)
  2863. planes 1420/65536 28400/1310720 ( 2.2%)
  2864. vertexes 1933/65536 23196/786432 ( 2.9%)
  2865. nodes 964/65536 30848/2097152 ( 1.5%)
  2866. texinfos 328/12288 23616/884736 ( 2.7%)
  2867. texdata 25/2048 800/65536 ( 1.2%)
  2868. dispinfos 0/0 0/0 ( 0.0%)
  2869. disp_verts 0/0 0/0 ( 0.0%)
  2870. disp_tris 0/0 0/0 ( 0.0%)
  2871. disp_lmsamples 0/0 0/0 ( 0.0%)
  2872. faces 1341/65536 75096/3670016 ( 2.0%)
  2873. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  2874. origfaces 815/65536 45640/3670016 ( 1.2%)
  2875. leaves 1001/65536 32032/2097152 ( 1.5%)
  2876. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2877. leafbrushes 408/65536 816/131072 ( 0.6%)
  2878. areas 2/256 16/2048 ( 0.8%)
  2879. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2880. edges 5258/256000 21032/1024000 ( 2.1%)
  2881. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2882. HDR worldlights 4/8192 352/720896 ( 0.0%)
  2883. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2884. waterstrips 84/32768 840/327680 ( 0.3%)
  2885. waterverts 0/65536 0/786432 ( 0.0%)
  2886. waterindices 1353/65536 2706/131072 ( 2.1%)
  2887. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2888. overlays 0/512 0/180224 ( 0.0%)
  2889. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2890. HDR lightdata [variable] 1412248/0 ( 0.0%)
  2891. visdata [variable] 31193/16777216 ( 0.2%)
  2892. entdata [variable] 31024/393216 ( 7.9%)
  2893. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2894. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2895. LDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
  2896. HDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
  2897. occluders 0/0 0/0 ( 0.0%)
  2898. occluder polygons 0/0 0/0 ( 0.0%)
  2899. occluder vert ind 0/0 0/0 ( 0.0%)
  2900. detail props [variable] 1/12 ( 8.3%)
  2901. static props [variable] 1/4808 ( 0.0%)
  2902. pakfile [variable] 211877/0 ( 0.0%)
  2903. physics [variable] 86278/4194304 ( 2.1%)
  2904. physics terrain [variable] 2/1048576 ( 0.0%)
  2905. Level flags = 0
  2906. Total triangle count: 3502
  2907. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2908. 4 seconds elapsed
  2909. Using shader api: shaderapiempty.dll
  2910. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2911. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  2912. material "agency/concrete/concretewall01" not found.
  2913. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  2914. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2915. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2916. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  2917. fixing up env_cubemap materials on brush sides...
  2918. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2919. Building Faces...done (0)
  2920. FixTjuncs...
  2921. PruneNodes...
  2922. WriteBSP...
  2923. done (0)
  2924. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  2925. done (0)
  2926. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2927. skybox/sky_day01_01*.vmt
  2928. ! Run buildcubemaps in the engine to get the correct cube maps.
  2929. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2930. skybox/sky_day01_01*.vmt
  2931. ! Run buildcubemaps in the engine to get the correct cube maps.
  2932. Finding displacement neighbors...
  2933. Finding lightmap sample positions...
  2934. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2935. Building Physics collision data...
  2936. done (0) (86278 bytes)
  2937. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2938. Compacting texture/material tables...
  2939. Reduced 642 texinfos to 328
  2940. Reduced 28 texdatas to 25 (619 bytes to 533)
  2941. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  2942. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2943. Wrote ZIP buffer, estimated size 212627, actual size 211877
  2944. 1 second elapsed
  2945. CMaterialDict::Shutdown m_MissingList count: 1
  2946. 4 threads
  2947. reading c:\users\pc\desktop\zm_india\awp.bsp
  2948. reading c:\users\pc\desktop\zm_india\awp.prt
  2949. 341 portalclusters
  2950. 1020 numportals
  2951. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  2952. Total clusters visible: 74264
