Сайт по маппингу Source SDK
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Насколько Вы хороший маппер?
Профессионал
Делаю неплохие карты
Средне
Новичок
Ничего не получается

 
 
 
 
 
 
КТО СЕЙЧАС НА САЙТЕ
Всего посетителей: 36
Зарегистрированных: 0
Скрытых: 0
Гостей: 36
Зарегистрированные пользователи: нет зарегистрированных пользователей
Больше всего посетителей (792) здесь было Год назад

Сегодня нас посетили 215 человек,
а за месяц - аж 6595!
 
 
 
 
 
 
  Вернуться к главной странице проверки

Проверенный лог

  1. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  2. Loading D:\Steam\steamapps\common\GarrysMod\bin\rp_city20_exp\version1\rp_city20_exp.vmf
  3. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4. Patching WVT material: maps/rp_city20_exp/city_8/blendconcdirt004a_wvt_patch
  5. Patching WVT material: maps/rp_city20_exp/nature/blendrubbledirt001a_wvt_patch
  6. Patching WVT material: maps/rp_city20_exp/hl2_leak/nature/blendrockdirt006b_lowfrict_wvt_patch
  7. Patching WVT material: maps/rp_city20_exp/nature/blenddirtdirt001c_wvt_patch
  8. Patching WVT material: maps/rp_city20_exp/dev/dev_blendmeasure_wvt_patch
  9. fixing up env_cubemap materials on brush sides...
  10. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...
  11. Brush 51522: areaportal brush doesn't touch two areas
  12. Brush 51529: areaportal brush doesn't touch two areas
  13. done (0)
  14. Building Faces...done (0)
  15. Chop Details...done (0)
  16. Find Visible Detail Sides...
  17. Merged 1240 detail faces...done (0)
  18. Merging details...done (1)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (4)
  23. writing D:\Steam\steamapps\common\GarrysMod\bin\rp_city20_exp\version1\rp_city20_exp.prt...Building visibility clusters...
  24. done (0)
  25. Creating default LDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_borealis01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. *** Error: Skybox vtf files for skybox/sky_borealis01 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. done (3) (3410602 bytes)
  35. WARNING! model "models/props_trainstation/trashcan_indoor001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  36. WARNING! model "models/props_junk/trashcluster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  37. WARNING! model "models/props_pipes/pipeset08d_512_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  38. WARNING! model "models/props_pipes/pipeset32d_256_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  39. WARNING! model "models/props_pipes/pipeset32d_512_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  40. WARNING! model "models/props_pipes/pipeset32d_corner128d_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  41. WARNING! model "models/props_industrial/oil_pipes.mdl" has mismatching model version (49, expected 48)! Expect problems.
  42. WARNING! model "models/props_pipes/pipeset32d_128_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  43. WARNING! model "models/props_pipes/pipeset08d_corner128u_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  44. WARNING! model "models/props_debris/concrete_debris256pile001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  45. WARNING! model "models/props_pipes/pipeset08d_corner128l_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  46. WARNING! model "models/props_pipes/pipeset08d_128_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  47. WARNING! model "models/props_debris/concrete_debris128pile001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  48. WARNING! model "models/props_pipes/pipeset32d_corner128r_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  49. WARNING! model "models/props_pipes/pipeset08d_256_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  50. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  51. Compacting texture/material tables...
  52. Reduced 16695 texinfos to 11005
  53. Reduced 1963 texdatas to 1762 (91305 bytes to 83976)
  54. Writing D:\Steam\steamapps\common\GarrysMod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  55. 27 seconds elapsed
  56. 6 threads
  57. reading d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  58. reading d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.prt
  59. 7214 portalclusters
  60. 19603 numportals
  61. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 18883 visible clusters (0.91%)
  62. Total clusters visible: 2079021
  63. Average clusters visible: 288
  64. Building PAS...
  65. Average clusters audible: 1412
  66. visdatasize:3330018 compressed from 13042912
  67. writing d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  68. 13 minutes, 24 seconds elapsed
  69. [Reading texlights from 'lights.rad']
  70. [45 texlights parsed from 'lights.rad']
  71. Loading d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  72. PREP OK
  73. Warning! Invalid model version "models/props_trainstation/trashcan_indoor001b.mdl"
  74. Warning! Invalid model version "models/props_junk/trashcluster01a.mdl"
  75. Warning! Invalid model version "models/props_pipes/pipeset08d_512_001a.mdl"
  76. Warning! Invalid model version "models/props_pipes/pipeset32d_256_001a.mdl"
  77. Warning! Invalid model version "models/props_pipes/pipeset32d_512_001a.mdl"
  78. Warning! Invalid model version "models/props_pipes/pipeset32d_corner128d_001a.mdl"
  79. Warning! Invalid model version "models/props_industrial/oil_pipes.mdl"
  80. Warning! Invalid model version "models/props_pipes/pipeset32d_128_001a.mdl"
  81. Warning! Invalid model version "models/props_pipes/pipeset08d_corner128u_001a.mdl"
  82. Warning! Invalid model version "models/props_debris/concrete_debris256pile001a.mdl"
  83. Warning! Invalid model version "models/props_pipes/pipeset08d_corner128l_001a.mdl"
  84. Warning! Invalid model version "models/props_pipes/pipeset08d_128_001a.mdl"
  85. Warning! Invalid model version "models/props_debris/concrete_debris128pile001b.mdl"
  86. Warning! Invalid model version "models/props_pipes/pipeset32d_corner128r_001a.mdl"
  87. Warning! Invalid model version "models/props_pipes/pipeset08d_256_001a.mdl"
  88. 34349 faces
  89. 14 degenerate faces
  90. 8405821 square feet [1210438144.00 square inches]
  91. 218 Displacements
  92. 32392 Square Feet [4664508.50 Square Inches]
  93. 34335 patches before subdivision
  94. 293835 patches after subdivision
  95. 1727 direct lights
  96. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 31505744, max 1598
  97. transfer lists: 240.4 megs
  98. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(759253, 666843, 430732)
  99. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(171759, 135961, 68824)
  100. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(47472, 34525, 14678)
  101. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14090, 9499, 3514)
  102. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4495, 2850, 957)
  103. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1502, 901, 279)
  104. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(529, 301, 87)
  105. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(195, 106, 28)
  106. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(76, 39, 10)
  107. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(31, 15, 3)
  108. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(14, 6, 1)
  109. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 0)
  110. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
