Вернуться к главной странице проверки
Проверенный лог
-
-
- -------------------------------------------------------------------------------
- Running command:
-
- cd "D:\steem\steamapps\common\GarrysMod\bin\win64"
- -------------------------------------------------------------------------------
-
-
- -------------------------------------------------------------------------------
- Running command:
-
- "D:\steem\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "D:\steem\steamapps\common\GarrysMod\garrysmod" "C:\Users\┼уюЁ\Desktop\Їшуэ ўЄюс ърЁЄє чфхырЄ№ т ЇюЁьрЄ тьт\DDDDD.vmf"
- -------------------------------------------------------------------------------
-
- Valve Software - vbsp.exe (Oct 21 2024) - Garry's Mod Edition
- 8 threads
- materialPath: D:\steem\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\┼уюЁ\Desktop\Їшуэ ўЄюс ърЁЄє чфхырЄ№ т ЇюЁьрЄ тьт\DDDDD.vmf
- Patching WVT material: maps/ddddd/nature/blendmudmud001a_wvt_patch
- Patching WVT material: maps/ddddd/nature/blendmuddirt001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\┼уюЁ\Desktop\Їшуэ ўЄюс ърЁЄє чфхырЄ№ т ЇюЁьрЄ тьт\DDDDD.prt...
- Building visibility clusters...
- done (0)
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8.7 -11.3 5.1)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 676268:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8.4 -9.2 5.1)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 676268:
-
- WARNING: node without a volume
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (68.1 5.8 13.9)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 589291:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (28.2 -33.5 13.7)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 589291:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-11.7 -72.9 13.6)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 589291:
-
- WARNING: node without a volume
- WARNING: node without a volume
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (21.4 -5.8 5.8)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 350998:
-
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_borealis01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (945144 bytes)
- Error! prop_static using model "models/props_c17/furniturecouch002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furniturecouch002a.mdl"!
- Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furniturecouch001a.mdl"!
- Error! prop_static using model "models/props_c17/furnitureradiator001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furnitureradiator001a.mdl"!
- Error! prop_static using model "models/props_c17/furnituredresser001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furnituredresser001a.mdl"!
- Error! prop_static using model "models/props_c17/furnituredrawer001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furnituredrawer001a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 3251 texinfos to 1475
- Reduced 159 texdatas to 154 (3407 bytes to 3199)
- Writing C:\Users\┼уюЁ\Desktop\Їшуэ ўЄюс ърЁЄє чфхырЄ№ т ЇюЁьрЄ тьт\DDDDD.bsp
- 1 second elapsed
-
- -------------------------------------------------------------------------------
- Running command:
-
- cd "D:\steem\steamapps\common\GarrysMod\bin\win64"
- -------------------------------------------------------------------------------
-
-
- -------------------------------------------------------------------------------
- Running command:
-
- "D:\steem\steamapps\common\GarrysMod\bin\win64\vvis.exe" -game "D:\steem\steamapps\common\GarrysMod\garrysmod" "C:\Users\┼уюЁ\Desktop\Їшуэ ўЄюс ърЁЄє чфхырЄ№ т ЇюЁьрЄ тьт\DDDDD"
- -------------------------------------------------------------------------------
-
- Valve Software - vvis.exe (Oct 21 2024) - Garry's Mod Edition
- 8 threads
- reading c:\users\┼уюЁ\desktop\Їшуэ ўЄюс ърЁЄє чфхырЄ№ т ЇюЁьрЄ тьт\DDDDD.bsp
- reading c:\users\┼уюЁ\desktop\Їшуэ ўЄюс ърЁЄє чфхырЄ№ т ЇюЁьрЄ тьт\DDDDD.prt
- 594 portalclusters
- 1787 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 93 visible clusters (0.16%)
- Total clusters visible: 58047
- Average clusters visible: 97
- Building PAS...