  2953. Average clusters visible: 217
  2954. Building PAS...
  2955. Average clusters audible: 338
  2956. visdatasize:31193 compressed from 32736
  2957. writing c:\users\pc\desktop\zm_india\awp.bsp
  2958. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2959. 5 seconds elapsed
  2960. [Reading texlights from 'lights.rad']
  2961. [2 texlights parsed from 'lights.rad']
  2962. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2963. 1341 faces
  2964. 196514 square feet [28298140.00 square inches]
  2965. 0 Displacements
  2966. 0 Square Feet [0.00 Square Inches]
  2967. 1341 patches before subdivision
  2968. 13731 patches after subdivision
  2969. 4 direct lights
  2970. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1473656, max 492
  2971. transfer lists: 11.2 megs
  2972. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(391171, 271509, 116884)
  2973. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76797, 40675, 10662)
  2974. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15640, 6504, 1098)
  2975. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3568, 1201, 144)
  2976. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(857, 246, 24)
  2977. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(223, 58, 5)
  2978. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 15, 1)
  2979. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  2980. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2981. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2982. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2983. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  2984. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2985. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2986. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2987. Ready to Finish
  2988. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2989. ------------ --------------- --------------- --------
  2990. models 36/1024 1728/49152 ( 3.5%)
  2991. brushes 215/8192 2580/98304 ( 2.6%)
  2992. brushsides 1360/65536 10880/524288 ( 2.1%)
  2993. planes 1420/65536 28400/1310720 ( 2.2%)
  2994. vertexes 1933/65536 23196/786432 ( 2.9%)
  2995. nodes 964/65536 30848/2097152 ( 1.5%)
  2996. texinfos 328/12288 23616/884736 ( 2.7%)
  2997. texdata 25/2048 800/65536 ( 1.2%)
  2998. dispinfos 0/0 0/0 ( 0.0%)
  2999. disp_verts 0/0 0/0 ( 0.0%)
  3000. disp_tris 0/0 0/0 ( 0.0%)
  3001. disp_lmsamples 0/0 0/0 ( 0.0%)
  3002. faces 1341/65536 75096/3670016 ( 2.0%)
  3003. hdr faces 0/65536 0/3670016 ( 0.0%)
  3004. origfaces 815/65536 45640/3670016 ( 1.2%)
  3005. leaves 1001/65536 32032/2097152 ( 1.5%)
  3006. leaffaces 1530/65536 3060/131072 ( 2.3%)
  3007. leafbrushes 408/65536 816/131072 ( 0.6%)
  3008. areas 2/256 16/2048 ( 0.8%)
  3009. surfedges 9444/512000 37776/2048000 ( 1.8%)
  3010. edges 5258/256000 21032/1024000 ( 2.1%)
  3011. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3012. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3013. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3014. waterstrips 84/32768 840/327680 ( 0.3%)
  3015. waterverts 0/65536 0/786432 ( 0.0%)
  3016. waterindices 1353/65536 2706/131072 ( 2.1%)
  3017. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3018. overlays 0/512 0/180224 ( 0.0%)
  3019. LDR lightdata [variable] 1412248/0 ( 0.0%)
  3020. HDR lightdata [variable] 0/0 ( 0.0%)
  3021. visdata [variable] 31193/16777216 ( 0.2%)
  3022. entdata [variable] 31024/393216 ( 7.9%)
  3023. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3024. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3025. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  3026. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  3027. occluders 0/0 0/0 ( 0.0%)
  3028. occluder polygons 0/0 0/0 ( 0.0%)
  3029. occluder vert ind 0/0 0/0 ( 0.0%)
  3030. detail props [variable] 1/12 ( 8.3%)
  3031. static props [variable] 1/4808 ( 0.0%)
  3032. pakfile [variable] 211877/0 ( 0.0%)
  3033. physics [variable] 86278/4194304 ( 2.1%)
  3034. physics terrain [variable] 2/1048576 ( 0.0%)
  3035. Level flags = 0
  3036. Total triangle count: 3502
  3037. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3038. 4 seconds elapsed
  3039. [Reading texlights from 'lights.rad']
  3040. [2 texlights parsed from 'lights.rad']
  3041. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3042. 1341 faces
  3043. 196514 square feet [28298140.00 square inches]
  3044. 0 Displacements
  3045. 0 Square Feet [0.00 Square Inches]
  3046. 1341 patches before subdivision
  3047. 13731 patches after subdivision
  3048. 4 direct lights
