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  Вернуться к главной странице проверки

Проверенный лог

  1. Using shader api: shaderapiempty.dll
  2. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  4. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  5. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  6. fixing up env_cubemap materials on brush sides...
  7. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  8. Building Faces...done (0)
  9. FixTjuncs...
  10. PruneNodes...
  11. WriteBSP...
  12. done (0)
  13. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  14. done (0)
  15. Creating default LDR cubemaps for env_cubemap using skybox materials:
  16. skybox/sky_day01_01*.vmt
  17. ! Run buildcubemaps in the engine to get the correct cube maps.
  18. Creating default HDR cubemaps for env_cubemap using skybox materials:
  19. skybox/sky_day01_01*.vmt
  20. ! Run buildcubemaps in the engine to get the correct cube maps.
  21. Finding displacement neighbors...
  22. Finding lightmap sample positions...
  23. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  24. Building Physics collision data...
  25. done (0) (8321 bytes)
  26. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  27. Compacting texture/material tables...
  28. Reduced 60 texinfos to 20
  29. Reduced 6 texdatas to 5 (144 bytes to 119)
  30. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  31. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  32. Wrote ZIP buffer, estimated size 106344, actual size 105996
  33. 0 seconds elapsed
  34. 4 threads
  35. reading c:\users\pc\desktop\zm_india\awp.bsp
  36. reading c:\users\pc\desktop\zm_india\awp.prt
  37. 52 portalclusters
  38. 99 numportals
  39. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  40. Total clusters visible: 2400
  41. Average clusters visible: 46
  42. Building PAS...
  43. Average clusters audible: 52
  44. visdatasize:1157 compressed from 832
  45. writing c:\users\pc\desktop\zm_india\awp.bsp
  46. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  47. 0 seconds elapsed
  48. [Reading texlights from 'lights.rad']
  49. [2 texlights parsed from 'lights.rad']
  50. Loading c:\users\pc\desktop\zm_india\awp.bsp
  51. 285 faces
  52. 232455 square feet [33473576.00 square inches]
  53. 0 Displacements
  54. 0 Square Feet [0.00 Square Inches]
  55. 285 patches before subdivision
  56. 12827 patches after subdivision
  57. 2 direct lights
  58. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 985253, max 370
  59. transfer lists: 7.5 megs
  60. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(417841, 287901, 121698)
  61. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85510, 43695, 10544)
  62. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15657, 6006, 835)
  63. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3270, 935, 74)
  64. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(663, 142, 6)
  65. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(141, 23, 1)
  66. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(30, 4, 0)
  67. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
  68. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  69. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  70. Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  71. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  72. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  73. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  74. Ready to Finish
  75. Object names Objects/Maxobjs Memory / Maxmem Fullness
  76. ------------ --------------- --------------- --------
  77. models 3/1024 144/49152 ( 0.3%)
  78. brushes 22/8192 264/98304 ( 0.3%)
  79. brushsides 132/65536 1056/524288 ( 0.2%)
  80. planes 108/65536 2160/1310720 ( 0.2%)
  81. vertexes 395/65536 4740/786432 ( 0.6%)
  82. nodes 177/65536 5664/2097152 ( 0.3%)
  83. texinfos 20/12288 1440/884736 ( 0.2%)
  84. texdata 5/2048 160/65536 ( 0.2%)
  85. dispinfos 0/0 0/0 ( 0.0%)
  86. disp_verts 0/0 0/0 ( 0.0%)
  87. disp_tris 0/0 0/0 ( 0.0%)
  88. disp_lmsamples 0/0 0/0 ( 0.0%)
  89. faces 285/65536 15960/3670016 ( 0.4%)
  90. hdr faces 0/65536 0/3670016 ( 0.0%)
  91. origfaces 42/65536 2352/3670016 ( 0.1%)
  92. leaves 181/65536 5792/2097152 ( 0.3%)
  93. leaffaces 321/65536 642/131072 ( 0.5%)
  94. leafbrushes 120/65536 240/131072 ( 0.2%)
  95. areas 2/256 16/2048 ( 0.8%)
  96. surfedges 1420/512000 5680/2048000 ( 0.3%)
  97. edges 758/256000 3032/1024000 ( 0.3%)
  98. LDR worldlights 2/8192 176/720896 ( 0.0%)
  99. HDR worldlights 0/8192 0/720896 ( 0.0%)
  100. leafwaterdata 0/32768 0/393216 ( 0.0%)
  101. waterstrips 13/32768 130/327680 ( 0.0%)
  102. waterverts 0/65536 0/786432 ( 0.0%)
  103. waterindices 156/65536 312/131072 ( 0.2%)
  104. cubemapsamples 0/1024 0/16384 ( 0.0%)
  105. overlays 0/512 0/180224 ( 0.0%)
  106. LDR lightdata [variable] 1360456/0 ( 0.0%)
  107. HDR lightdata [variable] 0/0 ( 0.0%)
  108. visdata [variable] 1157/16777216 ( 0.0%)
  109. entdata [variable] 4350/393216 ( 1.1%)
  110. LDR ambient table 181/65536 724/262144 ( 0.3%)
  111. HDR ambient table 181/65536 724/262144 ( 0.3%)
  112. LDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
  113. HDR leaf ambient 181/65536 5068/1835008 ( 0.3%)
  114. occluders 0/0 0/0 ( 0.0%)
  115. occluder polygons 0/0 0/0 ( 0.0%)
  116. occluder vert ind 0/0 0/0 ( 0.0%)
  117. detail props [variable] 1/12 ( 8.3%)
  118. static props [variable] 1/12 ( 8.3%)
  119. pakfile [variable] 105996/0 ( 0.0%)
  120. physics [variable] 8321/4194304 ( 0.2%)
  121. physics terrain [variable] 2/1048576 ( 0.0%)
  122. Level flags = 0
  123. Total triangle count: 682
  124. Writing c:\users\pc\desktop\zm_india\awp.bsp
  125. 1 second elapsed
  126. [Reading texlights from 'lights.rad']
  127. [2 texlights parsed from 'lights.rad']
  128. Loading c:\users\pc\desktop\zm_india\awp.bsp
  129. 285 faces
  130. 232455 square feet [33473576.00 square inches]
  131. 0 Displacements
  132. 0 Square Feet [0.00 Square Inches]
  133. 285 patches before subdivision
  134. 12827 patches after subdivision
  135. 2 direct lights
  136. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 985253, max 370
  137. transfer lists: 7.5 megs
  138. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(417841, 287901, 121698)
  139. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85510, 43695, 10544)
  140. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15657, 6006, 835)
  141. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3270, 935, 74)
  142. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(663, 142, 6)
  143. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(141, 23, 1)
  144. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(30, 4, 0)
  145. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
