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Проверенный лог
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- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading D:\SteamGames\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\SteamGames\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3672 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 13 texinfos to 6
- Reduced 7 texdatas to 5 (280 bytes to 179)
- Writing D:\SteamGames\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
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- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 12 portalclusters
- 18 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 144
- Average clusters visible: 12
- Building PAS...
- Average clusters audible: 12
- visdatasize:148 compressed from 192
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
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- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 60 faces
- 66816 square feet [9621504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 60 patches before subdivision
- 3524 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3230, max 191
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 9/8192 108/98304 ( 0.1%)
- brushsides 54/65536 432/524288 ( 0.1%)
- planes 50/65536 1000/1310720 ( 0.1%)
- vertexes 80/65536 960/786432 ( 0.1%)
- nodes 61/65536 1952/2097152 ( 0.1%)
- texinfos 6/12288 432/884736 ( 0.0%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 60/65536 3360/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11/65536 616/3670016 ( 0.0%)
- leaves 63/65536 2016/2097152 ( 0.1%)
- leaffaces 60/65536 120/131072 ( 0.1%)
- leafbrushes 44/65536 88/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 292/512000 1168/2048000 ( 0.1%)
- edges 175/256000 700/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 148/16777216 ( 0.0%)
- entdata [variable] 928/393216 ( 0.2%)
- LDR ambient table 63/65536 252/262144 ( 0.1%)
- HDR ambient table 63/65536 252/262144 ( 0.1%)
- LDR leaf ambient 94/65536 2632/1835008 ( 0.1%)
- HDR leaf ambient 63/65536 1764/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 87755/0 ( 0.0%)
- physics [variable] 3672/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
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- Level flags = 0
-
- Total triangle count: 128
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
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- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3668 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 11 texinfos to 6
- Reduced 6 texdatas to 5 (212 bytes to 145)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
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- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 12 portalclusters
- 18 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 144
- Average clusters visible: 12
- Building PAS...
- Average clusters audible: 12
- visdatasize:148 compressed from 192
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
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- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 60 faces
- 66816 square feet [9621504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 60 patches before subdivision
- 3524 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3230, max 191
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 9/8192 108/98304 ( 0.1%)
- brushsides 54/65536 432/524288 ( 0.1%)
- planes 50/65536 1000/1310720 ( 0.1%)
- vertexes 80/65536 960/786432 ( 0.1%)
- nodes 61/65536 1952/2097152 ( 0.1%)
- texinfos 6/12288 432/884736 ( 0.0%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 60/65536 3360/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11/65536 616/3670016 ( 0.0%)
- leaves 63/65536 2016/2097152 ( 0.1%)
- leaffaces 60/65536 120/131072 ( 0.1%)
- leafbrushes 44/65536 88/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 292/512000 1168/2048000 ( 0.1%)
- edges 175/256000 700/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 148/16777216 ( 0.0%)
- entdata [variable] 928/393216 ( 0.2%)
- LDR ambient table 63/65536 252/262144 ( 0.1%)
- HDR ambient table 63/65536 252/262144 ( 0.1%)
- LDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
- HDR leaf ambient 63/65536 1764/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 87141/0 ( 0.0%)
- physics [variable] 3668/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 128
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 60 faces
- 66816 square feet [9621504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 60 patches before subdivision
- 3524 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3230, max 191
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 9/8192 108/98304 ( 0.1%)
- brushsides 54/65536 432/524288 ( 0.1%)
- planes 50/65536 1000/1310720 ( 0.1%)
- vertexes 80/65536 960/786432 ( 0.1%)
- nodes 61/65536 1952/2097152 ( 0.1%)
- texinfos 6/12288 432/884736 ( 0.0%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 60/65536 3360/3670016 ( 0.1%)
- hdr faces 60/65536 3360/3670016 ( 0.1%)
- origfaces 11/65536 616/3670016 ( 0.0%)
- leaves 63/65536 2016/2097152 ( 0.1%)
- leaffaces 60/65536 120/131072 ( 0.1%)
- leafbrushes 44/65536 88/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 292/512000 1168/2048000 ( 0.1%)
- edges 175/256000 700/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 122768/0 ( 0.0%)
- visdata [variable] 148/16777216 ( 0.0%)
- entdata [variable] 928/393216 ( 0.2%)
- LDR ambient table 63/65536 252/262144 ( 0.1%)
- HDR ambient table 63/65536 252/262144 ( 0.1%)
- LDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
- HDR leaf ambient 94/65536 2632/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 87141/0 ( 0.0%)
- physics [variable] 3668/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 128
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
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-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3732 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 11 texinfos to 6
- Reduced 6 texdatas to 5 (166 bytes to 113)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 32 portalclusters
- 70 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1020
- Average clusters visible: 31
- Building PAS...
- Average clusters audible: 32
- visdatasize:516 compressed from 512
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 88 faces
- 131632 square feet [18955060.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 88 patches before subdivision
- 3552 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2743, max 185
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 9/8192 108/98304 ( 0.1%)
- brushsides 54/65536 432/524288 ( 0.1%)
- planes 58/65536 1160/1310720 ( 0.1%)
- vertexes 118/65536 1416/786432 ( 0.2%)
- nodes 99/65536 3168/2097152 ( 0.2%)
- texinfos 6/12288 432/884736 ( 0.0%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 88/65536 4928/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11/65536 616/3670016 ( 0.0%)
- leaves 101/65536 3232/2097152 ( 0.2%)
- leaffaces 96/65536 192/131072 ( 0.1%)
- leafbrushes 60/65536 120/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 412/512000 1648/2048000 ( 0.1%)
- edges 251/256000 1004/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 516/16777216 ( 0.0%)
- entdata [variable] 930/393216 ( 0.2%)
- LDR ambient table 101/65536 404/262144 ( 0.2%)
- HDR ambient table 101/65536 404/262144 ( 0.2%)
- LDR leaf ambient 178/65536 4984/1835008 ( 0.3%)
- HDR leaf ambient 101/65536 2828/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/220 ( 0.5%)
- pakfile [variable] 87099/0 ( 0.0%)
- physics [variable] 3732/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 192
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 88 faces
- 131632 square feet [18955060.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 88 patches before subdivision
- 3552 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2743, max 185
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 9/8192 108/98304 ( 0.1%)
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- planes 58/65536 1160/1310720 ( 0.1%)
- vertexes 118/65536 1416/786432 ( 0.2%)
- nodes 99/65536 3168/2097152 ( 0.2%)
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- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 88/65536 4928/3670016 ( 0.1%)
- hdr faces 88/65536 4928/3670016 ( 0.1%)
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- leaffaces 96/65536 192/131072 ( 0.1%)
- leafbrushes 60/65536 120/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 412/512000 1648/2048000 ( 0.1%)
- edges 251/256000 1004/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
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- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 122768/0 ( 0.0%)
- visdata [variable] 516/16777216 ( 0.0%)
- entdata [variable] 930/393216 ( 0.2%)
- LDR ambient table 101/65536 404/262144 ( 0.2%)
- HDR ambient table 101/65536 404/262144 ( 0.2%)
- LDR leaf ambient 178/65536 4984/1835008 ( 0.3%)
- HDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
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- Prop Hull Blob 0/0 0/0 ( 0.0%)
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- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
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- physics [variable] 3732/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 192
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3732 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 11 texinfos to 6
- Reduced 6 texdatas to 5 (166 bytes to 113)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 32 portalclusters
- 70 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1020
- Average clusters visible: 31
- Building PAS...
- Average clusters audible: 32
- visdatasize:516 compressed from 512
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 88 faces
- 131632 square feet [18955060.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 88 patches before subdivision
- 3552 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2743, max 185
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 9/8192 108/98304 ( 0.1%)
- brushsides 54/65536 432/524288 ( 0.1%)
- planes 58/65536 1160/1310720 ( 0.1%)
- vertexes 118/65536 1416/786432 ( 0.2%)
- nodes 99/65536 3168/2097152 ( 0.2%)
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- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 88/65536 4928/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11/65536 616/3670016 ( 0.0%)
- leaves 101/65536 3232/2097152 ( 0.2%)
- leaffaces 96/65536 192/131072 ( 0.1%)
- leafbrushes 60/65536 120/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 412/512000 1648/2048000 ( 0.1%)
- edges 251/256000 1004/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 516/16777216 ( 0.0%)
- entdata [variable] 930/393216 ( 0.2%)
- LDR ambient table 101/65536 404/262144 ( 0.2%)
- HDR ambient table 101/65536 404/262144 ( 0.2%)
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- HDR leaf ambient 101/65536 2828/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
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- detail props [variable] 1/12 ( 8.3%)
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- physics [variable] 3732/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 192
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 88 faces
- 131632 square feet [18955060.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 88 patches before subdivision
- 3552 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2743, max 185
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 9/8192 108/98304 ( 0.1%)
- brushsides 54/65536 432/524288 ( 0.1%)
- planes 58/65536 1160/1310720 ( 0.1%)
- vertexes 118/65536 1416/786432 ( 0.2%)
- nodes 99/65536 3168/2097152 ( 0.2%)
- texinfos 6/12288 432/884736 ( 0.0%)
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- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 88/65536 4928/3670016 ( 0.1%)
- hdr faces 88/65536 4928/3670016 ( 0.1%)
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- leafbrushes 60/65536 120/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 412/512000 1648/2048000 ( 0.1%)
- edges 251/256000 1004/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
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- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 122768/0 ( 0.0%)
- visdata [variable] 516/16777216 ( 0.0%)
- entdata [variable] 930/393216 ( 0.2%)
- LDR ambient table 101/65536 404/262144 ( 0.2%)
- HDR ambient table 101/65536 404/262144 ( 0.2%)
- LDR leaf ambient 178/65536 4984/1835008 ( 0.3%)
- HDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
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- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/220 ( 0.5%)
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- physics [variable] 3732/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 192
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3732 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 11 texinfos to 6
- Reduced 6 texdatas to 5 (166 bytes to 113)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 32 portalclusters
- 70 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1020
- Average clusters visible: 31
- Building PAS...
- Average clusters audible: 32
- visdatasize:516 compressed from 512
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 88 faces
- 131632 square feet [18955060.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 88 patches before subdivision
- 3552 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2743, max 185
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 9/8192 108/98304 ( 0.1%)
- brushsides 54/65536 432/524288 ( 0.1%)
- planes 58/65536 1160/1310720 ( 0.1%)
- vertexes 118/65536 1416/786432 ( 0.2%)
- nodes 99/65536 3168/2097152 ( 0.2%)
- texinfos 6/12288 432/884736 ( 0.0%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
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- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 88/65536 4928/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11/65536 616/3670016 ( 0.0%)
- leaves 101/65536 3232/2097152 ( 0.2%)
- leaffaces 96/65536 192/131072 ( 0.1%)
- leafbrushes 60/65536 120/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 412/512000 1648/2048000 ( 0.1%)
- edges 251/256000 1004/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 516/16777216 ( 0.0%)
- entdata [variable] 930/393216 ( 0.2%)
- LDR ambient table 101/65536 404/262144 ( 0.2%)
- HDR ambient table 101/65536 404/262144 ( 0.2%)
- LDR leaf ambient 178/65536 4984/1835008 ( 0.3%)
- HDR leaf ambient 101/65536 2828/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
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- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/220 ( 0.5%)
- pakfile [variable] 173819/0 ( 0.0%)
- physics [variable] 3732/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 192
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 88 faces
- 131632 square feet [18955060.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 88 patches before subdivision
- 3552 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2743, max 185
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 9/8192 108/98304 ( 0.1%)
- brushsides 54/65536 432/524288 ( 0.1%)
- planes 58/65536 1160/1310720 ( 0.1%)
- vertexes 118/65536 1416/786432 ( 0.2%)
- nodes 99/65536 3168/2097152 ( 0.2%)
- texinfos 6/12288 432/884736 ( 0.0%)
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- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 88/65536 4928/3670016 ( 0.1%)
- hdr faces 88/65536 4928/3670016 ( 0.1%)
- origfaces 11/65536 616/3670016 ( 0.0%)
- leaves 101/65536 3232/2097152 ( 0.2%)
- leaffaces 96/65536 192/131072 ( 0.1%)
- leafbrushes 60/65536 120/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 412/512000 1648/2048000 ( 0.1%)
- edges 251/256000 1004/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
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- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 122768/0 ( 0.0%)
- visdata [variable] 516/16777216 ( 0.0%)
- entdata [variable] 930/393216 ( 0.2%)
- LDR ambient table 101/65536 404/262144 ( 0.2%)
- HDR ambient table 101/65536 404/262144 ( 0.2%)
- LDR leaf ambient 178/65536 4984/1835008 ( 0.3%)
- HDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
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- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/220 ( 0.5%)
- pakfile [variable] 173819/0 ( 0.0%)
- physics [variable] 3732/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 192
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (4290 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 14 texinfos to 9
- Reduced 7 texdatas to 6 (185 bytes to 132)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 32 portalclusters
- 70 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1020
- Average clusters visible: 31
- Building PAS...
- Average clusters audible: 32
- visdatasize:516 compressed from 512
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 94 faces
- 248016 square feet [35714308.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 94 patches before subdivision
- 3558 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2743, max 185
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 72/65536 1440/1310720 ( 0.1%)
- vertexes 126/65536 1512/786432 ( 0.2%)
- nodes 105/65536 3360/2097152 ( 0.2%)
- texinfos 9/12288 648/884736 ( 0.1%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 94/65536 5264/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 17/65536 952/3670016 ( 0.0%)
- leaves 108/65536 3456/2097152 ( 0.2%)
- leaffaces 102/65536 204/131072 ( 0.2%)
- leafbrushes 61/65536 122/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 460/512000 1840/2048000 ( 0.1%)
- edges 275/256000 1100/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 516/16777216 ( 0.0%)
- entdata [variable] 13343/393216 ( 3.4%)
- LDR ambient table 108/65536 432/262144 ( 0.2%)
- HDR ambient table 108/65536 432/262144 ( 0.2%)
- LDR leaf ambient 219/65536 6132/1835008 ( 0.3%)
- HDR leaf ambient 108/65536 3024/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/220 ( 0.5%)
- pakfile [variable] 173819/0 ( 0.0%)
- physics [variable] 4290/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 204
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 94 faces
- 248016 square feet [35714308.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 94 patches before subdivision
- 3558 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2743, max 185
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 72/65536 1440/1310720 ( 0.1%)
- vertexes 126/65536 1512/786432 ( 0.2%)
- nodes 105/65536 3360/2097152 ( 0.2%)
- texinfos 9/12288 648/884736 ( 0.1%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 94/65536 5264/3670016 ( 0.1%)
- hdr faces 94/65536 5264/3670016 ( 0.1%)
- origfaces 17/65536 952/3670016 ( 0.0%)
- leaves 108/65536 3456/2097152 ( 0.2%)
- leaffaces 102/65536 204/131072 ( 0.2%)
- leafbrushes 61/65536 122/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 460/512000 1840/2048000 ( 0.1%)
- edges 275/256000 1100/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 122768/0 ( 0.0%)
- visdata [variable] 516/16777216 ( 0.0%)
- entdata [variable] 13343/393216 ( 3.4%)
- LDR ambient table 108/65536 432/262144 ( 0.2%)
- HDR ambient table 108/65536 432/262144 ( 0.2%)
- LDR leaf ambient 219/65536 6132/1835008 ( 0.3%)
- HDR leaf ambient 213/65536 5964/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/220 ( 0.5%)
- pakfile [variable] 173819/0 ( 0.0%)
- physics [variable] 4290/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 204
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (4290 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 14 texinfos to 9
- Reduced 7 texdatas to 6 (185 bytes to 132)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 32 portalclusters
- 70 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1020
- Average clusters visible: 31
- Building PAS...
- Average clusters audible: 32
- visdatasize:516 compressed from 512
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 94 faces
- 248016 square feet [35714308.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 94 patches before subdivision
- 3558 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2743, max 185
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 72/65536 1440/1310720 ( 0.1%)
- vertexes 126/65536 1512/786432 ( 0.2%)
- nodes 105/65536 3360/2097152 ( 0.2%)
- texinfos 9/12288 648/884736 ( 0.1%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 94/65536 5264/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 17/65536 952/3670016 ( 0.0%)
- leaves 108/65536 3456/2097152 ( 0.2%)
- leaffaces 102/65536 204/131072 ( 0.2%)
- leafbrushes 61/65536 122/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 460/512000 1840/2048000 ( 0.1%)
- edges 275/256000 1100/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 516/16777216 ( 0.0%)
- entdata [variable] 13343/393216 ( 3.4%)
- LDR ambient table 108/65536 432/262144 ( 0.2%)
- HDR ambient table 108/65536 432/262144 ( 0.2%)
- LDR leaf ambient 219/65536 6132/1835008 ( 0.3%)
- HDR leaf ambient 108/65536 3024/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/220 ( 0.5%)
- pakfile [variable] 173819/0 ( 0.0%)
- physics [variable] 4290/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 204
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 94 faces
- 248016 square feet [35714308.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 94 patches before subdivision
- 3558 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2743, max 185
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 72/65536 1440/1310720 ( 0.1%)
- vertexes 126/65536 1512/786432 ( 0.2%)
- nodes 105/65536 3360/2097152 ( 0.2%)
- texinfos 9/12288 648/884736 ( 0.1%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 94/65536 5264/3670016 ( 0.1%)
- hdr faces 94/65536 5264/3670016 ( 0.1%)
- origfaces 17/65536 952/3670016 ( 0.0%)
- leaves 108/65536 3456/2097152 ( 0.2%)
- leaffaces 102/65536 204/131072 ( 0.2%)
- leafbrushes 61/65536 122/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 460/512000 1840/2048000 ( 0.1%)
- edges 275/256000 1100/1024000 ( 0.1%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122768/0 ( 0.0%)
- HDR lightdata [variable] 122768/0 ( 0.0%)
- visdata [variable] 516/16777216 ( 0.0%)
- entdata [variable] 13343/393216 ( 3.4%)
- LDR ambient table 108/65536 432/262144 ( 0.2%)
- HDR ambient table 108/65536 432/262144 ( 0.2%)
- LDR leaf ambient 219/65536 6132/1835008 ( 0.3%)
- HDR leaf ambient 213/65536 5964/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/220 ( 0.5%)
- pakfile [variable] 173819/0 ( 0.0%)
- physics [variable] 4290/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 204
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3481 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 15 texinfos to 10
- Reduced 7 texdatas to 6 (185 bytes to 132)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 32 portalclusters
- 84 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1024
- Average clusters visible: 32
- Building PAS...