  111. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  112. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  113. Build Patch/Sample Hash Table(s).....Done<0.2054 sec>
  114. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  115. 402 of 420 (95% of) surface lights went in leaf ambient cubes.
  116. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  117. Ready to Finish
  118. Object names Objects/Maxobjs Memory / Maxmem Fullness
  119. ------------ --------------- --------------- --------
  120. models 342/4096 16416/196608 ( 8.3%)
  121. brushes 9166/16384 109992/196608 (55.9%)
  122. brushsides 65790/163840 526320/1310720 (40.2%)
  123. planes 35478/65536 709560/1310720 (54.1%)
  124. vertexes 58637/65536 703644/786432 (89.5%) VERY FULL!
  125. nodes 18571/65536 594272/2097152 (28.3%)
  126. texinfos 11005/12288 792360/884736 (89.6%) VERY FULL!
  127. texdata 1762/2048 56384/65536 (86.0%) VERY FULL!
  128. dispinfos 218/0 38368/0 ( 0.0%)
  129. disp_verts 15642/0 312840/0 ( 0.0%)
  130. disp_tris 24448/0 48896/0 ( 0.0%)
  131. disp_lmsamples 118652/0 118652/0 ( 0.0%)
  132. faces 34349/65536 1923544/3670016 (52.4%)
  133. hdr faces 0/65536 0/3670016 ( 0.0%)
  134. origfaces 21827/65536 1222312/3670016 (33.3%)
  135. leaves 18914/65536 605248/2097152 (28.9%)
  136. leaffaces 42267/65536 84534/131072 (64.5%)
  137. leafbrushes 22704/65536 45408/131072 (34.6%)
  138. areas 48/1024 384/8192 ( 4.7%)
  139. surfedges 252271/512000 1009084/2048000 (49.3%)
  140. edges 156137/256000 624548/1024000 (61.0%)
  141. LDR worldlights 1727/8192 151976/720896 (21.1%)
  142. HDR worldlights 0/8192 0/720896 ( 0.0%)
  143. leafwaterdata 10/32768 120/393216 ( 0.0%)
  144. waterstrips 3385/32768 33850/327680 (10.3%)
  145. waterverts 0/65536 0/786432 ( 0.0%)
  146. waterindices 59190/65536 118380/131072 (90.3%) VERY FULL!
  147. cubemapsamples 290/1024 4640/16384 (28.3%)
  148. overlays 88/1024 30976/360448 ( 8.6%)
  149. LDR lightdata [variable] 15357896/0 ( 0.0%)
  150. HDR lightdata [variable] 0/0 ( 0.0%)
  151. visdata [variable] 3330018/16777216 (19.8%)
  152. entdata [variable] 1099411/393216 (279.6%) VERY FULL!
  153. LDR ambient table 18914/65536 75656/262144 (28.9%)
  154. HDR ambient table 18914/65536 75656/262144 (28.9%)
  155. LDR leaf ambient 55349/65536 1549772/1835008 (84.5%) VERY FULL!
  156. HDR leaf ambient 18914/65536 529592/1835008 (28.9%)
  157. occluders 0/0 0/0 ( 0.0%)
  158. occluder polygons 0/0 0/0 ( 0.0%)
  159. occluder vert ind 0/0 0/0 ( 0.0%)
  160. detail props [variable] 1/12 ( 8.3%)
  161. static props [variable] 1/277796 ( 0.0%)
  162. pakfile [variable] 2980005/0 ( 0.0%)
  163. physics [variable] 3410602/4194304 (81.3%) VERY FULL!
  164. physics terrain [variable] 79876/1048576 ( 7.6%)
  165. Level flags = 0
  166. Total triangle count: 95621
  167. Writing d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  168. 2 minutes, 22 seconds elapsed
  169. [Reading texlights from 'lights.rad']
  170. [45 texlights parsed from 'lights.rad']
  171. Loading d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  172. PREP OK
  173. Warning! Invalid model version "models/props_trainstation/trashcan_indoor001b.mdl"
  174. Warning! Invalid model version "models/props_junk/trashcluster01a.mdl"
  175. Warning! Invalid model version "models/props_pipes/pipeset08d_512_001a.mdl"
  176. Warning! Invalid model version "models/props_pipes/pipeset32d_256_001a.mdl"
  177. Warning! Invalid model version "models/props_pipes/pipeset32d_512_001a.mdl"
  178. Warning! Invalid model version "models/props_pipes/pipeset32d_corner128d_001a.mdl"
  179. Warning! Invalid model version "models/props_industrial/oil_pipes.mdl"
  180. Warning! Invalid model version "models/props_pipes/pipeset32d_128_001a.mdl"
  181. Warning! Invalid model version "models/props_pipes/pipeset08d_corner128u_001a.mdl"
  182. Warning! Invalid model version "models/props_debris/concrete_debris256pile001a.mdl"
  183. Warning! Invalid model version "models/props_pipes/pipeset08d_corner128l_001a.mdl"
  184. Warning! Invalid model version "models/props_pipes/pipeset08d_128_001a.mdl"
  185. Warning! Invalid model version "models/props_debris/concrete_debris128pile001b.mdl"
  186. Warning! Invalid model version "models/props_pipes/pipeset32d_corner128r_001a.mdl"
  187. Warning! Invalid model version "models/props_pipes/pipeset08d_256_001a.mdl"
  188. 34349 faces
  189. 14 degenerate faces
  190. 8405821 square feet [1210438144.00 square inches]
  191. 218 Displacements
  192. 32392 Square Feet [4664508.50 Square Inches]
  193. 34335 patches before subdivision
  194. 293835 patches after subdivision
  195. 1727 direct lights
  196. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 31505744, max 1598
  197. transfer lists: 240.4 megs
  198. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(757107, 667612, 430021)
  199. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(171606, 135973, 68769)
  200. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(47456, 34527, 14673)
  201. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14089, 9499, 3514)
  202. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4495, 2850, 957)
  203. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1502, 901, 279)
  204. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(529, 301, 87)
  205. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(195, 106, 28)
  206. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(76, 39, 10)
  207. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(31, 15, 3)
  208. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(14, 6, 1)
  209. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 0)
  210. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
  211. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  212. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  213. Build Patch/Sample Hash Table(s).....Done<0.1919 sec>
  214. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  215. 402 of 420 (95% of) surface lights went in leaf ambient cubes.
  216. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  217. Ready to Finish
  218. Object names Objects/Maxobjs Memory / Maxmem Fullness
  219. ------------ --------------- --------------- --------
  220. models 342/4096 16416/196608 ( 8.3%)
  221. brushes 9166/16384 109992/196608 (55.9%)
  222. brushsides 65790/163840 526320/1310720 (40.2%)
  223. planes 35478/65536 709560/1310720 (54.1%)
  224. vertexes 58637/65536 703644/786432 (89.5%) VERY FULL!
  225. nodes 18571/65536 594272/2097152 (28.3%)
  226. texinfos 11005/12288 792360/884736 (89.6%) VERY FULL!
  227. texdata 1762/2048 56384/65536 (86.0%) VERY FULL!
  228. dispinfos 218/0 38368/0 ( 0.0%)
  229. disp_verts 15642/0 312840/0 ( 0.0%)
  230. disp_tris 24448/0 48896/0 ( 0.0%)
  231. disp_lmsamples 118652/0 118652/0 ( 0.0%)
  232. faces 34349/65536 1923544/3670016 (52.4%)
  233. hdr faces 34349/65536 1923544/3670016 (52.4%)
  234. origfaces 21827/65536 1222312/3670016 (33.3%)
  235. leaves 18914/65536 605248/2097152 (28.9%)
  236. leaffaces 42267/65536 84534/131072 (64.5%)
  237. leafbrushes 22704/65536 45408/131072 (34.6%)
  238. areas 48/1024 384/8192 ( 4.7%)
  239. surfedges 252271/512000 1009084/2048000 (49.3%)
  240. edges 156137/256000 624548/1024000 (61.0%)
  241. LDR worldlights 1727/8192 151976/720896 (21.1%)
  242. HDR worldlights 1727/8192 151976/720896 (21.1%)
  243. leafwaterdata 10/32768 120/393216 ( 0.0%)
