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  Вернуться к главной странице проверки

Проверенный лог

  1. materialPath: C:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\episodic\materials
  2. Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.vmf
  3. material "de_nuke/nuke_metalfloor_01" not found.
  4. Material not found!: DE_NUKE/NUKE_METALFLOOR_01
  5. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  6. material "de_cbble/concrete01" not found.
  7. Material not found!: DE_CBBLE/CONCRETE01
  8. material "buildings/antn04" not found.
  9. Material not found!: BUILDINGS/ANTN04
  10. material "buildings/antn02" not found.
  11. Material not found!: BUILDINGS/ANTN02
  12. material "buildings/antn01" not found.
  13. Material not found!: BUILDINGS/ANTN01
  14. material "buildings/antn03" not found.
  15. Material not found!: BUILDINGS/ANTN03
  16. material "cs_havana/concrete02" not found.
  17. Material not found!: CS_HAVANA/CONCRETE02
  18. material "de_nuke/nukmetwallab" not found.
  19. Material not found!: DE_NUKE/NUKMETWALLAB
  20. material "glass/prodwndwa" not found.
  21. Material not found!: GLASS/PRODWNDWA
  22. material "nature/blend_rp_ground" not found.
  23. Material not found!: NATURE/BLEND_RP_GROUND
  24. material "concrete/asphalt_highway2_sand2" not found.
  25. Material not found!: CONCRETE/ASPHALT_HIGHWAY2_SAND2
  26. material "vista/surfacetensionmesas_bl_bl" not found.
  27. Material not found!: VISTA/SURFACETENSIONMESAS_BL_BL
  28. material "vista/surfacetensionmesas_bl_br" not found.
  29. Material not found!: VISTA/SURFACETENSIONMESAS_BL_BR
  30. material "vista/surfacetensionmesas_br_bl" not found.
  31. Material not found!: VISTA/SURFACETENSIONMESAS_BR_BL
  32. material "vista/surfacetensionmesas_bl_tl" not found.
  33. Material not found!: VISTA/SURFACETENSIONMESAS_BL_TL
  34. material "vista/surfacetensionmesas_bl_tr" not found.
  35. Material not found!: VISTA/SURFACETENSIONMESAS_BL_TR
  36. material "vista/surfacetensionmesas_br_tl" not found.
  37. Material not found!: VISTA/SURFACETENSIONMESAS_BR_TL
  38. material "vista/surfacetensionmesas_tl_bl" not found.
  39. Material not found!: VISTA/SURFACETENSIONMESAS_TL_BL
  40. material "vista/surfacetensionmesas_tl_br" not found.
  41. Material not found!: VISTA/SURFACETENSIONMESAS_TL_BR
  42. material "vista/surfacetensionmesas_tr_bl" not found.
  43. Material not found!: VISTA/SURFACETENSIONMESAS_TR_BL
  44. material "vista/surfacetensionmesas_tl_tl" not found.
  45. Material not found!: VISTA/SURFACETENSIONMESAS_TL_TL
  46. material "vista/surfacetensionmesas_tl_tr" not found.
  47. Material not found!: VISTA/SURFACETENSIONMESAS_TL_TR
  48. material "vista/surfacetensionmesas_tr_tl" not found.
  49. Material not found!: VISTA/SURFACETENSIONMESAS_TR_TL
  50. material "brick/offwlld" not found.
  51. Material not found!: BRICK/OFFWLLD
  52. material "concrete/ceiling03" not found.
  53. Material not found!: CONCRETE/CEILING03
  54. material "concrete/concretewall010a_ssbump" not found.
  55. Material not found!: CONCRETE/CONCRETEWALL010A_SSBUMP
  56. material "mrp_desertfury/mrp_desertfury_rockorange2_rock3_blend" not found.
  57. Material not found!: MRP_DESERTFURY/MRP_DESERTFURY_ROCKORANGE2_ROCK3_BLEND
  58. material "de_nuke/nukdoorsb" not found.
  59. Material not found!: DE_NUKE/NUKDOORSB
  60. material "de_nuke/nuke_metaldoor_01" not found.
  61. Material not found!: DE_NUKE/NUKE_METALDOOR_01
  62. material "metal/prodventb" not found.
  63. Material not found!: METAL/PRODVENTB
  64. material "glass/unbreakable" not found.
  65. Material not found!: GLASS/UNBREAKABLE
  66. material "cs_italy/pipe_wall1_2" not found.
  67. Material not found!: CS_ITALY/PIPE_WALL1_2
  68. material "metal/prodcaution" not found.
  69. Material not found!: METAL/PRODCAUTION
  70. material "plaster/offwllb" not found.
  71. Material not found!: PLASTER/OFFWLLB
  72. material "concrete/curba" not found.
  73. Material not found!: CONCRETE/CURBA
  74. material "de_nuke/nukmetwallj" not found.
  75. Material not found!: DE_NUKE/NUKMETWALLJ
  76. Could not locate 'GameData' key in c:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\episodic\gameinfo.txt
  77. fixing up env_cubemap materials on brush sides...
  78. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  79. Building Faces...done (0)
  80. Chop Details...done (0)
  81. Find Visible Detail Sides...
  82. Merged 998 detail faces...done (0)
  83. Merging details...done (0)
  84. FixTjuncs...
  85. PruneNodes...
  86. WriteBSP...
  87. done (0)
  88. writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.prt...Building visibility clusters...
  89. done (0)
  90. Creating default LDR cubemaps for env_cubemap using skybox materials:
  91. skybox/sky_day01_09*.vmt
  92. ! Run buildcubemaps in the engine to get the correct cube maps.
  93. Creating default HDR cubemaps for env_cubemap using skybox materials:
  94. skybox/sky_day01_09*.vmt
  95. ! Run buildcubemaps in the engine to get the correct cube maps.
  96. Finding displacement neighbors...
  97. Finding lightmap sample positions...
  98. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  99. material "de_train/train_security_decal_01" not found.
  100. material "decals/blackmesalogo" not found.
  101. material "cs_assault/assault_building_decal_01" not found.
