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Проверенный лог
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8321 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 60 texinfos to 20
- Reduced 6 texdatas to 5 (144 bytes to 119)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 106344, actual size 105996
- 0 seconds elapsed
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 52 portalclusters
- 99 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 2400
- Average clusters visible: 46
- Building PAS...
- Average clusters audible: 52
- visdatasize:1157 compressed from 832
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 285 faces
- 232455 square feet [33473576.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 285 patches before subdivision
- 12827 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 985253, max 370
- transfer lists: 7.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(417841, 287901, 121698)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85510, 43695, 10544)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15657, 6006, 835)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3270, 935, 74)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(663, 142, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(141, 23, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(30, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 22/8192 264/98304 ( 0.3%)
- brushsides 132/65536 1056/524288 ( 0.2%)
- planes 108/65536 2160/1310720 ( 0.2%)
- vertexes 395/65536 4740/786432 ( 0.6%)
- nodes 177/65536 5664/2097152 ( 0.3%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 285/65536 15960/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 42/65536 2352/3670016 ( 0.1%)
- leaves 181/65536 5792/2097152 ( 0.3%)
- leaffaces 321/65536 642/131072 ( 0.5%)
- leafbrushes 120/65536 240/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1420/512000 5680/2048000 ( 0.3%)
- edges 758/256000 3032/1024000 ( 0.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 13/32768 130/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 156/65536 312/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1360456/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1157/16777216 ( 0.0%)
- entdata [variable] 4350/393216 ( 1.1%)
- LDR ambient table 181/65536 724/262144 ( 0.3%)
- HDR ambient table 181/65536 724/262144 ( 0.3%)
- LDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
- HDR leaf ambient 181/65536 5068/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 8321/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 682
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 285 faces
- 232455 square feet [33473576.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 285 patches before subdivision
- 12827 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 985253, max 370
- transfer lists: 7.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(417841, 287901, 121698)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85510, 43695, 10544)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15657, 6006, 835)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3270, 935, 74)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(663, 142, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(141, 23, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(30, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 22/8192 264/98304 ( 0.3%)
- brushsides 132/65536 1056/524288 ( 0.2%)
- planes 108/65536 2160/1310720 ( 0.2%)
- vertexes 395/65536 4740/786432 ( 0.6%)
- nodes 177/65536 5664/2097152 ( 0.3%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 285/65536 15960/3670016 ( 0.4%)
- hdr faces 285/65536 15960/3670016 ( 0.4%)
- origfaces 42/65536 2352/3670016 ( 0.1%)
- leaves 181/65536 5792/2097152 ( 0.3%)
- leaffaces 321/65536 642/131072 ( 0.5%)
- leafbrushes 120/65536 240/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1420/512000 5680/2048000 ( 0.3%)
- edges 758/256000 3032/1024000 ( 0.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 13/32768 130/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 156/65536 312/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1360456/0 ( 0.0%)
- HDR lightdata [variable] 1360456/0 ( 0.0%)
- visdata [variable] 1157/16777216 ( 0.0%)
- entdata [variable] 4350/393216 ( 1.1%)
- LDR ambient table 181/65536 724/262144 ( 0.3%)
- HDR ambient table 181/65536 724/262144 ( 0.3%)
- LDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
- HDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 8321/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 682
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 1 second elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8385 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 60 texinfos to 20
- Reduced 6 texdatas to 5 (144 bytes to 119)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 106344, actual size 105996
- 0 seconds elapsed
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 50 portalclusters
- 102 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 2240
- Average clusters visible: 44
- Building PAS...