  146. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  147. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  148. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  149. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  150. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  151. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  152. Ready to Finish
  153. Object names Objects/Maxobjs Memory / Maxmem Fullness
  154. ------------ --------------- --------------- --------
  155. models 3/1024 144/49152 ( 0.3%)
  156. brushes 22/8192 264/98304 ( 0.3%)
  157. brushsides 132/65536 1056/524288 ( 0.2%)
  158. planes 108/65536 2160/1310720 ( 0.2%)
  159. vertexes 395/65536 4740/786432 ( 0.6%)
  160. nodes 177/65536 5664/2097152 ( 0.3%)
  161. texinfos 20/12288 1440/884736 ( 0.2%)
  162. texdata 5/2048 160/65536 ( 0.2%)
  163. dispinfos 0/0 0/0 ( 0.0%)
  164. disp_verts 0/0 0/0 ( 0.0%)
  165. disp_tris 0/0 0/0 ( 0.0%)
  166. disp_lmsamples 0/0 0/0 ( 0.0%)
  167. faces 285/65536 15960/3670016 ( 0.4%)
  168. hdr faces 285/65536 15960/3670016 ( 0.4%)
  169. origfaces 42/65536 2352/3670016 ( 0.1%)
  170. leaves 181/65536 5792/2097152 ( 0.3%)
  171. leaffaces 321/65536 642/131072 ( 0.5%)
  172. leafbrushes 120/65536 240/131072 ( 0.2%)
  173. areas 2/256 16/2048 ( 0.8%)
  174. surfedges 1420/512000 5680/2048000 ( 0.3%)
  175. edges 758/256000 3032/1024000 ( 0.3%)
  176. LDR worldlights 2/8192 176/720896 ( 0.0%)
  177. HDR worldlights 2/8192 176/720896 ( 0.0%)
  178. leafwaterdata 0/32768 0/393216 ( 0.0%)
  179. waterstrips 13/32768 130/327680 ( 0.0%)
  180. waterverts 0/65536 0/786432 ( 0.0%)
  181. waterindices 156/65536 312/131072 ( 0.2%)
  182. cubemapsamples 0/1024 0/16384 ( 0.0%)
  183. overlays 0/512 0/180224 ( 0.0%)
  184. LDR lightdata [variable] 1360456/0 ( 0.0%)
  185. HDR lightdata [variable] 1360456/0 ( 0.0%)
  186. visdata [variable] 1157/16777216 ( 0.0%)
  187. entdata [variable] 4350/393216 ( 1.1%)
  188. LDR ambient table 181/65536 724/262144 ( 0.3%)
  189. HDR ambient table 181/65536 724/262144 ( 0.3%)
  190. LDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
  191. HDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
  192. occluders 0/0 0/0 ( 0.0%)
  193. occluder polygons 0/0 0/0 ( 0.0%)
  194. occluder vert ind 0/0 0/0 ( 0.0%)
  195. detail props [variable] 1/12 ( 8.3%)
  196. static props [variable] 1/12 ( 8.3%)
  197. pakfile [variable] 105996/0 ( 0.0%)
  198. physics [variable] 8321/4194304 ( 0.2%)
  199. physics terrain [variable] 2/1048576 ( 0.0%)
  200. Level flags = 0
  201. Total triangle count: 682
  202. Writing c:\users\pc\desktop\zm_india\awp.bsp
  203. 1 second elapsed
  204. Using shader api: shaderapiempty.dll
  205. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  206. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  207. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  208. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  209. fixing up env_cubemap materials on brush sides...
  210. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  211. Building Faces...done (0)
  212. FixTjuncs...
  213. PruneNodes...
  214. WriteBSP...
  215. done (0)
  216. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  217. done (0)
  218. Creating default LDR cubemaps for env_cubemap using skybox materials:
  219. skybox/sky_day01_01*.vmt
  220. ! Run buildcubemaps in the engine to get the correct cube maps.
  221. Creating default HDR cubemaps for env_cubemap using skybox materials:
  222. skybox/sky_day01_01*.vmt
  223. ! Run buildcubemaps in the engine to get the correct cube maps.
  224. Finding displacement neighbors...
  225. Finding lightmap sample positions...
  226. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  227. Building Physics collision data...
  228. done (0) (8385 bytes)
  229. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  230. Compacting texture/material tables...
  231. Reduced 60 texinfos to 20
  232. Reduced 6 texdatas to 5 (144 bytes to 119)
  233. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  234. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  235. Wrote ZIP buffer, estimated size 106344, actual size 105996
  236. 0 seconds elapsed
  237. 4 threads
  238. reading c:\users\pc\desktop\zm_india\awp.bsp
  239. reading c:\users\pc\desktop\zm_india\awp.prt
  240. 50 portalclusters
  241. 102 numportals
  242. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  243. Total clusters visible: 2240
  244. Average clusters visible: 44
  245. Building PAS...
  246. Average clusters audible: 50
  247. visdatasize:1113 compressed from 800
  248. writing c:\users\pc\desktop\zm_india\awp.bsp
  249. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  250. 0 seconds elapsed
  251. [Reading texlights from 'lights.rad']
  252. [2 texlights parsed from 'lights.rad']
  253. Loading c:\users\pc\desktop\zm_india\awp.bsp
  254. 277 faces
  255. 228014 square feet [32834034.00 square inches]
  256. 0 Displacements
  257. 0 Square Feet [0.00 Square Inches]
  258. 277 patches before subdivision
  259. 12163 patches after subdivision
  260. 2 direct lights
  261. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 751002, max 362
  262. transfer lists: 5.7 megs
  263. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(350391, 241610, 102301)
  264. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70517, 36011, 8687)
  265. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13659, 5238, 728)
  266. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2873, 820, 65)
  267. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(602, 129, 6)
  268. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(130, 21, 1)
  269. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 3, 0)
  270. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
  271. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  272. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  273. Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
  274. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  275. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  276. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  277. Ready to Finish
  278. Object names Objects/Maxobjs Memory / Maxmem Fullness
  279. ------------ --------------- --------------- --------
  280. models 3/1024 144/49152 ( 0.3%)
  281. brushes 22/8192 264/98304 ( 0.3%)
  282. brushsides 132/65536 1056/524288 ( 0.2%)
  283. planes 110/65536 2200/1310720 ( 0.2%)
  284. vertexes 391/65536 4692/786432 ( 0.6%)
  285. nodes 182/65536 5824/2097152 ( 0.3%)
  286. texinfos 20/12288 1440/884736 ( 0.2%)
  287. texdata 5/2048 160/65536 ( 0.2%)
  288. dispinfos 0/0 0/0 ( 0.0%)
  289. disp_verts 0/0 0/0 ( 0.0%)
  290. disp_tris 0/0 0/0 ( 0.0%)
  291. disp_lmsamples 0/0 0/0 ( 0.0%)
  292. faces 277/65536 15512/3670016 ( 0.4%)
  293. hdr faces 0/65536 0/3670016 ( 0.0%)
  294. origfaces 42/65536 2352/3670016 ( 0.1%)
  295. leaves 186/65536 5952/2097152 ( 0.3%)
  296. leaffaces 306/65536 612/131072 ( 0.5%)
  297. leafbrushes 127/65536 254/131072 ( 0.2%)