- Average clusters audible: 32
- visdatasize:516 compressed from 512
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 81 faces
- 252463 square feet [36354680.00 square inches]
- 3 Displacements
- 15957 Square Feet [2297866.50 Square Inches]
- 81 patches before subdivision
- 2851 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22159, max 163
- transfer lists: 0.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(42, 49, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6, 7, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
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-
- Level flags = 0
-
- Total triangle count: 162
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 81 faces
- 252463 square feet [36354680.00 square inches]
- 3 Displacements
- 15957 Square Feet [2297866.50 Square Inches]
- 81 patches before subdivision
- 2851 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22159, max 163
- transfer lists: 0.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24, 28, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
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- LDR ambient table 100/65536 400/262144 ( 0.2%)
- HDR ambient table 100/65536 400/262144 ( 0.2%)
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- physics terrain [variable] 1100/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 162
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3595 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 16 texinfos to 10
- Reduced 6 texdatas to 6 (141 bytes to 141)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 28 portalclusters
- 57 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 768
- Average clusters visible: 27
- Building PAS...
- Average clusters audible: 28
- visdatasize:452 compressed from 448
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 87 faces
- 342460 square feet [49314336.00 square inches]
- 3 Displacements
- 15957 Square Feet [2297866.50 Square Inches]
- 87 patches before subdivision
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- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 43825, max 114
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(21, 26, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 9/8192 108/98304 ( 0.1%)
- brushsides 54/65536 432/524288 ( 0.1%)
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-
- Level flags = 0
-
- Total triangle count: 196
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 87 faces
- 342460 square feet [49314336.00 square inches]
- 3 Displacements
- 15957 Square Feet [2297866.50 Square Inches]
- 87 patches before subdivision
- 1849 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 43825, max 114
- transfer lists: 0.3 megs
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
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- physics [variable] 3595/4194304 ( 0.1%)
- physics terrain [variable] 1128/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 196
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6304 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 22 texinfos to 15
- Reduced 12 texdatas to 11 (330 bytes to 277)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 74 portalclusters
- 205 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 4268
- Average clusters visible: 57
- Building PAS...
- Average clusters audible: 74
- visdatasize:2090 compressed from 2368
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 143 faces
- 212842 square feet [30649294.00 square inches]
- 3 Displacements
- 31826 Square Feet [4583060.50 Square Inches]
- 143 patches before subdivision
- 6833 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 191266, max 330
- transfer lists: 1.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(47, 63, 34)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4, 5, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
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- faces 143/65536 8008/3670016 ( 0.2%)
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- origfaces 23/65536 1288/3670016 ( 0.0%)
- leaves 155/65536 4960/2097152 ( 0.2%)
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- leafbrushes 90/65536 180/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 725/512000 2900/2048000 ( 0.1%)
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- LDR worldlights 3/8192 300/819200 ( 0.0%)
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- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/218 ( 0.5%)
- pakfile [variable] 173819/0 ( 0.0%)
- physics [variable] 6304/4194304 ( 0.2%)
- physics terrain [variable] 1128/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 347
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 143 faces
- 212842 square feet [30649294.00 square inches]
- 3 Displacements
- 31826 Square Feet [4583060.50 Square Inches]
- 143 patches before subdivision
- 6833 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 191266, max 330
- transfer lists: 1.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(22, 26, 13)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
- planes 80/65536 1600/1310720 ( 0.1%)
- vertexes 223/65536 2676/786432 ( 0.3%)
- nodes 153/65536 4896/2097152 ( 0.2%)
- texinfos 15/12288 1080/884736 ( 0.1%)
- texdata 11/2048 352/65536 ( 0.5%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 867/0 17340/0 ( 0.0%)
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- disp_lmsamples 67010/0 67010/0 ( 0.0%)
- faces 143/65536 8008/3670016 ( 0.2%)
- hdr faces 143/65536 8008/3670016 ( 0.2%)
- origfaces 23/65536 1288/3670016 ( 0.0%)
- leaves 155/65536 4960/2097152 ( 0.2%)
- leaffaces 162/65536 324/131072 ( 0.2%)
- leafbrushes 90/65536 180/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 725/512000 2900/2048000 ( 0.1%)
- edges 456/256000 1824/1024000 ( 0.2%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 3/32768 30/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 36/65536 72/131072 ( 0.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 347824/0 ( 0.0%)
- HDR lightdata [variable] 347824/0 ( 0.0%)
- visdata [variable] 2090/16777216 ( 0.0%)
- entdata [variable] 1271/393216 ( 0.3%)
- LDR ambient table 155/65536 620/262144 ( 0.2%)
- HDR ambient table 155/65536 620/262144 ( 0.2%)
- LDR leaf ambient 680/65536 19040/1835008 ( 1.0%)
- HDR leaf ambient 681/65536 19068/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/218 ( 0.5%)
- pakfile [variable] 173819/0 ( 0.0%)
- physics [variable] 6304/4194304 ( 0.2%)
- physics terrain [variable] 1128/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 347
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13888 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 81 texinfos to 36
- Reduced 20 texdatas to 15 (727 bytes to 527)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 154 portalclusters
- 395 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 25 visible clusters (0.00%)
- Total clusters visible: 16267
- Average clusters visible: 105
- Building PAS...
- Average clusters audible: 154
- visdatasize:7509 compressed from 7392
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 468 faces
- 372381 square feet [53622996.00 square inches]
- 3 Displacements
- 38577 Square Feet [5555214.00 Square Inches]
- 468 patches before subdivision
- 15508 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 633564, max 509
- transfer lists: 4.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(204, 271, 225)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(22, 29, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2, 3, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 35/8192 420/98304 ( 0.4%)
- brushsides 210/65536 1680/524288 ( 0.3%)
- planes 134/65536 2680/1310720 ( 0.2%)
- vertexes 714/65536 8568/786432 ( 1.1%)
- nodes 319/65536 10208/2097152 ( 0.5%)
- texinfos 36/12288 2592/884736 ( 0.3%)
- texdata 15/2048 480/65536 ( 0.7%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 867/0 17340/0 ( 0.0%)
- disp_tris 1536/0 3072/0 ( 0.0%)
- disp_lmsamples 80739/0 80739/0 ( 0.0%)
- faces 468/65536 26208/3670016 ( 0.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 54/65536 3024/3670016 ( 0.1%)
- leaves 321/65536 10272/2097152 ( 0.5%)
- leaffaces 517/65536 1034/131072 ( 0.8%)
- leafbrushes 226/65536 452/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2244/512000 8976/2048000 ( 0.4%)
- edges 1342/256000 5368/1024000 ( 0.5%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 16/32768 160/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 225/65536 450/131072 ( 0.3%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 825532/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 7509/16777216 ( 0.0%)
- entdata [variable] 1271/393216 ( 0.3%)
- LDR ambient table 321/65536 1284/262144 ( 0.5%)
- HDR ambient table 321/65536 1284/262144 ( 0.5%)
- LDR leaf ambient 1448/65536 40544/1835008 ( 2.2%)
- HDR leaf ambient 321/65536 8988/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/976 ( 0.1%)
- pakfile [variable] 175586/0 ( 0.0%)
- physics [variable] 13888/4194304 ( 0.3%)
- physics terrain [variable] 1128/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 1092
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 468 faces
- 372381 square feet [53622996.00 square inches]
- 3 Displacements
- 38577 Square Feet [5555214.00 Square Inches]
- 468 patches before subdivision
- 15508 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 633564, max 509
- transfer lists: 4.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(115, 151, 126)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(13, 16, 14)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 35/8192 420/98304 ( 0.4%)
- brushsides 210/65536 1680/524288 ( 0.3%)
- planes 134/65536 2680/1310720 ( 0.2%)
- vertexes 714/65536 8568/786432 ( 1.1%)
- nodes 319/65536 10208/2097152 ( 0.5%)
- texinfos 36/12288 2592/884736 ( 0.3%)
- texdata 15/2048 480/65536 ( 0.7%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 867/0 17340/0 ( 0.0%)
- disp_tris 1536/0 3072/0 ( 0.0%)
- disp_lmsamples 80739/0 80739/0 ( 0.0%)
- faces 468/65536 26208/3670016 ( 0.7%)
- hdr faces 468/65536 26208/3670016 ( 0.7%)
- origfaces 54/65536 3024/3670016 ( 0.1%)
- leaves 321/65536 10272/2097152 ( 0.5%)
- leaffaces 517/65536 1034/131072 ( 0.8%)
- leafbrushes 226/65536 452/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2244/512000 8976/2048000 ( 0.4%)
- edges 1342/256000 5368/1024000 ( 0.5%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 16/32768 160/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 225/65536 450/131072 ( 0.3%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 825532/0 ( 0.0%)
- HDR lightdata [variable] 825532/0 ( 0.0%)
- visdata [variable] 7509/16777216 ( 0.0%)
- entdata [variable] 1271/393216 ( 0.3%)
- LDR ambient table 321/65536 1284/262144 ( 0.5%)
- HDR ambient table 321/65536 1284/262144 ( 0.5%)
- LDR leaf ambient 1448/65536 40544/1835008 ( 2.2%)
- HDR leaf ambient 1475/65536 41300/1835008 ( 2.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/976 ( 0.1%)
- pakfile [variable] 175586/0 ( 0.0%)
- physics [variable] 13888/4194304 ( 0.3%)
- physics terrain [variable] 1128/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 1092
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13888 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 81 texinfos to 36
- Reduced 20 texdatas to 15 (727 bytes to 527)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 154 portalclusters
- 395 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 25 visible clusters (0.00%)
- Total clusters visible: 16267
- Average clusters visible: 105
- Building PAS...
- Average clusters audible: 154
- visdatasize:7509 compressed from 7392
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 468 faces
- 372381 square feet [53622996.00 square inches]
- 3 Displacements
- 38577 Square Feet [5555214.00 Square Inches]
- 468 patches before subdivision
- 15508 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 633564, max 509
- transfer lists: 4.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(204, 271, 225)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(22, 29, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2, 3, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 35/8192 420/98304 ( 0.4%)
- brushsides 210/65536 1680/524288 ( 0.3%)
- planes 134/65536 2680/1310720 ( 0.2%)
- vertexes 714/65536 8568/786432 ( 1.1%)
- nodes 319/65536 10208/2097152 ( 0.5%)
- texinfos 36/12288 2592/884736 ( 0.3%)
- texdata 15/2048 480/65536 ( 0.7%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 867/0 17340/0 ( 0.0%)
- disp_tris 1536/0 3072/0 ( 0.0%)
- disp_lmsamples 80739/0 80739/0 ( 0.0%)
- faces 468/65536 26208/3670016 ( 0.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 54/65536 3024/3670016 ( 0.1%)
- leaves 321/65536 10272/2097152 ( 0.5%)
- leaffaces 517/65536 1034/131072 ( 0.8%)
- leafbrushes 226/65536 452/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2244/512000 8976/2048000 ( 0.4%)
- edges 1342/256000 5368/1024000 ( 0.5%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 16/32768 160/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 225/65536 450/131072 ( 0.3%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 825532/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 7509/16777216 ( 0.0%)
- entdata [variable] 1271/393216 ( 0.3%)
- LDR ambient table 321/65536 1284/262144 ( 0.5%)
- HDR ambient table 321/65536 1284/262144 ( 0.5%)
- LDR leaf ambient 1448/65536 40544/1835008 ( 2.2%)
- HDR leaf ambient 321/65536 8988/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/976 ( 0.1%)
- pakfile [variable] 175586/0 ( 0.0%)
- physics [variable] 13888/4194304 ( 0.3%)
- physics terrain [variable] 1128/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 1092
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 468 faces
- 372381 square feet [53622996.00 square inches]
- 3 Displacements
- 38577 Square Feet [5555214.00 Square Inches]
- 468 patches before subdivision
- 15508 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 633564, max 509
- transfer lists: 4.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(115, 151, 126)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(13, 16, 14)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 35/8192 420/98304 ( 0.4%)
- brushsides 210/65536 1680/524288 ( 0.3%)
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- hdr faces 468/65536 26208/3670016 ( 0.7%)
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- leafbrushes 226/65536 452/131072 ( 0.3%)
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- surfedges 2244/512000 8976/2048000 ( 0.4%)
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- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 16/32768 160/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 225/65536 450/131072 ( 0.3%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 825532/0 ( 0.0%)
- HDR lightdata [variable] 825532/0 ( 0.0%)
- visdata [variable] 7509/16777216 ( 0.0%)
- entdata [variable] 1271/393216 ( 0.3%)
- LDR ambient table 321/65536 1284/262144 ( 0.5%)
- HDR ambient table 321/65536 1284/262144 ( 0.5%)
- LDR leaf ambient 1448/65536 40544/1835008 ( 2.2%)
- HDR leaf ambient 1475/65536 41300/1835008 ( 2.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
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- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/976 ( 0.1%)
- pakfile [variable] 175586/0 ( 0.0%)
- physics [variable] 13888/4194304 ( 0.3%)
- physics terrain [variable] 1128/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 1092
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (14592 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 93 texinfos to 42
- Reduced 20 texdatas to 15 (727 bytes to 527)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 153 portalclusters
- 393 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
- Total clusters visible: 16610
- Average clusters visible: 108
- Building PAS...
- Average clusters audible: 153
- visdatasize:7439 compressed from 7344
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 531 faces
- 412420 square feet [59388612.00 square inches]
- 3 Displacements
- 38577 Square Feet [5555215.00 Square Inches]
- 531 patches before subdivision
- 18851 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1156350, max 534
- transfer lists: 8.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(288, 388, 334)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(27, 35, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3, 4, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 37/8192 444/98304 ( 0.5%)
- brushsides 223/65536 1784/524288 ( 0.3%)
- planes 140/65536 2800/1310720 ( 0.2%)
- vertexes 782/65536 9384/786432 ( 1.2%)
- nodes 322/65536 10304/2097152 ( 0.5%)
- texinfos 42/12288 3024/884736 ( 0.3%)
- texdata 15/2048 480/65536 ( 0.7%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 867/0 17340/0 ( 0.0%)
- disp_tris 1536/0 3072/0 ( 0.0%)
- disp_lmsamples 80739/0 80739/0 ( 0.0%)
- faces 531/65536 29736/3670016 ( 0.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 64/65536 3584/3670016 ( 0.1%)
- leaves 324/65536 10368/2097152 ( 0.5%)
- leaffaces 582/65536 1164/131072 ( 0.9%)
- leafbrushes 231/65536 462/131072 ( 0.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2577/512000 10308/2048000 ( 0.5%)
- edges 1525/256000 6100/1024000 ( 0.6%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 24/32768 240/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 333/65536 666/131072 ( 0.5%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 972164/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 7439/16777216 ( 0.0%)
- entdata [variable] 1271/393216 ( 0.3%)
- LDR ambient table 324/65536 1296/262144 ( 0.5%)
- HDR ambient table 324/65536 1296/262144 ( 0.5%)
- LDR leaf ambient 1510/65536 42280/1835008 ( 2.3%)
- HDR leaf ambient 324/65536 9072/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1326 ( 0.1%)
- pakfile [variable] 175586/0 ( 0.0%)
- physics [variable] 14592/4194304 ( 0.3%)
- physics terrain [variable] 1296/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 1259
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 531 faces
- 412420 square feet [59388612.00 square inches]
- 3 Displacements
- 38577 Square Feet [5555215.00 Square Inches]
- 531 patches before subdivision
- 18851 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1156350, max 534
- transfer lists: 8.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(162, 217, 187)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15, 20, 16)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2, 2, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 37/8192 444/98304 ( 0.5%)
- brushsides 223/65536 1784/524288 ( 0.3%)
- planes 140/65536 2800/1310720 ( 0.2%)
- vertexes 782/65536 9384/786432 ( 1.2%)
- nodes 322/65536 10304/2097152 ( 0.5%)
- texinfos 42/12288 3024/884736 ( 0.3%)
- texdata 15/2048 480/65536 ( 0.7%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 867/0 17340/0 ( 0.0%)
- disp_tris 1536/0 3072/0 ( 0.0%)
- disp_lmsamples 80739/0 80739/0 ( 0.0%)
- faces 531/65536 29736/3670016 ( 0.8%)
- hdr faces 531/65536 29736/3670016 ( 0.8%)
- origfaces 64/65536 3584/3670016 ( 0.1%)
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- leaffaces 582/65536 1164/131072 ( 0.9%)
- leafbrushes 231/65536 462/131072 ( 0.4%)
- areas 2/256 16/2048 ( 0.8%)
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- edges 1525/256000 6100/1024000 ( 0.6%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
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- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 333/65536 666/131072 ( 0.5%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 972164/0 ( 0.0%)
- HDR lightdata [variable] 972164/0 ( 0.0%)
- visdata [variable] 7439/16777216 ( 0.0%)
- entdata [variable] 1271/393216 ( 0.3%)
- LDR ambient table 324/65536 1296/262144 ( 0.5%)
- HDR ambient table 324/65536 1296/262144 ( 0.5%)
- LDR leaf ambient 1510/65536 42280/1835008 ( 2.3%)
- HDR leaf ambient 1446/65536 40488/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1326 ( 0.1%)
- pakfile [variable] 175586/0 ( 0.0%)
- physics [variable] 14592/4194304 ( 0.3%)
- physics terrain [variable] 1296/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 1259
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 44 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (30928 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 220 texinfos to 72
- Reduced 24 texdatas to 19 (843 bytes to 643)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 173 portalclusters
- 399 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 27 visible clusters (0.00%)
- Total clusters visible: 20972
- Average clusters visible: 121
- Building PAS...