  3049. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1473656, max 492
  3050. transfer lists: 11.2 megs
  3051. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(391171, 271509, 116884)
  3052. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76797, 40675, 10662)
  3053. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15640, 6504, 1098)
  3054. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3568, 1201, 144)
  3055. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(857, 246, 24)
  3056. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(223, 58, 5)
  3057. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 15, 1)
  3058. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  3059. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3060. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3061. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3062. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  3063. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3064. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3065. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3066. Ready to Finish
  3067. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3068. ------------ --------------- --------------- --------
  3069. models 36/1024 1728/49152 ( 3.5%)
  3070. brushes 215/8192 2580/98304 ( 2.6%)
  3071. brushsides 1360/65536 10880/524288 ( 2.1%)
  3072. planes 1420/65536 28400/1310720 ( 2.2%)
  3073. vertexes 1933/65536 23196/786432 ( 2.9%)
  3074. nodes 964/65536 30848/2097152 ( 1.5%)
  3075. texinfos 328/12288 23616/884736 ( 2.7%)
  3076. texdata 25/2048 800/65536 ( 1.2%)
  3077. dispinfos 0/0 0/0 ( 0.0%)
  3078. disp_verts 0/0 0/0 ( 0.0%)
  3079. disp_tris 0/0 0/0 ( 0.0%)
  3080. disp_lmsamples 0/0 0/0 ( 0.0%)
  3081. faces 1341/65536 75096/3670016 ( 2.0%)
  3082. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  3083. origfaces 815/65536 45640/3670016 ( 1.2%)
  3084. leaves 1001/65536 32032/2097152 ( 1.5%)
  3085. leaffaces 1530/65536 3060/131072 ( 2.3%)
  3086. leafbrushes 408/65536 816/131072 ( 0.6%)
  3087. areas 2/256 16/2048 ( 0.8%)
  3088. surfedges 9444/512000 37776/2048000 ( 1.8%)
  3089. edges 5258/256000 21032/1024000 ( 2.1%)
  3090. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3091. HDR worldlights 4/8192 352/720896 ( 0.0%)
  3092. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3093. waterstrips 84/32768 840/327680 ( 0.3%)
  3094. waterverts 0/65536 0/786432 ( 0.0%)
  3095. waterindices 1353/65536 2706/131072 ( 2.1%)
  3096. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3097. overlays 0/512 0/180224 ( 0.0%)
  3098. LDR lightdata [variable] 1412248/0 ( 0.0%)
  3099. HDR lightdata [variable] 1412248/0 ( 0.0%)
  3100. visdata [variable] 31193/16777216 ( 0.2%)
  3101. entdata [variable] 31024/393216 ( 7.9%)
  3102. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3103. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3104. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  3105. HDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  3106. occluders 0/0 0/0 ( 0.0%)
  3107. occluder polygons 0/0 0/0 ( 0.0%)
  3108. occluder vert ind 0/0 0/0 ( 0.0%)
  3109. detail props [variable] 1/12 ( 8.3%)
  3110. static props [variable] 1/4808 ( 0.0%)
  3111. pakfile [variable] 211877/0 ( 0.0%)
  3112. physics [variable] 86278/4194304 ( 2.1%)
  3113. physics terrain [variable] 2/1048576 ( 0.0%)
  3114. Level flags = 0
  3115. Total triangle count: 3502
  3116. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3117. 4 seconds elapsed
  3118. Using shader api: shaderapiempty.dll
  3119. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3120. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  3121. material "agency/concrete/concretewall01" not found.
  3122. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  3123. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3124. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  3125. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  3126. fixing up env_cubemap materials on brush sides...
  3127. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3128. Building Faces...done (0)
  3129. FixTjuncs...
  3130. PruneNodes...
  3131. WriteBSP...
  3132. done (0)
  3133. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  3134. done (0)
  3135. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3136. skybox/sky_day01_01*.vmt
  3137. ! Run buildcubemaps in the engine to get the correct cube maps.
  3138. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3139. skybox/sky_day01_01*.vmt
  3140. ! Run buildcubemaps in the engine to get the correct cube maps.