  298. areas 2/256 16/2048 ( 0.8%)
  299. surfedges 1380/512000 5520/2048000 ( 0.3%)
  300. edges 738/256000 2952/1024000 ( 0.3%)
  301. LDR worldlights 2/8192 176/720896 ( 0.0%)
  302. HDR worldlights 0/8192 0/720896 ( 0.0%)
  303. leafwaterdata 0/32768 0/393216 ( 0.0%)
  304. waterstrips 11/32768 110/327680 ( 0.0%)
  305. waterverts 0/65536 0/786432 ( 0.0%)
  306. waterindices 132/65536 264/131072 ( 0.2%)
  307. cubemapsamples 0/1024 0/16384 ( 0.0%)
  308. overlays 0/512 0/180224 ( 0.0%)
  309. LDR lightdata [variable] 1303960/0 ( 0.0%)
  310. HDR lightdata [variable] 0/0 ( 0.0%)
  311. visdata [variable] 1113/16777216 ( 0.0%)
  312. entdata [variable] 4351/393216 ( 1.1%)
  313. LDR ambient table 186/65536 744/262144 ( 0.3%)
  314. HDR ambient table 186/65536 744/262144 ( 0.3%)
  315. LDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
  316. HDR leaf ambient 186/65536 5208/1835008 ( 0.3%)
  317. occluders 0/0 0/0 ( 0.0%)
  318. occluder polygons 0/0 0/0 ( 0.0%)
  319. occluder vert ind 0/0 0/0 ( 0.0%)
  320. detail props [variable] 1/12 ( 8.3%)
  321. static props [variable] 1/12 ( 8.3%)
  322. pakfile [variable] 105996/0 ( 0.0%)
  323. physics [variable] 8385/4194304 ( 0.2%)
  324. physics terrain [variable] 2/1048576 ( 0.0%)
  325. Level flags = 0
  326. Total triangle count: 658
  327. Writing c:\users\pc\desktop\zm_india\awp.bsp
  328. 1 second elapsed
  329. [Reading texlights from 'lights.rad']
  330. [2 texlights parsed from 'lights.rad']
  331. Loading c:\users\pc\desktop\zm_india\awp.bsp
  332. 277 faces
  333. 228014 square feet [32834034.00 square inches]
  334. 0 Displacements
  335. 0 Square Feet [0.00 Square Inches]
  336. 277 patches before subdivision
  337. 12163 patches after subdivision
  338. 2 direct lights
  339. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 751002, max 362
  340. transfer lists: 5.7 megs
  341. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(350391, 241610, 102301)
  342. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70517, 36011, 8687)
  343. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13659, 5238, 728)
  344. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2873, 820, 65)
  345. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(602, 129, 6)
  346. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(130, 21, 1)
  347. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 3, 0)
  348. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
  349. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  350. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  351. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  352. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  353. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  354. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  355. Ready to Finish
  356. Object names Objects/Maxobjs Memory / Maxmem Fullness
  357. ------------ --------------- --------------- --------
  358. models 3/1024 144/49152 ( 0.3%)
  359. brushes 22/8192 264/98304 ( 0.3%)
  360. brushsides 132/65536 1056/524288 ( 0.2%)
  361. planes 110/65536 2200/1310720 ( 0.2%)
  362. vertexes 391/65536 4692/786432 ( 0.6%)
  363. nodes 182/65536 5824/2097152 ( 0.3%)
  364. texinfos 20/12288 1440/884736 ( 0.2%)
  365. texdata 5/2048 160/65536 ( 0.2%)
  366. dispinfos 0/0 0/0 ( 0.0%)
  367. disp_verts 0/0 0/0 ( 0.0%)
  368. disp_tris 0/0 0/0 ( 0.0%)
  369. disp_lmsamples 0/0 0/0 ( 0.0%)
  370. faces 277/65536 15512/3670016 ( 0.4%)
  371. hdr faces 277/65536 15512/3670016 ( 0.4%)
  372. origfaces 42/65536 2352/3670016 ( 0.1%)
  373. leaves 186/65536 5952/2097152 ( 0.3%)
  374. leaffaces 306/65536 612/131072 ( 0.5%)
  375. leafbrushes 127/65536 254/131072 ( 0.2%)
  376. areas 2/256 16/2048 ( 0.8%)
  377. surfedges 1380/512000 5520/2048000 ( 0.3%)
  378. edges 738/256000 2952/1024000 ( 0.3%)
  379. LDR worldlights 2/8192 176/720896 ( 0.0%)
  380. HDR worldlights 2/8192 176/720896 ( 0.0%)
  381. leafwaterdata 0/32768 0/393216 ( 0.0%)
  382. waterstrips 11/32768 110/327680 ( 0.0%)
  383. waterverts 0/65536 0/786432 ( 0.0%)
  384. waterindices 132/65536 264/131072 ( 0.2%)
  385. cubemapsamples 0/1024 0/16384 ( 0.0%)
  386. overlays 0/512 0/180224 ( 0.0%)
  387. LDR lightdata [variable] 1303960/0 ( 0.0%)
  388. HDR lightdata [variable] 1303960/0 ( 0.0%)
  389. visdata [variable] 1113/16777216 ( 0.0%)
  390. entdata [variable] 4351/393216 ( 1.1%)
  391. LDR ambient table 186/65536 744/262144 ( 0.3%)
  392. HDR ambient table 186/65536 744/262144 ( 0.3%)
  393. LDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
  394. HDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
  395. occluders 0/0 0/0 ( 0.0%)
  396. occluder polygons 0/0 0/0 ( 0.0%)
  397. occluder vert ind 0/0 0/0 ( 0.0%)
  398. detail props [variable] 1/12 ( 8.3%)
  399. static props [variable] 1/12 ( 8.3%)
  400. pakfile [variable] 105996/0 ( 0.0%)
  401. physics [variable] 8385/4194304 ( 0.2%)
  402. physics terrain [variable] 2/1048576 ( 0.0%)
  403. Level flags = 0
  404. Total triangle count: 658
  405. Writing c:\users\pc\desktop\zm_india\awp.bsp
  406. 1 second elapsed
  407. Using shader api: shaderapiempty.dll
  408. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  409. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  410. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  411. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  412. fixing up env_cubemap materials on brush sides...
  413. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  414. Building Faces...done (0)
  415. FixTjuncs...
  416. PruneNodes...
  417. WriteBSP...
  418. done (0)
  419. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  420. done (0)
  421. Creating default LDR cubemaps for env_cubemap using skybox materials:
  422. skybox/sky_day01_01*.vmt
  423. ! Run buildcubemaps in the engine to get the correct cube maps.
  424. Creating default HDR cubemaps for env_cubemap using skybox materials:
  425. skybox/sky_day01_01*.vmt
  426. ! Run buildcubemaps in the engine to get the correct cube maps.
  427. Finding displacement neighbors...
  428. Finding lightmap sample positions...
  429. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  430. Building Physics collision data...
  431. done (0) (8465 bytes)
  432. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  433. Compacting texture/material tables...
  434. Reduced 60 texinfos to 20
  435. Reduced 6 texdatas to 5 (144 bytes to 119)
  436. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  437. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  438. Wrote ZIP buffer, estimated size 106344, actual size 105996
  439. 0 seconds elapsed
  440. 4 threads
  441. reading c:\users\pc\desktop\zm_india\awp.bsp
  442. reading c:\users\pc\desktop\zm_india\awp.prt
  443. 46 portalclusters
  444. 87 numportals
  445. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  446. Total clusters visible: 1846