  102. Building Physics collision data...
  103. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  104. done (1) (23334715 bytes)
  105. Error loading studio model "models/z-o-m-b-i-e/cod4/cod4_tower_01.mdl"!
  106. Error loading studio model "models/props_st/red_cactus01.mdl"!
  107. Error loading studio model "models/props_st/red_cactus04.mdl"!
  108. Error loading studio model "models/props_st/st_sign1.mdl"!
  109. Error loading studio model "models/props/cs_office/light_security.mdl"!
  110. Error loading studio model "models/dimidrol/buildings/ladder_szp_001.mdl"!
  111. Error loading studio model "models/props/de_nuke/wall_light.mdl"!
  112. Error loading studio model "models/props_oar/oar_launch_console.mdl"!
  113. Error loading studio model "models/props_industrial/bm_oiltank01.mdl"!
  114. Error loading studio model "models/props_lab/console01b.mdl"!
  115. Error loading studio model "models/props_lab/console01c.mdl"!
  116. Error loading studio model "models/props/cs_assault/wall_wires1.mdl"!
  117. Error loading studio model "models/props/cs_italy/it_mkt_table2.mdl"!
  118. Error loading studio model "models/props_desert/rock01.mdl"!
  119. Error loading studio model "models/props_desert/rock02.mdl"!
  120. Error loading studio model "models/props/de_inferno/cactus2.mdl"!
  121. Error loading studio model "models/props_st/red_cactus05.mdl"!
  122. Error loading studio model "models/props/de_inferno/planterplantsvertex.mdl"!
  123. Error loading studio model "models/props/cs_militia/ladderrung.mdl"!
  124. Error loading studio model "models/dimidrol/buildings/ladder_szp_002.mdl"!
  125. Error loading studio model "models/props/de_nuke/wall_light_off.mdl"!
  126. Error loading studio model "models/props/de_inferno/cactus.mdl"!
  127. Error loading studio model "models/props/cs_office/shelves_metal.mdl"!
  128. Error loading studio model "models/props/cs_militia/oldphone01.mdl"!
  129. Error loading studio model "models/props_st/vista_river.mdl"!
  130. Error loading studio model "models/props/de_prodigy/wall_console1.mdl"!
  131. Error loading studio model "models/props/cs_assault/wall_wires2.mdl"!
  132. Error loading studio model "models/props_lab/console01a.mdl"!
  133. Error loading studio model "models/props_st/comtower_skybox.mdl"!
  134. Error loading studio model "models/props/cs_assault/water_tower.mdl"!
  135. Error loading studio model "models/props_oar/oar_holo_emitter.mdl"!
  136. Error loading studio model "models/props/de_prodigy/wall_console2.mdl"!
  137. Error loading studio model "models/props/cs_office/shelves_metal1.mdl"!
  138. Error loading studio model "models/props_industrial/warehouse_shelf002.mdl"!
  139. Error loading studio model "models/props_industrial/warehouse_shelf004.mdl"!
  140. Error loading studio model "models/props_industrial/warehouse_shelf003.mdl"!
  141. Error loading studio model "models/props/de_prodigy/wall_console3.mdl"!
  142. Error loading studio model "models/props_desert/rock03.mdl"!
  143. Error loading studio model "models/props_st/red_cactus03.mdl"!
  144. Error loading studio model "models/props_desert/pylon01b_skybox.mdl"!
  145. Error loading studio model "models/props_st/red_cactus02.mdl"!
  146. Error loading studio model "models/props/de_mill/oil_tank_medium01.mdl"!
  147. Error loading studio model "models/props/cs_militia/light_shop2.mdl"!
  148. Error loading studio model "models/props/de_prodigy/platform.mdl"!
  149. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  150. Compacting texture/material tables...
  151. Reduced 5018 texinfos to 3532
  152. Reduced 231 texdatas to 215 (11581 bytes to 11026)
  153. Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
  154. 5 seconds elapsed
  155. 12 threads
  156. reading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
  157. reading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.prt
  158. 2845 portalclusters
  159. 11879 numportals
  160. 0...1...2...3...4...5...6...7...8...9...100...
  161. materialPath: C:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\episodic\materials
  162. Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.vmf
  163. material "de_nuke/nuke_metalfloor_01" not found.
  164. Material not found!: DE_NUKE/NUKE_METALFLOOR_01
  165. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  166. material "de_cbble/concrete01" not found.
  167. Material not found!: DE_CBBLE/CONCRETE01
  168. material "buildings/antn04" not found.
  169. Material not found!: BUILDINGS/ANTN04
  170. material "buildings/antn02" not found.
  171. Material not found!: BUILDINGS/ANTN02
  172. material "buildings/antn01" not found.
  173. Material not found!: BUILDINGS/ANTN01
  174. material "buildings/antn03" not found.
  175. Material not found!: BUILDINGS/ANTN03
  176. material "cs_havana/concrete02" not found.
  177. Material not found!: CS_HAVANA/CONCRETE02
  178. material "de_nuke/nukmetwallab" not found.
  179. Material not found!: DE_NUKE/NUKMETWALLAB
  180. material "glass/prodwndwa" not found.
  181. Material not found!: GLASS/PRODWNDWA
  182. material "nature/blend_rp_ground" not found.
  183. Material not found!: NATURE/BLEND_RP_GROUND
  184. material "concrete/asphalt_highway2_sand2" not found.
  185. Material not found!: CONCRETE/ASPHALT_HIGHWAY2_SAND2
  186. material "vista/surfacetensionmesas_bl_bl" not found.
  187. Material not found!: VISTA/SURFACETENSIONMESAS_BL_BL
  188. material "vista/surfacetensionmesas_bl_br" not found.
  189. Material not found!: VISTA/SURFACETENSIONMESAS_BL_BR
  190. material "vista/surfacetensionmesas_br_bl" not found.
  191. Material not found!: VISTA/SURFACETENSIONMESAS_BR_BL
  192. material "vista/surfacetensionmesas_bl_tl" not found.
  193. Material not found!: VISTA/SURFACETENSIONMESAS_BL_TL
  194. material "vista/surfacetensionmesas_bl_tr" not found.
  195. Material not found!: VISTA/SURFACETENSIONMESAS_BL_TR
  196. material "vista/surfacetensionmesas_br_tl" not found.
  197. Material not found!: VISTA/SURFACETENSIONMESAS_BR_TL
  198. material "vista/surfacetensionmesas_tl_bl" not found.
  199. Material not found!: VISTA/SURFACETENSIONMESAS_TL_BL
  200. material "vista/surfacetensionmesas_tl_br" not found.
  201. Material not found!: VISTA/SURFACETENSIONMESAS_TL_BR
  202. material "vista/surfacetensionmesas_tr_bl" not found.
