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Проверенный лог
-
-
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "D:\backup Z\èçîáðàæåíèÿ 2\ñâàòîâî-êðåìåííàÿ\map svo\rp_svo11.vmf"
-
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\arasaka_logo_t1'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\bahmyt'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\ghost in the shell stand alone complex pack [pmnpc]'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\gm_hightechcity'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\gm_policestation'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\kuge_canada_pmc_2894329809'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\lotal3'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\medic models'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\nc'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\ngu_omega_2928257620'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\nsg'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\rp_downtown_2017'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\something secret for leather man'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\special_force_sso'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[gta v] rookie's simfphys vehicles'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[lfs] ues alshain shuttle'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[phoenix] animated stormtroopers and holopad props'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] (gta v) obey tailgater'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] gta v vehicles(with police) pack'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] international maxxpro mrap'
- 12 threads
- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\backup Z\èçîáðàæåíèÿ 2\ñâàòîâî-êðåìåííàÿ\map svo\rp_svo11.vmf
- material "nature/forest_gravel_01" not found.
- material "nature/blendrubbledirt001a" not found.
- material "nature/forest_dirt_02" not found.
-
Patching WVT material: maps/rp_svo11/maps/les2/grass_ab_wvt_patch
- Patching WVT material: maps/rp_svo11/nature/blendgraveldirt01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12781.6 13760.5 644.2)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 22734:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12781.6 13760.4 644.2)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 22734:
-
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 186 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
-
done (0)
- writing D:\backup Z\èçîáðàæåíèÿ 2\ñâàòîâî-êðåìåííàÿ\map svo\rp_svo11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (3114967 bytes)
- Error! prop_static using model "models/props_debris/tile_wall001a_chunk08.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_debris/tile_wall001a_chunk08.mdl"!
- Error! prop_static using model "models/props_debris/tile_wall001a_chunk07.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_debris/tile_wall001a_chunk07.mdl"!
- Error! To use model "models/props_vehicles/car001a_phy.mdl" with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/props_vehicles/car001a_phy.mdl"!
- Error! To use model "models/trenches/prop/para_ammo/ammo_supply.mdl" with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/trenches/prop/para_ammo/ammo_supply.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2751 texinfos to 1747
- Reduced 178 texdatas to 161 (4847 bytes to 4236)
- Writing D:\backup Z\èçîáðàæåíèÿ 2\ñâàòîâî-êðåìåííàÿ\map svo\rp_svo11.bsp
- 12 seconds elapsed
- Valve Software - vbsp.exe (Jun 18 2025) - Garry's Mod Edition
-
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -fast "D:\backup Z\èçîáðàæåíèÿ 2\ñâàòîâî-êðåìåííàÿ\map svo\rp_svo11"
-
- Valve Software - vvis.exe (Jun 18 2025) - Garry's Mod Edition
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\arasaka_logo_t1'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\bahmyt'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\ghost in the shell stand alone complex pack [pmnpc]'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\gm_hightechcity'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\gm_policestation'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\kuge_canada_pmc_2894329809'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\lotal3'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\medic models'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\nc'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\ngu_omega_2928257620'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\nsg'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\rp_downtown_2017'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\something secret for leather man'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\special_force_sso'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[gta v] rookie's simfphys vehicles'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[lfs] ues alshain shuttle'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[phoenix] animated stormtroopers and holopad props'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] (gta v) obey tailgater'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] gta v vehicles(with police) pack'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] international maxxpro mrap'
- fastvis = true
-
12 threads
- reading d:\backup z\èçîáðàæåíèÿ 2\ñâàòîâî-êðåìåííàÿ\map svo\rp_svo11.bsp
- reading d:\backup z\èçîáðàæåíèÿ 2\ñâàòîâî-êðåìåííàÿ\map svo\rp_svo11.prt
- 3347 portalclusters
- 11194 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 159793 visible clusters (1.52%)
- Total clusters visible: 10515165
- Average clusters visible: 3141
- Building PAS...