  447. Average clusters visible: 40
  448. Building PAS...
  449. Average clusters audible: 46
  450. visdatasize:935 compressed from 736
  451. writing c:\users\pc\desktop\zm_india\awp.bsp
  452. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  453. 0 seconds elapsed
  454. [Reading texlights from 'lights.rad']
  455. [2 texlights parsed from 'lights.rad']
  456. Loading c:\users\pc\desktop\zm_india\awp.bsp
  457. 229 faces
  458. 183769 square feet [26462774.00 square inches]
  459. 0 Displacements
  460. 0 Square Feet [0.00 Square Inches]
  461. 229 patches before subdivision
  462. 9959 patches after subdivision
  463. 2 direct lights
  464. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 709662, max 321
  465. transfer lists: 5.4 megs
  466. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(347502, 239561, 101414)
  467. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70820, 36159, 8722)
  468. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13786, 5283, 734)
  469. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2922, 834, 66)
  470. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(616, 131, 6)
  471. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(134, 21, 1)
  472. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 3, 0)
  473. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
  474. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  475. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  476. Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
  477. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  478. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  479. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  480. Ready to Finish
  481. Object names Objects/Maxobjs Memory / Maxmem Fullness
  482. ------------ --------------- --------------- --------
  483. models 3/1024 144/49152 ( 0.3%)
  484. brushes 22/8192 264/98304 ( 0.3%)
  485. brushsides 132/65536 1056/524288 ( 0.2%)
  486. planes 110/65536 2200/1310720 ( 0.2%)
  487. vertexes 330/65536 3960/786432 ( 0.5%)
  488. nodes 156/65536 4992/2097152 ( 0.2%)
  489. texinfos 20/12288 1440/884736 ( 0.2%)
  490. texdata 5/2048 160/65536 ( 0.2%)
  491. dispinfos 0/0 0/0 ( 0.0%)
  492. disp_verts 0/0 0/0 ( 0.0%)
  493. disp_tris 0/0 0/0 ( 0.0%)
  494. disp_lmsamples 0/0 0/0 ( 0.0%)
  495. faces 229/65536 12824/3670016 ( 0.3%)
  496. hdr faces 0/65536 0/3670016 ( 0.0%)
  497. origfaces 42/65536 2352/3670016 ( 0.1%)
  498. leaves 160/65536 5120/2097152 ( 0.2%)
  499. leaffaces 268/65536 536/131072 ( 0.4%)
  500. leafbrushes 98/65536 196/131072 ( 0.1%)
  501. areas 2/256 16/2048 ( 0.8%)
  502. surfedges 1176/512000 4704/2048000 ( 0.2%)
  503. edges 636/256000 2544/1024000 ( 0.2%)
  504. LDR worldlights 2/8192 176/720896 ( 0.0%)
  505. HDR worldlights 0/8192 0/720896 ( 0.0%)
  506. leafwaterdata 0/32768 0/393216 ( 0.0%)
  507. waterstrips 9/32768 90/327680 ( 0.0%)
  508. waterverts 0/65536 0/786432 ( 0.0%)
  509. waterindices 108/65536 216/131072 ( 0.2%)
  510. cubemapsamples 0/1024 0/16384 ( 0.0%)
  511. overlays 0/512 0/180224 ( 0.0%)
  512. LDR lightdata [variable] 1074696/0 ( 0.0%)
  513. HDR lightdata [variable] 0/0 ( 0.0%)
  514. visdata [variable] 935/16777216 ( 0.0%)
  515. entdata [variable] 4350/393216 ( 1.1%)
  516. LDR ambient table 160/65536 640/262144 ( 0.2%)
  517. HDR ambient table 160/65536 640/262144 ( 0.2%)
  518. LDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
  519. HDR leaf ambient 160/65536 4480/1835008 ( 0.2%)
  520. occluders 0/0 0/0 ( 0.0%)
  521. occluder polygons 0/0 0/0 ( 0.0%)
  522. occluder vert ind 0/0 0/0 ( 0.0%)
  523. detail props [variable] 1/12 ( 8.3%)
  524. static props [variable] 1/12 ( 8.3%)
  525. pakfile [variable] 105996/0 ( 0.0%)
  526. physics [variable] 8465/4194304 ( 0.2%)
  527. physics terrain [variable] 2/1048576 ( 0.0%)
  528. Level flags = 0
  529. Total triangle count: 550
  530. Writing c:\users\pc\desktop\zm_india\awp.bsp
  531. 1 second elapsed
  532. [Reading texlights from 'lights.rad']
  533. [2 texlights parsed from 'lights.rad']
  534. Loading c:\users\pc\desktop\zm_india\awp.bsp
  535. 229 faces
  536. 183769 square feet [26462774.00 square inches]
  537. 0 Displacements
  538. 0 Square Feet [0.00 Square Inches]
  539. 229 patches before subdivision
  540. 9959 patches after subdivision
  541. 2 direct lights
  542. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 709662, max 321
  543. transfer lists: 5.4 megs
  544. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(347502, 239561, 101414)
  545. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70820, 36159, 8722)
  546. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13786, 5283, 734)
  547. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2922, 834, 66)
  548. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(616, 131, 6)
  549. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(134, 21, 1)
  550. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 3, 0)
  551. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
  552. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  553. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  554. Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
  555. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  556. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  557. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  558. Ready to Finish
  559. Object names Objects/Maxobjs Memory / Maxmem Fullness
  560. ------------ --------------- --------------- --------
  561. models 3/1024 144/49152 ( 0.3%)
  562. brushes 22/8192 264/98304 ( 0.3%)
  563. brushsides 132/65536 1056/524288 ( 0.2%)
  564. planes 110/65536 2200/1310720 ( 0.2%)
  565. vertexes 330/65536 3960/786432 ( 0.5%)
  566. nodes 156/65536 4992/2097152 ( 0.2%)
  567. texinfos 20/12288 1440/884736 ( 0.2%)
  568. texdata 5/2048 160/65536 ( 0.2%)
  569. dispinfos 0/0 0/0 ( 0.0%)
  570. disp_verts 0/0 0/0 ( 0.0%)
  571. disp_tris 0/0 0/0 ( 0.0%)
  572. disp_lmsamples 0/0 0/0 ( 0.0%)
  573. faces 229/65536 12824/3670016 ( 0.3%)
  574. hdr faces 229/65536 12824/3670016 ( 0.3%)
  575. origfaces 42/65536 2352/3670016 ( 0.1%)
  576. leaves 160/65536 5120/2097152 ( 0.2%)
  577. leaffaces 268/65536 536/131072 ( 0.4%)
  578. leafbrushes 98/65536 196/131072 ( 0.1%)
  579. areas 2/256 16/2048 ( 0.8%)
  580. surfedges 1176/512000 4704/2048000 ( 0.2%)
  581. edges 636/256000 2544/1024000 ( 0.2%)
  582. LDR worldlights 2/8192 176/720896 ( 0.0%)
  583. HDR worldlights 2/8192 176/720896 ( 0.0%)
  584. leafwaterdata 0/32768 0/393216 ( 0.0%)
  585. waterstrips 9/32768 90/327680 ( 0.0%)
  586. waterverts 0/65536 0/786432 ( 0.0%)
  587. waterindices 108/65536 216/131072 ( 0.2%)
  588. cubemapsamples 0/1024 0/16384 ( 0.0%)
  589. overlays 0/512 0/180224 ( 0.0%)
  590. LDR lightdata [variable] 1074696/0 ( 0.0%)
  591. HDR lightdata [variable] 1074696/0 ( 0.0%)
  592. visdata [variable] 935/16777216 ( 0.0%)
  593. entdata [variable] 4350/393216 ( 1.1%)
  594. LDR ambient table 160/65536 640/262144 ( 0.2%)
  595. HDR ambient table 160/65536 640/262144 ( 0.2%)
  596. LDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
  597. HDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
  598. occluders 0/0 0/0 ( 0.0%)
  599. occluder polygons 0/0 0/0 ( 0.0%)
  600. occluder vert ind 0/0 0/0 ( 0.0%)
  601. detail props [variable] 1/12 ( 8.3%)
  602. static props [variable] 1/12 ( 8.3%)
  603. pakfile [variable] 105996/0 ( 0.0%)
  604. physics [variable] 8465/4194304 ( 0.2%)
  605. physics terrain [variable] 2/1048576 ( 0.0%)
  606. Level flags = 0
  607. Total triangle count: 550
  608. Writing c:\users\pc\desktop\zm_india\awp.bsp
  609. 1 second elapsed
  610. Using shader api: shaderapiempty.dll
  611. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  612. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  613. material "agency/concrete/concretewall01" not found.
  614. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  615. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  616. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  617. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  618. fixing up env_cubemap materials on brush sides...
  619. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  620. Building Faces...done (0)
  621. FixTjuncs...
  622. PruneNodes...
  623. WriteBSP...
  624. done (0)
  625. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  626. done (0)
  627. Creating default LDR cubemaps for env_cubemap using skybox materials:
  628. skybox/sky_day01_01*.vmt
  629. ! Run buildcubemaps in the engine to get the correct cube maps.
  630. Creating default HDR cubemaps for env_cubemap using skybox materials:
  631. skybox/sky_day01_01*.vmt
  632. ! Run buildcubemaps in the engine to get the correct cube maps.
  633. Finding displacement neighbors...
  634. Finding lightmap sample positions...
  635. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  636. Building Physics collision data...
  637. done (0) (37737 bytes)
  638. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  639. Compacting texture/material tables...
