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Проверенный лог
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- materialPath: C:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\episodic\materials
- Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.vmf
- material "de_nuke/nuke_metalfloor_01" not found.
- Material not found!: DE_NUKE/NUKE_METALFLOOR_01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "de_cbble/concrete01" not found.
- Material not found!: DE_CBBLE/CONCRETE01
-
material "buildings/antn04" not found.
- Material not found!: BUILDINGS/ANTN04
-
material "buildings/antn02" not found.
- Material not found!: BUILDINGS/ANTN02
-
material "buildings/antn01" not found.
- Material not found!: BUILDINGS/ANTN01
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material "buildings/antn03" not found.
- Material not found!: BUILDINGS/ANTN03
-
material "cs_havana/concrete02" not found.
- Material not found!: CS_HAVANA/CONCRETE02
-
material "de_nuke/nukmetwallab" not found.
- Material not found!: DE_NUKE/NUKMETWALLAB
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material "glass/prodwndwa" not found.
- Material not found!: GLASS/PRODWNDWA
-
material "nature/blend_rp_ground" not found.
- Material not found!: NATURE/BLEND_RP_GROUND
-
material "concrete/asphalt_highway2_sand2" not found.
- Material not found!: CONCRETE/ASPHALT_HIGHWAY2_SAND2
-
material "vista/surfacetensionmesas_bl_bl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BL_BL
-
material "vista/surfacetensionmesas_bl_br" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BL_BR
-
material "vista/surfacetensionmesas_br_bl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BR_BL
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material "vista/surfacetensionmesas_bl_tl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BL_TL
-
material "vista/surfacetensionmesas_bl_tr" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BL_TR
-
material "vista/surfacetensionmesas_br_tl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BR_TL
-
material "vista/surfacetensionmesas_tl_bl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TL_BL
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material "vista/surfacetensionmesas_tl_br" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TL_BR
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material "vista/surfacetensionmesas_tr_bl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TR_BL
-
material "vista/surfacetensionmesas_tl_tl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TL_TL
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material "vista/surfacetensionmesas_tl_tr" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TL_TR
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material "vista/surfacetensionmesas_tr_tl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TR_TL
-
material "brick/offwlld" not found.
- Material not found!: BRICK/OFFWLLD
-
material "concrete/ceiling03" not found.
- Material not found!: CONCRETE/CEILING03
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material "concrete/concretewall010a_ssbump" not found.
- Material not found!: CONCRETE/CONCRETEWALL010A_SSBUMP
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material "mrp_desertfury/mrp_desertfury_rockorange2_rock3_blend" not found.
- Material not found!: MRP_DESERTFURY/MRP_DESERTFURY_ROCKORANGE2_ROCK3_BLEND
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material "de_nuke/nukdoorsb" not found.
- Material not found!: DE_NUKE/NUKDOORSB
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material "de_nuke/nuke_metaldoor_01" not found.
- Material not found!: DE_NUKE/NUKE_METALDOOR_01
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material "metal/prodventb" not found.
- Material not found!: METAL/PRODVENTB
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material "glass/unbreakable" not found.
- Material not found!: GLASS/UNBREAKABLE
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material "cs_italy/pipe_wall1_2" not found.
- Material not found!: CS_ITALY/PIPE_WALL1_2
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material "metal/prodcaution" not found.
- Material not found!: METAL/PRODCAUTION
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material "plaster/offwllb" not found.
- Material not found!: PLASTER/OFFWLLB
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material "concrete/curba" not found.
- Material not found!: CONCRETE/CURBA
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material "de_nuke/nukmetwallj" not found.
- Material not found!: DE_NUKE/NUKMETWALLJ
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Could not locate 'GameData' key in c:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\episodic\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 998 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "de_train/train_security_decal_01" not found.
- material "decals/blackmesalogo" not found.
- material "cs_assault/assault_building_decal_01" not found.
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Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (23334715 bytes)
- Error loading studio model "models/z-o-m-b-i-e/cod4/cod4_tower_01.mdl"!