- Average clusters audible: 173
- visdatasize:9077 compressed from 8304
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 702 faces
- 423241 square feet [60946812.00 square inches]
- 3 Displacements
- 38577 Square Feet [5555215.00 Square Inches]
- 702 patches before subdivision
- 19718 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1265978, max 547
- transfer lists: 9.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(454, 621, 543)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(42, 55, 43)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 7, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 83/8192 996/98304 ( 1.0%)
- brushsides 538/65536 4304/524288 ( 0.8%)
- planes 292/65536 5840/1310720 ( 0.4%)
- vertexes 1121/65536 13452/786432 ( 1.7%)
- nodes 380/65536 12160/2097152 ( 0.6%)
- texinfos 72/12288 5184/884736 ( 0.6%)
- texdata 19/2048 608/65536 ( 0.9%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 867/0 17340/0 ( 0.0%)
- disp_tris 1536/0 3072/0 ( 0.0%)
- disp_lmsamples 80739/0 80739/0 ( 0.0%)
- faces 702/65536 39312/3670016 ( 1.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 165/65536 9240/3670016 ( 0.3%)
- leaves 382/65536 12224/2097152 ( 0.6%)
- leaffaces 783/65536 1566/131072 ( 1.2%)
- leafbrushes 308/65536 616/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3836/512000 15344/2048000 ( 0.7%)
- edges 2376/256000 9504/1024000 ( 0.9%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 40/32768 400/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 678/65536 1356/131072 ( 1.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 3/512 1056/180224 ( 0.6%)
- LDR lightdata [variable] 1077412/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 9077/16777216 ( 0.1%)
- entdata [variable] 1608/393216 ( 0.4%)
- LDR ambient table 382/65536 1528/262144 ( 0.6%)
- HDR ambient table 382/65536 1528/262144 ( 0.6%)
- LDR leaf ambient 1610/65536 45080/1835008 ( 2.5%)
- HDR leaf ambient 382/65536 10696/1835008 ( 0.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3946 ( 0.0%)
- pakfile [variable] 175586/0 ( 0.0%)
- physics [variable] 30928/4194304 ( 0.7%)
- physics terrain [variable] 1296/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 1770
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 702 faces
- 423241 square feet [60946812.00 square inches]
- 3 Displacements
- 38577 Square Feet [5555215.00 Square Inches]
- 702 patches before subdivision
- 19718 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1265978, max 547
- transfer lists: 9.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(255, 347, 305)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 30, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3, 4, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 83/8192 996/98304 ( 1.0%)
- brushsides 538/65536 4304/524288 ( 0.8%)
- planes 292/65536 5840/1310720 ( 0.4%)
- vertexes 1121/65536 13452/786432 ( 1.7%)
- nodes 380/65536 12160/2097152 ( 0.6%)
- texinfos 72/12288 5184/884736 ( 0.6%)
- texdata 19/2048 608/65536 ( 0.9%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 867/0 17340/0 ( 0.0%)
- disp_tris 1536/0 3072/0 ( 0.0%)
- disp_lmsamples 80739/0 80739/0 ( 0.0%)
- faces 702/65536 39312/3670016 ( 1.1%)
- hdr faces 702/65536 39312/3670016 ( 1.1%)
- origfaces 165/65536 9240/3670016 ( 0.3%)
- leaves 382/65536 12224/2097152 ( 0.6%)
- leaffaces 783/65536 1566/131072 ( 1.2%)
- leafbrushes 308/65536 616/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3836/512000 15344/2048000 ( 0.7%)
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- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 40/32768 400/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 678/65536 1356/131072 ( 1.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 3/512 1056/180224 ( 0.6%)
- LDR lightdata [variable] 1077412/0 ( 0.0%)
- HDR lightdata [variable] 1077412/0 ( 0.0%)
- visdata [variable] 9077/16777216 ( 0.1%)
- entdata [variable] 1608/393216 ( 0.4%)
- LDR ambient table 382/65536 1528/262144 ( 0.6%)
- HDR ambient table 382/65536 1528/262144 ( 0.6%)
- LDR leaf ambient 1610/65536 45080/1835008 ( 2.5%)
- HDR leaf ambient 1560/65536 43680/1835008 ( 2.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
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- pakfile [variable] 175586/0 ( 0.0%)
- physics [variable] 30928/4194304 ( 0.7%)
- physics terrain [variable] 1296/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 1770
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 46 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33362 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 236 texinfos to 79
- Reduced 29 texdatas to 23 (979 bytes to 748)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 203 portalclusters
- 572 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 46 visible clusters (0.00%)
- Total clusters visible: 29105
- Average clusters visible: 143
- Building PAS...
- Average clusters audible: 203
- visdatasize:12326 compressed from 12992
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 734 faces
- 1 degenerate faces
-
512500 square feet [73800104.00 square inches]
- 3 Displacements
- 38577 Square Feet [5555215.00 Square Inches]
- 733 patches before subdivision
- 20045 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1279056, max 552
- transfer lists: 9.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(449, 613, 536)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(45, 59, 47)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 7, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 88/8192 1056/98304 ( 1.1%)
- brushsides 573/65536 4584/524288 ( 0.9%)
- planes 310/65536 6200/1310720 ( 0.5%)
- vertexes 1116/65536 13392/786432 ( 1.7%)
- nodes 424/65536 13568/2097152 ( 0.6%)
- texinfos 79/12288 5688/884736 ( 0.6%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 867/0 17340/0 ( 0.0%)
- disp_tris 1536/0 3072/0 ( 0.0%)
- disp_lmsamples 80739/0 80739/0 ( 0.0%)
- faces 734/65536 41104/3670016 ( 1.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 177/65536 9912/3670016 ( 0.3%)
- leaves 426/65536 13632/2097152 ( 0.7%)
- leaffaces 782/65536 1564/131072 ( 1.2%)
- leafbrushes 312/65536 624/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3978/512000 15912/2048000 ( 0.8%)
- edges 2465/256000 9860/1024000 ( 1.0%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 44/32768 440/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 801/65536 1602/131072 ( 1.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 6/512 2112/180224 ( 1.2%)
- LDR lightdata [variable] 1094344/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 12326/16777216 ( 0.1%)
- entdata [variable] 4511/393216 ( 1.1%)
- LDR ambient table 426/65536 1704/262144 ( 0.7%)
- HDR ambient table 426/65536 1704/262144 ( 0.7%)
- LDR leaf ambient 1770/65536 49560/1835008 ( 2.7%)
- HDR leaf ambient 426/65536 11928/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
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- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4278 ( 0.0%)
- pakfile [variable] 175970/0 ( 0.0%)
- physics [variable] 33362/4194304 ( 0.8%)
- physics terrain [variable] 1310/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 1801
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 734 faces
- 1 degenerate faces
-
512500 square feet [73800104.00 square inches]
- 3 Displacements
- 38577 Square Feet [5555215.00 Square Inches]
- 733 patches before subdivision
- 20045 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1279056, max 552
- transfer lists: 9.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(253, 345, 302)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(26, 33, 27)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3, 4, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 88/8192 1056/98304 ( 1.1%)
- brushsides 573/65536 4584/524288 ( 0.9%)
- planes 310/65536 6200/1310720 ( 0.5%)
- vertexes 1116/65536 13392/786432 ( 1.7%)
- nodes 424/65536 13568/2097152 ( 0.6%)
- texinfos 79/12288 5688/884736 ( 0.6%)
- texdata 23/2048 736/65536 ( 1.1%)
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- faces 734/65536 41104/3670016 ( 1.1%)
- hdr faces 734/65536 41104/3670016 ( 1.1%)
- origfaces 177/65536 9912/3670016 ( 0.3%)
- leaves 426/65536 13632/2097152 ( 0.7%)
- leaffaces 782/65536 1564/131072 ( 1.2%)
- leafbrushes 312/65536 624/131072 ( 0.5%)
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- surfedges 3978/512000 15912/2048000 ( 0.8%)
- edges 2465/256000 9860/1024000 ( 1.0%)
- LDR worldlights 3/8192 300/819200 ( 0.0%)
- HDR worldlights 3/8192 300/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 44/32768 440/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 801/65536 1602/131072 ( 1.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 6/512 2112/180224 ( 1.2%)
- LDR lightdata [variable] 1094344/0 ( 0.0%)
- HDR lightdata [variable] 1094344/0 ( 0.0%)
- visdata [variable] 12326/16777216 ( 0.1%)
- entdata [variable] 4511/393216 ( 1.1%)
- LDR ambient table 426/65536 1704/262144 ( 0.7%)
- HDR ambient table 426/65536 1704/262144 ( 0.7%)
- LDR leaf ambient 1770/65536 49560/1835008 ( 2.7%)
- HDR leaf ambient 1730/65536 48440/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4278 ( 0.0%)
- pakfile [variable] 175970/0 ( 0.0%)
- physics [variable] 33362/4194304 ( 0.8%)
- physics terrain [variable] 1310/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 1801
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 3 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 82 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (52679 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 371 texinfos to 109
- Reduced 30 texdatas to 24 (1009 bytes to 778)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 273 portalclusters
- 786 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 82 visible clusters (0.00%)
- Total clusters visible: 56303
- Average clusters visible: 206
- Building PAS...
- Average clusters audible: 273
- visdatasize:21518 compressed from 21840
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 963 faces
- 1 degenerate faces
-
635800 square feet [91555288.00 square inches]
- 4 Displacements
- 54326 Square Feet [7823005.00 Square Inches]
- 962 patches before subdivision
- 25418 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1729523, max 579
- transfer lists: 13.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1265, 1442, 1102)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(140, 146, 102)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(19, 19, 12)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 142/8192 1704/98304 ( 1.7%)
- brushsides 941/65536 7528/524288 ( 1.4%)
- planes 328/65536 6560/1310720 ( 0.5%)
- vertexes 1581/65536 18972/786432 ( 2.4%)
- nodes 561/65536 17952/2097152 ( 0.9%)
- texinfos 109/12288 7848/884736 ( 0.9%)
- texdata 24/2048 768/65536 ( 1.2%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 948/0 18960/0 ( 0.0%)
- disp_tris 1664/0 3328/0 ( 0.0%)
- disp_lmsamples 60799/0 60799/0 ( 0.0%)
- faces 963/65536 53928/3670016 ( 1.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 292/65536 16352/3670016 ( 0.4%)
- leaves 563/65536 18016/2097152 ( 0.9%)
- leaffaces 1045/65536 2090/131072 ( 1.6%)
- leafbrushes 426/65536 852/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 5461/512000 21844/2048000 ( 1.1%)
- edges 3463/256000 13852/1024000 ( 1.4%)
- LDR worldlights 4/8192 400/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 60/32768 600/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1056/65536 2112/131072 ( 1.6%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1218228/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 21518/16777216 ( 0.1%)
- entdata [variable] 5305/393216 ( 1.3%)
- LDR ambient table 563/65536 2252/262144 ( 0.9%)
- HDR ambient table 563/65536 2252/262144 ( 0.9%)
- LDR leaf ambient 2717/65536 76076/1835008 ( 4.1%)
- HDR leaf ambient 563/65536 15764/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6926 ( 0.0%)
- pakfile [variable] 175970/0 ( 0.0%)
- physics [variable] 52679/4194304 ( 1.3%)
- physics terrain [variable] 1363/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 2366
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 963 faces
- 1 degenerate faces
-
635800 square feet [91555288.00 square inches]
- 4 Displacements
- 54326 Square Feet [7823005.00 Square Inches]
- 962 patches before subdivision
- 25418 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1729523, max 579
- transfer lists: 13.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(481, 587, 466)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(48, 54, 40)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 7, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 142/8192 1704/98304 ( 1.7%)
- brushsides 941/65536 7528/524288 ( 1.4%)
- planes 328/65536 6560/1310720 ( 0.5%)
- vertexes 1581/65536 18972/786432 ( 2.4%)
- nodes 561/65536 17952/2097152 ( 0.9%)
- texinfos 109/12288 7848/884736 ( 0.9%)
- texdata 24/2048 768/65536 ( 1.2%)
- dispinfos 4/0 704/0 ( 0.0%)
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- disp_lmsamples 60799/0 60799/0 ( 0.0%)
- faces 963/65536 53928/3670016 ( 1.5%)
- hdr faces 963/65536 53928/3670016 ( 1.5%)
- origfaces 292/65536 16352/3670016 ( 0.4%)
- leaves 563/65536 18016/2097152 ( 0.9%)
- leaffaces 1045/65536 2090/131072 ( 1.6%)
- leafbrushes 426/65536 852/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 5461/512000 21844/2048000 ( 1.1%)
- edges 3463/256000 13852/1024000 ( 1.4%)
- LDR worldlights 4/8192 400/819200 ( 0.0%)
- HDR worldlights 4/8192 400/819200 ( 0.0%)
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- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1218228/0 ( 0.0%)
- HDR lightdata [variable] 1218228/0 ( 0.0%)
- visdata [variable] 21518/16777216 ( 0.1%)
- entdata [variable] 5305/393216 ( 1.3%)
- LDR ambient table 563/65536 2252/262144 ( 0.9%)
- HDR ambient table 563/65536 2252/262144 ( 0.9%)
- LDR leaf ambient 2717/65536 76076/1835008 ( 4.1%)
- HDR leaf ambient 2645/65536 74060/1835008 ( 4.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6926 ( 0.0%)
- pakfile [variable] 175970/0 ( 0.0%)
- physics [variable] 52679/4194304 ( 1.3%)
- physics terrain [variable] 1363/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 2366
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 3 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 82 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (54263 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 385 texinfos to 116
- Reduced 37 texdatas to 31 (1422 bytes to 1191)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 303 portalclusters
- 885 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 98 visible clusters (0.00%)
- Total clusters visible: 68843
- Average clusters visible: 227
- Building PAS...
- Average clusters audible: 303
- visdatasize:25726 compressed from 24240
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1107 faces
- 1 degenerate faces
-
721463 square feet [103890744.00 square inches]
- 4 Displacements
- 61866 Square Feet [8908720.00 Square Inches]
- 1106 patches before subdivision
- 29210 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1915522, max 594
- transfer lists: 14.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2249, 2436, 1816)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(281, 279, 187)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(39, 37, 23)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6, 5, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 145/8192 1740/98304 ( 1.8%)
- brushsides 959/65536 7672/524288 ( 1.5%)
- planes 338/65536 6760/1310720 ( 0.5%)
- vertexes 1792/65536 21504/786432 ( 2.7%)
- nodes 629/65536 20128/2097152 ( 1.0%)
- texinfos 116/12288 8352/884736 ( 0.9%)
- texdata 31/2048 992/65536 ( 1.5%)
- dispinfos 4/0 704/0 ( 0.0%)
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- disp_tris 1664/0 3328/0 ( 0.0%)
- disp_lmsamples 60777/0 60777/0 ( 0.0%)
- faces 1107/65536 61992/3670016 ( 1.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 293/65536 16408/3670016 ( 0.4%)
- leaves 631/65536 20192/2097152 ( 1.0%)
- leaffaces 1180/65536 2360/131072 ( 1.8%)
- leafbrushes 480/65536 960/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 6121/512000 24484/2048000 ( 1.2%)
- edges 3830/256000 15320/1024000 ( 1.5%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
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- waterstrips 72/32768 720/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1236/65536 2472/131072 ( 1.9%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1375948/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 25726/16777216 ( 0.2%)
- entdata [variable] 6461/393216 ( 1.6%)
- LDR ambient table 631/65536 2524/262144 ( 1.0%)
- HDR ambient table 631/65536 2524/262144 ( 1.0%)
- LDR leaf ambient 3182/65536 89096/1835008 ( 4.9%)
- HDR leaf ambient 631/65536 17668/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
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- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
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- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12024 ( 0.0%)
- pakfile [variable] 525166/0 ( 0.0%)
- physics [variable] 54263/4194304 ( 1.3%)
- physics terrain [variable] 1517/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 2734
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1107 faces
- 1 degenerate faces
-
721463 square feet [103890744.00 square inches]
- 4 Displacements
- 61866 Square Feet [8908720.00 Square Inches]
- 1106 patches before subdivision
- 29210 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1915522, max 594
- transfer lists: 14.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(736, 855, 663)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85, 90, 63)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 12, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 145/8192 1740/98304 ( 1.8%)
- brushsides 959/65536 7672/524288 ( 1.5%)
- planes 338/65536 6760/1310720 ( 0.5%)
- vertexes 1792/65536 21504/786432 ( 2.7%)
- nodes 629/65536 20128/2097152 ( 1.0%)
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- disp_lmsamples 60777/0 60777/0 ( 0.0%)
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- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 72/32768 720/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1236/65536 2472/131072 ( 1.9%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1375948/0 ( 0.0%)
- HDR lightdata [variable] 1375948/0 ( 0.0%)
- visdata [variable] 25726/16777216 ( 0.2%)
- entdata [variable] 6461/393216 ( 1.6%)
- LDR ambient table 631/65536 2524/262144 ( 1.0%)
- HDR ambient table 631/65536 2524/262144 ( 1.0%)
- LDR leaf ambient 3182/65536 89096/1835008 ( 4.9%)
- HDR leaf ambient 3022/65536 84616/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
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- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12024 ( 0.0%)
- pakfile [variable] 525166/0 ( 0.0%)
- physics [variable] 54263/4194304 ( 1.3%)
- physics terrain [variable] 1517/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 2734
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 4 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 82 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (55327 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 387 texinfos to 116
- Reduced 37 texdatas to 31 (1422 bytes to 1191)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 300 portalclusters
- 875 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 116 visible clusters (0.00%)
- Total clusters visible: 66448
- Average clusters visible: 221
- Building PAS...
- Average clusters audible: 300
- visdatasize:25451 compressed from 24000
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1119 faces
- 1 degenerate faces
-
733482 square feet [105621448.00 square inches]
- 4 Displacements
- 61866 Square Feet [8908720.00 Square Inches]
- 1118 patches before subdivision
- 30218 patches after subdivision
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2106862, max 611
- transfer lists: 16.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3881, 3991, 3272)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(758, 705, 559)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(172, 147, 112)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 34, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(11, 8, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 147/8192 1764/98304 ( 1.8%)
- brushsides 971/65536 7768/524288 ( 1.5%)
- planes 348/65536 6960/1310720 ( 0.5%)
- vertexes 1799/65536 21588/786432 ( 2.7%)
- nodes 623/65536 19936/2097152 ( 1.0%)
- texinfos 116/12288 8352/884736 ( 0.9%)
- texdata 31/2048 992/65536 ( 1.5%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 948/0 18960/0 ( 0.0%)
- disp_tris 1664/0 3328/0 ( 0.0%)
- disp_lmsamples 60777/0 60777/0 ( 0.0%)
- faces 1119/65536 62664/3670016 ( 1.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 295/65536 16520/3670016 ( 0.5%)
- leaves 625/65536 20000/2097152 ( 1.0%)
- leaffaces 1188/65536 2376/131072 ( 1.8%)
- leafbrushes 480/65536 960/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 6200/512000 24800/2048000 ( 1.2%)
- edges 3874/256000 15496/1024000 ( 1.5%)
- LDR worldlights 7/8192 700/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
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- cubemapsamples 5/1024 80/16384 ( 0.5%)
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- LDR lightdata [variable] 1437772/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 25451/16777216 ( 0.2%)
- entdata [variable] 6764/393216 ( 1.7%)
- LDR ambient table 625/65536 2500/262144 ( 1.0%)
- HDR ambient table 625/65536 2500/262144 ( 1.0%)
- LDR leaf ambient 3170/65536 88760/1835008 ( 4.8%)
- HDR leaf ambient 625/65536 17500/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
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- Prop Hull Blob 0/0 0/0 ( 0.0%)
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- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12782 ( 0.0%)
- pakfile [variable] 525166/0 ( 0.0%)
- physics [variable] 55327/4194304 ( 1.3%)
- physics terrain [variable] 1517/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 2781
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1119 faces
- 1 degenerate faces
-
733482 square feet [105621448.00 square inches]
- 4 Displacements
- 61866 Square Feet [8908720.00 Square Inches]
- 1118 patches before subdivision
- 30218 patches after subdivision
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2106862, max 611
- transfer lists: 16.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1557, 1638, 1395)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(325, 304, 249)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(78, 67, 53)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21, 16, 12)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 4, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 147/8192 1764/98304 ( 1.8%)
- brushsides 971/65536 7768/524288 ( 1.5%)
- planes 348/65536 6960/1310720 ( 0.5%)
- vertexes 1799/65536 21588/786432 ( 2.7%)
- nodes 623/65536 19936/2097152 ( 1.0%)
- texinfos 116/12288 8352/884736 ( 0.9%)
- texdata 31/2048 992/65536 ( 1.5%)
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- faces 1119/65536 62664/3670016 ( 1.7%)
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- leaves 625/65536 20000/2097152 ( 1.0%)
- leaffaces 1188/65536 2376/131072 ( 1.8%)
- leafbrushes 480/65536 960/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 6200/512000 24800/2048000 ( 1.2%)
- edges 3874/256000 15496/1024000 ( 1.5%)
- LDR worldlights 7/8192 700/819200 ( 0.1%)
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- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1437772/0 ( 0.0%)
- HDR lightdata [variable] 1437772/0 ( 0.0%)
- visdata [variable] 25451/16777216 ( 0.2%)
- entdata [variable] 6764/393216 ( 1.7%)
- LDR ambient table 625/65536 2500/262144 ( 1.0%)
- HDR ambient table 625/65536 2500/262144 ( 1.0%)
- LDR leaf ambient 3170/65536 88760/1835008 ( 4.8%)
- HDR leaf ambient 3066/65536 85848/1835008 ( 4.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12782 ( 0.0%)
- pakfile [variable] 525166/0 ( 0.0%)
- physics [variable] 55327/4194304 ( 1.3%)
- physics terrain [variable] 1517/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 2781
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 82 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (57047 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 407 texinfos to 123
- Reduced 39 texdatas to 32 (1479 bytes to 1226)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 318 portalclusters
- 916 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 116 visible clusters (0.00%)
- Total clusters visible: 72570
- Average clusters visible: 228
- Building PAS...