  3141. Finding displacement neighbors...
  3142. Finding lightmap sample positions...
  3143. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3144. Building Physics collision data...
  3145. done (0) (86278 bytes)
  3146. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3147. Compacting texture/material tables...
  3148. Reduced 642 texinfos to 328
  3149. Reduced 28 texdatas to 25 (619 bytes to 533)
  3150. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  3151. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  3152. Wrote ZIP buffer, estimated size 212627, actual size 211877
  3153. 1 second elapsed
  3154. CMaterialDict::Shutdown m_MissingList count: 1
  3155. 4 threads
  3156. reading c:\users\pc\desktop\zm_india\awp.bsp
  3157. reading c:\users\pc\desktop\zm_india\awp.prt
  3158. 341 portalclusters
  3159. 1020 numportals
  3160. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  3161. Total clusters visible: 74264
  3162. Average clusters visible: 217
  3163. Building PAS...
  3164. Average clusters audible: 338
  3165. visdatasize:31193 compressed from 32736
  3166. writing c:\users\pc\desktop\zm_india\awp.bsp
  3167. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  3168. 5 seconds elapsed
  3169. [Reading texlights from 'lights.rad']
  3170. [2 texlights parsed from 'lights.rad']
  3171. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3172. 1341 faces
  3173. 196514 square feet [28298140.00 square inches]
  3174. 0 Displacements
  3175. 0 Square Feet [0.00 Square Inches]
  3176. 1341 patches before subdivision
  3177. 13731 patches after subdivision
  3178. 4 direct lights
  3179. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1463694, max 492
  3180. transfer lists: 11.2 megs
  3181. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(386382, 268214, 115475)
  3182. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75361, 39941, 10483)
  3183. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15277, 6365, 1079)
  3184. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3477, 1175, 142)
  3185. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(834, 241, 24)
  3186. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(218, 57, 5)
  3187. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
  3188. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  3189. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3190. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3191. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3192. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  3193. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3194. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3195. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3196. Ready to Finish
  3197. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3198. ------------ --------------- --------------- --------
  3199. models 36/1024 1728/49152 ( 3.5%)
  3200. brushes 215/8192 2580/98304 ( 2.6%)
  3201. brushsides 1360/65536 10880/524288 ( 2.1%)
  3202. planes 1420/65536 28400/1310720 ( 2.2%)
  3203. vertexes 1933/65536 23196/786432 ( 2.9%)
  3204. nodes 964/65536 30848/2097152 ( 1.5%)
  3205. texinfos 328/12288 23616/884736 ( 2.7%)
  3206. texdata 25/2048 800/65536 ( 1.2%)
  3207. dispinfos 0/0 0/0 ( 0.0%)
  3208. disp_verts 0/0 0/0 ( 0.0%)
  3209. disp_tris 0/0 0/0 ( 0.0%)
  3210. disp_lmsamples 0/0 0/0 ( 0.0%)
  3211. faces 1341/65536 75096/3670016 ( 2.0%)
  3212. hdr faces 0/65536 0/3670016 ( 0.0%)
  3213. origfaces 815/65536 45640/3670016 ( 1.2%)
  3214. leaves 1001/65536 32032/2097152 ( 1.5%)
  3215. leaffaces 1530/65536 3060/131072 ( 2.3%)
  3216. leafbrushes 408/65536 816/131072 ( 0.6%)
  3217. areas 2/256 16/2048 ( 0.8%)
  3218. surfedges 9444/512000 37776/2048000 ( 1.8%)
  3219. edges 5258/256000 21032/1024000 ( 2.1%)
  3220. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3221. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3222. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3223. waterstrips 84/32768 840/327680 ( 0.3%)
  3224. waterverts 0/65536 0/786432 ( 0.0%)
  3225. waterindices 1353/65536 2706/131072 ( 2.1%)
  3226. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3227. overlays 0/512 0/180224 ( 0.0%)
  3228. LDR lightdata [variable] 1412248/0 ( 0.0%)
  3229. HDR lightdata [variable] 0/0 ( 0.0%)
  3230. visdata [variable] 31193/16777216 ( 0.2%)
  3231. entdata [variable] 31015/393216 ( 7.9%)
  3232. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3233. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3234. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  3235. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  3236. occluders 0/0 0/0 ( 0.0%)