- Error loading studio model "models/props_st/red_cactus01.mdl"!
- Error loading studio model "models/props_st/red_cactus04.mdl"!
- Error loading studio model "models/props_st/st_sign1.mdl"!
- Error loading studio model "models/props/cs_office/light_security.mdl"!
- Error loading studio model "models/dimidrol/buildings/ladder_szp_001.mdl"!
- Error loading studio model "models/props/de_nuke/wall_light.mdl"!
- Error loading studio model "models/props_oar/oar_launch_console.mdl"!
- Error loading studio model "models/props_industrial/bm_oiltank01.mdl"!
- Error loading studio model "models/props_lab/console01b.mdl"!
- Error loading studio model "models/props_lab/console01c.mdl"!
- Error loading studio model "models/props/cs_assault/wall_wires1.mdl"!
- Error loading studio model "models/props/cs_italy/it_mkt_table2.mdl"!
- Error loading studio model "models/props_desert/rock01.mdl"!
- Error loading studio model "models/props_desert/rock02.mdl"!
- Error loading studio model "models/props/de_inferno/cactus2.mdl"!
- Error loading studio model "models/props_st/red_cactus05.mdl"!
- Error loading studio model "models/props/de_inferno/planterplantsvertex.mdl"!
- Error loading studio model "models/props/cs_militia/ladderrung.mdl"!
- Error loading studio model "models/dimidrol/buildings/ladder_szp_002.mdl"!
- Error loading studio model "models/props/de_nuke/wall_light_off.mdl"!
- Error loading studio model "models/props/de_inferno/cactus.mdl"!
- Error loading studio model "models/props/cs_office/shelves_metal.mdl"!
- Error loading studio model "models/props/cs_militia/oldphone01.mdl"!
- Error loading studio model "models/props_st/vista_river.mdl"!
- Error loading studio model "models/props/de_prodigy/wall_console1.mdl"!
- Error loading studio model "models/props/cs_assault/wall_wires2.mdl"!
- Error loading studio model "models/props_lab/console01a.mdl"!
- Error loading studio model "models/props_st/comtower_skybox.mdl"!
- Error loading studio model "models/props/cs_assault/water_tower.mdl"!
- Error loading studio model "models/props_oar/oar_holo_emitter.mdl"!
- Error loading studio model "models/props/de_prodigy/wall_console2.mdl"!
- Error loading studio model "models/props/cs_office/shelves_metal1.mdl"!
- Error loading studio model "models/props_industrial/warehouse_shelf002.mdl"!
- Error loading studio model "models/props_industrial/warehouse_shelf004.mdl"!
- Error loading studio model "models/props_industrial/warehouse_shelf003.mdl"!
- Error loading studio model "models/props/de_prodigy/wall_console3.mdl"!
- Error loading studio model "models/props_desert/rock03.mdl"!
- Error loading studio model "models/props_st/red_cactus03.mdl"!
- Error loading studio model "models/props_desert/pylon01b_skybox.mdl"!
- Error loading studio model "models/props_st/red_cactus02.mdl"!
- Error loading studio model "models/props/de_mill/oil_tank_medium01.mdl"!
- Error loading studio model "models/props/cs_militia/light_shop2.mdl"!
- Error loading studio model "models/props/de_prodigy/platform.mdl"!
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Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 5018 texinfos to 3532
- Reduced 231 texdatas to 215 (11581 bytes to 11026)
- Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
- 5 seconds elapsed
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- 12 threads
- reading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
- reading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.prt
- 2845 portalclusters
- 11879 numportals
- 0...1...2...3...4...5...6...7...8...9...100...
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- materialPath: C:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\episodic\materials
- Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.vmf
- material "de_nuke/nuke_metalfloor_01" not found.
- Material not found!: DE_NUKE/NUKE_METALFLOOR_01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "de_cbble/concrete01" not found.
- Material not found!: DE_CBBLE/CONCRETE01
-
material "buildings/antn04" not found.