- Average clusters audible: 318
- visdatasize:28219 compressed from 25440
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1151 faces
- 1 degenerate faces
-
734478 square feet [105764872.00 square inches]
- 5 Displacements
- 64876 Square Feet [9342160.00 Square Inches]
- 1150 patches before subdivision
- 30792 patches after subdivision
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2149654, max 610
- transfer lists: 16.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3920, 4047, 3325)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(761, 708, 562)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(172, 148, 113)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 34, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(11, 8, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 153/8192 1836/98304 ( 1.9%)
- brushsides 1009/65536 8072/524288 ( 1.5%)
- planes 368/65536 7360/1310720 ( 0.6%)
- vertexes 1871/65536 22452/786432 ( 2.9%)
- nodes 656/65536 20992/2097152 ( 1.0%)
- texinfos 123/12288 8856/884736 ( 1.0%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 5/0 880/0 ( 0.0%)
- disp_verts 1237/0 24740/0 ( 0.0%)
- disp_tris 2176/0 4352/0 ( 0.0%)
- disp_lmsamples 69096/0 69096/0 ( 0.0%)
- faces 1151/65536 64456/3670016 ( 1.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 306/65536 17136/3670016 ( 0.5%)
- leaves 658/65536 21056/2097152 ( 1.0%)
- leaffaces 1226/65536 2452/131072 ( 1.9%)
- leafbrushes 497/65536 994/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 6395/512000 25580/2048000 ( 1.2%)
- edges 3990/256000 15960/1024000 ( 1.6%)
- LDR worldlights 7/8192 700/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 78/32768 780/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1302/65536 2604/131072 ( 2.0%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1457984/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 28219/16777216 ( 0.2%)
- entdata [variable] 7461/393216 ( 1.9%)
- LDR ambient table 658/65536 2632/262144 ( 1.0%)
- HDR ambient table 658/65536 2632/262144 ( 1.0%)
- LDR leaf ambient 3276/65536 91728/1835008 ( 5.0%)
- HDR leaf ambient 658/65536 18424/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/24320 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/16654 ( 0.0%)
- pakfile [variable] 525166/0 ( 0.0%)
- physics [variable] 57047/4194304 ( 1.4%)
- physics terrain [variable] 1603/1048576 ( 0.2%)
-
- Level flags = 0
-
- Total triangle count: 2868
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1151 faces
- 1 degenerate faces
-
734478 square feet [105764872.00 square inches]
- 5 Displacements
- 64876 Square Feet [9342160.00 Square Inches]
- 1150 patches before subdivision
- 30792 patches after subdivision
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2149654, max 610
- transfer lists: 16.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1576, 1665, 1421)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(326, 305, 251)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(78, 67, 53)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21, 16, 12)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 4, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 153/8192 1836/98304 ( 1.9%)
- brushsides 1009/65536 8072/524288 ( 1.5%)
- planes 368/65536 7360/1310720 ( 0.6%)
- vertexes 1871/65536 22452/786432 ( 2.9%)
- nodes 656/65536 20992/2097152 ( 1.0%)
- texinfos 123/12288 8856/884736 ( 1.0%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 5/0 880/0 ( 0.0%)
- disp_verts 1237/0 24740/0 ( 0.0%)
- disp_tris 2176/0 4352/0 ( 0.0%)
- disp_lmsamples 69096/0 69096/0 ( 0.0%)
- faces 1151/65536 64456/3670016 ( 1.8%)
- hdr faces 1151/65536 64456/3670016 ( 1.8%)
- origfaces 306/65536 17136/3670016 ( 0.5%)
- leaves 658/65536 21056/2097152 ( 1.0%)
- leaffaces 1226/65536 2452/131072 ( 1.9%)
- leafbrushes 497/65536 994/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 6395/512000 25580/2048000 ( 1.2%)
- edges 3990/256000 15960/1024000 ( 1.6%)
- LDR worldlights 7/8192 700/819200 ( 0.1%)
- HDR worldlights 7/8192 700/819200 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 78/32768 780/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1302/65536 2604/131072 ( 2.0%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1457984/0 ( 0.0%)
- HDR lightdata [variable] 1457984/0 ( 0.0%)
- visdata [variable] 28219/16777216 ( 0.2%)
- entdata [variable] 7461/393216 ( 1.9%)
- LDR ambient table 658/65536 2632/262144 ( 1.0%)
- HDR ambient table 658/65536 2632/262144 ( 1.0%)
- LDR leaf ambient 3276/65536 91728/1835008 ( 5.0%)
- HDR leaf ambient 3169/65536 88732/1835008 ( 4.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/24320 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/16654 ( 0.0%)
- pakfile [variable] 525166/0 ( 0.0%)
- physics [variable] 57047/4194304 ( 1.4%)
- physics terrain [variable] 1603/1048576 ( 0.2%)
-
- Level flags = 0
-
- Total triangle count: 2868
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-314.70 643.73 -302.32) leaked!
-
Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 82 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (63531 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Static prop models/props_downtown/railing04_256.mdl outside the map (2697.00, 436.00, 571.00)
- Static prop models/props_downtown/railing04_256.mdl outside the map (2697.00, 180.00, 571.00)
- Static prop models/props_downtown/railing04_128.mdl outside the map (2697.00, -12.00, 571.00)
- Static prop models/props_downtown/railing03_62.mdl outside the map (2697.00, -107.00, 571.00)
- Static prop models/props_vehicles/van.mdl outside the map (-314.70, 643.73, -302.32)
- Static prop models/props_vehicles/van_glass.mdl outside the map (-314.70, 643.73, -302.32)
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 457 texinfos to 137
- Reduced 44 texdatas to 35 (1586 bytes to 1284)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- LoadPortals: couldn't read d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 82 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (62589 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Static prop models/props_downtown/railing04_256.mdl outside the map (2697.00, 436.00, 571.00)
- Static prop models/props_downtown/railing04_256.mdl outside the map (2697.00, 180.00, 571.00)
- Static prop models/props_downtown/railing04_128.mdl outside the map (2697.00, -12.00, 571.00)
- Static prop models/props_downtown/railing03_62.mdl outside the map (2697.00, -107.00, 571.00)
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 445 texinfos to 136
- Reduced 44 texdatas to 35 (1586 bytes to 1284)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 358 portalclusters
- 1091 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 163 visible clusters (0.00%)
- Total clusters visible: 92913
- Average clusters visible: 259
- Building PAS...
- Average clusters audible: 357
- visdatasize:35464 compressed from 34368
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1175 faces
- 1 degenerate faces
-
814940 square feet [117351472.00 square inches]
- 6 Displacements
- 67886 Square Feet [9775600.00 Square Inches]
- 1174 patches before subdivision
- 31480 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2194200, max 610
- transfer lists: 16.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2295, 2500, 1873)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(287, 286, 192)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40, 37, 23)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6, 5, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 167/8192 2004/98304 ( 2.0%)
- brushsides 1128/65536 9024/524288 ( 1.7%)
- planes 538/65536 10760/1310720 ( 0.8%)
- vertexes 1936/65536 23232/786432 ( 3.0%)
- nodes 725/65536 23200/2097152 ( 1.1%)
- texinfos 136/12288 9792/884736 ( 1.1%)
- texdata 35/2048 1120/65536 ( 1.7%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1526/0 30520/0 ( 0.0%)
- disp_tris 2688/0 5376/0 ( 0.0%)
- disp_lmsamples 77418/0 77418/0 ( 0.0%)
- faces 1175/65536 65800/3670016 ( 1.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 321/65536 17976/3670016 ( 0.5%)
- leaves 728/65536 23296/2097152 ( 1.1%)
- leaffaces 1278/65536 2556/131072 ( 2.0%)
- leafbrushes 569/65536 1138/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 6560/512000 26240/2048000 ( 1.3%)
- edges 4099/256000 16396/1024000 ( 1.6%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 75/32768 750/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1260/65536 2520/131072 ( 1.9%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1476024/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 35464/16777216 ( 0.2%)
- entdata [variable] 8039/393216 ( 2.0%)
- LDR ambient table 728/65536 2912/262144 ( 1.1%)
- HDR ambient table 728/65536 2912/262144 ( 1.1%)
- LDR leaf ambient 3620/65536 101360/1835008 ( 5.5%)
- HDR leaf ambient 728/65536 20384/1835008 ( 1.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/48760 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/23044 ( 0.0%)
- pakfile [variable] 525166/0 ( 0.0%)
- physics [variable] 62589/4194304 ( 1.5%)
- physics terrain [variable] 1731/1048576 ( 0.2%)
-
- Level flags = 0
-
- Total triangle count: 2925
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 35 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1175 faces
- 1 degenerate faces
-
814940 square feet [117351472.00 square inches]
- 6 Displacements
- 67886 Square Feet [9775600.00 Square Inches]
- 1174 patches before subdivision
- 31480 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2194200, max 610
- transfer lists: 16.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(749, 874, 682)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(87, 92, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 12, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 167/8192 2004/98304 ( 2.0%)
- brushsides 1128/65536 9024/524288 ( 1.7%)
- planes 538/65536 10760/1310720 ( 0.8%)
- vertexes 1936/65536 23232/786432 ( 3.0%)
- nodes 725/65536 23200/2097152 ( 1.1%)
- texinfos 136/12288 9792/884736 ( 1.1%)
- texdata 35/2048 1120/65536 ( 1.7%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1526/0 30520/0 ( 0.0%)
- disp_tris 2688/0 5376/0 ( 0.0%)
- disp_lmsamples 77418/0 77418/0 ( 0.0%)
- faces 1175/65536 65800/3670016 ( 1.8%)
- hdr faces 1175/65536 65800/3670016 ( 1.8%)
- origfaces 321/65536 17976/3670016 ( 0.5%)
- leaves 728/65536 23296/2097152 ( 1.1%)
- leaffaces 1278/65536 2556/131072 ( 2.0%)
- leafbrushes 569/65536 1138/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 6560/512000 26240/2048000 ( 1.3%)
- edges 4099/256000 16396/1024000 ( 1.6%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 6/8192 600/819200 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 75/32768 750/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1260/65536 2520/131072 ( 1.9%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1476024/0 ( 0.0%)
- HDR lightdata [variable] 1476024/0 ( 0.0%)
- visdata [variable] 35464/16777216 ( 0.2%)
- entdata [variable] 8039/393216 ( 2.0%)
- LDR ambient table 728/65536 2912/262144 ( 1.1%)
- HDR ambient table 728/65536 2912/262144 ( 1.1%)
- LDR leaf ambient 3620/65536 101360/1835008 ( 5.5%)
- HDR leaf ambient 3441/65536 96348/1835008 ( 5.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/48760 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/23044 ( 0.0%)
- pakfile [variable] 525166/0 ( 0.0%)
- physics [variable] 62589/4194304 ( 1.5%)
- physics terrain [variable] 1731/1048576 ( 0.2%)
-
- Level flags = 0
-
- Total triangle count: 2925
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 33 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 82 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (70101 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 520 texinfos to 169
- Reduced 54 texdatas to 42 (2155 bytes to 1722)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 396 portalclusters
- 1203 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 207 visible clusters (0.00%)
- Total clusters visible: 106707
- Average clusters visible: 269
- Building PAS...
- Average clusters audible: 395
- visdatasize:43096 compressed from 44352
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1255 faces
- 1 degenerate faces
-
843973 square feet [121532192.00 square inches]
- 6 Displacements
- 67886 Square Feet [9775600.00 Square Inches]
- 1254 patches before subdivision
- 34392 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2325629, max 610
- transfer lists: 17.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2313, 2518, 1881)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(284, 281, 187)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40, 37, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6, 5, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/1024 192/49152 ( 0.4%)
- brushes 186/8192 2232/98304 ( 2.3%)
- brushsides 1248/65536 9984/524288 ( 1.9%)
- planes 606/65536 12120/1310720 ( 0.9%)
- vertexes 2083/65536 24996/786432 ( 3.2%)
- nodes 807/65536 25824/2097152 ( 1.2%)
- texinfos 169/12288 12168/884736 ( 1.4%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1526/0 30520/0 ( 0.0%)
- disp_tris 2688/0 5376/0 ( 0.0%)
- disp_lmsamples 77418/0 77418/0 ( 0.0%)
- faces 1255/65536 70280/3670016 ( 1.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 362/65536 20272/3670016 ( 0.6%)
- leaves 812/65536 25984/2097152 ( 1.2%)
- leaffaces 1389/65536 2778/131072 ( 2.1%)
- leafbrushes 607/65536 1214/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 7042/512000 28168/2048000 ( 1.4%)
- edges 4404/256000 17616/1024000 ( 1.7%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 80/32768 800/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1323/65536 2646/131072 ( 2.0%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1666236/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 43096/16777216 ( 0.3%)
- entdata [variable] 14445/393216 ( 3.7%)
- LDR ambient table 812/65536 3248/262144 ( 1.2%)
- HDR ambient table 812/65536 3248/262144 ( 1.2%)
- LDR leaf ambient 3860/65536 108080/1835008 ( 5.9%)
- HDR leaf ambient 812/65536 22736/1835008 ( 1.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/48760 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/26390 ( 0.0%)
- pakfile [variable] 527910/0 ( 0.0%)
- physics [variable] 70101/4194304 ( 1.7%)
- physics terrain [variable] 1731/1048576 ( 0.2%)
-
- Level flags = 0
-
- Total triangle count: 3083
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 35 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1255 faces
- 1 degenerate faces
-
843973 square feet [121532192.00 square inches]
- 6 Displacements
- 67886 Square Feet [9775600.00 Square Inches]
- 1254 patches before subdivision
- 34392 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2325629, max 610
- transfer lists: 17.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(755, 882, 685)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85, 88, 61)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(11, 11, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/1024 192/49152 ( 0.4%)
- brushes 186/8192 2232/98304 ( 2.3%)
- brushsides 1248/65536 9984/524288 ( 1.9%)
- planes 606/65536 12120/1310720 ( 0.9%)
- vertexes 2083/65536 24996/786432 ( 3.2%)
- nodes 807/65536 25824/2097152 ( 1.2%)
- texinfos 169/12288 12168/884736 ( 1.4%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1526/0 30520/0 ( 0.0%)
- disp_tris 2688/0 5376/0 ( 0.0%)
- disp_lmsamples 77418/0 77418/0 ( 0.0%)
- faces 1255/65536 70280/3670016 ( 1.9%)
- hdr faces 1255/65536 70280/3670016 ( 1.9%)
- origfaces 362/65536 20272/3670016 ( 0.6%)
- leaves 812/65536 25984/2097152 ( 1.2%)
- leaffaces 1389/65536 2778/131072 ( 2.1%)
- leafbrushes 607/65536 1214/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 7042/512000 28168/2048000 ( 1.4%)
- edges 4404/256000 17616/1024000 ( 1.7%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 6/8192 600/819200 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 80/32768 800/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1323/65536 2646/131072 ( 2.0%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1666236/0 ( 0.0%)
- HDR lightdata [variable] 1666236/0 ( 0.0%)
- visdata [variable] 43096/16777216 ( 0.3%)
- entdata [variable] 14445/393216 ( 3.7%)
- LDR ambient table 812/65536 3248/262144 ( 1.2%)
- HDR ambient table 812/65536 3248/262144 ( 1.2%)
- LDR leaf ambient 3860/65536 108080/1835008 ( 5.9%)
- HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/48760 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/26390 ( 0.0%)
- pakfile [variable] 527910/0 ( 0.0%)
- physics [variable] 70101/4194304 ( 1.7%)
- physics terrain [variable] 1731/1048576 ( 0.2%)
-
- Level flags = 0
-
- Total triangle count: 3083
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 33 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 82 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (71688 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 537 texinfos to 176
- Reduced 55 texdatas to 43 (2174 bytes to 1741)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 414 portalclusters
- 1243 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 271 visible clusters (0.00%)
- Total clusters visible: 111881
- Average clusters visible: 270
- Building PAS...