  203. Material not found!: VISTA/SURFACETENSIONMESAS_TR_BL
  204. material "vista/surfacetensionmesas_tl_tl" not found.
  205. Material not found!: VISTA/SURFACETENSIONMESAS_TL_TL
  206. material "vista/surfacetensionmesas_tl_tr" not found.
  207. Material not found!: VISTA/SURFACETENSIONMESAS_TL_TR
  208. material "vista/surfacetensionmesas_tr_tl" not found.
  209. Material not found!: VISTA/SURFACETENSIONMESAS_TR_TL
  210. material "brick/offwlld" not found.
  211. Material not found!: BRICK/OFFWLLD
  212. material "concrete/ceiling03" not found.
  213. Material not found!: CONCRETE/CEILING03
  214. material "concrete/concretewall010a_ssbump" not found.
  215. Material not found!: CONCRETE/CONCRETEWALL010A_SSBUMP
  216. material "mrp_desertfury/mrp_desertfury_rockorange2_rock3_blend" not found.
  217. Material not found!: MRP_DESERTFURY/MRP_DESERTFURY_ROCKORANGE2_ROCK3_BLEND
  218. material "de_nuke/nukdoorsb" not found.
  219. Material not found!: DE_NUKE/NUKDOORSB
  220. material "de_nuke/nuke_metaldoor_01" not found.
  221. Material not found!: DE_NUKE/NUKE_METALDOOR_01
  222. material "metal/prodventb" not found.
  223. Material not found!: METAL/PRODVENTB
  224. material "glass/unbreakable" not found.
  225. Material not found!: GLASS/UNBREAKABLE
  226. material "cs_italy/pipe_wall1_2" not found.
  227. Material not found!: CS_ITALY/PIPE_WALL1_2
  228. material "metal/prodcaution" not found.
  229. Material not found!: METAL/PRODCAUTION
  230. material "plaster/offwllb" not found.
  231. Material not found!: PLASTER/OFFWLLB
  232. material "concrete/curba" not found.
  233. Material not found!: CONCRETE/CURBA
  234. material "de_nuke/nukmetwallj" not found.
  235. Material not found!: DE_NUKE/NUKMETWALLJ
  236. Could not locate 'GameData' key in c:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\episodic\gameinfo.txt
  237. fixing up env_cubemap materials on brush sides...
  238. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  239. Building Faces...done (0)
  240. Chop Details...done (0)
  241. Find Visible Detail Sides...
  242. Merged 998 detail faces...done (0)
  243. Merging details...done (0)
  244. FixTjuncs...
  245. PruneNodes...
  246. WriteBSP...
  247. done (0)
  248. writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.prt...Building visibility clusters...
  249. done (0)
  250. Creating default LDR cubemaps for env_cubemap using skybox materials:
  251. skybox/sky_day01_09*.vmt
  252. ! Run buildcubemaps in the engine to get the correct cube maps.
  253. Creating default HDR cubemaps for env_cubemap using skybox materials:
  254. skybox/sky_day01_09*.vmt
  255. ! Run buildcubemaps in the engine to get the correct cube maps.
  256. Finding displacement neighbors...
  257. Finding lightmap sample positions...
  258. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  259. material "de_train/train_security_decal_01" not found.
  260. material "decals/blackmesalogo" not found.
  261. material "cs_assault/assault_building_decal_01" not found.
  262. Building Physics collision data...
  263. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  264. done (1) (23334715 bytes)
  265. Error loading studio model "models/z-o-m-b-i-e/cod4/cod4_tower_01.mdl"!
  266. Error loading studio model "models/props_st/red_cactus01.mdl"!
  267. Error loading studio model "models/props_st/red_cactus04.mdl"!
  268. Error loading studio model "models/props_st/st_sign1.mdl"!
  269. Error loading studio model "models/props/cs_office/light_security.mdl"!
  270. Error loading studio model "models/dimidrol/buildings/ladder_szp_001.mdl"!
  271. Error loading studio model "models/props/de_nuke/wall_light.mdl"!
  272. Error loading studio model "models/props_oar/oar_launch_console.mdl"!
  273. Error loading studio model "models/props_industrial/bm_oiltank01.mdl"!
  274. Error loading studio model "models/props_lab/console01b.mdl"!
  275. Error loading studio model "models/props_lab/console01c.mdl"!
  276. Error loading studio model "models/props/cs_assault/wall_wires1.mdl"!
  277. Error loading studio model "models/props/cs_italy/it_mkt_table2.mdl"!
  278. Error loading studio model "models/props_desert/rock01.mdl"!
  279. Error loading studio model "models/props_desert/rock02.mdl"!
  280. Error loading studio model "models/props/de_inferno/cactus2.mdl"!
  281. Error loading studio model "models/props_st/red_cactus05.mdl"!
  282. Error loading studio model "models/props/de_inferno/planterplantsvertex.mdl"!
  283. Error loading studio model "models/props/cs_militia/ladderrung.mdl"!
  284. Error loading studio model "models/dimidrol/buildings/ladder_szp_002.mdl"!
  285. Error loading studio model "models/props/de_nuke/wall_light_off.mdl"!
  286. Error loading studio model "models/props/de_inferno/cactus.mdl"!
  287. Error loading studio model "models/props/cs_office/shelves_metal.mdl"!
  288. Error loading studio model "models/props/cs_militia/oldphone01.mdl"!
  289. Error loading studio model "models/props_st/vista_river.mdl"!
  290. Error loading studio model "models/props/de_prodigy/wall_console1.mdl"!
  291. Error loading studio model "models/props/cs_assault/wall_wires2.mdl"!
  292. Error loading studio model "models/props_lab/console01a.mdl"!
  293. Error loading studio model "models/props_st/comtower_skybox.mdl"!
  294. Error loading studio model "models/props/cs_assault/water_tower.mdl"!
  295. Error loading studio model "models/props_oar/oar_holo_emitter.mdl"!
  296. Error loading studio model "models/props/de_prodigy/wall_console2.mdl"!
  297. Error loading studio model "models/props/cs_office/shelves_metal1.mdl"!
  298. Error loading studio model "models/props_industrial/warehouse_shelf002.mdl"!
  299. Error loading studio model "models/props_industrial/warehouse_shelf004.mdl"!
  300. Error loading studio model "models/props_industrial/warehouse_shelf003.mdl"!
  301. Error loading studio model "models/props/de_prodigy/wall_console3.mdl"!
  302. Error loading studio model "models/props_desert/rock03.mdl"!
  303. Error loading studio model "models/props_st/red_cactus03.mdl"!
  304. Error loading studio model "models/props_desert/pylon01b_skybox.mdl"!
  305. Error loading studio model "models/props_st/red_cactus02.mdl"!
  306. Error loading studio model "models/props/de_mill/oil_tank_medium01.mdl"!
  307. Error loading studio model "models/props/cs_militia/light_shop2.mdl"!
  308. Error loading studio model "models/props/de_prodigy/platform.mdl"!
  309. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  310. Compacting texture/material tables...