- Material not found!: BUILDINGS/ANTN04
-
material "buildings/antn02" not found.
- Material not found!: BUILDINGS/ANTN02
-
material "buildings/antn01" not found.
- Material not found!: BUILDINGS/ANTN01
-
material "buildings/antn03" not found.
- Material not found!: BUILDINGS/ANTN03
-
material "cs_havana/concrete02" not found.
- Material not found!: CS_HAVANA/CONCRETE02
-
material "de_nuke/nukmetwallab" not found.
- Material not found!: DE_NUKE/NUKMETWALLAB
-
material "glass/prodwndwa" not found.
- Material not found!: GLASS/PRODWNDWA
-
material "nature/blend_rp_ground" not found.
- Material not found!: NATURE/BLEND_RP_GROUND
-
material "concrete/asphalt_highway2_sand2" not found.
- Material not found!: CONCRETE/ASPHALT_HIGHWAY2_SAND2
-
material "vista/surfacetensionmesas_bl_bl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BL_BL
-
material "vista/surfacetensionmesas_bl_br" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BL_BR
-
material "vista/surfacetensionmesas_br_bl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BR_BL
-
material "vista/surfacetensionmesas_bl_tl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BL_TL
-
material "vista/surfacetensionmesas_bl_tr" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BL_TR
-
material "vista/surfacetensionmesas_br_tl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BR_TL
-
material "vista/surfacetensionmesas_tl_bl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TL_BL
-
material "vista/surfacetensionmesas_tl_br" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TL_BR
-
material "vista/surfacetensionmesas_tr_bl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TR_BL
-
material "vista/surfacetensionmesas_tl_tl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TL_TL
-
material "vista/surfacetensionmesas_tl_tr" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TL_TR
-
material "vista/surfacetensionmesas_tr_tl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TR_TL
-
material "brick/offwlld" not found.
- Material not found!: BRICK/OFFWLLD
-
material "concrete/ceiling03" not found.
- Material not found!: CONCRETE/CEILING03
-
material "concrete/concretewall010a_ssbump" not found.
- Material not found!: CONCRETE/CONCRETEWALL010A_SSBUMP
-
material "mrp_desertfury/mrp_desertfury_rockorange2_rock3_blend" not found.
- Material not found!: MRP_DESERTFURY/MRP_DESERTFURY_ROCKORANGE2_ROCK3_BLEND
-
material "de_nuke/nukdoorsb" not found.
- Material not found!: DE_NUKE/NUKDOORSB
-
material "de_nuke/nuke_metaldoor_01" not found.
- Material not found!: DE_NUKE/NUKE_METALDOOR_01
-
material "metal/prodventb" not found.
- Material not found!: METAL/PRODVENTB
-
material "glass/unbreakable" not found.
- Material not found!: GLASS/UNBREAKABLE
-
material "cs_italy/pipe_wall1_2" not found.
- Material not found!: CS_ITALY/PIPE_WALL1_2
-
material "metal/prodcaution" not found.
- Material not found!: METAL/PRODCAUTION
-
material "plaster/offwllb" not found.
- Material not found!: PLASTER/OFFWLLB
-
material "concrete/curba" not found.
- Material not found!: CONCRETE/CURBA
-
material "de_nuke/nukmetwallj" not found.
- Material not found!: DE_NUKE/NUKMETWALLJ
-
Could not locate 'GameData' key in c:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\episodic\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 998 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "de_train/train_security_decal_01" not found.
- material "decals/blackmesalogo" not found.
- material "cs_assault/assault_building_decal_01" not found.
-
Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (23334715 bytes)
- Error loading studio model "models/z-o-m-b-i-e/cod4/cod4_tower_01.mdl"!
- Error loading studio model "models/props_st/red_cactus01.mdl"!
- Error loading studio model "models/props_st/red_cactus04.mdl"!
- Error loading studio model "models/props_st/st_sign1.mdl"!
- Error loading studio model "models/props/cs_office/light_security.mdl"!
- Error loading studio model "models/dimidrol/buildings/ladder_szp_001.mdl"!