- Average clusters audible: 50
- visdatasize:1113 compressed from 800
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 277 faces
- 228014 square feet [32834034.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 277 patches before subdivision
- 12163 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 751002, max 362
- transfer lists: 5.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(350391, 241610, 102301)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70517, 36011, 8687)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13659, 5238, 728)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2873, 820, 65)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(602, 129, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(130, 21, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 22/8192 264/98304 ( 0.3%)
- brushsides 132/65536 1056/524288 ( 0.2%)
- planes 110/65536 2200/1310720 ( 0.2%)
- vertexes 391/65536 4692/786432 ( 0.6%)
- nodes 182/65536 5824/2097152 ( 0.3%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 277/65536 15512/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 42/65536 2352/3670016 ( 0.1%)
- leaves 186/65536 5952/2097152 ( 0.3%)
- leaffaces 306/65536 612/131072 ( 0.5%)
- leafbrushes 127/65536 254/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1380/512000 5520/2048000 ( 0.3%)
- edges 738/256000 2952/1024000 ( 0.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 11/32768 110/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 132/65536 264/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1303960/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1113/16777216 ( 0.0%)
- entdata [variable] 4351/393216 ( 1.1%)
- LDR ambient table 186/65536 744/262144 ( 0.3%)
- HDR ambient table 186/65536 744/262144 ( 0.3%)
- LDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
- HDR leaf ambient 186/65536 5208/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 8385/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 658
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 277 faces
- 228014 square feet [32834034.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 277 patches before subdivision
- 12163 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 751002, max 362
- transfer lists: 5.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(350391, 241610, 102301)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70517, 36011, 8687)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13659, 5238, 728)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2873, 820, 65)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(602, 129, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(130, 21, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 22/8192 264/98304 ( 0.3%)
- brushsides 132/65536 1056/524288 ( 0.2%)
- planes 110/65536 2200/1310720 ( 0.2%)
- vertexes 391/65536 4692/786432 ( 0.6%)
- nodes 182/65536 5824/2097152 ( 0.3%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 277/65536 15512/3670016 ( 0.4%)
- hdr faces 277/65536 15512/3670016 ( 0.4%)
- origfaces 42/65536 2352/3670016 ( 0.1%)
- leaves 186/65536 5952/2097152 ( 0.3%)
- leaffaces 306/65536 612/131072 ( 0.5%)
- leafbrushes 127/65536 254/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1380/512000 5520/2048000 ( 0.3%)
- edges 738/256000 2952/1024000 ( 0.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 11/32768 110/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 132/65536 264/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1303960/0 ( 0.0%)
- HDR lightdata [variable] 1303960/0 ( 0.0%)
- visdata [variable] 1113/16777216 ( 0.0%)
- entdata [variable] 4351/393216 ( 1.1%)
- LDR ambient table 186/65536 744/262144 ( 0.3%)
- HDR ambient table 186/65536 744/262144 ( 0.3%)
- LDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
- HDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 8385/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 658
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 1 second elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8465 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 60 texinfos to 20
- Reduced 6 texdatas to 5 (144 bytes to 119)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 106344, actual size 105996
- 0 seconds elapsed
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 46 portalclusters
- 87 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1846
- Average clusters visible: 40
- Building PAS...
- Average clusters audible: 46
- visdatasize:935 compressed from 736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 229 faces
- 183769 square feet [26462774.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 229 patches before subdivision
- 9959 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 709662, max 321
- transfer lists: 5.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(347502, 239561, 101414)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70820, 36159, 8722)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13786, 5283, 734)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2922, 834, 66)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(616, 131, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(134, 21, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 22/8192 264/98304 ( 0.3%)
- brushsides 132/65536 1056/524288 ( 0.2%)
- planes 110/65536 2200/1310720 ( 0.2%)
- vertexes 330/65536 3960/786432 ( 0.5%)
- nodes 156/65536 4992/2097152 ( 0.2%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 229/65536 12824/3670016 ( 0.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 42/65536 2352/3670016 ( 0.1%)
- leaves 160/65536 5120/2097152 ( 0.2%)
- leaffaces 268/65536 536/131072 ( 0.4%)
- leafbrushes 98/65536 196/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1176/512000 4704/2048000 ( 0.2%)
- edges 636/256000 2544/1024000 ( 0.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 9/32768 90/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 108/65536 216/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1074696/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 935/16777216 ( 0.0%)