  311. Reduced 5018 texinfos to 3532
  312. Reduced 231 texdatas to 215 (11581 bytes to 11026)
  313. Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
  314. 5 seconds elapsed
  315. [Reading texlights from 'lights.rad']
  316. [48 texlights parsed from 'lights.rad']
  317. Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
  318. Patch Sample Radius Clamped!
  319. Patch Sample Radius Clamped!
  320. Patch Sample Radius Clamped!
  321. Patch Sample Radius Clamped!
  322. Patch Sample Radius Clamped!
  323. Patch Sample Radius Clamped!
  324. Patch Sample Radius Clamped!
  325. Patch Sample Radius Clamped!
  326. Patch Sample Radius Clamped!
  327. Patch Sample Radius Clamped!
  328. Patch Sample Radius Clamped!
  329. Patch Sample Radius Clamped!
  330. Patch Sample Radius Clamped!
  331. Patch Sample Radius Clamped!
  332. Patch Sample Radius Clamped!
  333. Patch Sample Radius Clamped!
  334. Patch Sample Radius Clamped!
  335. Patch Sample Radius Clamped!
  336. Patch Sample Radius Clamped!
  337. Patch Sample Radius Clamped!
  338. Patch Sample Radius Clamped!
  339. Patch Sample Radius Clamped!
  340. Patch Sample Radius Clamped!
  341. Patch Sample Radius Clamped!
  342. Patch Sample Radius Clamped!
  343. Patch Sample Radius Clamped!
  344. Patch Sample Radius Clamped!
  345. Patch Sample Radius Clamped!
  346. Patch Sample Radius Clamped!
  347. Patch Sample Radius Clamped!
  348. Patch Sample Radius Clamped!
  349. Patch Sample Radius Clamped!
  350. Patch Sample Radius Clamped!
  351. Patch Sample Radius Clamped!
  352. Patch Sample Radius Clamped!
  353. Patch Sample Radius Clamped!
  354. Patch Sample Radius Clamped!
  355. Patch Sample Radius Clamped!
  356. Patch Sample Radius Clamped!
  357. Patch Sample Radius Clamped!
  358. Patch Sample Radius Clamped!
  359. Patch Sample Radius Clamped!
  360. Patch Sample Radius Clamped!
  361. Patch Sample Radius Clamped!
  362. Patch Sample Radius Clamped!
  363. Patch Sample Radius Clamped!
  364. Patch Sample Radius Clamped!
  365. Patch Sample Radius Clamped!
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  438. Patch Sample Radius Clamped!
  439. Patch Sample Radius Clamped!
  440. Patch Sample Radius Clamped!
  441. Patch Sample Radius Clamped!
  442. Patch Sample Radius Clamped!
  443. Patch Sample Radius Clamped!
  444. No vis information, direct lighting only.
  445. 15296 faces
  446. 3 degenerate faces
  447. 13038976 square feet [1877612544.00 square inches]
  448. 417 Displacements
  449. 3228124 Square Feet [464849888.00 Square Inches]
  450. 6 direct lights
  451. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0153 sec>
  452. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  453. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  454. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  455. Ready to Finish
  456. Object names Objects/Maxobjs Memory / Maxmem Fullness
  457. ------------ --------------- --------------- --------
  458. models 117/1024 5616/49152 (11.4%)
  459. brushes 2611/8192 31332/98304 (31.9%)
  460. brushsides 33574/65536 268592/524288 (51.2%)
  461. planes 39502/65536 790040/1310720 (60.3%)
  462. vertexes 23813/65536 285756/786432 (36.3%)
  463. nodes 5210/65536 166720/2097152 ( 7.9%)
  464. texinfos 3532/12288 254304/884736 (28.7%)
  465. texdata 215/2048 6880/65536 (10.5%)
  466. dispinfos 417/0 73392/0 ( 0.0%)
  467. disp_verts 112049/0 2240980/0 ( 0.0%)
  468. disp_tris 197952/0 395904/0 ( 0.0%)
  469. disp_lmsamples 469366/0 469366/0 ( 0.0%)
  470. faces 15296/65536 856576/3670016 (23.3%)
  471. hdr faces 0/65536 0/3670016 ( 0.0%)
  472. origfaces 10887/65536 609672/3670016 (16.6%)
  473. leaves 5328/65536 170496/2097152 ( 8.1%)
  474. leaffaces 22320/65536 44640/131072 (34.1%)
  475. leafbrushes 7215/65536 14430/131072 (11.0%)
  476. areas 5/256 40/2048 ( 2.0%)
  477. surfedges 118037/512000 472148/2048000 (23.1%)
  478. edges 68606/256000 274424/1024000 (26.8%)
  479. LDR worldlights 6/8192 528/720896 ( 0.1%)
  480. HDR worldlights 0/8192 0/720896 ( 0.0%)
  481. leafwaterdata 0/32768 0/393216 ( 0.0%)
  482. waterstrips 2163/32768 21630/327680 ( 6.6%)
  483. waterverts 0/65536 0/786432 ( 0.0%)
  484. waterindices 36744/65536 73488/131072 (56.1%)
  485. cubemapsamples 68/1024 1088/16384 ( 6.6%)
  486. overlays 8/512 2816/180224 ( 1.6%)
  487. LDR lightdata [variable] 8825516/0 ( 0.0%)
  488. HDR lightdata [variable] 0/0 ( 0.0%)
  489. visdata [variable] 0/16777216 ( 0.0%)
  490. entdata [variable] 191597/393216 (48.7%)
  491. LDR ambient table 5328/65536 21312/262144 ( 8.1%)
  492. HDR ambient table 5328/65536 21312/262144 ( 8.1%)
  493. LDR leaf ambient 20536/65536 575008/1835008 (31.3%)
  494. HDR leaf ambient 5328/65536 149184/1835008 ( 8.1%)
  495. occluders 0/0 0/0 ( 0.0%)
  496. occluder polygons 0/0 0/0 ( 0.0%)
  497. occluder vert ind 0/0 0/0 ( 0.0%)
  498. detail props [variable] 1/12 ( 8.3%)
  499. static props [variable] 1/23578 ( 0.0%)
  500. pakfile [variable] 7347317/0 ( 0.0%)
  501. physics [variable] 23334715/4194304 (556.3%) VERY FULL!
