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Проверенный лог
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-
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_resort_hotel_v3.vmf"
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- Valve Software - vbsp.exe (Jun 15 2020)
- 4 threads
- materialPath: D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_resort_hotel_v3.vmf
- Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01B, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_CEILING_04, using default
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Patching WVT material: maps/mu_resort_hotel_v3/brush/beach/terrain/sand_beach_01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 56 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_resort_hotel_v3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/tropic*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/tropic*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (994572 bytes)
- WARNING! model "models/props_interiors/chairs_airport.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_interiors/toiletpaperdispenser_residential.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_interiors/toilet.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_interiors/desk_motel.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_interiors/sofa02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_interiors/table_kitchen.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_interiors/table_folding.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/themask/sbmp/furniture/chairstuff/couchseta_clean_locov_1x2a_sg.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_c17/furnituredresser001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_interiors/lamp_table02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_interiors/toilet_elongated.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! prop_static using model "models/furniturepack3/coffee_tables/coffeetable_e.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/furniturepack3/coffee_tables/coffeetable_e.mdl"!
- WARNING! model "models/props_interiors/stove04_industrial.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 10800 texinfos to 3323
- Reduced 165 texdatas to 151 (4486 bytes to 3945)
- Writing D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_resort_hotel_v3.bsp
- 21 seconds elapsed
-
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_resort_hotel_v3"
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- Valve Software - vrad.exe SSE (Jun 15 2020)
-
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\mu_resort_hotel_v3.bsp
- PREP OK
- Warning! Invalid model version "models/props_interiors/chairs_airport.mdl"
- Warning! Invalid model version "models/props_interiors/toiletpaperdispenser_residential.mdl"
- Warning! Invalid model version "models/props_interiors/toilet.mdl"
- Warning! Invalid model version "models/props_interiors/desk_motel.mdl"
- Warning! Invalid model version "models/props_interiors/sofa02.mdl"
- Warning! Invalid model version "models/props_interiors/table_kitchen.mdl"
- Warning! Invalid model version "models/props_interiors/table_folding.mdl"
- Warning! Invalid model version "models/themask/sbmp/furniture/chairstuff/couchseta_clean_locov_1x2a_sg.mdl"
- Warning! Invalid model version "models/props_c17/furnituredresser001a.mdl"
- Warning! Invalid model version "models/props_interiors/lamp_table02.mdl"
- Warning! Invalid model version "models/props_interiors/toilet_elongated.mdl"
- Warning! Invalid model version "models/props_interiors/stove04_industrial.mdl"
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (9.28 seconds)
- 10954 faces
- 5 degenerate faces
-
389052 square feet [56023528.00 square inches]
- 6 Displacements
- 8324 Square Feet [1198677.25 Square Inches]
- 153 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (40)
- Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (22)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 166/4096 7968/196608 ( 4.1%)
- brushes 2615/16384 31380/196608 (16.0%)
- brushsides 17749/65536 141992/524288 (27.1%)
- planes 11408/65536 228160/1310720 (17.4%)
- vertexes 24492/65536 293904/786432 (37.4%)
- nodes 9472/65536 303104/2097152 (14.5%)
- texinfos 3323/12288 239256/884736 (27.0%)
- texdata 151/2048 4832/65536 ( 7.4%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 486/0 9720/0 ( 0.0%)
- disp_tris 768/0 1536/0 ( 0.0%)
- disp_lmsamples 59136/0 59136/0 ( 0.0%)
- faces 10954/65536 613424/3670016 (16.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5735/65536 321160/3670016 ( 8.8%)
- leaves 9639/65536 308448/2097152 (14.7%)
- leaffaces 12877/65536 25754/131072 (19.6%)
- leafbrushes 7559/65536 15118/131072 (11.5%)
- areas 35/1024 280/8192 ( 3.4%)
- surfedges 76955/512000 307820/2048000 (15.0%)
- edges 49926/256000 199704/1024000 (19.5%)
- LDR worldlights 153/8192 13464/720896 ( 1.9%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 1574/32768 15740/327680 ( 4.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 28698/65536 57396/131072 (43.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 5728352/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 433612/393216 (110.3%) VERY FULL!
- LDR ambient table 9639/65536 38556/262144 (14.7%)
- HDR ambient table 9639/65536 38556/262144 (14.7%)
- LDR leaf ambient 24242/65536 678776/1835008 (37.0%)
- HDR leaf ambient 9639/65536 269892/1835008 (14.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/63424 ( 0.0%)
- pakfile [variable] 175991/0 ( 0.0%)
- physics [variable] 994572/4194304 (23.7%)
- physics terrain [variable] 2742/1048576 ( 0.3%)
-
- Level flags = 0
-
- Total triangle count: 32124
- Writing d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\mu_resort_hotel_v3.bsp
- 1 minute, 27 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_resort_hotel_v3.bsp" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\mu_resort_hotel_v3.bsp"
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Обнаруженные ошибки
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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