- entdata [variable] 4350/393216 ( 1.1%)
- LDR ambient table 160/65536 640/262144 ( 0.2%)
- HDR ambient table 160/65536 640/262144 ( 0.2%)
- LDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
- HDR leaf ambient 160/65536 4480/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 8465/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 550
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 229 faces
- 183769 square feet [26462774.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 229 patches before subdivision
- 9959 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 709662, max 321
- transfer lists: 5.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(347502, 239561, 101414)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70820, 36159, 8722)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13786, 5283, 734)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2922, 834, 66)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(616, 131, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(134, 21, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 22/8192 264/98304 ( 0.3%)
- brushsides 132/65536 1056/524288 ( 0.2%)
- planes 110/65536 2200/1310720 ( 0.2%)
- vertexes 330/65536 3960/786432 ( 0.5%)
- nodes 156/65536 4992/2097152 ( 0.2%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 229/65536 12824/3670016 ( 0.3%)
- hdr faces 229/65536 12824/3670016 ( 0.3%)
- origfaces 42/65536 2352/3670016 ( 0.1%)
- leaves 160/65536 5120/2097152 ( 0.2%)
- leaffaces 268/65536 536/131072 ( 0.4%)
- leafbrushes 98/65536 196/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1176/512000 4704/2048000 ( 0.2%)
- edges 636/256000 2544/1024000 ( 0.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 9/32768 90/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 108/65536 216/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1074696/0 ( 0.0%)
- HDR lightdata [variable] 1074696/0 ( 0.0%)
- visdata [variable] 935/16777216 ( 0.0%)
- entdata [variable] 4350/393216 ( 1.1%)
- LDR ambient table 160/65536 640/262144 ( 0.2%)
- HDR ambient table 160/65536 640/262144 ( 0.2%)
- LDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
- HDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 8465/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 550
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 1 second elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (37737 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 293 texinfos to 143
- Reduced 14 texdatas to 13 (329 bytes to 304)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 106344, actual size 105996
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 149 portalclusters
- 404 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.10%)
- Total clusters visible: 18402
- Average clusters visible: 123
- Building PAS...
- Average clusters audible: 149
- visdatasize:6883 compressed from 7152
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 625 faces
- 188251 square feet [27108278.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 625 patches before subdivision
- 11379 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1259283, max 447
- transfer lists: 9.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(383008, 265618, 113715)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81757, 42951, 10983)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17035, 6986, 1136)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3993, 1315, 150)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(965, 268, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 17/1024 816/49152 ( 1.7%)
- brushes 96/8192 1152/98304 ( 1.2%)
- brushsides 585/65536 4680/524288 ( 0.9%)
- planes 434/65536 8680/1310720 ( 0.7%)
- vertexes 941/65536 11292/786432 ( 1.4%)
- nodes 416/65536 13312/2097152 ( 0.6%)
- texinfos 143/12288 10296/884736 ( 1.2%)
- texdata 13/2048 416/65536 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 625/65536 35000/3670016 ( 1.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 316/65536 17696/3670016 ( 0.5%)
- leaves 434/65536 13888/2097152 ( 0.7%)
- leaffaces 717/65536 1434/131072 ( 1.1%)
- leafbrushes 207/65536 414/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 4206/512000 16824/2048000 ( 0.8%)
- edges 2394/256000 9576/1024000 ( 0.9%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 46/32768 460/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 726/65536 1452/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1232884/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 6883/16777216 ( 0.0%)
- entdata [variable] 13400/393216 ( 3.4%)
- LDR ambient table 434/65536 1736/262144 ( 0.7%)
- HDR ambient table 434/65536 1736/262144 ( 0.7%)
- LDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
- HDR leaf ambient 434/65536 12152/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 37737/4194304 ( 0.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 1692
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 625 faces
- 188251 square feet [27108278.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 625 patches before subdivision
- 11379 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1259283, max 447
- transfer lists: 9.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(383008, 265618, 113715)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81757, 42951, 10983)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17035, 6986, 1136)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3993, 1315, 150)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(965, 268, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 17/1024 816/49152 ( 1.7%)
- brushes 96/8192 1152/98304 ( 1.2%)
- brushsides 585/65536 4680/524288 ( 0.9%)
- planes 434/65536 8680/1310720 ( 0.7%)
- vertexes 941/65536 11292/786432 ( 1.4%)
- nodes 416/65536 13312/2097152 ( 0.6%)
- texinfos 143/12288 10296/884736 ( 1.2%)
- texdata 13/2048 416/65536 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 625/65536 35000/3670016 ( 1.0%)
- hdr faces 625/65536 35000/3670016 ( 1.0%)
- origfaces 316/65536 17696/3670016 ( 0.5%)
- leaves 434/65536 13888/2097152 ( 0.7%)