- Average clusters audible: 413
- visdatasize:46541 compressed from 46368
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1391 faces
- 1 degenerate faces
-
982532 square feet [141484672.00 square inches]
- 6 Displacements
- 67886 Square Feet [9775600.00 Square Inches]
- 1390 patches before subdivision
- 38216 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2383436, max 634
- transfer lists: 18.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2319, 2522, 1885)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(285, 281, 187)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40, 37, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6, 5, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 190/8192 2280/98304 ( 2.3%)
- brushsides 1271/65536 10168/524288 ( 1.9%)
- planes 622/65536 12440/1310720 ( 0.9%)
- vertexes 2285/65536 27420/786432 ( 3.5%)
- nodes 873/65536 27936/2097152 ( 1.3%)
- texinfos 176/12288 12672/884736 ( 1.4%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1526/0 30520/0 ( 0.0%)
- disp_tris 2688/0 5376/0 ( 0.0%)
- disp_lmsamples 77418/0 77418/0 ( 0.0%)
- faces 1391/65536 77896/3670016 ( 2.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 372/65536 20832/3670016 ( 0.6%)
- leaves 879/65536 28128/2097152 ( 1.3%)
- leaffaces 1508/65536 3016/131072 ( 2.3%)
- leafbrushes 648/65536 1296/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 7656/512000 30624/2048000 ( 1.5%)
- edges 4726/256000 18904/1024000 ( 1.8%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 87/32768 870/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1428/65536 2856/131072 ( 2.2%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1818112/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 46541/16777216 ( 0.3%)
- entdata [variable] 15167/393216 ( 3.9%)
- LDR ambient table 879/65536 3516/262144 ( 1.3%)
- HDR ambient table 879/65536 3516/262144 ( 1.3%)
- LDR leaf ambient 4112/65536 115136/1835008 ( 6.3%)
- HDR leaf ambient 879/65536 24612/1835008 ( 1.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/47876 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/27762 ( 0.0%)
- pakfile [variable] 527910/0 ( 0.0%)
- physics [variable] 71688/4194304 ( 1.7%)
- physics terrain [variable] 1731/1048576 ( 0.2%)
-
- Level flags = 0
-
- Total triangle count: 3385
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 36 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1391 faces
- 1 degenerate faces
-
982532 square feet [141484672.00 square inches]
- 6 Displacements
- 67886 Square Feet [9775600.00 Square Inches]
- 1390 patches before subdivision
- 38216 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2383436, max 634
- transfer lists: 18.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(758, 884, 687)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85, 89, 61)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 11, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0090 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 190/8192 2280/98304 ( 2.3%)
- brushsides 1271/65536 10168/524288 ( 1.9%)
- planes 622/65536 12440/1310720 ( 0.9%)
- vertexes 2285/65536 27420/786432 ( 3.5%)
- nodes 873/65536 27936/2097152 ( 1.3%)
- texinfos 176/12288 12672/884736 ( 1.4%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1526/0 30520/0 ( 0.0%)
- disp_tris 2688/0 5376/0 ( 0.0%)
- disp_lmsamples 77418/0 77418/0 ( 0.0%)
- faces 1391/65536 77896/3670016 ( 2.1%)
- hdr faces 1391/65536 77896/3670016 ( 2.1%)
- origfaces 372/65536 20832/3670016 ( 0.6%)
- leaves 879/65536 28128/2097152 ( 1.3%)
- leaffaces 1508/65536 3016/131072 ( 2.3%)
- leafbrushes 648/65536 1296/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 7656/512000 30624/2048000 ( 1.5%)
- edges 4726/256000 18904/1024000 ( 1.8%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 6/8192 600/819200 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 87/32768 870/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1428/65536 2856/131072 ( 2.2%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1818112/0 ( 0.0%)
- HDR lightdata [variable] 1818112/0 ( 0.0%)
- visdata [variable] 46541/16777216 ( 0.3%)
- entdata [variable] 15167/393216 ( 3.9%)
- LDR ambient table 879/65536 3516/262144 ( 1.3%)
- HDR ambient table 879/65536 3516/262144 ( 1.3%)
- LDR leaf ambient 4112/65536 115136/1835008 ( 6.3%)
- HDR leaf ambient 3952/65536 110656/1835008 ( 6.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/47876 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/27762 ( 0.0%)
- pakfile [variable] 527910/0 ( 0.0%)
- physics [variable] 71688/4194304 ( 1.7%)
- physics terrain [variable] 1731/1048576 ( 0.2%)
-
- Level flags = 0
-
- Total triangle count: 3385
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 36 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 82 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (71688 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 537 texinfos to 179
- Reduced 56 texdatas to 44 (2198 bytes to 1765)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 414 portalclusters
- 1243 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 271 visible clusters (0.00%)
- Total clusters visible: 111881
- Average clusters visible: 270
- Building PAS...
- Average clusters audible: 413
- visdatasize:46541 compressed from 46368
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1504 faces
- 1 degenerate faces
-
1018242 square feet [146626960.00 square inches]
- 6 Displacements
- 67886 Square Feet [9775600.00 Square Inches]
- 1503 patches before subdivision
- 42923 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3494829, max 634
- transfer lists: 26.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2386, 2618, 1976)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(295, 294, 195)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(42, 39, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6, 5, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0104 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 190/8192 2280/98304 ( 2.3%)
- brushsides 1271/65536 10168/524288 ( 1.9%)
- planes 622/65536 12440/1310720 ( 0.9%)
- vertexes 2331/65536 27972/786432 ( 3.6%)
- nodes 873/65536 27936/2097152 ( 1.3%)
- texinfos 179/12288 12888/884736 ( 1.5%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1526/0 30520/0 ( 0.0%)
- disp_tris 2688/0 5376/0 ( 0.0%)
- disp_lmsamples 77418/0 77418/0 ( 0.0%)
- faces 1504/65536 84224/3670016 ( 2.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 382/65536 21392/3670016 ( 0.6%)
- leaves 879/65536 28128/2097152 ( 1.3%)
- leaffaces 1648/65536 3296/131072 ( 2.5%)
- leafbrushes 648/65536 1296/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8182/512000 32728/2048000 ( 1.6%)
- edges 5009/256000 20036/1024000 ( 2.0%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 93/32768 930/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1503/65536 3006/131072 ( 2.3%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1917512/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 46541/16777216 ( 0.3%)
- entdata [variable] 15167/393216 ( 3.9%)
- LDR ambient table 879/65536 3516/262144 ( 1.3%)
- HDR ambient table 879/65536 3516/262144 ( 1.3%)
- LDR leaf ambient 3958/65536 110824/1835008 ( 6.0%)
- HDR leaf ambient 879/65536 24612/1835008 ( 1.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/47876 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/27762 ( 0.0%)
- pakfile [variable] 527910/0 ( 0.0%)
- physics [variable] 71688/4194304 ( 1.7%)
- physics terrain [variable] 1731/1048576 ( 0.2%)
-
- Level flags = 0
-
- Total triangle count: 3645
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 45 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1504 faces
- 1 degenerate faces
-
1018242 square feet [146626960.00 square inches]
- 6 Displacements
- 67886 Square Feet [9775600.00 Square Inches]
- 1503 patches before subdivision
- 42923 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3494829, max 634
- transfer lists: 26.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(790, 929, 732)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(89, 94, 65)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 12, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0100 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 190/8192 2280/98304 ( 2.3%)
- brushsides 1271/65536 10168/524288 ( 1.9%)
- planes 622/65536 12440/1310720 ( 0.9%)
- vertexes 2331/65536 27972/786432 ( 3.6%)
- nodes 873/65536 27936/2097152 ( 1.3%)
- texinfos 179/12288 12888/884736 ( 1.5%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1526/0 30520/0 ( 0.0%)
- disp_tris 2688/0 5376/0 ( 0.0%)
- disp_lmsamples 77418/0 77418/0 ( 0.0%)
- faces 1504/65536 84224/3670016 ( 2.3%)
- hdr faces 1504/65536 84224/3670016 ( 2.3%)
- origfaces 382/65536 21392/3670016 ( 0.6%)
- leaves 879/65536 28128/2097152 ( 1.3%)
- leaffaces 1648/65536 3296/131072 ( 2.5%)
- leafbrushes 648/65536 1296/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8182/512000 32728/2048000 ( 1.6%)
- edges 5009/256000 20036/1024000 ( 2.0%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 6/8192 600/819200 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 93/32768 930/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1503/65536 3006/131072 ( 2.3%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1917512/0 ( 0.0%)
- HDR lightdata [variable] 1917512/0 ( 0.0%)
- visdata [variable] 46541/16777216 ( 0.3%)
- entdata [variable] 15167/393216 ( 3.9%)
- LDR ambient table 879/65536 3516/262144 ( 1.3%)
- HDR ambient table 879/65536 3516/262144 ( 1.3%)
- LDR leaf ambient 3958/65536 110824/1835008 ( 6.0%)
- HDR leaf ambient 3820/65536 106960/1835008 ( 5.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/47876 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/27762 ( 0.0%)
- pakfile [variable] 527910/0 ( 0.0%)
- physics [variable] 71688/4194304 ( 1.7%)
- physics terrain [variable] 1731/1048576 ( 0.2%)
-
- Level flags = 0
-
- Total triangle count: 3645
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 40 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 46 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (82728 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 599 texinfos to 209
- Reduced 61 texdatas to 49 (2381 bytes to 1941)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 578 portalclusters
- 1732 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 791 visible clusters (0.00%)
- Total clusters visible: 205317
- Average clusters visible: 355
- Building PAS...
- Average clusters audible: 577
- visdatasize:89037 compressed from 92480
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 23 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1793 faces
- 2 degenerate faces
-
1495007 square feet [215281008.00 square inches]
- 10 Displacements
- 143450 Square Feet [20656930.00 Square Inches]
- 1791 patches before subdivision
- 50681 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3870211, max 700
- transfer lists: 29.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3046, 3490, 2609)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(357, 369, 242)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(59, 57, 31)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 7, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 219/8192 2628/98304 ( 2.7%)
- brushsides 1472/65536 11776/524288 ( 2.2%)
- planes 732/65536 14640/1310720 ( 1.1%)
- vertexes 2778/65536 33336/786432 ( 4.2%)
- nodes 1190/65536 38080/2097152 ( 1.8%)
- texinfos 209/12288 15048/884736 ( 1.7%)
- texdata 49/2048 1568/65536 ( 2.4%)
- dispinfos 10/0 1760/0 ( 0.0%)
- disp_verts 2682/0 53640/0 ( 0.0%)
- disp_tris 4736/0 9472/0 ( 0.0%)
- disp_lmsamples 147514/0 147514/0 ( 0.0%)
- faces 1793/65536 100408/3670016 ( 2.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 424/65536 23744/3670016 ( 0.6%)
- leaves 1196/65536 38272/2097152 ( 1.8%)
- leaffaces 1988/65536 3976/131072 ( 3.0%)
- leafbrushes 805/65536 1610/131072 ( 1.2%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 9724/512000 38896/2048000 ( 1.9%)
- edges 5853/256000 23412/1024000 ( 2.3%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 107/32768 1070/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1746/65536 3492/131072 ( 2.7%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 12/512 4224/180224 ( 2.3%)
- LDR lightdata [variable] 2313512/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 89037/16777216 ( 0.5%)
- entdata [variable] 19197/393216 ( 4.9%)
- LDR ambient table 1196/65536 4784/262144 ( 1.8%)
- HDR ambient table 1196/65536 4784/262144 ( 1.8%)
- LDR leaf ambient 5722/65536 160216/1835008 ( 8.7%)
- HDR leaf ambient 1196/65536 33488/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/348124 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/31098 ( 0.0%)
- pakfile [variable] 528276/0 ( 0.0%)
- physics [variable] 82728/4194304 ( 2.0%)
- physics terrain [variable] 3643/1048576 ( 0.3%)
-
- Level flags = 0
-
- Total triangle count: 4437
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 54 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1793 faces
- 2 degenerate faces
-
1495007 square feet [215281008.00 square inches]
- 10 Displacements
- 143450 Square Feet [20656930.00 Square Inches]
- 1791 patches before subdivision
- 50681 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3870211, max 700
- transfer lists: 29.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1177, 1448, 1105)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(125, 138, 92)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(22, 23, 12)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0127 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 219/8192 2628/98304 ( 2.7%)
- brushsides 1472/65536 11776/524288 ( 2.2%)
- planes 732/65536 14640/1310720 ( 1.1%)
- vertexes 2778/65536 33336/786432 ( 4.2%)
- nodes 1190/65536 38080/2097152 ( 1.8%)
- texinfos 209/12288 15048/884736 ( 1.7%)
- texdata 49/2048 1568/65536 ( 2.4%)
- dispinfos 10/0 1760/0 ( 0.0%)
- disp_verts 2682/0 53640/0 ( 0.0%)
- disp_tris 4736/0 9472/0 ( 0.0%)
- disp_lmsamples 147514/0 147514/0 ( 0.0%)
- faces 1793/65536 100408/3670016 ( 2.7%)
- hdr faces 1793/65536 100408/3670016 ( 2.7%)
- origfaces 424/65536 23744/3670016 ( 0.6%)
- leaves 1196/65536 38272/2097152 ( 1.8%)
- leaffaces 1988/65536 3976/131072 ( 3.0%)
- leafbrushes 805/65536 1610/131072 ( 1.2%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 9724/512000 38896/2048000 ( 1.9%)
- edges 5853/256000 23412/1024000 ( 2.3%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 6/8192 600/819200 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 107/32768 1070/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1746/65536 3492/131072 ( 2.7%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 12/512 4224/180224 ( 2.3%)
- LDR lightdata [variable] 2313512/0 ( 0.0%)
- HDR lightdata [variable] 2313512/0 ( 0.0%)
- visdata [variable] 89037/16777216 ( 0.5%)
- entdata [variable] 19197/393216 ( 4.9%)
- LDR ambient table 1196/65536 4784/262144 ( 1.8%)
- HDR ambient table 1196/65536 4784/262144 ( 1.8%)
- LDR leaf ambient 5722/65536 160216/1835008 ( 8.7%)
- HDR leaf ambient 5583/65536 156324/1835008 ( 8.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/348124 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/31098 ( 0.0%)
- pakfile [variable] 528276/0 ( 0.0%)
- physics [variable] 82728/4194304 ( 2.0%)
- physics terrain [variable] 3643/1048576 ( 0.3%)
-
- Level flags = 0
-
- Total triangle count: 4437
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 52 seconds elapsed
-
-
-
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (86728 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 630 texinfos to 219
- Reduced 64 texdatas to 51 (2446 bytes to 1986)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 6 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 565 portalclusters
- 1715 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 639 visible clusters (0.00%)
- Total clusters visible: 203394
- Average clusters visible: 359
- Building PAS...
- Average clusters audible: 564
- visdatasize:85256 compressed from 81360
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 22 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1764 faces
- 2 degenerate faces
-
1498919 square feet [215844352.00 square inches]
- 10 Displacements
- 148495 Square Feet [21383362.00 Square Inches]
- 1762 patches before subdivision
- 51650 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3991925, max 681
- transfer lists: 30.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3043, 3487, 2606)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(356, 368, 241)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(58, 56, 31)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 7, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0128 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 232/8192 2784/98304 ( 2.8%)
- brushsides 1554/65536 12432/524288 ( 2.4%)
- planes 760/65536 15200/1310720 ( 1.2%)
- vertexes 2760/65536 33120/786432 ( 4.2%)
- nodes 1155/65536 36960/2097152 ( 1.8%)
- texinfos 219/12288 15768/884736 ( 1.8%)
- texdata 51/2048 1632/65536 ( 2.5%)
- dispinfos 10/0 1760/0 ( 0.0%)
- disp_verts 2682/0 53640/0 ( 0.0%)
- disp_tris 4736/0 9472/0 ( 0.0%)
- disp_lmsamples 160760/0 160760/0 ( 0.0%)
- faces 1764/65536 98784/3670016 ( 2.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 447/65536 25032/3670016 ( 0.7%)
- leaves 1161/65536 37152/2097152 ( 1.8%)
- leaffaces 1953/65536 3906/131072 ( 3.0%)
- leafbrushes 812/65536 1624/131072 ( 1.2%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 9633/512000 38532/2048000 ( 1.9%)
- edges 5879/256000 23516/1024000 ( 2.3%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 108/32768 1080/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1731/65536 3462/131072 ( 2.6%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 2374176/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 85256/16777216 ( 0.5%)
- entdata [variable] 19426/393216 ( 4.9%)
- LDR ambient table 1161/65536 4644/262144 ( 1.8%)
- HDR ambient table 1161/65536 4644/262144 ( 1.8%)
- LDR leaf ambient 5468/65536 153104/1835008 ( 8.3%)
- HDR leaf ambient 1161/65536 32508/1835008 ( 1.8%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 6/0 72/0 ( 0.0%)
- occluder vert ind 24/0 96/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/390296 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/31338 ( 0.0%)
- pakfile [variable] 528276/0 ( 0.0%)
- physics [variable] 86728/4194304 ( 2.1%)
- physics terrain [variable] 3643/1048576 ( 0.3%)
-
- Level flags = 0
-
- Total triangle count: 4312
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 55 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1764 faces
- 2 degenerate faces
-
1498919 square feet [215844352.00 square inches]
- 10 Displacements
- 148495 Square Feet [21383362.00 Square Inches]
- 1762 patches before subdivision
- 51650 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3991925, max 681
- transfer lists: 30.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1178, 1448, 1105)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(125, 137, 91)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(22, 23, 12)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0137 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 232/8192 2784/98304 ( 2.8%)
- brushsides 1554/65536 12432/524288 ( 2.4%)
- planes 760/65536 15200/1310720 ( 1.2%)
- vertexes 2760/65536 33120/786432 ( 4.2%)
- nodes 1155/65536 36960/2097152 ( 1.8%)
- texinfos 219/12288 15768/884736 ( 1.8%)
- texdata 51/2048 1632/65536 ( 2.5%)
- dispinfos 10/0 1760/0 ( 0.0%)
- disp_verts 2682/0 53640/0 ( 0.0%)
- disp_tris 4736/0 9472/0 ( 0.0%)
- disp_lmsamples 160760/0 160760/0 ( 0.0%)
- faces 1764/65536 98784/3670016 ( 2.7%)
- hdr faces 1764/65536 98784/3670016 ( 2.7%)
- origfaces 447/65536 25032/3670016 ( 0.7%)
- leaves 1161/65536 37152/2097152 ( 1.8%)
- leaffaces 1953/65536 3906/131072 ( 3.0%)
- leafbrushes 812/65536 1624/131072 ( 1.2%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 9633/512000 38532/2048000 ( 1.9%)
- edges 5879/256000 23516/1024000 ( 2.3%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 6/8192 600/819200 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 108/32768 1080/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1731/65536 3462/131072 ( 2.6%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 2374176/0 ( 0.0%)
- HDR lightdata [variable] 2374176/0 ( 0.0%)
- visdata [variable] 85256/16777216 ( 0.5%)
- entdata [variable] 19426/393216 ( 4.9%)
- LDR ambient table 1161/65536 4644/262144 ( 1.8%)
- HDR ambient table 1161/65536 4644/262144 ( 1.8%)
- LDR leaf ambient 5468/65536 153104/1835008 ( 8.3%)
- HDR leaf ambient 5389/65536 150892/1835008 ( 8.2%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 6/0 72/0 ( 0.0%)
- occluder vert ind 24/0 96/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/390296 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/31338 ( 0.0%)
- pakfile [variable] 528276/0 ( 0.0%)
- physics [variable] 86728/4194304 ( 2.1%)
- physics terrain [variable] 3643/1048576 ( 0.3%)
-
- Level flags = 0
-
- Total triangle count: 4312
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 51 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (92045 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 668 texinfos to 236
- Reduced 69 texdatas to 55 (2577 bytes to 2099)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 571 portalclusters
- 1704 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5..
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Brush 35864: FloatPlane: bad normal
-
Side 1
- Texture: TOOLS/TOOLSNODRAW
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Brush 35864: FloatPlane: bad normal
-
Side 1
- Texture: TOOLS/TOOLSNODRAW
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Brush 36497: FloatPlane: bad normal
-
Side 1
- Texture: TOOLS/TOOLSNODRAW
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Brush 36497: FloatPlane: bad normal
-
Side 1
- Texture: TOOLS/TOOLSNODRAW
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.lin
- Areaportal leak ! File: d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.lin
- Brush 36447: areaportal brush doesn't touch two areas
-
- Brush 36432: areaportal brush doesn't touch two areas
-
- Brush 36432: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36447: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (91461 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 678 texinfos to 235
- Reduced 69 texdatas to 55 (2577 bytes to 2099)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 595 portalclusters
- 1780 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
-
Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (92197 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
-
Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (92197 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 693 texinfos to 236
- Reduced 69 texdatas to 55 (2577 bytes to 2099)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 593 portalclusters
- 1761 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 762 visible clusters (0.00%)
- Total clusters visible: 218097
- Average clusters visible: 367
- Building PAS...