  244. waterstrips 3385/32768 33850/327680 (10.3%)
  245. waterverts 0/65536 0/786432 ( 0.0%)
  246. waterindices 59190/65536 118380/131072 (90.3%) VERY FULL!
  247. cubemapsamples 290/1024 4640/16384 (28.3%)
  248. overlays 88/1024 30976/360448 ( 8.6%)
  249. LDR lightdata [variable] 15357896/0 ( 0.0%)
  250. HDR lightdata [variable] 15357896/0 ( 0.0%)
  251. visdata [variable] 3330018/16777216 (19.8%)
  252. entdata [variable] 1099411/393216 (279.6%) VERY FULL!
  253. LDR ambient table 18914/65536 75656/262144 (28.9%)
  254. HDR ambient table 18914/65536 75656/262144 (28.9%)
  255. LDR leaf ambient 55349/65536 1549772/1835008 (84.5%) VERY FULL!
  256. HDR leaf ambient 55306/65536 1548568/1835008 (84.4%) VERY FULL!
  257. occluders 0/0 0/0 ( 0.0%)
  258. occluder polygons 0/0 0/0 ( 0.0%)
  259. occluder vert ind 0/0 0/0 ( 0.0%)
  260. detail props [variable] 1/12 ( 8.3%)
  261. static props [variable] 1/277796 ( 0.0%)
  262. pakfile [variable] 2980005/0 ( 0.0%)
  263. physics [variable] 3410602/4194304 (81.3%) VERY FULL!
  264. physics terrain [variable] 79876/1048576 ( 7.6%)
  265. Level flags = 0
  266. Total triangle count: 95621
  267. Writing d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  268. 2 minutes, 15 seconds elapsed
  269. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  270. Loading D:\Steam\steamapps\common\GarrysMod\bin\rp_city20_exp\version1\rp_city20_exp.vmf
  271. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  272. Patching WVT material: maps/rp_city20_exp/city_8/blendconcdirt004a_wvt_patch
  273. Patching WVT material: maps/rp_city20_exp/nature/blendrubbledirt001a_wvt_patch
  274. Patching WVT material: maps/rp_city20_exp/hl2_leak/nature/blendrockdirt006b_lowfrict_wvt_patch
  275. Patching WVT material: maps/rp_city20_exp/nature/blenddirtdirt001c_wvt_patch
  276. Patching WVT material: maps/rp_city20_exp/dev/dev_blendmeasure_wvt_patch
  277. fixing up env_cubemap materials on brush sides...
  278. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...
  279. Brush 51522: areaportal brush doesn't touch two areas
  280. Brush 51529: areaportal brush doesn't touch two areas
  281. done (0)
  282. Building Faces...done (0)
  283. Chop Details...done (0)
  284. Find Visible Detail Sides...
  285. Merged 1240 detail faces...done (0)
  286. Merging details...done (0)
  287. FixTjuncs...
  288. PruneNodes...
  289. WriteBSP...
  290. done (4)
  291. writing D:\Steam\steamapps\common\GarrysMod\bin\rp_city20_exp\version1\rp_city20_exp.prt...Building visibility clusters...
  292. done (1)
  293. Creating default LDR cubemaps for env_cubemap using skybox materials:
  294. skybox/sky_borealis01*.vmt
  295. ! Run buildcubemaps in the engine to get the correct cube maps.
  296. *** Error: Skybox vtf files for skybox/sky_borealis01 weren't compiled with the same size texture and/or same flags!
  297. Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
  298. Finding displacement neighbors...
  299. Finding lightmap sample positions...
  300. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  301. Building Physics collision data...
  302. done (3) (3410602 bytes)
  303. WARNING! model "models/props_trainstation/trashcan_indoor001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  304. WARNING! model "models/props_junk/trashcluster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  305. WARNING! model "models/props_pipes/pipeset08d_512_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  306. WARNING! model "models/props_pipes/pipeset32d_256_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  307. WARNING! model "models/props_pipes/pipeset32d_512_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  308. WARNING! model "models/props_pipes/pipeset32d_corner128d_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  309. WARNING! model "models/props_industrial/oil_pipes.mdl" has mismatching model version (49, expected 48)! Expect problems.
  310. WARNING! model "models/props_pipes/pipeset32d_128_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  311. WARNING! model "models/props_pipes/pipeset08d_corner128u_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  312. WARNING! model "models/props_debris/concrete_debris256pile001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  313. WARNING! model "models/props_pipes/pipeset08d_corner128l_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  314. WARNING! model "models/props_pipes/pipeset08d_128_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  315. WARNING! model "models/props_debris/concrete_debris128pile001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  316. WARNING! model "models/props_pipes/pipeset32d_corner128r_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  317. WARNING! model "models/props_pipes/pipeset08d_256_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  318. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  319. Compacting texture/material tables...
  320. Reduced 16693 texinfos to 11005
  321. Reduced 1963 texdatas to 1762 (91305 bytes to 83976)
  322. Writing D:\Steam\steamapps\common\GarrysMod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  323. 26 seconds elapsed
  324. 6 threads
  325. reading d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  326. reading d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.prt
  327. 7218 portalclusters
  328. 19611 numportals
  329. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 18962 visible clusters (0.91%)
  330. Total clusters visible: 2080124
  331. Average clusters visible: 288
  332. Building PAS...
  333. Average clusters audible: 1412
  334. visdatasize:3328676 compressed from 13050144
  335. writing d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  336. 12 minutes, 9 seconds elapsed
  337. [Reading texlights from 'lights.rad']
  338. [45 texlights parsed from 'lights.rad']
  339. Loading d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  340. PREP OK
  341. Warning! Invalid model version "models/props_trainstation/trashcan_indoor001b.mdl"
  342. Warning! Invalid model version "models/props_junk/trashcluster01a.mdl"
  343. Warning! Invalid model version "models/props_pipes/pipeset08d_512_001a.mdl"
  344. Warning! Invalid model version "models/props_pipes/pipeset32d_256_001a.mdl"
  345. Warning! Invalid model version "models/props_pipes/pipeset32d_512_001a.mdl"
  346. Warning! Invalid model version "models/props_pipes/pipeset32d_corner128d_001a.mdl"
  347. Warning! Invalid model version "models/props_industrial/oil_pipes.mdl"
  348. Warning! Invalid model version "models/props_pipes/pipeset32d_128_001a.mdl"
  349. Warning! Invalid model version "models/props_pipes/pipeset08d_corner128u_001a.mdl"
  350. Warning! Invalid model version "models/props_debris/concrete_debris256pile001a.mdl"
  351. Warning! Invalid model version "models/props_pipes/pipeset08d_corner128l_001a.mdl"
  352. Warning! Invalid model version "models/props_pipes/pipeset08d_128_001a.mdl"
  353. Warning! Invalid model version "models/props_debris/concrete_debris128pile001b.mdl"
  354. Warning! Invalid model version "models/props_pipes/pipeset32d_corner128r_001a.mdl"
  355. Warning! Invalid model version "models/props_pipes/pipeset08d_256_001a.mdl"
  356. 34347 faces
  357. 14 degenerate faces
  358. 8405821 square feet [1210438144.00 square inches]
  359. 218 Displacements
  360. 32392 Square Feet [4664508.50 Square Inches]
  361. 34333 patches before subdivision