- leaffaces 717/65536 1434/131072 ( 1.1%)
- leafbrushes 207/65536 414/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 4206/512000 16824/2048000 ( 0.8%)
- edges 2394/256000 9576/1024000 ( 0.9%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 46/32768 460/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 726/65536 1452/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1232884/0 ( 0.0%)
- HDR lightdata [variable] 1232884/0 ( 0.0%)
- visdata [variable] 6883/16777216 ( 0.0%)
- entdata [variable] 13400/393216 ( 3.4%)
- LDR ambient table 434/65536 1736/262144 ( 0.7%)
- HDR ambient table 434/65536 1736/262144 ( 0.7%)
- LDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
- HDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 37737/4194304 ( 0.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 1692
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 2 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (72004 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 577 texinfos to 280
- Reduced 26 texdatas to 23 (582 bytes to 496)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 270 portalclusters
- 809 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 128 visible clusters (0.26%)
- Total clusters visible: 49318
- Average clusters visible: 182
- Building PAS...
- Average clusters audible: 268
- visdatasize:20332 compressed from 21600
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1129 faces
- 194953 square feet [28073232.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1129 patches before subdivision
- 13287 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1537844, max 460
- transfer lists: 11.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(408016, 283075, 121569)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83826, 44209, 11472)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17379, 7160, 1184)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4041, 1336, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(974, 271, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(253, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(70, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 172/8192 2064/98304 ( 2.1%)
- brushsides 1102/65536 8816/524288 ( 1.7%)
- planes 1362/65536 27240/1310720 ( 2.1%)
- vertexes 1686/65536 20232/786432 ( 2.6%)
- nodes 841/65536 26912/2097152 ( 1.3%)
- texinfos 280/12288 20160/884736 ( 2.3%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1129/65536 63224/3670016 ( 1.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 684/65536 38304/3670016 ( 1.0%)
- leaves 877/65536 28064/2097152 ( 1.3%)
- leaffaces 1285/65536 2570/131072 ( 2.0%)
- leafbrushes 331/65536 662/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 7954/512000 31816/2048000 ( 1.6%)
- edges 4384/256000 17536/1024000 ( 1.7%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 73/32768 730/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1161/65536 2322/131072 ( 1.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1342316/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 20332/16777216 ( 0.1%)
- entdata [variable] 24699/393216 ( 6.3%)
- LDR ambient table 877/65536 3508/262144 ( 1.3%)
- HDR ambient table 877/65536 3508/262144 ( 1.3%)
- LDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
- HDR leaf ambient 877/65536 24556/1835008 ( 1.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1074 ( 0.1%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 72004/4194304 ( 1.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 2960
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1129 faces
- 194953 square feet [28073232.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1129 patches before subdivision
- 13287 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1537844, max 460
- transfer lists: 11.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(408016, 283075, 121569)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83826, 44209, 11472)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17379, 7160, 1184)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4041, 1336, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(974, 271, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(253, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(70, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 172/8192 2064/98304 ( 2.1%)
- brushsides 1102/65536 8816/524288 ( 1.7%)
- planes 1362/65536 27240/1310720 ( 2.1%)
- vertexes 1686/65536 20232/786432 ( 2.6%)
- nodes 841/65536 26912/2097152 ( 1.3%)
- texinfos 280/12288 20160/884736 ( 2.3%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1129/65536 63224/3670016 ( 1.7%)
- hdr faces 1129/65536 63224/3670016 ( 1.7%)
- origfaces 684/65536 38304/3670016 ( 1.0%)
- leaves 877/65536 28064/2097152 ( 1.3%)
- leaffaces 1285/65536 2570/131072 ( 2.0%)
- leafbrushes 331/65536 662/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 7954/512000 31816/2048000 ( 1.6%)
- edges 4384/256000 17536/1024000 ( 1.7%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 73/32768 730/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1161/65536 2322/131072 ( 1.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1342316/0 ( 0.0%)
- HDR lightdata [variable] 1342316/0 ( 0.0%)
- visdata [variable] 20332/16777216 ( 0.1%)
- entdata [variable] 24699/393216 ( 6.3%)
- LDR ambient table 877/65536 3508/262144 ( 1.3%)
- HDR ambient table 877/65536 3508/262144 ( 1.3%)
- LDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
- HDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1074 ( 0.1%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 72004/4194304 ( 1.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 2960
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (72756 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 582 texinfos to 285
- Reduced 26 texdatas to 23 (582 bytes to 496)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 279 portalclusters
- 844 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 135 visible clusters (0.26%)
- Total clusters visible: 52828
- Average clusters visible: 189
- Building PAS...