  502. physics terrain [variable] 0/1048576 ( 0.0%)
  503. Level flags = 0
  504. Total triangle count: 42847
  505. Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
  506. 2 minutes, 46 seconds elapsed
  507. [Reading texlights from 'lights.rad']
  508. [48 texlights parsed from 'lights.rad']
  509. Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
  510. Patch Sample Radius Clamped!
  511. Patch Sample Radius Clamped!
  512. Patch Sample Radius Clamped!
  513. Patch Sample Radius Clamped!
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  560. Patch Sample Radius Clamped!
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  562. Patch Sample Radius Clamped!
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  564. Patch Sample Radius Clamped!
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  566. Patch Sample Radius Clamped!
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  569. Patch Sample Radius Clamped!
  570. Patch Sample Radius Clamped!
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  617. Patch Sample Radius Clamped!
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  621. Patch Sample Radius Clamped!
  622. Patch Sample Radius Clamped!
  623. Patch Sample Radius Clamped!
  624. Patch Sample Radius Clamped!
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  626. Patch Sample Radius Clamped!
  627. Patch Sample Radius Clamped!
  628. Patch Sample Radius Clamped!
  629. Patch Sample Radius Clamped!
  630. Patch Sample Radius Clamped!
  631. Patch Sample Radius Clamped!
  632. Patch Sample Radius Clamped!
  633. Patch Sample Radius Clamped!
  634. Patch Sample Radius Clamped!
  635. Patch Sample Radius Clamped!
  636. No vis information, direct lighting only.
  637. 15296 faces
  638. 3 degenerate faces
  639. 13038976 square feet [1877612544.00 square inches]
  640. 417 Displacements
  641. 3228124 Square Feet [464849888.00 Square Inches]
  642. 6 direct lights
  643. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0154 sec>
  644. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  645. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  646. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  647. Ready to Finish
  648. Object names Objects/Maxobjs Memory / Maxmem Fullness
  649. ------------ --------------- --------------- --------
  650. models 117/1024 5616/49152 (11.4%)
  651. brushes 2611/8192 31332/98304 (31.9%)
  652. brushsides 33574/65536 268592/524288 (51.2%)
  653. planes 39502/65536 790040/1310720 (60.3%)
  654. vertexes 23813/65536 285756/786432 (36.3%)
  655. nodes 5210/65536 166720/2097152 ( 7.9%)
  656. texinfos 3532/12288 254304/884736 (28.7%)
  657. texdata 215/2048 6880/65536 (10.5%)
  658. dispinfos 417/0 73392/0 ( 0.0%)
  659. disp_verts 112049/0 2240980/0 ( 0.0%)
  660. disp_tris 197952/0 395904/0 ( 0.0%)
  661. disp_lmsamples 469366/0 469366/0 ( 0.0%)
  662. faces 15296/65536 856576/3670016 (23.3%)
  663. hdr faces 15296/65536 856576/3670016 (23.3%)
  664. origfaces 10887/65536 609672/3670016 (16.6%)
  665. leaves 5328/65536 170496/2097152 ( 8.1%)
  666. leaffaces 22320/65536 44640/131072 (34.1%)
  667. leafbrushes 7215/65536 14430/131072 (11.0%)
  668. areas 5/256 40/2048 ( 2.0%)
  669. surfedges 118037/512000 472148/2048000 (23.1%)
  670. edges 68606/256000 274424/1024000 (26.8%)
  671. LDR worldlights 6/8192 528/720896 ( 0.1%)
  672. HDR worldlights 6/8192 528/720896 ( 0.1%)
  673. leafwaterdata 0/32768 0/393216 ( 0.0%)
  674. waterstrips 2163/32768 21630/327680 ( 6.6%)
  675. waterverts 0/65536 0/786432 ( 0.0%)
  676. waterindices 36744/65536 73488/131072 (56.1%)
  677. cubemapsamples 68/1024 1088/16384 ( 6.6%)
  678. overlays 8/512 2816/180224 ( 1.6%)
  679. LDR lightdata [variable] 8825516/0 ( 0.0%)
  680. HDR lightdata [variable] 8825516/0 ( 0.0%)
  681. visdata [variable] 0/16777216 ( 0.0%)
  682. entdata [variable] 191597/393216 (48.7%)
  683. LDR ambient table 5328/65536 21312/262144 ( 8.1%)
  684. HDR ambient table 5328/65536 21312/262144 ( 8.1%)
  685. LDR leaf ambient 20536/65536 575008/1835008 (31.3%)
  686. HDR leaf ambient 19740/65536 552720/1835008 (30.1%)
  687. occluders 0/0 0/0 ( 0.0%)
  688. occluder polygons 0/0 0/0 ( 0.0%)
  689. occluder vert ind 0/0 0/0 ( 0.0%)
  690. detail props [variable] 1/12 ( 8.3%)
  691. static props [variable] 1/23578 ( 0.0%)
  692. pakfile [variable] 7347317/0 ( 0.0%)
  693. physics [variable] 23334715/4194304 (556.3%) VERY FULL!
  694. physics terrain [variable] 0/1048576 ( 0.0%)
  695. Level flags = 0
  696. Total triangle count: 42847
  697. Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
  698. 2 minutes, 45 seconds elapsed
  699. materialPath: C:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\episodic\materials
  700. Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.vmf
  701. material "de_nuke/nuke_metalfloor_01" not found.
  702. Material not found!: DE_NUKE/NUKE_METALFLOOR_01
  703. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  704. material "de_cbble/concrete01" not found.
  705. Material not found!: DE_CBBLE/CONCRETE01
  706. material "buildings/antn04" not found.
  707. Material not found!: BUILDINGS/ANTN04
  708. material "buildings/antn02" not found.
  709. Material not found!: BUILDINGS/ANTN02
  710. material "buildings/antn01" not found.