  362. 293843 patches after subdivision
  363. 1727 direct lights
  364. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 31507587, max 1598
  365. transfer lists: 240.4 megs
  366. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(759304, 666888, 430769)
  367. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(171774, 135972, 68831)
  368. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(47477, 34528, 14679)
  369. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14092, 9500, 3515)
  370. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4495, 2850, 958)
  371. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1502, 901, 279)
  372. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(529, 301, 87)
  373. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(195, 106, 28)
  374. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(76, 39, 10)
  375. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(31, 15, 3)
  376. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(14, 6, 1)
  377. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 0)
  378. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
  379. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  380. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  381. Build Patch/Sample Hash Table(s).....Done<0.1958 sec>
  382. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  383. 402 of 420 (95% of) surface lights went in leaf ambient cubes.
  384. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  385. Ready to Finish
  386. Object names Objects/Maxobjs Memory / Maxmem Fullness
  387. ------------ --------------- --------------- --------
  388. models 342/4096 16416/196608 ( 8.3%)
  389. brushes 9159/16384 109908/196608 (55.9%)
  390. brushsides 65746/163840 525968/1310720 (40.1%)
  391. planes 35470/65536 709400/1310720 (54.1%)
  392. vertexes 58642/65536 703704/786432 (89.5%) VERY FULL!
  393. nodes 18575/65536 594400/2097152 (28.3%)
  394. texinfos 11005/12288 792360/884736 (89.6%) VERY FULL!
  395. texdata 1762/2048 56384/65536 (86.0%) VERY FULL!
  396. dispinfos 218/0 38368/0 ( 0.0%)
  397. disp_verts 15642/0 312840/0 ( 0.0%)
  398. disp_tris 24448/0 48896/0 ( 0.0%)
  399. disp_lmsamples 118652/0 118652/0 ( 0.0%)
  400. faces 34347/65536 1923432/3670016 (52.4%)
  401. hdr faces 0/65536 0/3670016 ( 0.0%)
  402. origfaces 21827/65536 1222312/3670016 (33.3%)
  403. leaves 18918/65536 605376/2097152 (28.9%)
  404. leaffaces 42272/65536 84544/131072 (64.5%)
  405. leafbrushes 22609/65536 45218/131072 (34.5%)
  406. areas 48/1024 384/8192 ( 4.7%)
  407. surfedges 252267/512000 1009068/2048000 (49.3%)
  408. edges 156137/256000 624548/1024000 (61.0%)
  409. LDR worldlights 1727/8192 151976/720896 (21.1%)
  410. HDR worldlights 0/8192 0/720896 ( 0.0%)
  411. leafwaterdata 10/32768 120/393216 ( 0.0%)
  412. waterstrips 3385/32768 33850/327680 (10.3%)
  413. waterverts 0/65536 0/786432 ( 0.0%)
  414. waterindices 59199/65536 118398/131072 (90.3%) VERY FULL!
  415. cubemapsamples 290/1024 4640/16384 (28.3%)
  416. overlays 88/1024 30976/360448 ( 8.6%)
  417. LDR lightdata [variable] 15357916/0 ( 0.0%)
  418. HDR lightdata [variable] 0/0 ( 0.0%)
  419. visdata [variable] 3328676/16777216 (19.8%)
  420. entdata [variable] 1099411/393216 (279.6%) VERY FULL!
  421. LDR ambient table 18918/65536 75672/262144 (28.9%)
  422. HDR ambient table 18918/65536 75672/262144 (28.9%)
  423. LDR leaf ambient 55375/65536 1550500/1835008 (84.5%) VERY FULL!
  424. HDR leaf ambient 18918/65536 529704/1835008 (28.9%)
  425. occluders 0/0 0/0 ( 0.0%)
  426. occluder polygons 0/0 0/0 ( 0.0%)
  427. occluder vert ind 0/0 0/0 ( 0.0%)
  428. detail props [variable] 1/12 ( 8.3%)
  429. static props [variable] 1/277808 ( 0.0%)
  430. pakfile [variable] 2980005/0 ( 0.0%)
  431. physics [variable] 3410602/4194304 (81.3%) VERY FULL!
  432. physics terrain [variable] 79876/1048576 ( 7.6%)
  433. Level flags = 0
  434. Total triangle count: 95621
  435. Writing d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  436. 2 minutes, 14 seconds elapsed
  437. [Reading texlights from 'lights.rad']
  438. [45 texlights parsed from 'lights.rad']
  439. Loading d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  440. PREP OK
  441. Warning! Invalid model version "models/props_trainstation/trashcan_indoor001b.mdl"
  442. Warning! Invalid model version "models/props_junk/trashcluster01a.mdl"
  443. Warning! Invalid model version "models/props_pipes/pipeset08d_512_001a.mdl"
  444. Warning! Invalid model version "models/props_pipes/pipeset32d_256_001a.mdl"
  445. Warning! Invalid model version "models/props_pipes/pipeset32d_512_001a.mdl"
  446. Warning! Invalid model version "models/props_pipes/pipeset32d_corner128d_001a.mdl"
  447. Warning! Invalid model version "models/props_industrial/oil_pipes.mdl"
  448. Warning! Invalid model version "models/props_pipes/pipeset32d_128_001a.mdl"
  449. Warning! Invalid model version "models/props_pipes/pipeset08d_corner128u_001a.mdl"
  450. Warning! Invalid model version "models/props_debris/concrete_debris256pile001a.mdl"
  451. Warning! Invalid model version "models/props_pipes/pipeset08d_corner128l_001a.mdl"
  452. Warning! Invalid model version "models/props_pipes/pipeset08d_128_001a.mdl"
  453. Warning! Invalid model version "models/props_debris/concrete_debris128pile001b.mdl"
  454. Warning! Invalid model version "models/props_pipes/pipeset32d_corner128r_001a.mdl"
  455. Warning! Invalid model version "models/props_pipes/pipeset08d_256_001a.mdl"
  456. 34347 faces
  457. 14 degenerate faces
  458. 8405821 square feet [1210438144.00 square inches]
  459. 218 Displacements
  460. 32392 Square Feet [4664508.50 Square Inches]
  461. 34333 patches before subdivision
  462. 293843 patches after subdivision
  463. 1727 direct lights
  464. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 31507587, max 1598
  465. transfer lists: 240.4 megs
  466. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(757159, 667657, 430058)
  467. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(171621, 135984, 68776)
  468. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(47461, 34530, 14675)
  469. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14090, 9500, 3514)
  470. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4495, 2850, 957)
  471. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1502, 901, 279)
  472. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(529, 301, 87)
  473. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(195, 106, 28)
  474. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(76, 39, 10)
  475. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(31, 15, 3)
  476. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(14, 6, 1)
  477. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 0)
  478. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
  479. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  480. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  481. Build Patch/Sample Hash Table(s).....Done<0.2277 sec>
  482. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  483. 402 of 420 (95% of) surface lights went in leaf ambient cubes.
  484. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  485. Ready to Finish
  486. Object names Objects/Maxobjs Memory / Maxmem Fullness
  487. ------------ --------------- --------------- --------
  488. models 342/4096 16416/196608 ( 8.3%)
  489. brushes 9159/16384 109908/196608 (55.9%)