  3237. occluder polygons 0/0 0/0 ( 0.0%)
  3238. occluder vert ind 0/0 0/0 ( 0.0%)
  3239. detail props [variable] 1/12 ( 8.3%)
  3240. static props [variable] 1/5710 ( 0.0%)
  3241. pakfile [variable] 211877/0 ( 0.0%)
  3242. physics [variable] 86278/4194304 ( 2.1%)
  3243. physics terrain [variable] 2/1048576 ( 0.0%)
  3244. Level flags = 0
  3245. Total triangle count: 3502
  3246. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3247. 4 seconds elapsed
  3248. [Reading texlights from 'lights.rad']
  3249. [2 texlights parsed from 'lights.rad']
  3250. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3251. 1341 faces
  3252. 196514 square feet [28298140.00 square inches]
  3253. 0 Displacements
  3254. 0 Square Feet [0.00 Square Inches]
  3255. 1341 patches before subdivision
  3256. 13731 patches after subdivision
  3257. 4 direct lights
  3258. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1463694, max 492
  3259. transfer lists: 11.2 megs
  3260. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(386382, 268214, 115476)
  3261. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75361, 39941, 10483)
  3262. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15277, 6365, 1079)
  3263. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3477, 1175, 142)
  3264. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(834, 241, 24)
  3265. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(218, 57, 5)
  3266. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
  3267. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  3268. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3269. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3270. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3271. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  3272. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3273. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3274. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3275. Ready to Finish
  3276. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3277. ------------ --------------- --------------- --------
  3278. models 36/1024 1728/49152 ( 3.5%)
  3279. brushes 215/8192 2580/98304 ( 2.6%)
  3280. brushsides 1360/65536 10880/524288 ( 2.1%)
  3281. planes 1420/65536 28400/1310720 ( 2.2%)
  3282. vertexes 1933/65536 23196/786432 ( 2.9%)
  3283. nodes 964/65536 30848/2097152 ( 1.5%)
  3284. texinfos 328/12288 23616/884736 ( 2.7%)
  3285. texdata 25/2048 800/65536 ( 1.2%)
  3286. dispinfos 0/0 0/0 ( 0.0%)
  3287. disp_verts 0/0 0/0 ( 0.0%)
  3288. disp_tris 0/0 0/0 ( 0.0%)
  3289. disp_lmsamples 0/0 0/0 ( 0.0%)
  3290. faces 1341/65536 75096/3670016 ( 2.0%)
  3291. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  3292. origfaces 815/65536 45640/3670016 ( 1.2%)
  3293. leaves 1001/65536 32032/2097152 ( 1.5%)
  3294. leaffaces 1530/65536 3060/131072 ( 2.3%)
  3295. leafbrushes 408/65536 816/131072 ( 0.6%)
  3296. areas 2/256 16/2048 ( 0.8%)
  3297. surfedges 9444/512000 37776/2048000 ( 1.8%)
  3298. edges 5258/256000 21032/1024000 ( 2.1%)
  3299. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3300. HDR worldlights 4/8192 352/720896 ( 0.0%)
  3301. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3302. waterstrips 84/32768 840/327680 ( 0.3%)
  3303. waterverts 0/65536 0/786432 ( 0.0%)
  3304. waterindices 1353/65536 2706/131072 ( 2.1%)
  3305. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3306. overlays 0/512 0/180224 ( 0.0%)
  3307. LDR lightdata [variable] 1412248/0 ( 0.0%)
  3308. HDR lightdata [variable] 1412248/0 ( 0.0%)
  3309. visdata [variable] 31193/16777216 ( 0.2%)
  3310. entdata [variable] 31015/393216 ( 7.9%)
  3311. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3312. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3313. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  3314. HDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  3315. occluders 0/0 0/0 ( 0.0%)
  3316. occluder polygons 0/0 0/0 ( 0.0%)
  3317. occluder vert ind 0/0 0/0 ( 0.0%)
  3318. detail props [variable] 1/12 ( 8.3%)
  3319. static props [variable] 1/5710 ( 0.0%)
  3320. pakfile [variable] 211877/0 ( 0.0%)
  3321. physics [variable] 86278/4194304 ( 2.1%)
  3322. physics terrain [variable] 2/1048576 ( 0.0%)
  3323. Level flags = 0
  3324. Total triangle count: 3502
  3325. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3326. 4 seconds elapsed
  3327. Using shader api: shaderapiempty.dll
  3328. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3329. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  3330. material "agency/concrete/concretewall01" not found.