- Average clusters audible: 3331
- visdatasize:2800674 compressed from 2838256
- writing d:\backup z\èçîáðàæåíèÿ 2\ñâàòîâî-êðåìåííàÿ\map svo\rp_svo11.bsp
- 1 second elapsed
-
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -noextra "D:\backup Z\èçîáðàæåíèÿ 2\ñâàòîâî-êðåìåííàÿ\map svo\rp_svo11"
-
- Valve Software - vrad.exe SSE (Jun 18 2025) - Garry's Mod Edition
- Valve Radiosity Simulator
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\arasaka_logo_t1'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\bahmyt'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\ghost in the shell stand alone complex pack [pmnpc]'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\gm_hightechcity'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\gm_policestation'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\kuge_canada_pmc_2894329809'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\lotal3'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\medic models'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\nc'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\ngu_omega_2928257620'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\nsg'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\rp_downtown_2017'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\something secret for leather man'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\special_force_sso'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[gta v] rookie's simfphys vehicles'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[lfs] ues alshain shuttle'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[phoenix] animated stormtroopers and holopad props'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] (gta v) obey tailgater'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] gta v vehicles(with police) pack'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] international maxxpro mrap'
- Compiling Standard Dynamic Range (SDR) lighting
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\backup z\èçîáðàæåíèÿ 2\ñâàòîâî-êðåìåííàÿ\map svo\rp_svo11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/siberian_mayhem/house01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/house02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/house03.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/transformer_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/traintower01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/booth01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/garage02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/substation_01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/tower01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/billboard.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/pole03a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/props_rooftop/Scaffolding01a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/house04a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/hangar01_house01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/props_rooftop/antenna01a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/kiosk.mdl" (48 expected)
- Setting up ray-trace acceleration structure... Done (2.62 seconds)
- 11176 faces
- 2 degenerate faces
-
41978780 square feet [6044944384.00 square inches]
- 183 Displacements
- 195615 Square Feet [28168576.00 Square Inches]
- 11174 patches before subdivision
- Zero area child patch at around -7711.000000 12146.115234 644.875244
- Zero area child patch at around -8844.012695 12274.000000 569.493652
- Zero area child patch at around -8804.770508 12018.103516 720.029907
-
345432 patches after subdivision
- sun extent from map=0.000000
- 25 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (58)
- transfers 23541886, max 3229
- transfer lists: 179.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(345023, 298815, 222815)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(68679, 43119, 25172)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(20892, 9206, 4413)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(7026, 1834, 665)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(2830, 478, 148)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1183, 104, 25)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(534, 29, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(246, 7, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(116, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(56, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(27, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(13, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(6, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.3783 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (21)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/4096 336/196608 ( 0.2%)
- brushes 1302/65535 15624/786420 ( 2.0%)
- brushsides 9359/655350 74872/5242800 ( 1.4%)
- planes 7804/65536 156080/1310720 (11.9%)
- vertexes 15601/65536 187212/786432 (23.8%)
- nodes 7091/65536 226912/2097152 (10.8%)
- texinfos 1747/16384 125784/1179648 (10.7%)
- texdata 161/8192 5152/262144 ( 2.0%)
- dispinfos 183/0 32208/0 ( 0.0%)
- disp_verts 14639/0 292780/0 ( 0.0%)
- disp_tris 23136/0 46272/0 ( 0.0%)
- disp_lmsamples 366381/0 366381/0 ( 0.0%)
- faces 11176/65536 625856/3670016 (17.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4123/65536 230888/3670016 ( 6.3%)
- leaves 7099/65536 227168/2097152 (10.8%)
- leaffaces 15769/65536 31538/131072 (24.1%)
- leafbrushes 6114/65536 12228/131072 ( 9.3%)
- areas 5/1024 40/8192 ( 0.5%)
- surfedges 66852/512000 267408/2048000 (13.1%)
- edges 37507/256000 150028/1024000 (14.7%)
- LDR worldlights 25/8192 2200/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 680/32768 6800/327680 ( 2.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 10605/65536 21210/131072 (16.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 12985980/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2800674/16777216 (16.7%)
- entdata [variable] 115373/393216 (29.3%)
- LDR ambient table 7099/65536 28396/262144 (10.8%)
- HDR ambient table 7099/65536 28396/262144 (10.8%)
- LDR leaf ambient 32738/65536 916664/1835008 (50.0%)
- HDR leaf ambient 7099/65536 198772/1835008 (10.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/8844 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/266366 ( 0.0%)
- pakfile [variable] 19640/0 ( 0.0%)
- physics [variable] 3114967/4194304 (74.3%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 27994
- Writing d:\backup z\èçîáðàæåíèÿ 2\ñâàòîâî-êðåìåííàÿ\map svo\rp_svo11.bsp
- 1 minute, 39 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\backup Z\èçîáðàæåíèÿ 2\ñâàòîâî-êðåìåííàÿ\map svo\rp_svo11.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_svo11.bsp"
-
-
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -toconsole -dev -console +sv_lan 1 vis_enable 1 +map "rp_svo11" -steam
-
-
-
Обнаруженные ошибки
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
NODRAW on terrain surface!
Одна из сторон дисплейсмента покрыта текстурой NODRAW. Перекрасьте его, иначе текстура на дисплейсменте будет отображаться некорректно
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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