  711. Material not found!: BUILDINGS/ANTN01
  712. material "buildings/antn03" not found.
  713. Material not found!: BUILDINGS/ANTN03
  714. material "cs_havana/concrete02" not found.
  715. Material not found!: CS_HAVANA/CONCRETE02
  716. material "de_nuke/nukmetwallab" not found.
  717. Material not found!: DE_NUKE/NUKMETWALLAB
  718. material "glass/prodwndwa" not found.
  719. Material not found!: GLASS/PRODWNDWA
  720. material "nature/blend_rp_ground" not found.
  721. Material not found!: NATURE/BLEND_RP_GROUND
  722. material "concrete/asphalt_highway2_sand2" not found.
  723. Material not found!: CONCRETE/ASPHALT_HIGHWAY2_SAND2
  724. material "vista/surfacetensionmesas_bl_bl" not found.
  725. Material not found!: VISTA/SURFACETENSIONMESAS_BL_BL
  726. material "vista/surfacetensionmesas_bl_br" not found.
  727. Material not found!: VISTA/SURFACETENSIONMESAS_BL_BR
  728. material "vista/surfacetensionmesas_br_bl" not found.
  729. Material not found!: VISTA/SURFACETENSIONMESAS_BR_BL
  730. material "vista/surfacetensionmesas_bl_tl" not found.
  731. Material not found!: VISTA/SURFACETENSIONMESAS_BL_TL
  732. material "vista/surfacetensionmesas_bl_tr" not found.
  733. Material not found!: VISTA/SURFACETENSIONMESAS_BL_TR
  734. material "vista/surfacetensionmesas_br_tl" not found.
  735. Material not found!: VISTA/SURFACETENSIONMESAS_BR_TL
  736. material "vista/surfacetensionmesas_tl_bl" not found.
  737. Material not found!: VISTA/SURFACETENSIONMESAS_TL_BL
  738. material "vista/surfacetensionmesas_tl_br" not found.
  739. Material not found!: VISTA/SURFACETENSIONMESAS_TL_BR
  740. material "vista/surfacetensionmesas_tr_bl" not found.
  741. Material not found!: VISTA/SURFACETENSIONMESAS_TR_BL
  742. material "vista/surfacetensionmesas_tl_tl" not found.
  743. Material not found!: VISTA/SURFACETENSIONMESAS_TL_TL
  744. material "vista/surfacetensionmesas_tl_tr" not found.
  745. Material not found!: VISTA/SURFACETENSIONMESAS_TL_TR
  746. material "vista/surfacetensionmesas_tr_tl" not found.
  747. Material not found!: VISTA/SURFACETENSIONMESAS_TR_TL
  748. material "concrete/concretewall010a_ssbump" not found.
  749. Material not found!: CONCRETE/CONCRETEWALL010A_SSBUMP
  750. material "brick/offwlld" not found.
  751. Material not found!: BRICK/OFFWLLD
  752. material "concrete/ceiling03" not found.
  753. Material not found!: CONCRETE/CEILING03
  754. material "mrp_desertfury/mrp_desertfury_rockorange2_rock3_blend" not found.
  755. Material not found!: MRP_DESERTFURY/MRP_DESERTFURY_ROCKORANGE2_ROCK3_BLEND
  756. material "concrete/silo_concrete01" not found.
  757. Material not found!: CONCRETE/SILO_CONCRETE01
  758. material "de_nuke/nukdoorsb" not found.
  759. Material not found!: DE_NUKE/NUKDOORSB
  760. material "de_nuke/nuke_metaldoor_01" not found.
  761. Material not found!: DE_NUKE/NUKE_METALDOOR_01
  762. material "metal/prodventb" not found.
  763. Material not found!: METAL/PRODVENTB
  764. material "glass/unbreakable" not found.
  765. Material not found!: GLASS/UNBREAKABLE
  766. material "cs_italy/pipe_wall1_2" not found.
  767. Material not found!: CS_ITALY/PIPE_WALL1_2
  768. material "metal/prodcaution" not found.
  769. Material not found!: METAL/PRODCAUTION
  770. material "plaster/offwllb" not found.
  771. Material not found!: PLASTER/OFFWLLB
  772. material "concrete/curba" not found.
  773. Material not found!: CONCRETE/CURBA
  774. material "de_nuke/nukmetwallj" not found.
  775. Material not found!: DE_NUKE/NUKMETWALLJ
  776. Could not locate 'GameData' key in c:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\episodic\gameinfo.txt
  777. fixing up env_cubemap materials on brush sides...
  778. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  779. Building Faces...done (0)
  780. Chop Details...done (0)
  781. Find Visible Detail Sides...
  782. Merged 998 detail faces...done (0)
  783. Merging details...done (0)
  784. FixTjuncs...
  785. PruneNodes...
  786. WriteBSP...
  787. done (0)
  788. writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.prt...Building visibility clusters...
  789. done (0)
  790. Creating default LDR cubemaps for env_cubemap using skybox materials:
  791. skybox/sky_day01_09*.vmt
  792. ! Run buildcubemaps in the engine to get the correct cube maps.
  793. Creating default HDR cubemaps for env_cubemap using skybox materials:
  794. skybox/sky_day01_09*.vmt
  795. ! Run buildcubemaps in the engine to get the correct cube maps.
  796. Finding displacement neighbors...
  797. Finding lightmap sample positions...
  798. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  799. material "de_train/train_security_decal_01" not found.
  800. material "decals/blackmesalogo" not found.
  801. material "cs_assault/assault_building_decal_01" not found.