  3331. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  3332. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3333. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  3334. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  3335. fixing up env_cubemap materials on brush sides...
  3336. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3337. Building Faces...done (0)
  3338. FixTjuncs...
  3339. PruneNodes...
  3340. WriteBSP...
  3341. done (0)
  3342. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  3343. done (0)
  3344. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3345. skybox/sky_day01_01*.vmt
  3346. ! Run buildcubemaps in the engine to get the correct cube maps.
  3347. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3348. skybox/sky_day01_01*.vmt
  3349. ! Run buildcubemaps in the engine to get the correct cube maps.
  3350. Finding displacement neighbors...
  3351. Finding lightmap sample positions...
  3352. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3353. Building Physics collision data...
  3354. done (0) (86278 bytes)
  3355. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3356. Compacting texture/material tables...
  3357. Reduced 642 texinfos to 328
  3358. Reduced 28 texdatas to 25 (619 bytes to 533)
  3359. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  3360. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  3361. Wrote ZIP buffer, estimated size 212627, actual size 211877
  3362. 1 second elapsed
  3363. CMaterialDict::Shutdown m_MissingList count: 1
  3364. 4 threads
  3365. reading c:\users\pc\desktop\zm_india\awp.bsp
  3366. reading c:\users\pc\desktop\zm_india\awp.prt
  3367. 341 portalclusters
  3368. 1020 numportals
  3369. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  3370. Total clusters visible: 74264
  3371. Average clusters visible: 217
  3372. Building PAS...
  3373. Average clusters audible: 338
  3374. visdatasize:31193 compressed from 32736
  3375. writing c:\users\pc\desktop\zm_india\awp.bsp
  3376. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  3377. 5 seconds elapsed
  3378. [Reading texlights from 'lights.rad']
  3379. [2 texlights parsed from 'lights.rad']
  3380. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3381. 1341 faces
  3382. 196514 square feet [28298140.00 square inches]
  3383. 0 Displacements
  3384. 0 Square Feet [0.00 Square Inches]
  3385. 1341 patches before subdivision
  3386. 13731 patches after subdivision
  3387. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  3388. 5 direct lights
  3389. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1460887, max 491
  3390. transfer lists: 11.1 megs
  3391. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(385396, 267354, 115262)
  3392. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75083, 39777, 10454)
  3393. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15224, 6342, 1076)
  3394. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3466, 1171, 142)
  3395. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(832, 241, 24)
  3396. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(217, 57, 5)
  3397. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
  3398. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  3399. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3400. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3401. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3402. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  3403. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3404. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3405. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3406. Ready to Finish
  3407. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3408. ------------ --------------- --------------- --------
  3409. models 36/1024 1728/49152 ( 3.5%)
  3410. brushes 215/8192 2580/98304 ( 2.6%)
  3411. brushsides 1360/65536 10880/524288 ( 2.1%)
  3412. planes 1420/65536 28400/1310720 ( 2.2%)
  3413. vertexes 1933/65536 23196/786432 ( 2.9%)
  3414. nodes 964/65536 30848/2097152 ( 1.5%)
  3415. texinfos 328/12288 23616/884736 ( 2.7%)
  3416. texdata 25/2048 800/65536 ( 1.2%)
  3417. dispinfos 0/0 0/0 ( 0.0%)
  3418. disp_verts 0/0 0/0 ( 0.0%)
  3419. disp_tris 0/0 0/0 ( 0.0%)
  3420. disp_lmsamples 0/0 0/0 ( 0.0%)
  3421. faces 1341/65536 75096/3670016 ( 2.0%)
  3422. hdr faces 0/65536 0/3670016 ( 0.0%)
  3423. origfaces 815/65536 45640/3670016 ( 1.2%)
  3424. leaves 1001/65536 32032/2097152 ( 1.5%)
  3425. leaffaces 1530/65536 3060/131072 ( 2.3%)
  3426. leafbrushes 408/65536 816/131072 ( 0.6%)