- Error loading studio model "models/props/de_nuke/wall_light.mdl"!
- Error loading studio model "models/props_oar/oar_launch_console.mdl"!
- Error loading studio model "models/props_industrial/bm_oiltank01.mdl"!
- Error loading studio model "models/props_lab/console01b.mdl"!
- Error loading studio model "models/props_lab/console01c.mdl"!
- Error loading studio model "models/props/cs_assault/wall_wires1.mdl"!
- Error loading studio model "models/props/cs_italy/it_mkt_table2.mdl"!
- Error loading studio model "models/props_desert/rock01.mdl"!
- Error loading studio model "models/props_desert/rock02.mdl"!
- Error loading studio model "models/props/de_inferno/cactus2.mdl"!
- Error loading studio model "models/props_st/red_cactus05.mdl"!
- Error loading studio model "models/props/de_inferno/planterplantsvertex.mdl"!
- Error loading studio model "models/props/cs_militia/ladderrung.mdl"!
- Error loading studio model "models/dimidrol/buildings/ladder_szp_002.mdl"!
- Error loading studio model "models/props/de_nuke/wall_light_off.mdl"!
- Error loading studio model "models/props/de_inferno/cactus.mdl"!
- Error loading studio model "models/props/cs_office/shelves_metal.mdl"!
- Error loading studio model "models/props/cs_militia/oldphone01.mdl"!
- Error loading studio model "models/props_st/vista_river.mdl"!
- Error loading studio model "models/props/de_prodigy/wall_console1.mdl"!
- Error loading studio model "models/props/cs_assault/wall_wires2.mdl"!
- Error loading studio model "models/props_lab/console01a.mdl"!
- Error loading studio model "models/props_st/comtower_skybox.mdl"!
- Error loading studio model "models/props/cs_assault/water_tower.mdl"!
- Error loading studio model "models/props_oar/oar_holo_emitter.mdl"!
- Error loading studio model "models/props/de_prodigy/wall_console2.mdl"!
- Error loading studio model "models/props/cs_office/shelves_metal1.mdl"!
- Error loading studio model "models/props_industrial/warehouse_shelf002.mdl"!
- Error loading studio model "models/props_industrial/warehouse_shelf004.mdl"!
- Error loading studio model "models/props_industrial/warehouse_shelf003.mdl"!
- Error loading studio model "models/props/de_prodigy/wall_console3.mdl"!
- Error loading studio model "models/props_desert/rock03.mdl"!
- Error loading studio model "models/props_st/red_cactus03.mdl"!
- Error loading studio model "models/props_desert/pylon01b_skybox.mdl"!
- Error loading studio model "models/props_st/red_cactus02.mdl"!
- Error loading studio model "models/props/de_mill/oil_tank_medium01.mdl"!
- Error loading studio model "models/props/cs_militia/light_shop2.mdl"!
- Error loading studio model "models/props/de_prodigy/platform.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 5018 texinfos to 3532
- Reduced 231 texdatas to 215 (11581 bytes to 11026)
- Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
-
- Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
- Patch Sample Radius Clamped!