  802. Building Physics collision data...
  803. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  804. done (1) (23334747 bytes)
  805. Error loading studio model "models/props_st/red_cactus01.mdl"!
  806. Error loading studio model "models/props_st/red_cactus04.mdl"!
  807. Error loading studio model "models/props_st/st_sign1.mdl"!
  808. Error loading studio model "models/props/cs_office/light_security.mdl"!
  809. Error loading studio model "models/dimidrol/buildings/ladder_szp_001.mdl"!
  810. Error loading studio model "models/props/de_nuke/wall_light.mdl"!
  811. Error loading studio model "models/props_oar/oar_launch_console.mdl"!
  812. Error loading studio model "models/props_industrial/bm_oiltank01.mdl"!
  813. Error loading studio model "models/props_lab/console01b.mdl"!
  814. Error loading studio model "models/props_lab/console01c.mdl"!
  815. Error loading studio model "models/props/cs_assault/wall_wires1.mdl"!
  816. Error loading studio model "models/props/cs_italy/it_mkt_table2.mdl"!
  817. Error loading studio model "models/props_desert/rock01.mdl"!
  818. Error loading studio model "models/props_desert/rock02.mdl"!
  819. Error loading studio model "models/props/de_inferno/cactus2.mdl"!
  820. Error loading studio model "models/props_st/red_cactus05.mdl"!
  821. Error loading studio model "models/props/de_inferno/planterplantsvertex.mdl"!
  822. Error loading studio model "models/props/cs_militia/ladderrung.mdl"!
  823. Error loading studio model "models/dimidrol/buildings/ladder_szp_002.mdl"!
  824. Error loading studio model "models/props/de_nuke/wall_light_off.mdl"!
  825. Error loading studio model "models/props/de_inferno/cactus.mdl"!
  826. Error loading studio model "models/props/cs_office/shelves_metal.mdl"!
  827. Error loading studio model "models/props/cs_militia/oldphone01.mdl"!
  828. Error loading studio model "models/props_st/vista_river.mdl"!
  829. Error loading studio model "models/props/de_prodigy/wall_console1.mdl"!
  830. Error loading studio model "models/props/cs_assault/wall_wires2.mdl"!
  831. Error loading studio model "models/props_lab/console01a.mdl"!
  832. Error loading studio model "models/props_st/comtower_skybox.mdl"!
  833. Error loading studio model "models/props/cs_assault/water_tower.mdl"!
  834. Error loading studio model "models/props_oar/oar_holo_emitter.mdl"!
  835. Error loading studio model "models/props/de_prodigy/wall_console2.mdl"!
  836. Error loading studio model "models/props/cs_office/shelves_metal1.mdl"!
  837. Error loading studio model "models/props_industrial/warehouse_shelf002.mdl"!
  838. Error loading studio model "models/props_industrial/warehouse_shelf004.mdl"!
  839. Error loading studio model "models/props_industrial/warehouse_shelf003.mdl"!
  840. Error loading studio model "models/props/de_prodigy/wall_console3.mdl"!
  841. Error loading studio model "models/props_desert/rock03.mdl"!
  842. Error loading studio model "models/props_st/red_cactus03.mdl"!
  843. Error loading studio model "models/props_desert/pylon01b_skybox.mdl"!
  844. Error loading studio model "models/props_st/red_cactus02.mdl"!
  845. Error loading studio model "models/props/de_mill/oil_tank_medium01.mdl"!
  846. Error loading studio model "models/props/cs_militia/light_shop2.mdl"!
  847. Error loading studio model "models/props/de_prodigy/platform.mdl"!
  848. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  849. Compacting texture/material tables...
  850. Reduced 5025 texinfos to 3538
  851. Reduced 240 texdatas to 224 (12105 bytes to 11550)
  852. Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
  853. 5 seconds elapsed
  854. [Reading texlights from 'lights.rad']
  855. [48 texlights parsed from 'lights.rad']
  856. Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
  857. Patch Sample Radius Clamped!
  858. Patch Sample Radius Clamped!
  859. Patch Sample Radius Clamped!
  860. Patch Sample Radius Clamped!
  861. Patch Sample Radius Clamped!
  862. Patch Sample Radius Clamped!
  863. Patch Sample Radius Clamped!
  864. Patch Sample Radius Clamped!
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  876. Patch Sample Radius Clamped!
  877. Patch Sample Radius Clamped!
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  977. Patch Sample Radius Clamped!
  978. Patch Sample Radius Clamped!
  979. Patch Sample Radius Clamped!
  980. Patch Sample Radius Clamped!
  981. Patch Sample Radius Clamped!
  982. Patch Sample Radius Clamped!
  983. No vis information, direct lighting only.
  984. 15304 faces
  985. 3 degenerate faces
  986. 13039653 square feet [1877710080.00 square inches]
  987. 417 Displacements
  988. 3232603 Square Feet [465494880.00 Square Inches]
  989. 6 direct lights
  990. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0192 sec>
  991. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  992. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  993. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  994. Ready to Finish
  995. Object names Objects/Maxobjs Memory / Maxmem Fullness
  996. ------------ --------------- --------------- --------
  997. models 117/1024 5616/49152 (11.4%)
  998. brushes 2610/8192 31320/98304 (31.9%)
  999. brushsides 33564/65536 268512/524288 (51.2%)
  1000. planes 39512/65536 790240/1310720 (60.3%)
  1001. vertexes 23825/65536 285900/786432 (36.4%)
  1002. nodes 5213/65536 166816/2097152 ( 8.0%)
  1003. texinfos 3538/12288 254736/884736 (28.8%)
  1004. texdata 224/2048 7168/65536 (10.9%)
  1005. dispinfos 417/0 73392/0 ( 0.0%)
  1006. disp_verts 112049/0 2240980/0 ( 0.0%)
  1007. disp_tris 197952/0 395904/0 ( 0.0%)
  1008. disp_lmsamples 470830/0 470830/0 ( 0.0%)
  1009. faces 15304/65536 857024/3670016 (23.4%)
  1010. hdr faces 0/65536 0/3670016 ( 0.0%)
  1011. origfaces 10890/65536 609840/3670016 (16.6%)
  1012. leaves 5331/65536 170592/2097152 ( 8.1%)
  1013. leaffaces 22329/65536 44658/131072 (34.1%)
  1014. leafbrushes 7223/65536 14446/131072 (11.0%)
  1015. areas 5/256 40/2048 ( 2.0%)
  1016. surfedges 118093/512000 472372/2048000 (23.1%)
  1017. edges 68624/256000 274496/1024000 (26.8%)
  1018. LDR worldlights 6/8192 528/720896 ( 0.1%)
  1019. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1020. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1021. waterstrips 2162/32768 21620/327680 ( 6.6%)
  1022. waterverts 0/65536 0/786432 ( 0.0%)
  1023. waterindices 36741/65536 73482/131072 (56.1%)
  1024. cubemapsamples 157/1024 2512/16384 (15.3%)
  1025. overlays 8/512 2816/180224 ( 1.6%)
  1026. LDR lightdata [variable] 8824204/0 ( 0.0%)
  1027. HDR lightdata [variable] 0/0 ( 0.0%)
  1028. visdata [variable] 0/16777216 ( 0.0%)
  1029. entdata [variable] 191003/393216 (48.6%)
  1030. LDR ambient table 5331/65536 21324/262144 ( 8.1%)
  1031. HDR ambient table 5331/65536 21324/262144 ( 8.1%)
  1032. LDR leaf ambient 20601/65536 576828/1835008 (31.4%)
  1033. HDR leaf ambient 5331/65536 149268/1835008 ( 8.1%)
  1034. occluders 0/0 0/0 ( 0.0%)
  1035. occluder polygons 0/0 0/0 ( 0.0%)
  1036. occluder vert ind 0/0 0/0 ( 0.0%)
  1037. detail props [variable] 1/12 ( 8.3%)
  1038. static props [variable] 1/23578 ( 0.0%)
  1039. pakfile [variable] 16755970/0 ( 0.0%)
  1040. physics [variable] 23334747/4194304 (556.3%) VERY FULL!