  3427. areas 2/256 16/2048 ( 0.8%)
  3428. surfedges 9444/512000 37776/2048000 ( 1.8%)
  3429. edges 5258/256000 21032/1024000 ( 2.1%)
  3430. LDR worldlights 5/8192 440/720896 ( 0.1%)
  3431. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3432. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3433. waterstrips 84/32768 840/327680 ( 0.3%)
  3434. waterverts 0/65536 0/786432 ( 0.0%)
  3435. waterindices 1353/65536 2706/131072 ( 2.1%)
  3436. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3437. overlays 0/512 0/180224 ( 0.0%)
  3438. LDR lightdata [variable] 1412248/0 ( 0.0%)
  3439. HDR lightdata [variable] 0/0 ( 0.0%)
  3440. visdata [variable] 31193/16777216 ( 0.2%)
  3441. entdata [variable] 32381/393216 ( 8.2%)
  3442. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3443. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3444. LDR leaf ambient 2780/65536 77840/1835008 ( 4.2%)
  3445. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  3446. occluders 0/0 0/0 ( 0.0%)
  3447. occluder polygons 0/0 0/0 ( 0.0%)
  3448. occluder vert ind 0/0 0/0 ( 0.0%)
  3449. detail props [variable] 1/12 ( 8.3%)
  3450. static props [variable] 1/5912 ( 0.0%)
  3451. pakfile [variable] 211877/0 ( 0.0%)
  3452. physics [variable] 86278/4194304 ( 2.1%)
  3453. physics terrain [variable] 2/1048576 ( 0.0%)
  3454. Level flags = 0
  3455. Total triangle count: 3502
  3456. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3457. 4 seconds elapsed
  3458. [Reading texlights from 'lights.rad']
  3459. [2 texlights parsed from 'lights.rad']
  3460. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3461. 1341 faces
  3462. 196514 square feet [28298140.00 square inches]
  3463. 0 Displacements
  3464. 0 Square Feet [0.00 Square Inches]
  3465. 1341 patches before subdivision
  3466. 13731 patches after subdivision
  3467. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  3468. 5 direct lights
  3469. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1460887, max 491
  3470. transfer lists: 11.1 megs
  3471. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(385396, 267354, 115262)
  3472. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75083, 39777, 10454)
  3473. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15224, 6342, 1076)
  3474. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3466, 1171, 142)
  3475. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(832, 241, 24)
  3476. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(217, 57, 5)
  3477. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
  3478. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  3479. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3480. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3481. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3482. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  3483. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3484. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3485. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3486. Ready to Finish
  3487. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3488. ------------ --------------- --------------- --------
  3489. models 36/1024 1728/49152 ( 3.5%)
  3490. brushes 215/8192 2580/98304 ( 2.6%)
  3491. brushsides 1360/65536 10880/524288 ( 2.1%)
  3492. planes 1420/65536 28400/1310720 ( 2.2%)
  3493. vertexes 1933/65536 23196/786432 ( 2.9%)
  3494. nodes 964/65536 30848/2097152 ( 1.5%)
  3495. texinfos 328/12288 23616/884736 ( 2.7%)
  3496. texdata 25/2048 800/65536 ( 1.2%)
  3497. dispinfos 0/0 0/0 ( 0.0%)
  3498. disp_verts 0/0 0/0 ( 0.0%)
  3499. disp_tris 0/0 0/0 ( 0.0%)
  3500. disp_lmsamples 0/0 0/0 ( 0.0%)
  3501. faces 1341/65536 75096/3670016 ( 2.0%)
  3502. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  3503. origfaces 815/65536 45640/3670016 ( 1.2%)
  3504. leaves 1001/65536 32032/2097152 ( 1.5%)
  3505. leaffaces 1530/65536 3060/131072 ( 2.3%)
  3506. leafbrushes 408/65536 816/131072 ( 0.6%)
  3507. areas 2/256 16/2048 ( 0.8%)
  3508. surfedges 9444/512000 37776/2048000 ( 1.8%)
  3509. edges 5258/256000 21032/1024000 ( 2.1%)
  3510. LDR worldlights 5/8192 440/720896 ( 0.1%)
  3511. HDR worldlights 5/8192 440/720896 ( 0.1%)
  3512. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3513. waterstrips 84/32768 840/327680 ( 0.3%)
  3514. waterverts 0/65536 0/786432 ( 0.0%)
  3515. waterindices 1353/65536 2706/131072 ( 2.1%)
  3516. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3517. overlays 0/512 0/180224 ( 0.0%)
  3518. LDR lightdata [variable] 1412248/0 ( 0.0%)
  3519. HDR lightdata [variable] 1412248/0 ( 0.0%)