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- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- 15296 faces
- 3 degenerate faces
-
13038976 square feet [1877612544.00 square inches]
- 417 Displacements
- 3228124 Square Feet [464849888.00 Square Inches]
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0153 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 117/1024 5616/49152 (11.4%)
- brushes 2611/8192 31332/98304 (31.9%)
- brushsides 33574/65536 268592/524288 (51.2%)
- planes 39502/65536 790040/1310720 (60.3%)
- vertexes 23813/65536 285756/786432 (36.3%)
- nodes 5210/65536 166720/2097152 ( 7.9%)
- texinfos 3532/12288 254304/884736 (28.7%)
- texdata 215/2048 6880/65536 (10.5%)
- dispinfos 417/0 73392/0 ( 0.0%)
- disp_verts 112049/0 2240980/0 ( 0.0%)
- disp_tris 197952/0 395904/0 ( 0.0%)
- disp_lmsamples 469366/0 469366/0 ( 0.0%)
- faces 15296/65536 856576/3670016 (23.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 10887/65536 609672/3670016 (16.6%)
- leaves 5328/65536 170496/2097152 ( 8.1%)
- leaffaces 22320/65536 44640/131072 (34.1%)
- leafbrushes 7215/65536 14430/131072 (11.0%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 118037/512000 472148/2048000 (23.1%)
- edges 68606/256000 274424/1024000 (26.8%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2163/32768 21630/327680 ( 6.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 36744/65536 73488/131072 (56.1%)
- cubemapsamples 68/1024 1088/16384 ( 6.6%)
- overlays 8/512 2816/180224 ( 1.6%)
- LDR lightdata [variable] 8825516/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 191597/393216 (48.7%)
- LDR ambient table 5328/65536 21312/262144 ( 8.1%)
- HDR ambient table 5328/65536 21312/262144 ( 8.1%)
- LDR leaf ambient 20536/65536 575008/1835008 (31.3%)
- HDR leaf ambient 5328/65536 149184/1835008 ( 8.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/23578 ( 0.0%)
- pakfile [variable] 7347317/0 ( 0.0%)
- physics [variable] 23334715/4194304 (556.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 42847
- Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
- 2 minutes, 46 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
-
- Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
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- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- 15296 faces
- 3 degenerate faces
-
13038976 square feet [1877612544.00 square inches]
- 417 Displacements
- 3228124 Square Feet [464849888.00 Square Inches]
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0154 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 117/1024 5616/49152 (11.4%)
- brushes 2611/8192 31332/98304 (31.9%)
- brushsides 33574/65536 268592/524288 (51.2%)
- planes 39502/65536 790040/1310720 (60.3%)
- vertexes 23813/65536 285756/786432 (36.3%)
- nodes 5210/65536 166720/2097152 ( 7.9%)
- texinfos 3532/12288 254304/884736 (28.7%)
- texdata 215/2048 6880/65536 (10.5%)
- dispinfos 417/0 73392/0 ( 0.0%)
- disp_verts 112049/0 2240980/0 ( 0.0%)
- disp_tris 197952/0 395904/0 ( 0.0%)
- disp_lmsamples 469366/0 469366/0 ( 0.0%)
- faces 15296/65536 856576/3670016 (23.3%)
- hdr faces 15296/65536 856576/3670016 (23.3%)
- origfaces 10887/65536 609672/3670016 (16.6%)
- leaves 5328/65536 170496/2097152 ( 8.1%)
- leaffaces 22320/65536 44640/131072 (34.1%)
- leafbrushes 7215/65536 14430/131072 (11.0%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 118037/512000 472148/2048000 (23.1%)
- edges 68606/256000 274424/1024000 (26.8%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2163/32768 21630/327680 ( 6.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 36744/65536 73488/131072 (56.1%)
- cubemapsamples 68/1024 1088/16384 ( 6.6%)
- overlays 8/512 2816/180224 ( 1.6%)
- LDR lightdata [variable] 8825516/0 ( 0.0%)
- HDR lightdata [variable] 8825516/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 191597/393216 (48.7%)
- LDR ambient table 5328/65536 21312/262144 ( 8.1%)
- HDR ambient table 5328/65536 21312/262144 ( 8.1%)
- LDR leaf ambient 20536/65536 575008/1835008 (31.3%)
- HDR leaf ambient 19740/65536 552720/1835008 (30.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/23578 ( 0.0%)
- pakfile [variable] 7347317/0 ( 0.0%)
- physics [variable] 23334715/4194304 (556.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 42847
- Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
- 2 minutes, 45 seconds elapsed
-
-
-
- materialPath: C:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\episodic\materials
- Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.vmf
- material "de_nuke/nuke_metalfloor_01" not found.
- Material not found!: DE_NUKE/NUKE_METALFLOOR_01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "de_cbble/concrete01" not found.
- Material not found!: DE_CBBLE/CONCRETE01
-
material "buildings/antn04" not found.