- Average clusters audible: 592
- visdatasize:94239 compressed from 94880
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 20 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1860 faces
- 2 degenerate faces
-
1526298 square feet [219786992.00 square inches]
- 10 Displacements
- 148495 Square Feet [21383362.00 Square Inches]
- 1858 patches before subdivision
- 55098 patches after subdivision
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4425849, max 712
- transfer lists: 33.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4061, 4449, 3455)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(450, 444, 301)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(67, 63, 35)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8, 7, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0141 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 252/8192 3024/98304 ( 3.1%)
- brushsides 1676/65536 13408/524288 ( 2.6%)
- planes 784/65536 15680/1310720 ( 1.2%)
- vertexes 2917/65536 35004/786432 ( 4.5%)
- nodes 1197/65536 38304/2097152 ( 1.8%)
- texinfos 236/12288 16992/884736 ( 1.9%)
- texdata 55/2048 1760/65536 ( 2.7%)
- dispinfos 10/0 1760/0 ( 0.0%)
- disp_verts 2682/0 53640/0 ( 0.0%)
- disp_tris 4736/0 9472/0 ( 0.0%)
- disp_lmsamples 160760/0 160760/0 ( 0.0%)
- faces 1860/65536 104160/3670016 ( 2.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 479/65536 26824/3670016 ( 0.7%)
- leaves 1203/65536 38496/2097152 ( 1.8%)
- leaffaces 2051/65536 4102/131072 ( 3.1%)
- leafbrushes 848/65536 1696/131072 ( 1.3%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 10188/512000 40752/2048000 ( 2.0%)
- edges 6270/256000 25080/1024000 ( 2.4%)
- LDR worldlights 8/8192 800/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 113/32768 1130/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1791/65536 3582/131072 ( 2.7%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 15/512 5280/180224 ( 2.9%)
- LDR lightdata [variable] 2510672/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 94239/16777216 ( 0.6%)
- entdata [variable] 21321/393216 ( 5.4%)
- LDR ambient table 1203/65536 4812/262144 ( 1.8%)
- HDR ambient table 1203/65536 4812/262144 ( 1.8%)
- LDR leaf ambient 5795/65536 162260/1835008 ( 8.8%)
- HDR leaf ambient 1203/65536 33684/1835008 ( 1.8%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 6/0 72/0 ( 0.0%)
- occluder vert ind 24/0 96/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/390296 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/31952 ( 0.0%)
- pakfile [variable] 528621/0 ( 0.0%)
- physics [variable] 92197/4194304 ( 2.2%)
- physics terrain [variable] 3643/1048576 ( 0.3%)
-
- Level flags = 0
-
- Total triangle count: 4545
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 58 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1860 faces
- 2 degenerate faces
-
1526298 square feet [219786992.00 square inches]
- 10 Displacements
- 148495 Square Feet [21383362.00 Square Inches]
- 1858 patches before subdivision
- 55098 patches after subdivision
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4425849, max 712
- transfer lists: 33.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1685, 1930, 1533)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(171, 175, 121)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(26, 26, 14)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0142 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 252/8192 3024/98304 ( 3.1%)
- brushsides 1676/65536 13408/524288 ( 2.6%)
- planes 784/65536 15680/1310720 ( 1.2%)
- vertexes 2917/65536 35004/786432 ( 4.5%)
- nodes 1197/65536 38304/2097152 ( 1.8%)
- texinfos 236/12288 16992/884736 ( 1.9%)
- texdata 55/2048 1760/65536 ( 2.7%)
- dispinfos 10/0 1760/0 ( 0.0%)
- disp_verts 2682/0 53640/0 ( 0.0%)
- disp_tris 4736/0 9472/0 ( 0.0%)
- disp_lmsamples 160760/0 160760/0 ( 0.0%)
- faces 1860/65536 104160/3670016 ( 2.8%)
- hdr faces 1860/65536 104160/3670016 ( 2.8%)
- origfaces 479/65536 26824/3670016 ( 0.7%)
- leaves 1203/65536 38496/2097152 ( 1.8%)
- leaffaces 2051/65536 4102/131072 ( 3.1%)
- leafbrushes 848/65536 1696/131072 ( 1.3%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 10188/512000 40752/2048000 ( 2.0%)
- edges 6270/256000 25080/1024000 ( 2.4%)
- LDR worldlights 8/8192 800/819200 ( 0.1%)
- HDR worldlights 8/8192 800/819200 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 113/32768 1130/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1791/65536 3582/131072 ( 2.7%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 15/512 5280/180224 ( 2.9%)
- LDR lightdata [variable] 2510672/0 ( 0.0%)
- HDR lightdata [variable] 2510672/0 ( 0.0%)
- visdata [variable] 94239/16777216 ( 0.6%)
- entdata [variable] 21321/393216 ( 5.4%)
- LDR ambient table 1203/65536 4812/262144 ( 1.8%)
- HDR ambient table 1203/65536 4812/262144 ( 1.8%)
- LDR leaf ambient 5795/65536 162260/1835008 ( 8.8%)
- HDR leaf ambient 5716/65536 160048/1835008 ( 8.7%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 6/0 72/0 ( 0.0%)
- occluder vert ind 24/0 96/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/390296 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/31952 ( 0.0%)
- pakfile [variable] 528621/0 ( 0.0%)
- physics [variable] 92197/4194304 ( 2.2%)
- physics terrain [variable] 3643/1048576 ( 0.3%)
-
- Level flags = 0
-
- Total triangle count: 4545
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 57 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.lin
- Areaportal leak ! File: d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.lin
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (97029 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.lin
- Areaportal leak ! File: d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.lin
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (99333 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.lin
- Areaportal leak ! File: d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.lin
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
- Brush 36477: areaportal brush doesn't touch two areas
-
- Brush 36483: areaportal brush doesn't touch two areas
-
done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (99333 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_03wet_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 387 (brush 36447) touches > 2 areas
- WARNING: areaportal entity 387 (brush 36447) touches > 2 areas
-
done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
-
Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (99629 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 779 texinfos to 260
- Reduced 73 texdatas to 57 (2821 bytes to 2238)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 6 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 625 portalclusters
- 1852 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 897 visible clusters (0.00%)
- Total clusters visible: 236584
- Average clusters visible: 378
- Building PAS...
- Average clusters audible: 624
- visdatasize:103962 compressed from 100000
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 30 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1930 faces
- 2 degenerate faces
-
1527091 square feet [219901168.00 square inches]
- 10 Displacements
- 148495 Square Feet [21383362.00 Square Inches]
- 1928 patches before subdivision
- 55880 patches after subdivision
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4456919, max 706
- transfer lists: 34.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4105, 4492, 3494)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(453, 446, 302)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(67, 63, 35)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8, 7, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0142 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 273/8192 3276/98304 ( 3.3%)
- brushsides 1820/65536 14560/524288 ( 2.8%)
- planes 866/65536 17320/1310720 ( 1.3%)
- vertexes 3046/65536 36552/786432 ( 4.6%)
- nodes 1254/65536 40128/2097152 ( 1.9%)
- texinfos 260/12288 18720/884736 ( 2.1%)
- texdata 57/2048 1824/65536 ( 2.8%)
- dispinfos 10/0 1760/0 ( 0.0%)
- disp_verts 2682/0 53640/0 ( 0.0%)
- disp_tris 4736/0 9472/0 ( 0.0%)
- disp_lmsamples 160760/0 160760/0 ( 0.0%)
- faces 1930/65536 108080/3670016 ( 2.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 509/65536 28504/3670016 ( 0.8%)
- leaves 1260/65536 40320/2097152 ( 1.9%)
- leaffaces 2137/65536 4274/131072 ( 3.3%)
- leafbrushes 896/65536 1792/131072 ( 1.4%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 10632/512000 42528/2048000 ( 2.1%)
- edges 6575/256000 26300/1024000 ( 2.6%)
- LDR worldlights 8/8192 800/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 125/32768 1250/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1980/65536 3960/131072 ( 3.0%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 15/512 5280/180224 ( 2.9%)
- LDR lightdata [variable] 2504608/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 103962/16777216 ( 0.6%)
- entdata [variable] 21786/393216 ( 5.5%)
- LDR ambient table 1260/65536 5040/262144 ( 1.9%)
- HDR ambient table 1260/65536 5040/262144 ( 1.9%)
- LDR leaf ambient 6048/65536 169344/1835008 ( 9.2%)
- HDR leaf ambient 1260/65536 35280/1835008 ( 1.9%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 6/0 72/0 ( 0.0%)
- occluder vert ind 24/0 96/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/390296 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/33028 ( 0.0%)
- pakfile [variable] 529739/0 ( 0.0%)
- physics [variable] 99629/4194304 ( 2.4%)
- physics terrain [variable] 3643/1048576 ( 0.3%)
-
- Level flags = 0
-
- Total triangle count: 4727
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1930 faces
- 2 degenerate faces
-
1527091 square feet [219901168.00 square inches]
- 10 Displacements
- 148495 Square Feet [21383362.00 Square Inches]
- 1928 patches before subdivision
- 55880 patches after subdivision
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4456919, max 706
- transfer lists: 34.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1707, 1952, 1553)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(172, 175, 122)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(27, 26, 14)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0151 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 273/8192 3276/98304 ( 3.3%)
- brushsides 1820/65536 14560/524288 ( 2.8%)
- planes 866/65536 17320/1310720 ( 1.3%)
- vertexes 3046/65536 36552/786432 ( 4.6%)
- nodes 1254/65536 40128/2097152 ( 1.9%)
- texinfos 260/12288 18720/884736 ( 2.1%)
- texdata 57/2048 1824/65536 ( 2.8%)
- dispinfos 10/0 1760/0 ( 0.0%)
- disp_verts 2682/0 53640/0 ( 0.0%)
- disp_tris 4736/0 9472/0 ( 0.0%)
- disp_lmsamples 160760/0 160760/0 ( 0.0%)
- faces 1930/65536 108080/3670016 ( 2.9%)
- hdr faces 1930/65536 108080/3670016 ( 2.9%)
- origfaces 509/65536 28504/3670016 ( 0.8%)
- leaves 1260/65536 40320/2097152 ( 1.9%)
- leaffaces 2137/65536 4274/131072 ( 3.3%)
- leafbrushes 896/65536 1792/131072 ( 1.4%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 10632/512000 42528/2048000 ( 2.1%)
- edges 6575/256000 26300/1024000 ( 2.6%)
- LDR worldlights 8/8192 800/819200 ( 0.1%)
- HDR worldlights 8/8192 800/819200 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 125/32768 1250/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1980/65536 3960/131072 ( 3.0%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 15/512 5280/180224 ( 2.9%)
- LDR lightdata [variable] 2504608/0 ( 0.0%)
- HDR lightdata [variable] 2504608/0 ( 0.0%)
- visdata [variable] 103962/16777216 ( 0.6%)
- entdata [variable] 21786/393216 ( 5.5%)
- LDR ambient table 1260/65536 5040/262144 ( 1.9%)
- HDR ambient table 1260/65536 5040/262144 ( 1.9%)
- LDR leaf ambient 6048/65536 169344/1835008 ( 9.2%)
- HDR leaf ambient 5991/65536 167748/1835008 ( 9.1%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 6/0 72/0 ( 0.0%)
- occluder vert ind 24/0 96/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/390296 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/33028 ( 0.0%)
- pakfile [variable] 529739/0 ( 0.0%)
- physics [variable] 99629/4194304 ( 2.4%)
- physics terrain [variable] 3643/1048576 ( 0.3%)
-
- Level flags = 0
-
- Total triangle count: 4727
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 1 second elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_03wet_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 385 (brush 36447) touches > 2 areas
- WARNING: areaportal entity 385 (brush 36447) touches > 2 areas
-
done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
-
Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (137568 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1056 texinfos to 375
- Reduced 93 texdatas to 73 (3497 bytes to 2829)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: 2025.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 787 portalclusters
- 2273 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 381 visible clusters (0.00%)
- Total clusters visible: 127814
- Average clusters visible: 162
- Building PAS...
- Average clusters audible: 596
- visdatasize:115098 compressed from 163696
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 11 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2412 faces
- 2 degenerate faces
-
1581045 square feet [227670512.00 square inches]
- 12 Displacements
- 188112 Square Feet [27088264.00 Square Inches]
- 2410 patches before subdivision
- 64964 patches after subdivision
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4611075, max 645
- transfer lists: 35.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4575, 5252, 4200)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(469, 471, 325)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(68, 64, 36)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8, 7, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0161 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 376/8192 4512/98304 ( 4.6%)
- brushsides 2468/65536 19744/524288 ( 3.8%)
- planes 1122/65536 22440/1310720 ( 1.7%)
- vertexes 4011/65536 48132/786432 ( 6.1%)
- nodes 1597/65536 51104/2097152 ( 2.4%)
- texinfos 375/12288 27000/884736 ( 3.1%)
- texdata 73/2048 2336/65536 ( 3.6%)
- dispinfos 12/0 2112/0 ( 0.0%)
- disp_verts 3260/0 65200/0 ( 0.0%)
- disp_tris 5760/0 11520/0 ( 0.0%)
- disp_lmsamples 203901/0 203901/0 ( 0.0%)
- faces 2412/65536 135072/3670016 ( 3.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 722/65536 40432/3670016 ( 1.1%)
- leaves 1606/65536 51392/2097152 ( 2.5%)
- leaffaces 2696/65536 5392/131072 ( 4.1%)
- leafbrushes 1163/65536 2326/131072 ( 1.8%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 13746/512000 54984/2048000 ( 2.7%)
- edges 8492/256000 33968/1024000 ( 3.3%)
- LDR worldlights 8/8192 800/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 180/32768 1800/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2850/65536 5700/131072 ( 4.3%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 18/512 6336/180224 ( 3.5%)
- LDR lightdata [variable] 2892072/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 115098/16777216 ( 0.7%)
- entdata [variable] 26699/393216 ( 6.8%)
- LDR ambient table 1606/65536 6424/262144 ( 2.5%)
- HDR ambient table 1606/65536 6424/262144 ( 2.5%)
- LDR leaf ambient 7362/65536 206136/1835008 (11.2%)
- HDR leaf ambient 1606/65536 44968/1835008 ( 2.5%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/681704 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/41274 ( 0.0%)
- pakfile [variable] 531953/0 ( 0.0%)
- physics [variable] 137568/4194304 ( 3.3%)
- physics terrain [variable] 4319/1048576 ( 0.4%)
-
- Level flags = 0
-
- Total triangle count: 6028
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 7 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2412 faces
- 2 degenerate faces
-
1581045 square feet [227670512.00 square inches]
- 12 Displacements
- 188112 Square Feet [27088264.00 Square Inches]
- 2410 patches before subdivision
- 64964 patches after subdivision
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4611075, max 645
- transfer lists: 35.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2009, 2414, 1972)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(188, 197, 138)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28, 27, 15)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0170 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 376/8192 4512/98304 ( 4.6%)
- brushsides 2468/65536 19744/524288 ( 3.8%)
- planes 1122/65536 22440/1310720 ( 1.7%)
- vertexes 4011/65536 48132/786432 ( 6.1%)
- nodes 1597/65536 51104/2097152 ( 2.4%)
- texinfos 375/12288 27000/884736 ( 3.1%)
- texdata 73/2048 2336/65536 ( 3.6%)
- dispinfos 12/0 2112/0 ( 0.0%)
- disp_verts 3260/0 65200/0 ( 0.0%)
- disp_tris 5760/0 11520/0 ( 0.0%)
- disp_lmsamples 203901/0 203901/0 ( 0.0%)
- faces 2412/65536 135072/3670016 ( 3.7%)
- hdr faces 2412/65536 135072/3670016 ( 3.7%)
- origfaces 722/65536 40432/3670016 ( 1.1%)
- leaves 1606/65536 51392/2097152 ( 2.5%)
- leaffaces 2696/65536 5392/131072 ( 4.1%)
- leafbrushes 1163/65536 2326/131072 ( 1.8%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 13746/512000 54984/2048000 ( 2.7%)
- edges 8492/256000 33968/1024000 ( 3.3%)
- LDR worldlights 8/8192 800/819200 ( 0.1%)
- HDR worldlights 8/8192 800/819200 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 180/32768 1800/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2850/65536 5700/131072 ( 4.3%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 18/512 6336/180224 ( 3.5%)
- LDR lightdata [variable] 2892072/0 ( 0.0%)
- HDR lightdata [variable] 2892072/0 ( 0.0%)
- visdata [variable] 115098/16777216 ( 0.7%)
- entdata [variable] 26699/393216 ( 6.8%)
- LDR ambient table 1606/65536 6424/262144 ( 2.5%)
- HDR ambient table 1606/65536 6424/262144 ( 2.5%)
- LDR leaf ambient 7362/65536 206136/1835008 (11.2%)
- HDR leaf ambient 7311/65536 204708/1835008 (11.2%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
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- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/681704 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/41274 ( 0.0%)
- pakfile [variable] 531953/0 ( 0.0%)
- physics [variable] 137568/4194304 ( 3.3%)
- physics terrain [variable] 4319/1048576 ( 0.4%)
-
- Level flags = 0
-
- Total triangle count: 6028
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 6 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_03wet_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 425 (brush 36447) touches > 2 areas
- WARNING: areaportal entity 425 (brush 36447) touches > 2 areas
-
done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
-
Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (144298 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_03wet_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 425 (brush 36447) touches > 2 areas
- WARNING: areaportal entity 425 (brush 36447) touches > 2 areas
-
done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
-
Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (144298 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1124 texinfos to 395
- Reduced 105 texdatas to 81 (3972 bytes to 3125)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: 3100.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 832 portalclusters
- 2389 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 866 visible clusters (0.00%)
- Total clusters visible: 210588
- Average clusters visible: 253
- Building PAS...
