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Проверенный лог
-
-
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ivan\Desktop\Êåìåðîâî íîâîå\gm_Kemerovo_v2.vmf"
-
- Valve Software - vbsp.exe (Mar 21 2024)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Ivan\Desktop\Êåìåðîâî íîâîå\gm_Kemerovo_v2.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1722 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Ivan\Desktop\Êåìåðîâî íîâîå\gm_Kemerovo_v2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky33*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky33*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1118404 bytes)
- WARNING! model "models/siberian_mayhem/russianbuilding_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/pantera_71/staticcars/vaz_21099.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/pantera_71/staticcars/gaz_3102.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/siberian_mayhem/russianbuilding_03.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/pantera_71/staticcars/vaz_1111.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/siberian_mayhem/fuelstation_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/siberian_mayhem/telecom_tower2.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/rashkinsk/p18-12.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/siberian_mayhem/russianbuilding_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/siberian_mayhem/wall_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7699 texinfos to 3706
- Reduced 109 texdatas to 104 (3256 bytes to 3040)
- Writing C:\Users\Ivan\Desktop\Êåìåðîâî íîâîå\gm_Kemerovo_v2.bsp
- 23 seconds elapsed
- -22.288500 10.045693 0.000000
- -22.288501 7.505693 0.000000
- 21.704300 7.505693 0.000000
- 18.300700 7.505693 0.000000
- -1.968500 7.505693 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
-6.070972 14.588613 0.000000
- -12.112071 14.588613 0.000000
- -3.482498 14.588613 0.000000
- -6.070972 20.762345 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
-7.085800 22.352000 0.000000
- 2.667800 22.352000 0.000000
- 9.170200 -30.073600 0.000000
- 9.170200 22.352000 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
14.554200 -10.667999 0.000000
- -8.204200 -10.667999 0.000000
- -14.704823 8.839201 0.000000
- 4.800600 -10.667999 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
14.554200 -10.667999 0.000000
- -8.204200 -10.667999 0.000000
- -14.704823 8.839201 0.000000
- 4.800600 -10.667999 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ivan\Desktop\Êåìåðîâî íîâîå\gm_Kemerovo_v2"
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- Valve Software - vvis.exe (Mar 21 2024)
- 4 threads
- reading c:\users\ivan\desktop\Êåìåðîâî íîâîå\gm_Kemerovo_v2.bsp
- reading c:\users\ivan\desktop\Êåìåðîâî íîâîå\gm_Kemerovo_v2.prt
- 1024 portalclusters
- 1984 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (116)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1048576
- Average clusters visible: 1024
- Building PAS...
- Average clusters audible: 1024
- visdatasize:270340 compressed from 262144
- writing c:\users\ivan\desktop\Êåìåðîâî íîâîå\gm_Kemerovo_v2.bsp
- 1 minute, 56 seconds elapsed
-
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ivan\Desktop\Êåìåðîâî íîâîå\gm_Kemerovo_v2"
-
- Valve Software - vrad.exe SSE (Mar 21 2024)
-
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\ivan\desktop\Êåìåðîâî íîâîå\gm_Kemerovo_v2.bsp
- PREP OK
- Warning! Invalid model version "models/siberian_mayhem/russianbuilding_01.mdl"
- Warning! Invalid model version "models/pantera_71/staticcars/vaz_21099.mdl"
- Warning! Invalid model version "models/pantera_71/staticcars/gaz_3102.mdl"
- Warning! Invalid model version "models/siberian_mayhem/russianbuilding_03.mdl"
- Warning! Invalid model version "models/pantera_71/staticcars/vaz_1111.mdl"
- Warning! Invalid model version "models/siberian_mayhem/fuelstation_01.mdl"
- Warning! Invalid model version "models/siberian_mayhem/telecom_tower2.mdl"
- Warning! Invalid model version "models/rashkinsk/p18-12.mdl"
- Warning! Invalid model version "models/siberian_mayhem/russianbuilding_02.mdl"
- Warning! Invalid model version "models/siberian_mayhem/wall_01.mdl"
- Setting up ray-trace acceleration structure... Done (9.10 seconds)
- 16409 faces
- 7 degenerate faces
-
17013914 square feet [2450003456.00 square inches]
- 12 Displacements
- 11239 Square Feet [1618515.25 Square Inches]
- 16402 patches before subdivision
- Zero area child patch at around 7958.886719 -8152.999512 106.177933
-
702066 patches after subdivision
- sun extent from map=0.017452
- 16 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (124)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (642)
- transfers 53855890, max 5994
- transfer lists: 410.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(420241, 403112, 364709)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(48196, 38119, 29392)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(11035, 6213, 3286)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(4038, 1704, 627)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1693, 550, 149)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(746, 189, 42)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(338, 67, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(155, 24, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(72, 9, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(34, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(16, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(7, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.9053 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (24)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 27/4096 1296/196608 ( 0.7%)
- brushes 3144/16384 37728/196608 (19.2%)
- brushsides 25500/163840 204000/1310720 (15.6%)
- planes 19220/65536 384400/1310720 (29.3%)
- vertexes 30802/65536 369624/786432 (47.0%)
- nodes 3463/65536 110816/2097152 ( 5.3%)
- texinfos 3706/16384 266832/1179648 (22.6%)
- texdata 104/8192 3328/262144 ( 1.3%)
- dispinfos 12/0 2112/0 ( 0.0%)
- disp_verts 972/0 19440/0 ( 0.0%)
- disp_tris 1536/0 3072/0 ( 0.0%)
- disp_lmsamples 30536/0 30536/0 ( 0.0%)
- faces 16409/65536 918904/3670016 (25.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6267/65536 350952/3670016 ( 9.6%)
- leaves 3491/65536 111712/2097152 ( 5.3%)
- leaffaces 24346/65536 48692/131072 (37.1%)
- leafbrushes 9108/65536 18216/131072 (13.9%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 105008/512000 420032/2048000 (20.5%)
- edges 62252/256000 249008/1024000 (24.3%)
- LDR worldlights 16/8192 1408/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 2544/32768 25440/327680 ( 7.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 43872/65536 87744/131072 (66.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 23556336/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 270340/16777216 ( 1.6%)
- entdata [variable] 112001/393216 (28.5%)
- LDR ambient table 3491/65536 13964/262144 ( 5.3%)
- HDR ambient table 3491/65536 13964/262144 ( 5.3%)
- LDR leaf ambient 15998/65536 447944/1835008 (24.4%)
- HDR leaf ambient 3491/65536 97748/1835008 ( 5.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/194632 ( 0.0%)
- pakfile [variable] 164338/0 ( 0.0%)
- physics [variable] 1118404/4194304 (26.7%)
- physics terrain [variable] 1044/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 47216
- Writing c:\users\ivan\desktop\Êåìåðîâî íîâîå\gm_Kemerovo_v2.bsp
- 13 minutes, 35 seconds elapsed
- -6.070972 14.588613 0.000000
- -12.112071 14.588613 0.000000
- -3.482498 14.588613 0.000000
- -6.070972 20.762345 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Ivan\Desktop\Êåìåðîâî íîâîå\gm_Kemerovo_v2.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_Kemerovo_v2.bsp"
-
-
-
Обнаруженные ошибки
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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