- Material not found!: BUILDINGS/ANTN04
-
material "buildings/antn02" not found.
- Material not found!: BUILDINGS/ANTN02
-
material "buildings/antn01" not found.
- Material not found!: BUILDINGS/ANTN01
-
material "buildings/antn03" not found.
- Material not found!: BUILDINGS/ANTN03
-
material "cs_havana/concrete02" not found.
- Material not found!: CS_HAVANA/CONCRETE02
-
material "de_nuke/nukmetwallab" not found.
- Material not found!: DE_NUKE/NUKMETWALLAB
-
material "glass/prodwndwa" not found.
- Material not found!: GLASS/PRODWNDWA
-
material "nature/blend_rp_ground" not found.
- Material not found!: NATURE/BLEND_RP_GROUND
-
material "concrete/asphalt_highway2_sand2" not found.
- Material not found!: CONCRETE/ASPHALT_HIGHWAY2_SAND2
-
material "vista/surfacetensionmesas_bl_bl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BL_BL
-
material "vista/surfacetensionmesas_bl_br" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BL_BR
-
material "vista/surfacetensionmesas_br_bl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BR_BL
-
material "vista/surfacetensionmesas_bl_tl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BL_TL
-
material "vista/surfacetensionmesas_bl_tr" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BL_TR
-
material "vista/surfacetensionmesas_br_tl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_BR_TL
-
material "vista/surfacetensionmesas_tl_bl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TL_BL
-
material "vista/surfacetensionmesas_tl_br" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TL_BR
-
material "vista/surfacetensionmesas_tr_bl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TR_BL
-
material "vista/surfacetensionmesas_tl_tl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TL_TL
-
material "vista/surfacetensionmesas_tl_tr" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TL_TR
-
material "vista/surfacetensionmesas_tr_tl" not found.
- Material not found!: VISTA/SURFACETENSIONMESAS_TR_TL
-
material "concrete/concretewall010a_ssbump" not found.
- Material not found!: CONCRETE/CONCRETEWALL010A_SSBUMP
-
material "brick/offwlld" not found.
- Material not found!: BRICK/OFFWLLD
-
material "concrete/ceiling03" not found.
- Material not found!: CONCRETE/CEILING03
-
material "mrp_desertfury/mrp_desertfury_rockorange2_rock3_blend" not found.
- Material not found!: MRP_DESERTFURY/MRP_DESERTFURY_ROCKORANGE2_ROCK3_BLEND
-
material "concrete/silo_concrete01" not found.
- Material not found!: CONCRETE/SILO_CONCRETE01
-
material "de_nuke/nukdoorsb" not found.
- Material not found!: DE_NUKE/NUKDOORSB
-
material "de_nuke/nuke_metaldoor_01" not found.
- Material not found!: DE_NUKE/NUKE_METALDOOR_01
-
material "metal/prodventb" not found.
- Material not found!: METAL/PRODVENTB
-
material "glass/unbreakable" not found.
- Material not found!: GLASS/UNBREAKABLE
-
material "cs_italy/pipe_wall1_2" not found.
- Material not found!: CS_ITALY/PIPE_WALL1_2
-
material "metal/prodcaution" not found.
- Material not found!: METAL/PRODCAUTION
-
material "plaster/offwllb" not found.
- Material not found!: PLASTER/OFFWLLB
-
material "concrete/curba" not found.
- Material not found!: CONCRETE/CURBA
-
material "de_nuke/nukmetwallj" not found.
- Material not found!: DE_NUKE/NUKMETWALLJ
-
Could not locate 'GameData' key in c:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\episodic\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 998 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "de_train/train_security_decal_01" not found.
- material "decals/blackmesalogo" not found.
- material "cs_assault/assault_building_decal_01" not found.
-
Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (23334747 bytes)
- Error loading studio model "models/props_st/red_cactus01.mdl"!
- Error loading studio model "models/props_st/red_cactus04.mdl"!
- Error loading studio model "models/props_st/st_sign1.mdl"!