  490. brushsides 65746/163840 525968/1310720 (40.1%)
  491. planes 35470/65536 709400/1310720 (54.1%)
  492. vertexes 58642/65536 703704/786432 (89.5%) VERY FULL!
  493. nodes 18575/65536 594400/2097152 (28.3%)
  494. texinfos 11005/12288 792360/884736 (89.6%) VERY FULL!
  495. texdata 1762/2048 56384/65536 (86.0%) VERY FULL!
  496. dispinfos 218/0 38368/0 ( 0.0%)
  497. disp_verts 15642/0 312840/0 ( 0.0%)
  498. disp_tris 24448/0 48896/0 ( 0.0%)
  499. disp_lmsamples 118652/0 118652/0 ( 0.0%)
  500. faces 34347/65536 1923432/3670016 (52.4%)
  501. hdr faces 34347/65536 1923432/3670016 (52.4%)
  502. origfaces 21827/65536 1222312/3670016 (33.3%)
  503. leaves 18918/65536 605376/2097152 (28.9%)
  504. leaffaces 42272/65536 84544/131072 (64.5%)
  505. leafbrushes 22609/65536 45218/131072 (34.5%)
  506. areas 48/1024 384/8192 ( 4.7%)
  507. surfedges 252267/512000 1009068/2048000 (49.3%)
  508. edges 156137/256000 624548/1024000 (61.0%)
  509. LDR worldlights 1727/8192 151976/720896 (21.1%)
  510. HDR worldlights 1727/8192 151976/720896 (21.1%)
  511. leafwaterdata 10/32768 120/393216 ( 0.0%)
  512. waterstrips 3385/32768 33850/327680 (10.3%)
  513. waterverts 0/65536 0/786432 ( 0.0%)
  514. waterindices 59199/65536 118398/131072 (90.3%) VERY FULL!
  515. cubemapsamples 290/1024 4640/16384 (28.3%)
  516. overlays 88/1024 30976/360448 ( 8.6%)
  517. LDR lightdata [variable] 15357916/0 ( 0.0%)
  518. HDR lightdata [variable] 15357916/0 ( 0.0%)
  519. visdata [variable] 3328676/16777216 (19.8%)
  520. entdata [variable] 1099411/393216 (279.6%) VERY FULL!
  521. LDR ambient table 18918/65536 75672/262144 (28.9%)
  522. HDR ambient table 18918/65536 75672/262144 (28.9%)
  523. LDR leaf ambient 55375/65536 1550500/1835008 (84.5%) VERY FULL!
  524. HDR leaf ambient 55332/65536 1549296/1835008 (84.4%) VERY FULL!
  525. occluders 0/0 0/0 ( 0.0%)
  526. occluder polygons 0/0 0/0 ( 0.0%)
  527. occluder vert ind 0/0 0/0 ( 0.0%)
  528. detail props [variable] 1/12 ( 8.3%)
  529. static props [variable] 1/277808 ( 0.0%)
  530. pakfile [variable] 2980005/0 ( 0.0%)
  531. physics [variable] 3410602/4194304 (81.3%) VERY FULL!
  532. physics terrain [variable] 79876/1048576 ( 7.6%)
  533. Level flags = 0
  534. Total triangle count: 95621
  535. Writing d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  536. 2 minutes, 15 seconds elapsed
  537. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  538. Loading D:\Steam\steamapps\common\GarrysMod\bin\rp_city20_exp\version1\rp_city20_exp.vmf
  539. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  540. Patching WVT material: maps/rp_city20_exp/city_8/blendconcdirt004a_wvt_patch
  541. Patching WVT material: maps/rp_city20_exp/nature/blendrubbledirt001a_wvt_patch
  542. Patching WVT material: maps/rp_city20_exp/hl2_leak/nature/blendrockdirt006b_lowfrict_wvt_patch
  543. Patching WVT material: maps/rp_city20_exp/nature/blenddirtdirt001c_wvt_patch
  544. Patching WVT material: maps/rp_city20_exp/dev/dev_blendmeasure_wvt_patch
  545. fixing up env_cubemap materials on brush sides...
  546. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...
  547. Brush 51522: areaportal brush doesn't touch two areas
  548. Brush 51529: areaportal brush doesn't touch two areas
  549. done (1)
  550. Building Faces...done (0)
  551. Chop Details...done (0)
  552. Find Visible Detail Sides...
  553. Merged 1240 detail faces...done (0)
  554. Merging details...done (0)
  555. FixTjuncs...
  556. PruneNodes...
  557. WriteBSP...
  558. done (4)
  559. writing D:\Steam\steamapps\common\GarrysMod\bin\rp_city20_exp\version1\rp_city20_exp.prt...Building visibility clusters...
  560. done (1)
  561. Creating default LDR cubemaps for env_cubemap using skybox materials:
  562. skybox/sky_borealis01*.vmt
  563. ! Run buildcubemaps in the engine to get the correct cube maps.
  564. *** Error: Skybox vtf files for skybox/sky_borealis01 weren't compiled with the same size texture and/or same flags!
  565. Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
  566. Finding displacement neighbors...
  567. Finding lightmap sample positions...
  568. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  569. Building Physics collision data...
  570. done (3) (3410602 bytes)
  571. WARNING! model "models/props_trainstation/trashcan_indoor001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  572. WARNING! model "models/props_junk/trashcluster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  573. WARNING! model "models/props_pipes/pipeset08d_512_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  574. WARNING! model "models/props_pipes/pipeset32d_256_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  575. WARNING! model "models/props_pipes/pipeset32d_512_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  576. WARNING! model "models/props_pipes/pipeset32d_corner128d_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  577. WARNING! model "models/props_industrial/oil_pipes.mdl" has mismatching model version (49, expected 48)! Expect problems.
  578. WARNING! model "models/props_pipes/pipeset32d_128_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  579. WARNING! model "models/props_pipes/pipeset08d_corner128u_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  580. WARNING! model "models/props_debris/concrete_debris256pile001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  581. WARNING! model "models/props_pipes/pipeset08d_corner128l_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  582. WARNING! model "models/props_pipes/pipeset08d_128_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  583. WARNING! model "models/props_debris/concrete_debris128pile001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  584. WARNING! model "models/props_pipes/pipeset32d_corner128r_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  585. WARNING! model "models/props_pipes/pipeset08d_256_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  586. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  587. Compacting texture/material tables...
  588. Reduced 16693 texinfos to 11005
  589. Reduced 1963 texdatas to 1762 (91305 bytes to 83976)
  590. Writing D:\Steam\steamapps\common\GarrysMod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  591. 26 seconds elapsed
  592. 6 threads
  593. reading d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  594. reading d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.prt
  595. 7218 portalclusters
  596. 19611 numportals
  597. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 18961 visible clusters (0.91%)
  598. Total clusters visible: 2080127
  599. Average clusters visible: 288
  600. Building PAS...
  601. Average clusters audible: 1412
  602. visdatasize:3329003 compressed from 13050144
  603. writing d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  604. 11 minutes, 54 seconds elapsed
  605. [Reading texlights from 'lights.rad']
  606. [45 texlights parsed from 'lights.rad']
  607. Loading d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  608. PREP OK
  609. Warning! Invalid model version "models/props_trainstation/trashcan_indoor001b.mdl"
  610. Warning! Invalid model version "models/props_junk/trashcluster01a.mdl"
  611. Warning! Invalid model version "models/props_pipes/pipeset08d_512_001a.mdl"
  612. Warning! Invalid model version "models/props_pipes/pipeset32d_256_001a.mdl"
  613. Warning! Invalid model version "models/props_pipes/pipeset32d_512_001a.mdl"