- Average clusters audible: 132
- visdatasize:34862 compressed from 95040
- writing c:\users\┼уюЁ\desktop\Їшуэ ўЄюс ърЁЄє чфхырЄ№ т ЇюЁьрЄ тьт\DDDDD.bsp
- 1 second elapsed
-
- -------------------------------------------------------------------------------
- Running command:
-
- cd "D:\steem\steamapps\common\GarrysMod\bin\win64"
- -------------------------------------------------------------------------------
-
-
- -------------------------------------------------------------------------------
- Running command:
-
- "D:\steem\steamapps\common\GarrysMod\bin\win64\vrad.exe" -game "D:\steem\steamapps\common\GarrysMod\garrysmod" "C:\Users\┼уюЁ\Desktop\Їшуэ ўЄюс ърЁЄє чфхырЄ№ т ЇюЁьрЄ тьт\DDDDD"
- -------------------------------------------------------------------------------
-
- Valve Software - vrad.exe SSE (Oct 21 2024) - Garry's Mod Edition
- Valve Radiosity Simulator
- Compiling Standard Dynamic Range (SDR) lighting
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\┼уюЁ\desktop\Їшуэ ўЄюс ърЁЄє чфхырЄ№ т ЇюЁьрЄ тьт\DDDDD.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (0.14 seconds)
- 4895 faces
- 14 degenerate faces
-
743915 square feet [107123800.00 square inches]
- 8 Displacements
- 13339 Square Feet [1920915.75 Square Inches]
- 4881 patches before subdivision
- 22813 patches after subdivision
- sun extent from map=0.000000
- 55 direct lights
- BuildFacelights: 0.
- WARNING: Too many light styles on a face at (2824.000000, 4487.000000, 2337.000000)
-
- WARNING: Too many light styles on a face at (2892.000000, 4508.000000, 2337.000000)
-
- WARNING: Too many light styles on a face at (2911.000000, 4456.000000, 2438.000000)
-
- WARNING: Too many light styles on a face at (2840.000000, 4504.000000, 2337.000000)
-
.
- WARNING: Too many light styles on a face at (2826.439941, 4487.026367, 2443.000000)
-
- WARNING: Too many light styles on a face at (2887.000000, 4500.000000, 2438.000000)
-
- WARNING: Too many light styles on a face at (2845.219971, 4504.051758, 2443.000000)
-
- WARNING: Too many light styles on a face at (2893.219971, 4508.026367, 2443.000000)
-
.
- WARNING: Too many light styles on a face at (2296.000000, 1864.000000, 1905.000000)
-
- WARNING: Too many light styles on a face at (2447.000000, 1774.121704, 2008.000000)
-
- WARNING: Too many light styles on a face at (2056.000000, 1880.000000, 1905.000000)
-
- WARNING: Too many light styles on a face at (2207.679932, 1887.000000, 1992.062500)
-
- WARNING: Too many light styles on a face at (2236.000000, 1848.000000, 1905.000000)
-
1
- WARNING: Too many light styles on a face at (2236.000000, 1855.000000, 2006.000000)
-
- WARNING: Too many light styles on a face at (1816.000000, 1880.000000, 1905.000000)
-
- WARNING: Too many light styles on a face at (1871.680054, 1887.000000, 2020.031250)
-
..