- Error loading studio model "models/props/cs_office/light_security.mdl"!
- Error loading studio model "models/dimidrol/buildings/ladder_szp_001.mdl"!
- Error loading studio model "models/props/de_nuke/wall_light.mdl"!
- Error loading studio model "models/props_oar/oar_launch_console.mdl"!
- Error loading studio model "models/props_industrial/bm_oiltank01.mdl"!
- Error loading studio model "models/props_lab/console01b.mdl"!
- Error loading studio model "models/props_lab/console01c.mdl"!
- Error loading studio model "models/props/cs_assault/wall_wires1.mdl"!
- Error loading studio model "models/props/cs_italy/it_mkt_table2.mdl"!
- Error loading studio model "models/props_desert/rock01.mdl"!
- Error loading studio model "models/props_desert/rock02.mdl"!
- Error loading studio model "models/props/de_inferno/cactus2.mdl"!
- Error loading studio model "models/props_st/red_cactus05.mdl"!
- Error loading studio model "models/props/de_inferno/planterplantsvertex.mdl"!
- Error loading studio model "models/props/cs_militia/ladderrung.mdl"!
- Error loading studio model "models/dimidrol/buildings/ladder_szp_002.mdl"!
- Error loading studio model "models/props/de_nuke/wall_light_off.mdl"!
- Error loading studio model "models/props/de_inferno/cactus.mdl"!
- Error loading studio model "models/props/cs_office/shelves_metal.mdl"!
- Error loading studio model "models/props/cs_militia/oldphone01.mdl"!
- Error loading studio model "models/props_st/vista_river.mdl"!
- Error loading studio model "models/props/de_prodigy/wall_console1.mdl"!
- Error loading studio model "models/props/cs_assault/wall_wires2.mdl"!
- Error loading studio model "models/props_lab/console01a.mdl"!
- Error loading studio model "models/props_st/comtower_skybox.mdl"!
- Error loading studio model "models/props/cs_assault/water_tower.mdl"!
- Error loading studio model "models/props_oar/oar_holo_emitter.mdl"!
- Error loading studio model "models/props/de_prodigy/wall_console2.mdl"!
- Error loading studio model "models/props/cs_office/shelves_metal1.mdl"!
- Error loading studio model "models/props_industrial/warehouse_shelf002.mdl"!
- Error loading studio model "models/props_industrial/warehouse_shelf004.mdl"!
- Error loading studio model "models/props_industrial/warehouse_shelf003.mdl"!
- Error loading studio model "models/props/de_prodigy/wall_console3.mdl"!
- Error loading studio model "models/props_desert/rock03.mdl"!
- Error loading studio model "models/props_st/red_cactus03.mdl"!
- Error loading studio model "models/props_desert/pylon01b_skybox.mdl"!
- Error loading studio model "models/props_st/red_cactus02.mdl"!
- Error loading studio model "models/props/de_mill/oil_tank_medium01.mdl"!
- Error loading studio model "models/props/cs_militia/light_shop2.mdl"!
- Error loading studio model "models/props/de_prodigy/platform.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 5025 texinfos to 3538
- Reduced 240 texdatas to 224 (12105 bytes to 11550)
- Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
-
- Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
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- No vis information, direct lighting only.