  640. Reduced 293 texinfos to 143
  641. Reduced 14 texdatas to 13 (329 bytes to 304)
  642. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  643. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  644. Wrote ZIP buffer, estimated size 106344, actual size 105996
  645. 0 seconds elapsed
  646. CMaterialDict::Shutdown m_MissingList count: 1
  647. 4 threads
  648. reading c:\users\pc\desktop\zm_india\awp.bsp
  649. reading c:\users\pc\desktop\zm_india\awp.prt
  650. 149 portalclusters
  651. 404 numportals
  652. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.10%)
  653. Total clusters visible: 18402
  654. Average clusters visible: 123
  655. Building PAS...
  656. Average clusters audible: 149
  657. visdatasize:6883 compressed from 7152
  658. writing c:\users\pc\desktop\zm_india\awp.bsp
  659. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  660. 0 seconds elapsed
  661. [Reading texlights from 'lights.rad']
  662. [2 texlights parsed from 'lights.rad']
  663. Loading c:\users\pc\desktop\zm_india\awp.bsp
  664. 625 faces
  665. 188251 square feet [27108278.00 square inches]
  666. 0 Displacements
  667. 0 Square Feet [0.00 Square Inches]
  668. 625 patches before subdivision
  669. 11379 patches after subdivision
  670. 3 direct lights
  671. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1259283, max 447
  672. transfer lists: 9.6 megs
  673. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(383008, 265618, 113715)
  674. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81757, 42951, 10983)
  675. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17035, 6986, 1136)
  676. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3993, 1315, 150)
  677. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(965, 268, 25)
  678. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  679. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  680. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  681. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  682. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  683. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  684. Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
  685. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  686. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  687. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  688. Ready to Finish
  689. Object names Objects/Maxobjs Memory / Maxmem Fullness
  690. ------------ --------------- --------------- --------
  691. models 17/1024 816/49152 ( 1.7%)
  692. brushes 96/8192 1152/98304 ( 1.2%)
  693. brushsides 585/65536 4680/524288 ( 0.9%)
  694. planes 434/65536 8680/1310720 ( 0.7%)
  695. vertexes 941/65536 11292/786432 ( 1.4%)
  696. nodes 416/65536 13312/2097152 ( 0.6%)
  697. texinfos 143/12288 10296/884736 ( 1.2%)
  698. texdata 13/2048 416/65536 ( 0.6%)
  699. dispinfos 0/0 0/0 ( 0.0%)
  700. disp_verts 0/0 0/0 ( 0.0%)
  701. disp_tris 0/0 0/0 ( 0.0%)
  702. disp_lmsamples 0/0 0/0 ( 0.0%)
  703. faces 625/65536 35000/3670016 ( 1.0%)
  704. hdr faces 0/65536 0/3670016 ( 0.0%)
  705. origfaces 316/65536 17696/3670016 ( 0.5%)
  706. leaves 434/65536 13888/2097152 ( 0.7%)
  707. leaffaces 717/65536 1434/131072 ( 1.1%)
  708. leafbrushes 207/65536 414/131072 ( 0.3%)
  709. areas 2/256 16/2048 ( 0.8%)
  710. surfedges 4206/512000 16824/2048000 ( 0.8%)
  711. edges 2394/256000 9576/1024000 ( 0.9%)
  712. LDR worldlights 3/8192 264/720896 ( 0.0%)
  713. HDR worldlights 0/8192 0/720896 ( 0.0%)
  714. leafwaterdata 0/32768 0/393216 ( 0.0%)
  715. waterstrips 46/32768 460/327680 ( 0.1%)
  716. waterverts 0/65536 0/786432 ( 0.0%)
  717. waterindices 726/65536 1452/131072 ( 1.1%)
  718. cubemapsamples 0/1024 0/16384 ( 0.0%)
  719. overlays 0/512 0/180224 ( 0.0%)
  720. LDR lightdata [variable] 1232884/0 ( 0.0%)
  721. HDR lightdata [variable] 0/0 ( 0.0%)
  722. visdata [variable] 6883/16777216 ( 0.0%)
  723. entdata [variable] 13400/393216 ( 3.4%)
  724. LDR ambient table 434/65536 1736/262144 ( 0.7%)
  725. HDR ambient table 434/65536 1736/262144 ( 0.7%)
  726. LDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
  727. HDR leaf ambient 434/65536 12152/1835008 ( 0.7%)
  728. occluders 0/0 0/0 ( 0.0%)
  729. occluder polygons 0/0 0/0 ( 0.0%)
  730. occluder vert ind 0/0 0/0 ( 0.0%)
  731. detail props [variable] 1/12 ( 8.3%)
  732. static props [variable] 1/12 ( 8.3%)
  733. pakfile [variable] 105996/0 ( 0.0%)
  734. physics [variable] 37737/4194304 ( 0.9%)
  735. physics terrain [variable] 2/1048576 ( 0.0%)
  736. Level flags = 0
  737. Total triangle count: 1692
  738. Writing c:\users\pc\desktop\zm_india\awp.bsp
  739. 2 seconds elapsed
  740. [Reading texlights from 'lights.rad']
  741. [2 texlights parsed from 'lights.rad']
  742. Loading c:\users\pc\desktop\zm_india\awp.bsp
  743. 625 faces
  744. 188251 square feet [27108278.00 square inches]
  745. 0 Displacements
  746. 0 Square Feet [0.00 Square Inches]
  747. 625 patches before subdivision
  748. 11379 patches after subdivision
  749. 3 direct lights
  750. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1259283, max 447
  751. transfer lists: 9.6 megs
  752. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(383008, 265618, 113715)
  753. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81757, 42951, 10983)
  754. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17035, 6986, 1136)
  755. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3993, 1315, 150)
  756. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(965, 268, 25)
  757. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  758. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  759. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  760. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  761. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  762. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  763. Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
  764. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  765. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  766. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  767. Ready to Finish
  768. Object names Objects/Maxobjs Memory / Maxmem Fullness
  769. ------------ --------------- --------------- --------
  770. models 17/1024 816/49152 ( 1.7%)
  771. brushes 96/8192 1152/98304 ( 1.2%)
  772. brushsides 585/65536 4680/524288 ( 0.9%)
  773. planes 434/65536 8680/1310720 ( 0.7%)
  774. vertexes 941/65536 11292/786432 ( 1.4%)
  775. nodes 416/65536 13312/2097152 ( 0.6%)
  776. texinfos 143/12288 10296/884736 ( 1.2%)
  777. texdata 13/2048 416/65536 ( 0.6%)
  778. dispinfos 0/0 0/0 ( 0.0%)
  779. disp_verts 0/0 0/0 ( 0.0%)
  780. disp_tris 0/0 0/0 ( 0.0%)
  781. disp_lmsamples 0/0 0/0 ( 0.0%)
  782. faces 625/65536 35000/3670016 ( 1.0%)
  783. hdr faces 625/65536 35000/3670016 ( 1.0%)
  784. origfaces 316/65536 17696/3670016 ( 0.5%)
  785. leaves 434/65536 13888/2097152 ( 0.7%)
  786. leaffaces 717/65536 1434/131072 ( 1.1%)
  787. leafbrushes 207/65536 414/131072 ( 0.3%)
  788. areas 2/256 16/2048 ( 0.8%)
  789. surfedges 4206/512000 16824/2048000 ( 0.8%)
  790. edges 2394/256000 9576/1024000 ( 0.9%)
  791. LDR worldlights 3/8192 264/720896 ( 0.0%)
  792. HDR worldlights 3/8192 264/720896 ( 0.0%)
  793. leafwaterdata 0/32768 0/393216 ( 0.0%)
  794. waterstrips 46/32768 460/327680 ( 0.1%)
  795. waterverts 0/65536 0/786432 ( 0.0%)
  796. waterindices 726/65536 1452/131072 ( 1.1%)
  797. cubemapsamples 0/1024 0/16384 ( 0.0%)
  798. overlays 0/512 0/180224 ( 0.0%)
  799. LDR lightdata [variable] 1232884/0 ( 0.0%)
  800. HDR lightdata [variable] 1232884/0 ( 0.0%)
  801. visdata [variable] 6883/16777216 ( 0.0%)
  802. entdata [variable] 13400/393216 ( 3.4%)
  803. LDR ambient table 434/65536 1736/262144 ( 0.7%)
  804. HDR ambient table 434/65536 1736/262144 ( 0.7%)
  805. LDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
  806. HDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
  807. occluders 0/0 0/0 ( 0.0%)
  808. occluder polygons 0/0 0/0 ( 0.0%)
  809. occluder vert ind 0/0 0/0 ( 0.0%)
  810. detail props [variable] 1/12 ( 8.3%)
  811. static props [variable] 1/12 ( 8.3%)
  812. pakfile [variable] 105996/0 ( 0.0%)
  813. physics [variable] 37737/4194304 ( 0.9%)
  814. physics terrain [variable] 2/1048576 ( 0.0%)
  815. Level flags = 0
  816. Total triangle count: 1692
  817. Writing c:\users\pc\desktop\zm_india\awp.bsp
  818. 2 seconds elapsed
  819. Using shader api: shaderapiempty.dll
  820. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  821. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  822. material "agency/concrete/concretewall01" not found.