- Average clusters audible: 806
- visdatasize:153453 compressed from 173056
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 14 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2594 faces
- 2 degenerate faces
-
1594150 square feet [229557680.00 square inches]
- 13 Displacements
- 188568 Square Feet [27153836.00 Square Inches]
- 2592 patches before subdivision
- 68274 patches after subdivision
- 10 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5798110, max 821
- transfer lists: 44.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5427, 6424, 5283)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(555, 577, 408)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(79, 76, 45)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(9, 8, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0180 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 397/8192 4764/98304 ( 4.8%)
- brushsides 2592/65536 20736/524288 ( 4.0%)
- planes 1136/65536 22720/1310720 ( 1.7%)
- vertexes 4340/65536 52080/786432 ( 6.6%)
- nodes 1725/65536 55200/2097152 ( 2.6%)
- texinfos 395/12288 28440/884736 ( 3.2%)
- texdata 81/2048 2592/65536 ( 4.0%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 3549/0 70980/0 ( 0.0%)
- disp_tris 6272/0 12544/0 ( 0.0%)
- disp_lmsamples 205359/0 205359/0 ( 0.0%)
- faces 2594/65536 145264/3670016 ( 4.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 764/65536 42784/3670016 ( 1.2%)
- leaves 1734/65536 55488/2097152 ( 2.6%)
- leaffaces 2899/65536 5798/131072 ( 4.4%)
- leafbrushes 1263/65536 2526/131072 ( 1.9%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 14757/512000 59028/2048000 ( 2.9%)
- edges 9099/256000 36396/1024000 ( 3.6%)
- LDR worldlights 10/8192 1000/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 192/32768 1920/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3027/65536 6054/131072 ( 4.6%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 21/512 7392/180224 ( 4.1%)
- LDR lightdata [variable] 3337268/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 153453/16777216 ( 0.9%)
- entdata [variable] 28907/393216 ( 7.4%)
- LDR ambient table 1734/65536 6936/262144 ( 2.6%)
- HDR ambient table 1734/65536 6936/262144 ( 2.6%)
- LDR leaf ambient 7762/65536 217336/1835008 (11.8%)
- HDR leaf ambient 1734/65536 48552/1835008 ( 2.6%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/681704 ( 0.0%)
- dtl prp lght [variable] 1/7909 ( 0.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/43978 ( 0.0%)
- pakfile [variable] 533177/0 ( 0.0%)
- physics [variable] 144298/4194304 ( 3.4%)
- physics terrain [variable] 4727/1048576 ( 0.5%)
-
- Level flags = 0
-
- Total triangle count: 6508
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 13 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2594 faces
- 2 degenerate faces
-
1594150 square feet [229557680.00 square inches]
- 13 Displacements
- 188568 Square Feet [27153836.00 Square Inches]
- 2592 patches before subdivision
- 68274 patches after subdivision
- 10 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5798110, max 821
- transfer lists: 44.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2433, 3026, 2549)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(226, 247, 179)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(32, 33, 19)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 3, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0174 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 397/8192 4764/98304 ( 4.8%)
- brushsides 2592/65536 20736/524288 ( 4.0%)
- planes 1136/65536 22720/1310720 ( 1.7%)
- vertexes 4340/65536 52080/786432 ( 6.6%)
- nodes 1725/65536 55200/2097152 ( 2.6%)
- texinfos 395/12288 28440/884736 ( 3.2%)
- texdata 81/2048 2592/65536 ( 4.0%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 3549/0 70980/0 ( 0.0%)
- disp_tris 6272/0 12544/0 ( 0.0%)
- disp_lmsamples 205359/0 205359/0 ( 0.0%)
- faces 2594/65536 145264/3670016 ( 4.0%)
- hdr faces 2594/65536 145264/3670016 ( 4.0%)
- origfaces 764/65536 42784/3670016 ( 1.2%)
- leaves 1734/65536 55488/2097152 ( 2.6%)
- leaffaces 2899/65536 5798/131072 ( 4.4%)
- leafbrushes 1263/65536 2526/131072 ( 1.9%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 14757/512000 59028/2048000 ( 2.9%)
- edges 9099/256000 36396/1024000 ( 3.6%)
- LDR worldlights 10/8192 1000/819200 ( 0.1%)
- HDR worldlights 10/8192 1000/819200 ( 0.1%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 192/32768 1920/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3027/65536 6054/131072 ( 4.6%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 21/512 7392/180224 ( 4.1%)
- LDR lightdata [variable] 3337268/0 ( 0.0%)
- HDR lightdata [variable] 3337268/0 ( 0.0%)
- visdata [variable] 153453/16777216 ( 0.9%)
- entdata [variable] 28907/393216 ( 7.4%)
- LDR ambient table 1734/65536 6936/262144 ( 2.6%)
- HDR ambient table 1734/65536 6936/262144 ( 2.6%)
- LDR leaf ambient 7762/65536 217336/1835008 (11.8%)
- HDR leaf ambient 7676/65536 214928/1835008 (11.7%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/681704 ( 0.0%)
- dtl prp lght [variable] 1/7909 ( 0.0%)
- HDR dtl prp lght [variable] 1/7909 ( 0.0%)
- static props [variable] 1/43978 ( 0.0%)
- pakfile [variable] 533177/0 ( 0.0%)
- physics [variable] 144298/4194304 ( 3.4%)
- physics terrain [variable] 4727/1048576 ( 0.5%)
-
- Level flags = 0
-
- Total triangle count: 6508
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 13 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_03wet_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 425 (brush 36447) touches > 2 areas
- WARNING: areaportal entity 425 (brush 36447) touches > 2 areas
-
done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
-
Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (144481 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1140 texinfos to 406
- Reduced 109 texdatas to 84 (4253 bytes to 3337)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 6 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: 4425.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 834 portalclusters
- 2390 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 891 visible clusters (0.00%)
- Total clusters visible: 280279
- Average clusters visible: 336
- Building PAS...
- Average clusters audible: 828
- visdatasize:169245 compressed from 186816
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 22 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2633 faces
- 2 degenerate faces
-
1608678 square feet [231649728.00 square inches]
- 13 Displacements
- 188568 Square Feet [27153836.00 Square Inches]
- 2631 patches before subdivision
- 69765 patches after subdivision
- 10 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6469925, max 857
- transfer lists: 49.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5700, 6768, 5553)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(587, 612, 434)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(83, 81, 48)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(10, 9, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0180 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 397/8192 4764/98304 ( 4.8%)
- brushsides 2593/65536 20744/524288 ( 4.0%)
- planes 1136/65536 22720/1310720 ( 1.7%)
- vertexes 4401/65536 52812/786432 ( 6.7%)
- nodes 1739/65536 55648/2097152 ( 2.7%)
- texinfos 406/12288 29232/884736 ( 3.3%)
- texdata 84/2048 2688/65536 ( 4.1%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 3549/0 70980/0 ( 0.0%)
- disp_tris 6272/0 12544/0 ( 0.0%)
- disp_lmsamples 205359/0 205359/0 ( 0.0%)
- faces 2633/65536 147448/3670016 ( 4.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 761/65536 42616/3670016 ( 1.2%)
- leaves 1748/65536 55936/2097152 ( 2.7%)
- leaffaces 2950/65536 5900/131072 ( 4.5%)
- leafbrushes 1294/65536 2588/131072 ( 2.0%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 14964/512000 59856/2048000 ( 2.9%)
- edges 9223/256000 36892/1024000 ( 3.6%)
- LDR worldlights 10/8192 1000/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 220/32768 2200/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3528/65536 7056/131072 ( 5.4%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 21/512 7392/180224 ( 4.1%)
- LDR lightdata [variable] 3463604/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 169245/16777216 ( 1.0%)
- entdata [variable] 28907/393216 ( 7.4%)
- LDR ambient table 1748/65536 6992/262144 ( 2.7%)
- HDR ambient table 1748/65536 6992/262144 ( 2.7%)
- LDR leaf ambient 7826/65536 219128/1835008 (11.9%)
- HDR leaf ambient 1748/65536 48944/1835008 ( 2.7%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/681704 ( 0.0%)
- dtl prp lght [variable] 1/9514 ( 0.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/44260 ( 0.0%)
- pakfile [variable] 621470/0 ( 0.0%)
- physics [variable] 144481/4194304 ( 3.4%)
- physics terrain [variable] 4727/1048576 ( 0.5%)
-
- Level flags = 0
-
- Total triangle count: 6649
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2633 faces
- 2 degenerate faces
-
1608678 square feet [231649728.00 square inches]
- 13 Displacements
- 188568 Square Feet [27153836.00 Square Inches]
- 2631 patches before subdivision
- 69765 patches after subdivision
- 10 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6469925, max 857
- transfer lists: 49.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2555, 3188, 2677)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(238, 261, 190)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(34, 35, 21)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0176 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 397/8192 4764/98304 ( 4.8%)
- brushsides 2593/65536 20744/524288 ( 4.0%)
- planes 1136/65536 22720/1310720 ( 1.7%)
- vertexes 4401/65536 52812/786432 ( 6.7%)
- nodes 1739/65536 55648/2097152 ( 2.7%)
- texinfos 406/12288 29232/884736 ( 3.3%)
- texdata 84/2048 2688/65536 ( 4.1%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 3549/0 70980/0 ( 0.0%)
- disp_tris 6272/0 12544/0 ( 0.0%)
- disp_lmsamples 205359/0 205359/0 ( 0.0%)
- faces 2633/65536 147448/3670016 ( 4.0%)
- hdr faces 2633/65536 147448/3670016 ( 4.0%)
- origfaces 761/65536 42616/3670016 ( 1.2%)
- leaves 1748/65536 55936/2097152 ( 2.7%)
- leaffaces 2950/65536 5900/131072 ( 4.5%)
- leafbrushes 1294/65536 2588/131072 ( 2.0%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 14964/512000 59856/2048000 ( 2.9%)
- edges 9223/256000 36892/1024000 ( 3.6%)
- LDR worldlights 10/8192 1000/819200 ( 0.1%)
- HDR worldlights 10/8192 1000/819200 ( 0.1%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 220/32768 2200/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3528/65536 7056/131072 ( 5.4%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 21/512 7392/180224 ( 4.1%)
- LDR lightdata [variable] 3463604/0 ( 0.0%)
- HDR lightdata [variable] 3463604/0 ( 0.0%)
- visdata [variable] 169245/16777216 ( 1.0%)
- entdata [variable] 28907/393216 ( 7.4%)
- LDR ambient table 1748/65536 6992/262144 ( 2.7%)
- HDR ambient table 1748/65536 6992/262144 ( 2.7%)
- LDR leaf ambient 7826/65536 219128/1835008 (11.9%)
- HDR leaf ambient 7742/65536 216776/1835008 (11.8%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/681704 ( 0.0%)
- dtl prp lght [variable] 1/9514 ( 0.0%)
- HDR dtl prp lght [variable] 1/9514 ( 0.0%)
- static props [variable] 1/44260 ( 0.0%)
- pakfile [variable] 621470/0 ( 0.0%)
- physics [variable] 144481/4194304 ( 3.4%)
- physics terrain [variable] 4727/1048576 ( 0.5%)
-
- Level flags = 0
-
- Total triangle count: 6649
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 10 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_03wet_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 425 (brush 36447) touches > 2 areas
- WARNING: areaportal entity 425 (brush 36447) touches > 2 areas
-
done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
-
Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (149529 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1177 texinfos to 408
- Reduced 111 texdatas to 85 (4345 bytes to 3387)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: 4425.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 796 portalclusters
- 2166 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 922 visible clusters (0.00%)
- Total clusters visible: 238502
- Average clusters visible: 299
- Building PAS...
- Average clusters audible: 778
- visdatasize:152971 compressed from 165568
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 14 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2669 faces
- 2 degenerate faces
-
1477513 square feet [212761904.00 square inches]
- 13 Displacements
- 192468 Square Feet [27715444.00 Square Inches]
- 2667 patches before subdivision
- 69609 patches after subdivision
- 10 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6198674, max 856
- transfer lists: 47.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5666, 6714, 5504)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(587, 613, 434)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(83, 81, 48)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(10, 9, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0174 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 411/8192 4932/98304 ( 5.0%)
- brushsides 2677/65536 21416/524288 ( 4.1%)
- planes 1120/65536 22400/1310720 ( 1.7%)
- vertexes 4401/65536 52812/786432 ( 6.7%)
- nodes 1688/65536 54016/2097152 ( 2.6%)
- texinfos 408/12288 29376/884736 ( 3.3%)
- texdata 85/2048 2720/65536 ( 4.2%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 3549/0 70980/0 ( 0.0%)
- disp_tris 6272/0 12544/0 ( 0.0%)
- disp_lmsamples 209052/0 209052/0 ( 0.0%)
- faces 2669/65536 149464/3670016 ( 4.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 773/65536 43288/3670016 ( 1.2%)
- leaves 1697/65536 54304/2097152 ( 2.6%)
- leaffaces 3000/65536 6000/131072 ( 4.6%)
- leafbrushes 1325/65536 2650/131072 ( 2.0%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 15246/512000 60984/2048000 ( 3.0%)
- edges 9378/256000 37512/1024000 ( 3.7%)
- LDR worldlights 10/8192 1000/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 218/32768 2180/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3489/65536 6978/131072 ( 5.3%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 21/512 7392/180224 ( 4.1%)
- LDR lightdata [variable] 3464300/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 152971/16777216 ( 0.9%)
- entdata [variable] 28907/393216 ( 7.4%)
- LDR ambient table 1697/65536 6788/262144 ( 2.6%)
- HDR ambient table 1697/65536 6788/262144 ( 2.6%)
- LDR leaf ambient 7500/65536 210000/1835008 (11.4%)
- HDR leaf ambient 1697/65536 47516/1835008 ( 2.6%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/714620 ( 0.0%)
- dtl prp lght [variable] 1/8654 ( 0.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/44266 ( 0.0%)
- pakfile [variable] 708936/0 ( 0.0%)
- physics [variable] 149529/4194304 ( 3.6%)
- physics terrain [variable] 4727/1048576 ( 0.5%)
-
- Level flags = 0
-
- Total triangle count: 6810
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 14 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2669 faces
- 2 degenerate faces
-
1477513 square feet [212761904.00 square inches]
- 13 Displacements
- 192468 Square Feet [27715444.00 Square Inches]
- 2667 patches before subdivision
- 69609 patches after subdivision
- 10 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6198674, max 856
- transfer lists: 47.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2535, 3158, 2649)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(238, 261, 190)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(34, 35, 21)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0177 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 411/8192 4932/98304 ( 5.0%)
- brushsides 2677/65536 21416/524288 ( 4.1%)
- planes 1120/65536 22400/1310720 ( 1.7%)
- vertexes 4401/65536 52812/786432 ( 6.7%)
- nodes 1688/65536 54016/2097152 ( 2.6%)
- texinfos 408/12288 29376/884736 ( 3.3%)
- texdata 85/2048 2720/65536 ( 4.2%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 3549/0 70980/0 ( 0.0%)
- disp_tris 6272/0 12544/0 ( 0.0%)
- disp_lmsamples 209052/0 209052/0 ( 0.0%)
- faces 2669/65536 149464/3670016 ( 4.1%)
- hdr faces 2669/65536 149464/3670016 ( 4.1%)
- origfaces 773/65536 43288/3670016 ( 1.2%)
- leaves 1697/65536 54304/2097152 ( 2.6%)
- leaffaces 3000/65536 6000/131072 ( 4.6%)
- leafbrushes 1325/65536 2650/131072 ( 2.0%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 15246/512000 60984/2048000 ( 3.0%)
- edges 9378/256000 37512/1024000 ( 3.7%)
- LDR worldlights 10/8192 1000/819200 ( 0.1%)
- HDR worldlights 10/8192 1000/819200 ( 0.1%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 218/32768 2180/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3489/65536 6978/131072 ( 5.3%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 21/512 7392/180224 ( 4.1%)
- LDR lightdata [variable] 3464300/0 ( 0.0%)
- HDR lightdata [variable] 3464300/0 ( 0.0%)
- visdata [variable] 152971/16777216 ( 0.9%)
- entdata [variable] 28907/393216 ( 7.4%)
- LDR ambient table 1697/65536 6788/262144 ( 2.6%)
- HDR ambient table 1697/65536 6788/262144 ( 2.6%)
- LDR leaf ambient 7500/65536 210000/1835008 (11.4%)
- HDR leaf ambient 7352/65536 205856/1835008 (11.2%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/714620 ( 0.0%)
- dtl prp lght [variable] 1/8654 ( 0.0%)
- HDR dtl prp lght [variable] 1/8654 ( 0.0%)
- static props [variable] 1/44266 ( 0.0%)
- pakfile [variable] 708936/0 ( 0.0%)
- physics [variable] 149529/4194304 ( 3.6%)
- physics terrain [variable] 4727/1048576 ( 0.5%)
-
- Level flags = 0
-
- Total triangle count: 6810
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 15 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_03wet_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
-
Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (149445 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1171 texinfos to 408
- Reduced 109 texdatas to 85 (4220 bytes to 3365)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 5 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: 4425.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 794 portalclusters
- 2152 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 889 visible clusters (0.00%)
- Total clusters visible: 239619
- Average clusters visible: 301
- Building PAS...