  3520. visdata [variable] 31193/16777216 ( 0.2%)
  3521. entdata [variable] 32381/393216 ( 8.2%)
  3522. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3523. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3524. LDR leaf ambient 2780/65536 77840/1835008 ( 4.2%)
  3525. HDR leaf ambient 2780/65536 77840/1835008 ( 4.2%)
  3526. occluders 0/0 0/0 ( 0.0%)
  3527. occluder polygons 0/0 0/0 ( 0.0%)
  3528. occluder vert ind 0/0 0/0 ( 0.0%)
  3529. detail props [variable] 1/12 ( 8.3%)
  3530. static props [variable] 1/5912 ( 0.0%)
  3531. pakfile [variable] 211877/0 ( 0.0%)
  3532. physics [variable] 86278/4194304 ( 2.1%)
  3533. physics terrain [variable] 2/1048576 ( 0.0%)
  3534. Level flags = 0
  3535. Total triangle count: 3502
  3536. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3537. 4 seconds elapsed

Обнаруженные ошибки

Material not found!: [Имя текстуры]

Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found

Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую

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Год назад
Профиль пользователя Legioner76
привет
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Привет
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Профиль пользователя IFlapper
Всем привет
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Профиль пользователя pup0kplay007
Ребят подскажите консольнbIе командbI, которbIе уменьшают тряску при стрельбе, по типу cl_pitchpeed (уменьшает разброс)
2 года назад
Профиль пользователя Aezakmi
Народ. подскажите как струю воды вверх сделать, для фонтана надо
2 года назад
Профиль пользователя CobuLight
Даже экспериментировать необязательно, можно расчитать исходный вид, и от него указать градус
2 года назад
Профиль пользователя lolmanlol
Samdog, поэкперементируй с Texture scale и Texture shift в покраске текстур
2 года назад
Профиль пользователя Samdog
Что делать если майнкрафт текстуры в 2 раза больше и некоторые блоки перевернуты
?
2 года назад
Профиль пользователя lolmanlol
задам прямо сюда, можно ли определить скорость игрока в определённой области (тригере)? если да, то как?
2 года назад
Профиль пользователя lolmanlol
где здесь можно задать вопрос по маппингу?
2 года назад
Профиль пользователя lolmanlol
да, инфы дофига, что не может не радовать)
2 года назад
Профиль пользователя Aezakmi
Фига тут инфы куча :mrgreen:
2 года назад
Профиль пользователя Sergey_Wanderer
я живой :ugeek:
3 года назад
Профиль пользователя CobuLight
Пусть остается таким какой он есть, не трогаешь, не ломается
3 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
3 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
3 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
3 года назад
Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
3 года назад
Профиль пользователя IFlapper
Map - entity report
3 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
3 года назад
Профиль пользователя Аристотель
:ugeek:
4 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
4 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
4 года назад
Профиль пользователя jiggly
:!:
4 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
4 года назад
Профиль пользователя CobuLight
На этот случай в хаммере есть поисковик по брашам, ты можешь узнать где находится этот браш и удалить его
4 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
4 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
4 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
4 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
4 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
4 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
4 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
4 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
4 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
4 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
4 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
4 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
4 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
5 лет назад
Профиль пользователя CobuLight
Гляну как буду свободен
5 лет назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
5 лет назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
5 лет назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
5 лет назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
5 лет назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
5 лет назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
5 лет назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
Обновить  
 
 
 
 
 
 
Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!