  614. Warning! Invalid model version "models/props_pipes/pipeset32d_corner128d_001a.mdl"
  615. Warning! Invalid model version "models/props_industrial/oil_pipes.mdl"
  616. Warning! Invalid model version "models/props_pipes/pipeset32d_128_001a.mdl"
  617. Warning! Invalid model version "models/props_pipes/pipeset08d_corner128u_001a.mdl"
  618. Warning! Invalid model version "models/props_debris/concrete_debris256pile001a.mdl"
  619. Warning! Invalid model version "models/props_pipes/pipeset08d_corner128l_001a.mdl"
  620. Warning! Invalid model version "models/props_pipes/pipeset08d_128_001a.mdl"
  621. Warning! Invalid model version "models/props_debris/concrete_debris128pile001b.mdl"
  622. Warning! Invalid model version "models/props_pipes/pipeset32d_corner128r_001a.mdl"
  623. Warning! Invalid model version "models/props_pipes/pipeset08d_256_001a.mdl"
  624. 34347 faces
  625. 14 degenerate faces
  626. 8405824 square feet [1210438656.00 square inches]
  627. 218 Displacements
  628. 32392 Square Feet [4664508.50 Square Inches]
  629. 34333 patches before subdivision
  630. 293843 patches after subdivision
  631. 1727 direct lights
  632. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 31507571, max 1598
  633. transfer lists: 240.4 megs
  634. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(759304, 666888, 430769)
  635. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(171774, 135972, 68831)
  636. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(47477, 34528, 14679)
  637. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14092, 9500, 3515)
  638. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4495, 2850, 958)
  639. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1502, 901, 279)
  640. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(529, 301, 87)
  641. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(195, 106, 28)
  642. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(76, 39, 10)
  643. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(31, 15, 3)
  644. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(14, 6, 1)
  645. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 0)
  646. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
  647. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  648. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  649. Build Patch/Sample Hash Table(s).....Done<0.1866 sec>
  650. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  651. 402 of 420 (95% of) surface lights went in leaf ambient cubes.
  652. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  653. Ready to Finish
  654. Object names Objects/Maxobjs Memory / Maxmem Fullness
  655. ------------ --------------- --------------- --------
  656. models 342/4096 16416/196608 ( 8.3%)
  657. brushes 9159/16384 109908/196608 (55.9%)
  658. brushsides 65746/163840 525968/1310720 (40.1%)
  659. planes 35470/65536 709400/1310720 (54.1%)
  660. vertexes 58642/65536 703704/786432 (89.5%) VERY FULL!
  661. nodes 18575/65536 594400/2097152 (28.3%)
  662. texinfos 11005/12288 792360/884736 (89.6%) VERY FULL!
  663. texdata 1762/2048 56384/65536 (86.0%) VERY FULL!
  664. dispinfos 218/0 38368/0 ( 0.0%)
  665. disp_verts 15642/0 312840/0 ( 0.0%)
  666. disp_tris 24448/0 48896/0 ( 0.0%)
  667. disp_lmsamples 118652/0 118652/0 ( 0.0%)
  668. faces 34347/65536 1923432/3670016 (52.4%)
  669. hdr faces 0/65536 0/3670016 ( 0.0%)
  670. origfaces 21827/65536 1222312/3670016 (33.3%)
  671. leaves 18918/65536 605376/2097152 (28.9%)
  672. leaffaces 42272/65536 84544/131072 (64.5%)
  673. leafbrushes 22609/65536 45218/131072 (34.5%)
  674. areas 48/1024 384/8192 ( 4.7%)
  675. surfedges 252267/512000 1009068/2048000 (49.3%)
  676. edges 156137/256000 624548/1024000 (61.0%)
  677. LDR worldlights 1727/8192 151976/720896 (21.1%)
  678. HDR worldlights 0/8192 0/720896 ( 0.0%)
  679. leafwaterdata 10/32768 120/393216 ( 0.0%)
  680. waterstrips 3385/32768 33850/327680 (10.3%)
  681. waterverts 0/65536 0/786432 ( 0.0%)
  682. waterindices 59199/65536 118398/131072 (90.3%) VERY FULL!
  683. cubemapsamples 290/1024 4640/16384 (28.3%)
  684. overlays 88/1024 30976/360448 ( 8.6%)
  685. LDR lightdata [variable] 15357916/0 ( 0.0%)
  686. HDR lightdata [variable] 0/0 ( 0.0%)
  687. visdata [variable] 3329003/16777216 (19.8%)
  688. entdata [variable] 1099415/393216 (279.6%) VERY FULL!
  689. LDR ambient table 18918/65536 75672/262144 (28.9%)
  690. HDR ambient table 18918/65536 75672/262144 (28.9%)
  691. LDR leaf ambient 55371/65536 1550388/1835008 (84.5%) VERY FULL!
  692. HDR leaf ambient 18918/65536 529704/1835008 (28.9%)
  693. occluders 0/0 0/0 ( 0.0%)
  694. occluder polygons 0/0 0/0 ( 0.0%)
  695. occluder vert ind 0/0 0/0 ( 0.0%)
  696. detail props [variable] 1/12 ( 8.3%)
  697. static props [variable] 1/277808 ( 0.0%)
  698. pakfile [variable] 2980005/0 ( 0.0%)
  699. physics [variable] 3410602/4194304 (81.3%) VERY FULL!
  700. physics terrain [variable] 79876/1048576 ( 7.6%)
  701. Level flags = 0
  702. Total triangle count: 95621
  703. Writing d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  704. 2 minutes, 15 seconds elapsed
  705. [Reading texlights from 'lights.rad']
  706. [45 texlights parsed from 'lights.rad']
  707. Loading d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  708. PREP OK
  709. Warning! Invalid model version "models/props_trainstation/trashcan_indoor001b.mdl"
  710. Warning! Invalid model version "models/props_junk/trashcluster01a.mdl"
  711. Warning! Invalid model version "models/props_pipes/pipeset08d_512_001a.mdl"
  712. Warning! Invalid model version "models/props_pipes/pipeset32d_256_001a.mdl"
  713. Warning! Invalid model version "models/props_pipes/pipeset32d_512_001a.mdl"
  714. Warning! Invalid model version "models/props_pipes/pipeset32d_corner128d_001a.mdl"
  715. Warning! Invalid model version "models/props_industrial/oil_pipes.mdl"
  716. Warning! Invalid model version "models/props_pipes/pipeset32d_128_001a.mdl"
  717. Warning! Invalid model version "models/props_pipes/pipeset08d_corner128u_001a.mdl"
  718. Warning! Invalid model version "models/props_debris/concrete_debris256pile001a.mdl"
  719. Warning! Invalid model version "models/props_pipes/pipeset08d_corner128l_001a.mdl"
  720. Warning! Invalid model version "models/props_pipes/pipeset08d_128_001a.mdl"
  721. Warning! Invalid model version "models/props_debris/concrete_debris128pile001b.mdl"
  722. Warning! Invalid model version "models/props_pipes/pipeset32d_corner128r_001a.mdl"
  723. Warning! Invalid model version "models/props_pipes/pipeset08d_256_001a.mdl"
  724. 34347 faces
  725. 14 degenerate faces
  726. 8405824 square feet [1210438656.00 square inches]
  727. 218 Displacements
  728. 32392 Square Feet [4664508.50 Square Inches]
  729. 34333 patches before subdivision
  730. 293843 patches after subdivision
  731. 1727 direct lights
  732. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 31507571, max 1598
  733. transfer lists: 240.4 megs
  734. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(757159, 667657, 430058)
  735. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(171621, 135984, 68776)
  736. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(47461, 34530, 14675)
  737. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14090, 9500, 3514)
  738. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4495, 2850, 957)