  1041. physics terrain [variable] 0/1048576 ( 0.0%)
  1042. Level flags = 0
  1043. Total triangle count: 42875
  1044. Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
  1045. 2 minutes, 46 seconds elapsed
  1046. [Reading texlights from 'lights.rad']
  1047. [48 texlights parsed from 'lights.rad']
  1048. Loading c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
  1049. Patch Sample Radius Clamped!
  1050. Patch Sample Radius Clamped!
  1051. Patch Sample Radius Clamped!
  1052. Patch Sample Radius Clamped!
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  1172. Patch Sample Radius Clamped!
  1173. Patch Sample Radius Clamped!
  1174. Patch Sample Radius Clamped!
  1175. No vis information, direct lighting only.
  1176. 15304 faces
  1177. 3 degenerate faces
  1178. 13039653 square feet [1877710080.00 square inches]
  1179. 417 Displacements
  1180. 3232603 Square Feet [465494880.00 Square Inches]
  1181. 6 direct lights
  1182. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0255 sec>
  1183. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1184. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1185. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1186. Ready to Finish
  1187. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1188. ------------ --------------- --------------- --------
  1189. models 117/1024 5616/49152 (11.4%)
  1190. brushes 2610/8192 31320/98304 (31.9%)
  1191. brushsides 33564/65536 268512/524288 (51.2%)
  1192. planes 39512/65536 790240/1310720 (60.3%)
  1193. vertexes 23825/65536 285900/786432 (36.4%)
  1194. nodes 5213/65536 166816/2097152 ( 8.0%)
  1195. texinfos 3538/12288 254736/884736 (28.8%)
  1196. texdata 224/2048 7168/65536 (10.9%)
  1197. dispinfos 417/0 73392/0 ( 0.0%)
  1198. disp_verts 112049/0 2240980/0 ( 0.0%)
  1199. disp_tris 197952/0 395904/0 ( 0.0%)
  1200. disp_lmsamples 470830/0 470830/0 ( 0.0%)
  1201. faces 15304/65536 857024/3670016 (23.4%)
  1202. hdr faces 15304/65536 857024/3670016 (23.4%)
  1203. origfaces 10890/65536 609840/3670016 (16.6%)
  1204. leaves 5331/65536 170592/2097152 ( 8.1%)
  1205. leaffaces 22329/65536 44658/131072 (34.1%)
  1206. leafbrushes 7223/65536 14446/131072 (11.0%)
  1207. areas 5/256 40/2048 ( 2.0%)
  1208. surfedges 118093/512000 472372/2048000 (23.1%)
  1209. edges 68624/256000 274496/1024000 (26.8%)
  1210. LDR worldlights 6/8192 528/720896 ( 0.1%)
  1211. HDR worldlights 6/8192 528/720896 ( 0.1%)
  1212. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1213. waterstrips 2162/32768 21620/327680 ( 6.6%)
  1214. waterverts 0/65536 0/786432 ( 0.0%)
  1215. waterindices 36741/65536 73482/131072 (56.1%)
  1216. cubemapsamples 157/1024 2512/16384 (15.3%)
  1217. overlays 8/512 2816/180224 ( 1.6%)
  1218. LDR lightdata [variable] 8824204/0 ( 0.0%)
  1219. HDR lightdata [variable] 8824204/0 ( 0.0%)
  1220. visdata [variable] 0/16777216 ( 0.0%)
  1221. entdata [variable] 191003/393216 (48.6%)
  1222. LDR ambient table 5331/65536 21324/262144 ( 8.1%)
  1223. HDR ambient table 5331/65536 21324/262144 ( 8.1%)
  1224. LDR leaf ambient 20601/65536 576828/1835008 (31.4%)
  1225. HDR leaf ambient 19819/65536 554932/1835008 (30.2%)
  1226. occluders 0/0 0/0 ( 0.0%)
  1227. occluder polygons 0/0 0/0 ( 0.0%)
  1228. occluder vert ind 0/0 0/0 ( 0.0%)
  1229. detail props [variable] 1/12 ( 8.3%)
  1230. static props [variable] 1/23578 ( 0.0%)
  1231. pakfile [variable] 16755970/0 ( 0.0%)
  1232. physics [variable] 23334747/4194304 (556.3%) VERY FULL!
  1233. physics terrain [variable] 0/1048576 ( 0.0%)
  1234. Level flags = 0
  1235. Total triangle count: 42875
  1236. Writing c:\dods enhanced custom props\bspsoruse\zm_blackmesa_night_sfm_d.bsp
  1237. 2 minutes, 45 seconds elapsed

Обнаруженные ошибки

Material not found!: [Имя текстуры]

Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found

Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
Error loading studio model [Имя модели]!

На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
degenerate face

Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет

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2 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
2 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
3 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
3 года назад
Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
3 года назад
Профиль пользователя IFlapper
Map - entity report
3 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
3 года назад
Профиль пользователя Аристотель
:ugeek:
4 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
4 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
4 года назад
Профиль пользователя jiggly
:!:
4 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
4 года назад
Профиль пользователя CobuLight
На этот случай в хаммере есть поисковик по брашам, ты можешь узнать где находится этот браш и удалить его
4 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
4 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
4 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
4 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
4 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
4 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
4 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
4 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
4 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
4 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
4 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
4 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
4 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
4 года назад
Профиль пользователя CobuLight
Гляну как буду свободен
4 года назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
4 года назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
4 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
4 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
4 года назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
4 года назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
4 года назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
Обновить  
 
 
 
 
 
 
Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!