- WARNING: Too many light styles on a face at (-2047.457642, 346.666626, 209.000000)
-
- WARNING: Too many light styles on a face at (-2040.000000, 344.000000, 351.000000)
-
- WARNING: Too many light styles on a face at (-2047.633911, 193.000000, 343.994232)
-
- WARNING: Too many light styles on a face at (-2047.634155, 351.000000, 343.994232)
-
- WARNING: Too many light styles on a face at (-1847.481567, 193.000000, 203.998520)
-
- WARNING: Too many light styles on a face at (-1569.333374, 351.000000, 203.998520)
-
- WARNING: Too many light styles on a face at (-1847.481445, 351.000000, 203.998520)
-
- WARNING: Too many light styles on a face at (-2820.000000, 344.000000, 351.000000)
-
- WARNING: Too many light styles on a face at (-2819.634033, 193.000000, 343.994232)
-
- WARNING: Too many light styles on a face at (-2323.636230, 193.000000, 343.994232)
-
- WARNING: Too many light styles on a face at (-2131.459717, 346.666626, 209.000000)
-
- WARNING: Too many light styles on a face at (-1569.333374, 193.000000, 203.998520)
-
- WARNING: Too many light styles on a face at (-2819.634033, 351.000000, 343.994232)
-
- WARNING: Too many light styles on a face at (-2816.326172, 351.000000, 207.375000)
-
- WARNING: Too many light styles on a face at (-2323.636230, 351.000000, 343.994232)
-
- WARNING: Too many light styles on a face at (-2823.000000, 195.943802, 343.994232)
-
- WARNING: Too many light styles on a face at (-2823.000000, 195.673981, 207.375000)
-
- WARNING: Too many light styles on a face at (-2627.457764, 346.666626, 209.000000)
-
.
- WARNING: Too many light styles on a face at (-2816.326172, 193.000000, 207.375000)
-
- WARNING: Too many light styles on a face at (-2324.002197, 344.000000, 351.000000)
-
- WARNING: Too many light styles on a face at (-2312.000000, -1176.000000, -1727.000000)
-
2...
- WARNING: Too many light styles on a face at (1832.000000, 1883.792969, 2018.792847)
-
- WARNING: Too many light styles on a face at (-210.461609, 99.272720, 2.000000)
-
- WARNING: Too many light styles on a face at (-1872.000000, 360.000000, 209.000000)
-
3
- WARNING: Too many light styles on a face at (-1299.221436, 406.279144, 127.997017)
-
- WARNING: Too many light styles on a face at (-1347.221436, 169.720840, 143.997009)
-
...4
- WARNING: Too many light styles on a face at (2898.950928, 4424.000000, 2440.188232)
-
...5...6.
- WARNING: Too many light styles on a face at (-1161.000000, 304.062500, 96.000000)
-
- WARNING: Too many light styles on a face at (-2775.000000, 363.943817, 359.994232)
-
.
- WARNING: Too many light styles on a face at (-1156.000000, 303.000000, 120.000000)
-
- WARNING: Too many light styles on a face at (-1170.666748, 351.000000, 127.997040)
-
- WARNING: Too many light styles on a face at (-1170.666748, 257.000000, 127.997040)
-
- WARNING: Too many light styles on a face at (-1161.000000, 256.062500, 96.000000)
-
- WARNING: Too many light styles on a face at (-2799.000000, 181.522888, 347.138672)
-
.
- WARNING: Too many light styles on a face at (2442.000000, 1754.505859, 1978.999512)
-
- WARNING: Too many light styles on a face at (-1855.993164, 200.000000, 343.100769)
-
7
- WARNING: Too many light styles on a face at (-2819.500000, 346.625000, 209.000000)
-
- WARNING: Too many light styles on a face at (-2819.500000, 265.654999, 209.000000)
-
.