  739. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1502, 901, 279)
  740. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(529, 301, 87)
  741. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(195, 106, 28)
  742. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(76, 39, 10)
  743. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(31, 15, 3)
  744. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(14, 6, 1)
  745. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 0)
  746. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
  747. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  748. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  749. Build Patch/Sample Hash Table(s).....Done<0.2496 sec>
  750. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  751. 402 of 420 (95% of) surface lights went in leaf ambient cubes.
  752. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  753. Ready to Finish
  754. Object names Objects/Maxobjs Memory / Maxmem Fullness
  755. ------------ --------------- --------------- --------
  756. models 342/4096 16416/196608 ( 8.3%)
  757. brushes 9159/16384 109908/196608 (55.9%)
  758. brushsides 65746/163840 525968/1310720 (40.1%)
  759. planes 35470/65536 709400/1310720 (54.1%)
  760. vertexes 58642/65536 703704/786432 (89.5%) VERY FULL!
  761. nodes 18575/65536 594400/2097152 (28.3%)
  762. texinfos 11005/12288 792360/884736 (89.6%) VERY FULL!
  763. texdata 1762/2048 56384/65536 (86.0%) VERY FULL!
  764. dispinfos 218/0 38368/0 ( 0.0%)
  765. disp_verts 15642/0 312840/0 ( 0.0%)
  766. disp_tris 24448/0 48896/0 ( 0.0%)
  767. disp_lmsamples 118652/0 118652/0 ( 0.0%)
  768. faces 34347/65536 1923432/3670016 (52.4%)
  769. hdr faces 34347/65536 1923432/3670016 (52.4%)
  770. origfaces 21827/65536 1222312/3670016 (33.3%)
  771. leaves 18918/65536 605376/2097152 (28.9%)
  772. leaffaces 42272/65536 84544/131072 (64.5%)
  773. leafbrushes 22609/65536 45218/131072 (34.5%)
  774. areas 48/1024 384/8192 ( 4.7%)
  775. surfedges 252267/512000 1009068/2048000 (49.3%)
  776. edges 156137/256000 624548/1024000 (61.0%)
  777. LDR worldlights 1727/8192 151976/720896 (21.1%)
  778. HDR worldlights 1727/8192 151976/720896 (21.1%)
  779. leafwaterdata 10/32768 120/393216 ( 0.0%)
  780. waterstrips 3385/32768 33850/327680 (10.3%)
  781. waterverts 0/65536 0/786432 ( 0.0%)
  782. waterindices 59199/65536 118398/131072 (90.3%) VERY FULL!
  783. cubemapsamples 290/1024 4640/16384 (28.3%)
  784. overlays 88/1024 30976/360448 ( 8.6%)
  785. LDR lightdata [variable] 15357916/0 ( 0.0%)
  786. HDR lightdata [variable] 15357916/0 ( 0.0%)
  787. visdata [variable] 3329003/16777216 (19.8%)
  788. entdata [variable] 1099415/393216 (279.6%) VERY FULL!
  789. LDR ambient table 18918/65536 75672/262144 (28.9%)
  790. HDR ambient table 18918/65536 75672/262144 (28.9%)
  791. LDR leaf ambient 55371/65536 1550388/1835008 (84.5%) VERY FULL!
  792. HDR leaf ambient 55331/65536 1549268/1835008 (84.4%) VERY FULL!
  793. occluders 0/0 0/0 ( 0.0%)
  794. occluder polygons 0/0 0/0 ( 0.0%)
  795. occluder vert ind 0/0 0/0 ( 0.0%)
  796. detail props [variable] 1/12 ( 8.3%)
  797. static props [variable] 1/277808 ( 0.0%)
  798. pakfile [variable] 2980005/0 ( 0.0%)
  799. physics [variable] 3410602/4194304 (81.3%) VERY FULL!
  800. physics terrain [variable] 79876/1048576 ( 7.6%)
  801. Level flags = 0
  802. Total triangle count: 95621
  803. Writing d:\steam\steamapps\common\garrysmod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  804. 2 minutes, 9 seconds elapsed
  805. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  806. Loading D:\Steam\steamapps\common\GarrysMod\bin\rp_city20_exp\version1\rp_city20_exp.vmf
  807. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  808. Patching WVT material: maps/rp_city20_exp/city_8/blendconcdirt004a_wvt_patch
  809. Patching WVT material: maps/rp_city20_exp/nature/blendrubbledirt001a_wvt_patch
  810. Patching WVT material: maps/rp_city20_exp/hl2_leak/nature/blendrockdirt006b_lowfrict_wvt_patch
  811. Patching WVT material: maps/rp_city20_exp/nature/blenddirtdirt001c_wvt_patch
  812. Patching WVT material: maps/rp_city20_exp/dev/dev_blendmeasure_wvt_patch
  813. fixing up env_cubemap materials on brush sides...
  814. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...
  815. Brush 51522: areaportal brush doesn't touch two areas
  816. Brush 51529: areaportal brush doesn't touch two areas
  817. done (0)
  818. Building Faces...done (0)
  819. Chop Details...done (0)
  820. Find Visible Detail Sides...
  821. Merged 1240 detail faces...done (0)
  822. Merging details...done (0)
  823. FixTjuncs...
  824. PruneNodes...
  825. WriteBSP...
  826. done (4)
  827. writing D:\Steam\steamapps\common\GarrysMod\bin\rp_city20_exp\version1\rp_city20_exp.prt...Building visibility clusters...
  828. done (1)
  829. Creating default LDR cubemaps for env_cubemap using skybox materials:
  830. skybox/sky_borealis01*.vmt
  831. ! Run buildcubemaps in the engine to get the correct cube maps.
  832. *** Error: Skybox vtf files for skybox/sky_borealis01 weren't compiled with the same size texture and/or same flags!
  833. Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
  834. Finding displacement neighbors...
  835. Finding lightmap sample positions...
  836. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  837. Building Physics collision data...
  838. done (2) (3410602 bytes)
  839. WARNING! model "models/props_trainstation/trashcan_indoor001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  840. WARNING! model "models/props_junk/trashcluster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  841. WARNING! model "models/props_pipes/pipeset08d_512_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  842. WARNING! model "models/props_pipes/pipeset32d_256_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  843. WARNING! model "models/props_pipes/pipeset32d_512_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  844. WARNING! model "models/props_pipes/pipeset32d_corner128d_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  845. WARNING! model "models/props_industrial/oil_pipes.mdl" has mismatching model version (49, expected 48)! Expect problems.
  846. WARNING! model "models/props_pipes/pipeset32d_128_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  847. WARNING! model "models/props_pipes/pipeset08d_corner128u_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  848. WARNING! model "models/props_debris/concrete_debris256pile001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  849. WARNING! model "models/props_pipes/pipeset08d_corner128l_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  850. WARNING! model "models/props_pipes/pipeset08d_128_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  851. WARNING! model "models/props_debris/concrete_debris128pile001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  852. WARNING! model "models/props_pipes/pipeset32d_corner128r_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  853. WARNING! model "models/props_pipes/pipeset08d_256_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  854. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  855. Compacting texture/material tables...
  856. Reduced 16693 texinfos to 11005
  857. Reduced 1963 texdatas to 1762 (91305 bytes to 83976)
  858. Writing D:\Steam\steamapps\common\GarrysMod\bin\rp_city20_exp\version1\rp_city20_exp.bsp
  859. 24 seconds elapsed