- Average clusters audible: 778
- visdatasize:153550 compressed from 165152
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 14 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2661 faces
- 2 degenerate faces
-
1476603 square feet [212630832.00 square inches]
- 13 Displacements
- 192468 Square Feet [27715444.00 Square Inches]
- 2659 patches before subdivision
- 69367 patches after subdivision
- 10 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6157885, max 856
- transfer lists: 47.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5662, 6709, 5500)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(587, 612, 433)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(83, 81, 48)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(10, 9, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0176 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 9/1024 432/49152 ( 0.9%)
- brushes 412/8192 4944/98304 ( 5.0%)
- brushsides 2692/65536 21536/524288 ( 4.1%)
- planes 1150/65536 23000/1310720 ( 1.8%)
- vertexes 4398/65536 52776/786432 ( 6.7%)
- nodes 1686/65536 53952/2097152 ( 2.6%)
- texinfos 408/12288 29376/884736 ( 3.3%)
- texdata 85/2048 2720/65536 ( 4.2%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 3549/0 70980/0 ( 0.0%)
- disp_tris 6272/0 12544/0 ( 0.0%)
- disp_lmsamples 209052/0 209052/0 ( 0.0%)
- faces 2661/65536 149016/3670016 ( 4.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 771/65536 43176/3670016 ( 1.2%)
- leaves 1696/65536 54272/2097152 ( 2.6%)
- leaffaces 3000/65536 6000/131072 ( 4.6%)
- leafbrushes 1319/65536 2638/131072 ( 2.0%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 15201/512000 60804/2048000 ( 3.0%)
- edges 9351/256000 37404/1024000 ( 3.7%)
- LDR worldlights 10/8192 1000/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 219/32768 2190/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3504/65536 7008/131072 ( 5.3%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 24/512 8448/180224 ( 4.7%)
- LDR lightdata [variable] 3458852/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 153550/16777216 ( 0.9%)
- entdata [variable] 30098/393216 ( 7.7%)
- LDR ambient table 1696/65536 6784/262144 ( 2.6%)
- HDR ambient table 1696/65536 6784/262144 ( 2.6%)
- LDR leaf ambient 7558/65536 211624/1835008 (11.5%)
- HDR leaf ambient 1696/65536 47488/1835008 ( 2.6%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/714620 ( 0.0%)
- dtl prp lght [variable] 1/8654 ( 0.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/45094 ( 0.0%)
- pakfile [variable] 708147/0 ( 0.0%)
- physics [variable] 149445/4194304 ( 3.6%)
- physics terrain [variable] 4853/1048576 ( 0.5%)
-
- Level flags = 0
-
- Total triangle count: 6789
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 14 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2661 faces
- 2 degenerate faces
-
1476603 square feet [212630832.00 square inches]
- 13 Displacements
- 192468 Square Feet [27715444.00 Square Inches]
- 2659 patches before subdivision
- 69367 patches after subdivision
- 10 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6157885, max 856
- transfer lists: 47.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2534, 3156, 2648)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(238, 261, 190)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(34, 35, 21)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0181 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 9/1024 432/49152 ( 0.9%)
- brushes 412/8192 4944/98304 ( 5.0%)
- brushsides 2692/65536 21536/524288 ( 4.1%)
- planes 1150/65536 23000/1310720 ( 1.8%)
- vertexes 4398/65536 52776/786432 ( 6.7%)
- nodes 1686/65536 53952/2097152 ( 2.6%)
- texinfos 408/12288 29376/884736 ( 3.3%)
- texdata 85/2048 2720/65536 ( 4.2%)
- dispinfos 13/0 2288/0 ( 0.0%)
- disp_verts 3549/0 70980/0 ( 0.0%)
- disp_tris 6272/0 12544/0 ( 0.0%)
- disp_lmsamples 209052/0 209052/0 ( 0.0%)
- faces 2661/65536 149016/3670016 ( 4.1%)
- hdr faces 2661/65536 149016/3670016 ( 4.1%)
- origfaces 771/65536 43176/3670016 ( 1.2%)
- leaves 1696/65536 54272/2097152 ( 2.6%)
- leaffaces 3000/65536 6000/131072 ( 4.6%)
- leafbrushes 1319/65536 2638/131072 ( 2.0%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 15201/512000 60804/2048000 ( 3.0%)
- edges 9351/256000 37404/1024000 ( 3.7%)
- LDR worldlights 10/8192 1000/819200 ( 0.1%)
- HDR worldlights 10/8192 1000/819200 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 219/32768 2190/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3504/65536 7008/131072 ( 5.3%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 24/512 8448/180224 ( 4.7%)
- LDR lightdata [variable] 3458852/0 ( 0.0%)
- HDR lightdata [variable] 3458852/0 ( 0.0%)
- visdata [variable] 153550/16777216 ( 0.9%)
- entdata [variable] 30098/393216 ( 7.7%)
- LDR ambient table 1696/65536 6784/262144 ( 2.6%)
- HDR ambient table 1696/65536 6784/262144 ( 2.6%)
- LDR leaf ambient 7558/65536 211624/1835008 (11.5%)
- HDR leaf ambient 7366/65536 206248/1835008 (11.2%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/714620 ( 0.0%)
- dtl prp lght [variable] 1/8654 ( 0.0%)
- HDR dtl prp lght [variable] 1/8654 ( 0.0%)
- static props [variable] 1/45094 ( 0.0%)
- pakfile [variable] 708147/0 ( 0.0%)
- physics [variable] 149445/4194304 ( 3.6%)
- physics terrain [variable] 4853/1048576 ( 0.5%)
-
- Level flags = 0
-
- Total triangle count: 6789
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 13 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_03wet_dirt_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/nature/blend_grass_grass_01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
-
Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (162775 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1223 texinfos to 426
- Reduced 121 texdatas to 93 (4682 bytes to 3644)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 6 seconds elapsed
-
-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: 4425.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 808 portalclusters
- 2170 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 840 visible clusters (0.00%)
- Total clusters visible: 241210
- Average clusters visible: 298
- Building PAS...
- Average clusters audible: 790
- visdatasize:156784 compressed from 168064
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2726 faces
- 2 degenerate faces
-
1483724 square feet [213656256.00 square inches]
- 14 Displacements
- 192525 Square Feet [27723636.00 Square Inches]
- 2724 patches before subdivision
- zero area child patch
- zero area child patch
-
70496 patches after subdivision
- 14 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6128844, max 826
- transfer lists: 46.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6353, 7352, 6033)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(696, 707, 500)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(99, 94, 56)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13, 11, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0181 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 10/1024 480/49152 ( 1.0%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2863/65536 22904/524288 ( 4.4%)
- planes 1292/65536 25840/1310720 ( 2.0%)
- vertexes 4490/65536 53880/786432 ( 6.9%)
- nodes 1716/65536 54912/2097152 ( 2.6%)
- texinfos 426/12288 30672/884736 ( 3.5%)
- texdata 93/2048 2976/65536 ( 4.5%)
- dispinfos 14/0 2464/0 ( 0.0%)
- disp_verts 3630/0 72600/0 ( 0.0%)
- disp_tris 6400/0 12800/0 ( 0.0%)
- disp_lmsamples 209252/0 209252/0 ( 0.0%)
- faces 2726/65536 152656/3670016 ( 4.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 785/65536 43960/3670016 ( 1.2%)
- leaves 1727/65536 55264/2097152 ( 2.6%)
- leaffaces 3035/65536 6070/131072 ( 4.6%)
- leafbrushes 1403/65536 2806/131072 ( 2.1%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 15545/512000 62180/2048000 ( 3.0%)
- edges 9526/256000 38104/1024000 ( 3.7%)
- LDR worldlights 14/8192 1400/819200 ( 0.2%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 225/32768 2250/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3600/65536 7200/131072 ( 5.5%)
- cubemapsamples 8/1024 128/16384 ( 0.8%)
- overlays 27/512 9504/180224 ( 5.3%)
- LDR lightdata [variable] 3526972/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 156784/16777216 ( 0.9%)
- entdata [variable] 32458/393216 ( 8.3%)
- LDR ambient table 1727/65536 6908/262144 ( 2.6%)
- HDR ambient table 1727/65536 6908/262144 ( 2.6%)
- LDR leaf ambient 7809/65536 218652/1835008 (11.9%)
- HDR leaf ambient 1727/65536 48356/1835008 ( 2.6%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/715164 ( 0.0%)
- dtl prp lght [variable] 1/8734 ( 0.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/52436 ( 0.0%)
- pakfile [variable] 796359/0 ( 0.0%)
- physics [variable] 162775/4194304 ( 3.9%)
- physics terrain [variable] 4976/1048576 ( 0.5%)
-
- Level flags = 0
-
- Total triangle count: 6948
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 18 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2726 faces
- 2 degenerate faces
-
1483724 square feet [213656256.00 square inches]
- 14 Displacements
- 192525 Square Feet [27723636.00 Square Inches]
- 2724 patches before subdivision
- zero area child patch
- zero area child patch
-
70496 patches after subdivision
- 14 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6128844, max 826
- transfer lists: 46.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2888, 3489, 2924)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(293, 309, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(42, 41, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(5, 5, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0183 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 10/1024 480/49152 ( 1.0%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2863/65536 22904/524288 ( 4.4%)
- planes 1292/65536 25840/1310720 ( 2.0%)
- vertexes 4490/65536 53880/786432 ( 6.9%)
- nodes 1716/65536 54912/2097152 ( 2.6%)
- texinfos 426/12288 30672/884736 ( 3.5%)
- texdata 93/2048 2976/65536 ( 4.5%)
- dispinfos 14/0 2464/0 ( 0.0%)
- disp_verts 3630/0 72600/0 ( 0.0%)
- disp_tris 6400/0 12800/0 ( 0.0%)
- disp_lmsamples 209252/0 209252/0 ( 0.0%)
- faces 2726/65536 152656/3670016 ( 4.2%)
- hdr faces 2726/65536 152656/3670016 ( 4.2%)
- origfaces 785/65536 43960/3670016 ( 1.2%)
- leaves 1727/65536 55264/2097152 ( 2.6%)
- leaffaces 3035/65536 6070/131072 ( 4.6%)
- leafbrushes 1403/65536 2806/131072 ( 2.1%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 15545/512000 62180/2048000 ( 3.0%)
- edges 9526/256000 38104/1024000 ( 3.7%)
- LDR worldlights 14/8192 1400/819200 ( 0.2%)
- HDR worldlights 14/8192 1400/819200 ( 0.2%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 225/32768 2250/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3600/65536 7200/131072 ( 5.5%)
- cubemapsamples 8/1024 128/16384 ( 0.8%)
- overlays 27/512 9504/180224 ( 5.3%)
- LDR lightdata [variable] 3526972/0 ( 0.0%)
- HDR lightdata [variable] 3526972/0 ( 0.0%)
- visdata [variable] 156784/16777216 ( 0.9%)
- entdata [variable] 32458/393216 ( 8.3%)
- LDR ambient table 1727/65536 6908/262144 ( 2.6%)
- HDR ambient table 1727/65536 6908/262144 ( 2.6%)
- LDR leaf ambient 7809/65536 218652/1835008 (11.9%)
- HDR leaf ambient 7602/65536 212856/1835008 (11.6%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/715164 ( 0.0%)
- dtl prp lght [variable] 1/8734 ( 0.0%)
- HDR dtl prp lght [variable] 1/8734 ( 0.0%)
- static props [variable] 1/52436 ( 0.0%)
- pakfile [variable] 796359/0 ( 0.0%)
- physics [variable] 162775/4194304 ( 3.9%)
- physics terrain [variable] 4976/1048576 ( 0.5%)
-
- Level flags = 0
-
- Total triangle count: 6948
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 16 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_03wet_dirt_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/nature/blend_grass_grass_01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.lin
- Areaportal leak ! File: d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.lin
- Brush 33586: areaportal brush doesn't touch two areas
-
- Brush 60505: areaportal brush doesn't touch two areas
-
- Brush 60505: areaportal brush doesn't touch two areas
-
- Brush 60505: areaportal brush doesn't touch two areas
-
- Brush 60504: areaportal brush doesn't touch two areas
-
done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (167103 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: D:\SteamGames\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.vmf
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_01_wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_milltowngrass03wet_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/concrete/blend_blacktop_03wet_dirt_wvt_patch
- Patching WVT material: maps/l4d2_workshop_beach/nature/blend_grass_grass_01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
-
done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
-
Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 66 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (167367 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1240 texinfos to 426
- Reduced 122 texdatas to 94 (4704 bytes to 3666)
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 6 seconds elapsed
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-
-
- 4 threads
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- max farz in all env_fog_controller entities: 4425.000000 (used for radial vis)
- reading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.prt
- 808 portalclusters
- 2170 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 840 visible clusters (0.00%)
- Total clusters visible: 241210
- Average clusters visible: 298
- Building PAS...
- Average clusters audible: 790
- visdatasize:156784 compressed from 168064
- writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 17 seconds elapsed
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-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2726 faces
- 2 degenerate faces
-
1483724 square feet [213656256.00 square inches]
- 14 Displacements
- 192525 Square Feet [27723636.00 Square Inches]
- 2724 patches before subdivision
- zero area child patch
- zero area child patch
-
70496 patches after subdivision
- 16 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6090284, max 826
- transfer lists: 46.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12179, 12892, 10692)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1547, 1478, 1047)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(223, 201, 120)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(31, 26, 13)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0181 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 10/1024 480/49152 ( 1.0%)
- brushes 443/8192 5316/98304 ( 5.4%)
- brushsides 2919/65536 23352/524288 ( 4.5%)
- planes 1322/65536 26440/1310720 ( 2.0%)
- vertexes 4490/65536 53880/786432 ( 6.9%)
- nodes 1716/65536 54912/2097152 ( 2.6%)
- texinfos 426/12288 30672/884736 ( 3.5%)
- texdata 94/2048 3008/65536 ( 4.6%)
- dispinfos 14/0 2464/0 ( 0.0%)
- disp_verts 3630/0 72600/0 ( 0.0%)
- disp_tris 6400/0 12800/0 ( 0.0%)
- disp_lmsamples 209252/0 209252/0 ( 0.0%)
- faces 2726/65536 152656/3670016 ( 4.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 785/65536 43960/3670016 ( 1.2%)
- leaves 1727/65536 55264/2097152 ( 2.6%)
- leaffaces 3035/65536 6070/131072 ( 4.6%)
- leafbrushes 1512/65536 3024/131072 ( 2.3%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 15545/512000 62180/2048000 ( 3.0%)
- edges 9526/256000 38104/1024000 ( 3.7%)
- LDR worldlights 16/8192 1600/819200 ( 0.2%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 225/32768 2250/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3600/65536 7200/131072 ( 5.5%)
- cubemapsamples 8/1024 128/16384 ( 0.8%)
- overlays 28/512 9856/180224 ( 5.5%)
- LDR lightdata [variable] 3527092/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 156784/16777216 ( 0.9%)
- entdata [variable] 33232/393216 ( 8.5%)
- LDR ambient table 1727/65536 6908/262144 ( 2.6%)
- HDR ambient table 1727/65536 6908/262144 ( 2.6%)
- LDR leaf ambient 7913/65536 221564/1835008 (12.1%)
- HDR leaf ambient 1727/65536 48356/1835008 ( 2.6%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/715164 ( 0.0%)
- dtl prp lght [variable] 1/8734 ( 0.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/53278 ( 0.0%)
- pakfile [variable] 796359/0 ( 0.0%)
- physics [variable] 167367/4194304 ( 4.0%)
- physics terrain [variable] 4976/1048576 ( 0.5%)
-
- Level flags = 0
-
- Total triangle count: 6948
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 27 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 2726 faces
- 2 degenerate faces
-
1483724 square feet [213656256.00 square inches]
- 14 Displacements
- 192525 Square Feet [27723636.00 Square Inches]
- 2724 patches before subdivision
- zero area child patch
- zero area child patch
-
70496 patches after subdivision
- 16 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6090284, max 826
- transfer lists: 46.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5798, 6254, 5249)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(718, 694, 497)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(104, 95, 57)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 12, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0189 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 10/1024 480/49152 ( 1.0%)
- brushes 443/8192 5316/98304 ( 5.4%)
- brushsides 2919/65536 23352/524288 ( 4.5%)
- planes 1322/65536 26440/1310720 ( 2.0%)
- vertexes 4490/65536 53880/786432 ( 6.9%)
- nodes 1716/65536 54912/2097152 ( 2.6%)
- texinfos 426/12288 30672/884736 ( 3.5%)
- texdata 94/2048 3008/65536 ( 4.6%)
- dispinfos 14/0 2464/0 ( 0.0%)
- disp_verts 3630/0 72600/0 ( 0.0%)
- disp_tris 6400/0 12800/0 ( 0.0%)
- disp_lmsamples 209252/0 209252/0 ( 0.0%)
- faces 2726/65536 152656/3670016 ( 4.2%)
- hdr faces 2726/65536 152656/3670016 ( 4.2%)
- origfaces 785/65536 43960/3670016 ( 1.2%)
- leaves 1727/65536 55264/2097152 ( 2.6%)
- leaffaces 3035/65536 6070/131072 ( 4.6%)
- leafbrushes 1512/65536 3024/131072 ( 2.3%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 15545/512000 62180/2048000 ( 3.0%)
- edges 9526/256000 38104/1024000 ( 3.7%)
- LDR worldlights 16/8192 1600/819200 ( 0.2%)
- HDR worldlights 16/8192 1600/819200 ( 0.2%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 225/32768 2250/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3600/65536 7200/131072 ( 5.5%)
- cubemapsamples 8/1024 128/16384 ( 0.8%)
- overlays 28/512 9856/180224 ( 5.5%)
- LDR lightdata [variable] 3527092/0 ( 0.0%)
- HDR lightdata [variable] 3527092/0 ( 0.0%)
- visdata [variable] 156784/16777216 ( 0.9%)
- entdata [variable] 33232/393216 ( 8.5%)
- LDR ambient table 1727/65536 6908/262144 ( 2.6%)
- HDR ambient table 1727/65536 6908/262144 ( 2.6%)
- LDR leaf ambient 7913/65536 221564/1835008 (12.1%)
- HDR leaf ambient 7738/65536 216664/1835008 (11.8%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 1/0 12/0 ( 0.0%)
- occluder vert ind 4/0 16/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/715164 ( 0.0%)
- dtl prp lght [variable] 1/8734 ( 0.0%)
- HDR dtl prp lght [variable] 1/8734 ( 0.0%)
- static props [variable] 1/53278 ( 0.0%)
- pakfile [variable] 796359/0 ( 0.0%)
- physics [variable] 167367/4194304 ( 4.0%)
- physics terrain [variable] 4976/1048576 ( 0.5%)
-
- Level flags = 0
-
- Total triangle count: 6948
- Writing d:\steamgames\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2_workshop_beach.bsp
- 1 minute, 26 seconds elapsed
-
-
Обнаруженные ошибки
[Файл]: cached version doesn't exist
Ошибка не влияет на процесс компиляции. В одном из файлов (файл текстуры, модели, и т.д.) присутствует синтаксическая ошибка, поэтому этот файл будет игнорироваться
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
WARNING: areaportal entity [Имя] (brush [Номер]) touches ... 2 areas
Один из ареапорталов касается больше 2х зон (ареапортал должен всеми боковыми сторонами касаться world-геометрии (обычных брашей), а двумя лицевыми разделять пространство на 2 зоны. Скорее всего, ареапортал расположен неправильно (например, пересекается с брашем или не касается брашей боковыи сторонами, таким образом, ареапортал можно размещать только в прямоугольных проёмах). Переделайте его или удалите. Такая ошибка никак не повлияет на процесс компиляции, но ареапортал работать не будет
Static prop [Имя энтити] outside the map ([Координаты])
Критическая ошибка (карта не скомпилируется). Одна из моделей выходит за пределы допустимого размера карты (т.е. за пределы сетки Хаммера). Возможно, она слишком большая (в таком случае удалите её или переделайте) или неправильно расположена
Occluder [Имя] straddles multiple areas. This is invalid!
Один из func_occluder'ов касается нескольких зон, на которые разделяется карта ареапорталами. Такой func_occluder работать не будет. Передвиньте окклудер или ареапортал таким образом, чтобы окклудер оказался в одной зоне
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Brush [Номер]: FloatPlane: bad normal Side [Номер] Texture: [Имя текстуры]
Неправильно наложенная текстура. Как ни странно, но эта ошибка не даст карте скомпилироваться. Она возникает при слишком большом растяжении текстуры. Для исправления перейдите к нужному объекту и исправьте способ наложения текстуры. Если исправить не получается, пересоздайте объект
Brush [Номер]: areaportal brush doesn't touch two areas
Интересная ошибка, появляется при неправильной расстановке ареапорталов. Незначительная ошибка, ареапортал с этой ошибкой будет работать неправильно.
Но если таких неправильных ареапорталов больше 2, то карта вылетит с ошибкой. Чтобы не возникало такой ошибки, необходимо знать правила расстановки ареапорталов. Все ареапорталы должны быть параллелепипедами и всеми сторонами, кроме двух лицевых, касаться (именно касаться!) других брашей всей своей площадью. Т.е. ареапорталы нельзя размещать в круглых трубах и других отверстиях, вырезанных не параллелепипедом
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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