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Проверенный лог
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- Running command:
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- cd "D:\SteamLibrary\steamapps\common\Counter-Strike Source\bin\x64"
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- Running command:
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- "D:\SteamLibrary\steamapps\common\Counter-Strike Source\bin\x64\vbsp.exe" -game "D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike" "E:\MyMaps\zm_Snow_Islands_v1\zm_snow_islands_v1.vmf"
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- Valve Software - vbsp.exe (Feb 16 2025)
- 6 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'E:\MyMaps\zm_Snow_Islands_v1\zm_snow_islands_v1.log', but we don't own that location. Allowing.
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading E:\MyMaps\zm_Snow_Islands_v1\zm_snow_islands_v1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/zm_snow_islands_v1/ground/blendsnow_asphault_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- env_cubemap pointing at deleted brushside near (8215, 8067, 401)
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7698.1 11079.6 241.8)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 612004:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7698.2 11079.7 241.6)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 612004:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7698.1 11079.7 241.6)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 612004:
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- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7771.9 11069.7 272.8)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 612008:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7773.4 11075.3 272.8)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 612008:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7770.4 11074.0 266.4)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 612008:
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- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 2730 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
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Обнаруженные ошибки
Material glass/glasswindowbreak070b is depending on itself through materialvar crackmaterial!
Текстура glass/glasswindowbreak070b используется для продвинутых разбиваемых окон, она не должна накладываться вручную, иначе может отобразиться некорректно. Но если Вы всё равно намерены её использовать, игнорируйте эту ошибку
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
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