- WARNING: Too many light styles on a face at (-2822.000000, 269.000000, 275.000031)
-
..8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1206667, max 213
- transfer lists: 9.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(10994, 5140, 3098)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(5109, 2346, 1158)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(3005, 1288, 571)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1940, 768, 310)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1258, 461, 169)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(825, 281, 94)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(541, 171, 52)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(355, 104, 29)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(233, 63, 16)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(153, 39, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(100, 24, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(66, 14, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(43, 9, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(28, 5, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(19, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(12, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(8, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(5, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #21 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #22 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 270/4096 12960/196608 ( 6.6%)
- brushes 929/16384 11148/196608 ( 5.7%)
- brushsides 12118/163840 96944/1310720 ( 7.4%)
- planes 32600/65536 652000/1310720 (49.7%)
- vertexes 9378/65536 112536/786432 (14.3%)
- nodes 5392/65536 172544/2097152 ( 8.2%)
- texinfos 1475/16384 106200/1179648 ( 9.0%)
- texdata 154/8192 4928/262144 ( 1.9%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 2312/0 46240/0 ( 0.0%)
- disp_tris 4096/0 8192/0 ( 0.0%)
- disp_lmsamples 37388/0 37388/0 ( 0.0%)
- faces 4895/65536 274120/3670016 ( 7.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3360/65536 188160/3670016 ( 5.1%)
- leaves 5663/65536 181216/2097152 ( 8.6%)
- leaffaces 5157/65536 10314/131072 ( 7.9%)
- leafbrushes 1866/65536 3732/131072 ( 2.8%)
- areas 8/1024 64/8192 ( 0.8%)
- surfedges 37513/512000 150052/2048000 ( 7.3%)
- edges 21493/256000 85972/1024000 ( 8.4%)
- LDR worldlights 55/8192 4840/720896 ( 0.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 138/32768 1380/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2208/65536 4416/131072 ( 3.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 22/8192 7744/2883584 ( 0.3%)
- LDR lightdata [variable] 2417632/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 34862/16777216 ( 0.2%)
- entdata [variable] 491971/393216 (125.1%) VERY FULL!
- LDR ambient table 5663/65536 22652/262144 ( 8.6%)
- HDR ambient table 5663/65536 22652/262144 ( 8.6%)
- LDR leaf ambient 11084/65536 310352/1835008 (16.9%)
- HDR leaf ambient 5663/65536 158564/1835008 ( 8.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/18124 ( 0.0%)
- dtl prp lght [variable] 1/519 ( 0.2%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/9178 ( 0.0%)
- pakfile [variable] 19300/0 ( 0.0%)
- physics [variable] 945144/4194304 (22.5%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 13528
- Writing c:\users\┼уюЁ\desktop\Їшуэ ўЄюс ърЁЄє чфхырЄ№ т ЇюЁьрЄ тьт\DDDDD.bsp
- 5 seconds elapsed
-
- -------------------------------------------------------------------------------
- Running command:
-
- copy "C:\Users\┼уюЁ\Desktop\Їшуэ ўЄюс ърЁЄє чфхырЄ№ т ЇюЁьрЄ тьт\DDDDD.bsp" "D:\steem\steamapps\common\GarrysMod\garrysmod\maps\DDDDD.bsp"
- -------------------------------------------------------------------------------
-
-
- -------------------------------------------------------------------------------
- Running command:
-
- cd "D:\steem\steamapps\common\GarrysMod"
- -------------------------------------------------------------------------------
-
-
- -------------------------------------------------------------------------------
- Running command:
-
- "D:\steem\steamapps\common\GarrysMod\hl2.exe" -game "D:\steem\steamapps\common\GarrysMod\garrysmod" +map "DDDDD" -steam -insecure
- -------------------------------------------------------------------------------
-
-
- 9 command(s) finished in 10 seconds
-
- Press a key to close.
-
Обнаруженные ошибки
WARNING: Too many light styles on a face at [Координаты]
На одну из сторон объекта наложено больше 6 световых стиля. Например, 2 лампочки с разным цветом создают 2 световых стиля. Точно также будут работать лампочки с разным именем. Удалите лишнюю лампочку, которая освещает сторону по заданным координатам, или измените её имя или цвет, чтобы она не создавала дополнительный световой стиль. Сторона, на которой слишком много световых стилей, будет неправильно отображать свет на себе
Warning: node without a volume
Как правило, эту ошибку можно игнорировать. Она означает, что где-то на карте есть область, которой невозможно присвоить значение проходимости (т.е. нельзя сказать, проходима она или нет). Такое бывает при неправильной форме браша или неверном расположении вершин (вертексов)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Если Вам понравилась эта страница, Вы можете разместить где-нибудь ссылку на неё: