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Проверенный лог
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- materialPath: D:\Game\STEAM\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading D:\Дополнительно\CSS\Programs\карты\Готовые\zm_Red_Ray_v2_zs.vmf
- material "/lava" not found.
- Material not found!: /LAVA
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "battlefield/woodwall044a" not found.
- Material not found!: BATTLEFIELD/WOODWALL044A
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material "azov_wars/rem" not found.
- Material not found!: AZOV_WARS/REM
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material "rld/garagedoor" not found.
- Material not found!: RLD/GARAGEDOOR
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material "azov_wars/azov_by" not found.
- Material not found!: AZOV_WARS/AZOV_BY
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material "azov_wars/bigbord2" not found.
- Material not found!: AZOV_WARS/BIGBORD2
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material "azov_wars/tvori" not found.
- Material not found!: AZOV_WARS/TVORI
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material "overloaded/button_pfeil" not found.
- Material not found!: OVERLOADED/BUTTON_PFEIL
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material "azov_wars/tank" not found.
- Material not found!: AZOV_WARS/TANK
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material "azov_wars/drkiller" not found.
- Material not found!: AZOV_WARS/DRKILLER
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material "azov_wars/slavyansk" not found.
- Material not found!: AZOV_WARS/SLAVYANSK
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Could not locate 'GameData' key in d:\game\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/zm_red_ray_v2_zs/de_dust/groundsand_blend_wvt_patch
- Patching WVT material: maps/zm_red_ray_v2_zs/nature/red_grass_wvt_patch
- Patching WVT material: maps/zm_red_ray_v2_zs/nature/blenddirtgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 40 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\Дополнительно\CSS\Programs\карты\Готовые\zm_Red_Ray_v2_zs.prt...Building visibility clusters...
- done (0)
- material "skybox/mpa78rt" not found.
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Can't load skybox file skybox/mpa78 to build the default cubemap!
- Can't load skybox file skybox/mpa78 to build the default cubemap!
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Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "azov_wars/1" not found.
- material "azov_wars/3" not found.
- material "azov_wars/5" not found.
- material "azov_wars/6" not found.
- material "azov_wars/4" not found.
- material "azov_wars/2" not found.
- material "custom/damagedecal01" not found.
- material "maxflynt/decals_graffiti311" not found.
- material "mark2580/gtav/warehouse_medium/decals/ah_cartoon_graffah_cartoon_graff_a_1" not found.
- material "graffiti/graffiti_composite_01c" not found.
- material "unioncity/decals/chalkoutline" not found.
- material "unioncity/decals/clubstickers" not found.
- material "graffiti/graffiti_nuts_256" not found.
- material "graffiti/graffiti_wonder_256" not found.
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Building Physics collision data...
- done (1) (658039 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3989 texinfos to 2407
- Reduced 213 texdatas to 193 (4816 bytes to 4223)
- Writing D:\Дополнительно\CSS\Programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'D:\Дополнительно\CSS\Programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 3729, actual size 2845
- 13 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 26
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- 4 threads
- reading d:\Дополнительно\css\programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp
- reading d:\Дополнительно\css\programs\карты\Готовые\zm_Red_Ray_v2_zs.prt
- 3302 portalclusters
- 10879 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 903341 visible clusters (12.96%)
- Total clusters visible: 6972408
- Average clusters visible: 2111
- Building PAS...
- Average clusters audible: 3216
- visdatasize:2483936 compressed from 2747264
- writing d:\Дополнительно\css\programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\Дополнительно\css\programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp', but we don't own that location. Allowing.
- 11 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
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- Loading d:\Дополнительно\css\programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp
- 10360 faces
- 2 degenerate faces
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3540969 square feet [509899584.00 square inches]
- 58 Displacements
- 31148 Square Feet [4485390.00 Square Inches]
- 10358 patches before subdivision
- 57368 patches after subdivision
- 60 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8475051, max 2031
- transfer lists: 64.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(508927, 417323, 276500)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70207, 49862, 26254)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13176, 8064, 3338)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2806, 1607, 604)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(734, 403, 143)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(229, 125, 43)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(81, 43, 15)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 16, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(13, 6, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0461 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 59/1024 2832/49152 ( 5.8%)
- brushes 1795/8192 21540/98304 (21.9%)
- brushsides 12348/65536 98784/524288 (18.8%)
- planes 8296/65536 165920/1310720 (12.7%)
- vertexes 16574/65536 198888/786432 (25.3%)
- nodes 6733/65536 215456/2097152 (10.3%)
- texinfos 2407/12288 173304/884736 (19.6%)
- texdata 193/2048 6176/65536 ( 9.4%)
- dispinfos 58/0 10208/0 ( 0.0%)
- disp_verts 4698/0 93960/0 ( 0.0%)
- disp_tris 7424/0 14848/0 ( 0.0%)
- disp_lmsamples 47836/0 47836/0 ( 0.0%)
- faces 10360/65536 580160/3670016 (15.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5410/65536 302960/3670016 ( 8.3%)
- leaves 6793/65536 217376/2097152 (10.4%)
- leaffaces 12779/65536 25558/131072 (19.5%)
- leafbrushes 4649/65536 9298/131072 ( 7.1%)
- areas 14/256 112/2048 ( 5.5%)
- surfedges 71369/512000 285476/2048000 (13.9%)