  823. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  824. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  825. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  826. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  827. fixing up env_cubemap materials on brush sides...
  828. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  829. Building Faces...done (0)
  830. FixTjuncs...
  831. PruneNodes...
  832. WriteBSP...
  833. done (0)
  834. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  835. done (0)
  836. Creating default LDR cubemaps for env_cubemap using skybox materials:
  837. skybox/sky_day01_01*.vmt
  838. ! Run buildcubemaps in the engine to get the correct cube maps.
  839. Creating default HDR cubemaps for env_cubemap using skybox materials:
  840. skybox/sky_day01_01*.vmt
  841. ! Run buildcubemaps in the engine to get the correct cube maps.
  842. Finding displacement neighbors...
  843. Finding lightmap sample positions...
  844. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  845. Building Physics collision data...
  846. done (0) (72004 bytes)
  847. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  848. Compacting texture/material tables...
  849. Reduced 577 texinfos to 280
  850. Reduced 26 texdatas to 23 (582 bytes to 496)
  851. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  852. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  853. Wrote ZIP buffer, estimated size 212627, actual size 211877
  854. 0 seconds elapsed
  855. CMaterialDict::Shutdown m_MissingList count: 1
  856. 4 threads
  857. reading c:\users\pc\desktop\zm_india\awp.bsp
  858. reading c:\users\pc\desktop\zm_india\awp.prt
  859. 270 portalclusters
  860. 809 numportals
  861. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 128 visible clusters (0.26%)
  862. Total clusters visible: 49318
  863. Average clusters visible: 182
  864. Building PAS...
  865. Average clusters audible: 268
  866. visdatasize:20332 compressed from 21600
  867. writing c:\users\pc\desktop\zm_india\awp.bsp
  868. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  869. 2 seconds elapsed
  870. [Reading texlights from 'lights.rad']
  871. [2 texlights parsed from 'lights.rad']
  872. Loading c:\users\pc\desktop\zm_india\awp.bsp
  873. 1129 faces
  874. 194953 square feet [28073232.00 square inches]
  875. 0 Displacements
  876. 0 Square Feet [0.00 Square Inches]
  877. 1129 patches before subdivision
  878. 13287 patches after subdivision
  879. 3 direct lights
  880. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1537844, max 460
  881. transfer lists: 11.7 megs
  882. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(408016, 283075, 121569)
  883. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83826, 44209, 11472)
  884. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17379, 7160, 1184)
  885. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4041, 1336, 155)
  886. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(974, 271, 25)
  887. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(253, 63, 5)
  888. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(70, 16, 1)
  889. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  890. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  891. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  892. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  893. Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
  894. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  895. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  896. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  897. Ready to Finish
  898. Object names Objects/Maxobjs Memory / Maxmem Fullness
  899. ------------ --------------- --------------- --------
  900. models 35/1024 1680/49152 ( 3.4%)
  901. brushes 172/8192 2064/98304 ( 2.1%)
  902. brushsides 1102/65536 8816/524288 ( 1.7%)
  903. planes 1362/65536 27240/1310720 ( 2.1%)
  904. vertexes 1686/65536 20232/786432 ( 2.6%)
  905. nodes 841/65536 26912/2097152 ( 1.3%)
  906. texinfos 280/12288 20160/884736 ( 2.3%)
  907. texdata 23/2048 736/65536 ( 1.1%)
  908. dispinfos 0/0 0/0 ( 0.0%)
  909. disp_verts 0/0 0/0 ( 0.0%)
  910. disp_tris 0/0 0/0 ( 0.0%)
  911. disp_lmsamples 0/0 0/0 ( 0.0%)
  912. faces 1129/65536 63224/3670016 ( 1.7%)
  913. hdr faces 0/65536 0/3670016 ( 0.0%)
  914. origfaces 684/65536 38304/3670016 ( 1.0%)
  915. leaves 877/65536 28064/2097152 ( 1.3%)
  916. leaffaces 1285/65536 2570/131072 ( 2.0%)
  917. leafbrushes 331/65536 662/131072 ( 0.5%)
  918. areas 2/256 16/2048 ( 0.8%)
  919. surfedges 7954/512000 31816/2048000 ( 1.6%)
  920. edges 4384/256000 17536/1024000 ( 1.7%)
  921. LDR worldlights 3/8192 264/720896 ( 0.0%)
  922. HDR worldlights 0/8192 0/720896 ( 0.0%)
  923. leafwaterdata 0/32768 0/393216 ( 0.0%)
  924. waterstrips 73/32768 730/327680 ( 0.2%)
  925. waterverts 0/65536 0/786432 ( 0.0%)
  926. waterindices 1161/65536 2322/131072 ( 1.8%)
  927. cubemapsamples 0/1024 0/16384 ( 0.0%)
  928. overlays 0/512 0/180224 ( 0.0%)
  929. LDR lightdata [variable] 1342316/0 ( 0.0%)
  930. HDR lightdata [variable] 0/0 ( 0.0%)
  931. visdata [variable] 20332/16777216 ( 0.1%)
  932. entdata [variable] 24699/393216 ( 6.3%)
  933. LDR ambient table 877/65536 3508/262144 ( 1.3%)
  934. HDR ambient table 877/65536 3508/262144 ( 1.3%)
  935. LDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
  936. HDR leaf ambient 877/65536 24556/1835008 ( 1.3%)
  937. occluders 0/0 0/0 ( 0.0%)
  938. occluder polygons 0/0 0/0 ( 0.0%)
  939. occluder vert ind 0/0 0/0 ( 0.0%)
  940. detail props [variable] 1/12 ( 8.3%)
  941. static props [variable] 1/1074 ( 0.1%)
  942. pakfile [variable] 211877/0 ( 0.0%)
  943. physics [variable] 72004/4194304 ( 1.7%)
  944. physics terrain [variable] 2/1048576 ( 0.0%)
  945. Level flags = 0
  946. Total triangle count: 2960
  947. Writing c:\users\pc\desktop\zm_india\awp.bsp
  948. 3 seconds elapsed
  949. [Reading texlights from 'lights.rad']
  950. [2 texlights parsed from 'lights.rad']
  951. Loading c:\users\pc\desktop\zm_india\awp.bsp
  952. 1129 faces
  953. 194953 square feet [28073232.00 square inches]
  954. 0 Displacements
  955. 0 Square Feet [0.00 Square Inches]
  956. 1129 patches before subdivision
  957. 13287 patches after subdivision
  958. 3 direct lights
  959. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1537844, max 460
  960. transfer lists: 11.7 megs
  961. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(408016, 283075, 121569)
  962. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83826, 44209, 11472)
  963. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17379, 7160, 1184)
  964. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4041, 1336, 155)
  965. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(974, 271, 25)
  966. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(253, 63, 5)
  967. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(70, 16, 1)
  968. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  969. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  970. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  971. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  972. Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
  973. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  974. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  975. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  976. Ready to Finish
  977. Object names Objects/Maxobjs Memory / Maxmem Fullness
  978. ------------ --------------- --------------- --------
  979. models 35/1024 1680/49152 ( 3.4%)
  980. brushes 172/8192 2064/98304 ( 2.1%)
  981. brushsides 1102/65536 8816/524288 ( 1.7%)
  982. planes 1362/65536 27240/1310720 ( 2.1%)
  983. vertexes 1686/65536 20232/786432 ( 2.6%)