- Average clusters audible: 277
- visdatasize:21563 compressed from 22320
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1146 faces
- 195165 square feet [28103888.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1146 patches before subdivision
- 13606 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1563634, max 458
- transfer lists: 11.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413496, 286825, 123152)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84529, 44578, 11567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17439, 7186, 1189)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4040, 1336, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(971, 271, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 174/8192 2088/98304 ( 2.1%)
- brushsides 1114/65536 8912/524288 ( 1.7%)
- planes 1372/65536 27440/1310720 ( 2.1%)
- vertexes 1707/65536 20484/786432 ( 2.6%)
- nodes 850/65536 27200/2097152 ( 1.3%)
- texinfos 285/12288 20520/884736 ( 2.3%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1146/65536 64176/3670016 ( 1.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 693/65536 38808/3670016 ( 1.1%)
- leaves 886/65536 28352/2097152 ( 1.4%)
- leaffaces 1308/65536 2616/131072 ( 2.0%)
- leafbrushes 333/65536 666/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8074/512000 32296/2048000 ( 1.6%)
- edges 4454/256000 17816/1024000 ( 1.7%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 74/32768 740/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1173/65536 2346/131072 ( 1.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1348872/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 21563/16777216 ( 0.1%)
- entdata [variable] 26186/393216 ( 6.7%)
- LDR ambient table 886/65536 3544/262144 ( 1.4%)
- HDR ambient table 886/65536 3544/262144 ( 1.4%)
- LDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
- HDR leaf ambient 886/65536 24808/1835008 ( 1.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2546 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 72756/4194304 ( 1.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3010
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1146 faces
- 195165 square feet [28103888.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1146 patches before subdivision
- 13606 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1563634, max 458
- transfer lists: 11.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413496, 286825, 123152)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84529, 44578, 11567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17439, 7186, 1189)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4040, 1336, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(971, 271, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 174/8192 2088/98304 ( 2.1%)
- brushsides 1114/65536 8912/524288 ( 1.7%)
- planes 1372/65536 27440/1310720 ( 2.1%)
- vertexes 1707/65536 20484/786432 ( 2.6%)
- nodes 850/65536 27200/2097152 ( 1.3%)
- texinfos 285/12288 20520/884736 ( 2.3%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1146/65536 64176/3670016 ( 1.7%)
- hdr faces 1146/65536 64176/3670016 ( 1.7%)
- origfaces 693/65536 38808/3670016 ( 1.1%)
- leaves 886/65536 28352/2097152 ( 1.4%)
- leaffaces 1308/65536 2616/131072 ( 2.0%)
- leafbrushes 333/65536 666/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8074/512000 32296/2048000 ( 1.6%)
- edges 4454/256000 17816/1024000 ( 1.7%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 74/32768 740/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1173/65536 2346/131072 ( 1.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1348872/0 ( 0.0%)
- HDR lightdata [variable] 1348872/0 ( 0.0%)
- visdata [variable] 21563/16777216 ( 0.1%)
- entdata [variable] 26186/393216 ( 6.7%)
- LDR ambient table 886/65536 3544/262144 ( 1.4%)
- HDR ambient table 886/65536 3544/262144 ( 1.4%)
- LDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
- HDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2546 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 72756/4194304 ( 1.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3010
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
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Обнаруженные ошибки
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
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