- edges 41356/256000 165424/1024000 (16.2%)
- LDR worldlights 60/8192 5280/720896 ( 0.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 938/32768 9380/327680 ( 2.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 16416/65536 32832/131072 (25.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 22/512 7744/180224 ( 4.3%)
- LDR lightdata [variable] 3587508/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2483936/16777216 (14.8%)
- entdata [variable] 157424/393216 (40.0%)
- LDR ambient table 6793/65536 27172/262144 (10.4%)
- HDR ambient table 6793/65536 27172/262144 (10.4%)
- LDR leaf ambient 21483/65536 601524/1835008 (32.8%)
- HDR leaf ambient 6793/65536 190204/1835008 (10.4%)
- occluders 8/0 320/0 ( 0.0%)
- occluder polygons 8/0 96/0 ( 0.0%)
- occluder vert ind 32/0 128/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/14458 ( 0.0%)
- pakfile [variable] 2845/0 ( 0.0%)
- physics [variable] 658039/4194304 (15.7%)
- physics terrain [variable] 35248/1048576 ( 3.4%)
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- Level flags = 0
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- Total triangle count: 28934
- Writing d:\Дополнительно\css\programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp
- 1 minute, 19 seconds elapsed
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- materialPath: D:\Game\STEAM\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading D:\Дополнительно\CSS\Programs\карты\Готовые\zm_Red_Ray_v2_zs.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\game\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/zm_red_ray_v2_zs/de_dust/groundsand_blend_wvt_patch
- Patching WVT material: maps/zm_red_ray_v2_zs/nature/red_grass_wvt_patch
- Patching WVT material: maps/zm_red_ray_v2_zs/nature/blenddirtgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 40 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Дополнительно\CSS\Programs\карты\Готовые\zm_Red_Ray_v2_zs.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa78*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa78*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (658024 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4149 texinfos to 2409
- Reduced 215 texdatas to 195 (4848 bytes to 4255)
- Writing D:\Дополнительно\CSS\Programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'D:\Дополнительно\CSS\Programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 167929, actual size 166509
- 10 seconds elapsed
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- 4 threads
- reading d:\Дополнительно\css\programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp
- reading d:\Дополнительно\css\programs\карты\Готовые\zm_Red_Ray_v2_zs.prt
- 4192 portalclusters
- 13407 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 1262628 visible clusters (11.57%)
- Total clusters visible: 10916874
- Average clusters visible: 2604
- Building PAS...
- Average clusters audible: 4085
- visdatasize:3953942 compressed from 4426752
- writing d:\Дополнительно\css\programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\Дополнительно\css\programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp', but we don't own that location. Allowing.
- 23 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
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- Loading d:\Дополнительно\css\programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp
- 10881 faces
- 4 degenerate faces
-
3540989 square feet [509902400.00 square inches]
- 58 Displacements
- 31148 Square Feet [4485390.00 Square Inches]
- 10877 patches before subdivision
- 58647 patches after subdivision
- 60 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9313784, max 2028
- transfer lists: 71.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(547004, 445308, 294676)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76033, 52670, 27628)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14320, 8500, 3503)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3011, 1679, 628)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(777, 418, 147)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(239, 129, 44)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(84, 45, 15)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(32, 17, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(13, 7, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0330 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 59/1024 2832/49152 ( 5.8%)
- brushes 1846/8192 22152/98304 (22.5%)
- brushsides 12668/65536 101344/524288 (19.3%)
- planes 8408/65536 168160/1310720 (12.8%)
- vertexes 17349/65536 208188/786432 (26.5%)
- nodes 7853/65536 251296/2097152 (12.0%)
- texinfos 2409/12288 173448/884736 (19.6%)
- texdata 195/2048 6240/65536 ( 9.5%)
- dispinfos 58/0 10208/0 ( 0.0%)
- disp_verts 4698/0 93960/0 ( 0.0%)
- disp_tris 7424/0 14848/0 ( 0.0%)
- disp_lmsamples 47836/0 47836/0 ( 0.0%)
- faces 10881/65536 609336/3670016 (16.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5412/65536 303072/3670016 ( 8.3%)
- leaves 7913/65536 253216/2097152 (12.1%)
- leaffaces 14418/65536 28836/131072 (22.0%)
- leafbrushes 7354/65536 14708/131072 (11.2%)
- areas 14/256 112/2048 ( 5.5%)
- surfedges 73942/512000 295768/2048000 (14.4%)
- edges 42640/256000 170560/1024000 (16.7%)
- LDR worldlights 60/8192 5280/720896 ( 0.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1102/32768 11020/327680 ( 3.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 18966/65536 37932/131072 (28.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 22/512 7744/180224 ( 4.3%)
- LDR lightdata [variable] 3678440/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 3953942/16777216 (23.6%)
- entdata [variable] 156601/393216 (39.8%)
- LDR ambient table 7913/65536 31652/262144 (12.1%)
- HDR ambient table 7913/65536 31652/262144 (12.1%)
- LDR leaf ambient 28700/65536 803600/1835008 (43.8%)
- HDR leaf ambient 7913/65536 221564/1835008 (12.1%)
- occluders 8/0 320/0 ( 0.0%)
- occluder polygons 8/0 96/0 ( 0.0%)
- occluder vert ind 32/0 128/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/14566 ( 0.0%)
- pakfile [variable] 166509/0 ( 0.0%)
- physics [variable] 658024/4194304 (15.7%)
- physics terrain [variable] 35248/1048576 ( 3.4%)
-
- Level flags = 0
-
- Total triangle count: 30455
- Writing d:\Дополнительно\css\programs\карты\Готовые\zm_Red_Ray_v2_zs.bsp
- 1 minute, 42 seconds elapsed
-
-
Обнаруженные ошибки
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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