- 15304 faces
- 3 degenerate faces
-
13039653 square feet [1877710080.00 square inches]
- 417 Displacements
- 3232603 Square Feet [465494880.00 Square Inches]
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0192 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 117/1024 5616/49152 (11.4%)
- brushes 2610/8192 31320/98304 (31.9%)
- brushsides 33564/65536 268512/524288 (51.2%)
- planes 39512/65536 790240/1310720 (60.3%)
- vertexes 23825/65536 285900/786432 (36.4%)
- nodes 5213/65536 166816/2097152 ( 8.0%)
- texinfos 3538/12288 254736/884736 (28.8%)
- texdata 224/2048 7168/65536 (10.9%)
- dispinfos 417/0 73392/0 ( 0.0%)
- disp_verts 112049/0 2240980/0 ( 0.0%)
- disp_tris 197952/0 395904/0 ( 0.0%)
- disp_lmsamples 470830/0 470830/0 ( 0.0%)
- faces 15304/65536 857024/3670016 (23.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 10890/65536 609840/3670016 (16.6%)
- leaves 5331/65536 170592/2097152 ( 8.1%)
- leaffaces 22329/65536 44658/131072 (34.1%)
- leafbrushes 7223/65536 14446/131072 (11.0%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 118093/512000 472372/2048000 (23.1%)
- edges 68624/256000 274496/1024000 (26.8%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2162/32768 21620/327680 ( 6.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 36741/65536 73482/131072 (56.1%)
- cubemapsamples 157/1024 2512/16384 (15.3%)
- overlays 8/512 2816/180224 ( 1.6%)
- LDR lightdata [variable] 8824204/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 191003/393216 (48.6%)
- LDR ambient table 5331/65536 21324/262144 ( 8.1%)
- HDR ambient table 5331/65536 21324/262144 ( 8.1%)
- LDR leaf ambient 20601/65536 576828/1835008 (31.4%)
- HDR leaf ambient 5331/65536 149268/1835008 ( 8.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/23578 ( 0.0%)
- pakfile [variable] 16755970/0 ( 0.0%)
- physics [variable] 23334747/4194304 (556.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 42875
- Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
- 2 minutes, 46 seconds elapsed
-
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- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
-
- Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
- Patch Sample Radius Clamped!
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- No vis information, direct lighting only.
- 15304 faces
- 3 degenerate faces
-
13039653 square feet [1877710080.00 square inches]
- 417 Displacements
- 3232603 Square Feet [465494880.00 Square Inches]
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0255 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 117/1024 5616/49152 (11.4%)
- brushes 2610/8192 31320/98304 (31.9%)
- brushsides 33564/65536 268512/524288 (51.2%)
- planes 39512/65536 790240/1310720 (60.3%)
- vertexes 23825/65536 285900/786432 (36.4%)
- nodes 5213/65536 166816/2097152 ( 8.0%)
- texinfos 3538/12288 254736/884736 (28.8%)
- texdata 224/2048 7168/65536 (10.9%)
- dispinfos 417/0 73392/0 ( 0.0%)
- disp_verts 112049/0 2240980/0 ( 0.0%)
- disp_tris 197952/0 395904/0 ( 0.0%)
- disp_lmsamples 470830/0 470830/0 ( 0.0%)
- faces 15304/65536 857024/3670016 (23.4%)
- hdr faces 15304/65536 857024/3670016 (23.4%)
- origfaces 10890/65536 609840/3670016 (16.6%)
- leaves 5331/65536 170592/2097152 ( 8.1%)
- leaffaces 22329/65536 44658/131072 (34.1%)
- leafbrushes 7223/65536 14446/131072 (11.0%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 118093/512000 472372/2048000 (23.1%)
- edges 68624/256000 274496/1024000 (26.8%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2162/32768 21620/327680 ( 6.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 36741/65536 73482/131072 (56.1%)
- cubemapsamples 157/1024 2512/16384 (15.3%)
- overlays 8/512 2816/180224 ( 1.6%)
- LDR lightdata [variable] 8824204/0 ( 0.0%)
- HDR lightdata [variable] 8824204/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 191003/393216 (48.6%)
- LDR ambient table 5331/65536 21324/262144 ( 8.1%)
- HDR ambient table 5331/65536 21324/262144 ( 8.1%)
- LDR leaf ambient 20601/65536 576828/1835008 (31.4%)
- HDR leaf ambient 19819/65536 554932/1835008 (30.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/23578 ( 0.0%)
- pakfile [variable] 16755970/0 ( 0.0%)
- physics [variable] 23334747/4194304 (556.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 42875
- Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
- 2 minutes, 45 seconds elapsed
-
-
Обнаруженные ошибки
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
Error loading studio model [Имя модели]!
На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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