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Проверенный лог
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- Running command:
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- cd "D:\SteamLibrary\steamapps\common\Counter-Strike Source\bin\x64"
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- Running command:
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- "D:\SteamLibrary\steamapps\common\Counter-Strike Source\bin\x64\vbsp.exe" -game "D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike" "E:\MyMaps\zm_Snow_Islands_v1\zm_snow_islands_v1.vmf"
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- Valve Software - vbsp.exe (Feb 16 2025)
- 6 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'E:\MyMaps\zm_Snow_Islands_v1\zm_snow_islands_v1.log', but we don't own that location. Allowing.
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading E:\MyMaps\zm_Snow_Islands_v1\zm_snow_islands_v1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/zm_snow_islands_v1/ground/blendsnow_asphault_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7698.1 11079.6 241.8)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 612004:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7698.2 11079.7 241.6)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 612004:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7698.1 11079.7 241.6)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 612004:
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- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7771.9 11069.7 272.8)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 612008:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7773.4 11075.3 272.8)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 612008:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7770.4 11074.0 266.4)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 612008:
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- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 2730 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing E:\MyMaps\zm_Snow_Islands_v1\zm_snow_islands_v1.prt...Building visibility clusters...
- done (24)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (1485600 bytes)
- Error! prop_static using model "models/props_junk/gascan001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model "models/props_junk/gascan001a.mdl"!
- Error! prop_static using model "models/props_junk/metalgascan.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model "models/props_junk/metalgascan.mdl"!
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Error! To use model "models/props_lab/tpswitch.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_lab/tpswitch.mdl"!
- Error! prop_static using model "models/props_junk/propane_tank001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model "models/props_junk/propane_tank001a.mdl"!
- Error! prop_static using model "models/props_debris/metal_panel02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model "models/props_debris/metal_panel02a.mdl"!
- Error! prop_static using model "models/props_debris/metal_panel01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model "models/props_debris/metal_panel01a.mdl"!
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Error! To use model "models/props/de_nuke/car_nuke_animation.mdl"
- with prop_static, it must be compiled with $staticprop!
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Обнаруженные ошибки
Material glass/glasswindowbreak070b is depending on itself through materialvar crackmaterial!
Текстура glass/glasswindowbreak070b используется для продвинутых разбиваемых окон, она не должна накладываться вручную, иначе может отобразиться некорректно. Но если Вы всё равно намерены её использовать, игнорируйте эту ошибку
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Error loading studio model [Имя модели]!
На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
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