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Проверенный лог
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- Running command:
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- cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
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- Running command:
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- "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\tree.vmf"
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- Valve Software - vbsp.exe (May 13 2025)
- 12 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\tree.log', but we don't own that location. Allowing.
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\tree.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/tree/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/tree/nature/blendgroundtograss008_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 250 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\tree.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
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Warning: invalid neighbor connection on displacement near (73.33 1766.25 128.00)
- Warning: invalid neighbor connection on displacement near (-565.33 572.75 128.00)
- Warning: invalid neighbor connection on displacement near (0.00 0.00 573.67)
- Warning: invalid neighbor connection on displacement near (2998.67 1766.25 128.00)
- Warning: invalid neighbor connection on displacement near (3637.33 572.75 128.00)
- Warning: invalid neighbor connection on displacement near (3072.00 0.00 573.67)
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- Displacement 12 has bad geometry near 1832.00 704.00 208.00
- Can't compile displacement physics, exiting. Texture is NATURE/BLENDROCKGROUNDWALLFOREST
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- Command failed with return code 0x1!
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- ** Screenshot the WHOLE window when showing this compile log
- ** Or upload the .log file generated beside your VMF
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- 2 command(s) finished in 1 second
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- Press a key to close.
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Обнаруженные ошибки
[Имя карты].vmf
Название карты содержит пробел, из-за чего она, скорее всего, не запустится. Переименуйте карту, удалив пробел или заменив его символом _
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
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