  984. nodes 841/65536 26912/2097152 ( 1.3%)
  985. texinfos 280/12288 20160/884736 ( 2.3%)
  986. texdata 23/2048 736/65536 ( 1.1%)
  987. dispinfos 0/0 0/0 ( 0.0%)
  988. disp_verts 0/0 0/0 ( 0.0%)
  989. disp_tris 0/0 0/0 ( 0.0%)
  990. disp_lmsamples 0/0 0/0 ( 0.0%)
  991. faces 1129/65536 63224/3670016 ( 1.7%)
  992. hdr faces 1129/65536 63224/3670016 ( 1.7%)
  993. origfaces 684/65536 38304/3670016 ( 1.0%)
  994. leaves 877/65536 28064/2097152 ( 1.3%)
  995. leaffaces 1285/65536 2570/131072 ( 2.0%)
  996. leafbrushes 331/65536 662/131072 ( 0.5%)
  997. areas 2/256 16/2048 ( 0.8%)
  998. surfedges 7954/512000 31816/2048000 ( 1.6%)
  999. edges 4384/256000 17536/1024000 ( 1.7%)
  1000. LDR worldlights 3/8192 264/720896 ( 0.0%)
  1001. HDR worldlights 3/8192 264/720896 ( 0.0%)
  1002. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1003. waterstrips 73/32768 730/327680 ( 0.2%)
  1004. waterverts 0/65536 0/786432 ( 0.0%)
  1005. waterindices 1161/65536 2322/131072 ( 1.8%)
  1006. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1007. overlays 0/512 0/180224 ( 0.0%)
  1008. LDR lightdata [variable] 1342316/0 ( 0.0%)
  1009. HDR lightdata [variable] 1342316/0 ( 0.0%)
  1010. visdata [variable] 20332/16777216 ( 0.1%)
  1011. entdata [variable] 24699/393216 ( 6.3%)
  1012. LDR ambient table 877/65536 3508/262144 ( 1.3%)
  1013. HDR ambient table 877/65536 3508/262144 ( 1.3%)
  1014. LDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
  1015. HDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
  1016. occluders 0/0 0/0 ( 0.0%)
  1017. occluder polygons 0/0 0/0 ( 0.0%)
  1018. occluder vert ind 0/0 0/0 ( 0.0%)
  1019. detail props [variable] 1/12 ( 8.3%)
  1020. static props [variable] 1/1074 ( 0.1%)
  1021. pakfile [variable] 211877/0 ( 0.0%)
  1022. physics [variable] 72004/4194304 ( 1.7%)
  1023. physics terrain [variable] 2/1048576 ( 0.0%)
  1024. Level flags = 0
  1025. Total triangle count: 2960
  1026. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1027. 3 seconds elapsed
  1028. Using shader api: shaderapiempty.dll
  1029. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1030. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  1031. material "agency/concrete/concretewall01" not found.
  1032. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  1033. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1034. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1035. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  1036. fixing up env_cubemap materials on brush sides...
  1037. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1038. Building Faces...done (0)
  1039. FixTjuncs...
  1040. PruneNodes...
  1041. WriteBSP...
  1042. done (0)
  1043. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  1044. done (0)
  1045. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1046. skybox/sky_day01_01*.vmt
  1047. ! Run buildcubemaps in the engine to get the correct cube maps.
  1048. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1049. skybox/sky_day01_01*.vmt
  1050. ! Run buildcubemaps in the engine to get the correct cube maps.
  1051. Finding displacement neighbors...
  1052. Finding lightmap sample positions...
  1053. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1054. Building Physics collision data...
  1055. done (0) (72756 bytes)
  1056. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1057. Compacting texture/material tables...
  1058. Reduced 582 texinfos to 285
  1059. Reduced 26 texdatas to 23 (582 bytes to 496)
  1060. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  1061. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1062. Wrote ZIP buffer, estimated size 212627, actual size 211877
  1063. 0 seconds elapsed
  1064. CMaterialDict::Shutdown m_MissingList count: 1
  1065. 4 threads
  1066. reading c:\users\pc\desktop\zm_india\awp.bsp
  1067. reading c:\users\pc\desktop\zm_india\awp.prt
  1068. 279 portalclusters
  1069. 844 numportals
  1070. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 135 visible clusters (0.26%)
  1071. Total clusters visible: 52828
  1072. Average clusters visible: 189
  1073. Building PAS...
  1074. Average clusters audible: 277
  1075. visdatasize:21563 compressed from 22320
  1076. writing c:\users\pc\desktop\zm_india\awp.bsp
  1077. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1078. 2 seconds elapsed
  1079. [Reading texlights from 'lights.rad']
  1080. [2 texlights parsed from 'lights.rad']
  1081. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1082. 1146 faces
  1083. 195165 square feet [28103888.00 square inches]
  1084. 0 Displacements
  1085. 0 Square Feet [0.00 Square Inches]
  1086. 1146 patches before subdivision
  1087. 13606 patches after subdivision
  1088. 3 direct lights
  1089. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1563634, max 458
  1090. transfer lists: 11.9 megs
  1091. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413496, 286825, 123152)
  1092. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84529, 44578, 11567)
  1093. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17439, 7186, 1189)
  1094. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4040, 1336, 155)
  1095. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(971, 271, 25)
  1096. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1097. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1098. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1099. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1100. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1101. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1102. Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
  1103. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1104. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1105. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1106. Ready to Finish
  1107. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1108. ------------ --------------- --------------- --------
  1109. models 35/1024 1680/49152 ( 3.4%)
  1110. brushes 174/8192 2088/98304 ( 2.1%)
  1111. brushsides 1114/65536 8912/524288 ( 1.7%)
  1112. planes 1372/65536 27440/1310720 ( 2.1%)
  1113. vertexes 1707/65536 20484/786432 ( 2.6%)
  1114. nodes 850/65536 27200/2097152 ( 1.3%)
  1115. texinfos 285/12288 20520/884736 ( 2.3%)
  1116. texdata 23/2048 736/65536 ( 1.1%)
  1117. dispinfos 0/0 0/0 ( 0.0%)
  1118. disp_verts 0/0 0/0 ( 0.0%)
  1119. disp_tris 0/0 0/0 ( 0.0%)
  1120. disp_lmsamples 0/0 0/0 ( 0.0%)
  1121. faces 1146/65536 64176/3670016 ( 1.7%)
  1122. hdr faces 0/65536 0/3670016 ( 0.0%)
  1123. origfaces 693/65536 38808/3670016 ( 1.1%)
  1124. leaves 886/65536 28352/2097152 ( 1.4%)
  1125. leaffaces 1308/65536 2616/131072 ( 2.0%)
  1126. leafbrushes 333/65536 666/131072 ( 0.5%)
  1127. areas 2/256 16/2048 ( 0.8%)
  1128. surfedges 8074/512000 32296/2048000 ( 1.6%)
  1129. edges 4454/256000 17816/1024000 ( 1.7%)
  1130. LDR worldlights 3/8192 264/720896 ( 0.0%)
  1131. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1132. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1133. waterstrips 74/32768 740/327680 ( 0.2%)
  1134. waterverts 0/65536 0/786432 ( 0.0%)
  1135. waterindices 1173/65536 2346/131072 ( 1.8%)
  1136. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1137. overlays 0/512 0/180224 ( 0.0%)
  1138. LDR lightdata [variable] 1348872/0 ( 0.0%)
  1139. HDR lightdata [variable] 0/0 ( 0.0%)
  1140. visdata [variable] 21563/16777216 ( 0.1%)
  1141. entdata [variable] 26186/393216 ( 6.7%)
  1142. LDR ambient table 886/65536 3544/262144 ( 1.4%)
  1143. HDR ambient table 886/65536 3544/262144 ( 1.4%)
  1144. LDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
  1145. HDR leaf ambient 886/65536 24808/1835008 ( 1.4%)
  1146. occluders 0/0 0/0 ( 0.0%)
  1147. occluder polygons 0/0 0/0 ( 0.0%)
  1148. occluder vert ind 0/0 0/0 ( 0.0%)
  1149. detail props [variable] 1/12 ( 8.3%)
  1150. static props [variable] 1/2546 ( 0.0%)
  1151. pakfile [variable] 211877/0 ( 0.0%)
  1152. physics [variable] 72756/4194304 ( 1.7%)
  1153. physics terrain [variable] 2/1048576 ( 0.0%)
  1154. Level flags = 0
  1155. Total triangle count: 3010
  1156. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1157. 3 seconds elapsed
  1158. [Reading texlights from 'lights.rad']
  1159. [2 texlights parsed from 'lights.rad']
  1160. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1161. 1146 faces
  1162. 195165 square feet [28103888.00 square inches]
  1163. 0 Displacements
  1164. 0 Square Feet [0.00 Square Inches]
  1165. 1146 patches before subdivision
  1166. 13606 patches after subdivision
  1167. 3 direct lights
  1168. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1563634, max 458
  1169. transfer lists: 11.9 megs
  1170. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413496, 286825, 123152)
  1171. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84529, 44578, 11567)
  1172. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17439, 7186, 1189)
  1173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4040, 1336, 155)
  1174. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(971, 271, 25)
  1175. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1176. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1181. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  1182. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1183. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1184. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1185. Ready to Finish
  1186. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1187. ------------ --------------- --------------- --------
  1188. models 35/1024 1680/49152 ( 3.4%)
  1189. brushes 174/8192 2088/98304 ( 2.1%)
  1190. brushsides 1114/65536 8912/524288 ( 1.7%)
  1191. planes 1372/65536 27440/1310720 ( 2.1%)
  1192. vertexes 1707/65536 20484/786432 ( 2.6%)
  1193. nodes 850/65536 27200/2097152 ( 1.3%)
  1194. texinfos 285/12288 20520/884736 ( 2.3%)
  1195. texdata 23/2048 736/65536 ( 1.1%)
  1196. dispinfos 0/0 0/0 ( 0.0%)
  1197. disp_verts 0/0 0/0 ( 0.0%)
  1198. disp_tris 0/0 0/0 ( 0.0%)
  1199. disp_lmsamples 0/0 0/0 ( 0.0%)
  1200. faces 1146/65536 64176/3670016 ( 1.7%)
  1201. hdr faces 1146/65536 64176/3670016 ( 1.7%)
  1202. origfaces 693/65536 38808/3670016 ( 1.1%)
  1203. leaves 886/65536 28352/2097152 ( 1.4%)
  1204. leaffaces 1308/65536 2616/131072 ( 2.0%)
  1205. leafbrushes 333/65536 666/131072 ( 0.5%)
  1206. areas 2/256 16/2048 ( 0.8%)
  1207. surfedges 8074/512000 32296/2048000 ( 1.6%)
  1208. edges 4454/256000 17816/1024000 ( 1.7%)
  1209. LDR worldlights 3/8192 264/720896 ( 0.0%)
  1210. HDR worldlights 3/8192 264/720896 ( 0.0%)
  1211. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1212. waterstrips 74/32768 740/327680 ( 0.2%)
  1213. waterverts 0/65536 0/786432 ( 0.0%)
  1214. waterindices 1173/65536 2346/131072 ( 1.8%)
  1215. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1216. overlays 0/512 0/180224 ( 0.0%)
  1217. LDR lightdata [variable] 1348872/0 ( 0.0%)
  1218. HDR lightdata [variable] 1348872/0 ( 0.0%)
  1219. visdata [variable] 21563/16777216 ( 0.1%)
  1220. entdata [variable] 26186/393216 ( 6.7%)
  1221. LDR ambient table 886/65536 3544/262144 ( 1.4%)
  1222. HDR ambient table 886/65536 3544/262144 ( 1.4%)
  1223. LDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
  1224. HDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
  1225. occluders 0/0 0/0 ( 0.0%)
  1226. occluder polygons 0/0 0/0 ( 0.0%)
  1227. occluder vert ind 0/0 0/0 ( 0.0%)
  1228. detail props [variable] 1/12 ( 8.3%)
  1229. static props [variable] 1/2546 ( 0.0%)
  1230. pakfile [variable] 211877/0 ( 0.0%)
  1231. physics [variable] 72756/4194304 ( 1.7%)
  1232. physics terrain [variable] 2/1048576 ( 0.0%)
  1233. Level flags = 0
  1234. Total triangle count: 3010
  1235. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1236. 3 seconds elapsed

Обнаруженные ошибки

Material not found!: [Имя текстуры]

Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found

Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую

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Здравствуйте, Гость


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Год назад
Профиль пользователя Legioner76
привет
Год назад
Профиль пользователя Deimost
Привет
Год назад
Профиль пользователя IFlapper
Всем привет
Год назад
Профиль пользователя pup0kplay007
Ребят подскажите консольнbIе командbI, которbIе уменьшают тряску при стрельбе, по типу cl_pitchpeed (уменьшает разброс)
2 года назад
Профиль пользователя Aezakmi
Народ. подскажите как струю воды вверх сделать, для фонтана надо
2 года назад
Профиль пользователя CobuLight
Даже экспериментировать необязательно, можно расчитать исходный вид, и от него указать градус
2 года назад
Профиль пользователя lolmanlol
Samdog, поэкперементируй с Texture scale и Texture shift в покраске текстур
2 года назад
Профиль пользователя Samdog
Что делать если майнкрафт текстуры в 2 раза больше и некоторые блоки перевернуты
?
2 года назад
Профиль пользователя lolmanlol
задам прямо сюда, можно ли определить скорость игрока в определённой области (тригере)? если да, то как?
2 года назад
Профиль пользователя lolmanlol
где здесь можно задать вопрос по маппингу?
2 года назад
Профиль пользователя lolmanlol
да, инфы дофига, что не может не радовать)
2 года назад
Профиль пользователя Aezakmi
Фига тут инфы куча :mrgreen:
2 года назад
Профиль пользователя Sergey_Wanderer
я живой :ugeek:
3 года назад
Профиль пользователя CobuLight
Пусть остается таким какой он есть, не трогаешь, не ломается
3 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
3 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
3 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
3 года назад
Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
3 года назад
Профиль пользователя IFlapper
Map - entity report
3 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
3 года назад
Профиль пользователя Аристотель
:ugeek:
4 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
4 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
4 года назад
Профиль пользователя jiggly
:!:
4 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
4 года назад
Профиль пользователя CobuLight
На этот случай в хаммере есть поисковик по брашам, ты можешь узнать где находится этот браш и удалить его
4 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
4 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
4 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
4 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
4 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
4 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
4 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
4 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
4 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
4 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
4 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
4 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
4 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
5 лет назад
Профиль пользователя CobuLight
Гляну как буду свободен
5 лет назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
5 лет назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
5 лет назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
5 лет назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
5 лет назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
5 лет назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
5 лет назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
Обновить  
 
 
 
 
 
 
Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!