Обнаруженные ошибки

Can't load skybox file [Имя файла] to build the default cubemap!

Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face

Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Brush [Номер]: areaportal brush doesn't touch two areas

Интересная ошибка, появляется при неправильной расстановке ареапорталов. Незначительная ошибка, ареапортал с этой ошибкой будет работать неправильно. Но если таких неправильных ареапорталов больше 2, то карта вылетит с ошибкой. Чтобы не возникало такой ошибки, необходимо знать правила расстановки ареапорталов. Все ареапорталы должны быть параллелепипедами и всеми сторонами, кроме двух лицевых, касаться (именно касаться!) других брашей всей своей площадью. Т.е. ареапорталы нельзя размещать в круглых трубах и других отверстиях, вырезанных не параллелепипедом

Если Вам понравилась эта страница, Вы можете разместить где-нибудь ссылку на неё:
 
 
 
 
 
 
Здравствуйте, Гость


РегистрацияВход
 
 
 
 
 
 
2 месяца назад
Профиль пользователя Legioner76
привет
2 месяца назад
Профиль пользователя Deimost
Привет
2 месяца назад
Профиль пользователя IFlapper
Всем привет
6 месяцев назад
Профиль пользователя pup0kplay007
Ребят подскажите консольнbIе командbI, которbIе уменьшают тряску при стрельбе, по типу cl_pitchpeed (уменьшает разброс)
Год назад
Профиль пользователя Aezakmi
Народ. подскажите как струю воды вверх сделать, для фонтана надо
Год назад
Профиль пользователя CobuLight
Даже экспериментировать необязательно, можно расчитать исходный вид, и от него указать градус
Год назад
Профиль пользователя lolmanlol
Samdog, поэкперементируй с Texture scale и Texture shift в покраске текстур
Год назад
Профиль пользователя Samdog
Что делать если майнкрафт текстуры в 2 раза больше и некоторые блоки перевернуты
?
Год назад
Профиль пользователя lolmanlol
задам прямо сюда, можно ли определить скорость игрока в определённой области (тригере)? если да, то как?
Год назад
Профиль пользователя lolmanlol
где здесь можно задать вопрос по маппингу?
Год назад
Профиль пользователя lolmanlol
да, инфы дофига, что не может не радовать)
Год назад
Профиль пользователя Aezakmi
Фига тут инфы куча :mrgreen:
Год назад
Профиль пользователя Sergey_Wanderer
я живой :ugeek:
Год назад
Профиль пользователя CobuLight
Пусть остается таким какой он есть, не трогаешь, не ломается
2 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
2 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
2 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
2 года назад
Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
2 года назад
Профиль пользователя IFlapper
Map - entity report
2 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
2 года назад
Профиль пользователя Аристотель
:ugeek:
3 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
3 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
3 года назад
Профиль пользователя jiggly
:!:
3 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
3 года назад
Профиль пользователя CobuLight
На этот случай в хаммере есть поисковик по брашам, ты можешь узнать где находится этот браш и удалить его
3 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
3 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
3 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
3 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
3 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
3 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
3 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
3 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
3 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
3 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
3 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
3 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
3 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
3 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
3 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
3 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
3 года назад
Профиль пользователя CobuLight
Гляну как буду свободен
3 года назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
3 года назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
3 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
3 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
3 года назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
3 года назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
3 года назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
Обновить  
 
 
 
 
 
 
Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!